<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'educational, Windows' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'educational, Windows' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Rocket Rita's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocketrita/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/049dcf4a7659e67589f9651ff436af17_sq.jpg" title="Rocket Rita's Revenge Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Sep 2008 01:35:10</pubDate>		</item>		<item>			<title>ActionJetz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionjetz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e988c1cb63558482a085fbe4b51fd9e_sq.gif" title="ActionJetz Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Jul 2008 12:29:48</pubDate>		</item>		<item>			<title>Trax</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trax/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e97b4ced722b8591e23910eca670d8f_sq.jpg" title="Trax Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2008 06:18:53</pubDate>		</item>		<item>			<title>Antisense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/antisense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4bab50455fb3d69bd873fa8665aaaa6_sq.png" title="Antisense Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2008 03:55:53</pubDate>		</item>		<item>			<title>polyglot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/polyglot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63fd11a236b53b93c6c10d90ecdb6c35_sq.jpg" title="polyglot Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2008 10:21:53</pubDate>		</item>		<item>			<title>PikminZ</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pikminz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20d0d7771ae012ee7fc8a107744ae324_sq.jpg" title="PikminZ Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2008 03:18:56</pubDate>		</item>		<item>			<title>Campo de Batalla</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/campo-de-batalla/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf7e0a6df872b25f7fcf31b5fc879878_sq.png" title="Campo de Batalla Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 May 2008 02:38:14</pubDate>		</item>		<item>			<title>Rosetta Stone</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rosettastone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8288cde7184acdf94abc24da36b86eca_sq.png" title="Rosetta Stone Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Apr 2008 09:34:14</pubDate>		</item>		<item>			<title>Bushwhack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bushwhack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96fe560e1d67ad5666fe3468b07c6cfa_sq.png" title="Bushwhack Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Apr 2008 11:27:48</pubDate>		</item>		<item>			<title>Coolsailors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coolsailors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82d7080ca012e9cd2cf6d145eeba8fd8_sq.jpg" title="Coolsailors Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2008 04:44:42</pubDate>		</item>		<item>			<title>Full Contact Debate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fullcontactdebate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/84eb219b83c2179c7530b6da1fd97f55_sq.jpg" title="Full Contact Debate Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 01:14:56</pubDate>		</item>		<item>			<title>Japanese anime girl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Animegirl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/129b6884a0baf003055bef1d8d87c1fa_sq.jpg" title="Japanese anime girl Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2008 05:02:47</pubDate>		</item>		<item>			<title>FZPong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fzpong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c67d9d17d3e50abbbe8a8a6a8dd4947d_sq.jpg" title="FZPong Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2008 09:51:31</pubDate>		</item>		<item>			<title>Big Fat Cannon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bigfatcannon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9fccb3b4518d7270f3fa60c549a4d10_sq.jpg" title="Big Fat Cannon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Jan 2008 01:23:51</pubDate>		</item>		<item>			<title>Outrun 2006 Coast 2 Coast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outrun2006fanboy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff14fa4f795d2b3dd11ef310e4d95660_sq.jpg" title="Outrun 2006 Coast 2 Coast Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2007 11:24:07</pubDate>		</item>		<item>			<title>005 - The gate to another world</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/005/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddcd064daca053be7d284ae69093e969_sq.jpg" title="005 - The gate to another world Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2007 02:47:27</pubDate>		</item>		<item>			<title>Democracy 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/democracy2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41c6a157e9d91cad9dec42c8c109b4a0_sq.gif" title="Democracy 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Dec 2007 08:58:03</pubDate>		</item>		<item>			<title>Ars Regendi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a15e239a42786a1d41ad12fd4f9febe_sq.jpg" title="Ars Regendi Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2007 01:28:50</pubDate>		</item>		<item>			<title>Cartesian Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cartesianchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8486d3b822b00212767f0a3aabcddf1e_sq.jpg" title="Cartesian Chaos Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2007 08:07:52</pubDate>		</item>		<item>			<title>Timothy and Titus: Saints, Martyrs, Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TnT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/985bb9cc6b0c47bc6c84031beca06868_sq.jpg" title="Timothy and Titus: Saints, Martyrs, Heroes Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Nov 2007 07:27:35</pubDate>		</item>		<item>			<title>Zuddles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zuddles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/797671485179bf4254aaf548a75b1ec2_sq.jpg" title="Zuddles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Oct 2007 11:13:08</pubDate>		</item>		<item>			<title>Metal Kakuro</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalkakuro/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f1291ff98acf8d8893794ee69192685_sq.jpg" title="Metal Kakuro Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Oct 2007 03:39:28</pubDate>		</item>		<item>			<title>Revenant</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/revenant/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2c82d21af64e40e0f8fe7439bc8f3d5_sq.png" title="Revenant Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Oct 2007 03:04:46</pubDate>		</item>		<item>			<title>Scriptarians: The Tournament</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scriptarians/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1163e3c22253c49c06ab6299eb3f32b9_sq.jpg" title="Scriptarians: The Tournament Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Oct 2007 05:02:38</pubDate>		</item>		<item>			<title>Wij's Polar Peril</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WijsPolarPeril/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe47e9751ef1118fbea24d250f0f6e64_sq.png" title="Wij's Polar Peril Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Oct 2007 05:05:30</pubDate>		</item>		<item>			<title>Paint Drop Color</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PaintDropColor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3349d038416484518fdb0b4f041a8451_sq.png" title="Paint Drop Color Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Sep 2007 02:12:55</pubDate>		</item>		<item>			<title>Trevik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trevik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5fc7acf21cbff54499f61502071c6b5_sq.png" title="Trevik Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 12:18:00</pubDate>		</item>		<item>			<title>Mecapumble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mecapumble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29223db7481a137cdbdeb47585b59a24_sq.jpg" title="Mecapumble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Sep 2007 03:05:36</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Truthware</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Truthware/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ab3524209ec1193b75296972226b8a9_sq.jpg" title="Truthware Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Aug 2007 03:24:14</pubDate>		</item>		<item>			<title>Village the Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/villagethegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cd3e3f1a013602301245e3ea2a23a89_sq.jpg" title="Village the Game Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Aug 2007 11:01:32</pubDate>		</item>		<item>			<title>Epidemic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/epidemic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/728132bb6163ed8e7e941041d5100e6d_sq.jpg" title="Epidemic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2007 03:13:41</pubDate>		</item>		<item>			<title>Rockets!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Rockets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0954821642acae3aa9a5418fb2b525b8_sq.gif" title="Rockets! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Aug 2007 11:22:18</pubDate>		</item>		<item>			<title>Vocab Trainer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/voab-trainer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac6e79459dc9f5998236c9317b9f5016_sq.jpg" title="Vocab Trainer Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 08:32:27</pubDate>		</item>		<item>			<title>Survival: The Ultimate Challenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/survivaltuc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/388ab1b465944d65af6c4f35b9a691fa_sq.jpg" title="Survival: The Ultimate Challenge Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jul 2007 06:05:27</pubDate>		</item>		<item>			<title>Real Lives 2007</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/reallives2007/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/448f8432222dc978e4b70ca76c4b1112_sq.jpg" title="Real Lives 2007 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Jul 2007 02:11:45</pubDate>		</item>		<item>			<title>jGL - OpenGL Abstraction Library</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jGL/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/666aad2e02ca01cfb87e313271ae04c3_sq.jpg" title="jGL - OpenGL Abstraction Library Image" /> A libray (DLL) to make easier the development using OpenGL.<br />
Plus a spacial 3D simulator to test the library.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 09:54:13</pubDate>		</item>		<item>			<title>The Redistricting Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redistrictinggame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1dc6fc38e2c530336c0da1284efc3c4c_sq.jpg" title="The Redistricting Game Image" /> The game exposes how redistricting works, how it is abused, and how it adversely affects our democracy.  It provides hands-on understanding of the real redistricting process, including drawing district maps and interacting with strongheaded party bosses, congresspeople, citizen groups, and courts.  Players directly experience how crafty manipulation of lines can yield skewed victories for either party - effectively allowing politicians to choose their voters instead voters choosing their politicians.<br />
<br />
In addition the game provides details on a variety of reform measures - including a playable version of Rep. Tanner's &quot;Fairness and Independence in Redistricting Act&quot; (H.R. 2642) - as well as features that allow players to get involved in the public discourse: by dialoging with fellow citizens in an online forum, spreading the word to their friends, and even writing their congressperson directly from the game.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jul 2007 11:40:30</pubDate>		</item>		<item>			<title>biosys</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/biosys/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd6780b7ebc5d8d95c68ec1232976191_sq.png" title="biosys Image" /> You wake up suffering from amnesia in what appears to be a rainforest but is actually one of four artificial biomes. To survive you have to keep the biomes working, so that you have food, water and fresh air. Beside manipulating the ecological conditions and getting yourself food and water, you also have to find out what happend to the biomes, what your role in it was and how you can get out alive, as you soon will find out about an experiment that went terribly wrong...<br />
Biosys is a suspenseful 360&Acirc;&deg; panorama point-and-click adventure with many puzzles to solve and several simulation elements. Beyond this you can learn something about flora and fauna in different ecological systems.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jul 2007 09:17:44</pubDate>		</item>		<item>			<title>Gaygate: EEP</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gaygate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50e0ae0b42414cadb008a8f8792e2712_sq.jpg" title="Gaygate: EEP Image" /> This is an online FPS game based on pure humor. But the name doesn't mean we are gay, the game is just for gay gags and stuff.<br />
The story is: One day some students set up two forces, the Gay force and the Victim force. Then they battle.<br />
We cannot let out any form of information for it will spoil a lot of things.<br />
The game is basically a giant interactive humor shooting gag.<br />
<br />
Created by the EEP students of Bodin 3, Thailand.<br />
<br />
The game is still in concept phase and is far from finished.<br />
<br />
Please stop voting the anticipation so low. As an explanation. The concepts are just 1 minute jobs! Don't judge the game for this stuff. Thanks.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 10:51:42</pubDate>		</item>		<item>			<title>Calamity Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/calamitygame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4052affc49d82a028bec8b22a324db1f_sq.gif" title="Calamity Game Image" /> The Calamity Game is a Flash sandbox where you can set up scenes that unfold based on simple laws of physics acting on a rag doll. These scenes can be shared with the community of Calamity Game users, who can view the scene you have created and then build upon it. There is no objective to Calamity Game; you can't do anything wrong. Calamity Game is as boundless as your imagination.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 12:49:56</pubDate>		</item>		<item>			<title>Las Parabolas Interactivas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LasPI/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bdb5742d38c2ced3656d32919098494_sq.jpg" title="Las Parabolas Interactivas Image" /> Las Par&Atilde;&iexcl;bolas Interactivas es un divertido juego en 3D que combina lecciones de las Par&Atilde;&iexcl;bolas de Jes&Atilde;&ordm;s. Hay 24 lecciones de las Par&Atilde;&iexcl;bolas de Jesus agrupadas por por tema. Acompleta cada lecci&Atilde;&sup3;n para ganar una corona. Un gran producto basado en La Biblia para tu familia, iglesia o escuela en casa. Estudiants mayores de 10 a&Atilde;&plusmn;os lo disfrutar&Atilde;&iexcl;n. Los estudianes m&Atilde;&iexcl;s j&Atilde;&sup3;venes pueden distrutarlo tambi&Atilde;&copy;n en compa&Atilde;&plusmn;&Atilde;&shy;a de sus padres.<br />
<br />
En el juego, volar&Atilde;&iexcl;s, te deslizar&Atilde;&iexcl;s, brincar&Atilde;&iexcl;s, rebotar&Atilde;&iexcl;s, esquivar&Atilde;&iexcl;s, buscar&Atilde;&iexcl;s, y resolver&Atilde;&iexcl;s acertijos en 20 niveles. Mientras tanto, aprender&Atilde;&iexcl;s acerca de la lecci&Atilde;&sup3;n basada en las Par&Atilde;&iexcl;bolas de Jes&Atilde;&ordm;s. Las Par&Atilde;&iexcl;bolas Interactivas es una gran herramienta para divertirse y aprender al mismo tiempo. Con 24 lecciones, cubre cada par&Atilde;&iexcl;bola dicha por Jesucristo. Promueve el entendimiento y retenci&Atilde;&sup3;n mientras provee experiencias positivas para estudiantes. Requiere Windows 98, ME, XP o XP Pro y tarjeta de gr&Atilde;&iexcl;ficos 3D. Viene empacado en caja dura completa o en caja dura delgada.<br />
<br />
Las Par&Atilde;&iexcl;bolas Interactivas ofrece 24 lecciones y 20 niveles.<br />
<br />
Los Deudores &amp; la Gran Perla <br />
El Amigo en la Medianoche &amp; 10 V&Atilde;&shy;rgenes <br />
El Buen Samaritano <br />
El Buen Pastor <br />
La Semilla que Crece <br />
La Moneda Perdida &amp; La Oveja Perdida <br />
El Hijo Pr&Atilde;&sup3;digo <br />
El Sirviente Inmisericorde <br />
La Semilla de Mostaza &amp; La Levadura en la Harina <br />
El Hombre Rico &amp; Lazaro <br />
El J&Atilde;&sup3;ven Rico y Necio <br />
Los Borregos &amp; las Cabras <br />
El Administrador Astuto <br />
Los Dos Hijos &amp; La Higuera Seca <br />
El Sembrador - Detalles <br />
El Sembrador - Explicado <br />
Los Talentos y las Minas <br />
Los Trabajadores del Vi&Atilde;&plusmn;edo <br />
La Boda &amp; Los Grandes Banquetes <br />
La Hierba &amp; La Red Para Pescar <br />
Los Inquilinos Malvados <br />
La Viuda, Fariseos, &amp; Recolectores de Impuestos <br />
La Odre <br />
Los Hombres Sabios <br />
Niveles de Juego<br />
<br />
Simple <br />
Flotadores <br />
Un Pisor <br />
La Pir&Atilde;&iexcl;mide <br />
Tres Pir&Atilde;&iexcl;mides <br />
Habitaci&Atilde;&sup3;n Cuadrada <br />
Laberinto de Pir&Atilde;&iexcl;mide <br />
El Camino Vagante <br />
Mundo Bizarro <br />
El Gran Sal&Atilde;&sup3;n <br />
Colinas de Topo <br />
Parado en lo Alto <br />
Las Minas <br />
Las Chimeneas <br />
El Castillo Obscuro <br />
Habitaci&Atilde;&sup3;n Triple <br />
Un Solo Sentido <br />
F&Atilde;&iexcl;bria de Barriles <br />
Salto de Fe <br />
Habitaci&Atilde;&sup3;n de Tambores <br />
 <br />
<br />
Im&Atilde;&iexcl;genes de la Caja Dura Delgada est&Atilde;&iexcl;n disponibles (Esta versi&Atilde;&sup3;n se ofrece en l&Atilde;&shy;nea como una alternativa pues es m&Atilde;&iexcl;s f&Atilde;&iexcl;cil de env&Atilde;&shy;ar y de almacenar - el juego es id&Atilde;&copy;ntico).<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jun 2007 02:57:25</pubDate>		</item>		<item>			<title>Beethoven's Hair</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beethovens-hair/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0dced9aa51e10989cceaaf4a5b1ee6fd_sq.png" title="Beethoven's Hair Image" /> The player must first summon the ghost of Beethoven before they can fully enter the online game world. This is done by performing a ritual with a strand of Beethoven's hair. The game world will be a fictionalization and poetic interpretation based on established facts already know about Beethoven. Beethoven's ghost will take the player on a dramatic journey rendered within in a poetic and theatrical game like setting, enabling the player to gain a greater insight into Beethoven's physiological workings in relation to his music. It will involve the player in a dreamlike game story that will allow the player to reveal and engage in key themes of Beethoven's life, his hopes and fears. These will be encapsulated in a series of mini-games contained within elements formed by Beethoven's own memories and visions.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:05:32</pubDate>		</item>		<item>			<title>The Interactive Parables</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/InteractiveParables/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/688aaed209d8838eab37e5066aed8bef_sq.jpg" title="The Interactive Parables Image" /> The Interactive Parables is a fun, 3-D game combining lessons from the Parables of Jesus. There are twenty four lessons from Jesus' Parables grouped together by theme. Complete each lesson to win a crown. A great Bible-based product for your family, church or home school. Students 10 and older will enjoy it. Younger students would enjoy it as well with parent partners.<br />
<br />
Within the game, you will fly, slide, jump, bounce, dodge, search, and solve puzzles in 20 game levels. Meanwhile, you are learning about the lesson based on Jesus' Parables. The Interactive Parables is a great tool to have fun and learn at the same time. With twenty four lessons, it fully covers every Parable told by Jesus Christ. It promotes understanding and retention while providing positive experiences for students. It requires Windows 98, ME, XP, or XP Pro and 3D graphics capability. It's packaged in either a full or slim-line jewel case. <br />
<br />
The Interactive Parables Offers 24 Lessons and 20 Game Levels<br />
The Debtors &amp; the Great Pearl <br />
The Friend at Midnight &amp; 10 Virgins <br />
The Good Samaritan <br />
The Good Shepherd <br />
The Growing Seed <br />
The Lost Coin &amp; Lost Sheep <br />
The Prodigal Son <br />
The Merciless Servant <br />
The Mustard Seed &amp; Yeast In Dough <br />
The Rich Man &amp; Lazarus <br />
The Rich Young Fool <br />
The Sheep &amp; Goats <br />
The Shrewd Manager <br />
Two Sons &amp; Barren Fig Tree <br />
The Sower - Details <br />
The Sower - Explained <br />
The Talents and Minas <br />
The Vineyard Workers <br />
The Wedding &amp; Great Banquets <br />
The Weeds &amp; Fishing Net <br />
The Wicked Tenants <br />
The Widow, Pharisees, &amp; Tax Collectors <br />
The Wineskin <br />
The Wise Men <br />
<br />
Game Levels<br />
Simple <br />
Floaters <br />
One Floor <br />
The Pyramid <br />
Three Pyramids <br />
Square Room <br />
Pyramid Maze <br />
The Wandering Path <br />
Bizarre World <br />
The Great Hall <br />
Mole Hills <br />
Standing Tall <br />
The Mines <br />
Chimneys <br />
The Dark Castle <br />
TriRoom <br />
One Way <br />
Barrel Factory <br />
Leap Of Faith <br />
Drum Room<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:02:37</pubDate>		</item>		<item>			<title>Oregon Trail II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oregontrailII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0b06ba0e2a36faccd1e35296b89dc75_sq.jpg" title="Oregon Trail II Image" /> This version of the game includes far more detail than the original. For instance, rafting down the Columbia River is a much greater challenge than it was in the original Oregon Trail. Whenever an accident happens, the game ceases and the player must decide what to do in response. Players are also able to talk with other settlers along the way and ask their advice when needed.<br />
<br />
This version also allows the player to choose between 20 years of travel (rather than 1 in the original) from 1840 to 1860. Travel is much easier in later years, as there are more towns and trading posts along the way to resupply your party.<br />
<br />
OCCUPATIONS: In the Oregon Trail II, you can also select a number of different occupations, many with different skills that can assist you in your journey across the west. Such occupations include banker, doctor, merchant, pharmacist, wainwright, gunsmith, mason, blacksmith, wheelwright, cappenter, saddlemaker, brickmaker, prospector, trapper, surveyor, shoemaker, journalist, printer, butcher, baker, tailor, farmer, pastor, artist, and teacher. (Occupations listed in descending order in terms of cash on hand in the beginning of the game.) Despite some occupations having more money than others, the low income occupations get a greater final bonus, which proves crucial in getting a decent score in the end of the game. For example, a teacher may begin the game with only $500, but receives a 5.0x score bonus. A banker starts off with $2000, but receives a 1x bonus (no bonus). If the banker uses his abundance of funds, he can buy most everything essential for the journey right away and would need to resupply very few times over the course of the trip. Let's say the banker makes it to his destination with a score of around 4,000. If the teacher does well over the course of their journey headed to the same destination and utilizes trading well because of limited money, they will most likely get nearly five times the score of the banker.<br />
<br />
LEVELS: Along with selecting an occupation for your character, you must also choose if you wish to remain a Greenhorn (a regular member of the wagon party, having no authority), an adventurer (Wagon train captain, elected to lead and choose different trails) and the trail guide (Navigator, paid well and allowed to choose paths at trail forks, but can be kicked off the wagon train if morale falls too low).<br />
<br />
STARTING TOWNS: There is a decent selection of starting points, including the classic Independence, MO, and newer towns like St. Joseph, MO, Kanesville/Council Bluffs, IA, and Nauvoo, IL.<br />
<br />
TRAILS AND LANDMARKS: The historical accuracy of the trails and landmarks is astounding. Famous trails other than the Oregon trail are also a part of the game, including the California Trail, Applegate Trail, and Mormon Trail.<br />
<br />
DESTINATIONS: Also, there are four possible destinations. However, some destinations are available in different years: Oregon City (Earlier year the Willamette Valley), Sacramento (Earlier year the Sacramento Valley), Jacksonville, OR, (Earlier year the Rogue River Valley), or Salt Lake City.<br />
<br />
HUNTING: Inside the game is the classic hunting sub-game. In Oregon Trail II, you can choose between three firearms for hunting: the Pistol, the Shotgun, and the Rifle. The Pistol is the most basic hunting tool and is only really effective against rodents large and small, killing larger animals such as deer and bear take multiple shots. The Shotgun is effective against birds and other animals at close range, but doesn't have the range or power to take down buffalo, etc. Overall, the Rifle is the best firearm in the game. Usually killing an animal close and far with one kill, it is the &quot;most for your money&quot; firearm in the game.<br />
<br />
SUPPLIES: Especially in large towns, the selection of supplies is astounding. Dozens of medicines, clothing items, food items and other miscellaneous essentials (and not so essentials) are available for purchasing. During the beginning of the game, package deals are available up to six months of provisions. Keep in mind, however that the many perils in the game will cause many provisions to be lost or used for trade. It is still prudent to purchase the largest package deal offered.<br />
<br />
ANIMALS: Some various animal types are available during the game to bring along in your trek across the western territories, such as Oxen, Horses, Mules, Chickens, and Milk Cows. Different animals provide different uses, such as Oxen being effective in pulling your wagon to your destination and chickens laying eggs for consumption. In the end of the game, the more draft animals you have, the better your score in that category.<br />
<br />
OTHER: Some other unique aspects of the game include the California Gold Rush after 1848 and your ability to prospect for gold (If your occupation is prospector, you'll typically find more gold than anyone else). At the destination screen in the end of the game, you can also read a fun &quot;What Lies Ahead&quot; section which describes what happens to your character after they settle. Also, you are able to save your diary, which the computer keeps for you so you can reflect on the events of your journey.<br />
<br />
(Quoted from Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jun 2007 01:08:07</pubDate>		</item>		<item>			<title>Where in Time is Carmen Sandiego</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whereintimeiscarmen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b5906a254b571aca94fb581d59d3c73_sq.jpg" title="Where in Time is Carmen Sandiego Image" /> In 1997, a new version, heavily influenced by the game show, was released by Br&Atilde;&cedil;derbund as simply Where in Time is Carmen Sandiego?. In 1999, the game was retitled Carmen Sandiego's Great Chase Through Time under The Learning Company.<br />
<br />
The gamer plays as a &quot;time sleuth&quot; for the ACME Detective Agency. The objective of the game is to track down Carmen Sandiego and her henchman by jumping through &quot;time tunnels&quot;. &quot;Time tunnels&quot; are tears in the time-space continuum that are left whenever the Chronoskimmer (a time travel device owned by the ACME agency) jumps through time. Being an educational title, the player ends up in many famous historical situations, meeting William the Conqueror and Johann Gutenberg, among others. On each mission the player is accompanied by a &quot;good guide&quot; from the agency. The five good guides are: Rock Solid, the muscle bound outdoors man, Ivan Idea, the skilled inventor and scientist, Renee Santz, a knowledgeable artist and musician, Ann Tickwitti, who is especially skilled in ancient civilizations, and Polly Tix, who deals with what else, Politics.<br />
<br />
This version of the game features Lynne Thigpen and five villains of the PBS game show. The goal is to solve 18 mysteries and to catch all nine of Carmen's villains and ultimately arrest Carmen herself. In each case the player has to fix a problem with history created by Carmen's villains and arrest the thief.<br />
<br />
The game is included on two CD-ROM's, the first one having the first eight cases and the second one having the remaining eleven. At the start of the second CD-ROM, Carmen busts all her thieves out of jail so they can return to stealing, but &quot;laser bars&quot; are added after this to prevent another jailbreak from happening. Curiously, one of the thieves, Dee Cryption, was not shown getting captured on the first disc, yet she still appears being busted out of jail with the other crooks at the start of the second disc.<br />
<br />
(Quoted from Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 10:12:16</pubDate>		</item>		<item>			<title>Memory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/memory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5968337a54ff62c691d68506a7c0804e_sq.jpg" title="Memory Image" /> Memory is a simple remake of the classic game of Memory. You are given a series of cards face down and must turn them over to create matches. Once a pair is matched it is removed from the board revealing part of the picture in the background.<br />
Home Page: <a href="http://kids.eonclash.com/ViewGame.php?ID=1" target="_blank" rel="nofollow">http://kids.eonclash.com/ViewGame.php?ID=1</a><br />
<strong>Age Group:</strong> 3 to 4+<br />
<strong>Features</strong><br />
 <li class="user_li"> Difficulty Settings - Game has settings for 4x4, 6x4, and 6x8 board size to let you set your child's difficulty level appropriately.<br /></li> <li class="user_li"> 48 Card Types - Animals, Letters, Numbers, Cars, Trains, and more... The different cards types are sure to keep your little one amused.<br /></li> <li class="user_li"> Random Backgrounds - Each game played gets a random background selected from those available.<br /></li> *  Customizeable Backgrounds - Any PNG, BMP, or JPG file that is placed into the application's Graphics/Backgrounds folder will be automatically loaded and used within the game.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 10:27:44</pubDate>		</item>		<item>			<title>Snapshot Adventures: Secret of bird island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snapshotadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46d6ce1cb41b9bc50f5f23ae1b25e516_sq.jpg" title="Snapshot Adventures: Secret of bird island Image" /> Let me get this out of the way: I consider myself at times a pretty &quot;hard-core&quot; video gamer. I mean, I'm not adverse to hacking and slashing Orcs in fantasy role-playing games, such as World of Warcraft. I can shoot down enemy aliens in Halo 2 and drop nukes on unsuspecting enemies in Supreme Commander. I'm tough, and I'm proud of it. So when my trusty Gamezebo editor asked me to review a &quot;bird watching&quot; game, you can imagine my initial reaction...<br />
<br />
OK, so call me what you will, but after playing Snapshot Adventures: Secret of Bird Island, I'm not only sold on the concept, but completely hooked.<br />
<br />
At the start of the game you find out your grandfather -- a famous bird photographer and naturalist who went missing six months ago -- left you a shoebox with your name on it. Inside you find a map of the U.S., his beloved camera and a half-empty field journal that alludes to a mystery (and uses your real name in the cryptic passage, since you typed it in when you started playing!). And so you decide to visit his old friends and colleagues, beginning in Pennsylvania, to find clues leading to his disappearance as well as learn the craft of nature photography in the process.<br />
<br />
In fact, you're asked to snap photos of birds for magazine covers and your field journal, and receive advice along the way. For example, you'll get more points for your photos if they're close-up, unobstructed and centered shots, and if the bird is orientated well, such as looking at the camera or caught in the act of singing, eating, flying or preening.<br />
<br />
Game-play works as follows. After you get your mission, such as take five photos of a Blue Jay in-flight or three photos with quality of at least 3 stars, you're presented with a landscape such as a forest, parks or shoreline (while you're on a moving boat). You can move the mouse side-to-side to see even more of the environment. Your mouse cursor is now a magnifier, so as you move it around to see subjects to photograph, you will see a larger view of the bird when your mouse is placed over top of it. Take the photo by pressing the left-mouse button. If you've earned the zoom lens you can use your mouse's middle-scroll wheel to zoom in closer; other tools you can unlock for completing missions include an infrared scope, bird seed (to get them to eat), bird identifier (which tells you what kind of bird it is), a &quot;Flight Stimulator&quot; plane (to make birds fly), camera auto-winder, and more.<br />
<br />
Bonus points are awarded at the end of the level for finding other species (such as a Baltimore Oriole or red-winged blackbird) within a predetermined amount of time (and only if you have film left).<br />
<br />
Developed in collaboration with experts at Cornell University, this game features authentic-looking birds and animations, and realistic birdsongs. You can unlock additional birdsongs as a reward for taking good photos.<br />
<br />
The big payoff is seeing your photos at the end of each level. You must choose between two side-by-side photos and once you do, the points are revealed for both so it's almost like a mini-game to choose the best one (and see if the game agrees!). You can see your best work as a cover of a magazine and in your field journal (which you can view at any time from the main menu) or with the click of a mouse you can email a photo to a friend right from within the game.<br />
<br />
As you travel throughout the U.S. to photograph new birds, you will receive clues and other information that will eventually unravel this grand mystery.<br />
<br />
A wonderful addition to Snapshot Adventures: Secret of Bird Island is an unlockable Bird Creator mode. With this clever in-game tool, you can create any bird you like. You begin with a basic shape -- such as an owl, gull, loon or hummingbird - then begin to tweak the wingspan, body size, beak length, eye style, field marks and color, and so on. Then you can name your bird (mine was called the Toronto Tailfeather), add other info if you like, and then upload to the Net for other gamers to download and photograph. I also downloaded close to 200 other custom-made birds to photograph in various locations.<br />
<br />
As fun and unique this game is, there are a few faults. For one, it's far too easy to unlock the Bird Creator mode, which only took about 30 minutes or so. It would be a better dangling carrot if it took longer to achieve this bonus. Secondly, the feedback doesn't always match your performance; in one instance, a magazine editor told me &quot;An excellent collection of new photographs!&quot; yet I failed the mission and had to start it over again.<br />
<br />
Even with these minor shortcomings, Snapshot Adventures: Secret of Bird Island may be the most refreshingly fun casual game of 2007. Seriously, yes, a bird photography game. But before you turn your beak up in disbelief, download this iWin game and give it a spin.<br />
<br />
Written by: Marc Saltzman/Gamezebo<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 05:48:53</pubDate>		</item>		<item>			<title>tOrc</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tOrc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9a4caa9224276dafdf39098933646ca_sq.jpg" title="tOrc Image" /> An Fps with Orcs. You are an orc and must battle against the enemy Orc. The goal is to capture the most prized flag and return it to your base. With 3 weapons: the crossbow, the sword, and mines you battle to the death, and then some. When you become powerful and energized you gain access to your special, either Invisibility, Suicide Bomber, Flamethrower, and Agility.<div style="clear:both;"></div> ]]></description>			<pubDate>16 May 2007 03:00:46</pubDate>		</item>		<item>			<title>PlayAmatch </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/playamatch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d0bbf66c82749be2fa525d6d894bfc6a_sq.png" title="PlayAmatch  Image" /> Game Details:<br />
Match your favorite animals, fruits, and different things to their names. Can you do it in just 30 seconds?<br />
<br />
Development Details:<br />
I didn't have the time to make some pics so I just grab the photos from the net. And I learned how to make its engine from some tutorial on the net. I just did some minor adjustments and upgrade. Hey! it's my first game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 08:52:25</pubDate>		</item>	</channel></rss>