<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'educational, DOS' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'educational, DOS' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Marios Time Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioTime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d98744139748113fd55d11f63b4946ae_sq.jpg" title="Marios Time Machine Image" /> Mario's Time Machine is a video game made for PC, Super NES, and NES. It is considered to be a sequel to Mario Is Missing! In this game, Mario has to go back in time to restore some artifacts that were stolen from their original times and, in the NES version, save Yoshi from Bowser. This game was made in 1993 and was released for PC. A version for the SNES was also made that year. The NES version wasn't released until 1994.<br />
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Advertisements for the game made it seem like a more traditional Mario title instead of an educational game. Some advertisements also featured a screenshot of Mario in front a Tyrannosaurus in a prehistoric level, which exists in the NES version.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 12:18:49</pubDate>		</item>		<item>			<title>Mario Is Missing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioMissing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ccc2cf0e204b83e492b3f4129f8eef5_sq.jpg" title="Mario Is Missing Image" /> Mario Is Missing! is a geography edutainment video game for the PC, Super NES, and NES. It was developed by The Software Toolworks and was released in 1992 for the PC. In 1993, two different versions were made for the SNES and NES, the latter being developed by Radical Entertainment. All three versions were published by the Mindscape Group.<br />
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The game is notable for being the first game to feature only Luigi as a playable character, prior to Luigi's Mansion. Since this game was not actually developed by Nintendo or Shigeru Miyamoto (they sublicensed the characters), it bears little resemblance to earlier Mario titles. The SNES version does contain nearly identical graphical representations of Mario and Luigi to those in Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 12:08:31</pubDate>		</item>		<item>			<title>Fatty Bear's Birthday Surprise</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fattybear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2889abce0082cb4259696b82e7700e71_sq.jpg" title="Fatty Bear's Birthday Surprise Image" /> It's Kayla's birthday tomorrow, and her stuffed animal Fatty Bear wants to throw a surprise party for her.  Guide Fatty Bear around the house to help him get everything ready.  He has to find ingredients for a cake to make it, get presents, and set up party decorations.  In addition to the adventure and puzzles, there are games to be played as well.  These games include bowling, piano playing, and dress up with Fatty Bear.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:13:00</pubDate>		</item>		<item>			<title>Quarky &amp; Quaysoo's Turbo Science</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turboscience/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f9952662eadc4bfb0cfa93969dac1944_sq.jpg" title="Quarky &amp; Quaysoo's Turbo Science Image" /> Quarky and Quaysoo O'Gandi are two aliens competing in a science marathon.  You pick either of the two to enter in the race as you compete against Das Liquidators, Cools City Maulers, and Odessa King.  There are stops along the race where you must answer science questions relating to the location (eg. questions about sound at the rock concert).  The more questions you can answer correctly, the more money you earn.  The money is then used to choose a mode of transport to the next stop, ranging from running to jetpacking.  The more expensive transportation gets you to the next stop faster so you can beat your opponents.<br />
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Turbo Science taught kids science concepts in a fun and accessible manor.  The game also came with an informative booklet that taught about all of the different subjects discussed in the game.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:41:36</pubDate>		</item>		<item>			<title>Balance of Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8077efb3995c866283cc6627cbfd2e0e_sq.jpg" title="Balance of Power Image" /> Balance of Power allows you to take on the role of either the President of the United States or the General Secretary of the Soviet Union with the goal of increasing your nation's prestige without going to war.<br />
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The interface is a simple map of the world showing the current level of influence the USSR and the US has on each nation.  Turns are based around crises which much be resolved through diplomacy.  This in turn affects the status of nations and the global threat level.  If the threat level [DEFCON] gets too high, the game ends.<br />
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<strong>Developer:</strong> <a href="http://www.erasmatazz.com/" target="_blank" rel="nofollow">Chris Crawford</a><br />
<strong>Released:</strong> 1985<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 10:40:56</pubDate>		</item>		<item>			<title>Hidden Agenda</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hiddenagenda/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc25a9f9a4ce49c0a7cbb6a318f3d351_sq.jpg" title="Hidden Agenda Image" /> Hidden Agenda is a political simulator that is unique in many ways, as well as being both realistic and extremely replayable. The game casts you as the new president of Chimerica, a South American country that has just overthrown a tyrant named Farsante. The economy is in ruins, the country leaderless, massive factions fighting one another for control... and your unenviable task is to create a cabinet and begin the almost impossible task of rebuilding the country.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 09:25:37</pubDate>		</item>		<item>			<title>Where in the World is Carmen Sandiego</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/worldcarmensandiego/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b502072cfe5905b317eb308f2b8fa994_sq.jpg" title="Where in the World is Carmen Sandiego Image" /> There is a popular line of educational software mystery games based on Carmen Sandiego. Each game of the series has a particular theme and subject, where the player must use his or her knowledge to find Carmen or any of her innumerable henchmen. This series was originally produced by Broderbund, but it is now produced by The Learning Company.<br />
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from wikipedia.com<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jan 2007 07:29:55</pubDate>		</item>		<item>			<title>Project: Space Station</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectspacestation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a5f2c08911c3c4a8acfc013e62e8650_sq.jpg" title="Project: Space Station Image" /> In <strong>Project: Space Station</strong> you get to run NASA.  You must plan and execute missions over a 15 year period with the goal of building and operating a space station.  During the game you must plan launches, design and build your space station, recruit personnel, manage your budget, and choose the R&amp;D projects to run.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 12:53:46</pubDate>		</item>		<item>			<title>Robinson's Requiem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robinsonsrequiem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef5db912dadd1bcc13dc1e540191e971_sq.jpg" title="Robinson's Requiem Image" /> This is one of the most intriguing game concepts of all time-- and the most frustrating. Your goal is simple: escape from alien planet Alcibiade. The process, however, is an ordeal that will leave masochistic gamers chuckling with joy: in addition to the mundane tasks of hunting, you must deal with diseases that strike inexplicably and amputated limbs.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 10:16:20</pubDate>		</item>		<item>			<title>Buzz Aldrin's Race Into Space Page</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/baris/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74197e4ea3b296776bf9539c6e3c4411_sq.jpg" title="Buzz Aldrin's Race Into Space Page Image" /> Buzz Aldrin's Race Into Space is a highly innovative computer game which was written shortly after the breakup of the Soviet Union.  It's a simulation of the US-Soviet Space Race.  This is a game for one or two players; you choose one of the two superpowers, head that country's space program, and try to beat your opponent to the Moon.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Dec 2006 03:54:54</pubDate>		</item>		<item>			<title>The Incredible Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/incrediblemachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc09173ff9aa718084ffb207f30b5bec_sq.jpg" title="The Incredible Machine Image" /> From Wikipedia: <a href="http://en.wikipedia.org/wiki/The_Incredible_Machine" target="_blank" rel="nofollow">Incredible Machine Article</a><br />
<div class="user_quote"><blockquote class="user_quote">
The general objective of the games is to create a series of Rube Goldberg devices: arrange a given collection of objects in a needlessly complex fashion so as to perform some simple task (for example, &quot;put the ball into a box&quot; or &quot;light a candle&quot;). Available objects ranged from simple ropes and pulleys to electrical generators, bowling balls and even cats and mice. The levels usually have some fixed objects that cannot be moved by the player, and so the only way to solve the puzzle is carefully arrange the given objects around the fixed items. There is also a &quot;freeform&quot; option that allows the user to &quot;play&quot; with all the objects with no set goal or to also build their own puzzles with goals for other players to attempt to solve.<br />
</blockquote></div>
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Created at Dynamix by Jeff Tunnell (Director, designer) and Kevin Ryan (Programmer, designer)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2006 03:40:21</pubDate>		</item>	</channel></rss>