<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'core, Linux' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'core, Linux' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Legend of Crystal Valley</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/locv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d79ac7a32b01a3501346c56185d3e78f_sq.jpg" title="Legend of Crystal Valley Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Apr 2008 06:17:58</pubDate>		</item>		<item>			<title>WATERISK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wp2960waterisk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/03d7143bd5592a7999ae0ba83f9e29d5_sq.png" title="WATERISK Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2007 11:02:09</pubDate>		</item>		<item>			<title>Zombie Hord 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiehord3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b5086af021518188491d2a4c02a2d13f_sq.jpg" title="Zombie Hord 3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 01:31:44</pubDate>		</item>		<item>			<title>Unreal Tournament 2k4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ut2k4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3518d921da27170a4fe47fe85e5944e_sq.jpg" title="Unreal Tournament 2k4 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Sep 2007 10:48:21</pubDate>		</item>		<item>			<title>Mayhem Intergalactic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mayhemintergalactic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec5afcc6ad2b5711f8b8ec13e84bfb1c_sq.png" title="Mayhem Intergalactic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 Sep 2007 05:07:13</pubDate>		</item>		<item>			<title>Linley's Dungeon Crawl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dungeoncrawl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93f384c99a2e81d817af1103a126ad50_sq.jpg" title="Linley's Dungeon Crawl Image" /> Linley's Dungeon Crawl is a free and portable roguelike molded in the tradition of the early greats of the genre: Rogue, Hack, and Moria. The player guides a single character deep into a subterranean complex to retrieve the Orb of Zot, fending off many horrible and hideous creatures along the way. Once retrieved, the player must return both character and Orb safely to the surface world. Easier said than done, but fun all the same.<br />
<br />
Initiated in 1995 by Linley Henzell as a personal project, refinement of Crawl continues today through collaborative effort among a small group of developers. Free to play and distribute, hours of gameplay await adventurers on several popular platforms, including: MS-DOS, Microsoft Windows, GNU/Linux, *BSD, Solaris, MacOS (both Classic and OS X), OS/2, and AmigaOS.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 05:08:55</pubDate>		</item>		<item>			<title>Heavy Gear 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heavygear2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09f1a0e0484f3f4c25e36c8e17ffb5fc_sq.jpg" title="Heavy Gear 2 Image" /> Heavy Gear 2, based on the pen-and-paper RPG Gears, takes place during a cease-fire in the Interpolar War between the Confederated Northern City-States and the Allied Southern Territories, now allied against a common threat. A squad of elite pilots is given the mission to go behind enemy lines and discover the enemy plans for invasion. As one of these pilots, you are among the finest warriors in our history, and you will be outfitted with top-of-the-line Gear equipment to match your elite warrior status.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 11:23:23</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>WarScathed: Revolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warscathed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc06d731bc1afbd6ae8ea2ca9d5e5b44_sq.png" title="WarScathed: Revolution Image" /> WarScathed is a new FPS game being developed by Grizzly Productions. Its the year 2200, and World War IV has broken out. The Russian Revolution has started again. Japan, China and India are backing Russia in the attempt to control the entire of Europe. They already have control over Germany and the border onto France. It is up to a highly trained squad of European Commandoes to take back control of Germany and create peace in the world once again.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 12:19:16</pubDate>		</item>		<item>			<title>Quakeworld Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwtf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0c524e94ab22c1777b92f664587320_sq.jpg" title="Quakeworld Team Fortress Image" /> Team Fortress (TF or QWTF/Quakeworld TF for this specific version) was a popular multiplayer modification for id Software's &quot;Quake&quot;.  It featured teams of players choosing from 9 different classes in matches of capture the flag, VIP escort, territorial control, and many other missions.  <br />
<br />
Team Fortress 1.0 was released July 25th, 1996 for the original Quake, and the first release for QuakeWorld (v2.0) came on December 22, 1996 taking advantage of the enhanced multiplayer functionality of the new client.<br />
<br />
It was sufficiently successful that the developers formed TeamFortress Software to then develop &quot;Team Fortress 2&quot; as a commercial mod for Quake II.  TF would instead be rewritten for the Half-Life engine.  <br />
<br />
Over ten years later, TF still enjoys a small community of active players, and several variations on the original TF formula have helped keep peoples interest, including CustomTF, which introduced the ability to configure your own custom class by trading frags scored as cash to purchase abilities.<br />
<br />
[adapted and extended from Wikipedia]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 11:12:49</pubDate>		</item>		<item>			<title>Descent: Freespace - The Great War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DescentFreespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9334fd558c8c993f0ff57bc069d91739_sq.jpg" title="Descent: Freespace - The Great War Image" /> As a pilot in the Gallactic Terran Alliance (GTA), you've known the Vasudans as the enemy for a long time. But things are about to change... An unknown menace, with technology beyond both ours and Vasudans, are destroying both sides... And now... Old enemies must unite to fight this common enemy, and the dissenters and traitors on both sides...<br />
<br />
Descent: Freespace is a new chapter in space dogfight sims. The graphics are bigger, better, with more weapons and missiles/bombs. The capships in this game are truly HUGE (kilometers long, compared to your puny fighter). It also has true online multiplayer that puts it heads and shoulders above the rest. Take fighters and bombers on attack, recon, escort, and sweep missions against enemy capships and fighters/bombers. Defend your own capships and other assets... Your rating and performance is noted after every mission, with suggestions (if applicable). You can call in reinforcements (if available), and your wingmen actually do fight intelligently, as there can be dozens of fighters flying about.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jun 2007 02:20:18</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Penny Arcade Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pennyarcadeadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/037d95c260784ca41e994eccc93c5489_sq.gif" title="Penny Arcade Adventures Image" /> Penny Arcade Adventures will be a series of games featuring the characters of the popular web comic Penny Arcade.<br />
<br />
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness is an upcoming video game based on the webcomic Penny Arcade.<br />
<br />
Announced on August 25, 2006,the opening day of that year's Penny Arcade Expo, it is set to be an 3D action-adventure game that will be distributed episodically several times a year via download.<br />
<br />
The teaser shows what appears to be the glowing eyes of the Fruit Fucker character from the comic strip. As shown in an early screenshot released on the Penny Arcade Web site, &quot;primitive&quot; Fruit Fuckers with visible gears appear in the game, tying in with the game's somewhat 1920s steampunk timeline and style. The glowing eyes may also belong to a Lovecraftian creature, as the game will incorporate some elements from Lovecraft's stories (the title could be considered a reference to the Lovecraft story At the Mountains of Madness).<br />
<br />
A teaser trailer is available at GameTrailers. It features an action segment with the characters Tycho and Gabe fighting with attacks including punching, kicking, and tommy-guns. A legion of Fruit Fuckers also appear, automatic guns in their &quot;chutes&quot;.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Penny_Arcade_Adventures:_On_the_Rain-Slick_Precipice_of_Darkness" target="_blank" rel="nofollow">Source:   Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>18 May 2007 07:09:08</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
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<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>Chesspark</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chesspark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4e935a18ab2ee308887113b282c5d8d_sq.gif" title="Chesspark Image" /> Chesspark was created by chess lovers to bring chess to a wide audience of casual, club, and professional players. Our modern and easy to use interface makes use of the latest technologies for the Web as well as Instant Messaging in order to make online chess accessible to everyone, not just the elite players. However, those elite players will find features at Chesspark that are available no where else and made just for them.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 08:08:05</pubDate>		</item>		<item>			<title>RoidRage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roidrage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0682d83853c79023d6030fec27436d17_sq.jpg" title="RoidRage Image" /> WIP Asteroids inspired vector style title.<br />
<br />
When learning a new system the first thing you do is remake a classic.  When I wanted to do hardware accelerated glowy vectors I turned to one of the greatest (and also most remade) games of them all asteroids.<br />
<br />
RoidRage isn't going to be a clone of asteroids but a game in the style of asteroids, with powerups and more enemy types for starters.<br />
<br />
Currently undergoing development.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 11:02:32</pubDate>		</item>		<item>			<title>Zatacka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zatacka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6bac3e9c495605a0faabf038f58c782_sq.png" title="Zatacka Image" /> Zatacka, also known as Achtung, die Kurve!, is a freeware, multiplayer DOS computer game that supports from two-player up to six-player gaming.<br />
<br />
The game bears some resemblance to the game Snake, though in Zatacka the main goal is to make your opponent hit the wall, his kurve or your kurve. As a result, the game resembles closely to the famous Light Cycle of the 1982 movie Tron. You control the kurve by only two buttons: one makes the snake turn left; the other, right. Although the game has primitive graphics, the gameplay is considered very good and the game is loved by many fans worldwide. <br />
<br />
There's a strategic and tactical depth that goes unmatched in the small-games-to-play-on-a-break gaming world. Even though the simplicity is striking (anyone can play it) there are an infinite amount of tactics that can be applied in this game. <br />
<br />
It takes a minute to learn and a lifetime to master! Be warned though - it's addicting!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:06:02</pubDate>		</item>		<item>			<title>Larn</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/larn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/faa70decd1c1f0735f5e8bf324ae549f_sq.png" title="Larn Image" /> The Caves Of Larn, or just Larn for short, is an older roguelike game in which you play a parent questing in a dungeon to retrieve a potion that will cure your ailing daughter. Unlike most roguelike games, there is a time limit here. Both the dungeons and the overland areas vary from roguelike norms as well.<br />
<br />
The dungeons are labyrinths, instead of rooms connected by halls. Besides monsters, traps, and loot, they can contain interesting features like fountains and altars. They also remain consistent within a game, instead of randomizing into a new layout whenever you leave them like in other roguelikes.<br />
<br />
The overland area contains the usual shops, but includes as well more unusual buildings like a bank, a tax office, and the College of Larn, where you can spend precious money (and even more precious time) developing your character.<br />
<br />
Larn manages to be both a familiar as well as a significant shift in the realm of roguelikes. Its unique gameplay and more personalised quest make it a refreshing experience.<br />
<br />
Visit the <a href="http://roguelikes.sauceforge.net/pub/larn/" target="_blank" rel="nofollow">Larn Home Page</a> for more, and to download different versions of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 09:07:16</pubDate>		</item>		<item>			<title>Rogue</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rogue/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d37ed91c9f6f09c8c26e673f428cce6b_sq.png" title="Rogue Image" /> Rogue was one of the earliest computer games in any form. Based on materials from fantasy writers and the Dungeons &amp; Dragons gaming system, Rogue took the text display of a console window and converted it into an underground complex filled with creatures, treasures, and constant peril.<br />
<br />
Easy to pick up, Rogue soon shows its depth with the variety of items and monsters that await discovery. The dungeons are randomly generated and the amount of material to be uncovered is huge, so there is a great deal of replay value as well.<br />
<br />
Rogue has spawn many offspring and imitators in the years that followed, many of which are still in active development today. If you want games that are both challenging and enjoyable, and which rely on imagination more than 3D rendering, start with Rogue and work your way into the realm of roguelike gaming.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 08:37:38</pubDate>		</item>		<item>			<title>Moria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/moria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a34d69ff25dd7879e907790b775986c5_sq.png" title="Moria Image" /> The Dungeons Of Moria, or more simply Moria, was one of the first roguelike games after the eponymous Rogue. Moria took the basic Rogue structure of random dungeons and hoards of monsters and added some notable improvements.<br />
<br />
The first obvious upgrade is that there is an actual town over the dungeon. You can shop, rest, and wander the town freely, recuperating and restocking before you return to the depths.<br />
<br />
There is also great variety in player types. You can choose from different fantasy races, unlike Rogue's human-only player world, as well as selecting your gender. You'll also be given a random history and appearance upon your &quot;birth&quot;, which helps you get closer to your character.<br />
<br />
Finally, there's the (now standard) introduction of the Big Quest. In this case, it's what you'd expect from a game called Moria - you have to reach the deepest pit and defeat the Balrog. Much of this game would later inspire and influence the game Diablo, right down to its Balrog-like title character.<br />
<br />
Many games, including other roguelikes, descend from the innovations Moria introduced to the genre. Yet for all that, the original itself still remains a rewarding play on its own.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 08:16:48</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
<br />
The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>		<item>			<title>Danger from the Deep</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dangerfromthedeep/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8845c3fb99c527ccbb3b0bea66b07dfc_sq.png" title="Danger from the Deep Image" /> Danger from the Deep is a World War II german submarine simulator. The goal is to make a simulation game with strong emphasis on strategy and realism, that never the less is interesting to play.<br />
<br />
While the game can be downloaded and played, it should be noted that the game is still in an early development stage.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:08:23</pubDate>		</item>		<item>			<title>PySCUMM Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pyscumm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7771161c759c3b7fe43bc7e4f9997331_sq.png" title="PySCUMM Engine Image" /> PySCUMM is a module package to develop graphical adventures similar to the made with SCUMM 8.1.0, with this version LucasArts produced games titles like 'The Curse of Monkey Island'.<br />
<br />
PySCUMM use PyGame framework (SDL) as render, but will support multi-render SDL display compatible.<br />
<br />
PySCUMM is multiplatform, easy and fast! :)<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:50:07</pubDate>		</item>		<item>			<title>Whom The Telling Changed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whomthetellingchanged/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/711a2cf2e8cff234d7e8e4beb1aefa5c_sq.jpg" title="Whom The Telling Changed Image" /> <div class="user_quote"><blockquote class="user_quote">The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:29:03</pubDate>		</item>		<item>			<title>Tapestry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tapestry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24c79c19b9fe4baa596963ba46479e6c_sq.jpg" title="Tapestry Image" /> It is a symbol and a tool. It is your past and your future. It is all things, in time. You, Timothy Hunter, have lived, and like all things mortal you have died. But the aftermath of that lifetime is anything but simple...<br />
<br />
Faced with creatures beyond your ken, the fruition of whose inscrutible motives hinge on your decisions, what will you do? Will you face who and what you once were? Or will you try to change things for the better? Or the worse?<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 01:42:23</pubDate>		</item>		<item>			<title>Slouching Towards Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bedlam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25f93e3dee9d2f5ef110215628a89f50_sq.gif" title="Slouching Towards Bedlam Image" /> Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes.<br />
<br />
And in the darkness - in the alleys and the side shops - hide secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:49:30</pubDate>		</item>		<item>			<title>Book and Volume</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bookandvolume/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b362e46e244dd7ff9dd93423824fdef2_sq.png" title="Book and Volume Image" /> <div class="user_quote"><blockquote class="user_quote">Your pager tickles you awake.<br />
<br />
Upstairs in the house of your childhood, in your room, and it must be time for school because -- no, it's the weekend, you remember, but your alarm is going off anyway. You should have been awake already. You're going to miss the bus. Your mother climbs in the window. You're dreaming.<br />
<br />
You're a grown-up: It opens to you again, a sluggish window summoned by a mouse click. Waking up now in your own apartment, your new apartment. Your pager is buzzing and vibrating both, serious. It is in fact the weekend, but you're not in elementary school. No one is crawling in through the window. You're a system administrator for nWare. Waking up urgently, here in nTopia.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:40:41</pubDate>		</item>		<item>			<title>FlightGear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flightgear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d56b7ddff3664098e2260793afb21e6b_sq.jpg" title="FlightGear Image" /> The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 09:48:50</pubDate>		</item>		<item>			<title>Unreal Tournament 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ut2k3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d21e5ba43c964cf6440015c95dec4bc_sq.jpg" title="Unreal Tournament 2003 Image" /> The Tournament returns! Developed by Epic Games in conjunction with Digital Extremes, Unreal Tournament 2003  is the blockbuster sequel to the mind-blowing action of the 1999 &quot;Game of the Year&quot; winner, Unreal Tournament.<br />
Features that made the original unforgettable return along with innovative new game play modes that test the reflexes and skills of the most elite frag-masters. More character models and a variety of maps, including detailed indoor arenas and impressive expanses of outdoor territories, create a new world for the Tournament. Unreal Tournament 2003 uses the latest Unreal  technology by Epic Games for unmatched graphics and multiplayer code. As in the original, players play through a series of matches in the single player mode against computer-controlled opponents (bots) or play online against human-controlled adversaries.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:25:18</pubDate>		</item>		<item>			<title>Pogo Sticker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pogosticker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90c0478c9aaea6155aaad831ff4cf0d6_sq.png" title="Pogo Sticker Image" /> This is certainly not an average platformer! This is what you get when you make a &quot;Jump'n'Run&quot; game, but leave out the Run. It's all jumping from start to beginning, and you aren't allowed to stop bouncing around. <br />
<br />
Funky physics, stylish graphics, catchy music and bunch of weird levels to say it short.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 10:00:40</pubDate>		</item>		<item>			<title>RARS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/226423f85e205956d087f944efd5a8b8_sq.jpg" title="RARS Image" /> RARS is the Robot Auto Racing Simulation, a competition for programmers and an on-going challenge for practicioners of Artificial Intelligence and real-time adaptive optimal control. It consists of a simulation of the physics of cars racing on a track, a graphic display of the race, and a separate control program (robot &quot;driver&quot;) for each car. All RARS software and activities are free and open to the public. Currently only Windows and Unix versions are actively supported, but some old DOS and OS/2 code exists and it should be possible to get it back to work.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:15:22</pubDate>		</item>		<item>			<title>TORCS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/torcs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/52a4412f0d14586b88f31968263cde18_sq.png" title="TORCS Image" /> TORCS (an acronym for The Open Racing Car Simulator) is a 3D racing cars simulator using OpenGL. The goal is to have programmed robots drivers racing against each others.  You can also drive yourself with either a wheel or keyboard or mouse. <br />
<br />
This concept is directly inspired from <a href="/game/rars" class="game_link">RARS</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 03:06:51</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Abuse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/abuse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/702a40600f63381afe51b9a7efc1e924_sq.jpg" title="Abuse Image" /> The protagonist of the game, Nick Vrenna, has been falsely incarcerated in a prison where illegal experiments are taking place. A prison riot occurs and the experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - get infected with a substance called Abuse that transforms them into monsters. Nick takes a laser gun and goes on to single-handedly destroy all mutants, stop the substance from spreading further and escape from the prison complex.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:00:16</pubDate>		</item>		<item>			<title>Tomb Raider: The Angel Of Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fae8083defff367ebf1dfe73bfa82a29_sq.jpg" title="Tomb Raider: The Angel Of Darkness Image" /> Hard-core Tomb Raider fans should be able to overlook some of the flaws and enjoy this new installment for its engaging storyline, death-defying action sequences, and impressive locations.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Jul 1, 2003<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:13:45</pubDate>		</item>		<item>			<title>Tomb Raider: Chronicles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cda2a097980eabeeffd702e96524b180_sq.jpg" title="Tomb Raider: Chronicles Image" /> By:  Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Nov 21, 2000<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:11:27</pubDate>		</item>		<item>			<title>Tomb Raider: The Last Revelation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a2e5360a06d9be4000eb43e37969c7_sq.jpg" title="Tomb Raider: The Last Revelation Image" /> The Last Revelation is far and away the best of the sequels, mainly because Core has finally added some coherence to all aspects of the game.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Oct 31, 1999<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:09:25</pubDate>		</item>		<item>			<title>Tomb Raider III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11fd1fb917da31e0737d16377afd2afe_sq.jpg" title="Tomb Raider III Image" /> The third Tomb Raider game showed that the series was falling a bit behind the times.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Nov 30, 1998<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:07:01</pubDate>		</item>		<item>			<title>Tomb Raider II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tombraider2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5b9c8eec21918d25de969668adae581e_sq.jpg" title="Tomb Raider II Image" /> Taking its cue from the previous game, Tomb Raider II sees Croft becoming embroiled in a brand new globe-trotting hunt for treasure.<br />
<br />
By: Eidos Interactive, Core Design Ltd.<br />
Genre: Modern Action Adventure<br />
Release Date: Oct 31, 1997<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:04:07</pubDate>		</item>		<item>			<title>Civilization 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civ3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2037da992df1d2cb9dc69fb13160a1e5_sq.png" title="Civilization 3 Image" /> The Grand-Daddy of Strategy Games....<br />
Sid Meier's Civilization III is the ultimate version of the original and definitive empire building game. Civilization III is an exciting journey through time where players are challenged to create their own version of history as they match wits against the world's greatest leaders and build, expand and rule a world dominating civilization to stand the test of time. <br />
 Build a fledgling Civilization as you strive to create a base of power.<br />
<br />
<br />
<br />
<br />
Explore new and uncharted territories as you search for valuable resources.<br />
 <br />
 Conquer your enemies through brute force or enlightened cultural finesse. <br />
 Rule as though greatness were your destiny. Consult with your esteemed advisors to ensure your success.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 03:50:08</pubDate>		</item>		<item>			<title>Vector's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vectorsrevenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9cc952dbc5ce953e7028610809ab1c28_sq.png" title="Vector's Revenge Image" /> Coded for a mini-competition, this is a remake of the most famous original concept game on the Atari 2600, Yar's Revenge.<br />
<br />
Watch the video to see how to play - it's simple but also confusing for people who never played the original.<br />
<br />
<div class="user_quote"><span class="quote_from">Howard Scott Warshaw said,</span><blockquote class="user_quote"> Sorry it took me so long to check this out, but I have to say that I think it is wonderful!<br />
<br />
You really got the essence of the game down and I think you improved the graphics somewhat.<br />
<br />
You have my blessing for sure.</blockquote></div>
<br />
<strong>UPDATE: Version 1.1 released on 5th Feb 2007, featuring:-<br />
<br />
Changed the way extra lives are awarded to attempt to balance the game, added a pause &quot;P&quot; key in the interests of sanity, added slight difference in difficulty curve.<br />
<br />
<em>If you want to upload scores then you must get this version as the code has been changed.</em></strong><br />
<br />
Please download the game and enjoy. 100% Freeware!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:11:40</pubDate>		</item>		<item>			<title>Hero Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HeroOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc0f38f3348104668d905be978b7cf33_sq.jpg" title="Hero Online Image" /> Massively multiplayer online role-playing game produced by Netgame based on a story written by three generations of Chinese novelists. Hero Online is free to play with cash shop items available, much like Legend of Ares, another MMORPG created by Netgame, or RuneScape, created by Jagex, and many other MMORPG's. The player, when creating a character, is not only able to choose the gender of his/her character, but what kind of weapons their character will be using. These weapon proficiencies may or may not affect the job class people will choose when they reach a certain level for job change. Each of the four characters specializes in his or her own weaponry. For example &quot;The Ruthless Blade&quot; is currently the only character in the game with the ability to wield a bow.<br />
<br />
As of July 31st 2006, Hero Online had its official release and is no longer in beta.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:10:26</pubDate>		</item>		<item>			<title>The Legend of Ares</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheLegendOfAres/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50a5076cb0f9e6174ff3c3c59cc93535_sq.gif" title="The Legend of Ares Image" /> is a free 3D, MMORPG game developed by MGame USA Inc. It is currently in Open Beta. Like most 3D MMORPGs, it is a point and click game, where players can attack monsters, pick up items, and talk to NPCs.<br />
<br />
The game contains two nations which a player can choose to join, Holy Empire and Religious Alliance; four classes, Knight, Spearman, Archer and Sorcerer. To become a stronger character, the player must kill monsters for EXP (experience points) to level up. As a player advances in levels, it is possible to pick fights, not only with monsters, but with players of either country.<br />
<br />
Players can form guilds which allow for more social interaction, other people to quest with, and the addition of a cape and guild tag. They can also engage in guild wars, involving two guilds fighting each other. Upon reaching level 40, players can take part in scheduled territorial wars, and fight against members of the opposing nation.<br />
<br />
Ares, Greek god of war, has become resentful of his fellow gods, and wishes to gain more power in order to defeat them. However, the Greek city-states are already warring, and Ares must find new lands in which war can be started. At the same time, the land of Arabic is at a restless peace, with the leaders of both The Holy Empire, and The Religious Alliance ready to break it. Ares travels to Arabic, appearing to Emperor Damion of The Holy Empire as a crow, and incites him to attack the Alliance. Athena, Ares' sister, gains knowledge of this plan, and also travels to Arabic, and informs the native god Kulam of the foreign gods intrusion. Under her guidance, Kulam convinces Aleria, the daughter of Alliance leader Abner, to retrieve an artifact that could confine Ares and prevent him from completing his plan.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:05:17</pubDate>		</item>		<item>			<title>A Tale in the Desert 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/atitd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67601edd2b7c27402b40242e0b64e299_sq.gif" title="A Tale in the Desert 3 Image" /> Ancient Egypt was a land steeped in history, achievements and wonder; a feral continent capable of turning bleak as quickly as bountiful, fallen as suddenly as fertile. Yet through it all, its robust people have woven a rich tapestry and, with the aid of a staunch belief in their almighty, overseeing gods and pharaoh, they constructed a civilization unlike any other in all antiquity. Relive a time when greatness was born not of weapons and armor, but of productivity and solidarity. Do you have what it takes to rise above the hardships you will face?<br />
<br />
Its setting of historically real Ancient Egypt is not the only aspect which makes A Tale in the Desert III unique among MMOGs. It also lacks combat, focusing instead on socioeconomics as a path to character advancement. In addition, players are able to have a lasting effect on the virtual world; the game reaches an endpoint, after which a new chapter or &acirc;&euro;&oelig;Telling&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 12:43:44</pubDate>		</item>		<item>			<title>Riven</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riven/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21be4ad6702c317635d753a57456c797_sq.jpg" title="Riven Image" /> It's a leisurely paced, all-encompassing, mentally challenging experience. If you enjoyed Myst, you'll thoroughly enjoy Riven.<br />
<br />
By: Red Orb Entertainment, Cyan Worlds<br />
Genre: Adventure<br />
Release Date: 1998<br />
Players: 1 Player<br />
<br />
(from GameSpot)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:49:49</pubDate>		</item>		<item>			<title>Myst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d9b3c0c513d6f82f4fe8efdb2d728_sq.jpg" title="Myst Image" /> A milestone in the gaming featuring a fantastic story and immersive worlds, Myst is the standard when it comes to the adventure genre.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:31:12</pubDate>		</item>	</channel></rss>