<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'casual, Windows, shooter' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'casual, Windows, shooter' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Gunbolt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gunbolt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae4a447836c68355d4732cf0824dfdf2_sq.jpg" title="Gunbolt Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Nov 2008 11:27:13</pubDate>		</item>		<item>			<title>Intenze</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/intenze/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/69cbacb68a6e74bc9258e29a9b2d761b_sq.jpg" title="Intenze Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2008 04:09:45</pubDate>		</item>		<item>			<title>The House Of The dead 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thotd2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/118d56fe2d61c51b277d5c659095116f_sq.gif" title="The House Of The dead 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2008 07:40:28</pubDate>		</item>		<item>			<title>Insecticide</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/insecticide/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddeb977e406d04366a5d39bdb0646e38_sq.jpg" title="Insecticide Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Aug 2008 12:06:01</pubDate>		</item>		<item>			<title>Space 3000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Space30000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c610247de431c356de1a6b1a45e52f3_sq.jpg" title="Space 3000 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2008 12:38:12</pubDate>		</item>		<item>			<title>Air Roar SDL</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/air-roar-sdl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e49b5cd09c3dcdc4ee5572d473cdfa7a_sq.jpg" title="Air Roar SDL Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2008 09:48:17</pubDate>		</item>		<item>			<title>Wild West Coinfest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coinfest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89c2fddbb801510e8992c68e088580c2_sq.jpg" title="Wild West Coinfest Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2008 06:35:24</pubDate>		</item>		<item>			<title>Sky Falling</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skyfalling/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6be8517e72f102e61461f7be59aa0cf_sq.jpg" title="Sky Falling Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2008 08:10:54</pubDate>		</item>		<item>			<title>Future Cop L.A.P.D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/futurecoplapd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ccbf235b6a4a1b086ed0045f97dda3f_sq.jpg" title="Future Cop L.A.P.D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2008 12:08:31</pubDate>		</item>		<item>			<title>People Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/peopleshooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6a119fc3fe2bb288516f7b22987bb6a_sq.png" title="People Shooter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Mar 2008 11:06:12</pubDate>		</item>		<item>			<title>Battlefield Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BattlefieldHeroes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/249ec606729a4c30d6593129d904ab54_sq.gif" title="Battlefield Heroes Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2008 08:14:01</pubDate>		</item>		<item>			<title>Geometry Wars: Retro Evolved</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GeometryWarsRetroEvolved/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40b3c65076729cd138a4e1d988f9a15e_sq.jpg" title="Geometry Wars: Retro Evolved Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 10:46:37</pubDate>		</item>		<item>			<title>Suzi Says</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/suzisays/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6f07d7536db59700fb77e9cc5a25764_sq.jpg" title="Suzi Says Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2007 12:29:05</pubDate>		</item>		<item>			<title>Aye Caramba</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ayecaramba/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d57ddab7dfeb2a94210fb99177fdd2d_sq.jpg" title="Aye Caramba Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Oct 2007 07:15:24</pubDate>		</item>		<item>			<title>Bubblestar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblestar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3050dfc24709385fb6ab95cf843bbb31_sq.jpg" title="Bubblestar Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Oct 2007 04:13:14</pubDate>		</item>		<item>			<title>Gridblaster</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gridblaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/601eba3a7613ad25d86dedd1df742999_sq.png" title="Gridblaster Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Oct 2007 11:18:18</pubDate>		</item>		<item>			<title>Red</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/red/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59c91ce670e8c00737157d164b7459cd_sq.jpg" title="Red Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 06:27:23</pubDate>		</item>		<item>			<title>Trevik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trevik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5fc7acf21cbff54499f61502071c6b5_sq.png" title="Trevik Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 12:18:00</pubDate>		</item>		<item>			<title>Arcade Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcadePhoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85fbf743df77efa991825d7e881ff5c6_sq.gif" title="Arcade Phoenix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Sep 2007 05:23:45</pubDate>		</item>		<item>			<title>Fatal Parsec: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalparsec1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8077ec8e592a759415680666e490da2_sq.jpg" title="Fatal Parsec: Episode 1 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 11:19:39</pubDate>		</item>		<item>			<title>Fire Child: Tournament of the Ancients</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/firechildMP/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/660b93f8107f69910eb0a5aec57e055b_sq.jpg" title="Fire Child: Tournament of the Ancients Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Sep 2007 05:55:13</pubDate>		</item>		<item>			<title>Horizontal Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HorizontalShooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e68f3f0e4d424320a9d7ad47df40d2b_sq.png" title="Horizontal Shooter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Aug 2007 07:28:55</pubDate>		</item>		<item>			<title>Space Eggs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceeggs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bff8647f6e10eade3a14983ede9873e3_sq.jpg" title="Space Eggs Image" /> This is a pre-cursor to Retro Blaster.  Jeff just finished it off a few days ago.  The game is more like traditional Asteroids, but with progressive weapons.  This game loads much quicker than Retro Blaster, and it supports 100's of on-screen objects (mostly shots) with little or no slow-down.   Be sure to ramp your guns up to 3 + rapid fire, hold-down [Z] and blast everything back to pixels!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jul 2007 05:11:59</pubDate>		</item>		<item>			<title>Brickshooter Egypt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Brickshooter-Egypt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/daa81b87c9815a50554e9fbf17c89299_sq.jpg" title="Brickshooter Egypt Image" /> Unravel the mysteries of ancient hieroglyphs that will help you restore the glorious pyramids. A totally new brain-teasing puzzle experience across 60+ exciting levels with stunning graphics and amazing sound is what Brickshooter Egypt has to offer. Truly original, innovative and extremely addictive gameplay will keep you moving these bricks for hours on end. Crack the intriguing puzzles of the past and unlock the secrets of the pharaohs!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 06:28:32</pubDate>		</item>		<item>			<title>Cratered</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cratered/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e5a0d91f9a0b98493017b700d44ffa4_sq.png" title="Cratered Image" /> Cratered is a FREE top down, multi-player shooter where two opposing teams face off.  We pay homage to this sub-genre of games where all the rules you need to know is that you should blow things up and grab the enemy flag using any sneaky methods you've discovered.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 08:00:31</pubDate>		</item>		<item>			<title>Donuts in Danger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/donutsindanger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f1fd3e175a785922234516f5822b275f_sq.jpg" title="Donuts in Danger Image" /> Donuts in Danger is a frantic action shooter with cool upgradeable weapons, tons of enemies and 45 manic levels. Help the Martians to save their precious donuts from the Cube-Clan scum. Blow them to pieces and collect the credit crystals and then spend them in the shop to upgrade your gun. Fast, frantic and more weapons than you could poke a Martian stick at!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 04:40:10</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Contra: Snowfield Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ContraSnowFieldBatlle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9443d2d0ce15ff786145cb4b34b26ba_sq.jpg" title="Contra: Snowfield Battle Image" /> Classic Contra at it's best. This is a flash game based off of the popular 2D classic. Run and gun in this frenzied button-mashing,twitch-gaming masterpiece.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 06:23:05</pubDate>		</item>		<item>			<title>Earth Under Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/euf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a44eb35201ab1093ce6705007ee3f19_sq.png" title="Earth Under Fire Image" /> Earth Under Fire is single player space shooter game.<br />
Originally created as entry for PGD Big Boss Competition 2006<br />
It ended up on the third place. Since then it has been upgraded.<br />
<br />
Current version is 0.80 Beta 2 from 19th June 2007. Game campaign<br />
consists of 9 missions connected by story.<br />
It is still beta so I would appreciate any comments or bug reports.<br />
<br />
More information about the game is in the Doc directory of the downloadable game archive  and on in-game help screens.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 12:24:54</pubDate>		</item>		<item>			<title>HyperSpace Invader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HyperSpaceInvader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/724c6b89b7935a4808779b4e6943aaf2_sq.jpg" title="HyperSpace Invader Image" /> Space Shooter in the vein of the old school top down classics. Collect upgrades, blast enemies with and out-maneuver laser blasts and enemy attacks with 2-D style twitch-based, adrenaline fueled gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 06:58:57</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
<br />
You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
<br />
GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
<br />
The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>Graveyard of Drunken Souls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/graveyard/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a366b0dcf38fc4648ab40e03b4cfede1_sq.jpg" title="Graveyard of Drunken Souls Image" /> Graveyard of Drunken Souls puts you in a graveyard armed with a baseball bat and you must survive for as long as possible.  There are a multitude of different hats and faces for your character, so you can find one that suits you.  As you are fighting monsters, powerup boxes containing shotguns and flamethrowers will drop for your aid.  Every 100 kills gives you the ability to choose a magic power to help you out.  See how long you can last and how many monsters you can kill.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 06:22:54</pubDate>		</item>		<item>			<title>Galaxy Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galaxyfighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/036ce087dde8a2dff7625eb02558a191_sq.jpg" title="Galaxy Fighter Image" /> Galaxy Fighter was made during the third year of my IT degree as part of a project subject. It isn't fantastic, but it was my first game! Written in C++ using DirectX 9.<br />
(Thanks to Andre LaMothe from Xtreme Games for letting me use the artwork from his book &quot;Tricks of the Windows Game Programming Gurus&quot;.)<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 06:14:22</pubDate>		</item>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>Glatte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b7102f2df219f9d1e4c2cf5a12ec073_sq.png" title="Glatte Image" /> <span style="color: green;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;font-size: 16px;">GLATTE<div style="clear: both"></div></span><br />
<br />
In <em>Glatte</em> you play a ship that must destroy as many dirty alien scum as possible. You have a photon torpedo launcher as well as a heat ray to help you destroy the dirty alien scum. Dirty alien scum are bad. Destroy them.<br />
<br />
<em>Glatte</em> is a simple <em>Galaga</em> clone I made for a high school project two years ago. (2005) It's a small download, so just enjoy it on your lunch break for a few minutes.<div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2007 01:30:17</pubDate>		</item>		<item>			<title>More Bloons</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MoreBloons/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9191d06056431c4f55aa7276570dcec3_sq.jpg" title="More Bloons Image" /> More Bloons is a puzzle type shooter. You have to aim carefully and pop a certain amount of balloons to complete each level. Use the mouse to angle and power up and let a dart fly.<div style="clear:both;"></div> ]]></description>			<pubDate>02 May 2007 06:03:47</pubDate>		</item>		<item>			<title>Half-Life 2 Capture the Flag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hl2ctf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bcac71eed1cb976c5c87b3acf69022d7_sq.jpg" title="Half-Life 2 Capture the Flag Image" /> Half-Life 2 Capture the Flag is a mod for half-life that lets you play Capture the Flag on all of the Half-Life 2 deathmatch maps, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:54:27</pubDate>		</item>		<item>			<title>Shoot the Messenger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shoot-the-messenger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad674445039f59fee2f1e407a1ac378a_sq.png" title="Shoot the Messenger Image" /> Burnie the Fire Elemental must survive waves of attacking demons while preventing the Bat-Like Mailer Daemons from escaping to deliver a message.<br />
<br />
Each time a Mailer Daemon gets past him, the time limit is suspended, and he must battle a gigantic multi-tentacled, shape-changing demon called the Zuuling.<br />
<br />
Move Burnie using the keyboard, and fire by aiming the mouse. The longer you hold the mouse button, the larger the fireballs Burnie can hurl. Large fireballs are faster and can burn through multiple demons.<br />
<br />
Shooting fireballs uses Mana, which can be replaced by holding the spacebar to Meditate. Meditation leaves Burnie vulnerable. Demons drop mana powerups when you send one fireball through multiple demons, each one leaves a larger powerup. Demons also drop life powerups when you create chain-reactions by burning demons that touch each other.<br />
<br />
The game is actually episode 112 of the webcomic Nerdcore: the Core Wars. There are three possible endings, depending on how well you perform. The game has 3 difficulty modes, 3 speed settings, and Audio options.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Mar 2007 02:02:13</pubDate>		</item>		<item>			<title>Orbus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orbus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/76e45b0210a2220f4f58760efe58c42a_sq.jpg" title="Orbus Image" /> Admittedly a little dated now, but here's a feature list:<br />
<br />
Features of Orbus include:<br />
<br />
    <li class="user_li">Hordes of enemies<br /></li>    <li class="user_li">Three distinct weapons, each with multiple power levels<br /></li>    <li class="user_li">Full-screen, non-stop eye candy<br /></li>    <li class="user_li">Up to four wingman to aid your ship<br /></li>    <li class="user_li">Customizable sound track system<br /></li><div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2007 09:33:25</pubDate>		</item>		<item>			<title>A Particular Thing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/APT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/080ee2a2034d0eccfc920fd0b0facc61_sq.jpg" title="A Particular Thing Image" /> A Particular Thing is a fast-paced, chaotic top-down shooter featuring intuitive gameplay and controls (mouse-control only!), continuous play (after you start, you don't have to stop), fourteen enemy types, five+ weapons, etc.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 10:16:22</pubDate>		</item>		<item>			<title>Just Shoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/justshoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e5cd59199767a5c76d13eda7dab17e4a_sq.jpg" title="Just Shoot Image" /> MISSION:<br />
 An enemies armada is just ahead. Sneak up behind them, fly through and take down as many ships as possible.<br />
 After your mission has been completed we'll finish them. Good Luck!<br />
<br />
This is my first XNA game. Very simple, very easy. This was just to sink my teeth into XNA and hopefully, if a find a host, I can put it up for download. One interface bug, but minor and doesn't effect gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:50:28</pubDate>		</item>		<item>			<title>Gradipus (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Gradipusthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a2175e05f4bdd97926c194d831bbb3c_sq.gif" title="Gradipus (working title) Image" /> This is one of the games I am working on with Chaosepoch (Whose Profile can be found here: <a href="http://www.greatgamesexperiment.com/user/snowfox" target="_blank" rel="nofollow">http://www.greatgamesexperiment.com/user/snowfox</a>), this one being a less serious one that we probably won't put into commercial use.<br />
<br />
I am always brimming with ideas for games, but lack the ability to programme them, so on one of my many brain farts I created some levels, a scenario and characters, all for this side scrolling shooter game.<br />
Chaosepoch actually took a liking to the idea (he likes coding games) and agreed to code the game for me.<br />
<br />
So far all we have is one example level (i.e. a level that won't be used in the game once it's coded properly) and the basic game play structure (i.e. side scrolling, and shooting).<br />
<br />
There are only two of the 29 enemies present in this demo clip and none of the power-ups, special moves, or anything like that.<br />
This is merely just a little taster of what I am working on, and nothing here is set in stone.<br />
The only thing that is definite is that the main character is a flying platypus that shoots eggs from it's bill.<br />
Yep.<br />
<br />
You play as a Platypus who has been sucked into a bizarre under water world of monsters, clowns and toilets who all want to kill you. <br />
There are plenty of weird bosses too, such classics as one boss being a giant robot giraffe who hurls newts at you, and another being a giant floating mans head which resembles a tea pot his skull opens up to reveal a soggy tea bag which you have to hit to do him damage.<br />
<br />
A lot of work needs to be done, this is FAR from finished... <br />
<br />
The artwork, level design, character design and concept is Copyright Unnatural Lump<br />
The behind the scenes coding/programming is Copyright Chaosepoch<br />
<br />
Jack In The Bog Productions<br />
All Rights Reserved.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 09:35:31</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>Dispell</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dispell/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ed7df1162da67cc676f275254e11a92_sq.jpg" title="Dispell Image" /> The evil warlock Brad has created a magical mutating machine and is turning the peaceful creatures of the bush into agents of evil, as Rhys the apprentice wizard you must put an end to his evil plan and restore them to their original state.<br />
<br />
Are you having trouble finding a game that still has those old quick reflex game mechanics you use to enjoy in the arcade, something that is tough enough to challenge you yet tame enough for your children?<br />
<br />
Dispell captures the great game play of the old arcade shooters and adds its own non-violent twist, our goal was to remove the mindless violence but keep the action. The resulting &quot;Change, Catch, Collect&quot; game play mechanic sets Dispell apart from all other shooters.<br />
<br />
Set in a fantasy world with a unique cast of witches, warlocks and mutated marsupials, Dispell puts an Australian twist on an old genre.<br />
<br />
Remember the glory days of PC gaming, everyone huddled around the keyboard together helping and hindering each others progress, Dispell&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s unique &quot;hot seat co-operative mode&quot; has been designed from the ground up to allow players of all skill levels to play through the game together by dynamically setting the difficulty level as you swap in and out of the &quot;hot seat&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 10:20:08</pubDate>		</item>		<item>			<title>Tank Brigade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tankbrigade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd5dc69b1f5cfb636124d1c6a0157c32_sq.png" title="Tank Brigade Image" /> Well, after quite a bit of work on JumpStart and one of its demos Tank Brigade I have decided to release the demo as a full working game. Basically its a single level game built around JumpStart. The Map to play on is randomly selected from a set list (currently 4 maps) and play exists of you trying to destroy all of the enemies on the screen. Some maps are generated procedurely and some are hard coded.<br />
<br />
In the relased version sound is supported (turned off by default, turn it on in the options screen). I'll warn you now that the sound can get a bit annoing. Luckily you can press escape, go to options, turn it off, back, and resume game.<br />
<br />
Graphics are completely from SpriteLib GPL. If anyone wants to take the time to create real graphics for the game I'd be happy to add them in and add on a credits screen.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:33:21</pubDate>		</item>		<item>			<title>Wing Commander III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/792e0efa631df973807c1207706231f5_sq.jpg" title="Wing Commander III Image" /> <em>Wing Commander III: Heart of the Tiger is the second sequel in the Sci-Fi Space Simulation series created by Chris Roberts.</em><br />
<br />
<br />
<br />
<a href="http://www.wcnews.com" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/b/ba9381d6b348d6551bd7a728feadd750_m.jpg" /></a><br />
<br />
<br />
<br />
<span style="font-size: 16px;">&quot;Professionally scripted and filmed in Hollywood, ORIGIN's multi-million dollar production combines the entertainment of film-making with the interactivity of computer gaming. The result is a spectacular spaceflight adventure.<br />
<br />
<br />
Adrenaline, romance, danger -- Wing Commander III has all this and more. This sequel completes the turbulent chronicles of the Terran-Kilrathi war. The final showdown takes place on one of the homeworlds -- Earth or Kilrah. But only you can write the ending...&quot;</span><br />
<br />
<br />
<br />
<br />
<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/e/e0a47937f43977cc40a5b5c5a190eed5_m.jpg" /></a><br />
<br />
<br />
<br />
<br />
Released in 1994, Wing Commander III was the first game to be marketed as a true &quot;Interactive Movie&quot;. It was received with much critical-acclaim due to its high playability, state-of-the-art in-game graphics engine plus well scripted, produced and acted FMV sequences, all of which contributed to the games deep and absorbing atmosphere.<br />
<br />
<br />
Wing Commander III was the first game in the series to use Full Motion Video as the primary story-telling device and is considered to be one of the best and successful examples of FMV use in a video game. The interactive element takes form during conversation cut-scenes where the player is asked to make a choice on how to proceed. This is done by either by giving a positive or negative response when prompted and this in turn affects the mood of the characters involved, altering theyre behaviour during missions and future conversations.<br />
<br />
<br />
This was the final game in the Wing Commander series to deal with the Terran-Kilrathi conflict. As with the previous games, it is possible to play a winning or losing path, depending on the players performance during space-combat. The destruction of Earth or the Kilrathi's home planet of &quot;Kilrah&quot; is at the end of one of these two paths. However the series does continue with Wing Commander IV and Wing Commander: Prophecy.<br />
<br />
<br />
<br />
<a href="http://forums.ea.com/mboards/category.jspa?sls=2&amp;categoryID=114" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/8ba96929f9b0f70a4a3a14377c543e4e_m.jpg" /></a><br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 09:11:53</pubDate>		</item>		<item>			<title>Wing Commander II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WingCommanderII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a4a60693d4403f4dccb64a4f94aa7f8_sq.gif" title="Wing Commander II Image" /> <em>Released in 1991, Wing Commander 2 is a sci-fi space simulation that is a continuation of the storyline that was told in the original Wing Commander.</em><br />
<br />
<br />
<br />
<a href="http://www.fatman.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/1/1767d7f25452aa325b1dfd404fd6e2d2_m.png" /></a><br />
<br />
<br />
<span style="font-size: 16px;">&quot;Ten years ago, you were the Hero of Vega Sector, idol of millions - the starfighter pilot who single-handedly turned the tide of a major Kilrathi invasion. Then something went wrong. <br />
<br />
<br />
You were disgraced, court-martialed and transferred to a backwater outpost. For years, your lightning-quick reflexes and instinctive dogfighting tactics went to waste while the Kilrathi killed your closest friends on the front lines. <br />
<br />
<br />
But Mankind still needs a hero, now more than ever before. And you're still the best pilot in the Galaxy. You've got just one chance to prove yourself, just one chance to keep the Terran homeworlds from falling to the massed armada of the Empire of Kilrah.&quot;</span><br />
<br />
<br />
<br />
<span style="font-size: 16px;"><em>Think you can handle it, flyboy?&quot;</span></em><br />
<br />
<br />
<a href="http://www.blacklance.org/jetlag/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/4/491de1cef29805dfb12ee7702e603726_m.jpg" /></a><br />
<br />
<br />
Again most of the game is spent flying missions in space for the Confederation in the continuing war effort against the fearsome Kilrathi Empire. When not flying missions, the player is also able to explore the &quot;TCS Concordia&quot; and talk to fellow crew-mates. A greater emphasis has been placed on storytelling, which gives the player a greater scope on the people fighting this war. The mood is darker than the original, mainly due to the fact that the Humans are in fact losing the war.<br />
<br />
<br />
Wing Commander 2 bettered the original in every regard, from the updated graphics engine to the detailed script. It is considered an all-time classic within the gaming world.<br />
<br />
<br />
<br />
<br />
<a href="http://www.wcnews.com/" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/5/5e7938b5406970a52896612be83c09af_m.gif" /></a><br />
<br />
<br />
<br />
<small>Want to learn more about Wing Commander? Visit</small> <a href="http://www.wcnews.com" target="_blank" rel="nofollow"><span style="font-size: 16px;">WCnews.com</span></a> or <a href="/group/WingCommanderUniverse" class="game_link">Wing Commander Universe</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 11:05:29</pubDate>		</item>		<item>			<title>Bet On Soldier</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BOS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ba0e2ff0ed83fcbf54fb71d01a316a7_sq.jpg" title="Bet On Soldier Image" /> Background:<br />
Bet On Soldier: Blood Sport is a first-person shooter developed by French developer Kylotonn, and published in the North American and UK market by Digital Jesters.<br />
<br />
The game is a spiritual sequel to the alternative history first-person shooter Iron Storm. Although it is not explicitly stated that the games take place in the same fictional universe, they share many of the same themes, plot elements, character and level designs, and weapons. Many members of Kylotonn previously worked on the team that made Iron Storm.<br />
<br />
The story revolves around an unknown world war where elite soldiers, when they meet, battle to the death in one-on-one deathmatches. These deathmatches are broadcast all over the world as a televised sport named &quot;Bet On Soldier&quot;, and since has become the favorite form of entertainment with many viewers betting on soldiers. The tagline in the introduction is &quot;In the future, war has purpose. Soldiers fight in the name of... Entertainment.<br />
<br />
Setting:<br />
Bet on Soldier is set on an alternate Earth in the year 1998, during a war that has lasted for 80 years and shows no signs of ever stopping. Every aspect of society revolves around warfare. Everyone earns their income through war; all men are paid soldiers, and women and the elderly work in the weapons manufacturing industry. The world is in a perpetual state of war between two competing power blocs, the Western WRF and the Asian VAN. The populace seeks solace from this grim world mainly through escapist television entertainment, with the most popular programming being &quot;Bet On Soldier&quot;, in which elite soldiers face off against each other in one-on-one deathmatches, and where viewers can wager on the outcome of the fights.<br />
<br />
Gameplay and Plot:<br />
The player takes on the role of an unknown mercenary who enters the Bet on Soldier tornament in order to hunt down the people responsible for the murder of his wife.<br />
<br />
Bet On Soldier differs from traditional first-person shooters as the player must select equipment before entering combat (much like Counter-Strike) and will be using that equipment throughout the mission. The player cannot change their inventory during a mission, or pick up weapons or ammo that either allies or enemies have dropped. In order to acquire more ammo or replenish their supply of armor, the player must spend money at various &quot;purchase terminals&quot; located throughout the levels. Money is earned by killing enemies, with more spectacular kills (i.e. headshots or deaths caused by exploding barrels) earning more cash.<br />
<br />
The player can also hire up to two A.I.-controlled mercenaries that follow them throughout the level and assist them in combat. These mercenaries can be issued basic orders, such as to wait at a certain location or to follow the player.<br />
<br />
At certain points in each level, the player is pitted in a one-on-one deathmatch against an enemy B.O.S. champion. The amount of money the player earns from these fights depends on how quickly they can kill their opponent.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 04:00:54</pubDate>		</item>		<item>			<title>Shadow Warrior</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShadowWarrior/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/646dea8b62266921af0c49798f451ae2_sq.jpg" title="Shadow Warrior Image" /> Lo Wang. Master ninja assassin for 20 years. A Shadow Warrior. Shadow warriors are the best of the best, and Lo Wang was the best of the Shadow warriors. Every top company in Japan had a shadow warrior... a protector, a negotiator, a cleaner. Lo Wang worked for Zilla Enterprises, a conglomerate with control in every major industry. Too much control. Power corrupts, and Master Zilla's corporation was corrupted to the core. Lo Wang discovered Master Zilla's demonic scheme to rule Japan, using creatures summoned from the dark side. A man of honor, Lo Wang quit. But one as powerful as Wang either must be on your side, or on no one's side. Master Zilla unleashes his creations for their first test: to kill a single man, a shadow warrior.. Lo Wang!<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 01:16:36</pubDate>		</item>	</channel></rss>