<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'casual, Windows, Xbox' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'casual, Windows, Xbox' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The House Of The dead 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thotd2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/118d56fe2d61c51b277d5c659095116f_sq.gif" title="The House Of The dead 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2008 07:40:28</pubDate>		</item>		<item>			<title>Poke'mon </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonWolrd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/avatars/0pirate_sq.jpg" title="Poke'mon  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Aug 2008 06:51:47</pubDate>		</item>		<item>			<title>ttt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ggg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43aac80389bc7375be9880e4f8a425d1_sq.jpg" title="ttt Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2008 07:12:55</pubDate>		</item>		<item>			<title>Broken Sword: The Sleeping Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokensword3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8213e1b3b0ddafb1438047cb1b2411a8_sq.jpg" title="Broken Sword: The Sleeping Dragon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Apr 2008 11:38:33</pubDate>		</item>		<item>			<title>Guilty Gear XX #Reload</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/guiltygearxxreload/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12c31ad75aaf9bc269097078475b6f26_sq.gif" title="Guilty Gear XX #Reload Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Aug 2007 01:05:07</pubDate>		</item>		<item>			<title>Harry Potter and the Goblet of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gobletoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70bbecbd7766ddbb50ca212cf1561bc2_sq.jpg" title="Harry Potter and the Goblet of Fire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:09:30</pubDate>		</item>		<item>			<title>Harry Potter and the Prisoner of Azkaban</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/prisonerofazkaban/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cd74ebcdc2472c92c46aff2de675c89_sq.jpg" title="Harry Potter and the Prisoner of Azkaban Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:03:40</pubDate>		</item>		<item>			<title>Harry Potter and the Chamber of Secrets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chamberofsecrets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57d23269189e9215941df0c30ae6a0bc_sq.jpg" title="Harry Potter and the Chamber of Secrets Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 09:56:26</pubDate>		</item>		<item>			<title>Hulk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hulk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbfa73e1bb3709433c7fc2df0ef7c56b_sq.jpg" title="Hulk Image" /> Attempting to cure himself of the Hulk, Dr. Bruce Banner contacts his mentor Professor Crawford. But instead of curing him, Crawford steals some of his gamma radiation and turns himself into a Hulk-like creature called Ravage. Hulk pursues Ravage to a clandestine force led by a group of supervillains which plan to use the gamma radiation to create an army of radioactive super soldiers. Meanwhile,the Hulk is being targeted by General Ryker.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 11:20:43</pubDate>		</item>		<item>			<title>fantastic four</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FantasticFour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/203fc5f9f0746ddfcccf0e326f94535e_sq.jpg" title="fantastic four Image" /> Relive the movie experience with character likenesses, locations and villains from the upcoming summer blockbuster. <br />
Go beyond the movie with a completely original storyline that follows the movie story arch (penned by Hollywood writer Zak Penn). <br />
Play as each unique member of the Fantastic Four as you assume their persona and master their individual talents to solve puzzles, overcome obstacles and combat enemies: <br />
Mr. Fantastic (Intelligence): Use your ability to stretch in order to attack from a distance, squeeze into tight spaces and reach places no one else can. Use Mr. Fantastic's brainpower to heal characters, hack computers, over-ride security systems and take control of enemy's weapons to use against them.<br />
   The Invisible Girl (Stealth): Turn invisible and perform stealth moves with ninja-like speed or immobilize enemies through telekinetic powers. <br />
The Human Torch (Fire): Create walls of fire and supernova fireballs as you hover or shoot fire from your fingertips and bend flames at your will as you ward off enemies. <br />
The Thing (Strength): Use brute force to pick up objects or tear them apart, break through walls and obstacles and obliterate enemies. <br />
Control the Fantastic Four together as a team with dynamic switching, team-based combat and two-player co-op mode. <br />
Wreak havoc on enemies in destructible environments that get thrashed in battle<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 11:03:15</pubDate>		</item>		<item>			<title>Enclave</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enclave/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f1c4729df2f16f3baaea3f9c1171afa7_sq.jpg" title="Enclave Image" /> <strong>Overview</strong><br />
<br />
In the game, players can choose to take on the role of either an agent of Light, or a soldier of Darkness, complete with separate and unique missions reflecting the nature of that decision. Battle takes place in an atmospheric medieval realm where spellcraft and sorcery combine with wood and steel to create awesome weapons, and powerful magic spells.<br />
<br />
<strong>Story</strong><br />
<br />
    Enclave takes place in a world literally torn-apart by magic. A millennia ago, the dark armies of Vatar had battled the people of Celenheim to the brink of destruction. During the final, desperate battle, a lone figure, clad in a wizard's robe, appeared high atop a ridge, staff held upraised in both hands. Defiantly, he slammed the staff hard into the ground, unleashing the terrible fury of nature itself. In that single night, the world erupted. The skies grew black, and the earth turned red with fire, chaos, and blood. The Rift raced forward, tearing the ground apart, and destroying everything in its horrifying path. In the aftermath, the demon Vatar and the mysterious wizard had disappeared, and were both assumed dead.<br />
<br />
    Light had separated from dark, and the world had been been split in twain. The new &quot;island&quot; of Celenheim was protected on all sides by an abyssal rift, and its people safe from the dark twisted forms now struggling for survival on the other side. To the people of Celenheim, these creatures became known as the Outlanders.<br />
<br />
    The inhabitants of the Enclave, as it came to be called, grew strong and prosperous over the centuries, nearly forgetting the bitter hatred harboured for them from those confined to the war-ravaged plains of the Outland. But now, after hundreds of years, the Rift has begun to seal, even becoming crossable in places. The very earth is healing beneath their feet. It's only a matter of time before another full-scale war erupts, threatening the very existence of Celenheim.<br />
<br />
<strong>Non-player characters (NPCs)</strong><br />
<br />
    <li class="user_li"><em>Alecto:</em> The leader of the Ancestors.<br /></li><br />
    <li class="user_li"><em>Ancestors:</em> The people of Meckelon.<br /></li><br />
    <li class="user_li"><em>Durzu:</em> The boss of the &quot;Outland wastes&quot; map. It looks like a larger version of the regular Stone Gnomes that also appear in that area. It is equipped with a relatively normal right hand and a left hand that looks like a monstrously huge sledgehammer. In the contrary to the Stone Gnomes, Durzu has a more Goblin-like head. Durzu attacks by creating a huge shockwave (Quakefist) with its left arm that can not only cause severe damage, but it can also knock the player down in the lava. It is also capable of spawning Stone Gnomes by making a throwing move with its right arm.<br /></li><br />
    <li class="user_li"><em>Fyrlakith (sometimes known as simply &quot;The Dragon&quot;):</em> A boss in the level &quot;The guardian&quot;. Like said, it appears to be a large dragon with four legs and two bat-like wings. Fyrlakith was sent by High wizard Zale to guard the &quot;Tome of souls&quot; and is not going to let anyone slip away with it during his (it seems to be a male) watch. He flies around the level and occasionally stops to breathe fire at the player. His name, Fyrlakith, roughly translated into English means &quot;flying fire-breather&quot;.<br /></li><br />
    <li class="user_li"><em>High wizard Zale:</em> The wizard who defeated Vatar.<br /></li><br />
    <li class="user_li"><em>Head Councellor Mordessa:</em> The evil sorceress who wishes to revive Vatar and together with him, rule over the world.<br /></li><br />
    <li class="user_li"><em>Scaara Warrior:</em> These strange frog-like humanoids live in The Sanctuary which they fiercely protect. They all wield tridents and are excellent swimmers.<br /></li><br />
    <li class="user_li"><em>Skeletons:</em> There are several types of skeletons in the game, but they all act and fight in the same way. They come in the following types and grow stronger in that order:<br /></li><br />
        <li class="user_li">Skeleton<br /></li>        <li class="user_li">Undead<br /></li>        <li class="user_li">Grim skeleton<br /></li>        <li class="user_li">Shadow skeleton<br /></li>        <li class="user_li">Dread skeleton/Dread archer<br /></li>        <li class="user_li">Hellbone<br /></li><br />
    <li class="user_li"><em>Stone Gnomes:</em> Small, magical creatures born out of lava and fire. They appear only in the Outland wastes area as Non-playable character's, but they also appears as playable characters in the Dark campaign.<br /></li><br />
    <li class="user_li"><em>Vatar:</em> A mighty demon who is the incarnation of evil in Enclave.<br /></li><br />
    <li class="user_li"><em>Wraiths:</em> are small, ghostly creatures that mostly haunts deserted buildings such as the Mansion of Dreams. Wraiths resemble skulls with flowing hair. They come in four different types.<br /></li><br />
            <li class="user_li">Lesser Wraith: They come in small groups and are white in colour. They can attack only once, then they disappear for good.<br /></li>            <li class="user_li">Shadow Wraith: Appears more rarely and usually alone. It has more health than the Lesser Wraith but can likewise only attack once.<br /></li>            <li class="user_li">Mist Wraith: It is faster than the others. It's actually a transformed Lich. They rarely attack until they return to their Lich form.<br /></li>            <li class="user_li">Hell Wraith: Doesn't seem to appear normally. However, the Hell wraith is included in the game's registry files.<br /></li><br />
    <li class="user_li"><em>Zurana:</em> A boss-character. Once an ambitious sorceress, Zurana was consumed by evil forces when she tried to control a demon using the Tome of Souls. She now appears as a large demon-like skeleton. She has made the Underworld her headquarters and the &quot;Underworld Spawn&quot; (which consists of re-animated skeletons) are actually too afraid to protest. She possesses an immense physical strength which she demonstrates after the player has seized the Staff of the Earthspirit. When Zurana faces opponents her own size she usually slashes at them with her long claws. Her left arm is covered in a bony plate that acts as a shield. Zurana has an old mansion located south-west of the rift which the player must visit in the dark campaign to recover the Crystal of Eversi.<br /></li><br />
<br />
<strong>Player character classes</strong><br />
<br />
<u>Light Side classes</u><br />
<br />
<em>Knight</em><br />
The Knights are strong warriors, revered and feared from their bravery and valor in combat. They are picked out even as young boy, and go through a rigorous training in the Ancient Code of warfare. Among the people of Celenheim, their bravery on the battlefield and skills in melee combat are unmatched. While superior in hand to hand combat, the Knights abilities in ranged combat and magic are very weak, and more often than not they resort to using the sword and shield.<br />
<em>Huntress</em><br />
The Huntresses of Aylewood are more nimble with the bow than anyone else, perhaps even the Dreg'Atar Assassins. The Elves have a natural vision that strongly exceeds that of any other races. They are secretive however, and not even the Queen herself and the Assembly really know where they come from or how they trained.<br />
<em>Wizard</em><br />
Wizards are powerful wielders of elemental magic and have a wide array of devastating spells at their disposal. Unlike the rogue Sorceress of the Outlands, the Wizards of Celenheim are trained after strict rules and conduct within a guild structure. This is necessary for Enclave, and the wizards themselves. They are one of the strongest assets to Celenheim, and very loyal to the Queen and her cause. On the downside, Wizards are physically very weak, and nearly useless in melee combat.<br />
<em>Druid</em><br />
The Druids are a secret order, which lives on its own independently of the Enclaves government or the Assembly of Six. Nature itself shapes them as their guardians, with knowledge and memories passed from generation to generation. They are seldom seen outside their own kind, but have a strong affinity to sense disturbances in the balance of nature. And the Outlanders are the worst disturbance of them all.<br />
<em>Engineer</em><br />
The Gnomes are very important to the people of the Enclave. They are skilled craftsman, workers and engineers of the populace, and unmatched in their dexterous skills in handwork. But just as they are skilled in creation, they are very talented in destroying things as well, having a penchant for experimental explosives and demolitions.<br />
<em>Halfling</em><br />
The Halfling have always been faithful to the elves in the lands of Celenheim, and often taken into services as spies or scouts. They are very fast, agile and can hit their enemies hard, in spite of their small size. Although the halflings are indeed fast, they are somewhat lacking when it comes to physical strength.<br />
<em>9320 Battle droid</em><br />
A bonus-character with tremendous strength. This robot-warrior can be unlocked by accumulating 13000 gold pieces in the light campaign. It is equipped with a vastly powerful rocket-launcher<br />
<br />
<u>Dark Side classes</u><br />
<br />
<em>Berserker</em><br />
Every year, the strongest warriors in the Ogre clans battle amongst one another in a duel to the death. The survivor is bestowed the great honor of being sent to Ark Moor, to be enlisted in the services of the Head Councilor Mordessa herself. The Berserkers are the front-line soldiers of the Outland armies. Their size, strength and skill in warfare make them the perfect warrior. War is all Ogre knows. They are not famous for their brains, they have little intelligence. But they are strong, cruel, and brutally efficient in melee combat. Their greatest weakness is their lack of speed.<br />
<em>Assassin</em><br />
The Assassins of Ark Moor are bred from birth under a very strict and dangerous program of training. Every waking moment since infancy they are molded and shaped into cold and precise assassins. The Assassins don't rely on strength, but on skillful marksmanship and backstabbing.<br />
<em>Sorceress</em><br />
The sorceress are powerful wielders of magic, having at their finger-tips the strongest offensive magic of the Outlands. Their training goes only from one Sorceress to her disciple, and they tend to be loners. Therefore the High Council of Ark Moor has to search the lands for them, and convince them to join their ranks with the promise of powers. Because the sorceress tend to be very ambitious and keen on power. While being powerful magic casters, the Sorceress is fairly inferior when it comes to melee combat, and may only wear light armor.<br />
<em>Lich</em><br />
Who could possible know more about life than those returning from the dead? Many beings in the Outland are denied the luxury of a peaceful death. The High Councilors of Ark Moor use Liches, undead magic wielders among their ranks. With theirs souls trapped, and an existence in constant agony, they have no choice but to obey the commands of their creators.<br />
<em>Bombardier</em><br />
The bombardiers consist of the most crazy deranged fanatics on the entire continent. Their task is probably the most dangerous of all: sabotage and blow up enemy installations including the enemy themselves. In addition, they work to keep their own siege weapons and installations intact, in the midst of the most furious battles. The Bombardiers are of average strength in melee combat. Their true strength lies in their ability to create bombs and set deadly traps.<br />
<em>Goblin</em><br />
These small creatures are the standard cannonfodder in the Dreg'Atar armies. They are fast and vicious but lack physical strength. A Goblin is nevertheless more cunning than a Berserker and even a Bombardier and sometimes offer an intelligent conversation. They are known for inventing the &quot;Grease bomb&quot; that works like a Molotov Cocktail. They also invented the explosive arrows. They prefer using axes in battle and like to sneak up on their foes. They speak with a re-mixed grammar of Swedish.<br />
<em>Fetica</em><br />
This is a bonus character unlocked when you find all the gold (13000 gold pieces in all) in the dark campaign. The Fetica is equipped with a rocket launcher. The game indicates that Fetica is featured from &quot;Enclave classic&quot;.<br />
<br />
<strong>Locations in and around the Enclave</strong><br />
<br />
<em>Ark Amar</em><br />
A harbour located in the south-west parts of the Outlands. The harbour of Ark Amar is known for its cold, shark-infested waters. This is where the ships used to stop before sailing on over the vast seas. Most of this harbour is now under control of the Dreg'Atar.<br />
<br />
<em>Ark Moor Citadel</em><br />
Mordessa's base of operations, located in the northern Outlands. This fortress is located on a small mountain placed in the very middle of a deep, lava-filled canyon. Ark Moor Citadel is heavily protected by Mordessa's most powerful warriors.<br />
<br />
<em>Aylewoods</em><br />
A prosperous and mysterious forest located near the southern parts of the Enclave. Aylewoods is a magnificent forest consisting of healthy trees, clear lakes and steep hills. This forest is protected mostly by Druids and elves and serves as an available refuge for the queen and the assembly of six.<br />
<br />
<em>Celadia Village</em><br />
A small village located near the northern parts of the Enclave. This village was deserted after a raid and is now under the control of the Dreg'Atar.<br />
<br />
<em>Iellon Outpost</em><br />
This fortress is squeezed in between two cliffs near a very narrow portion of the rift. Iellon Outpost was built in order to keep the Outlanders from building a bridge across the rift. The outpost is also used for storing dangerous criminals, both Outlanders and Enclave members.<br />
<br />
<em>The Sanctuary</em><br />
The Sanctuary is located deep below a lake located in the north-west parts of the Outlands. This is where Zale is said to be held prisoner. The base is partly underwater and is protected by the frog-like Scaara Warriors.<br />
<br />
<em>The Howiling Chambers</em><br />
After finding Zale a secret door is opened leading to the Howiling chambers. The Howiling Chambers are full of traps. This was built to test goblins skills.<br />
<br />
<em>Ungard Mines</em><br />
These mines are very old, even older than the rift. The Ungard bridge located deep in the mines is one of the few places where it's still possible to transverse (walk across) the rift.<br />
<br />
<em>Ur-Annon Island</em><br />
This island is Mordessa's personal lair and is located in the southern parts of the Sea of Sorrow. The island itself is barren and life-less. The only sign of inhabitance is a small fortress protected by the most powerful Dreg'Atar warriors.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 07:29:01</pubDate>		</item>		<item>			<title>Super Mario War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariowar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32da5a7085e1fab227a261c8ff17e1e5_sq.jpg" title="Super Mario War Image" /> Made with Microsoft's Game Studio Express by loving fans. This is basically a 2-D version of the 64's Smash Bros. game. The game supports up to 4 players going head to head and has various modes such as: capture the flag, race, deathmatch and more. The game also comes packaged with a level editor so you can make new levels to smash your friends! This game is tremendously fun and is definitely worth a download, especially because the full game is completely FREE!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 12:54:52</pubDate>		</item>		<item>			<title>La villa del seis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lavilladelseis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c311c87de8c2cf0e7095fc65da53ad70_sq.gif" title="La villa del seis Image" /> La villa del seis is a multiplatform point-and-click graphical psychological terror adventure in PHP and DHTML that uses mouse and keyboard optionally.<br />
Also, you can play it like a text adventure (interactive fiction) on a text browser or without JavaScript.<br />
The game uses Yasmina's Quest motor but altered and improved.<br />
You can use the motor/engine/parser to create your own adventure if you know PHP and JavaScript.<br />
This cross-platform and cross-browser game was tested under PC (Windows, BeOS, Linux, FreeBSD, OpenBSD, NetBSD, Syllable, SkyOS, etc), MAC (Mac OS 7.1, Mac OS X), Amiga, console (Nintendo DS, PSP, Dreamcast, XBOX), etc.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:55:39</pubDate>		</item>		<item>			<title>La Carta Mas Alta</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lcma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1737c8a4828d038c78041679307ec3ca_sq.gif" title="La Carta Mas Alta Image" /> La Carta Mas Alta is an open source card game totally written in PHP and HTML.<br />
This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:40:44</pubDate>		</item>		<item>			<title>Yasmina's Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/yquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cd0ae8b3326d223836ef3ced3a82303_sq.gif" title="Yasmina's Quest Image" /> Yasmina's Quest is an open source game (and motor) mix of graphical point-and-click adventure and text adventure written in PHP and DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally.<br />
You can use the motor/engine/parser to create your own adventure if you know PHP and JavaScript.<br />
This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:15:26</pubDate>		</item>		<item>			<title>The Matrix: Path of Neo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pathofneo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e2ba48a89b88caf3c8b72cc82a969f2_sq.jpg" title="The Matrix: Path of Neo Image" /> In path of Neo you play the main character of the Matrix trilogy: Neo.  The game starts with the taking of the pills and then takes you through the main parts of the three films.<br />
<br />
This has all the main characters in with good likeness and a great soundbytes from all the actors.<br />
<br />
You can wield a multitude of weapons to wield and plenty of kung foo moves to master.  Not forgetting the obligatory focus or &quot;bullet time&quot; which makes all your moves slower and more spectacular.  Skills are acquired throughout the game and allow for some awesome feats including flying and stopping bullets.<br />
<br />
The whole of the game is broken up with extended parts to the movie and actual film footage from the trilogy.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 09:45:21</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
<br />
You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
<br />
GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
<br />
The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Ghost Recon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostrecon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57c1eb8590cde319abb6de0fa38c8b9a_sq.gif" title="Ghost Recon Image" /> In Ghost Recon, you lead the Ghosts, an elite American infantry unit using the most advanced technology the USA has to offer, onto the front lines and into the battle. The Ghosts are the spearhead of the US Army's quick response. They are the first unit deployed into dangerous situations and the last ones to leave when things get rough. As the leader of a platoon of Ghosts in the field, it is your responsibility to select your frireteam members, train them, kit them out and command them once the shooting starts. You control them as they seek to execute your orders, which you give during the heat of battle, and complete their missions. Particularly spectacular performance and the completion of special objectives will unlock Specialist characters, who bring new weapons and new levels of expertise to your platoon.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 02:13:36</pubDate>		</item>		<item>			<title>Batman Vengeance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/batmanvengeance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b92ef34c0263a62b828fee80758f9712_sq.jpg" title="Batman Vengeance Image" /> Batman Vengeance is a video game in the Batman universe developed and published by Ubisoft. It was released over a period of time on all of the major platforms, starting with the PS2 version on October 15, 2001 and ending with the PC version a year later on October 8, 2002. The game is based on the animated series The New Batman Adventures, which in turn is an expansion of Batman: the Animated Series. Spanning 5 episodes, presented in a style intended to emulate that of the animated series, Batman Vengeance takes the Caped Crusader through 19 levels of gameplay up against a series of familiar villains unknowingly involved with one central plot to wreak havoc on Gotham City. Presented in a more stylized golden age comic book appearance that communicates attitude and personality through deceptively Spartan artwork, Batman engages in a variety of different gameplay modes (e.g. traditional third-person platforming and vehicle-based gameplay) in his pursuit to rid Gotham City of its most notorious criminals.<br />
<br />
It starred Kevin Conroy as the role of Batman. He reprised it from the successful animated TV show as did Mark Hamill, who voiced the criminally insane Joker.<br />
<br />
In Batman Vengeance, the gritty underworld of Gotham ignites as Batman becomes the target of a nerve-rattling conspiracy. After the Joker plummets to his death in an attempt to kill Batman, Gotham's criminals quickly escalate their schemes to gain power. Batman discovers subtle links in these seemingly unrelated crimes, but is forced undercover after being framed for an attack on Commissioner Gordon. Hunted by the police, the Dark Knight must pinpoint the unseen enemy weaving this sinister web before Gotham City falls to a fiery demise.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 04:36:43</pubDate>		</item>		<item>			<title>Rugby League 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RugbyLeague2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/325c0d1fde7d99d7e4eb7e673a63dbc9_sq.jpg" title="Rugby League 2 Image" /> &quot;Rugby League 2&quot; is the second video game adaptation of Rugby League by New Zealand developer, Sidhe Interactive.<br />
<br />
Rules of the sport taken from Wikipedia:<br />
<br />
<br />
&quot;The aim of the game is to score points by carrying an oval ball up the field towards the opposing team's in-goal where the ball is grounded to score a try (worth four points). This is to be done by the attacking team within a &quot;set of six&quot; tackles allowed before the ball must be handed over to the opposition. At the end of a set of six, unless the attacking team is in good field position from where they can attempt to score a try, the team with the ball will usually elect to kick the ball to the adjacent end of the field, thereby forcing the opposing team to run the ball from as far away from their own try line as possible. The opposing team attempts to prevent the attacking team from carrying out this objective by tackling the player with the ball. After scoring a try the scoring team then has the right to attempt to kick a goal (worth a further two points if successful). The kick may be taken from any point on an imaginary line parallel with the touch-line and through the point where the try was scored. The team with the most points at the end of two 40-minute halves wins.&quot;<br />
<br />
<br />
Rugby League 2 was a much more polished game than its predecessor and was lapped up by fans. There is hope and demand from the fanbase for a next-generation update.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 01:07:30</pubDate>		</item>		<item>			<title>Rugby League</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RugbyLeague/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec05d029212e924720f34a10fbdeb098_sq.jpg" title="Rugby League Image" /> &quot;Rugby League&quot; is the video game adaptation of the great sport of Rugby League developed in New Zealand by Sidhe Interactive.<br />
<br />
Rules of the sport taken from Wikipedia:<br />
<br />
<br />
&quot;The aim of the game is to score points by carrying an oval ball up the field towards the opposing team's in-goal where the ball is grounded to score a try (worth four points). This is to be done by the attacking team within a &quot;set of six&quot; tackles allowed before the ball must be handed over to the opposition. At the end of a set of six, unless the attacking team is in good field position from where they can attempt to score a try, the team with the ball will usually elect to kick the ball to the adjacent end of the field, thereby forcing the opposing team to run the ball from as far away from their own try line as possible. The opposing team attempts to prevent the attacking team from carrying out this objective by tackling the player with the ball. After scoring a try the scoring team then has the right to attempt to kick a goal (worth a further two points if successful). The kick may be taken from any point on an imaginary line parallel with the touch-line and through the point where the try was scored. The team with the most points at the end of two 40-minute halves wins.&quot;<br />
<br />
<br />
Despite some gameplay flaws and crude graphics the sport was faithfully recreated in its video game incarnation and its success with fans led to the production of a sequel.<br />
<br />
Rugby League broke the global record for most pre-orders at one game retailer (EBGames Eastgardens in Sydney) that was previously set by Grand Theft Auto: Vice City.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 12:55:20</pubDate>		</item>		<item>			<title>The Thing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheThing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3789cd2b20684670ebcb2a95057c9a79_sq.jpg" title="The Thing Image" /> &quot;The Thing&quot; is a continuation of the story that was told in the original 1982 film of the same name. The game is moulded in the Survival-Horror style with a bent towards action and is viewed in the third-person. <br />
<br />
After the events of the film and the apparent destruction of the U.S research base in Antarctica, a military rescue team is sent in to investigate the area and seek out any survivors. Throughout the game the player learns of the fate of the previous inhabitants and of the virus which caused those horrific events. <br />
<br />
The player takes on the direct role of Captain Blake. Blake is in charge of a crew and is able to give orders such as follow, stay, attack or perform special functions. Team-mates vary in ability, some being medics while others are geared towards fighting and engineering. Blake is also able to give and retrieve weapons and ammunition from team-mates when needed.<br />
<br />
Paranoia plays a major part in gameplay dynamics as well as in the film as potentially anybody could be infected with the strange virus. Team-mates are prone to being spooked when certain events occur and Blake must try to calm them by either giving them  weapons and ammo, stimulants or more importantly by testing each other for the virus. A limited amount of testing kits can be found scattered around the place and allow the team to determine whether or not they are infected - leading to trust gained if clean, and lots of blood and death if not...<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 12:15:08</pubDate>		</item>		<item>			<title>Delta Force: Black Hawk Down</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dfbhd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4c7da10fcd4df4349faf89b37c96cfe_sq.gif" title="Delta Force: Black Hawk Down Image" /> In late 1993, the United States launched dual military operations in Mogadishu Somalia. Delta Force Operatives and Army Rangers were sent in to capture Somali warlords and restore order. Experience the intense combat of Operation Restore Hope in this ground breaking first person shooter. As a Delta Force operative participate in a number of daring and intense raids against the oppressive Somali warlords in and around Mogadishu.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 11:48:44</pubDate>		</item>		<item>			<title>Pariah</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pariah/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74cbddf736dce7cf5acda4e90ef8c2a2_sq.jpg" title="Pariah Image" /> Pariah is a first-person shooter computer game developed by Digital Extremes, co-developers of the Unreal franchise. It was released on May 3, 2005 for PC and Xbox. It uses a modified version of the Unreal engine and the Havok physics engine. A demo featuring the multiplayer portion of the game was released half a month before the game. A list of sites that carry the demo can be found here.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 03:49:32</pubDate>		</item>		<item>			<title>Sonic Mega Collection Plus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicMegaPlus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fba44f339a58d15b79fe85d02122db69_sq.jpg" title="Sonic Mega Collection Plus Image" /> Sonic Mega Collection Plus is a remake of Sonic Mega Collection for the PlayStation 2 and Xbox consoles. A PC version was also released in Europe. This edition includes the addition of six Game Gear games, the two games that were included in the Japanese version only (The Ooze and Comix Zone), new artwork and movies, a new in-game menu, and a mid-game saving feature. It is, however, missing six Sonic Game Gear games that were included (along with the six included in this collection) in Sonic Adventure DX: Director's Cut. It is the first Sonic game with a 12+ PEGI rating.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 06:47:07</pubDate>		</item>		<item>			<title>Sonic Riders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicRiders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc9c83f6a7ef41bf205226bd8e6bd5e1_sq.jpg" title="Sonic Riders Image" /> Sonic Riders is a racing game developed by Sonic Team's UGA Division (a second-party developer for SEGA) for the video game consoles Nintendo Gamecube, Sony PlayStation 2, Microsoft Xbox and PC DVD-ROM. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R. This time, the characters race on floating airboards, air shoes and motorbikes powered by air, the Extreme Gear.<br />
<br />
Sonic Riders was revealed by Famitsu on September 7, 2005 prior to 2005's Tokyo Game Show.<br />
<br />
The game was released to start off the 15th anniversary of the release of the Sonic the Hedgehog series. This game introduces five new playable characters, the Babylon Rogues and the E-10000 series.<br />
<br />
On August 22, 2006, a PC port of Sonic Riders was announced. The port was released in November according to both Sega of America's and Sega Europe's websites. A North American price of $19.99 is listed on Sega's Press Release. [1]. In Europe it was released at a price of 29.99&acirc;&sbquo;&not;. A downloadable demo was released on October 19, 2006<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:20:11</pubDate>		</item>		<item>			<title>Fifa Street 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fifastreet2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba4045636224b52db211d67940c70fa1_sq.jpg" title="Fifa Street 2 Image" /> This game has everything we've come to expect from the street series... plus soccer.  The multiplayer aspect can pretty much  give this game all the replay value it could ever have.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:51:47</pubDate>		</item>		<item>			<title>Sonic Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicHeroes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35d0c212fcc90adafba110a81d507288_sq.jpg" title="Sonic Heroes Image" /> Unlike past Sonic the Hedgehog games, Sonic Heroes is the first Sonic game that allows the player to control three characters at once (although the player controls the selected character, while the computer takes control of the remaining two characters). A player will choose one of four teams to use. The four teams all have their own strengths and weaknesses as do each of the individual characters. Sonic Heroes was the first Sonic game to introduce the &quot;Speed, Flight, and Power&quot; concept into the series.<br />
<br />
A team is made up of three characters, each suited for a specific task. The three types of characters are &quot;flight,&quot; &quot;speed,&quot; and &quot;power.&quot; The flight type is able to ascend short distances with other party members. The speed character has the ability to move at a faster rate than the other two members of the team. Lastly, the power character is the strongest physically of the three.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:40:29</pubDate>		</item>		<item>			<title>Sonic The Hedgehog 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sonic3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/590e4245b6b6e2a65e210420355fca5b_sq.jpg" title="Sonic The Hedgehog 3 Image" /> The storyline picks up shortly after the end of Sonic the Hedgehog 2: Dr. Robotnik's[1] space station, the Death Egg, has fallen out of orbit after his mech suit exploded in his final showdown with Sonic, causing critical damage to the ship.<br />
<br />
However, instead of impacting the planet, the Death Egg crash-landed on Angel Island[2][3], a mystical floating landmass previously believed to exist only in legend. As Dr. Robotnik repairs the ship he meets up with the Island&acirc;&euro;&trade;s sole inhabitant, Knuckles the Echidna. Knuckles is the last surviving member of an ancient civilization, whose ruins and relics are scattered throughout the island. He is also the guardian of a set of Chaos Emeralds, which are the source of the island&acirc;&euro;&trade;s levitation powers.<br />
<br />
Knowing Sonic and Tails will try to track him down, and realizing he can use the Chaos Emeralds to power the ship, Robotnik deceives Knuckles into believing Sonic is trying to steal his emeralds, and he&acirc;&euro;&trade;s come to help him. Shortly after, Super Sonic and Miles &acirc;&euro;&oelig;Tails&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:29:37</pubDate>		</item>		<item>			<title>Painkiller</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/painkiller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd898137a4c77a323b19e0d806fe4bf3_sq.jpg" title="Painkiller Image" /> You play as Daniel Garner, a seemingly regular guy who has been killed in a horrific car accident. Trapped in a dark and unwelcoming world between heaven and hell, you struggle to uncover the reasons why you've been denied entry into heaven. Awaiting your purification, you must fight through an endless number of demon soldiers as you attempt to stop an imminent unholy war.<br />
<br />
--from game website<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 02:28:25</pubDate>		</item>		<item>			<title>Myst IV: Revelation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Myst4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78f64f1ed845c0a869e684793f64daad_sq.jpg" title="Myst IV: Revelation Image" /> <div class="user_quote"><blockquote class="user_quote">Within the visually awe-inspiring world of Myst, a gripping family drama will slowly unfold. In Myst IV Revelation, players finally learn the fate of Sirrus and Achenar, two villains first introduced in the original Myst. The brothers have remained trapped in separate prison worlds, abandoned by their father for crimes they had committed. Players are engaged in uncovering the mystery surrounding a little girl's disappearance, daring to venture deep inside the intense worlds of the villainous brothers. Understanding their motives is key to the success of the investigation and will be a true &quot;revelation.&quot;</blockquote></div>
<br />
Myst IV: Revelation uses the same 360 degree panorama view as Myst III: Exile, but with even more impressively rendered environments.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 08:42:19</pubDate>		</item>		<item>			<title>Fable: The Lost Chapters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0aa03208297074859d5bc6d192ec72_sq.jpg" title="Fable: The Lost Chapters Image" /> Once upon a time...<br />
<br />
Scratch that, this is no fairy tale.<br />
<br />
Imagine a world where every choice and action determines what you become. Where you evolve in real time based on every little thing you do. Fable is an RPG action adventure unlike any you've ever dreamed of. And now more than ever - with extra quests, additional customization, and extended content - your destiny is yours to choose!<br />
<br />
Evolve in Real Time - Your decisions make you a hero, villain, or anything in between. Your actions determine how you look and how others react to you.<br />
<br />
Expanded Content - Discover additional regions, storylines, and side quests as well as new optional missions.<br />
<br />
Fable is designed to offer pure, concentrated role-playing, with a primary emphasis on open character development and influential interaction with the game world. The game begins as the player's character enters the fantasy land of Albion, a growing, interactive environment that develops and changes with each new event. The character grows and changes as well, beginning the adventure as a youth but slowly aging as he or she lives life in Albion, gaining wrinkled skin, graying hair, and (hopefully) becoming quite elderly by the end of the story.<br />
<br />
The game is designed such that every choice and action the character makes can have an effect on his or her development. Physically active characters become more fit, while those who spend their time studying the arcane arts may develop receding hairlines. Characters who spend time working in the hot sun will get a tan and individual wounds heal into distinct, telling scars. Less tangible characteristics mature according to behavior as well. Players are free to commit nearly any conceivable action, but acts of cruelty will lead to vilification by NPC townsfolk, while noble and altruistic deeds may inspire loyalty and adulation from the masses.<br />
<br />
It is important to note that instead of focusing on a limited number of scripted &quot;good versus evil&quot; plot points, character development in this game occurs mostly through hundreds of minor day-to-day decisions that gradually come to define and refine the player's place in the game world. In short, !Xbox gamers are offered a virtual lifetime of choices to play through. Fable is developed by Big Blue Box, an affiliate of Lionhead Studios, whose popular Black White shares the theme of free-form, consequential character development over a broad span of time. (http://www.starpulse.com/Video_Games/Fable/Summary/)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 07:52:51</pubDate>		</item>		<item>			<title>Jedi Knight II: Jedi Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/862843be3e69044b30aad5721010eed6_sq.jpg" title="Jedi Knight II: Jedi Outcast Image" /> Kyle Katarn, savior of the Valley of the Jedi, must once again wield the force to save the galaxy from the evil empire. While investigating a far-away imperial outpost, Kyle discovers a sinister plot to imbue Imperial soldiers with the force. And to top it all off, he has to re-learn all of his force powers as he goes.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 10:36:44</pubDate>		</item>		<item>			<title>Frogger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frogger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07d00c609cd33f628f1e8bb06657bb5e_sq.png" title="Frogger Image" /> The game starts with three frogs. The player guides a frog which starts at the bottom of the screen. The lower half of the screen contains a road with motor vehicles, which in various versions include cars, trucks, buses, taxis, and/or motorcycles speeding along. The upper half of the screen consists of a river with logs, alligators, and turtles. The very top of the screen contains five &quot;frog homes&quot;&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:39:31</pubDate>		</item>		<item>			<title>Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b88e096c4d0ae06460900b6237147c7c_sq.png" title="Pong Image" /> PONG&Atilde;&cent;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jan 2007 02:32:44</pubDate>		</item>		<item>			<title>Lego Star Wars 2, The Original Trilogy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LSW2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cfc25c1075369bc7e1def51fb8888da_sq.jpg" title="Lego Star Wars 2, The Original Trilogy Image" /> Lego Star Wars II is the sequel to Lego Star Wars. <br />
<br />
You will make your way through the different episodes, collecting Minikits, Power Bricks and Studs. And also unlocking new characters to use or to buy.<br />
<br />
The place where you buy things is in Mos Eisley Cantina, as Dexters Diner is not in the trilogy.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 10:17:49</pubDate>		</item>		<item>			<title>Myst III: Exile</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Myst3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5841725c8c37d7fd91ee5953f70d2aca_sq.jpg" title="Myst III: Exile Image" /> <div class="user_quote"><blockquote class="user_quote">Myst III: Exile transports players 10 years forward in the Myst universe, where a new villain lies in wait. Saavedro, played by Academy Award nominee Brad Dourif, has been hiding on Atrus's Ages, awaiting his chance to gain revenge upon Atrus and his family. Inadvertently, Atrus himself has provided that chance. He and Catherine have reestablished contact with the D'ni, a race of people whose knowledge enables them to write the special linking Books first encountered in Myst. Atrus hopes to see the D'ni civilization restored to its full potential, and his efforts to do so provide the perfect impetus for Saavedro to orchestrate his revenge. Players must track Saavedro through five surreal Ages, solving puzzles and uncovering the truth behind this new adversary and his devious plot. Only then can disaster be averted and the fate of thousands ultimately be determined.</blockquote></div>
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This game features the same point and click interface as Myst and Riven, but uses 360 degree scrolling technology for a truly realistic gaming experience that highlights the quality that makes this series so popular; the exquisite rendering.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 09:40:35</pubDate>		</item>		<item>			<title>Lego Star Wars 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legostarwars2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de6064e9f1ac711ba782873ab79a0702_sq.jpg" title="Lego Star Wars 2 Image" /> Lego Star Wars 2 is perfect for that lover of the first Lego Star Wars.  Yes, the second one is now out!  This time, with the ability to mix and match characters, Lego Star Wars 2 hosts the original trilogy.  This game also has a key feature of vehicles in the game.  When your finished with all the action of fighting for characters and studs, go play free play and use ships to blast down the death star.  Available for two player action... Lego Star Wars, well, kicks butt!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 02:54:31</pubDate>		</item>		<item>			<title>Galaxy Conquest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galaxyconquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0e0c8cab4cb2e3e7cb595ec40354deed_sq.jpg" title="Galaxy Conquest Image" /> Take over the galaxy, fighting for space against as many as 4 players, human and computer. Place your planets to take over your opponent's systems to win in one of 4 main modes of gameplay. Watch out also for hidden special systems, which can both hinder and facilitate your path to utter conquest<br />
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<strong>Developer:</strong> <a href="http://www.blade-edge.com" target="_blank" rel="nofollow">Blade Edge Software</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 02:53:03</pubDate>		</item>		<item>			<title>Blitz Blox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blitzblox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b57b09a698aa5787c7b1c17c75108cc0_sq.jpg" title="Blitz Blox Image" /> A furious block-dropping game that pits you against your opponent on the same playing field. Defend your blocks, attack your enemy's blocks. Make use of special blocks to turn the tables. Play against calculating AI or against another player<br />
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<strong>Developer:</strong> <a href="http://www.blade-edge.com" target="_blank" rel="nofollow">Blade Edge Software</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 02:02:43</pubDate>		</item>		<item>			<title>Virtua Tennis 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vt3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4717d6cf3f81123a8765488ce83338af_sq.jpg" title="Virtua Tennis 3 Image" /> The third entry in Sega's smash-hit tennis franchise, designed for the advanced Lindbergh arcade board. AM3 developed the PS3 version of the game, Sega got Sumo Digital to get the Xbox 360 (w/ live), PC and PSP ported.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 05:41:52</pubDate>		</item>		<item>			<title>RoboBlitz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roboblitz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/643ab4bb806c73b43930714123794bd0_sq.jpg" title="RoboBlitz Image" /> Blitz is a young and capable robot working as a technician in the Opera Point Orbital Defense Station and Space Cannon facility. His job description includes: fueling generators, rewiring electrical systems, re-balancing busted conveyors, spinning massive fans, and even molding giant railgun slugs. It's a tough job, but someone's got to do it! Thankfully, Blitz has a trusty sidekick named Karl, who helps out by designing new weapons and tools. We'd tell you more, but then we'd have to EMP you...<div style="clear:both;"></div> ]]></description>			<pubDate>06 Dec 2006 11:37:33</pubDate>		</item>		<item>			<title>Psychonauts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychonauts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754ee2ee11b2d127a15d43cc7bafe427_sq.jpg" title="Psychonauts Image" /> Embark on a unique third person psychic adventure through the minds of misfits, monsters and madmen....<br />
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For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but this time trouble is brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains. One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers including his most powerful weapon of all: the ability to launch himself telepathically into the minds of others. Ultimately he must enter the psyche of his worst enemy and destroy his dark plans at their source while trying not to lose his sanity in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:14:08</pubDate>		</item>	</channel></rss>