<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'casual, Pocket, free, action' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'casual, Pocket, free, action' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>filler</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/filler/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2961c6f0af43d1a0c478a444efc40820_sq.jpg" title="filler Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2008 05:10:38</pubDate>		</item>		<item>			<title>Sofa Bash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sofabash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4aba000935efa1bf1839ad15c6392f9_sq.jpg" title="Sofa Bash Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2008 05:50:23</pubDate>		</item>		<item>			<title>Retroid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Retroid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa42362911ead803d65e4e46f8ef4c78_sq.png" title="Retroid Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2008 01:00:19</pubDate>		</item>		<item>			<title>Microbes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Microbes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cd40ab2caefe67d126884102d75d9b73_sq.png" title="Microbes Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Oct 2007 09:48:28</pubDate>		</item>		<item>			<title>Aye Caramba</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ayecaramba/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d57ddab7dfeb2a94210fb99177fdd2d_sq.jpg" title="Aye Caramba Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Oct 2007 07:15:24</pubDate>		</item>		<item>			<title>Morbidly Obese Samurai Havoc</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mosh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3719944972e32df937fe43f3038d89fe_sq.jpg" title="Morbidly Obese Samurai Havoc Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Oct 2007 03:19:38</pubDate>		</item>		<item>			<title>Red</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/red/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59c91ce670e8c00737157d164b7459cd_sq.jpg" title="Red Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 06:27:23</pubDate>		</item>		<item>			<title>Bubble Tanks</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubbletanks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2a534ddeada4e4523b20f8955de62e2_sq.jpg" title="Bubble Tanks Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 03:49:15</pubDate>		</item>		<item>			<title>Mole Hunter 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mole-hunter-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7229add79643bd8389c31bbdfb4acf48_sq.jpg" title="Mole Hunter 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Sep 2007 03:39:17</pubDate>		</item>		<item>			<title>Trevik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trevik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5fc7acf21cbff54499f61502071c6b5_sq.png" title="Trevik Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 12:18:00</pubDate>		</item>		<item>			<title>Dot-Maze Next-Gen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dotmazenextgen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4c07aa4c808a668cc2c74e6274e509_sq.png" title="Dot-Maze Next-Gen Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Sep 2007 02:33:35</pubDate>		</item>		<item>			<title>Disco Balls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/discoballs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ddd23230619b963cc872b2a2907c92d_sq.gif" title="Disco Balls Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 11:13:55</pubDate>		</item>		<item>			<title>Amoebax</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/amoebax/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87d82a4b8ebec652e1132b2b3fadf8a1_sq.png" title="Amoebax Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Aug 2007 12:57:21</pubDate>		</item>		<item>			<title>The Cowboy Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-cowboy-game/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bac025fcb388c467cfa36354ba65101_sq.jpg" title="The Cowboy Game Image" /> The Cowboy Game is a showcase of a platform game engine made in Flash 8. The game is meant to annoy you. Before you can fight the aliens you must equip your gun using the inventory screen, by dragging the gun into your hands. To fire the gun, you must reload it first by clicking the revolver icon on the lower-right side of the screen. Items you pick up along the way, must be equipped the same way before you can use it.<br />
<br />
Keys:<br />
Direction left/right: Move left/right<br />
Direction up: jump<br />
Spacebar: fire gun (if equipped)<br />
Run: equip your horse<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 12:08:06</pubDate>		</item>		<item>			<title>Nikujin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nikujin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/debd31f56742700cc1b8b48930e7eb2b_sq.jpg" title="Nikujin Image" /> In Nikujin you play a ninja, who's goal is to progress through a ninja fortress of increasing difficulty, utilizing your ninja skills to ensure your survival.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 02:36:41</pubDate>		</item>		<item>			<title>Contra: Snowfield Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ContraSnowFieldBatlle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9443d2d0ce15ff786145cb4b34b26ba_sq.jpg" title="Contra: Snowfield Battle Image" /> Classic Contra at it's best. This is a flash game based off of the popular 2D classic. Run and gun in this frenzied button-mashing,twitch-gaming masterpiece.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 06:23:05</pubDate>		</item>		<item>			<title>Squarez</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/squarez/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43f08d41f7545e22574aa2b0a72a00f9_sq.jpg" title="Squarez Image" /> Please note that this isn't some fancy game with super-cool graphics or good...sound either. Nope. This is purely a game to see how well I can program in C# using XNA without having any prior knowledge.<br />
<br />
With that in mind, it's sort of an action game. It gets very fast paced, and is simple to pick up and learn. You're a square...trying to hit another square. Doesn't get much simpler than that, does it?<br />
<br />
There's two modes at the moment. One is Puzzle mode, get from the start to the end in the quickest amount of time possible, and the other is Vs. Cpu mode, try and defeat the computer before you get defeated yourself.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jun 2007 01:05:15</pubDate>		</item>		<item>			<title>Graveyard of Drunken Souls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/graveyard/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a366b0dcf38fc4648ab40e03b4cfede1_sq.jpg" title="Graveyard of Drunken Souls Image" /> Graveyard of Drunken Souls puts you in a graveyard armed with a baseball bat and you must survive for as long as possible.  There are a multitude of different hats and faces for your character, so you can find one that suits you.  As you are fighting monsters, powerup boxes containing shotguns and flamethrowers will drop for your aid.  Every 100 kills gives you the ability to choose a magic power to help you out.  See how long you can last and how many monsters you can kill.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 06:22:54</pubDate>		</item>		<item>			<title>Tetrageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae9275747d4c9977ca25d62ae119ff91_sq.jpg" title="Tetrageddon Image" /> Although the controls take on the basic &quot;pentomino&quot; controls (Up, Down, Left, Right, Space for &quot;drop&quot;, and Q to submit your high-score), the game-play takes a very unusual spin that tickles the &quot;nonsense&quot; nerve. You are presented with a quiet city scene where you control heaps of rubble dropped from the sky by a tiny alien (Minibyte), who decided to &quot;pick on the big people&quot; by planting his &quot;Portable Entertainment System&quot; (a giant crane) over Earth. The goal of the game comes in three tiers: to score by squishing people, play pentomino, and challenge your reflexes as blocks fall at random speeds. The traditional set of blocks are mixed with &quot;surprise blocks&quot; which you have to quickly find a place for in the grid. Even the individual block tiles are purposefully vague and hard to distinguish to add to the chaos. The game is very challenging to ones reflexes. The goal is to keep your grid under control as long as possible so that you can continue scoring on pedestrians. Only those with quick fingers can survive.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 06:06:37</pubDate>		</item>		<item>			<title>La Ranisima</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ranisima/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86e60a23f07a654a8605ebb2df8a7e10_sq.gif" title="La Ranisima Image" /> La Ranisima is an open source &quot;Space Invaders&quot; alike game totally written in DHTML (JavaScript, CSS and HTML) that uses keyboard.<br />
This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jun 2007 08:44:44</pubDate>		</item>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>L.A.2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/L-A-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b64f6f73606ee8bc7dace8c84ed44a66_sq.png" title="L.A.2 Image" /> L.A.2 is Kenta Cho's first flash game, an action game based around the theme of <a href="http://en.wikipedia.org/wiki/Conway's_Game_of_Life" target="_blank" rel="nofollow">Conway's Game of Life</a>.<br />
<br />
Like all of Cho's recent games, it's an abstract shooter. You control your ship with the arrow keys, and have to avoid any blue and green squares coming at you. To defend yourself you can release so called gliders by pressing and holding the Z key. Any green squares that are touched by the brown glider will become brown as well (and any they touch will become brown and so on). When you release the Z key, all brown squares explode. The more brown squares there are, the more points you get.<br />
<br />
To understand the behaviour of the groups squares, and how they move, a passing knowledge of Conway's Game of Life, and its rules might be helpful.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 06:12:05</pubDate>		</item>		<item>			<title>Tropa Orbe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tropaorbe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86e30726af87f1dac88b126451a48ece_sq.jpg" title="Tropa Orbe Image" /> Simple action in a fast scroll game. Many levels and a history. Choose beetween 3 characters and go to the mission. Just play with mouse, good for casual gamers.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 06:41:32</pubDate>		</item>		<item>			<title>MILA, O Resgate!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mila/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68ca3b0c6b78897b68e944a33f504725_sq.jpg" title="MILA, O Resgate! Image" /> Ajude MILA em uma emocionante aventura por um mundo colorido e animado em busca de seu caozinho perdido. Salte pelas plataformas, enfrente os mais estranhos inimigos e utilize veiculos nos mais variados cenarios, como cavernas escuras, selvas traicoeiras, navios, aguas turvas e ate o interior de um monstro enorme, entre outras fases ainda mais emocionantes.<br />
Sao mais de 100 telas totalmente interligadas divididas em 11 fases de pura acao! Reviva os bons tempos dos jogos de plataforma ajudando MILA nessa grande missao.<br />
Como jogar:<br />
- Andar para Direita - Pressionar a seta direcional para a Direita<br />
- Andar para Esquerda - Pressionar a seta direcional para a Esquerda<br />
- Pular - Pressionar a seta direcional para Cima<br />
- Abaixar - Pressionar a seta direcional para Baixo<br />
- Atirar - Pressionar a tecla &quot;Espaco&quot;<br />
<br />
PLAY ONLINE:<br />
http://www.orbemidia.com/d_game0005a.html<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 08:45:26</pubDate>		</item>		<item>			<title>Secret Agent Joe 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saj5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6c681626be18b409913e0f66b0b3099_sq.jpg" title="Secret Agent Joe 5 Image" /> This thrilling (if short) platform action game stars Secret Agent Joe (SAJ) and friends. After selecting a character, you must clear Dr. Victor Rowanskier's robots from 12 levels of platform gaming fun! Each level is unique, and backgrounds are varied. Unfortunately, the file size is large. I'm sorry! Please provide feedback (positive or negative) on how to improve!<br />
Note: To Level Skip press F12<div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2007 08:49:39</pubDate>		</item>		<item>			<title>QWERTY Warriors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwertywarriors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff29062e976bc86d2396da2c887a3698_sq.jpg" title="QWERTY Warriors Image" /> QWERTY Warriors is a typing game.  Enemies will come at you from all directions, but you cannot move.  The only thing you can do to survive is to type the word that is below the enemy.   If you type the word correctly, you will shoot and kill whatever is coming after you.  Powerups such as full health or a bomb will show up.  To use the powerups, you must type the name of it correctly.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 04:58:18</pubDate>		</item>		<item>			<title>Streets of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/streetsoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f7d135701adb253693a73502cb1b904_sq.jpg" title="Streets of Fire Image" /> In Streets of Fire, you control Sparky, a little flame that is burning down houses around the city.  You need to run to as many buildings as fast as your can, burning them down in the process.  If you burn down all of the building on one screen, you are given a bonus.  Your energy runs out very quickly, so you have to pick up canisters that will refuel you and keep you going.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 04:40:08</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>Electricman 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/electricman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ca77f6013efc7d34a806331f6220fc_sq.jpg" title="Electricman 2 Image" /> Take control of Electricman in the quest to become the most powerful being the the stick man universe.  You have different martial arts skills and superhuman powers that you can use.  The normal fighting moves can be used as many times as needed, while the super moves require battery power to perform.  Also, some of the moves are context sensitive, and Electricman will perform a different move depending of if someone is behind or in front of him.  After every match, you are given a code that can be used to continue your progress after you decide to take a break.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:15:32</pubDate>		</item>		<item>			<title>Diesel and Death</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dieseldeath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a90ae9e35899f24ac379b4669c64822f_sq.jpg" title="Diesel and Death Image" /> You are Death, and you are in a motorcycle race against Diesel.  Race across a junkyard and either be the first one to cross the finish line, or be the last one alive.  There are powerups to pick up that can damage your opponent.  The powerups range from sludge that can be shot out the back, to a flame thrower on the front of your bike, or even a nuclear bomb.  Beat Diesel to the finish, or destroy him in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:57:26</pubDate>		</item>		<item>			<title>Bloody Blades</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodyblades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b666785b40c602d3a6dcd079c94f365c_sq.jpg" title="Bloody Blades Image" /> Bloody Blades is a constantly moving side scroller.  You are a ninja, running and jumping from tree to tree.  As enemies come at you, you have to either cut them in half or shoot a charged shot of energy at them.  Your energy can also be used to give you super speed and fly you back up to the top of the trees.  If you get hit by an enemy or fall off of the trees, you will lose health.  There are health orbs to pick up that will heal you a bit.  Try to stay alive and kill as many bad guys as you can.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:30:55</pubDate>		</item>		<item>			<title>Base Jumping</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/basejumping/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/213cc3f391cfea0ba4006d66af32c0ca_sq.jpg" title="Base Jumping Image" /> Base Jumping is a game that tests your reflexes.  When the countdown reaches GO, you hit the spacebar to jump off of your platform.  Then, as you are falling, you have to hit the spacebar again to open your parachute in time to slow you down.  You are racing other base jumpers, so you have to time the opening of your parachute.  Open it too early and everyone beats you to the ground.  However, if you open it too late, you will lose health from the impact.  After you win your league, you are able to buy medikits to restore any health you may have lost during the prior rounds.  Make it through the leagues and become the best base jumper around.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:19:33</pubDate>		</item>		<item>			<title>UFO Panic!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufopanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/690b13b26b21c1ef1bf078c2ba16a186_sq.png" title="UFO Panic! Image" /> UFO Panic! is a simple and fun arcade game, where you abduct aliens with your flying saucer, while avoiding and destroying the alien defences. Game control is simple and can be picked up in moments.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 02:48:39</pubDate>		</item>		<item>			<title>The Legion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/legion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/828988ae5f343bbe43419a6dd7dd39ef_sq.jpg" title="The Legion Image" /> In this intense action game, you must wage war against the demonic legion, who reproduce tons of pedes(foot soldiers)through generators to keep you from advancing. Fortunately, you'll have plenty of firepower since you can choose between nine weapons, use tanks and machine guns, and absorb the souls of fallen foes to fire right back at the legion with your soul bomb. You can also team up with a friend, and a level editor is included so you can design your own custom maps or change any of mine.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 01:21:39</pubDate>		</item>		<item>			<title>Stick Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StickOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffdd6ce095f31109ba8fdde4cbe791cf_sq.png" title="Stick Online Image" /> Stick Online is a free MMORPG platformer game that takes place in a huge and seamless 2D world. Players gain levels, equipment, weapons, and skills in order to fight enemies, as well as other players.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 04:26:09</pubDate>		</item>		<item>			<title>Zatacka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zatacka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6bac3e9c495605a0faabf038f58c782_sq.png" title="Zatacka Image" /> Zatacka, also known as Achtung, die Kurve!, is a freeware, multiplayer DOS computer game that supports from two-player up to six-player gaming.<br />
<br />
The game bears some resemblance to the game Snake, though in Zatacka the main goal is to make your opponent hit the wall, his kurve or your kurve. As a result, the game resembles closely to the famous Light Cycle of the 1982 movie Tron. You control the kurve by only two buttons: one makes the snake turn left; the other, right. Although the game has primitive graphics, the gameplay is considered very good and the game is loved by many fans worldwide. <br />
<br />
There's a strategic and tactical depth that goes unmatched in the small-games-to-play-on-a-break gaming world. Even though the simplicity is striking (anyone can play it) there are an infinite amount of tactics that can be applied in this game. <br />
<br />
It takes a minute to learn and a lifetime to master! Be warned though - it's addicting!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 01:06:02</pubDate>		</item>		<item>			<title>Acidbomb</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acidbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/154f7a15146b8dc0b75901abc8753ab7_sq.png" title="Acidbomb Image" /> Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:56:20</pubDate>		</item>		<item>			<title>Sonic Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicinvaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b15f56a8b5718de26e18750ba4118c04_sq.gif" title="Sonic Invaders Image" /> <div class="user_quote"><blockquote class="user_quote">In the beginning of the 22nd century alien invaders attacked the earth, but they were not as we imagined. The most effective way of defense was by using sonic pulses. Defensive turrets were placed on the surface of the earth to counter their attack.<br />
<br />
The war was lost, but this is the story of that war.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:40:27</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>Sopwith XNA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sopwithxna/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cca2e6cf7b52cc0e7a0fa5b5d676e4b7_sq.jpg" title="Sopwith XNA Image" /> Sopwith XNA is a remake/update of Sopwith II. I have tried to keep the fun simple gameplay intact, whilst adding a few extra bits and pieces of my own. This was a small project designed to let me learn better game development using XNA, as well as trying to keep focused on a single project through to completion.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:43:01</pubDate>		</item>		<item>			<title>Shopper Rush</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shopperrush/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94f507128e456e56023179cc9c6207bf_sq.png" title="Shopper Rush Image" /> You desperately want the new hot gadget and you're ready to do whatever it takes to get it. However, you share the same thought with over a thousand other people!<br />
<br />
Shopper Rush is a 2D game in where you control a single character in a sea of AI players. Some levels will throw over 1200 AI players at you at the same time and your job is to get from one side of the shopping mall to the other, and be one of the 30 first customers in order to get your long-awaited gadget.<br />
<br />
You also have a couple of tricks in order to get there before everyone else does. You can bump into people so they'll fall, you can push tables and other objects in their way, sprint past them or even spin around and make everyone around you fall. Great if you're stuck somewhere!<br />
<br />
The basic game mechanics are based on group behavior and flow dynamics. For example; If 100 people are rushing to the stairs, chances are that it will clog up and you're probably better of taking the slightly longer route around it.<br />
<br />
The game is a 5 week project at the University Of Sk&Atilde;&para;vde and deadline for the game is February the 16:th. It is also participating in the Swedish Game Awards.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:55:54</pubDate>		</item>		<item>			<title>Blocksum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blocksum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f4295b39b57073f434f8b5b57e638c_sq.png" title="Blocksum Image" /> Blocksum is a very new typed action puzzle game. For everyone who can add numbers to 20.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:04:52</pubDate>		</item>		<item>			<title>Mole Hunter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/molehunter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d20ebd0f38bb6fb13aa700c9fc7a47e4_sq.jpg" title="Mole Hunter Image" /> You get point by hitting the moles quicky, if you hit two moles in half second you get a x2 multiplier, if you follow hitting in half second will get up to x6 multiplier. At the end of the game you can save your scores locally and try to beat your Top 8 scores later.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 09:40:45</pubDate>		</item>		<item>			<title>Gulo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gulo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/549cce8a201b5359e37467a8cec3d901_sq.jpg" title="Gulo Image" /> For 500 years the Gulo Nation lived in peace.  But now a new threat has arisen, and it's time for action once more.<br />
<br />
Living in a post-technological Utopian society was nice for nearly 500 years until a meteor storm struck the floating island of the Gulo Nation, wreaking havoc and killings hundreds of Gulos.  Not only did the meteors obliterate what was left of the once great Nation, but the Oibri, helper robots designed to help preserve life, became corrupt and started attacking the Gulos.  <br />
<br />
It's up to one Gulo to take action and save what is left of his people.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 07:34:02</pubDate>		</item>		<item>			<title>Rubys Eggcellent Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rubysegg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da7f07015301e2598949bcc4f55eb1a9_sq.jpg" title="Rubys Eggcellent Adventure Image" /> Help Ruby Rabbit collect Easter egss from around the world, but watch out for the nasty creatures that want to stop her.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 05:23:01</pubDate>		</item>		<item>			<title>Easter Avenger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EasterAvenger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09593085cb721d64a35303d446613a82_sq.jpg" title="Easter Avenger Image" /> The temible easter rabbit has chocolated your father, and you will have to help Pascual, an easter egg, to avenge his horrible fault. Easter Avenger is a platform game, when you will have to defeat the Easter Rabbit camarades through 3 diferent worlds composed by 12 stages. Awesome boss battles, power ups, many different weapons. A great challenge for the gamers. The game is completly freeware and it wons a lot of awards including the sony playstation artfutura &quot;best finnished&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 11:10:26</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
<br />
Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
<br />
This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
<br />
I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
<br />
The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
<br />
Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Desperate Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DesperateAssault/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9bf491e24b7fedf5dfc0d770c2bd5ad9_sq.jpg" title="Desperate Assault Image" /> This was made with Gamemaker. It is a 4-level action platformer. the enemies have soldiers, bunkers, and tanks. There are also mines and explosives that you can shoot. Have fun!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:23:25</pubDate>		</item>	</channel></rss>