<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'casual, Pocket, Xbox' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'casual, Pocket, Xbox' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The House Of The dead 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thotd2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/118d56fe2d61c51b277d5c659095116f_sq.gif" title="The House Of The dead 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2008 07:40:28</pubDate>		</item>		<item>			<title>Poke'mon </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonWolrd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/avatars/0pirate_sq.jpg" title="Poke'mon  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Aug 2008 06:51:47</pubDate>		</item>		<item>			<title>Scaler</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scaler/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60e78464f642f02ec37344f28dde6f6a_sq.jpg" title="Scaler Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 May 2008 08:13:08</pubDate>		</item>		<item>			<title>ttt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ggg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43aac80389bc7375be9880e4f8a425d1_sq.jpg" title="ttt Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2008 07:12:55</pubDate>		</item>		<item>			<title>Broken Sword: The Sleeping Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokensword3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8213e1b3b0ddafb1438047cb1b2411a8_sq.jpg" title="Broken Sword: The Sleeping Dragon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Apr 2008 11:38:33</pubDate>		</item>		<item>			<title>Chase: Hollywood Stunt Driver</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chase/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a4f06bc3bc233ade0bf5d167e2a3bd3_sq.jpg" title="Chase: Hollywood Stunt Driver Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Oct 2007 09:14:48</pubDate>		</item>		<item>			<title>Guilty Gear XX #Reload</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/guiltygearxxreload/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12c31ad75aaf9bc269097078475b6f26_sq.gif" title="Guilty Gear XX #Reload Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Aug 2007 01:05:07</pubDate>		</item>		<item>			<title>Harry Potter and the Goblet of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gobletoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70bbecbd7766ddbb50ca212cf1561bc2_sq.jpg" title="Harry Potter and the Goblet of Fire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:09:30</pubDate>		</item>		<item>			<title>Harry Potter and the Prisoner of Azkaban</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/prisonerofazkaban/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cd74ebcdc2472c92c46aff2de675c89_sq.jpg" title="Harry Potter and the Prisoner of Azkaban Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:03:40</pubDate>		</item>		<item>			<title>Harry Potter and the Chamber of Secrets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chamberofsecrets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57d23269189e9215941df0c30ae6a0bc_sq.jpg" title="Harry Potter and the Chamber of Secrets Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 09:56:26</pubDate>		</item>		<item>			<title>Hulk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hulk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbfa73e1bb3709433c7fc2df0ef7c56b_sq.jpg" title="Hulk Image" /> Attempting to cure himself of the Hulk, Dr. Bruce Banner contacts his mentor Professor Crawford. But instead of curing him, Crawford steals some of his gamma radiation and turns himself into a Hulk-like creature called Ravage. Hulk pursues Ravage to a clandestine force led by a group of supervillains which plan to use the gamma radiation to create an army of radioactive super soldiers. Meanwhile,the Hulk is being targeted by General Ryker.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 11:20:43</pubDate>		</item>		<item>			<title>fantastic four</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FantasticFour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/203fc5f9f0746ddfcccf0e326f94535e_sq.jpg" title="fantastic four Image" /> Relive the movie experience with character likenesses, locations and villains from the upcoming summer blockbuster. <br />
Go beyond the movie with a completely original storyline that follows the movie story arch (penned by Hollywood writer Zak Penn). <br />
Play as each unique member of the Fantastic Four as you assume their persona and master their individual talents to solve puzzles, overcome obstacles and combat enemies: <br />
Mr. Fantastic (Intelligence): Use your ability to stretch in order to attack from a distance, squeeze into tight spaces and reach places no one else can. Use Mr. Fantastic's brainpower to heal characters, hack computers, over-ride security systems and take control of enemy's weapons to use against them.<br />
   The Invisible Girl (Stealth): Turn invisible and perform stealth moves with ninja-like speed or immobilize enemies through telekinetic powers. <br />
The Human Torch (Fire): Create walls of fire and supernova fireballs as you hover or shoot fire from your fingertips and bend flames at your will as you ward off enemies. <br />
The Thing (Strength): Use brute force to pick up objects or tear them apart, break through walls and obstacles and obliterate enemies. <br />
Control the Fantastic Four together as a team with dynamic switching, team-based combat and two-player co-op mode. <br />
Wreak havoc on enemies in destructible environments that get thrashed in battle<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 11:03:15</pubDate>		</item>		<item>			<title>Enclave</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enclave/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f1c4729df2f16f3baaea3f9c1171afa7_sq.jpg" title="Enclave Image" /> <strong>Overview</strong><br />
<br />
In the game, players can choose to take on the role of either an agent of Light, or a soldier of Darkness, complete with separate and unique missions reflecting the nature of that decision. Battle takes place in an atmospheric medieval realm where spellcraft and sorcery combine with wood and steel to create awesome weapons, and powerful magic spells.<br />
<br />
<strong>Story</strong><br />
<br />
    Enclave takes place in a world literally torn-apart by magic. A millennia ago, the dark armies of Vatar had battled the people of Celenheim to the brink of destruction. During the final, desperate battle, a lone figure, clad in a wizard's robe, appeared high atop a ridge, staff held upraised in both hands. Defiantly, he slammed the staff hard into the ground, unleashing the terrible fury of nature itself. In that single night, the world erupted. The skies grew black, and the earth turned red with fire, chaos, and blood. The Rift raced forward, tearing the ground apart, and destroying everything in its horrifying path. In the aftermath, the demon Vatar and the mysterious wizard had disappeared, and were both assumed dead.<br />
<br />
    Light had separated from dark, and the world had been been split in twain. The new &quot;island&quot; of Celenheim was protected on all sides by an abyssal rift, and its people safe from the dark twisted forms now struggling for survival on the other side. To the people of Celenheim, these creatures became known as the Outlanders.<br />
<br />
    The inhabitants of the Enclave, as it came to be called, grew strong and prosperous over the centuries, nearly forgetting the bitter hatred harboured for them from those confined to the war-ravaged plains of the Outland. But now, after hundreds of years, the Rift has begun to seal, even becoming crossable in places. The very earth is healing beneath their feet. It's only a matter of time before another full-scale war erupts, threatening the very existence of Celenheim.<br />
<br />
<strong>Non-player characters (NPCs)</strong><br />
<br />
    <li class="user_li"><em>Alecto:</em> The leader of the Ancestors.<br /></li><br />
    <li class="user_li"><em>Ancestors:</em> The people of Meckelon.<br /></li><br />
    <li class="user_li"><em>Durzu:</em> The boss of the &quot;Outland wastes&quot; map. It looks like a larger version of the regular Stone Gnomes that also appear in that area. It is equipped with a relatively normal right hand and a left hand that looks like a monstrously huge sledgehammer. In the contrary to the Stone Gnomes, Durzu has a more Goblin-like head. Durzu attacks by creating a huge shockwave (Quakefist) with its left arm that can not only cause severe damage, but it can also knock the player down in the lava. It is also capable of spawning Stone Gnomes by making a throwing move with its right arm.<br /></li><br />
    <li class="user_li"><em>Fyrlakith (sometimes known as simply &quot;The Dragon&quot;):</em> A boss in the level &quot;The guardian&quot;. Like said, it appears to be a large dragon with four legs and two bat-like wings. Fyrlakith was sent by High wizard Zale to guard the &quot;Tome of souls&quot; and is not going to let anyone slip away with it during his (it seems to be a male) watch. He flies around the level and occasionally stops to breathe fire at the player. His name, Fyrlakith, roughly translated into English means &quot;flying fire-breather&quot;.<br /></li><br />
    <li class="user_li"><em>High wizard Zale:</em> The wizard who defeated Vatar.<br /></li><br />
    <li class="user_li"><em>Head Councellor Mordessa:</em> The evil sorceress who wishes to revive Vatar and together with him, rule over the world.<br /></li><br />
    <li class="user_li"><em>Scaara Warrior:</em> These strange frog-like humanoids live in The Sanctuary which they fiercely protect. They all wield tridents and are excellent swimmers.<br /></li><br />
    <li class="user_li"><em>Skeletons:</em> There are several types of skeletons in the game, but they all act and fight in the same way. They come in the following types and grow stronger in that order:<br /></li><br />
        <li class="user_li">Skeleton<br /></li>        <li class="user_li">Undead<br /></li>        <li class="user_li">Grim skeleton<br /></li>        <li class="user_li">Shadow skeleton<br /></li>        <li class="user_li">Dread skeleton/Dread archer<br /></li>        <li class="user_li">Hellbone<br /></li><br />
    <li class="user_li"><em>Stone Gnomes:</em> Small, magical creatures born out of lava and fire. They appear only in the Outland wastes area as Non-playable character's, but they also appears as playable characters in the Dark campaign.<br /></li><br />
    <li class="user_li"><em>Vatar:</em> A mighty demon who is the incarnation of evil in Enclave.<br /></li><br />
    <li class="user_li"><em>Wraiths:</em> are small, ghostly creatures that mostly haunts deserted buildings such as the Mansion of Dreams. Wraiths resemble skulls with flowing hair. They come in four different types.<br /></li><br />
            <li class="user_li">Lesser Wraith: They come in small groups and are white in colour. They can attack only once, then they disappear for good.<br /></li>            <li class="user_li">Shadow Wraith: Appears more rarely and usually alone. It has more health than the Lesser Wraith but can likewise only attack once.<br /></li>            <li class="user_li">Mist Wraith: It is faster than the others. It's actually a transformed Lich. They rarely attack until they return to their Lich form.<br /></li>            <li class="user_li">Hell Wraith: Doesn't seem to appear normally. However, the Hell wraith is included in the game's registry files.<br /></li><br />
    <li class="user_li"><em>Zurana:</em> A boss-character. Once an ambitious sorceress, Zurana was consumed by evil forces when she tried to control a demon using the Tome of Souls. She now appears as a large demon-like skeleton. She has made the Underworld her headquarters and the &quot;Underworld Spawn&quot; (which consists of re-animated skeletons) are actually too afraid to protest. She possesses an immense physical strength which she demonstrates after the player has seized the Staff of the Earthspirit. When Zurana faces opponents her own size she usually slashes at them with her long claws. Her left arm is covered in a bony plate that acts as a shield. Zurana has an old mansion located south-west of the rift which the player must visit in the dark campaign to recover the Crystal of Eversi.<br /></li><br />
<br />
<strong>Player character classes</strong><br />
<br />
<u>Light Side classes</u><br />
<br />
<em>Knight</em><br />
The Knights are strong warriors, revered and feared from their bravery and valor in combat. They are picked out even as young boy, and go through a rigorous training in the Ancient Code of warfare. Among the people of Celenheim, their bravery on the battlefield and skills in melee combat are unmatched. While superior in hand to hand combat, the Knights abilities in ranged combat and magic are very weak, and more often than not they resort to using the sword and shield.<br />
<em>Huntress</em><br />
The Huntresses of Aylewood are more nimble with the bow than anyone else, perhaps even the Dreg'Atar Assassins. The Elves have a natural vision that strongly exceeds that of any other races. They are secretive however, and not even the Queen herself and the Assembly really know where they come from or how they trained.<br />
<em>Wizard</em><br />
Wizards are powerful wielders of elemental magic and have a wide array of devastating spells at their disposal. Unlike the rogue Sorceress of the Outlands, the Wizards of Celenheim are trained after strict rules and conduct within a guild structure. This is necessary for Enclave, and the wizards themselves. They are one of the strongest assets to Celenheim, and very loyal to the Queen and her cause. On the downside, Wizards are physically very weak, and nearly useless in melee combat.<br />
<em>Druid</em><br />
The Druids are a secret order, which lives on its own independently of the Enclaves government or the Assembly of Six. Nature itself shapes them as their guardians, with knowledge and memories passed from generation to generation. They are seldom seen outside their own kind, but have a strong affinity to sense disturbances in the balance of nature. And the Outlanders are the worst disturbance of them all.<br />
<em>Engineer</em><br />
The Gnomes are very important to the people of the Enclave. They are skilled craftsman, workers and engineers of the populace, and unmatched in their dexterous skills in handwork. But just as they are skilled in creation, they are very talented in destroying things as well, having a penchant for experimental explosives and demolitions.<br />
<em>Halfling</em><br />
The Halfling have always been faithful to the elves in the lands of Celenheim, and often taken into services as spies or scouts. They are very fast, agile and can hit their enemies hard, in spite of their small size. Although the halflings are indeed fast, they are somewhat lacking when it comes to physical strength.<br />
<em>9320 Battle droid</em><br />
A bonus-character with tremendous strength. This robot-warrior can be unlocked by accumulating 13000 gold pieces in the light campaign. It is equipped with a vastly powerful rocket-launcher<br />
<br />
<u>Dark Side classes</u><br />
<br />
<em>Berserker</em><br />
Every year, the strongest warriors in the Ogre clans battle amongst one another in a duel to the death. The survivor is bestowed the great honor of being sent to Ark Moor, to be enlisted in the services of the Head Councilor Mordessa herself. The Berserkers are the front-line soldiers of the Outland armies. Their size, strength and skill in warfare make them the perfect warrior. War is all Ogre knows. They are not famous for their brains, they have little intelligence. But they are strong, cruel, and brutally efficient in melee combat. Their greatest weakness is their lack of speed.<br />
<em>Assassin</em><br />
The Assassins of Ark Moor are bred from birth under a very strict and dangerous program of training. Every waking moment since infancy they are molded and shaped into cold and precise assassins. The Assassins don't rely on strength, but on skillful marksmanship and backstabbing.<br />
<em>Sorceress</em><br />
The sorceress are powerful wielders of magic, having at their finger-tips the strongest offensive magic of the Outlands. Their training goes only from one Sorceress to her disciple, and they tend to be loners. Therefore the High Council of Ark Moor has to search the lands for them, and convince them to join their ranks with the promise of powers. Because the sorceress tend to be very ambitious and keen on power. While being powerful magic casters, the Sorceress is fairly inferior when it comes to melee combat, and may only wear light armor.<br />
<em>Lich</em><br />
Who could possible know more about life than those returning from the dead? Many beings in the Outland are denied the luxury of a peaceful death. The High Councilors of Ark Moor use Liches, undead magic wielders among their ranks. With theirs souls trapped, and an existence in constant agony, they have no choice but to obey the commands of their creators.<br />
<em>Bombardier</em><br />
The bombardiers consist of the most crazy deranged fanatics on the entire continent. Their task is probably the most dangerous of all: sabotage and blow up enemy installations including the enemy themselves. In addition, they work to keep their own siege weapons and installations intact, in the midst of the most furious battles. The Bombardiers are of average strength in melee combat. Their true strength lies in their ability to create bombs and set deadly traps.<br />
<em>Goblin</em><br />
These small creatures are the standard cannonfodder in the Dreg'Atar armies. They are fast and vicious but lack physical strength. A Goblin is nevertheless more cunning than a Berserker and even a Bombardier and sometimes offer an intelligent conversation. They are known for inventing the &quot;Grease bomb&quot; that works like a Molotov Cocktail. They also invented the explosive arrows. They prefer using axes in battle and like to sneak up on their foes. They speak with a re-mixed grammar of Swedish.<br />
<em>Fetica</em><br />
This is a bonus character unlocked when you find all the gold (13000 gold pieces in all) in the dark campaign. The Fetica is equipped with a rocket launcher. The game indicates that Fetica is featured from &quot;Enclave classic&quot;.<br />
<br />
<strong>Locations in and around the Enclave</strong><br />
<br />
<em>Ark Amar</em><br />
A harbour located in the south-west parts of the Outlands. The harbour of Ark Amar is known for its cold, shark-infested waters. This is where the ships used to stop before sailing on over the vast seas. Most of this harbour is now under control of the Dreg'Atar.<br />
<br />
<em>Ark Moor Citadel</em><br />
Mordessa's base of operations, located in the northern Outlands. This fortress is located on a small mountain placed in the very middle of a deep, lava-filled canyon. Ark Moor Citadel is heavily protected by Mordessa's most powerful warriors.<br />
<br />
<em>Aylewoods</em><br />
A prosperous and mysterious forest located near the southern parts of the Enclave. Aylewoods is a magnificent forest consisting of healthy trees, clear lakes and steep hills. This forest is protected mostly by Druids and elves and serves as an available refuge for the queen and the assembly of six.<br />
<br />
<em>Celadia Village</em><br />
A small village located near the northern parts of the Enclave. This village was deserted after a raid and is now under the control of the Dreg'Atar.<br />
<br />
<em>Iellon Outpost</em><br />
This fortress is squeezed in between two cliffs near a very narrow portion of the rift. Iellon Outpost was built in order to keep the Outlanders from building a bridge across the rift. The outpost is also used for storing dangerous criminals, both Outlanders and Enclave members.<br />
<br />
<em>The Sanctuary</em><br />
The Sanctuary is located deep below a lake located in the north-west parts of the Outlands. This is where Zale is said to be held prisoner. The base is partly underwater and is protected by the frog-like Scaara Warriors.<br />
<br />
<em>The Howiling Chambers</em><br />
After finding Zale a secret door is opened leading to the Howiling chambers. The Howiling Chambers are full of traps. This was built to test goblins skills.<br />
<br />
<em>Ungard Mines</em><br />
These mines are very old, even older than the rift. The Ungard bridge located deep in the mines is one of the few places where it's still possible to transverse (walk across) the rift.<br />
<br />
<em>Ur-Annon Island</em><br />
This island is Mordessa's personal lair and is located in the southern parts of the Sea of Sorrow. The island itself is barren and life-less. The only sign of inhabitance is a small fortress protected by the most powerful Dreg'Atar warriors.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 07:29:01</pubDate>		</item>		<item>			<title>Mappy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mappy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e874587feca7608c9c8fe57b25e99ea_sq.png" title="Mappy Image" /> <strong>Game play</strong><br />
<br />
The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. version) to retrieve stolen goods. The mansion has six floors of long hallways in which the items are stashed. The items come in pairs; should Mappy get the same items twice in a row, the player earns more points. In addition to Mewkies, the boss cat Nyamco (Goro in the U.S. version) also roams around. He is faster, but less clever, than the Mewkies. Should Mappy get an item wherein Nyamco is hiding behind, the player gets a bonus of 1000 points. He only hides behind an object for three seconds, though.<br />
<br />
Mappy and the cats move between the floors by bouncing on trampolines at the ends and middle of the hallways, and landing on a floor in the way up, but not on the way down. The trampolines will break if Mappy bounces on them continuously. When they pass in the air, Mappy is unharmed by the cats, but should Mappy run into a cat anywhere else, he will lose a life.<br />
<br />
If Mappy tarries too long, a &quot;Hurry&quot; sign appears and the music and the cats are faster. A level is completed when all the loot is retrieved. If the player waits too long after this, the cat coin &quot;Gosenzo&quot; will drop onto the top-middle platform and chase Mappy in a manner similar to the Mewkies.<br />
<br />
Many of the hallways have doors which Mappy can slam open or shut to temporarily knock out the Mewkies or Nyamco. Some of these are special &quot;microwave doors&quot; which release a wave which sweeps away any cat in its path (even off the edge of the screen). Every Mewky is 200 points; Nyamco is a multiplier of 200 points times 2. Any cat that is swept away reappears after a short while, jumping from the top center opening in the roof.<br />
<br />
The third level and every fourth level after that is a bonus round. Mappy, unbothered by the cats, must bounce across a series of trampolines, popping suspended balloons along the way. A bonus is awarded if all the balloons are popped before the music ends. It is possible to pop the Nyamco balloon even if there is one balloon above him, because Nyamco will break any trampoline and will grab one balloon above him for Mappy.<br />
<br />
The eighth to tenth levels have bells, which Mappy can hit so that it temporarily knocks out any cats below. Starting from these stages, the &quot;Hurry&quot; sign will also appear earlier, and there are more Mewkies.<br />
<br />
The player uses a left-right joystick to move Mappy and a single button to operate the doors.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 11:52:44</pubDate>		</item>		<item>			<title>Onimusha - Warlords</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Onimisha-Warlords/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d1459d7a7a173cf8fc0438033fed38e_sq.jpg" title="Onimusha - Warlords Image" /> Onimusha: Warlords is the first game of the Onimusha series.<br />
<br />
The game features samurai Samanosuke Akechi, modeled after actor Takeshi Kaneshiro, determined to save Princess Yuki of the Saito clan and defeat Nobunaga, resurrected after signing a pact with demons. The game also features Kaede, an expert female ninja who provides Samanosuke with information. Kaede was originally sent to assassinate Samanosuke by the Iga clan of ninja, but had a change of heart and develops trust and deep feelings of love (as shown in Onimusha Blade Warriors) for the samurai and agrees to join him as his confidant. Samansosuke travels throughout all of Inabayama Castle where he searches for clues of Princess Yuki's whereabouts, finds special weapons, and solves various puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 06:10:37</pubDate>		</item>		<item>			<title>Street Fighter 3: Third Strike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sf3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a6edf61c418ee14ad6da03a61d9dedf_sq.jpg" title="Street Fighter 3: Third Strike Image" /> <em>Street Fighter III: 3rd Strike</em> is a fighting game produced by Capcom, released in 1997 on Capcom's CPS-3 hardware, which is a continuation of the famous Street Fighter series. It is the third and final game in the <em>Street Fighter III</em> series.<br />
<br />
<em>Street Fighter III: 3rd Strike</em> was re-released in 2006 in the <em>Street Fighter Anniversary Collection</em> for the Playstation 2, along with every version of <em>Street Fighter 2</em>.<br />
<br />
<strong>Category:</strong> 2-dimensional fighting game<br />
<br />
<strong>Developer:</strong> Capcom<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 06:11:38</pubDate>		</item>		<item>			<title>Super Mario War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariowar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32da5a7085e1fab227a261c8ff17e1e5_sq.jpg" title="Super Mario War Image" /> Made with Microsoft's Game Studio Express by loving fans. This is basically a 2-D version of the 64's Smash Bros. game. The game supports up to 4 players going head to head and has various modes such as: capture the flag, race, deathmatch and more. The game also comes packaged with a level editor so you can make new levels to smash your friends! This game is tremendously fun and is definitely worth a download, especially because the full game is completely FREE!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 12:54:52</pubDate>		</item>		<item>			<title>La villa del seis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lavilladelseis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c311c87de8c2cf0e7095fc65da53ad70_sq.gif" title="La villa del seis Image" /> La villa del seis is a multiplatform point-and-click graphical psychological terror adventure in PHP and DHTML that uses mouse and keyboard optionally.<br />
Also, you can play it like a text adventure (interactive fiction) on a text browser or without JavaScript.<br />
The game uses Yasmina's Quest motor but altered and improved.<br />
You can use the motor/engine/parser to create your own adventure if you know PHP and JavaScript.<br />
This cross-platform and cross-browser game was tested under PC (Windows, BeOS, Linux, FreeBSD, OpenBSD, NetBSD, Syllable, SkyOS, etc), MAC (Mac OS 7.1, Mac OS X), Amiga, console (Nintendo DS, PSP, Dreamcast, XBOX), etc.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:55:39</pubDate>		</item>		<item>			<title>La Carta Mas Alta</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lcma/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1737c8a4828d038c78041679307ec3ca_sq.gif" title="La Carta Mas Alta Image" /> La Carta Mas Alta is an open source card game totally written in PHP and HTML.<br />
This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:40:44</pubDate>		</item>		<item>			<title>Yasmina's Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/yquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cd0ae8b3326d223836ef3ced3a82303_sq.gif" title="Yasmina's Quest Image" /> Yasmina's Quest is an open source game (and motor) mix of graphical point-and-click adventure and text adventure written in PHP and DHTML (JavaScript, CSS and HTML) that uses mouse and keyboard optionally.<br />
You can use the motor/engine/parser to create your own adventure if you know PHP and JavaScript.<br />
This cross-platform and cross-browser game was tested under BeOS, Linux, NetBSD, OpenBSD, FreeBSD, Windows and others.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:15:26</pubDate>		</item>		<item>			<title>The Matrix: Path of Neo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pathofneo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e2ba48a89b88caf3c8b72cc82a969f2_sq.jpg" title="The Matrix: Path of Neo Image" /> In path of Neo you play the main character of the Matrix trilogy: Neo.  The game starts with the taking of the pills and then takes you through the main parts of the three films.<br />
<br />
This has all the main characters in with good likeness and a great soundbytes from all the actors.<br />
<br />
You can wield a multitude of weapons to wield and plenty of kung foo moves to master.  Not forgetting the obligatory focus or &quot;bullet time&quot; which makes all your moves slower and more spectacular.  Skills are acquired throughout the game and allow for some awesome feats including flying and stopping bullets.<br />
<br />
The whole of the game is broken up with extended parts to the movie and actual film footage from the trilogy.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 09:45:21</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
<br />
You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
<br />
GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
<br />
The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Splinter Cell Chaos Theory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SplinterCellChaosTheory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19816e1145c33dd29db810bcb704567e_sq.jpg" title="Splinter Cell Chaos Theory Image" /> In Splinter Cell: Chaos Theory you need to follow the main objectives without being detected by the enemy. You'l also have a few bonus objectives each level which you don't need to complete, but they give you a nice reward for after you beat the game.<br />
  In this game you play as Sam Fisher, and you are walked through alot of the parts through a com-unit.<br />
  Throughout Splinter Cell: Chaos theory your objective is to stay in the shadows and stealthily make your way through the levels.<br />
  If you succesfully finish all the bonus objectives you can unlock &quot;costumes&quot; for Sam Fisher to wear when you replay levels in the game, and cheats such as unlimited ammunition and health.<br />
  This game also has up to 4-player Co-Opertive mode to play nine extra levels with your friends. Plus a versus mode where the mercaneries need to protect the computer terminals against the spies which have to hack them without being found by the merceneries.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 10:45:09</pubDate>		</item>		<item>			<title>Final Fight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalfight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1b46653bc862473aa7ff07c78d4e3d9_sq.jpg" title="Final Fight Image" /> Final Fight is a classic beat 'em up series from Capcom. It is considered to be Street Fighter's &quot;cousin&quot;, and the two series are set in the same universe (characters like Guy, Hugo Andore, Rolento, Cody Travers and Poison have all appeared in later Street Fighter installments). Final Fight was originally released as an arcade game and was ported to several platforms, including the Super NES, Sega Mega-CD, Sharp X68000 and Game Boy Advance. It features former wrestler (as seen in Saturday Night Slam Masters), and mayor of Metro City (Capcom's fictitious city, modeled after New York City), Mike Haggar.<br />
<br />
The story of Final Fight involves the abduction of Haggar's daughter, Jessica, because he would not work with Mad Gear to ensure their dominance of the streets. When the Mad Gear thug Damnd contacts Haggar and informs him, Haggar calls up his daughter's boyfriend Cody and his sparring partner Guy, and the three vigilantes head into the streets to bust Mad Gear's skulls, fighting their way through the hordes of goons littering the city (including the Rastafarian thug Damnd, the &quot;Japanophile&quot; Sodom, former Red Beret and militia leader Rolento, corrupt cop Edi. E, and the ill-tempered Abigail), to get to Mad Gear's boss, Belger.<br />
<br />
Final Fight, whilst following in the footsteps of Double Dragon, was an innovative and balanced game. Unlike several beat 'em ups before it, Final Fight featured very large and detailed sprites for its day, and the controls were quite fluid and simple. Beginners could take to the game quickly, yet the game was balanced and difficult enough to ensure even experts could always expect a challenge for every new play. The game also began the strength-based, speed-based, and average character variety that countless other beat 'em up and other genres derived, as one controls Haggar (very powerful yet very slow and vulnerable to attack), Guy (very agile and can use hit-and-run, yet has weak offensive power), or Cody (who balances strength and speed, being an excellent choice for beginners). It also featured very long levels and various powerful enemies that could easily crowd the screen and had several fighting tactics against the player. It was not uncommon to hear people talk of how crowds would gather to watch whoever was playing the machine at the time.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 11:59:05</pubDate>		</item>		<item>			<title>Marvel vs. Capcom 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mvc2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/059a934e6b171f0e2a49d075a3fc4b8a_sq.jpg" title="Marvel vs. Capcom 2 Image" /> There really isn't much of a story to this game. There's an evil character named Abyss who is destroying the Earth. Ruby Heart discovers this, and characters are sent to destroy him.  Unlike the first game, there was only one ending no matter who the game is completed with. <br />
<br />
The gameplay has fairly standard fighting controls (two punch, two kick, two assist). There are also combo and super combo moves, as well as combos that can be done with more than one character.<br />
<br />
Probably the most unique thing about it is the diverse cast. One side of it comes from all over the comic world, and the other side comes from some of the great 2-D fighting games of all time. Finally getting to fight using such big names that people never expected to be in the same game together was and still is a huge deal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 06:09:39</pubDate>		</item>		<item>			<title>Buffy the Vampire Slayer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btvs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e20c5ca373f16d04017b9262002e66e_sq.jpg" title="Buffy the Vampire Slayer Image" /> The game's story is an original, but it happens at some point during the third season of the Buffy the Vampire Slayer series. The basic story is that there's a gang of vampires who, believe it or not, want to kill humans. They also want to sacrifice one so The Master (a very powerful demon) can be reincarnated.<br />
<br />
The main character is Buffy Summers. She's an average high school student in all ways except that she's the Chosen One, and must defend the world from demons and vampires. The other big names from the cast are in this game as well (Spike, Angel, Willow, Xander, Giles, etc...) and unlike Buffy, they're actually voiced by the actors from the show.<br />
<br />
The gameplay is a mixture of action and some puzzle solving. While the game does focus more on hand-to-hand combat than anything else, there are also some alternative weaponry (a water gun that shoots holy water, crossbow, hellfire, etc...).<br />
<br />
This game is unique because it's a genuinely good licensed game. Fans of the show and non-fans alike will enjoy this game. It was put together with the same kind of humor that fans enjoyed from the show, and it still had a good game behind it. It would still be a good game even without the license, which is something that many licensed games shoot for but can't accomplish.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 05:21:36</pubDate>		</item>		<item>			<title>Ghost Recon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostrecon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57c1eb8590cde319abb6de0fa38c8b9a_sq.gif" title="Ghost Recon Image" /> In Ghost Recon, you lead the Ghosts, an elite American infantry unit using the most advanced technology the USA has to offer, onto the front lines and into the battle. The Ghosts are the spearhead of the US Army's quick response. They are the first unit deployed into dangerous situations and the last ones to leave when things get rough. As the leader of a platoon of Ghosts in the field, it is your responsibility to select your frireteam members, train them, kit them out and command them once the shooting starts. You control them as they seek to execute your orders, which you give during the heat of battle, and complete their missions. Particularly spectacular performance and the completion of special objectives will unlock Specialist characters, who bring new weapons and new levels of expertise to your platoon.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 02:13:36</pubDate>		</item>		<item>			<title>Crash Twinsanity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashTwinsanity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b826ef1adcef2d33a278c2c4e9d1500d_sq.jpg" title="Crash Twinsanity Image" /> Crash Twinsanity is the fifth platform game in the Crash Bandicoot series. It was released in 2004 for the PlayStation 2 and Xbox.<br />
<br />
Two purple birds called the Wicked Twins form a new threat to Crash's homeworld. Crash has to team up with his arch rival Dr. Neo Cortex to put a stop to this new threat.<br />
<br />
Crash Twinsanity is a classic-style Crash platform game, though this time Crash has to work together with Dr. Cortex from time to time. Crash can pick up and throw Dr. Cortex to places he can't reach himself, or use him as a hammer to slap enemies. The consistent conflict between both heroes causes many situations.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 03:08:09</pubDate>		</item>		<item>			<title>Crash Bandicoot: The Wrath of Cortex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicootTheWrathofCortex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c0f749e29626bbd80076565b3a29eae_sq.jpg" title="Crash Bandicoot: The Wrath of Cortex Image" /> Crash Bandicoot: The Wrath of Cortex is a platform game in the Crash Bandicoot series.<br />
<br />
Gameplay is basically the same, but this time Crash has a new move called sneak. This move allowes you to sneak over nitros. Coco is also playable, and for the first time, Coco has her own set of moves. There are many vehicles available including a 4x4, a plane, and a robot suit.<br />
<br />
The story begins somewhere outside Earth's orbit, where we see Doctor Neo Cortex's evil space station base. Inside it, Uka Uka has called together a &quot;bad guy convention&quot; and is obviously quite angry with everyone. According to him, their track record for spreading evil is pathetic. They conclude that Crash Bandicoot is to blame. Of course, they wouldn't let anything stand in the way of evil, especially not a &quot;brainless orange marsupial&quot;, and decide that Crash must be eliminated. And so, Uka Uka orders Cortex and his cronies to come up with one good plan... or else. Cortex informs everyone that in his scientific endeavors, he has created a genetically-advanced superweapon of unbelievable strength. But the final missing crucial element is a power source. Uka Uka brings up the Elementals, a group of destructive masks with the power over Earth, Fire, Water, and Air. If they unleashed their destructive energy, they'll have enough power to bring Cortex's secret weapon to life. They would have a weapon capable of crushing mountains, demolishing entire cities, and wiping Crash Bandicoot off the face of the Earth forever.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:59:22</pubDate>		</item>		<item>			<title>Batman Vengeance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/batmanvengeance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b92ef34c0263a62b828fee80758f9712_sq.jpg" title="Batman Vengeance Image" /> Batman Vengeance is a video game in the Batman universe developed and published by Ubisoft. It was released over a period of time on all of the major platforms, starting with the PS2 version on October 15, 2001 and ending with the PC version a year later on October 8, 2002. The game is based on the animated series The New Batman Adventures, which in turn is an expansion of Batman: the Animated Series. Spanning 5 episodes, presented in a style intended to emulate that of the animated series, Batman Vengeance takes the Caped Crusader through 19 levels of gameplay up against a series of familiar villains unknowingly involved with one central plot to wreak havoc on Gotham City. Presented in a more stylized golden age comic book appearance that communicates attitude and personality through deceptively Spartan artwork, Batman engages in a variety of different gameplay modes (e.g. traditional third-person platforming and vehicle-based gameplay) in his pursuit to rid Gotham City of its most notorious criminals.<br />
<br />
It starred Kevin Conroy as the role of Batman. He reprised it from the successful animated TV show as did Mark Hamill, who voiced the criminally insane Joker.<br />
<br />
In Batman Vengeance, the gritty underworld of Gotham ignites as Batman becomes the target of a nerve-rattling conspiracy. After the Joker plummets to his death in an attempt to kill Batman, Gotham's criminals quickly escalate their schemes to gain power. Batman discovers subtle links in these seemingly unrelated crimes, but is forced undercover after being framed for an attack on Commissioner Gordon. Hunted by the police, the Dark Knight must pinpoint the unseen enemy weaving this sinister web before Gotham City falls to a fiery demise.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 04:36:43</pubDate>		</item>		<item>			<title>Rugby League 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RugbyLeague2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/325c0d1fde7d99d7e4eb7e673a63dbc9_sq.jpg" title="Rugby League 2 Image" /> &quot;Rugby League 2&quot; is the second video game adaptation of Rugby League by New Zealand developer, Sidhe Interactive.<br />
<br />
Rules of the sport taken from Wikipedia:<br />
<br />
<br />
&quot;The aim of the game is to score points by carrying an oval ball up the field towards the opposing team's in-goal where the ball is grounded to score a try (worth four points). This is to be done by the attacking team within a &quot;set of six&quot; tackles allowed before the ball must be handed over to the opposition. At the end of a set of six, unless the attacking team is in good field position from where they can attempt to score a try, the team with the ball will usually elect to kick the ball to the adjacent end of the field, thereby forcing the opposing team to run the ball from as far away from their own try line as possible. The opposing team attempts to prevent the attacking team from carrying out this objective by tackling the player with the ball. After scoring a try the scoring team then has the right to attempt to kick a goal (worth a further two points if successful). The kick may be taken from any point on an imaginary line parallel with the touch-line and through the point where the try was scored. The team with the most points at the end of two 40-minute halves wins.&quot;<br />
<br />
<br />
Rugby League 2 was a much more polished game than its predecessor and was lapped up by fans. There is hope and demand from the fanbase for a next-generation update.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 01:07:30</pubDate>		</item>		<item>			<title>Rugby League</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RugbyLeague/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec05d029212e924720f34a10fbdeb098_sq.jpg" title="Rugby League Image" /> &quot;Rugby League&quot; is the video game adaptation of the great sport of Rugby League developed in New Zealand by Sidhe Interactive.<br />
<br />
Rules of the sport taken from Wikipedia:<br />
<br />
<br />
&quot;The aim of the game is to score points by carrying an oval ball up the field towards the opposing team's in-goal where the ball is grounded to score a try (worth four points). This is to be done by the attacking team within a &quot;set of six&quot; tackles allowed before the ball must be handed over to the opposition. At the end of a set of six, unless the attacking team is in good field position from where they can attempt to score a try, the team with the ball will usually elect to kick the ball to the adjacent end of the field, thereby forcing the opposing team to run the ball from as far away from their own try line as possible. The opposing team attempts to prevent the attacking team from carrying out this objective by tackling the player with the ball. After scoring a try the scoring team then has the right to attempt to kick a goal (worth a further two points if successful). The kick may be taken from any point on an imaginary line parallel with the touch-line and through the point where the try was scored. The team with the most points at the end of two 40-minute halves wins.&quot;<br />
<br />
<br />
Despite some gameplay flaws and crude graphics the sport was faithfully recreated in its video game incarnation and its success with fans led to the production of a sequel.<br />
<br />
Rugby League broke the global record for most pre-orders at one game retailer (EBGames Eastgardens in Sydney) that was previously set by Grand Theft Auto: Vice City.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 12:55:20</pubDate>		</item>		<item>			<title>The Thing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheThing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3789cd2b20684670ebcb2a95057c9a79_sq.jpg" title="The Thing Image" /> &quot;The Thing&quot; is a continuation of the story that was told in the original 1982 film of the same name. The game is moulded in the Survival-Horror style with a bent towards action and is viewed in the third-person. <br />
<br />
After the events of the film and the apparent destruction of the U.S research base in Antarctica, a military rescue team is sent in to investigate the area and seek out any survivors. Throughout the game the player learns of the fate of the previous inhabitants and of the virus which caused those horrific events. <br />
<br />
The player takes on the direct role of Captain Blake. Blake is in charge of a crew and is able to give orders such as follow, stay, attack or perform special functions. Team-mates vary in ability, some being medics while others are geared towards fighting and engineering. Blake is also able to give and retrieve weapons and ammunition from team-mates when needed.<br />
<br />
Paranoia plays a major part in gameplay dynamics as well as in the film as potentially anybody could be infected with the strange virus. Team-mates are prone to being spooked when certain events occur and Blake must try to calm them by either giving them  weapons and ammo, stimulants or more importantly by testing each other for the virus. A limited amount of testing kits can be found scattered around the place and allow the team to determine whether or not they are infected - leading to trust gained if clean, and lots of blood and death if not...<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 12:15:08</pubDate>		</item>		<item>			<title>Backyard Wrestling Don't Try This at Home</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/byw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/241485bf5b3eb1e93e143b8259e8d6b2_sq.jpg" title="Backyard Wrestling Don't Try This at Home Image" /> Based off the series of Backyard Wrestling movies, the game version lets you play as your favorite backyard wrestler.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 09:40:26</pubDate>		</item>		<item>			<title>NFL Street 2: Unleashed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFLStreet2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a1891d7631a0e77fe9a3a790ebfc332d_sq.jpg" title="NFL Street 2: Unleashed Image" /> Defy gravity and stretch your game to the skies with NFL STREET 2. Send your receivers off walls, change passing lanes by running your QB up a building, and take advantage of eye-popping wall jukes and all-new hurdles. You better hold on to the ball because defenders fly across the field in ways never before seen in a football game. Players descend on an all-new persistent world, Bay City, to build their teams, their reps, and their battle plans one field at a time. Join pick-up games around the city and establish your reputation by recruiting talent from the neighborhoods you conquer as you begin your journey to become football&acirc;&euro;&trade;s biggest street legend. The time to own the streets is NOW.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 10:38:53</pubDate>		</item>		<item>			<title>Family Guy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FamilyGuy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70949f74ed4fdd768c345b422f111a1d_sq.jpg" title="Family Guy Image" /> The first video game based on the hugely popular Family Guy TV show, Family Guy features the outrageous humor its millions of fans know and love.<br />
<br />
Play through three stories that intersect in typical Family Guy fashion. Be Stewie and match wits against his brother and arch-nemesis Bertram as they vie to take over the world. Take control of Peter and fight to stop Mr. Belvedere who he thinks is trying to take over the world. Slip on a collar and down a martini as Brian attempt to escape prison and prove your innocence in a puppy parental case gone awry.<br />
<br />
<li class="user_li">Play as three popular characters from the show: The loveable Peter, the diabolical Stewie and the charismatic Brian.<br /></li><br />
<li class="user_li">&quot;Freakin' Sweet&quot; gameplay switches back and forth to each character throughout the game.<br /></li><br />
<li class="user_li">Funny and unique combination of combat, stealth and puzzle-solving gameplay.<br /></li><br />
<li class="user_li">Family Guy wouldn't be complete without the random funny things, satirizing pop-culture, that jump out and seemingly have no place in the flow of the story - now you can actually play them!<br /></li><br />
<li class="user_li">Interactive humor - Take part in the jokes, parodies and sarcasm as though you were part of the show.<br /></li><br />
* Visit familiar locations around Quahog and interact with many beloved characters from the show. Giggity! Giggity! Giggity!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 10:11:48</pubDate>		</item>		<item>			<title>disney's extreme skate adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/disneyskate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/58ce22d8b4ae14b2802f469a184d4c37_sq.jpg" title="disney's extreme skate adventure Image" /> Skate through the large and imaginative worlds of Walt Disney Pictures' presentation of Pixar Animation Studios' &quot;Toy Story 2,&quot; &quot;Disney's Tarzan&quot; and &quot;Disney's The Lion King&quot; along with the most memorable characters from each film. Using cutting-edge technology from Activision's Tony Hawk's Pro Skater 4 game engine, Disney's Extreme Skate Adventure lets you perform fun and unique skating tricks as their favorite characters, &quot;Extreme Skate Crew&quot; member or unique Create-A-Skater creation. You'll be able to skate through real world locales as well as be magically transported to environments from the films where you can use bamboo rafts, frying pans and hover-boards, solving puzzles as you go.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 08:51:33</pubDate>		</item>		<item>			<title>brute force</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bruteforce/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ee251c4eb3dd0b1be9f55ffbc01e46f_sq.jpg" title="brute force Image" /> Players can instantly take control of any one of four highly specialized super-commandos in Brute Force, a new action-packed sci-fi squad-based shooter game. Whether the encounter requires stealth, tactics, sniping or just &quot;Brute Force,&quot; the team is ready and able. Gamers experience the intensity of a shooter game with the cunning strategies of team-based tactical combat. Brute Force can be played solo through six worlds in the extensive single-player campaign, or gamers can have up to three friends jump in on the fly in Dynamic Co-op mode or to battle it out in a multitude of competitive death-match modes. Brute Force is the first Xbox title from world-renowned developer Digital Anvil.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 08:38:40</pubDate>		</item>		<item>			<title>antz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/antz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/481312283b254e3f3ebdbe8ed3643a28_sq.jpg" title="antz Image" /> Based on the popular &quot;Antz&quot; movie, this game allows players to take to the road as they race other insects in multiple tournaments. With &quot;Antz&quot; having set a high-water mark for it's time in the cinema, sadly this game disappointed overall.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 08:25:02</pubDate>		</item>		<item>			<title>Outlaw Tennis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outlawtennis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6795d5627927fc650e557be81b103312_sq.jpg" title="Outlaw Tennis Image" /> Outlaw Tennis is a top quality tennis sim combined with the outrageous characters, play modes and humor of the Outlaw series of games. The Fighting/composure system that is unique to the Outlaw series adds a whole new dimension to the otherwise conservative world of tennis. Get ready to hit the courts, beat the daylights out of your opponent and cause a &acirc;&euro;&oelig;racquet&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 08:10:41</pubDate>		</item>		<item>			<title>Outlaw Volleyball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outlawvolleyball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa5147b5d17abb8130ab4e3a7d52b8c3_sq.jpg" title="Outlaw Volleyball Image" /> Outlaw Volleyball combines the fun gameplay of Virtua Tennis 2K2 with the outrageous humor of Outlaw Golf and South Park. The game is sand volleyball in 16 different environments featuring 16 characters, each of whom are available as teammates or opponents. Feel the action as you Spike or Die with fabulous babes and guys with attitude. Up to four people can compete as they dive, spike, jump and lob the ball for total victory. Play well and your team will gain momentum, play badly and so will your team. It's Hot Babes! Hot Spikes! Hot Sand! on your Xbox!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 08:03:45</pubDate>		</item>		<item>			<title>Outlaw Golf 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outlawgolf2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79946bc517a8599aaeee893e3d788111_sq.jpg" title="Outlaw Golf 2 Image" /> The shameless bunch from the Outlaw series returns to the repressed world of golf with their outrageously twisted antics. Bodacious babes and deviant dudes take to the course and give a whole new meaning to &acirc;&euro;&oelig;playing from the rough.&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:51:25</pubDate>		</item>		<item>			<title>Def Jam : Fight For New York</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DefJamFFNY/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ff82604dd9e9086431b78ee57d6c943_sq.jpg" title="Def Jam : Fight For New York Image" /> Def Jam:FFNY is the sequel to Def Jam Vendetta, though apart from sharing the Def Jam label you wouldn't know it at all. There are 40 odd characters to choose from ranging from the well known,(Snoop Dogg, Redman, Sean Paul, Xzibit) to some I had no idea existed (Crazy Legs, Fat Joe, Bone Crusher). If you like your beat-em ups fast, furious and incredibly visceral then this is game is for you. The fighting system is so simple yet so very deep. You start by learning just one fighting style from a choice of 4, Kickboxing, Streetfighter, Martial Artist and Wrestling. As you progress and level up in the gym, you will be able to learn up to 2 more styles, allowing you to create a totally customized style suited to you.<br />
While violence in videogames is nothing new, FFNY takes it to whole new levels with the Blazin' moves. Once your special bar is full, you are then able to finish your opponent (providing there energy bar is in the red),with a bonecrunching, face smashing, arm twisting, leg breaking finisher, these bad boys are guaranteed to make you wince at least once (Balls to the Wall springs to mind), also certain arenas in the game have special Blazin' moves which are unique to that stage. The bulk of the game is taken up with the story mode, two rival gangs fighting over the New York underground fight scene, not that it matters really, its just there to give you something to fight for.<br />
I highly recommend this game to anyone who says they truly enjoy a fighting game, and the same goes for those that dont.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 09:23:47</pubDate>		</item>		<item>			<title>Delta Force: Black Hawk Down</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dfbhd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4c7da10fcd4df4349faf89b37c96cfe_sq.gif" title="Delta Force: Black Hawk Down Image" /> In late 1993, the United States launched dual military operations in Mogadishu Somalia. Delta Force Operatives and Army Rangers were sent in to capture Somali warlords and restore order. Experience the intense combat of Operation Restore Hope in this ground breaking first person shooter. As a Delta Force operative participate in a number of daring and intense raids against the oppressive Somali warlords in and around Mogadishu.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 11:48:44</pubDate>		</item>		<item>			<title>Pariah</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Pariah/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74cbddf736dce7cf5acda4e90ef8c2a2_sq.jpg" title="Pariah Image" /> Pariah is a first-person shooter computer game developed by Digital Extremes, co-developers of the Unreal franchise. It was released on May 3, 2005 for PC and Xbox. It uses a modified version of the Unreal engine and the Havok physics engine. A demo featuring the multiplayer portion of the game was released half a month before the game. A list of sites that carry the demo can be found here.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 03:49:32</pubDate>		</item>		<item>			<title>Tony Hawk's Underground 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksunderground2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec51517d70f0c068bf841c9967b14be9_sq.gif" title="Tony Hawk's Underground 2 Image" /> Not extremely different from the first one.  Very similar gameplay and story ideas, not much to differentiate itself.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:30:32</pubDate>		</item>		<item>			<title>Tony Hawk's Undeground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksunderground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9824b8d5e61dfaf5fd8d9663432efe2_sq.jpg" title="Tony Hawk's Undeground Image" /> MASSIVE departure for the series.  New completely free-roam style throughout levels and beefed story mode make this almost a completely different game.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:26:34</pubDate>		</item>		<item>			<title>Tony Hawk's Pro Skater 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksproskater4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/742879d70f0e69770e50a69f2dc5b03c_sq.jpg" title="Tony Hawk's Pro Skater 4 Image" /> This one was a HUGE departure.  Ditching the 2 minute time limit and giving you larger levels to free roam (which become a later mainstay for the series) was a HUGE addition to the series.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:22:24</pubDate>		</item>		<item>			<title>Tony Hawk's Pro Skater 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksproskater3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2156b968fc8b7a77a4bb0d9376ab3aeb_sq.gif" title="Tony Hawk's Pro Skater 3 Image" /> The first game available on the PS2 and Xbox (though it was still available on the PS1 and N64). Graphics upgrades were very noticeable due to the hardware change, but this game also introduced the manual, to allow players to rack up even bigger combos!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 05:58:49</pubDate>		</item>	</channel></rss>