<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'casual, 3D' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'casual, 3D' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Intenze</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/intenze/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/69cbacb68a6e74bc9258e29a9b2d761b_sq.jpg" title="Intenze Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2008 04:09:45</pubDate>		</item>		<item>			<title>Ad Gladium</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adgladium/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85e634226f1db2fc02d494b32eb5bbbf_sq.png" title="Ad Gladium Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Aug 2008 12:03:41</pubDate>		</item>		<item>			<title>Simon the Sorcerer 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SimonSorcerer3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8be4f4fb8450ff62ccf39cf09d4042a_sq.jpg" title="Simon the Sorcerer 3D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2008 11:52:31</pubDate>		</item>		<item>			<title>Pipe World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pipeworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a2af38b7e4c7033b6c53a9f22084c9f_sq.jpg" title="Pipe World Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Oct 2007 05:12:21</pubDate>		</item>		<item>			<title>Zuddles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zuddles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/797671485179bf4254aaf548a75b1ec2_sq.jpg" title="Zuddles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Oct 2007 11:13:08</pubDate>		</item>		<item>			<title>Engmo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42d27324f47ef4c7a1891a4f55397e7a_sq.jpg" title="Engmo 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Sep 2007 06:38:18</pubDate>		</item>		<item>			<title>Tasty Treats Online Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/onlineadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a47f7c1ad83467fe99dfbe3fd2cf842_sq.jpg" title="Tasty Treats Online Adventures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 08:14:56</pubDate>		</item>		<item>			<title>Treasures of the Deep</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/treasuresofthedeep/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e31e4b8190d71330608b1e1ad514e76_sq.jpg" title="Treasures of the Deep Image" /> Explore amazing and miraculous underwater world full of treasures in this gorgeous 3D brick-breaking adventure. 113 animated levels are waiting for you, full with treasures and jewels to collect. <br />
<br />
Every level is unique in its shape and solution style. Game is created in brilliant 3D with variety of special effects. During gameplay you will enjoy manifold underwater landscapes inhabited by more than 20 fish species and great variety of marine vegetation. <br />
<br />
3 levels of difficulty will ensure pleasing pastime as for newbies, as for advanced players.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 03:25:31</pubDate>		</item>		<item>			<title>Snapshot Adventures: Secret of bird island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snapshotadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46d6ce1cb41b9bc50f5f23ae1b25e516_sq.jpg" title="Snapshot Adventures: Secret of bird island Image" /> Let me get this out of the way: I consider myself at times a pretty &quot;hard-core&quot; video gamer. I mean, I'm not adverse to hacking and slashing Orcs in fantasy role-playing games, such as World of Warcraft. I can shoot down enemy aliens in Halo 2 and drop nukes on unsuspecting enemies in Supreme Commander. I'm tough, and I'm proud of it. So when my trusty Gamezebo editor asked me to review a &quot;bird watching&quot; game, you can imagine my initial reaction...<br />
<br />
OK, so call me what you will, but after playing Snapshot Adventures: Secret of Bird Island, I'm not only sold on the concept, but completely hooked.<br />
<br />
At the start of the game you find out your grandfather -- a famous bird photographer and naturalist who went missing six months ago -- left you a shoebox with your name on it. Inside you find a map of the U.S., his beloved camera and a half-empty field journal that alludes to a mystery (and uses your real name in the cryptic passage, since you typed it in when you started playing!). And so you decide to visit his old friends and colleagues, beginning in Pennsylvania, to find clues leading to his disappearance as well as learn the craft of nature photography in the process.<br />
<br />
In fact, you're asked to snap photos of birds for magazine covers and your field journal, and receive advice along the way. For example, you'll get more points for your photos if they're close-up, unobstructed and centered shots, and if the bird is orientated well, such as looking at the camera or caught in the act of singing, eating, flying or preening.<br />
<br />
Game-play works as follows. After you get your mission, such as take five photos of a Blue Jay in-flight or three photos with quality of at least 3 stars, you're presented with a landscape such as a forest, parks or shoreline (while you're on a moving boat). You can move the mouse side-to-side to see even more of the environment. Your mouse cursor is now a magnifier, so as you move it around to see subjects to photograph, you will see a larger view of the bird when your mouse is placed over top of it. Take the photo by pressing the left-mouse button. If you've earned the zoom lens you can use your mouse's middle-scroll wheel to zoom in closer; other tools you can unlock for completing missions include an infrared scope, bird seed (to get them to eat), bird identifier (which tells you what kind of bird it is), a &quot;Flight Stimulator&quot; plane (to make birds fly), camera auto-winder, and more.<br />
<br />
Bonus points are awarded at the end of the level for finding other species (such as a Baltimore Oriole or red-winged blackbird) within a predetermined amount of time (and only if you have film left).<br />
<br />
Developed in collaboration with experts at Cornell University, this game features authentic-looking birds and animations, and realistic birdsongs. You can unlock additional birdsongs as a reward for taking good photos.<br />
<br />
The big payoff is seeing your photos at the end of each level. You must choose between two side-by-side photos and once you do, the points are revealed for both so it's almost like a mini-game to choose the best one (and see if the game agrees!). You can see your best work as a cover of a magazine and in your field journal (which you can view at any time from the main menu) or with the click of a mouse you can email a photo to a friend right from within the game.<br />
<br />
As you travel throughout the U.S. to photograph new birds, you will receive clues and other information that will eventually unravel this grand mystery.<br />
<br />
A wonderful addition to Snapshot Adventures: Secret of Bird Island is an unlockable Bird Creator mode. With this clever in-game tool, you can create any bird you like. You begin with a basic shape -- such as an owl, gull, loon or hummingbird - then begin to tweak the wingspan, body size, beak length, eye style, field marks and color, and so on. Then you can name your bird (mine was called the Toronto Tailfeather), add other info if you like, and then upload to the Net for other gamers to download and photograph. I also downloaded close to 200 other custom-made birds to photograph in various locations.<br />
<br />
As fun and unique this game is, there are a few faults. For one, it's far too easy to unlock the Bird Creator mode, which only took about 30 minutes or so. It would be a better dangling carrot if it took longer to achieve this bonus. Secondly, the feedback doesn't always match your performance; in one instance, a magazine editor told me &quot;An excellent collection of new photographs!&quot; yet I failed the mission and had to start it over again.<br />
<br />
Even with these minor shortcomings, Snapshot Adventures: Secret of Bird Island may be the most refreshingly fun casual game of 2007. Seriously, yes, a bird photography game. But before you turn your beak up in disbelief, download this iWin game and give it a spin.<br />
<br />
Written by: Marc Saltzman/Gamezebo<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 05:48:53</pubDate>		</item>		<item>			<title>Animal Cruelty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AnimalCrueltyGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/99df231e92eac67a48b90ffb1368724c_sq.jpg" title="Animal Cruelty Image" /> 3d-fighting game; developed for pc; used ogre engine.<br />
<br />
http://www.animalcrueltygame.com<br />
<br />
The levels in Animal Cruelty are very unique just like the animals that fight in them.  There are 10 levels in total and each one has its own unique characteristics which sets it aside from the rest.  Each character has its own unique moves as well as finishing moves that will be sure to rock the competition.   Animal Cruelty takes place in a world that used to be inhabited by humans.  <br />
    The US army developed a bomb that would destroy all human life but spare the lives of animals.  Little did they know that the animals would become mutated and take on human characteristics.  These mutated animals are very aggressive and are trying to prove their strength to one another, this is why they have to fight to the death.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 10:33:26</pubDate>		</item>		<item>			<title>Block Mania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blockmania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e09e916a6aebc94c349cad9a11ca7788_sq.jpg" title="Block Mania Image" /> This was my first attempt at full 3D computer game, this game was created using the Torque game engine, Maya and QuArK as part of my studies at JCU.<br />
<br />
To complete this game the  player must get from one end  of the map to the other.  Sounds easy but there are  obstacles preventing an easy  passage.<br />
<br />
If the player can finish the  stage the quickest they get  placed on the Honer Board, by  passing a stage within the  required time more stages  become available to the player.<br />
<br />
The Water is the game  boundary.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Apr 2007 01:07:32</pubDate>		</item>		<item>			<title>Metal Burger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalburger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d343a88ab20b0d330e1cc2b3817bc892_sq.png" title="Metal Burger Image" /> You play as Metal Burger, a burger who absolutely loves Heavy Metal music. Sadly, he has lost all ten of his favorite metal CD's, and they've been scattered all over the (unusually small) world he lives in. To make matters worse, he only has 3 minutes to get them back (for no apparent reason)! You'll need to make him run and jump his way through the world in order to retrieve the CD's with as much time and health left as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 07:45:32</pubDate>		</item>		<item>			<title>SkyRoads</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skyroads/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2ba27df937493613061dcc1558a90d6_sq.gif" title="SkyRoads Image" /> &quot;You could play this game just for the amazing sound tracks, but the gameplay is also very catchy. Simply, you need to steer your space vehicle along the course, jumping and dodging blocks that will wipe you out when you're flying along at light-speed. Balancing acceleration and fuel usage becomes tricky when you've got a time limit to beat with hardly any fuel in the tank. Your reflexes and timing will be the difference between getting home safely and floating aimlessly through space.&quot;<br />
-dosgamesarchive.com<br />
<br />
This is truly an original. Very simple, very addictive.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 09:09:34</pubDate>		</item>		<item>			<title>Hydrium</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hydrium/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a1403dede369d630175cc0be138e831_sq.gif" title="Hydrium Image" /> Hydrium is freeware!!!<br />
<br />
In Hydrium we take control of an Helium molecule and we have the mission of finding every blue gem in each galaxy of the game.<br />
<br />
But our task won't be as easy. We will have to face several enemies and traps that want to extract all the air inside our molecule, and be careful because you loose air every time you move!!<br />
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Hydrium is proudly presented by Geardome Entertainment.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Mar 2007 02:41:24</pubDate>		</item>		<item>			<title>Earth 2150</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earth2150/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89f07e7d751ccfd37eba9957aa857816_sq.jpg" title="Earth 2150 Image" /> The first all-terrain, 3D real-time strategy game has landed on American shores. More than eye candy, its revolutionary 3D engine takes the genre in a new direction. Water levels rise and wash out a once passable area. Meteor showers rain down from above. Volcanoes erupt and destroy once fertile land. And full warfare occurs beneath the surface of the earth.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 01:03:11</pubDate>		</item>		<item>			<title>Cubis Gold</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cubisgold/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65b0db3dd392ecadb4a0eb9c4042d2a1_sq.jpg" title="Cubis Gold Image" /> Cubis Gold is a simple, highly charged arcade-puzzle game that goes beyond 2D point-and-click games. Cubis Gold's unique 3D board engages the player with colorful cubes that must be removed against the clock by matching three or more in a row, vertically or horizontally, not diagonally. Score BIG with a chain that sets off another chain and you have a CUBIS! <br />
<br />
Cubis Gold has optional cube styles that come in solid and translucent.  It has many different levels of play for hours of fun entertainment.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 10:17:16</pubDate>		</item>		<item>			<title>Space Station Silicon Valley</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceStationSiliconValley/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9a224011ed1411c6fc2e94c36094bc0_sq.jpg" title="Space Station Silicon Valley Image" /> pace Station Silicon Valley is a platform game released on October 01, 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). It was initially released for the Nintendo 64, and later in a version for the Game Boy Color.<br />
<br />
The game's storyline revolves around a space station, home to numerous animals (the station was intended by the designer to be a &quot;technologically advanced amusement park&quot;), which was launched and subsequently lost in the year 2001. Thought to have disappeared forever, it reappears in the year 3000, and its designer, Professor Cheese, mysteriously vanishes upon an excursion to the station. Following this, A duo of &quot;Heroes for Hire&quot;, namely Danger Dan and his partner Evo, are dispatched to the station in order to investigate this disappearance. They arrive to find that over 1000 years, the animal cargo had evolved and merged with technology; examples including an electronically-powered fox with motorized wheels and a steam-powered hippopotamus. Throughout the course of the game, the space station is on a collision course with Earth, and it is the player's mission to save all of humanity.<br />
<br />
Within the game, the player controls Evo, a robot who is reduced to no more than a microchip during the crash into the station and must enter the bodies of the animals therein (who each possess their own abilities), in order to solve puzzles and defeat enemies in each level. As this progresses, Dan is trapped in the team's destroyed spaceship and does nothing but assign Evo his missions and watch the player's actions.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 05:25:47</pubDate>		</item>		<item>			<title>Crash Team Racing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashTeamRacing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6b8436f5499239c811acbe90e6af0ac_sq.jpg" title="Crash Team Racing Image" /> Crash Team Racing is a racing game for the PlayStation, made by Naughty Dog. It was released in 1999. This was the last Crash game made by Naughty Dog. After this game, they left Universal Interactive Studios (now Vivendi Games) and became an in-house developer for SCEA.<br />
<br />
Crash and his friends are preparing to enter a kart racing tournament. Unfortunately, an extraterrestrial named Nitros Oxide sees this, and travels to Earth to compete. He claims to be the fastest racer in the Galaxy, who travels the stars looking for creatures to test his skill. He then challenges Earth to a &quot;little game&quot; he calls &quot;Survival of the Fastest&quot;, and explains the rules: Oxide races against the best racer on Earth. If Earth's driver wins, Oxide will leave Earth alone. But if Oxide wins, he'll turn the entire globe into a concrete parking lot, and make Earth's inhabitants his slaves. The drivers of Earth prepare to race for the fate of their planet.<br />
<br />
Gameplay is similar to that of Mario Kart; the following are gameplay elements original to CTR. Collecting ten wumpa fruit improves any item used. The game has a special &quot;power slide&quot; move that gives the player a speed boost while turning. It should be noted that in the last Jak and Daxter game from Naughty Dog: Jak X: Combat Racing also has a &quot;power slide&quot; which gives you an extra speedboost.<br />
<br />
In the races, boxes contain weapons or other powerups that give the player an advantage. Green and black arrows on the ground (turbo boosters) will give the player a short speed increase. Most of the courses contain obstacles that cause a loss of speed, and must be avoided.<br />
<br />
As in Mario Kart, CTR has a battle mode, in which players attack each other in one of several special battle arenas, some of which are unlockable.<br />
<br />
Collectible items include trophies, crystals, gems, and relics. A number of secret characters can be activated throughout the course of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 03:17:32</pubDate>		</item>		<item>			<title>Crash Twinsanity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashTwinsanity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b826ef1adcef2d33a278c2c4e9d1500d_sq.jpg" title="Crash Twinsanity Image" /> Crash Twinsanity is the fifth platform game in the Crash Bandicoot series. It was released in 2004 for the PlayStation 2 and Xbox.<br />
<br />
Two purple birds called the Wicked Twins form a new threat to Crash's homeworld. Crash has to team up with his arch rival Dr. Neo Cortex to put a stop to this new threat.<br />
<br />
Crash Twinsanity is a classic-style Crash platform game, though this time Crash has to work together with Dr. Cortex from time to time. Crash can pick up and throw Dr. Cortex to places he can't reach himself, or use him as a hammer to slap enemies. The consistent conflict between both heroes causes many situations.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 03:08:09</pubDate>		</item>		<item>			<title>Crash Bandicoot: The Wrath of Cortex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicootTheWrathofCortex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c0f749e29626bbd80076565b3a29eae_sq.jpg" title="Crash Bandicoot: The Wrath of Cortex Image" /> Crash Bandicoot: The Wrath of Cortex is a platform game in the Crash Bandicoot series.<br />
<br />
Gameplay is basically the same, but this time Crash has a new move called sneak. This move allowes you to sneak over nitros. Coco is also playable, and for the first time, Coco has her own set of moves. There are many vehicles available including a 4x4, a plane, and a robot suit.<br />
<br />
The story begins somewhere outside Earth's orbit, where we see Doctor Neo Cortex's evil space station base. Inside it, Uka Uka has called together a &quot;bad guy convention&quot; and is obviously quite angry with everyone. According to him, their track record for spreading evil is pathetic. They conclude that Crash Bandicoot is to blame. Of course, they wouldn't let anything stand in the way of evil, especially not a &quot;brainless orange marsupial&quot;, and decide that Crash must be eliminated. And so, Uka Uka orders Cortex and his cronies to come up with one good plan... or else. Cortex informs everyone that in his scientific endeavors, he has created a genetically-advanced superweapon of unbelievable strength. But the final missing crucial element is a power source. Uka Uka brings up the Elementals, a group of destructive masks with the power over Earth, Fire, Water, and Air. If they unleashed their destructive energy, they'll have enough power to bring Cortex's secret weapon to life. They would have a weapon capable of crushing mountains, demolishing entire cities, and wiping Crash Bandicoot off the face of the Earth forever.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:59:22</pubDate>		</item>		<item>			<title>Crash Bandicoot 3: Warped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot3Warped/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6d5ea4a573ac68e29abfdc5f2c9dc75_sq.jpg" title="Crash Bandicoot 3: Warped Image" /> Crash Bandicoot 3: Warped is a platform game created and developed by Naughty Dog. Released in 1998, it was the third platformer game in the Crash Bandicoot series and the last platformer game in the series made by Naughty Dog, who became an in-house developer for SCEA after Crash Team Racing.<br />
<br />
The game's story centers on a duo of anthropomorphic bandicoots and their mission to gather Power Crystals scattered across time before their enemies can.<br />
<br />
A large critical and commercial success, Crash Bandicoot 3 is considered the best game in the series and one of the defining platform games of its era, alongside Super Mario 64 and Banjo-Kazooie.<br />
<br />
Like previous installments in the Crash Bandicoot series, Warped consists of two main modes of gameplay: a hub room and the levels. The hub room (called the Time Twister here) is split into five areas, each containing five levels and a boss fight. Initially, only one area in the hub is accessible, but more are opened as the areas are completed. The levels featuring Crash largely follow the &quot;follow-the-path&quot; gameplay seen in previous games in the series, but other modes, such as riding a biplane, jetski, and tiger among others, can be seen along with this. Another new feature is the ability to gain new abilities by defeating a boss. These abilities include faster running speed, a longer spinning attack, and a bazooka among others. The game also makes heavy use of the then-new Dual Shock controller by using the vibration effect frequently.<br />
<br />
In addition, the game features a new Time Trial mode, in which a level must be raced through in the fastest time possible. Boxes are laid throughout the levels that are able to freeze time for 1, 2, or 3 seconds. A Sapphire or Gold Relic will be earned if the given time is beaten. In addition, there are Platinum Relics and developer times set by the Naughty Dog and SCEA testers. A platinum relic can still be received before completing the game with 100%, but the times will only be seen on the level info box if the game is completed with 100%. Completing the game with 105% (the maximum percentage of the game) shows a sequence in which Crash and Coco watching a fireworks display.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:46:32</pubDate>		</item>		<item>			<title>Crash Bandicoot 2: Cortex Strikes Back</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot2CortexstrikesBack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5357d10c3f4889cdf9bbefd56e75e00e_sq.jpg" title="Crash Bandicoot 2: Cortex Strikes Back Image" /> Crash Bandicoot 2: Cortex Strikes Back is a platform game made by Naughty Dog for the PlayStation and released in 1997.<br />
<br />
The game takes place after the end of the first game, where Crash sent Cortex falling to his supposed doom from atop his blimp and into a cave, where Cortex discovers a large Crystal, and has a flash of inspiration. One year later, he is seen in a space station, being told by his new assistant N. Gin that to harness the Master Crystal's power, he will require an additional 25 &quot;Slave Crystals&quot;, which are scattered across the Earth. Cortex then abducts Crash (while he is searching for a spare battery for Coco's laptop) and persuades him to gather the Slave Crystals, telling him that he will use them to harness the power of the aligned planets and prevent Earth from certain doom.<br />
<br />
The gameplay is characterized by a limited environment, and by the breaking of crates, each of which contains some bonus. Breaking all of a level's crates earns the player that level's clear gem. The player can collect additional clear and colored gems by finding and touching them. Colored gems activate secret areas. If one collects all of the gems in the game, the secret ending is activated. Crash has several moves: jump, spin attack, body slam, slide, duck, crawl, and an extra-high jump performed by sliding or ducking and then jumping. Stepping on a question-mark platform/trap door takes Crash to a bonus level. Going to special locations, where something is somehow out of place, brings Crash to one of five secret levels. Also if the player manages to get to certain place in some levels with out losing a single life, the player can hop onto a platform with a Skull and Crossbones logo on it. It takes you to another path in the level of the main path and contains boxes and other secrets one might notice not being found on the main path.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:37:59</pubDate>		</item>		<item>			<title>Crash Bandicoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashbandicoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fd9701285bc152bb53c49a4b53dc0c8_sq.jpg" title="Crash Bandicoot Image" /> Crash Bandicoot is a platform game made by Naughty Dog in 1996 for the PlayStation, featuring the character by the same name. In it, Crash must fight Dr. Neo Cortex's henchmen in order to save Tawna, his beloved bandicoot girlfriend for revenge on Cortex. <br />
<br />
Evil dr. Neo Cortex and his sidekick dr. Nitrus Brio have captured Crash and his girlfriend Tawna to experiment on them. Crash was rejected as a failiure, but Tawna is still at the clutches of evil scientist Cortex. It is up to Crash to rescue her.<br />
<br />
In Crash' first appearance on the Playstation, you must run, jump and spin your way through this part 3D platform/part Side Scroller/part Mario 64 style adventure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 02:03:56</pubDate>		</item>		<item>			<title>Stunt Race FX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stuntracefx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3486452ca7c7998e215588ae69061e6c_sq.png" title="Stunt Race FX Image" /> Stunt Race FX (Wild Trax in Japan) is a cartoon style 3D racing video game produced and published by Nintendo for the Super Nintendo console system. It was the company's second game to use the 3D-centric Super FX chip. The game, co-developed with Argonaut, was known as Wild Trax in Japan.<br />
<br />
The game features racing levels, obstacle courses, and a multiplayer mode.<br />
<br />
Vehicles<br />
<br />
<li class="user_li">Coupe - A small, yellow, car with balanced settings. It's top speed is 120 MPH.<br /></li><li class="user_li">F-Type - A Formula One-like racer with high speed and good acceleration, but with a weak body. It's top speed is 140 MPH.<br /></li><li class="user_li">4WD - A monster truck-like racer with poor acceleration and speed, but with a strong body. It's top speed is 100 MPH.<br /></li><li class="user_li">2WD - A two-wheeled car, with high speed, good acceleration, and a fair body. It can sometimes be difficult in turning. It's top speed is 140 MPH. It can only be playable in Free Trax or after winning first place in every Speed Trax circuit.<br /></li>* 18-Wheeler - A semi-trailer truck that can only be played in the Bonus Trax in Speed Trax.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 06:14:36</pubDate>		</item>		<item>			<title>Time Breaker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/timebreaker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6db89514b0752c7253b63d307cd3f8fb_sq.gif" title="Time Breaker Image" /> A giant sea serpent lashes at the screen. A majestic Pharaoh dances like an Egyptian. A helicopter spins and whirls in three-dimensional space. The detail on the chopper is so extreme, you can see through its window and into its cockpit. Like a mad scientist&acirc;&euro;&trade;s fusion of Magic Ball and Hyperballoid, Timebreaker features jaw-dropping 3D animated levels. Your mission: Smash them into smithereens with your ball and paddle.<br />
<br />
In addition to eye-popping visuals, Timebreaker offers a collection of unique bonuses, including a gravity power-up that gives you control of where the ball goes and a helper droid who&acirc;&euro;&trade;s as cute as he is useful. What&acirc;&euro;&trade;s more, the game is tailored for players of all skill levels; whether you&acirc;&euro;&trade;re a novice or an expert, Timebreaker will entertain and challenge you. Download the free trial version now, and experience the new standard in Arkanoid games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 07:12:16</pubDate>		</item>		<item>			<title>Space Harrier 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceharrier3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81060fbd166ad5a53028323504d314ee_sq.png" title="Space Harrier 3D Image" /> In Space Harrier you fly through the Fantasy Zone with a gun/jetpack under your arm, shooting at everything in your way. The entire game is centered on your character's back, as you run toward the action. Utilizing scaling graphics, enemies bob toward and away from you as you zoom past destructable obstacles. You have the option of flying down and running on the groud, having to deal with rocks and cacti in your way, or fly in the air where you aremore suseptible to flying enemies attacks. Fast, fun, and addictive.<br />
<br />
What sets this game apart is it is a port of the arcade classic which utilized the Sega Master System's 3D glasses to present the game in a sometime's headache inducing flickering 3D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 05:08:09</pubDate>		</item>		<item>			<title>Bubsy 3d</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Bubsy3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1517b734997d7d8a66e2708bae1b0351_sq.jpg" title="Bubsy 3d Image" /> Bubsy 3D is the first and only Bubsy game to be in 3D. It was released in 1996. Bubsy 3D is a sequel to the original in terms of the story and takes place on the woolies' home planet, Rayon. Bubsy 3D has 16 main levels and two boss levels. Bubsy has to collect 32 rockets, which are not necessary to finish the game, in order to escape from planet Rayon. He also collects atoms. The graphics are very simple in their nature, even for the time era the game was made in. A dense fog covers the entire area. Bubsy actively speaks throughout the game at random times based on various actions you do. Bubsy's goal is to defeat the two queens of Rayon, Poly and Esther.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:53:35</pubDate>		</item>		<item>			<title>Spring</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TASpring/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de31f7f5e2274df2eab3f1d3534f8a2c_sq.jpg" title="Spring Image" /> Spring (formerly known as TA Spring or Total Annihilation: Spring), is a full 3D open source RTS engine originally created by the Swedish Yankspankers, intended to bring the gameplay experience of Total Annihilation into three dimensions. The core game engine is released under the GPL License; however, the prepackaged mod that comes with the standard installation requires that one own a copy of TA to legally play it. There is, however, an official release which uses fully free content, and there are a number of mods, both in development and released, that are also completely free to use.<br />
<br />
Spring is being developed by the Swedish Yankspankers and the Spring community. The initial goal was to have the game run the mods and 3rd party units from Total Annihilation. This goal is now mostly complete, and the project has moved on to including additional features. The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently no single player campaigns or missions, although there is some basic support for this through Lua scripting. There are also many skirmish AIs under development, allowing for offline play or extra players in an online game. Two skirmish AIs ship in the game package.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 11:53:14</pubDate>		</item>		<item>			<title>Quest 64</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Quest64/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3482ef4043e40dd37304d47bfaf0b7cd_sq.jpg" title="Quest 64 Image" /> -=Story=-<br />
<br />
The game's story takes place in a typical fantasy world. The playable character is an apprentice mage named Brian (Aryon in the European version). Brian sets off to find his father who has left the monastery of the mages&acirc;&euro;&rdquo;the player learns later that his father is looking for a thief who has stolen the &quot;Eletale Book&quot;. The player must also collect elemental amulets, which have been hoarded by powerful criminals and are integral in the defeat of the game's final boss.<br />
<br />
The game's world is very colourful and open to exploration. This notwithstanding, the game is a very straightforward RPG. There are few surprises for the character and absolutely no cutscenes, puzzles, or mini-games.<br />
<br />
-=Gameplay=-<br />
<br />
The game is unique in that the experience system is not based upon a traditional &quot;level-up&quot; model. The character gains experience in the four classical elements of earth, wind, fire and water. As experience increases in each of these areas, the power and selection of spells the player can cast in each area grow.<br />
<br />
The game's difficulty could be regarded as beginner-level for the genre. Of note, the game has no money system. Every item in the game is either found in a treasure chest or given to the player free of charge. Nor does the game deal harshly with the death of the player; when the player runs out of HP, the game will return him to the last inn at which he saved. He will have 1 HP, but that can be restored by saving inside that very inn. He will be allowed to retain all items, spells and experience he has gained.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 01:02:30</pubDate>		</item>		<item>			<title>Legend Of Mana</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LegendOfMana/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/948eddcb341c8a0a05e8099708e38a64_sq.jpg" title="Legend Of Mana Image" /> &quot;The world of Fa'Diel is a formless mass. It is up to you to create the world, using artifacts that are spread throughout the world. At the beginning of the game, the player must choose a female or male character, a starting weapon, and place to start. Once in the starting area, the player will be able to complete a small quest and find more artifacts. With that done, the new artifacts can be placed on the map to create new areas that have their own unique mini-quests. There is a total of 60 quests and artifacts to discover. The best way to think of all of the stories is to consider them the songs on a record. Individually, they are great; however, when combined they make up something much larger. The world of Fa'Diel will become what you make it in LEGEND OF MANA.&quot;-IGN<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 03:49:51</pubDate>		</item>		<item>			<title>stoned</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stoned/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2553a9239d79acefed46cf06c9102921_sq.png" title="stoned Image" /> Stoned is a 3D simulation of curling.<br />
Right now there are versions for Linux and Windows.<br />
The MacOS version is in development right now.<br />
<br />
It was the first curling simulation in 3D.<br />
And (as of today) is the only one with network support.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:15:01</pubDate>		</item>		<item>			<title>Bomb Roller</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BombRoller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8663d39d45c59afb3c4ccda6d00df4a4_sq.jpg" title="Bomb Roller Image" /> This is my only large &quot;Full&quot; game. It has 20 medium length levels. You control a bomb that explodes whenever it hits a wall or falls off the level, and the objective is to get the bomb to the end of the level. There aren't any lives, so whenever you die, you start the level over at the last check point. There are a lot of different kinds of tiles, which are explained in the first 10 levels. There is also a continue last game option, so you don't have to finish all the levels in one sitting to win. You can edit the save.dat file to skip a level. It shouldn't be that hard to figure out how to do it .<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2007 05:07:38</pubDate>		</item>		<item>			<title>Kid Cupid in Valentino's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kidcupid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb9264abf21f75dce5fce9e8e26f7c97_sq.png" title="Kid Cupid in Valentino's Revenge Image" /> Valentine's Day has been overrun with impostors who don't care about love, only lust and marketing. But there's still one last hope: you are Kid Cupid and you'll fight tooth and nail to save Valentine's Day from these impostors by throwing candy hearts and using your wits.<br />
The game takes place on the desk of a bored third grade student. Each level is another Valentine that you can collect and send to a friend. The impostor cupids are spawned from chalk dust as you take aim at them with heart candies.<br />
This game was created as a self-promotional piece for Domani Studios with illustrations by Eben.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 01:41:35</pubDate>		</item>		<item>			<title>Mage Bros.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magebros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/def5059356dcd2cc97ab1a727c142b4b_sq.gif" title="Mage Bros. Image" /> Mage Bros is a 2 player 3D side scrolling game. The gameplay is fun and the graphics will bring you straight back to the Nintendo 64. Plus you can play with a friend at the same time.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 07:13:28</pubDate>		</item>		<item>			<title>Aces High Over Verlor Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ahovi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d43b93f35e57cb1e87a3999ceef2a08_sq.jpg" title="Aces High Over Verlor Island Image" /> The airspace over Verlor Island is a hot spot for fantastic dogfights, and you're one of the pilots! Battle the computer or up to 7 other people online! Will you emerge from the fury of bullets and explosions as the best pilot in the sky?<br />
<br />
Featuring detailed 3D environments, fast and easy online play, and an assortment of special moves and different ways to score, Aces High Over Verlor Island has something for everyone.<br />
<br />
The final build features a tutorial mode, 3 single player modes, and online multiplayer for up to 8 players, so dust off your flight gloves and start practicing your maneuvers!<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 04:47:06</pubDate>		</item>		<item>			<title>Blue Rabbit's Climate Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/climatechaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9508f6481b012e8abf38f5437def16d_sq.jpg" title="Blue Rabbit's Climate Chaos Image" /> You are Blue Rabbit, and you are traveling to a small island chain to help the native chief find out what happened to his son.  Walk around and explore to solve the puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:32:37</pubDate>		</item>		<item>			<title>DevastationZone Troopers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/devastationzonetroopers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab3c0933dba4b3baabaf2c56c07fe6d6_sq.jpg" title="DevastationZone Troopers Image" /> You are a DevastationZone Trooper, one of the Blue Star Alliance&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s toughest, hardened in combat and trained for action. During a space border patrol in the vicinity of planet Ardanis, you receive a code red distress call. The Rakkai Empire is invading the planet. A massive invasion overwhelms the planet, leaving chaos, horror and uncertainty in its wake. As one of only a few highly skilled survivors, you must use overwhelming firepower and all of your combat skills to battle the hordes of hostile ground troops, find out how to stop their plans and prevent the construction of a Space Wrap Portal.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:18:03</pubDate>		</item>		<item>			<title>3D Live Snooker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/3DLiveSnooker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c4b82ee5f3c01f0c8484ddf290c701f_sq.gif" title="3D Live Snooker Image" /> <strong>3D Live Snooker</strong> Game Online features full 3-D environment and perfect online game play. It supports <u>Short Snooker</u>(10 reds) and <u>Full Snooker</u>(15 reds) games. The balls roll just like real ones, and you can position your cue shot to hit at various places on the cue ball for different spins. The impressive internet lobby allows you to play &amp; chat online with other players, watch snooker matches and earn 'snooker coins' by which you can order virtual goods or real games! We have 4 Elite Tournaments per day, monthly Snooker Skill Tournament and Online Snooker League, bonuses are delivered every day. There are plenty of events to keep snooker sharks busy!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 08:53:11</pubDate>		</item>		<item>			<title>iPuissance 4D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ipuissance4d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcac7bf4b03bb0eabd3d097ee0f0510b_sq.jpg" title="iPuissance 4D Image" /> iPuissance 4D is a free (online) Connect 4 style video game: It can be played through the Internet against other real players, or locally against an artificial intelligence. The Connect Four grid is rendered in 3D. It is also possible to see the scores, time left, change the game rules, and even chat with others in the game or in chat room. You can play on-line and chat on the Beroux.com server for free and increase your rank in the high score.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 06:21:15</pubDate>		</item>		<item>			<title>3D Worm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/3dworm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0110a0298058ba257546f5ca8a4c2a1d_sq.jpg" title="3D Worm Image" /> It's the classic game &quot;Snake&quot; in 3D<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 05:20:37</pubDate>		</item>		<item>			<title>DICE</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DICE-prototype/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0911e17ee4bd2146b9f99307383d59b2_sq.jpg" title="DICE Image" /> <div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/EDaVT5xtmwc"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/EDaVT5xtmwc" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2006 02:49:01</pubDate>		</item>		<item>			<title>Grim Fandango</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/grimfandango/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17733d29ef319156f8893da89122293b_sq.jpg" title="Grim Fandango Image" /> Something's rotten in the Land of Dead and you're being played for a sucker. Meet Manny Calavera, travel agent at the Department of Death. He sells luxury packages to souls on their four-year journey to eternal rest. But there's trouble in paradise. Help Manny untangle himself from a conspiracy that threatens his very salvation.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:17:40</pubDate>		</item>		<item>			<title>Psychonauts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psychonauts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754ee2ee11b2d127a15d43cc7bafe427_sq.jpg" title="Psychonauts Image" /> Embark on a unique third person psychic adventure through the minds of misfits, monsters and madmen....<br />
<br />
For years, the Psychonauts have deployed their psychically-armed operatives all over the world, but this time trouble is brewing in their own boot camp. A deranged scientist is abducting camp cadets for their brains. One student, a mysterious and powerful new arrival named Raz, stands alone against the lunatic. Raz must develop and unleash an arsenal of paranormal powers including his most powerful weapon of all: the ability to launch himself telepathically into the minds of others. Ultimately he must enter the psyche of his worst enemy and destroy his dark plans at their source while trying not to lose his sanity in the process.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Nov 2006 11:14:08</pubDate>		</item>		<item>			<title>Disasteroids 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/disasteroids3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af7f25b469fa998ab9bcfd36fc63d0b0_sq.jpg" title="Disasteroids 3D Image" /> Disasteroids 3D was a personal research project to learn how to write simple games using Visual C++ and OpenGL. Programming started on February 16,2000 and the game rapidly took shape. I had a rough game was playable in less than a week, and since that time I&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;ve added a lot of cool effects to make the game more polished.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 08:49:44</pubDate>		</item>		<item>			<title>Subsonic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/subsonic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/16d4c3ac29ee95a07ab6ee2b2786cbf2_sq.jpg" title="Subsonic Image" /> The game Subsonic is an instant airborne multiplayer combat dogfighting game - a retro game just in the manner of the old 90's game Terminal Velocity. Just like TV, in Subsonic is everything about instant airborne action - just get your hands on the keyboard and the mouse, start the afterburner and fire some rockets at your enemies!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 12:45:53</pubDate>		</item>	</channel></rss>