<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'alien' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'alien' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Invaders!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1dcc6defcf68b668175e57a3a03433a9_sq.gif" title="Invaders! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2008 05:07:22</pubDate>		</item>		<item>			<title>Alien Legacy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienlegacy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a28ed4468d40ebd3fd09844b1d19868b_sq.gif" title="Alien Legacy Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Oct 2007 12:21:47</pubDate>		</item>		<item>			<title>Trevik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trevik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5fc7acf21cbff54499f61502071c6b5_sq.png" title="Trevik Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 12:18:00</pubDate>		</item>		<item>			<title>StarTopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Startopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b27d8eb3ca1b42458def0a4aacb74b39_sq.jpg" title="StarTopia Image" /> Startopia takes gamers to a once thriving galactic network of starships, space stations and planets left lifeless with redundant scars of the apocalypse. You will lead the way in rebuilding the network of space stations that once served the commerce and communication of the old empire - reuniting the surviving alien peoples under one banner.<br />
<br />
This simulation gives you the opportunity to rebuild and successfully maintain a series of giant Torus space stations that are scattered across the galaxy, providing a suitable home for the many alien races that inhabit space, and perhaps turning a tidy profit for yourself in the process. Of course, there are plenty of other enterprising individuals out there with the same goals, not to mention the many hazards that exist in deep space.<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 10:27:40</pubDate>		</item>		<item>			<title>Galanz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galanz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ae09b13ef1588f18eca5767f6a4303_sq.png" title="Galanz Image" /> Galanz is a project I've been brainstorming over for quite some time now, it involves a Space Mercenary who is drawn to a planet by a disturbing message that has reached him (sound familiar?). Once he arrives, he sees that all traces of the natives have disapeared, the only things that inhabit the planet are strange monsters and the Robots created by the Natives. Galanz (The Main character in the game) goes out searching for any survivors, or clues to what has happened. Using his weaponry and his Psychic Abilities, he traverses the planet in order to discover just what is going on.<br />
<br />
Influences are highly based on classics such as Metroid, Turrican, and the Andro-Synth sub-plot present in Star Control 2/Ur-Quan Masters. <br />
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The goal of the game is to basically find out what's going on. The &quot;Galious&quot; style gameplay is a reference to Knightmare 2: Maze of Galious, which was one of THE first Side Scrolling RPGs, complete with leveling and such. Of course, I'd like to go a little bit into more detail with this than what Galious did. <br />
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Since it's set to be like a NES game, there will be a restriction on the total buttons able to use, the current format it (in NES Controller format):<br />
<br />
A - Shoot<br />
B - Jump<br />
Directional Pad - Move Left and Right, Aim Up and Down.<br />
Start - Main Menu<br />
Select - Use Psychic Ability<br />
<br />
Psychic abilities won't be the usual &quot;Fire Firebolt for X amount of P.P&quot; but instead will be closer to actually changing the environment.<br />
<br />
Can't jump over a huge wall? Flip gravity around. Can't toggle a switch? Go into E.S.P mode and flip it using your abilities. Oh snap, need to get the password, and the guy who might of had it is dead? Do a Mind Search on him, and find out his memories shortly before he met the wrong end of your gun.<br />
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This is the sorta thing I'm aiming for with this, not extremely complicated (mind sceens could just be cutsceens, and gravity for an object can easily be reversed), but fun and useful enough to warrant use.<br />
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However, I don't believe I can do this all by my own. As a Sprite/Traditional Artist or Designer, I will not be able to produce content fast enough alone, and coding is far from my strongest point. These are the current possistions available, if anyone is interested in helping out with this project, please PM me. Thanks for reading :D.<br />
<br />
Needed!<br />
<br />
Programmer - Average to Skilled Ability: Needs to be able to use Game Maker 6 or such, or another structure of coding that is compatible with Windows.<br />
<br />
Music Composer - Average to Skilled ability: Needs to be able to produce catchy tunes that are not 10 second loops in the style of the NES chiptunes.<br />
<br />
Sound Effects Engineer- Any skill level: Needs to be able to produce NES style sound effects (The Woosh Woosh noises and such).<br />
<br />
<br />
I'll update this whenever I can, till then, see you later :D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 05:50:21</pubDate>		</item>		<item>			<title>naac</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/naac/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d0db70e068e780dd1a1f20ce515779f_sq.jpg" title="naac Image" /> NaaC is a fast single-screen shooter in which you can kill thousand of smelling aliens. Play as a space marine, kidnapped from the Earth, packed with only a jetpack and a pistol, and defeat a horde of monster! <br />
<br />
&quot;What Bloody Monkey has given us is a frantic, no-holds-barred, gore filled, blood soaked tour-de-force of non-stop thrilling kill-everything-you-see action. In short, its fun. Lots and lots of fun.&quot; (Jay is Games)<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 05:48:47</pubDate>		</item>		<item>			<title>CodeRED: Alien Arena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/codered/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d8fed8637c6559effd7d9cc3ad44181_sq.gif" title="CodeRED: Alien Arena Image" /> Alien Arena 2007 is a standalone game based off of the Quake II/III source that combines the classic sci-fi atmosphere of CodeRED with the tournament style deathmatch of Q3A and UT2k4. With major graphical enhancements such as hi-res 24/32 bit tga textures, light blooms, real time lights and shadows, stainmaps, textured particles, shaders, and reflective water, Alien Arena brings the venerable Quake II engine into modern gaming. The engine also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, and Deathball games.<br />
<br />
The game features all original artwork, with player models in the 2000-4000 poly range, hi-res textures, and music by PuzzleFighter and WhiteLipper. There are currently 35 maps, loaded with weapons(each having an alternate firing mode) and all new powerups.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 12:02:43</pubDate>		</item>		<item>			<title>Oscar the Alien</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/oscarthealien/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7aefb3108c8fe3e8a9634987369da02_sq.jpg" title="Oscar the Alien Image" /> Oscar - Help Oscar the alien collect all the crystals from each of the 3d worlds.<br />
<br />
Code by xMystik<br />
<br />
Gfx by Psionic<br />
<br />
Music by Fash<br />
<br />
(c) Idigicon Limited<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 07:43:32</pubDate>		</item>		<item>			<title>Alien Race</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienrace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a224245ba3aa9c50b29dd7749a7e645f_sq.jpg" title="Alien Race Image" /> <em>Animals speak, cars fly and stones get eaten: though all looks exactly like on earth, nothing seems to be normal on the planet Flupglup. So it's no surprise that it is a sport to race an a freeway in the wrong direction and drive against as much oncoming cars as possible! </em><br />
<br />
Alien Race is a funny racing game with a nice cartoon look. Proof yourself in 12 races at three different levels of difficulty! Collect as much points as possible and reach one of the top ranks in the high score list. Collect bonus objects in four different game worlds and dare oncoming cars. But be carefully: if there is no energy shield to protect you, every crash will be your doom.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:31:32</pubDate>		</item>		<item>			<title>Aliens Versus Predator</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ed77ea24866b29570730178162d4030_sq.jpg" title="Aliens Versus Predator Image" /> What do you get when you cross two intense action movies? ALIEN VS. PREDATOR, that's what. In this hybrid of the two blockbuster films, you play the role of a Predator that has descended on the planet Vega 4 in order to pursue your favorite pastime: hunting humans. But instead of people, you discover hordes of nasty Aliens that are just as determined as you are to destroy all life forms. So the hunt begins as you go up against Alien drones, warriors, chest-bursters, and face-huggers on your new quest to kill the Alien Queen. You'll have to utilize all the advanced Predator technology at your disposal as you fight your way through wave after wave of Aliens on your way to your ultimate prize.<br />
<br />
From IGN<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:03:22</pubDate>		</item>		<item>			<title>Lander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6da8545def8c7e9596375de80c41315_sq.jpg" title="Lander Image" /> You must fly around the planet and land your ship on different platforms.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:57:37</pubDate>		</item>		<item>			<title>Saucelifter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/saucelifter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298143c8db69a3a1ba23903a25f89ead_sq.png" title="Saucelifter Image" /> Tell us about your game here<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 07:21:45</pubDate>		</item>		<item>			<title>Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outcast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/849735e094cf3d4ddba24fee5fcf6501_sq.jpg" title="Outcast Image" /> Plot<br />
<br />
In 2007 the U.S. government successfully sends a probe to an alien world in a parallel universe. The probe starts transmitting video images of the world back to Earth. Then, just minutes into the mission, an alien life form discovers the probe and damages it, causing an unforeseen backlash of energy to create a black hole threatening Earth. Cutter Slade, a former U.S. Navy SEAL, is given the job of escorting three scientists on a mission to this alien world to recover the probe and close the black hole.<br />
<br />
Arriving in this alien world, Cutter is separated from the other scientists and is hailed by the natives as their messiah, the Ulukai.<br />
<br />
Technology<br />
<br />
The game uses a voxel engine to render its objects and textures. This unique method is purely software-based; it does not rely on any hardware-acceleration via a graphics card. A voxel engine was chosen because there is no performance hit when rendering round or curved surfaces, thus allowing for a much more detailed Landscape. Had the same level of detail seen in Outcast been attempted on a hardware-accelerated polygon engine, there would have been a significant drop in performance.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 04:57:01</pubDate>		</item>		<item>			<title>Alien vs Predator 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avp2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/adba6dbdca05d9510073719727b75925_sq.gif" title="Alien vs Predator 2 Image" /> Hailed as 2001's &quot;Action Game of the Year&quot; and &quot;Multiplayer Game of the Year&quot; by Computer Gaming World, AVP2 weaves together the face of three species with heart-stopping action of the blockbuster films on which it is based.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 11:44:27</pubDate>		</item>	</channel></rss>