<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'adventure, mystery' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'adventure, mystery' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Delaware St. John Volume 3: The Seacliff Tragedy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/delaware3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a360979cbdd4bdc9de3264174ffcd67c_sq.jpg" title="Delaware St. John Volume 3: The Seacliff Tragedy Image" /> The sound of a hundred voices call to Delaware and lead him to the site of a decrepit amusement park. <br />
<br />
The site closed four years eariler after a collapse killed more than a hundred people. As Delaware explores the area he discovers the tragic accident is only the beginning of the dark events taking place.<br />
<br />
Guarding the park are demons known as Shadow People. Delaware and Kelly must fend off these soul-sucking monsters if they are to survive the night.<br />
<br />
Use Kelly's EMF counter to track paranormal activity invisible to the naked eye.<br />
<br />
Thoroughly explore the remains of the park to discover all of the secrets behind The Seacliff Tragedy.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 04:20:03</pubDate>		</item>		<item>			<title>Delaware St. John Volume 2: The Town with No Name</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/delaware2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9cba959e0599ba1a191600776b247b3f_sq.jpg" title="Delaware St. John Volume 2: The Town with No Name Image" /> After uncovering the secrets of Midnight Manor, Delaware St. John and partner Kelly Bradford find themselves involved in a new mystery that proves to be darker and more sinister than the manor.<br />
<br />
Deep in the woods of northern Maine there lies a town, a town that has never been recorded on any map. For twenty years the town has stood vacant after all occupants vanished one fateful night.<br />
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The voices have called to Delaware and as he explores the Town with No Name he comes to realize that the most important secret he's about to uncover is his own.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 04:15:24</pubDate>		</item>		<item>			<title>Delaware St. John Volume 1: The Curse of Midnight Manor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/delaware1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f5a0988a35c981639a0b485da327c8e_sq.jpg" title="Delaware St. John Volume 1: The Curse of Midnight Manor Image" /> Delaware St. John is a young man with a gift for seeing the extraordinary. His adventure, this time, leads him to the decrepit remains of an abandoned building, nicknamed Midnight Manor.<br />
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Eerie voices call to Delaware for help to right the wrongs of their past. What he finds here is a mystery that has gone unsolved for almost one hundred years.<br />
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Delaware is not alone in the rotting building. A sinister force is at work to keep him from figuring out the secret of The Curse of Midnight Manor.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 04:06:52</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>		<item>			<title>Evidence </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/evidence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f5302367e576ca83076ad6f89359171_sq.gif" title="Evidence  Image" /> In this PC CD-ROM game the notorious serial killer &acirc;&euro;&oelig;The Phoenix&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:07:47</pubDate>		</item>		<item>			<title>Missing: Game of The Year Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/missinggoty/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b1e9db91f2a6ff22beb9c1875933e9f7_sq.jpg" title="Missing: Game of The Year Edition Image" /> Also includes the 13th Victim Expansion Pack and Bonus CD-ROM with the making of and behind the scenes video<br />
<br />
While investigating a string of gruesome serial murders committed by a maniacal killer known only as &acirc;&euro;&oelig;The Phoenix,&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:00:21</pubDate>		</item>		<item>			<title>Missing: The 13th Victim</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/13thvictim/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bcea2d8127f1341f787c891743683e6_sq.jpg" title="Missing: The 13th Victim Image" /> Exactly one year after the Jack Lorski case, our agency is confronted again by the serial killer Phoenix, who kidnapped our collaborator and his partner Karen Gijman. We recently received a new CD-ROM, similar to the one we received from the Phoenix last year. Why did the Phoenix suddenly choose to resurface after all these months of silence, by sending us a new CD-ROM? We are persuaded that the release of this new piece of evidence to the greatest number of people will make it possible to advance the investigation. We thank you for your help, in any form possible, to put an end to the Phoenix&acirc;&euro;&trade;s murderous scheme.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 11:48:47</pubDate>		</item>		<item>			<title>Missing: Since Janurary</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/missingsincejanurary/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96df08137650f9d37352ebe564ea975e_sq.jpg" title="Missing: Since Janurary Image" /> Journalist, Jack Lorski, and his companion disappear while investigating a string of gruesome murders. Soon after their disappearance, Jack&acirc;&euro;&trade;s agency receives a disturbing CD-ROM containing footage he captured during his investigation. More than just a CD, this disc is in-fact the beginning of a terrifying game with a maniacal killer known only as &acirc;&euro;&oelig;The Phoenix.&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 11:23:21</pubDate>		</item>		<item>			<title>Ghost Hunter Inc: The Haunting of Majesty Manor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GhostHunterInc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6cfcf4c3f8413007beadabd462d1335_sq.jpg" title="Ghost Hunter Inc: The Haunting of Majesty Manor Image" /> You are an investigator for G.H.O.S.T. Hunters, Inc. and have been called to Majesty Manor to investigate a possible haunting or to uncover a cruel hoax.  Search the house for clues and generate a list of suspects as you progress through the game.  You can then eliminate suspects as you rush between the dark, scary attic and the haunted rooms in a final heart-pounding race against time.<br />
<br />
<strong>Features:</strong><br />
Cleverly hidden objects<br />
Sharp, hi-res graphics<br />
15 levels of regular play<br />
Extended completion level<br />
Haunting soundtrack<br />
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<strong><a href="http://www.gamezebo.com/2007/05/ghost_hunters_the_haunting_of.html" target="_blank" rel="nofollow">GameZebo Review of G.H.O.S.T. Hunters</a></strong><br />
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<strong><a href="http://www.gamestrend.com/developer-interview/9/Interview-with-Mike-Wright.html" target="_blank" rel="nofollow">GAMESTREND Interview</a></strong><div style="clear:both;"></div> ]]></description>			<pubDate>23 Mar 2007 10:10:01</pubDate>		</item>		<item>			<title>Gabriel Knight: Sins of the Fathers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gabrielknight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/330c1ad6329a703b44e85b39bdef8297_sq.gif" title="Gabriel Knight: Sins of the Fathers Image" /> This game follows the adventures of Gabriel Knight as he is drawn into the investigation of a series of murders.  Set in New Orleans this game has a rich story filled with voodoo and suspense.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 04:03:17</pubDate>		</item>		<item>			<title>The Corona</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/corona/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbec1a0c42372008bfcce3c4f2687685_sq.jpg" title="The Corona Image" /> The Corona is based int he distant future. It stars the hero, Jordan Kade, as he searches to reclaim stolen memories on the database of &quot;The Nexus&quot;. It is here that he will come face to face with several enemy factions seeking to gain the power of &quot;The Corona&quot; for themselves. What the Corona is capable of...nobody but Jordan knows.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 12:27:32</pubDate>		</item>		<item>			<title>The stone of Anamara</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thestoneofanamara/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ac5adb051b30b48a604189291457353_sq.jpg" title="The stone of Anamara Image" /> STORY<br />
You're escaping from the police, and arrive to a strange building that appears to be the perfect hiding place.<br />
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Face supernatural forces, unveil the mysteries hidden in the Mental Asylum for Children and fullfill the destiny of &quot;The stone of Anamara&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jan 2007 01:46:19</pubDate>		</item>		<item>			<title>The 11th Hour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/The-11th-Hour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ec5de841dac5697ba9942cd671795a3_sq.jpg" title="The 11th Hour Image" /> In this sequel to The 7th Guest, it has been nearly 70 years since maniacal toy and puzzle maker Henry Stauf murdered six guests at his Mansion.  All of the horror seemed long past until ace tv report Robin Morales is sent on assignment to investigate the old Stauf Mansion, only to vanish without a trace.<br />
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You assume the role of Robin's boyfriend Carl Dennings who has just received a game book in the mail directing him to come to Stauf Mansion.  With little but the mysterious book in hand, you set out to solve a new set of Stauf puzzles in the evil residence in your quest to rescue Robin and forever destroy the wicked Stauf legacy.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Treasure hunt with a similar puzzle-based game strategy of the former game, but much darker and mature atmosphere in comparison with the first game.<br /></li><br />
<li class="user_li">Highly animated puzzles and lots of full motion video enhance the adventure.<br /></li><br />
<li class="user_li">Graphically creepy Stauf Mansion with lots of detail revealing its decayed decor.<br /></li><br />
<li class="user_li">Features the music of George &quot;The Fat Man&quot; Sanger and Team Fat.<br /></li><br />
<li class="user_li">Rendered with the &quot;Groovie&quot; engine.<br /></li></ul>
<br />
Developer:   Trilobyte<br />
Publisher:  Virgin Interactive Entertainment<br />
Released:  1995<br />
<br />
<span style="color: blue;">System Requirements</span><br />
486DX2/66, 8MB RAM, 4MB hard drive space, 2xCD-ROM, DOS 5.0+, Local bus video, soundcard, mouse.<br />
<br />
<span style="color: lime;">Trivia! An R-rated version was planned, including sex and more graphical violence, and the script for this version was included in the official hint manual. The developers denied that this version was ever filmed, but rumors persist that an R-rated version exists.</span><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 07:57:51</pubDate>		</item>		<item>			<title>Shadow Behind the Leaves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowbehindtheleaves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6fa73e4e3db35863ac2bd427e69ab27_sq.jpg" title="Shadow Behind the Leaves Image" /> An Adventure Game running between the realms of physical reality and a spiritual world. Between these worlds is a mystery of the dead of Onima's brother and a larger quest than one would have first pursued.<br />
<br />
[img not valid]<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:14:08</pubDate>		</item>		<item>			<title>The Blackwell Legacy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blackwelllegacy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cd1e4bcf1d8da8a9534dfa35b01af90d_sq.jpg" title="The Blackwell Legacy Image" /> The Blackwell Legacy is the first case in a miniseries of games that stars a medium named Rosangela Blackwell and her spirit guide Joey Mallone. Their mission, it seems, is to assist tormented spirits and investigate supernatural goings on. They don't understand why they are thrown together, but they do the best they can.<br />
<br />
The duo's first case will involve a series of suicides at a local university. Something unnatural has forced these students to kill themselves, and nobody knows why. Rosangela, who is just coming to terms with her new status as a medium, finds herself cast as the unwilling detective in this gruesome mystery.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 05:58:59</pubDate>		</item>		<item>			<title>The Shivah</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shivah/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c662255e71f257e130c01a19425dc5c_sq.jpg" title="The Shivah Image" /> In this graphical adventure game, Russell Stone works as a Jewish Rabbi at a poor synagogue in New York City. He is a devout man with a problem. Membership is way down and he lacks the funds to keep his synagogue open. Things are looking very bleak, and he has grown progressively more cynical and bitter with the passage of time.<br />
<br />
Just as he is on the verge of packing it all in, he receives some interesting news. A former member of his congregation has died and left the Rabbi a significant amount of money.<br />
<br />
A blessing? Or the start of something far more sinister? Can Rabbi Stone just accept the money and move on? His conscience says no. Step into his shoes as he travels all over Manhattan in his attempt to uncover the truth.<br />
<br />
Features rabbinical conversation methods, a unique method of fighting, an original score, and three different endings!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 10:19:54</pubDate>		</item>	</channel></rss>