<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'adventure, horror' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'adventure, horror' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Haunting Ground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hauntingground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ead11f464e900f960196d4ad93d137a_sq.jpg" title="Haunting Ground Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Dec 2007 06:00:47</pubDate>		</item>		<item>			<title>vdweller's The House</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheHouseByVdweller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/06c53e61acb1fc6d402b34be8aeef3fe_sq.jpg" title="vdweller's The House Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Oct 2007 07:28:53</pubDate>		</item>		<item>			<title>RomZom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/romzom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82722c7d41e1b8d3e9e7f80d657e1f87_sq.png" title="RomZom Image" /> One blistering night, when all seemed quiet;<br />
A meteor came crashing and caused a big riot!<br />
To edge closer or not? A question unanswered<br />
as we stumbled through the forest, this way that, we<br />
meandered.<br />
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Oh look! The circus is here! The children exclaimed!<br />
And HULABOO-BUBBLE! of the juggling clown fame!<br />
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We entered the tent, with hopes and promises<br />
of wonderous activities and sugar pop molasses.<br />
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13 green cotton candies, not 4 or 5.<br />
Hung high from the ceiling, swaying here, swaying by.<br />
But what's this? It drips! Red, sticky, warm blood.<br />
A low humming voice whispers, and then a THUD!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:35:47</pubDate>		</item>		<item>			<title>Koudelka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Koudelka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0400c631c31650df3f27ecf6d31eb5d2_sq.jpg" title="Koudelka Image" /> Koudelka is a console role-playing game for the PlayStation. It is the first game in the series that would become Shadow Hearts.<br />
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Hiroki Kikuta, most known for composing the music to Secret of Mana and Seiken Densetsu III (also known as Secret of Mana II) while working at Squaresoft, created Sacnoth in 1997 with funding from the video game company SNK. Unhappy with what he considered as the disjointed, juvenile, and stagnant nature of most RPGs, Kikuta had intended to take the genre in a whole new direction. Koudelka was to be his magnum opus, the game that would show the world just how far RPGs could go.<br />
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The initial plot of the game centered around 3 investigators coming to Nemeton Monastery in Wales in the year 1899: Koudelka Iasant, a young girl with supernatural powers arrives at the Monastery after receiving troubling visions. She quickly runs into Edward Plunkett, an adventurer, and Father James O'Flaherty, a priest, who are also investigating the Monastery for various reasons. It is likely that Edward Plunkett in the game is modeled after the historical Edward Plunkett, 18th Baron Dunsany. The monastery was used as a prison in the 1700s, and more recently as the site of dark rituals.<br />
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Now you play as the group of three people- Koudelka, Edward and James, as you are drawn further and further into the darkness of Nemeton monasterys old stories and secrets. Now find what lies beyond the hidden doors and all of Nemetons dark history.<br />
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Source Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jun 2007 08:13:13</pubDate>		</item>		<item>			<title>Delaware St. John Volume 1: The Curse of Midnight Manor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/delaware1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f5a0988a35c981639a0b485da327c8e_sq.jpg" title="Delaware St. John Volume 1: The Curse of Midnight Manor Image" /> Delaware St. John is a young man with a gift for seeing the extraordinary. His adventure, this time, leads him to the decrepit remains of an abandoned building, nicknamed Midnight Manor.<br />
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Eerie voices call to Delaware for help to right the wrongs of their past. What he finds here is a mystery that has gone unsolved for almost one hundred years.<br />
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Delaware is not alone in the rotting building. A sinister force is at work to keep him from figuring out the secret of The Curse of Midnight Manor.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 04:06:52</pubDate>		</item>		<item>			<title>Phantasmagoria: A Puzzle of Flesh</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantasmagoria2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/213890be3f183394f554e5acd6a2fa21_sq.jpg" title="Phantasmagoria: A Puzzle of Flesh Image" /> In 1996, Phantasmagoria: A Puzzle of Flesh by Lorelei Shannon was released. Though still enormous in size  coming on five separate CDs  it was in no way as large as its predecessor.<br />
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Dropping the unique adventure game style interaction in favor of an interactive movie format, A Puzzle of Flesh was more expensive to produce and less popular with audiences tiring of video clip-driven games. Though some concluded that it was a substantial improvement over the original in several areas, others dismissed the game, criticizing it for its completely different atmosphere, lack of creativity, interactivity and excessive violence.<br />
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The plot of the second game in the series revolves around the character of Curtis Craig, a 30-year-old man working in a company managed by the enigmatic Paul Warner. Curtis' mysterious and traumatic past is a key element in the plot, as he pieces together his experience to form a picture of his soul, one whose discovery might lead to his demise. Harassed by quasi-delusions which seem all too real, Curtis aims to uncover the truth about his family, co-workers and most importantly, his own existence. As his delusions become more and more real and begin to have an enormous, terrible impact on his surroundings, Curtis must confront his fears or risk getting devoured by what lives within him.<br />
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A Puzzle of Flesh has a fairly standard interface, with the cursor shaped into the distinctive logo of WynTech<br />
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<a href="http://en.wikipedia.org/wiki/Phantasmagoria_%28computer_game%29#Phantasmagoria:_A_Puzzle_of_Flesh" target="_blank" rel="nofollow">Source: Wikipedia entry</a><div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 12:48:40</pubDate>		</item>		<item>			<title>Phantasmagoria</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantasmagoria/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b48754a1339a31231c87d505782fb18a_sq.jpg" title="Phantasmagoria Image" /> Made during the height of the &quot;interactive movie&quot; boom in the computer game industry, Phantasmagoria is notable for being one of the first adventure games to use a human being as an on-screen avatar. Actress Victoria Morsell spent months in front of a bluescreen filming the hundreds of actions players could direct her character to perform. The game was released on seven CDs to accommodate the massive amount of video generated by this process. Today it still stands as a record of sorts for the largest number of media cuts used in a game, though several other games including an adventure game based on The X-Files television series have matched it in the sheer number of CDs used. However, if it were to use modern day video compression codecs while keeping the same resolution, the game could probably have shipped on as little as one or two discs. On the other hand, however, the seven discs were used to highlight the seven days, during which the story takes place - the game could easily fit about five discs, even without the advanced video compression. Also, it is worth mentioning that large portions of data were repeated on each CD, to avoid disk swapping when playing the game.<br />
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The game script was about 400 pages long, four times the size of a regular movie script, and an additional 100 pages of storyboards set the style for the over 800 scenes in the game. The game required four months of filming alone and over 200 persons were involved in the production, not counting the Gregorian choir of 135 persons that was used for parts of the music in the game.<br />
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<a href="http://en.wikipedia.org/wiki/Phantasmagoria_%28computer_game%29" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>14 Apr 2007 12:45:09</pubDate>		</item>		<item>			<title>Evidence </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/evidence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f5302367e576ca83076ad6f89359171_sq.gif" title="Evidence  Image" /> In this PC CD-ROM game the notorious serial killer &acirc;&euro;&oelig;The Phoenix&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:07:47</pubDate>		</item>		<item>			<title>Missing: Game of The Year Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/missinggoty/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b1e9db91f2a6ff22beb9c1875933e9f7_sq.jpg" title="Missing: Game of The Year Edition Image" /> Also includes the 13th Victim Expansion Pack and Bonus CD-ROM with the making of and behind the scenes video<br />
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While investigating a string of gruesome serial murders committed by a maniacal killer known only as &acirc;&euro;&oelig;The Phoenix,&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:00:21</pubDate>		</item>		<item>			<title>Missing: The 13th Victim</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/13thvictim/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0bcea2d8127f1341f787c891743683e6_sq.jpg" title="Missing: The 13th Victim Image" /> Exactly one year after the Jack Lorski case, our agency is confronted again by the serial killer Phoenix, who kidnapped our collaborator and his partner Karen Gijman. We recently received a new CD-ROM, similar to the one we received from the Phoenix last year. Why did the Phoenix suddenly choose to resurface after all these months of silence, by sending us a new CD-ROM? We are persuaded that the release of this new piece of evidence to the greatest number of people will make it possible to advance the investigation. We thank you for your help, in any form possible, to put an end to the Phoenix&acirc;&euro;&trade;s murderous scheme.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 11:48:47</pubDate>		</item>		<item>			<title>Missing: Since Janurary</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/missingsincejanurary/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/96df08137650f9d37352ebe564ea975e_sq.jpg" title="Missing: Since Janurary Image" /> Journalist, Jack Lorski, and his companion disappear while investigating a string of gruesome murders. Soon after their disappearance, Jack&acirc;&euro;&trade;s agency receives a disturbing CD-ROM containing footage he captured during his investigation. More than just a CD, this disc is in-fact the beginning of a terrifying game with a maniacal killer known only as &acirc;&euro;&oelig;The Phoenix.&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 11:23:21</pubDate>		</item>		<item>			<title>Alone in the Dark: The New Nightmare</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aloneinthedarkthenewnightmare/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5179e33d27f37dfb1119072adf53fdc_sq.jpg" title="Alone in the Dark: The New Nightmare Image" /> Alone in the Dark: The New Nightmare is the fourth installment of 1992 survival horror video game series Alone in the Dark created by Atari. The game was released on several platforms including PC, PlayStation, Game Boy Color, Sega Dreamcast and PlayStation 2.<br />
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Edward Carnby's best friend, Charles Fiske, has been found dead off Shadow Island, a mysterious island near the coast of Maine. Carnby's investigation quickly leads him to Fred Johnson, who informs him of Fiske's search for three ancient tablets with the ability to unlock an incredible and dangerous power. Johnson pleads with Carnby to take the place of Fiske and reopen the investigation in order to recover the tablets. Carnby accepts the mission making it his life's goal to avenge Fiske's death and find the tablets.<br />
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Carnby isn't alone on his quest. Aline Cedrac, an intelligent, determined young archaeologist joins Carnby on the mission to Shadow Island. This high-spirited adventurer has taken it upon herself to find the missing tablets, but is there another reason she was so determined to come to Shadow Island? Time will surely reveal the secrets and the intentions, so on October 30, 2001 they approach Shadow Island.<br />
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From their first steps on Shadow Island in the cold winter night, Carnby and Aline are immediately confronted by terrifying, evil creatures that are determined to halt their progress. Throughout the course of their investigations, every step they take, every corner they turn, they are met with suspense, intrigue and a sense of impending doom. Relying only on their instincts and limited resources, Carnby and Aline must destroy this sinister evil and uncover the truth.<br />
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The player takes the role of either Edward Carnby (a rugged paranormal investigator) or Aline Cedrac (a feisty scholarly type), and find themselves marooned on Shadow Island, a haunted place where the shadows are rumored to come alive. The player soon comes under attack from &quot;Creatures of Darkness&quot; that appear out of nowhere and seem to be living shadows. These &quot;Creatures of Darkness&quot; are eventually revealed to be reptilian, silicon-based life forms from the center of the Earth, an enormous world of dark caverns known as the &quot;World of Darkness&quot;. Shadow Island apparently contains one of the many entrances to this underground world. True to their name, the game's enemies are averse to light (which apparently turns them into sand), and this figures heavily in gameplay. Players can use their flashlight to repel certain creatures, and killing them is accomplished with such light-producing ammunition as &quot;magnesium bullets&quot; and &quot;phosphorus shells.&quot;<br />
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Light plays a significant role in this game. One of the game's main gimmicks is the use of a flashlight that players can use to light up the game's darkened pre-rendered screens, revealing hidden details and uncovering items.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 06:23:46</pubDate>		</item>		<item>			<title>I Have No Mouth, And I Must Scream</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Scream/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e43d750cad7ecac695ca9c2304be424c_sq.jpg" title="I Have No Mouth, And I Must Scream Image" /> <em>&quot;I Have No Mouth, And I must Scream&quot; is an adult adventure game based on Harlan Ellison's short story of the same name. The original story was written in one night during 1966 and went on to become one of the 10 most re-printed stories in history. It also won a Hugo award in 1968.</em><br />
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<a href="http://www.johnottman.com/projects/miscprojects/ihavenomouth/index.html" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/6/6a25f9ca43c4efaef2732ed7a12822b0_m.jpg" /></a><br />
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<span style="font-size: 16px;">&quot;More than a century before the story opens, a supercomputer called AM had already destroyed the entire human race save for the five protagonists. Before AM's present incarnation, there had been three separate American, Soviet and Chinese supercomputers, each programmed for fighting an increasingly complex global war against its two opponents. However, the computers evolved and connected to each other, gained sentience and subsequently annihilated all humanity. AM feels its own creation was an act of unimaginable cruelty because he possesses so much power and can do so little with it, and therefore possesses an extreme hatred for humanity. The machine's hatred combined with its godlike power resulted in the destruction of the human race, save for the five individuals whom AM trapped and then artificially sustained at their current ages indefinitely, solely for the purpose of tormenting them forever.&quot;</span> <small>                                   <br />
Source: Wikipedia</small><br />
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The game is played as a point'n'click adventure and has a unique story delving into the tormented souls of the remaining five people on Earth - Gorrister, Ellen, Benny, Nimdok and Ted. After the successful completion of each adventure a showdown with AM himself will occur. The game is incredibly well conceived and has had much input from the original author. The script, visuals and audio all add to the incredible atmosphere and help maintain the eerie and frightening premise that is laced with the horrors of insanity, selfishness, rape, racism, paranoia and genocide.<br />
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The script for the computer game differs slightly from the original to allow for the transition from literature to the interactive medium and was again penned by Harlan Ellison. Ellison even lends his vocal talent to the game, voicing the super-computer/super-villain &quot;AM&quot;.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:34:57</pubDate>		</item>		<item>			<title>Infernal Investigation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Infernal-Investigation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/47b7b77c6f87b5f6ae95d3866af52186_sq.jpg" title="Infernal Investigation Image" /> Garry Thompson, a highly experienced crime scene investigator, has been sent on a case like no other. Thrust into a horrific world where mysterious forces dominate his every move, Thompson must find a way out of this dreaded nightmare and relocate his missing companions, all the while stabbing, swiping and shooting for his life against a horde of hellish, undead creatures. What seems normal in this world will quickly become twisted and distorted as you navigate your wary way through a neighbourhood of unrelenting deceit. As Garry Thompson, you must escape this investigation gone infernal. You must keep thinking. You must keep fighting. You must keep living.. .<br />
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Check our our site for further details. http://www.iimod.com/<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 01:24:35</pubDate>		</item>		<item>			<title>Dead City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deadcity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/58e2fe53e5dca1c8fa346e4a0640774e_sq.gif" title="Dead City Image" /> &quot;I've spent like three months...like million years in the madhouse. A trillion suicide attempts. And all the time just bad dreams...dreams about her dead eyes, blood and despair.&quot; <br />
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Short horror game written by NiHiLiS<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 04:47:03</pubDate>		</item>		<item>			<title>Hell of Fear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/helloffear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6665d66e7e997ee9937160dc24bf900c_sq.jpg" title="Hell of Fear Image" /> Hell of Fear is an Action/Role Playing game combining the atmosphere of Fallout and Doom!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:35:49</pubDate>		</item>		<item>			<title>Corpus Aegrus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/corpus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22071af6b48074a87a0685b2db6c960d_sq.jpg" title="Corpus Aegrus Image" /> Try to survive in a city full of zombies, in this panoramic horror-adventure game!<br />
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I just added a special demo which let's you enjoy few locations and puzzles in the game, check out the &quot;Links&quot; section!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:24:08</pubDate>		</item>		<item>			<title>Missing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/missing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9ccd4ff7eaafae216df7418bf20b3d8_sq.jpg" title="Missing Image" /> Guide an ex-cop in search of his missing wife and child in an old English inn through the mysteries in his way. Uses a point-and-click architecture recalling ICOM classics such as Shadowgate.<br />
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Missing was designed by Orchard-L and made in the Ohrrpgce engine.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 03:32:32</pubDate>		</item>		<item>			<title>Sofia's Debt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sofiasdebt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01ea37c272c91882933effb30712b193_sq.png" title="Sofia's Debt Image" /> Do you dare to feel the horror? Sofia's Debt is a mini adventure game that tells a stoy with strong emotions and terror. This game is like an episode of a horror tv series (like &quot;Twilight Zone&quot; or &quot;Tales from the crypt&quot;) that has a claustrophobic feeling in a very short time.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 08:11:37</pubDate>		</item>		<item>			<title>Emily Enough</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/emilyenough/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4caa1df7a7de47f0ddbabbfe37df6023_sq.jpg" title="Emily Enough Image" /> <strong><span style="font-size: 16px;">Emily Enough is a fun, professional-quality &quot;black comedy&quot; adventure game by Logan Worsley that offers a unique setting, an interesting plot (not for the easily disturbed) and cast of characters, good writing, and logical (but easy) puzzles.</span></strong><br />
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<strong>Adventure Europe elaborated very well in their review of the game:</strong><br />
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The Enough family has arranged a birthday party for little Emily in the Enough estate. Emily is a very demanding girl. When her parents fail to please her insane demands, Emily flips out, grabs a knife and stabs her whole family and their servants! Emily Enough became an instant phenomenon for the media and the journalists called her the kiddie killer. When asked why did she do it, Emily replied: 'I wanted to see what was inside mommy'. The court sentenced Emily to the Claxochem Center for mental wellness institute. This institute however is falling apart. The company that owns it had to go under several budget cuts, resulting in the layoffs of all the institute's personnel. To make things even worse Claxochem moved their offices in the institute!<br />
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Emily of course would rather be free so as the game starts you take control of her and your goal is to set her free. There are quite a few characters in the game, many of them are mentally disturbed individuals. All of them are quite interesting to talk to - well...at least those that do talk. Because there are a couple of them that don't. But even they have something special about them. The game's length is short, but not too short. It took me about 4 hours to finish the game, which is quite enough for a freeware adventure game. The end was satisfying and quite funny too. It is quite remarkable how Logan kept a balance between the dark matter of the game and the humor in it. All in all the story is very satisfactory and definitely a couple of notches better than your ordinary freeware adventure game.<br />
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<strong>Graphics:</strong> The graphics of the game although not state-of-the-art (not even for freeware adventure game standards) they do fit the story like a glove! Pale characters and moody-coloured backgrounds provide the player with a mixture that radiates melancholy and insanity at the same time. One thing that could have been improved would be the characters' animation. Most of them were quite stale throughout the game. Some variation on their movements would be a welcome addition to the game.<br />
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<strong>Gameplay:</strong> The interface is similar to the ones used in the Sierra point and click adventures. With the right mouse button you scroll around the possible actions you can perform, which are WALK, LOOK, USE, TALK and Inventory item. The dialogues interface is more similar to the Lucasarts one, where you have a number of choices on the bottom part of the screen that you can choose from. The challenges are quite logical most of the time, although there will be a couple of times where you won't be sure what you have to do next. However, the game world is not that huge so if you explore your surroundings you will be very likely to finish the game without referring to a walkthrough.<br />
<br />
<br />
<div class="user_quote"><blockquote class="user_quote"><span style="font-size: 16px;"><strong>Overall:</strong> Emily Enough is one of the best freeware adventure games released this year. Due to the somewhat psychotic nature of the story, it is not for everyone, but then again which game is for everyone? If you enjoy black humor and odd stories you should definitely download this game and give it a try.</span></blockquote></div>
<br />
<strong><h2>Unfortunately, this title was never released inside a box.</h2></strong><div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 07:52:18</pubDate>		</item>		<item>			<title>Project Firestart</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectfirestart/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/88398592fcccf3d257328da119942fd5_sq.jpg" title="Project Firestart Image" /> In 2066, all contact has been lost with the spaceship Prometheus.  You are sent to the ship to find out what went wrong, and you find out more as the game progresses.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:07:52</pubDate>		</item>		<item>			<title>Resident Evil 3: Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/resident-evil3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f15f79d84db0fd10c6ca1955d2cb714_sq.jpg" title="Resident Evil 3: Nemesis Image" /> <div class="user_quote"><span class="quote_from">Playstation World said,</span><blockquote class="user_quote">...the baddest, goriest, most hardcore action game on the PlayStation to date. Highly recommended to everyone bar the squeamish</blockquote></div>
<br />
Join Jill Valentine, the heroine and amazing survivor of the notorious disaster at the mansion, as her nightmare continues in the next terrifying drama from the blockbuster Resident Evil Series, and picks up just hours before the events from Resident Evil 2.<br />
<br />
After resigning from S.T.A.R.S. Jill now prepares to head out of Raccoon City, but it's not going to be easy.  As events overtake her she suddenly finds herself trapped by hordes of flesh eating zombies, hideous mutants, and a relentless new Nemesis. Once again she must rely on cunning and brute force to escape. What she soon discovers is the evil created by the Umbrella Corporation is even more horrifying than she ever imagined. <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player 3D third person action adventure of the survival horror genre in a unique new drama which reveals more details of Umbrella Corporation's devious activities from the Resident Evil series. <br /></li><br />
<li class="user_li">More zombies, more terror and more evil.<br /></li><br />
<li class="user_li">More challenging enemies that come back to life at any time and face off against the most terrifying mutations stalking the streets of Raccoon City. <br /></li><br />
<li class="user_li">More detailed character actions, try the dodge move to avoid an enemy attack.<br /></li><br />
<li class="user_li">Interact with the environment like never before, use background objects defensively.<br /></li><br />
<li class="user_li">Contains &quot;Live Selection&quot; where players make decisions which effect the story outcome.  Act fast though, before the choice is made for you.<br /></li><br />
<li class="user_li">PC version includes 3 unique features:  a hidden mini game &quot;Mercenaries&quot;, costume changes via keybind, and mouse cursor desktop accessories.<br /></li><br />
<li class="user_li">Soundtrack music for Resident Evil 3 (available on a soundtrack CD) was composed by Masami Ueda &amp; Saori Maeda.<br /></li><br />
<li class="user_li">Ammo creation system lets you decide how to use your limited resources by choosing differing combinations of available gun powder and ammo in combination with a reloading tool to better supply your weapons of choice.<br /></li><br />
<li class="user_li">Supports gamepad (Microsoft Sidewinder recommended). <br /></li></ul>
<br />
Developer:  Capcom production studio 4<br />
Publishers:  Capcom, Eidos Interactive<br />
Released:  1999 release on PS, 2000 for PC and Dreamcast, 2003 for the Gamecube<br />
<br />
<span style="color: blue;">PC Minimum System Requirements</span><br />
Microsoft Windows 95 or Windows 98<br />
<br />
Pentium200MHz, 48MB RAM, 20MB Hard drive space minimum, 250 or more recommended, 640x480 or higher display, keyboard and <br />
<br />
gamepad, DirectX6.1,X7, Sound Card : Direct Sound supporting board, Video Card : DirectDraw supporting &amp; 3D<br />
<br />
List of the supportiing 3D video cards.<br />
<li class="user_li">3dfxVoodoo series<br /></li><li class="user_li">nVidiaRIVA series<br /></li><li class="user_li">ATI 3D RagePro<br /></li><li class="user_li">ATI 3D Rage128<br /></li><li class="user_li">Intel740<br /></li><li class="user_li">S3Savege4Pro<br /></li><li class="user_li">Matrox MilleniumG200 or MilleniumG400<br /></li><br />
<span style="color: green;">Trivia:  The storyline for this game was later adapted for the movie Resident Evil: Apocalypse.</span><div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 11:48:00</pubDate>		</item>		<item>			<title>The 11th Hour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/The-11th-Hour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ec5de841dac5697ba9942cd671795a3_sq.jpg" title="The 11th Hour Image" /> In this sequel to The 7th Guest, it has been nearly 70 years since maniacal toy and puzzle maker Henry Stauf murdered six guests at his Mansion.  All of the horror seemed long past until ace tv report Robin Morales is sent on assignment to investigate the old Stauf Mansion, only to vanish without a trace.<br />
<br />
You assume the role of Robin's boyfriend Carl Dennings who has just received a game book in the mail directing him to come to Stauf Mansion.  With little but the mysterious book in hand, you set out to solve a new set of Stauf puzzles in the evil residence in your quest to rescue Robin and forever destroy the wicked Stauf legacy.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Treasure hunt with a similar puzzle-based game strategy of the former game, but much darker and mature atmosphere in comparison with the first game.<br /></li><br />
<li class="user_li">Highly animated puzzles and lots of full motion video enhance the adventure.<br /></li><br />
<li class="user_li">Graphically creepy Stauf Mansion with lots of detail revealing its decayed decor.<br /></li><br />
<li class="user_li">Features the music of George &quot;The Fat Man&quot; Sanger and Team Fat.<br /></li><br />
<li class="user_li">Rendered with the &quot;Groovie&quot; engine.<br /></li></ul>
<br />
Developer:   Trilobyte<br />
Publisher:  Virgin Interactive Entertainment<br />
Released:  1995<br />
<br />
<span style="color: blue;">System Requirements</span><br />
486DX2/66, 8MB RAM, 4MB hard drive space, 2xCD-ROM, DOS 5.0+, Local bus video, soundcard, mouse.<br />
<br />
<span style="color: lime;">Trivia! An R-rated version was planned, including sex and more graphical violence, and the script for this version was included in the official hint manual. The developers denied that this version was ever filmed, but rumors persist that an R-rated version exists.</span><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 07:57:51</pubDate>		</item>		<item>			<title>Eternal Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eternaldarkness/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8eb5e430a08f3fe9dc8da50cfbd94f30_sq.jpg" title="Eternal Darkness Image" /> <h2>Eternal Darkness Sanity's Requiem</h2>
<br />
<strong>Storyline</strong><br />
Long before humanity graced the Universe with its puerile ideas, the Earth belonged to another species. An ancient species bound by neither physics nor nature; purpose nor ethic.  Through the passage of time, the relentless advance of ice and continental plate and other less fathomable reasons, these &quot;Ancients&quot; were driven into the recesses of our world. There they lie imprisoned until such time as the conditions are right for their return.<br />
<br />
&quot;Oh oblivious, naive Humanity... How ignorant we really are - safe only in our blind &quot;superior&quot; view of the world. We are merely caretakers, for when the Ancients return we shall be swept aside like driftwood on the tide of destruction...&quot;<br />
<br />
Hungry for dominance, radical organizations seek to restore the Ancients to their former station.  For eons they have schemed and plotted in the darkness, attempting to bring these unholy entities into our world through arcane magicks - blood rituals, worship and sacrifice.<br />
<br />
Of these sects, little is known; those who learn their secrets tend to perish swiftly at their hands.  Their scheming works to bring the return of the Ancients, and the extinction of humanity, ever closer.<br />
<br />
Yet not all hope is lost.  The fate of Humanity depends upon the actions of a chosen few.<br />
They are average people, unprepared for heroic deeds, but the responsibility is theirs, nevertheless. Even as their lives are torn apart by unseen evils, they must show courage not only in the face of the enemy, but also their own fears. These poor souls will teeter on the brink of insanity, tortured by the horrors of the Ancients.<br />
<br />
A secret war is being waged on the periphery of Humanity's perceptions - a war wreathed in shadows and deception.  Now, the centuries-long game of the Ancients is reaching its final stages.<br />
<br />
The Darkness comes...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Nov 2006 12:13:00</pubDate>		</item>	</channel></rss>