<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, playable, free, indie' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, playable, free, indie' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>The Blue Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/originalbluedragon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cd0be5cfe6b8371a6ccd442db9561f1_sq.jpg" title="The Blue Dragon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2007 04:29:13</pubDate>		</item>		<item>			<title>Herder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d819ba1542cca56287440abdde5eec0_sq.png" title="Herder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:59:10</pubDate>		</item>		<item>			<title>2D Puzzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzle2d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2190d10d85d126f941f1256ace62ea44_sq.jpg" title="2D Puzzle Image" /> Will all the pieces fit on the board? They should, but it's harder than it looks. Have some fun wil this puzzle game and see if you can solve it !<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jun 2007 06:40:41</pubDate>		</item>		<item>			<title>Memory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/memory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5968337a54ff62c691d68506a7c0804e_sq.jpg" title="Memory Image" /> Memory is a simple remake of the classic game of Memory. You are given a series of cards face down and must turn them over to create matches. Once a pair is matched it is removed from the board revealing part of the picture in the background.<br />
Home Page: <a href="http://kids.eonclash.com/ViewGame.php?ID=1" target="_blank" rel="nofollow">http://kids.eonclash.com/ViewGame.php?ID=1</a><br />
<strong>Age Group:</strong> 3 to 4+<br />
<strong>Features</strong><br />
 <li class="user_li"> Difficulty Settings - Game has settings for 4x4, 6x4, and 6x8 board size to let you set your child's difficulty level appropriately.<br /></li> <li class="user_li"> 48 Card Types - Animals, Letters, Numbers, Cars, Trains, and more... The different cards types are sure to keep your little one amused.<br /></li> <li class="user_li"> Random Backgrounds - Each game played gets a random background selected from those available.<br /></li> *  Customizeable Backgrounds - Any PNG, BMP, or JPG file that is placed into the application's Graphics/Backgrounds folder will be automatically loaded and used within the game.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 10:27:44</pubDate>		</item>		<item>			<title>Crystal Mountain Balls</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cmb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0b156e7dc1cb67963566c0ab70d13cc_sq.jpg" title="Crystal Mountain Balls Image" /> The year 2044 and all war takes place inside computers. I had trained as a ball pilot from my Uncle, who had been a famous controller. However, the military accidentally sent me to Crystal Mountain. I knew that if i survived it, I would join the ranks of the Crystal Mountain Heroes, surpassing even my uncle in the skills. But it would not be easy. It would not be easy at all. I can not fail. My name is James. Welcome to Crystal Mountain.<br />
You will take the role as James and try to survive the enemies of Crystal Mountain. Using an extensive arsenal of weaponry, destroy all that oppose you. In this case, everyone. Do it as fast as possible for more points. Break the records of previous Ball Pilots.<div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2007 09:25:46</pubDate>		</item>		<item>			<title>Bloodmasters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodmasters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fac2ff850ef55ec08a5601bc3fb63ac3_sq.jpg" title="Bloodmasters Image" /> Arcade, oldschool multiplayer and bloodshed.That's what the game Bloodmasters is about. Play with friends on your LAN or online and experience this oldschool top-down shooter. The game supports Deathmatch, Team Deathmatch, Capture The Flag and Scavenger game modes. The game is completely freeware and without ads, spyware or other unwanted garbage.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 05:09:31</pubDate>		</item>		<item>			<title>Hard Wheels 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hard-Wheels3D/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f32cf9aedb20d5e4e561429b4026d9f8_sq.jpg" title="Hard Wheels 3D Image" /> Hard Wheels 3D  is a racing game.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 12:26:06</pubDate>		</item>		<item>			<title>MegaPixel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megapixel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf63c7235c9483e354aec3fb5cabae06_sq.jpg" title="MegaPixel Image" /> MegaPixel is a fast paced first person action game in an interesting abstract setting. It features exciting and challenging gameplay inspired by great games like Halo, crazy-awesome abstract graphics made out of particles and 8 bit type sound effects. My vision was a game of pure intense action where reflexes are essential and the player is rewarded for making difficult shots, being patient in the heat of battle and using skill and strategy to destroy many enemies at once.<br />
<br />
MegaPixel won first place in the <a href="http://www.idevgames.com/forum/showthread.php?t=13433" target="_blank" rel="nofollow">3DU Game Design Contest</a>.<br />
<br />
Megapixel has been picked up by Shockwave.com. It was released on shockwave 5/15/07<div style="clear:both;"></div> ]]></description>			<pubDate>28 Mar 2007 09:59:43</pubDate>		</item>		<item>			<title>Tripline</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tripline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c35f3298b39ed7e906edc45ab3472851_sq.png" title="Tripline Image" /> This is a puzzle game where you draw an uncrossable line and at the same time try to cover every geometrical icon within the black frame. You have to pick three of the same icon before being able to go to a different one.<br />
<br />
The game has 30 successive levels, but they get quite (very) challenging around the halfway point.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 07:22:43</pubDate>		</item>		<item>			<title>The Restaurant Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theRestaurantGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b9f7dddf11343f43c07618e4676b8ab_sq.jpg" title="The Restaurant Game Image" /> The Restaurant Game is a research project at the MIT Media Lab that will algorithmically combine the gameplay experiences of thousands of players to create a new game. In a few months, we will apply machine learning algorithms to data collected through the multiplayer Restaurant Game, and produce a new single-player game that we will enter into the 2008 Independent Games Festival. Everyone who plays The Restaurant Game will be credited as a Game Designer. It's never been easier to earn Game Designer credentials!<br />
<br />
This game was created with Torque v1.5.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 01:33:16</pubDate>		</item>		<item>			<title>Tank Brigade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tankbrigade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd5dc69b1f5cfb636124d1c6a0157c32_sq.png" title="Tank Brigade Image" /> Well, after quite a bit of work on JumpStart and one of its demos Tank Brigade I have decided to release the demo as a full working game. Basically its a single level game built around JumpStart. The Map to play on is randomly selected from a set list (currently 4 maps) and play exists of you trying to destroy all of the enemies on the screen. Some maps are generated procedurely and some are hard coded.<br />
<br />
In the relased version sound is supported (turned off by default, turn it on in the options screen). I'll warn you now that the sound can get a bit annoing. Luckily you can press escape, go to options, turn it off, back, and resume game.<br />
<br />
Graphics are completely from SpriteLib GPL. If anyone wants to take the time to create real graphics for the game I'd be happy to add them in and add on a credits screen.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 09:33:21</pubDate>		</item>		<item>			<title>Secrets of the Domus Aurea</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/domus-aurea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a4c06f0332bd9505f3f2ae77e216c1c_sq.png" title="Secrets of the Domus Aurea Image" /> Secrets of the Domus Aurea is Eon Clash's entry into the Pascal Game Development contest 2007. Keep an eye on the home page for more information and downloads as they become available.<br />
<br />
Storyline<br />
In the year 64AD (after the Great Fire of Rome) Nero built the Domus Aurea (or &quot;Golden House&quot;).  This is the story that is known.  The story that is not common is the secret that the Domus Aurea hides and of your adventures within.<br />
<br />
It is now 5 September 476 AD and yesterday Romulus Augustus was deposed (history will show that he will not be replaced).  During Rome's fall stories of a powerful secret hidden within the catacombs of the Domus Aurea have surfaced, and being the curious type that you are, you have set out to find the truth or fiction of them.<br />
<br />
Project Home Page: <a href="http://www.eonclash.com/JumpStart/v4/PGD07/" target="_blank" rel="nofollow">http://www.eonclash.com/JumpStart/v4/PGD07/</a><div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 08:58:43</pubDate>		</item>		<item>			<title>Echoes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/echoes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/defb3e1279563466f7861bf69fcb7bdb_sq.gif" title="Echoes Image" /> Echoes is sort of a blend between <a href="/game/Asteroids" class="game_link">Asteroids</a> and Geometry Wars. Like in the classic Asteroids you control a space ship floating around somewhere in space, trying to stay alive while asteroids are flung around. But unlike Asteroids, Echoes has some extras.<br />
<br />
Instead of just small and large asteroids, there are four asteroid sizes (ranging from mini to enourmous) comets, meteor storms, asteroid belts, planets (with moons), black holes and the sun. There are also both energy and weapon power-ups.<br />
<br />
<br />
Echoes is created by Binary Zoo, creators of <a href="/game/mono" class="game_link">mono</a>, <a href="/game/duo" class="game_link">Duo</a> and <a href="/game/duotris" class="game_link">DUOtris</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 06:00:05</pubDate>		</item>		<item>			<title>Stunt Playground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stuntplayground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15dd2cc5203456b47fc48230166726f3_sq.jpg" title="Stunt Playground Image" /> Stunt Playground is a fully 3D stunt driving game. The game has to modes, the stunt mode and the editing mode.<br />
<br />
In the editing mode you can add enormous amounts of props (or as few as you want) to an arena, you can add obstacles, ramps, loops, and so on until you are satisfied. <br />
<br />
In the racing mode you can load your one of the pre-made arenas or one of your own, and race around it in one of the six different cars. While driving you can also record &quot;instant replays&quot; up to 15 seconds in length, and then playback your stunt from any angle. you can even save/load these replays, so your friends will believe you!<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 07:01:46</pubDate>		</item>		<item>			<title>Cloak, Dagger and DNA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cddna/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e3cd5ee6c851e701aa33bfb345e6bac1_sq.png" title="Cloak, Dagger and DNA Image" /> Cloak, Dagger and DNA is if not the first then at least one of the first games ever to use make use of genetic algorithms. Each player (human or computer) controls an army which can be split up into smaller units and has to try to conquer the playing field and its resource-generating factories in a Risk-style manner of play.<br />
<br />
Cloak, Dagger and DNA was developed by Oidian Systems and was planned to be part of a family of games around the theme of genetic algorithms, unfortunately interest was lacking and Oidian went out of business. Since then Don O'Brien (designer of the game) has released it as freeware.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 03:54:15</pubDate>		</item>		<item>			<title>Riders on the Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/riders-on-the-storm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/313765a7e754a8262d020f9eeed41c7d_sq.png" title="Riders on the Storm Image" /> Riders on the Storm is an experimental shmup for the Autofire 2007 Shooter Competition at Shmup-Dev.<br />
<br />
It started off as a title, named after the classic song by The Doors. Inspirations also include Plasma Pong, and Real-Time Fluid Dynamics for Games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 02:19:59</pubDate>		</item>		<item>			<title>Acidbomb</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/acidbomb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/154f7a15146b8dc0b75901abc8753ab7_sq.png" title="Acidbomb Image" /> Acidbomb is a fifty level puzzle game where you must find the pistons used to trigger a bomb and defuse them before time runs out. There are many bombs scattered around the world, from biological bombs that have hair-sensitive triggers to napalm bombs that are exploding at the seams, to nuclear warheads that have challenged even the highest trained bomb defusal agent.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 07:56:20</pubDate>		</item>		<item>			<title>Jumper Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jumpertwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d4a93556628b2c4d4c41cedeb2c3debb_sq.png" title="Jumper Two Image" /> Jumper Two is the sequel to Jumper (obviously), and continues the story of Ogmo, the horrible experiment gone wrong, as he attempts to evade capture by various forces which want him for various reasons.<br />
<br />
You'll have to get Ogmo through 60 of the most devious single-screen platformer stage designs ever in his quest for freedom, using the various kinds of jumps at your disposal.<br />
<br />
Also included is the Jumper Two Editor v4.06, which lets you create your own 10-stage 'Sectors' with a variety of game objects, some of which exclusive to the editor, and even lets you edit the game physics!<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 11:52:14</pubDate>		</item>		<item>			<title>Ballistic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ballistic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbc13f179a92125f1a70e198f455013f_sq.jpg" title="Ballistic Image" /> In Ballistic you rotate the world around a little ball. In each level you have to get the ball to the goal within a certain time limit, something which is hindered by obstacles and gravity reversing objects.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 06:50:12</pubDate>		</item>		<item>			<title>Scorched 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scorched3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0c73d53a4e7a5a3f1840dc3c974f87a_sq.jpg" title="Scorched 3D Image" /> Scorched 3D is a game based on the classic DOS game <a href="/game/scorchedearth" class="game_link">Scorched Earth</a>. Scorched 3D adds amongst other new features a 3D island environment and LAN and internet play. <br />
<br />
The gameplay remains much like in the original game. Aiming towards a certain opponent is earily done with the A button, and after that the aiming with angle and power is exactly as in Scorched Earth. However, some weapons will react differently when landing due to the three dimensional terrain.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:38:57</pubDate>		</item>		<item>			<title>Danger from the Deep</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dangerfromthedeep/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8845c3fb99c527ccbb3b0bea66b07dfc_sq.png" title="Danger from the Deep Image" /> Danger from the Deep is a World War II german submarine simulator. The goal is to make a simulation game with strong emphasis on strategy and realism, that never the less is interesting to play.<br />
<br />
While the game can be downloaded and played, it should be noted that the game is still in an early development stage.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:08:23</pubDate>		</item>		<item>			<title>Sonic Invaders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sonicinvaders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b15f56a8b5718de26e18750ba4118c04_sq.gif" title="Sonic Invaders Image" /> <div class="user_quote"><blockquote class="user_quote">In the beginning of the 22nd century alien invaders attacked the earth, but they were not as we imagined. The most effective way of defense was by using sonic pulses. Defensive turrets were placed on the surface of the earth to counter their attack.<br />
<br />
The war was lost, but this is the story of that war.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:40:27</pubDate>		</item>		<item>			<title>La Mulana</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lamulana/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff4bd622a289d7c3d6ea36293c9cd280_sq.gif" title="La Mulana Image" /> La-Mulana is a freeware free-roaming platformer game designed to look, sound, and play like a classic MSX game. It's heavily influenced by the classic Konami MSX game 'The Maze of Galious' and anyone who has played that title will probably recognize the similarities very quickly. You play the whip-wielding Indiana Jones-esque archaeologist Lemeza Kosugi as he investigates the ancient ruins of La-Mulana in an attempt to find its treasure and one-up his father, who is trying to get the same treasure as well.<br />
<br />
The game is huge, with many different areas to explore and dozens of items and weapons to find. Each area has a large variety of puzzles and traps and you need to solve the puzzles in each area to discover the Ankhs and Ankh Jewels, which allow you to fight the eight Guardians of the ruins. To solve the puzzles you'll need to be able to read the tablets scattered throughout the ruins, which will require a Hand Scanner and translation software for the portable MSX that Lemeza has brought along on the adventure. Your Hand Scanner will also allow you to find items and search the bones of less fortunate adventurers.<br />
<br />
Note that the original game comes in Japanes, so apply the english patch (link at the bottom).<br />
<br />
(Description courtesy of Independent Games Blog)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:29:22</pubDate>		</item>		<item>			<title>Darkest Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkestisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/967b554727e1b79888d84b201f6345d5_sq.jpg" title="Darkest Island Image" /> Darkest Island is the story of a man named Daniel who wakes up in a bloody hospital bed on a remote island with no knowledge of how he got there. A girl's voice echoes in his mind, begging for him to come and rescue her, and promising to help him get off the island. Daniel finds that this hospital is actually a research facility, and the inhabitants are no longer human. These zombie-like creatures are not the only enemies that Daniel makes. Soon he has armed soldiers hunting him as well. The story of the facility unfolds as Daniel makes his way into the dark center of the island.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:07:22</pubDate>		</item>		<item>			<title>Whom The Telling Changed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whomthetellingchanged/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/711a2cf2e8cff234d7e8e4beb1aefa5c_sq.jpg" title="Whom The Telling Changed Image" /> <div class="user_quote"><blockquote class="user_quote">The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:29:03</pubDate>		</item>		<item>			<title>Dyadin</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dyadin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e3db04b421d0454e3b9b4ef5536c5da_sq.gif" title="Dyadin Image" /> Within the depths of space and time, two planets converge upon one another unexpectedly, throwing the laws of physics into chaotic motion. As the planets slip faster and faster towards one another, a violent phenomenon takes place. The worlds collide, but with such force and magnitude that both planets fuse with one another, creating a unique and strange place.<br />
<br />
We find our characters trapped amongst the chaos, struggling to figure out the new laws of their once beloved home. For the first time, they discover each other's presence. They are in awe. As they become more familiar with their surroundings, they find they have the power to affect their environment based on their proximity and color. With these newly discovered powers, they set out to uncover the source of this destruction and hopefully the means to restore peace and order to their lives and home.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:15:49</pubDate>		</item>		<item>			<title>Racing Pitch</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/racingpitch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ca5faf69564e6327188777f6a177708e_sq.png" title="Racing Pitch Image" /> Racing Pitch sets you to be the engine for a racing car! You must use a microphone to mimic the engine sound, which the game will listen and set you blazing forward accordingly. The game features both party games and track challenges, and you can even take a break from racing to fly with a hot-air balloon. It leaves you breathless!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:31:55</pubDate>		</item>		<item>			<title>Jet Set Willy: The New Housekeeper</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thenewhousekeeper/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/928d1304dc0e9807d51ca080344ccef3_sq.png" title="Jet Set Willy: The New Housekeeper Image" /> Tired of Willys wild lifestyle, Maria the housekeeper decides enough is enough. Its time to move on and find some more peaceful employment.<br />
<br />
Willy, depressed at the thought of cleaning up after himself hires a new housekeeper, Dorris - a seemingly nice lady all told.<br />
<br />
It isn't long before things start to go haywire in Willys house all over again...<br />
<br />
Time to activate the security device methinks and boot that housekeeper back out where she belongs...she's obviously up to no good.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:10:08</pubDate>		</item>		<item>			<title>Jet Set Willy : The Trash Of The Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trashoftheuniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0f4ac8142b17c6d7f94072ed65957c8_sq.png" title="Jet Set Willy : The Trash Of The Universe Image" /> Don't you just hate it when the aliens use your mansion as a dumping ground? Talk about unfair, especially since Maria, your housekeeper left after the last big party you threw and you've got to clean up the mess yourself.<br />
<br />
Willys not going to take it lying down, thats for sure. Oh no. He's going to collect that pile of rubbish up and give it straight back to the intergalactic travellers that deposited it in the first place.<br />
<br />
If only the mansion wasn't so big...and if only the aliens had actually left and weren't throwing a party of their own.<br />
<br />
Maybe its time to get a new housekeeper after all...<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 07:46:10</pubDate>		</item>		<item>			<title>Cavelon Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cavelonremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4d0c6d16f344740c9c4a4065ce47dae_sq.png" title="Cavelon Remake Image" /> Trevor Smila Storeys tribute to the little known Jettsoft arcade classic Cavelon see's you cast in the role of a noble knight attempting to rescue the love of his life from her prison on the top floor of a castle.<br />
<br />
Use all your cunning to negotiate the floors of the castle and reach the top to get your rumpy pumpy reward. (Last bit may not be even remotely true).<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:55:28</pubDate>		</item>		<item>			<title>Bruce Lee 2 - Return Of The Wizard</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brucelee2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73dff01d1daa840c8773ff2f1a79a14c_sq.png" title="Bruce Lee 2 - Return Of The Wizard Image" /> Trevor Smila Storeys tribute to the Data East classic see's Bruce Lee return once more to take on the evil wizard, the cunningly disguised Ninja and The Green Yamo.<br />
<br />
Although we're still not entirely sure what a Yamo is and why it should be green.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:28:35</pubDate>		</item>		<item>			<title>Tapestry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tapestry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24c79c19b9fe4baa596963ba46479e6c_sq.jpg" title="Tapestry Image" /> It is a symbol and a tool. It is your past and your future. It is all things, in time. You, Timothy Hunter, have lived, and like all things mortal you have died. But the aftermath of that lifetime is anything but simple...<br />
<br />
Faced with creatures beyond your ken, the fruition of whose inscrutible motives hinge on your decisions, what will you do? Will you face who and what you once were? Or will you try to change things for the better? Or the worse?<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 01:42:23</pubDate>		</item>		<item>			<title>Slouching Towards Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bedlam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25f93e3dee9d2f5ef110215628a89f50_sq.gif" title="Slouching Towards Bedlam Image" /> Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes.<br />
<br />
And in the darkness - in the alleys and the side shops - hide secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:49:30</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>Book and Volume</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bookandvolume/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b362e46e244dd7ff9dd93423824fdef2_sq.png" title="Book and Volume Image" /> <div class="user_quote"><blockquote class="user_quote">Your pager tickles you awake.<br />
<br />
Upstairs in the house of your childhood, in your room, and it must be time for school because -- no, it's the weekend, you remember, but your alarm is going off anyway. You should have been awake already. You're going to miss the bus. Your mother climbs in the window. You're dreaming.<br />
<br />
You're a grown-up: It opens to you again, a sluggish window summoned by a mouse click. Waking up now in your own apartment, your new apartment. Your pager is buzzing and vibrating both, serious. It is in fact the weekend, but you're not in elementary school. No one is crawling in through the window. You're a system administrator for nWare. Waking up urgently, here in nTopia.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 05:40:41</pubDate>		</item>		<item>			<title>Noctis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/noctis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1a1daab3cff2fe9606b5c1739db8fb98_sq.png" title="Noctis Image" /> Noctis is a unique space exploration game where you explore the universe in your space ship, the Stardrifter. While there is no set goal in the game, you can travel around as much as you want, cataloging celestial bodies, visiting planets and moons and even exploring them if they have landscape which can be landed on.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:32:07</pubDate>		</item>		<item>			<title>SlingStar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SlingStar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8da651bdbb3e902d717f9c4f11a07bb_sq.jpg" title="SlingStar Image" /> Sling your wingmen to destroy the enemy in this addictive, physics based game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:57:25</pubDate>		</item>		<item>			<title>FlightGear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flightgear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d56b7ddff3664098e2260793afb21e6b_sq.jpg" title="FlightGear Image" /> The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 09:48:50</pubDate>		</item>		<item>			<title>EndEffector</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endeffector/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82614ac4d01df134c8d41a03b78a84d0_sq.png" title="EndEffector Image" /> EndEffector is a side scrolling shoot 'em up created by members of the Kyoto University Micro Computer Club. It is a classic shmup where you battle waves of enemies before taking on an end boss.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 07:18:14</pubDate>		</item>		<item>			<title>pingK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pingk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/069d07048bb6902a041b2c32632571f8_sq.jpg" title="pingK Image" /> This game is a pimped up version of the original <a href="/game/pong" class="game_link">Pong</a>, but now the player has the ability to give the ball a spin.<br />
<br />
Gameplay is very similar to Pong, but the ability to add a spin to the ball means an extra level of strategy is added. The ball can be spun to an extreme degree so far that you risk spinning it into your own goal.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 06:38:08</pubDate>		</item>		<item>			<title>DUOtris</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/duotris/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c84d836794bcdc9e3546a8cf27134fa9_sq.png" title="DUOtris Image" /> DUOtris is a take on <a href="/game/tetris" class="game_link">Tetris (GB)</a>. Instead of blocks coming from the top, and fall down, blocks come from both top and bottom, and gravitate towards the middle.<br />
<br />
The aim of the game is to get the highest score possible.  Points are scored by moving the falling blocks on both sides of the play area so as to arrange 3 or more blocks of the same colour together. These blocks will then disappear causing any blocks &quot;above&quot; them to fall and possibly create further combinations. The game ends when either stack of blocks crosses the game over line. Over time the speed of the blocks increases, more colours are introduced and the play area becomes narrower.<br />
<br />
There are two different game modes: Classic where there are just blocks falling, and Arcade where you get powerups and special blocks.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 06:11:41</pubDate>		</item>		<item>			<title>Shellcore</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shellcore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ab73002904521daff1927dc5102ade2_sq.png" title="Shellcore Image" /> <span style="font-size: 16px;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;color: #DACDB5;background-color: #25324A;">Shellcore Beta<div style="clear: both"></div></span><br />
 <br />
<span style="color: #82622A;"><em>Shellcore</em> is a simple tank game made in Torque Game Builder. You control the tank with &quot;w&quot;, &quot;a&quot;, &quot;s&quot; and &quot;d&quot; and fire shells with the left mouse button. The right mouse button fires the machine gun which is good for destroying RPGs before they hit your tank.<br />
<br />
The point of the game is to get the highscore. Challenge your friends and enemies to beat your score. If they are unable, point and laugh at them.<br />
<br />
I made <em>Shellcore</em> in order to get acquainted with the new Torque Game Builder. It is currently in beta stages.<br />
<br />
Just have a little fun with the game . . . I also appreciate suggestions.</span><br />
<br />
<br />
                      <strong>---The Esteemed Creator of <em>Shellcore</em></strong><br />
<br />
<br />
<br />
______________________________________________<br />
<span style="font-size: 16px;font-weight: bold;color: orange;">System Requirements</span><br />
<br />
<strong>Minimum</strong><br />
<br />
500 MHz processor<br />
256 MB RAM<br />
Windows 98<br />
OpenGL or DirectX compatible accelerated 3D video card<br />
<br />
<strong>Recommended</strong><br />
<br />
1.0 GHz processor<br />
512 MB RAM<br />
Windows XP<br />
nVidia or ATI accelerated 3D video card<br />
______________________________________________<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:43:44</pubDate>		</item>		<item>			<title>Ray-Hound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayhound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7bbbaf0bf4b52e82efb8cfb1ab961601_sq.png" title="Ray-Hound Image" /> In Ray-Hound you control a space ship in a circular arena where you have to survive for as long as possible and eliminate all turrets that keep shooting on you. Unfortunately you don't have a gun yourself, so instead you capture the shots the turrets fire at you and use their own shots againts the turrets<br />
<br />
Ray-Hound is created by Hikoza Ohkubo, creator of <a href="/game/warningforever" class="game_link">Warning Forever</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:37:01</pubDate>		</item>		<item>			<title>Lunar Rescue Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lunarrescueremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc9ca17ecb13dc0ad90d2d004a671202_sq.png" title="Lunar Rescue Remake Image" /> Tribute to the Taito classic arcade machine from Trevor Smila Storey.<br />
<br />
Controls a lunar lander module that must navigate through a field of asteroids to the bottom of the screen, rescue an astronaut by hovering above a plateau, and travel back up to the top through a swarm of enemy ships.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:32:43</pubDate>		</item>		<item>			<title>Blocksum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blocksum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29f4295b39b57073f434f8b5b57e638c_sq.png" title="Blocksum Image" /> Blocksum is a very new typed action puzzle game. For everyone who can add numbers to 20.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:04:52</pubDate>		</item>		<item>			<title>Strange Attractors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/strangeattractors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf2122416a94d0db312a16cd4f9bc248_sq.png" title="Strange Attractors Image" /> Strange Attractors was created for a 'One Switch' competition, a competition where the goal is to create a game controlled with just one button.<br />
<br />
By pressing the spacebar, you activate the gravity drive of your craft and create an attractive force between yourself and the other objects in the game. Your goal is to sling and bounce yourself from the bottom of the level through the portal at the top.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:30:44</pubDate>		</item>		<item>			<title>Cultivation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cultivation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81b7410386bf09c594b6a887ffa71749_sq.png" title="Cultivation Image" /> Cultivation is a game about a community of gardeners growing food for themselves in a shared space.<br />
<br />
Cultivation is quite different from most other games. It is a social simulation, and the primary form of conflict is over land and plant resources---there is no shooting, but there are plenty of angry looks. It is also an evolution simulation. Within the world of Cultivation, you can explore a virtually infinite spectrum of different plant and gardener varieties.<br />
<br />
All of the graphics, sounds, melodies, and other content in Cultivation are 100% procedurally generated at playtime. In other words, there are no hand-painted texture maps---instead, each object has a uniquely &quot;grown&quot; appearance. Every time you play, Cultivation generates fresh visuals, music, and behaviors.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 03:37:14</pubDate>		</item>		<item>			<title>Euclidean Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/euclideancrisis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbf6303b6357f5de8fe15636e7a1d018_sq.png" title="Euclidean Crisis Image" /> Euclidean Crisis is a multiplayer real-time strategy game played using a touchscreen stylus and voice commands. The game can also be played with a mouse. <br />
<br />
Players control a diverse team of units on a two-dimensional battlefield, and must destroy their opponents' energy cores while protecting their own. Players tell units where to go by drawing out paths, and give orders using special gestures and voice activated commands. The game is rendered in a retro aesthetic featuring simple shapes (hence the origin of the title) in a world with colorful, psychedelic visual effects synced to the music.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:02:18</pubDate>		</item>		<item>			<title>Pogo Sticker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pogosticker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90c0478c9aaea6155aaad831ff4cf0d6_sq.png" title="Pogo Sticker Image" /> This is certainly not an average platformer! This is what you get when you make a &quot;Jump'n'Run&quot; game, but leave out the Run. It's all jumping from start to beginning, and you aren't allowed to stop bouncing around. <br />
<br />
Funky physics, stylish graphics, catchy music and bunch of weird levels to say it short.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 10:00:40</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>	</channel></rss>