<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, free, remake' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, free, remake' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Smaze</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smaze/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb584c35abc5aa5bcd63140a6e41d2b3_sq.png" title="Smaze Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Sep 2008 06:18:34</pubDate>		</item>		<item>			<title>supersoldier.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supersoldierdiom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad4a580a279e1c7309432ca32e196b5b_sq.png" title="supersoldier. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2008 03:31:04</pubDate>		</item>		<item>			<title>T2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/T2002/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c966c923f7814c265f7f217d45eda21_sq.jpg" title="T2002 Image" /> A DirectX clone of Turrican with original graphics and the original music of Chris Hulsbeck, complete with new levels. Turrican is a side-scrolling, exploration platform shooter - everything that gets in your way has to be destroyed.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 11:55:24</pubDate>		</item>		<item>			<title>Super Obliteration</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superobliteration/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/59a002e0145d08f92caf8a7676972a12_sq.png" title="Super Obliteration Image" /> <em>The original game is (c) 1993 David Papworth (appeared on an Amiga Power magazine cover disk)<br />
<br />
Music (c) 2007 o0Infamous0o</em><br />
<br />
<strong>Instructions</strong><br />
<br />
This is a simple game - destroy all the rocks (which split) on each level before the timer runs out. Collect powerups (or avoid bad ones) for different weapons, faster or slower shots, shield, etc.<br />
<br />
<strong>Scoring</strong><br />
<br />
Large Rock = 1,000 points<br />
Smaller Rock = 500 points<br />
Even Smaller Rock = 250 points<br />
Smallest Rock = 100 points<br />
Diamond = 250 points<br />
<br />
There are four control methods available so try to choose the one that works best for you. They are:-<br />
<br />
<br />
<li class="user_li">Mouse Aim and Keyboard<br /></li><li class="user_li">Keyboard Only (using aim lock)<br /></li><li class="user_li">Joypad Control (using aim lock)<br /></li><li class="user_li">Dual Analogue Joypad<br /></li><br />
<br />
To send your highscores to the online board, goto the high scores screen and click on the sync button. Please ensure that you allow the program access through any firewall you may have in place.<br />
<br />
<strong>Version Log</strong><br />
<br />
v1.02 - Dual Analogue deadzone adjustments.<br />
v1.01 - Extra Lives code fixed (Thanks STompy!)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 05:33:26</pubDate>		</item>		<item>			<title>Super Mario: Blue Twilight DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Super-Mario-Blue-Twilight-DX/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cddfa9012203363823ceb6fac90f4ce6_sq.jpg" title="Super Mario: Blue Twilight DX Image" /> Blue Twilight combines elements from the 3D Mario titles with the classic 2D gameplay that fans have come to know over the years. Speech samples can also be heard throughout the game, along with a suitably, Halloween-themed soundtrack. The game is also set in Halloween-themed levels.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 05:06:19</pubDate>		</item>		<item>			<title>Drash Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drashrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9779621cb74877e6b82f545d0a2a21bb_sq.png" title="Drash Roguelike Image" /> Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it takes the main idea from the original and puts fast paced gameplay on it.<br />
<br />
In the game, the Stranger from another world, is caught by evil garriontrots, a race of interdimensional beings, and given a chance to gain your freedom by fighting your way through different levels fulls of monsters and dangers.<br />
<br />
Drash Roguelike is a fast paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types. <br />
<br />
This game has an active web community at http://www.santiagoz.com/web<br />
<br />
Thereby you can share your comments and ask questions about the game and download the latest version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 11:31:26</pubDate>		</item>		<item>			<title>Bean Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/beanmachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/10984e4f44f1ed746ba8b70a960a0f11_sq.jpg" title="Bean Machine Image" /> BeanMachine is a modern remake of <a href="/game/MeanBeanMachine" class="game_link">Dr Robotniks Mean Bean Machine</a> for Sega MegaDrive (or Genesis in the US). The gameplay roughly is the same but the game has modern visuals in full 3D using OpenGL.<br />
<br />
The game can be played alone, against time on a single scenario or as a story mode game where you advance through the different scenarios. <br />
<br />
A split-screen mode for two players is also includes which allows for some fun matches between two human players.<br />
<br />
The game comes with 6 different scenarios which are fully 3D : Ancient egypt, european middle ages, modern industrial setting, a prehistorical forest, a futuristic scenario and a greek colloseum.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 07:54:38</pubDate>		</item>		<item>			<title>Natto-Cat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/natto-cat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2a39c22e32d2cfd71d34e06741c607a_sq.jpg" title="Natto-Cat Image" /> Natto-Cat is a unique, cute but violent Boulderdash style arcade game.  You play as cyborg cat RB51, exploring underground caves and collecting cat snacks.  <br />
<br />
Dangers include falling dried plums and walking, exploding bowls of custard.  Furthermore, some cat snacks have been force-fed to cave rabbits, who also explode!  And keep an eye out for expanding green peas, which can quickly fill a cave or block the exit...<br />
<br />
When enemies explode, blood (or custard) splatters on nearby objects... so the game is a bit violent.<br />
<br />
A cave editor is also included so you can make your own caves.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 07:19:28</pubDate>		</item>		<item>			<title>Star Wars Arcade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/www/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2259e1fc03ef5f90d56987cc2649cbb6_sq.gif" title="Star Wars Arcade Image" /> A remake of the classic 1984 Atari Vector game Star Wars<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 07:10:17</pubDate>		</item>		<item>			<title>Jetpak - Solar Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetpak/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/916fe031137194c118bc7aa5f4f6d7bc_sq.gif" title="Jetpak - Solar Crisis Image" /> A remake of the classic Ultimate Play The Game title, Jetpack.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 05:25:34</pubDate>		</item>		<item>			<title>Atic Atac</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aticatac/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35499624b3b433426c6762ca45c352bd_sq.gif" title="Atic Atac Image" /> This is a brand new version of Atic Atac. Gameplay wise, it's very close to the original, but with a few extra bells, whistles and that sort of thing. Graphics, sound and music have been enhanced in true remakes fashion.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 05:03:42</pubDate>		</item>		<item>			<title>Typhoon 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/typhoon2k1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/58e1704d09c8f3bb23bda65afc5b116b_sq.jpg" title="Typhoon 2001 Image" /> Typhoon 2001 is a freeware rail-shooter game inspired by both the Atari Jaguar hit game Tempest 2000 and the arcade hit Tempest. You guide your ship along one end of the &quot;wire&quot; (level) while enemies are sent towards you from the other end. A graphical update and a few new features, including a built-in level editor, give a great old game due improvements and longevity!<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:36:53</pubDate>		</item>		<item>			<title>RoidRage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roidrage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0682d83853c79023d6030fec27436d17_sq.jpg" title="RoidRage Image" /> WIP Asteroids inspired vector style title.<br />
<br />
When learning a new system the first thing you do is remake a classic.  When I wanted to do hardware accelerated glowy vectors I turned to one of the greatest (and also most remade) games of them all asteroids.<br />
<br />
RoidRage isn't going to be a clone of asteroids but a game in the style of asteroids, with powerups and more enemy types for starters.<br />
<br />
Currently undergoing development.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 11:02:32</pubDate>		</item>		<item>			<title>Escape from Orion: The Next Generation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orion-tng/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffa3aaebf111d9dbcabab183a849b24f_sq.gif" title="Escape from Orion: The Next Generation Image" /> This a remake of the early BBC Micro game Escape from Orion, which was a simple platform game owing a considerable debt to Donkey Kong. It consists of 4 single-screen levels with a different key feature on each. Even in BBC Micro terms it was early and simplistic, so don't expect too much from it.<br />
<br />
The game was made in GameMaker, for the 2003 Retro Remakes Competition.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:33:41</pubDate>		</item>		<item>			<title>Balls Too</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ballstoo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae8e341d2df6d75cd1026ff11730eb18_sq.jpg" title="Balls Too Image" /> Guide the ball to the exit within the time limit by placing angled walls for the ball to bounce off.<br />
<br />
This game is a remake of an Atari ST shareware game, Balls, that was once given away on the cover of ST Format. It was remade, using GameMaker, as an entry for the 2004 Retro Remakes Competition. It uses the original ST data file.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 07:59:07</pubDate>		</item>		<item>			<title>Axion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a1d3ada98eb7a71bb6a16727bd30a95_sq.png" title="Axion Image" /> <strong>This is a DEMO/Prototype!</strong><br />
It is very much unfinished. There is only one level and after you beat the boss it will go back to the title screen.<br />
<br />
Axion is a 4 colour (greyscale) shoot'em up made for the Retro Remakes 4-colour TI calculator style competition.<br />
<br />
<strong>Story</strong><br />
<br />
Thousands of years ago the Atlantians built a huge inter-dimensional portal with the intent of trapping a huge foe inside. The portal worked perfectly, but at the last minute the huge beast was able to pull their entire city in with it. Knowing the they were unable to save the city and that the beast would eventually be able to break free without anyone able to watch over it, they sent out their last hope, Axion.<br />
<br />
Axion was a specially designed craft known as a &quot;Dimension diver&quot; which made it the only man-made creation that was able to seemlesly escape the pull of the triangular portal.<br />
<br />
Thousands of years later after absorbing much of its surroundings including people, ships and planes, the beast was able to take control of its own prision, although it was still not quite powerful enough to escape entirely. Using all the energy it had absorbed over the many years, the beast took control of the portal and projected it into outer space using mankind's own orbiting satillites. The portal was now 50 times its original size, big enough to engulf the entire planet...and this was the plan. If the beast could absorb the entire planet, then it would have enough energy to break free from its Atlantian prision.<br />
<br />
After detecting the huge power surge, Axion emerged out of the ocean and blasted off into outer space to stop the beast before it was too late.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:16:24</pubDate>		</item>		<item>			<title>Jet Set Willy: The Greatest Treasure Of Them All</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thegreatesttreasure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c204b87ddd3a1af737c6aaf504e2b402_sq.png" title="Jet Set Willy: The Greatest Treasure Of Them All Image" /> So, you're bored...what else is there to do but go and have a browse through your admittedly immense library and see if there's anything decent to read.<br />
<br />
How fortuitous then that as you open a copy of Big Juggy Monthly a scroll should fall out telling of treasures that no mortal man can appreciate.<br />
<br />
Well, there's nothing on the tele - so Willy gets his hat on and trots off to find the alleged treasure. <br />
<br />
Help guide him on his quest, just make sure you avoid those pesky nasties.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 09:43:33</pubDate>		</item>		<item>			<title>Cavelon Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cavelonremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4d0c6d16f344740c9c4a4065ce47dae_sq.png" title="Cavelon Remake Image" /> Trevor Smila Storeys tribute to the little known Jettsoft arcade classic Cavelon see's you cast in the role of a noble knight attempting to rescue the love of his life from her prison on the top floor of a castle.<br />
<br />
Use all your cunning to negotiate the floors of the castle and reach the top to get your rumpy pumpy reward. (Last bit may not be even remotely true).<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:55:28</pubDate>		</item>		<item>			<title>Bruce Lee 2 - Return Of The Wizard</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brucelee2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73dff01d1daa840c8773ff2f1a79a14c_sq.png" title="Bruce Lee 2 - Return Of The Wizard Image" /> Trevor Smila Storeys tribute to the Data East classic see's Bruce Lee return once more to take on the evil wizard, the cunningly disguised Ninja and The Green Yamo.<br />
<br />
Although we're still not entirely sure what a Yamo is and why it should be green.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:28:35</pubDate>		</item>		<item>			<title>Streets of rage remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sorr/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb59eb2a662c8a7c7d226d113ec68768_sq.png" title="Streets of rage remake Image" /> It's a Homage to the whole Sega Megadrive/Genesis saga. <br />
<br />
To remake the game the original sprites have been ripped adding new moves, new enemies and characters have been added respecting the game style. <br />
<br />
The stages, some new and some completely redesigned, have new effects, more colors and scroll layers than their originals. <br />
<br />
Regarding music, several musicians have helped remixing and improving the original soundtracks. <br />
<br />
The game keeps a similar gameplay and was done from scratch, having devoted programming to emulate every one of the main characteristics in the original game. <br />
<br />
<br />
Current version : <br />
8 characters<br />
43 locations having multi-path splits <br />
52 enemy types keeping all of their moves <br />
37 different remixes <br />
Options and modes not present in the original<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 01:12:59</pubDate>		</item>		<item>			<title>Sopwith XNA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sopwithxna/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cca2e6cf7b52cc0e7a0fa5b5d676e4b7_sq.jpg" title="Sopwith XNA Image" /> Sopwith XNA is a remake/update of Sopwith II. I have tried to keep the fun simple gameplay intact, whilst adding a few extra bits and pieces of my own. This was a small project designed to let me learn better game development using XNA, as well as trying to keep focused on a single project through to completion.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:43:01</pubDate>		</item>		<item>			<title>Dizzy's Bad Day</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dbd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e403db0e3cee4fa16b227ca578ed72f_sq.png" title="Dizzy's Bad Day Image" /> <li class="user_li">***FIRST OFF UNDER 18 OR EASILY OFFENDED PEOPLE DON'T PLAY****<br /></li><br />
Dizzy's bad day was my entry into the 2003 Retro Remakes remakes competition.<br />
<br />
It won the comedy prize due to it's rather adult take on the Dizzy series.<br />
<br />
It is an authentic style Dizzy game with coins to collect, characters to interact with and puzzles to be completed.<br />
Puzzles may involve dildos, drugs and huge false moustaches but it's all in the standard Dizzy format :D.<br />
<br />
The flimsy plot is that Dizzy's porn shop has exploded, scattering his wares accross the land.<br />
His parents are coming to visit so he must gather everything up before they arrive and save his embarrasment.<br />
<br />
The game is NOT for the easily offended, as the big 18 signs on the title screen may indicate.<br />
<br />
Look out for a cameo by Magic Knight ;)<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:20:20</pubDate>		</item>		<item>			<title>Montys Pesky Kids</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/montyspeskykids/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14e4a4e3b77091dad48c56e72b560c98_sq.png" title="Montys Pesky Kids Image" /> Oh no! Montys kids have done a legger and ran across town.<br />
<br />
Help Monty get them back before they get up to too much mischief. It looks like they've already wedged themselves into awkward places, so you're going to need to be nifty in your timing to get them back.<br />
<br />
Get them back in the pram before Mrs Mole notices they've gone.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:02:32</pubDate>		</item>		<item>			<title>Space Invasion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceInvasion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da65db707bbd727c3fb0ee82e71f16a1_sq.jpg" title="Space Invasion Image" /> Updated but faithful Space Invaders clone for XNA (both Windows and Xbox 360).  Full source code available.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:54:09</pubDate>		</item>		<item>			<title>Mined Tread</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/minedoutremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f02087bb0ad81bb57a9a7805b9f270f6_sq.gif" title="Mined Tread Image" /> This is a slightly more updated version of the classic Quicksilva game Mined Out that was released for the ZX Spectrum.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:55:28</pubDate>		</item>		<item>			<title>Trollie Wallie Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trolliewallieremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/efb4cd5a77854d9497e6431e58cfde99_sq.png" title="Trollie Wallie Remake Image" /> Shopping for groceries could never be this awful.<br />
<br />
Poor Wallie must find his groceries in the labyrinthine supermarket that appears to have slipped from another dimension.<br />
<br />
Since when did a supermarket have ladders? And why the conveyor belts?<br />
<br />
Is it me or are the rest of the customers really strange?<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 08:43:14</pubDate>		</item>		<item>			<title>Mario Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariominer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac626990a0eac50a0b65eae7428dae4e_sq.gif" title="Mario Miner Image" /> Manic Miner needs do description, neither does Mario.  This is what happens when too much alcohol mixes a hybrid of these 2 iconic games.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:25:28</pubDate>		</item>		<item>			<title>Acid Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/notanotherpongremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39b6caaadb74c5aff2ab576c286b030e_sq.gif" title="Acid Pong Image" /> Pong....... every remaker has tried making it when they try a new programming language.  It's a right of passage.  This was done for the Retro-Remakes mini comp,to see who could polish a turd.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 07:15:55</pubDate>		</item>		<item>			<title>Factory Breakout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/factorybreakoutremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bf62ea6843db4ce9bc27f89e713999e2_sq.jpg" title="Factory Breakout Image" /> Factory Breakout was originally released for the ZX Spectrum by Poppysoft.  The author Steve Crow who went on to give us classic games such as Starquake and The Wizards Lair.<br />
<br />
This remake of it is one of my poorer examples, but hey, we have to start from somewhere.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 06:44:01</pubDate>		</item>		<item>			<title>Zub</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zubremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7e43bf15d6dd06d91ff9857fa381c12_sq.jpg" title="Zub Image" /> Zub was originally released for the ZX Spectrum (as well as other 8-bit platforms).  This remake is my homage to the excellent authors Binary Design who created it.  <br />
<br />
It's quite a simple concept actually.  All you have to do is get to the top of each level.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:25:57</pubDate>		</item>		<item>			<title>Into The Eagles Nest Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eaglesnestremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f560859dbab11b6df58a7140777681b_sq.png" title="Into The Eagles Nest Remake Image" /> Smila takes us into the heart of the war.<br />
<br />
Get your helmets at the ready, make sure they're polished - because you're going to need to shoot your way out of this predicament and you'll need all the protection you can get. <br />
<br />
Smila's remake of the classic Gauntlet-esque maze shooter should keep you occupied for a fair while.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 05:51:29</pubDate>		</item>		<item>			<title>Project Paradoid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/paradroid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/034c0691fbc09c9bc4586d15e3dbc657_sq.png" title="Project Paradoid Image" /> The aim of the game is to clear all 20 levels of droids, by either taking control of each one, or destroying them.  Gaining access to higher level droids allows you to inflict more damage (and sustain less).<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:55:52</pubDate>		</item>		<item>			<title>Driller Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/driller/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/95ef0819d44845c9cf514d044cebfdf5_sq.png" title="Driller Remake Image" /> Pilot your excavation probe, through eighteen platforms that cover the moon of Mitral.  <br />
<br />
Find where to drill in each region to release a minimum of 60% of the gas trapped beneath.  Beware, all is not what it seems..<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 04:35:46</pubDate>		</item>		<item>			<title>Hawkeye Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hawkeyeremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61e9df1676c8147db3953d9822d47199_sq.png" title="Hawkeye Remake Image" /> Smila's remake of the controversial Zzap64 Gold Medal winner from Thalamus.<br />
<br />
Guide the synthetic lifeform on Operation Hawkeye, retrieve the puzzle pieces by following the Hawk's scanner, destroy the aliens and save your race.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 03:30:25</pubDate>		</item>		<item>			<title>Combat Comeback</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/combatcomebackremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f2ac9521a8e654a7fb66c5fe6f97484_sq.gif" title="Combat Comeback Image" /> You remember this classic on the Atari 2600 don't you? The lovely 2 player battle game that contained such challenges as ping pong tanks and a variety of dog fights.  <br />
<br />
Well surprise, surprise, this is a remake of the very same thing<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 03:13:14</pubDate>		</item>		<item>			<title>Jetpac</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetpacremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21fea09cbb2c00cf16a98e378049e158_sq.png" title="Jetpac Image" /> This remake needs no introduction.  Jetpac is the addictive shooter that was originally released for the ZX Spectrum  (16k in fact).  This is one of the most fondly remembered games of that era. <br />
<br />
This is one of the few games that I collaborated with other people on.  This is not my game but one that also belongs to Steve Watson and Ric Lumb.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 09:45:40</pubDate>		</item>		<item>			<title>Painter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/painter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20fc2551126b75534657fc86f1c18b34_sq.gif" title="Painter Image" /> Painter is a remake of a C64 game which was probably featured in the german Computronic magazine. It has been found by now but it wasn't available for emulators a year ago. That's why i wrote this remake; to see, if the game is actually nice to play or if i'm just getting old!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 09:20:32</pubDate>		</item>		<item>			<title>Glug Glug</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glugglugremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/38e0178b8333cef9915101efbaf065af_sq.jpg" title="Glug Glug Image" /> Glug Glug is a bit like jetpac underwater. You must collect the treasures, avoid the dangers and resurface.  This was written for the retro-remakes.com competition in 2004.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 07:34:25</pubDate>		</item>		<item>			<title>Nifty Lifty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/niftyliftyremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4b8aa1ef9b00244df52c77168695637_sq.jpg" title="Nifty Lifty Image" /> Nifty Lifty (Originally for the ZX Spectrum by Kevin J Bezant) is a very simple concept.  Collect the items on each level and avoid the elevators.  That's it really. Oh, it get's harder and harder each level.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 07:22:07</pubDate>		</item>		<item>			<title>Shitcatcher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shitcatcher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe6747d675db97e0c96e7e097a1cc78_sq.png" title="Shitcatcher Image" /> We have mini forum competitions at Retro Remakes every now and then. At the time of writing (6/2/07) theres a calculator b+w jobby on the go. Some cracking stuff coming from that too... anywho, a while back we had one to create oldschool LCD handheld remakes. Well, this is my personal effort. Turned out pretty neat i think, and it shows how super amazing my leet coding skills are :)<br />
<br />
Catch the falling poops and protect your 5 sims. Miss a poop and you lose points. And all the while it gets faster and faster :)<br />
<br />
5 minutes of fun and a diggy tune.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:47:43</pubDate>		</item>		<item>			<title>Aztec Challenge Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aztecremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87c34caddeddb49488f29c85dff8024d_sq.png" title="Aztec Challenge Remake Image" /> 7 challenges await the brave warrior in Smila's remake of the Cosmi classic.<br />
<br />
Dodge spears, rocks, spikes and other things that will chafe your poor player and make your way to safety and freedom.<br />
<br />
Duck, jump and dodge your way through the levels. A Retro Remake that contains a muscular man running.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:43:50</pubDate>		</item>		<item>			<title>Potty Pigeon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pottypigeonremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e3af7e5563e0411d871c02876eec9cf_sq.jpg" title="Potty Pigeon Image" /> This is a remake of the ZX Spectrum classic Potty Pigeon.  Help Percy in his quest to fill the hungry stomachs of his kids by collecting worms and avoiding hazards.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 05:43:25</pubDate>		</item>		<item>			<title>Hero Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heroremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/12bdf28e38b4d42f72676fbc184ade9e_sq.png" title="Hero Remake Image" /> Guide R.Hero around the caverns in his tight spandex suit as he endeavours to rescure trapped miners from a fate worse than the Village People.<br />
<br />
Is there a fate worse than the Village People? You don't really want to find out so rescue those miners quickly. Or its disco time!<br />
<br />
Beautiful graphics and timeless gameplay, and a bizarre amount of spandex.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:49:26</pubDate>		</item>		<item>			<title>Mouse Puzzle Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mousepuzzleremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b34fc8b971504bf64afe1fb366e805f7_sq.jpg" title="Mouse Puzzle Remake Image" /> I remade this Creativision title because I just loved it's concept. The mouse ambles along his merry way, and you control his path by shuffling the tiles around appropriately. Avoiding the hungry cats is also a pretty good idea ;)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:27:13</pubDate>		</item>		<item>			<title>Rambo Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ramboremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e4f3454bceb027259f79bdef85326cae_sq.jpg" title="Rambo Remake Image" /> I always wanted to see if I could make a WASD + Mouse shooter work in 2.5D. Some like it, some don't so I'll let you decide ;)<br />
Several objectives to complete, but lots of bullets and brawn will be required to blast through this.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:20:35</pubDate>		</item>		<item>			<title>Final Approach</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/finalapproachremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/455e25fa6c879ade6c2bfe50207c91cf_sq.jpg" title="Final Approach Image" /> I loved the idea of air traffic control, but the simulators I tried were too complicated, and quite monotonous. Final Approach is a blend of Air traffic control, and 'Time Pilot'...sort of.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:15:44</pubDate>		</item>		<item>			<title>Squirtee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/squirtee/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c9171256f22143ad440e22e26d82b361_sq.png" title="Squirtee Image" /> A remake of an old Creativision game where you must scoot around, avoiding many varieties of hazard, collecting powerups and shooting down enemy air and sea craft.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 08:07:44</pubDate>		</item>		<item>			<title>Forbidden Forest Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forbiddenforestremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b896599f0f7bb771ef823fa242d33005_sq.jpg" title="Forbidden Forest Remake Image" /> Like archery? Like to shoot creepy critters? Then you might like this.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:51:25</pubDate>		</item>		<item>			<title>Rally-X Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rallyxremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90ea060fabf24e6ee711ba127d332720_sq.jpg" title="Rally-X Remake Image" /> Modernish graphics for an old arcade classic top-down racer. Simply race around the track, collect the flags, and avoid or confuse the following race cars.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:38:14</pubDate>		</item>		<item>			<title>RetroSmash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/retrosmash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ce3e988ff0caf28c7826c92cb8589d7_sq.jpg" title="RetroSmash Image" /> This is a reworked version of an old Intellivision game called 'AstroSmash'.<br />
I've included several options so you can play a reasonably faithful version, with just a few graphic updates, or an entirely new version with assorted powerups and in-jokes ;)<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 07:25:42</pubDate>		</item>	</channel></rss>