<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, core, rpg' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, core, rpg' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Dragon Kingdoms II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3abe293c000c512d0899851676dcc046_sq.png" title="Dragon Kingdoms II Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2008 11:10:32</pubDate>		</item>		<item>			<title>Dragon Kingdoms V- RMVX Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms5vx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a29c6c31836551d58faab50c7bf95fca_sq.png" title="Dragon Kingdoms V- RMVX Edition Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 May 2008 05:09:51</pubDate>		</item>		<item>			<title>Dragon Kingdoms III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/715de2529888bc1bfb95f7ea2bdca11e_sq.png" title="Dragon Kingdoms III Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Oct 2007 11:48:30</pubDate>		</item>		<item>			<title>Dragon Kingdoms IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/544a397e28702262aff6548612bcbcf0_sq.gif" title="Dragon Kingdoms IV Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Oct 2007 12:12:59</pubDate>		</item>		<item>			<title>Kudos Rock Legend</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocklegend/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54a336d915b0dc1b22bc5dd6b2de68c3_sq.jpg" title="Kudos Rock Legend Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 09:52:01</pubDate>		</item>		<item>			<title>The Tainted</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tainted/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b53d6ae8f356d3c82d0cb2e21e308763_sq.jpg" title="The Tainted Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Oct 2007 09:53:47</pubDate>		</item>		<item>			<title>Disciples III </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Disciples3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/476faf88e744f79fabd6026f870985c3_sq.jpg" title="Disciples III  Image" /> &quot;Disciples III will feature more than 150 different &quot;characters&quot;--the war heroes, monsters, ghosts, and other beasties that can make up a war party in the game, and like in the previous games, the size of your war party will depend on your leader character's leadership skill. Apparently, some monsters in the game, such as dragons, will be absolutely huge, and will take up to 12 squares on the game's combat map, which has been retouched as a grid-based map divided up into two halves--yours and your opponents&quot;<br />
<br />
(qtd. from Gamespot.com)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 01:20:25</pubDate>		</item>		<item>			<title>Silverfall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Silverfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5453c625b239d1d60f5d848080ae373d_sq.jpg" title="Silverfall Image" /> Silverfall is an immense, intensely paced role-playing/action game within an amazing universe. In a kingdom where nature and technology are opposed, the forces of evil seize magic places in order to take over their power.<br />
<br />
Incarnate a hero and progress in a fantastic adventure full of numerous quests. Explore a fantasy world and discover an innovative magic environment. Get ready to face countless terrifying creatures and formidable bosses that inhabit the lands of the Nelw&Atilde;&fnof;&Acirc;&laquo; kingdom. Develop more than 130 spells and skills and surround yourself with the best companions to become the hero who will combat the coming of the Order of Nothingness.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 10:03:25</pubDate>		</item>		<item>			<title>Last Scenario</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastScenario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/405f7aacb7692c795fd7bf66f0d98c24_sq.gif" title="Last Scenario Image" /> Last Scenario is a game made using the popular RPGMaker XP that could possibly rival Aveyond's level of professionalism, perhaps even surpass it. Tiles, music and sound effects are standard material that is included with the package, but most of the character portraits, sprites and backgrounds seen in this release were created by the developer.<br />
<br />
The C key is used for most interactions and menu selections. Press the X key to access the inventory screen or to cancel any choices. A medium length RPG with over a thousand rooms, side quests, a unique spellcard system and even a collectible board game, it's quite unlikely that any fan would complete this production in a couple of sittings<br />
<br />
(from Indy Gamer)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:16:14</pubDate>		</item>		<item>			<title>Tactics 100 Live</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tactics100Live/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5790852c4032153b983aa05244c603b0_sq.jpg" title="Tactics 100 Live Image" /> Very awesome rpg based game where you control your army against the actual live person who is also connected to the particular flash game from their own computer. Take turns and attack each other to determine the winner in this awesome game. Enjoy Tactics 100 Live game<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:57:02</pubDate>		</item>		<item>			<title>Tactics Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsCore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17737fdc82d12ef1979751563b1144ac_sq.jpg" title="Tactics Core Image" /> The tactics core engine is a powerful strategy RPG development module. Tactics core supports the four basic commands. Attack - deal physical or magical damage to a target or target area. healer units use heal to restore HP instead. Move - walk to an empty space. Friendly units on the path will move aside. Move can be undone as long as Attack is not used after it. Wait - end the current unit's turn. If no actions where taken this unit only waits half the time for the next turn. Status - Display unit information. Use this to determine the strengths and weaknesses of a unit. You are a group of warriors trying to protect your castle against enemies, make sure you use the tactices wisely to protect your home. Good luck in this Tactics core game!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 07:52:56</pubDate>		</item>		<item>			<title>Farmer's Life Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/647aae2dccc0f8027742e289dff51526_sq.jpg" title="Farmer's Life Online Image" /> Farmer's Life Online is a Harvest Moon fan created game in Game Maker 7 and is based entirely around multi player.<br />
It is NOT massively multi player, although featuring elements of that type of game.<br />
<br />
'FLO' is currently still in it's alpha phases and has a long way to go.<br />
More info to come.<br />
<br />
Networking Developer: <a href="/user/danopia" class="developer_link">Daniel Danopia</a><br />
Gameplay Developer: <a href="/user/ben dover" class="developer_link">Kurt Smith</a><div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 05:18:14</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Two Worlds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twoworlds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ffcc92438759f6273e01e82ab5da1d2_sq.jpg" title="Two Worlds Image" /> A lot of action and variety<br />
<br />
Two Worlds combines the extremely dynamic and sophisticated combat system with the meaning and freedom of exploration exceeding the accomplishments of other games of the genre.<br />
A top quality Role Playing experience - the ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise will be supported with a strong, non-linear storyline, mind blowing graphics, and stunning combat sequences. To attract the mass audience, the complexity of the game will be achieved mainly through a variety of meaningful choices while the User Interface will be simplified.<br />
<br />
Exciting, spectacular and challenging combat - The combat system is easy to handle and the number of possible choices encourage experimenting with different styles and skills. Great visuals and dynamic choreography ensures the most exciting experience. <br />
<br />
Strong sense of purpose and meaning - Two Worlds supports meaningful play. The dynamics of the game world allows for dramatic changes such as: taking over cities by various factions, overthrowing kings, eradicating entire organizations and much more. <br />
<br />
Unconstrained freedom to experiment - the game promotes the ability to freely roam and explore the game world. Players will find their own way to beat challenges, solve problems and complete quests and will also be rewarded by different factions accordingly for the results of their actions. <br />
<br />
<br />
The great latitude<br />
<br />
The most visible aspect of the Two Worlds gameplay is the freedom to change the world and shape the story within it. Other important features are unlimited character development and exciting, spectacular combat. The player is encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to deal with challenges. The gameplay has been designed to evoke the long-term outcomes that are important to the player and offer them the power to change their state. The rush of adrenaline accompanying frequent combat situations will ensure short-term, powerful motivation to continue the current session of play. <br />
<br />
The game offers a unique opportunity to influence the game world - unseen, to this scale, in other Role Playing games. Freedom of choice (like freedom to join or betray various organizations) and the importance of every decision are the core mechanisms to evoke the sense of meaningful play. <br />
<br />
Depending on the way that a problem is solved, the player gains or loses their reputation in certain organizations, various options are being closed or opened, quests are offered and new locations are unlocked. For example, a player must decide whether to help a city hold off the invasion of orcs or to secretly open the gates and let the invaders in. The latter decision will result in an onslaught and the take over of the city by the barbaric hordes. The next time the player visits this location, it will be populated and managed by orcs, unless the human army arrives and tries to liberate the city. The world lives its own life, but the player has the power to change it. The challenge lies in finding the right &quot;strings&quot; and skilfully &quot;pulling&quot; them<br />
<br />
<br />
Platforms<br />
<br />
Two Worlds is being developed for the PC and Xbox 360 platforms. The game's complexity, dynamics and mechanisms have been designed to appeal to both markets and the steering takes advantage of mouse and game-pad features alike.<div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2007 08:10:32</pubDate>		</item>		<item>			<title>The Bard's Tale II: The Destiny Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/729ce5f415cb59ea30bdbcc3ac547471_sq.jpg" title="The Bard's Tale II: The Destiny Knight Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale series is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
<br />
The Bard's Tale II: The Destiny Knight allows players to create characters, form parties and adventure throughout the lands. Combat is turn based and players can choose the actions of every member of the party.<br />
<br />
From the box text:<br />
<br />
&quot;Do you believe in legends? Legend states that, 'Unimaginable power is bestowed upon the one who reforges the Destiny Wand...' Regardless of whether or not you hold faith in the stuff of legend, you must defeat Lagoth Zanta, regain the seven fragments, and reforge the Destiny Wand &Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:27:38</pubDate>		</item>		<item>			<title>Quest for Glory 2: Trial by Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QFG2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8cae21cbdd39bf264b034e3d2cdefcf1_sq.jpg" title="Quest for Glory 2: Trial by Fire Image" /> Directly following from the events of the first game, the newly-proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapier's sister city Raseir is missing and his city fallen under tyranny.<br />
<br />
After defeating the four elementals that threaten Shapeir, the Hero travels to the city of Raseir. There, he is imprisoned by Khaveen and under hypnosis helps the evil tyrannous wizard Ad Avis to resurrect the evil genie Iblis. In the final fight, the Hero attacks the palace and battles with Ad Avis, who falls to his presumed death begging for assistance from his Dark Master. As thanks for the Hero's success in liberating Raseir and restoring its lost splendor, the Sultan of Shapeir, Harun al-Rashid, rewards the Hero by adopting him as his son.<br />
 - from Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 07:55:46</pubDate>		</item>		<item>			<title>Quest For Glory: So You Want to be a Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QFG1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1ad25dd632663ad1b04ccc936fe87f_sq.jpg" title="Quest For Glory: So You Want to be a Hero Image" /> &quot;Quest for Glory: So You Want to be a Hero&quot; is the first game, and a<div style="clear:both;"></div> ]]></description>			<pubDate>11 Apr 2007 05:04:40</pubDate>		</item>		<item>			<title>Elder Scrolls IV: Shivering Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shiveringisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cec5ac157d61a823fffc51f223f2126_sq.jpg" title="Elder Scrolls IV: Shivering Isles Image" /> Shivering Isles is an expansion for The Elder Scrolls IV: Oblivion.  It is available for download on Xbox Live or for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Apr 2007 02:46:54</pubDate>		</item>		<item>			<title>Darklands</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darklands/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6c1adb9b4852aa1c24dea42c22bedb4_sq.jpg" title="Darklands Image" /> Darklands was a long and engaging role-playing game from 1992 where you guided a party of four adventurers around medieval Germany.  It was very open-ended, in that you could travel to any city and get quests from just about anyone (as long as your reputation was high enough).  There wasn't magic in the traditional sense, although characters with the right skills could conjure potions or pray to different saints to receive important blessings.  There was also a long main plot which took the party through numerous cities and dungeons, although you could keep playing even after defeating the final bad guy.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Apr 2007 09:36:32</pubDate>		</item>		<item>			<title>Titan Quest: Immortal Throne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TQIT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55cfc70536a94479a987e0af664f0c43_sq.jpg" title="Titan Quest: Immortal Throne Image" /> &quot;Titan Quest: Immortal Throne is the action-packed expansion to the 2006 RPG hit, Titan Quest. Brian Sullivan, award-winning co-creator of Age of Empires and Titan Quest, continues the epic story across the dark and more sinister Underworld of Hades.<br />
<br />
In this epic quest of good versus evil, players will encounter the greatest villains of Greek mythology, brave the attacks of Cerberus, and hazard the banks of the River Styx. Along with new foes, players will fight alongside Agamemnon and Achilles, interpret the prophecies of the blind seer Tiresias, and use the wiles of Odysseus to conquer this dark new adventure.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 09:30:27</pubDate>		</item>		<item>			<title>The Witcher</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thewitcher/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b60581f96705bd4429095ad7ce380899_sq.jpg" title="The Witcher Image" /> The Witcher is a computer role-playing game in development for the PC by CD Projekt. Based on the book series of the same name by Polish author Andrzej Sapkowski,the game utilizes BioWare's proprietary Aurora Engine and is currently slated for release in 2007.<br />
<br />
The Witcher follows the story of Geralt, a man who becomes a &quot;witcher&quot; .<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 01:08:16</pubDate>		</item>		<item>			<title>Puzzle Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzlequest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a0f5c99b0248750ecd90b4ef89a9c4a_sq.gif" title="Puzzle Quest Image" /> Puzzle Quest: Challenge of the Warlords is a brand new, genre-bending title that ups the ante on traditional puzzle games by incorporating strategy, role-playing elements and a persistent storyline. Set in the Warlords universe, the game challenges players to save the land of Etheria from evil Lord Bane as gamers engage in battles fought by means of competitive, head-to-head &quot;match-three&quot; style puzzle games in one of three gameplay modes: Single-player, Instant Action or Multiplayer. Victory will advance a player's customisable hero, magical arsenal, creature companions and more&acirc;&euro;&rdquo;ultimately rewarding gamers at nearly every turn and deepening their immersion into the richly diverse world. The game's remarkable mix of classic puzzle gameplay and an abundant suite of characters, customisations, spells, companions, tameable monsters and more provides a fresh take on the puzzle genre that offers endless hours of replayability. Designed specifically for handheld gaming systems, Puzzle Quest can be enjoyed in long or short doses, cultivating a casual but deeply satisfying and compelling gameplay experience.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Mar 2007 09:08:10</pubDate>		</item>		<item>			<title>Geneforge 4: Rebellion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/geneforge4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/de3f26862b306228ac6739bf616a3a36_sq.jpg" title="Geneforge 4: Rebellion Image" /> From the game's description:<br />
&quot;The Shapers have the ability to create life, in any form they choose. They can make plants to grow in harsh wastelands, living tools that obey their commands, and powerful monsters to crush any who oppose them. They jealously guard their powers and destroy any who question their will.<br />
<br />
Or so they did. Then the revolution came.Your Army<br />
<br />
Some of their creations, tired of bondage, rose up. Jealous humans, wanting the powers of the Shapers for themselves, joined them. Now the lands of Terrestia are full of ruins, refugees, and maddened mutant beasts, hunting for prey. There is war. And the Shapers are winning.&quot;<br />
<br />
You play as an apprentice life crafter, a rebel in the war against the Shapers. Of course, like most Spiderweb games, you have a choice of allegiance.  Will you continue to fight against the tyranny of the Shapers, or will you help the Shapers restore order to the world?<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:10:40</pubDate>		</item>		<item>			<title>brave soul</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bravesoul/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11092a2db96302af55431e757f36c832_sq.jpg" title="brave soul Image" /> Brave Soul is a game originally released in Japan and translated into English. It features the original Japanese voice tracks, but English text. The artwork is of a Japanese &quot;anime&quot;-like style. The game portrays the journey of a young man who was raised in the countryside of Souvania, on the continent of Valencia. Disowned by his own father and forced to make his way in life, he chooses to become a Hunter, a mercenary who accepts jobs for a variety of adventures. Along the way he meets many interesting characters, including several beautiful women, one of whom he may end up spending his life with.<br />
<br />
Brave Soul employs an action-RPG system, with parties of up to four characters moving over scrolling maps and fighting monsters in real time. Depending on the missions chosen, different characters will join or leave the adventuring party. Each ending of the game features the main character falling in love with one of the women and ultimately having intimate relations with them.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Mar 2007 06:16:29</pubDate>		</item>		<item>			<title>Star Wars Galaxies: Jump to Lightspeed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swg-jumptolightspeed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/607051f820013f0c30d9ce647614094a_sq.jpg" title="Star Wars Galaxies: Jump to Lightspeed Image" /> Jump to Lightspeed is the expansion which adds space to the MMORPG, Star Wars Galaxies: An Empire Divided. Choosing one of nine career paths in three pilot professions: Rebel, Neutral or Imperial, the player advances through a combination of experience points and quest-completion as a Star Wars starfighter pilot.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 12:36:07</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>Knight Shift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knightshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f52a2a7a9e729c99e4d97ad0967f7494_sq.png" title="Knight Shift Image" /> Story<br />
<br />
In a distant land, long, long ago there once lived a prince, he was righteous and just, noble and honourable by nature and above all evil. Dark and treacherous powers joined together to spread evil over the land and to banish the prince from the principality and the thoughts of the people. Then because of an unsuccessful spell from the despicable lords the prince was banished to another dimension, but not from the memory and hearts of the people. Some years later, through the opening of a portal between dimensions by a good hearted magician, the prince was able to return to his principality. The task then was to drive out the evil lords from power and to allow peace and order to return. A bitter fight against the powers of evil is now imminent...<br />
<br />
<br />
Gameplay<br />
<br />
The Single Player RTS part of the game consists of three addictive, story driven campaigns. Each of them takes place in a different geographical area and bounds you every minute with new challenges like rescuing a kidnapped Princess or fighting a ferocious Dragon - or combat with nasty, ugly, smelly monsters and the bones of the walking dead. During the campaigns the player develops his characters and gains access to new weapons, special armour and magic items. He also has the possibility of creating new characters or building new structures. Additionally, an extensive RPG mode surprises with an even larger selection of maps, quests, weapons and enemies, plus a highly improved character development. For RTS fans and friends of massive multiplayer battles, several RTS skirmish and MP modes guarantee endless hours of exciting gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 01:27:19</pubDate>		</item>		<item>			<title>Wizardry 8</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wizardry8/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6aac60fa81e243651c6d4995061ff27e_sq.jpg" title="Wizardry 8 Image" /> Wizardry 8 is an epic fantasy RPG that picks up where Wizardry 7: Crusaders of the Dark Savant left off. You may recall that all hell had broken loose at the end of Wizardry 7. The Dark Savant had taken flight with a device called the Astral Dominae, an incredibly powerful artifact containing the secret of life itself. Following him are two powerful races, the T'Rang and the Umpani, as well as your own brave party of adventurers. Everyone is headed to Dominus, a world on the cusp of the Cosmic Circle, birthplace of the Astral Dominae and home of the Cosmic Lords. Many paths will converge on Dominus, and many long-hidden secrets will be revealed.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 06:04:44</pubDate>		</item>		<item>			<title>Jade Empire: Special Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jadeempirespecialedition/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37b71736b37df20398b898fd8d8af7d1_sq.jpg" title="Jade Empire: Special Edition Image" /> The rich tapestry that is the world of Jade Empire will soon be yours to explore in an updated version for PC!<br />
<br />
Step into the role of an aspiring martial-arts master and follow the path of the open palm or the closed fist. In this mult-award-winning action-RPG, your choices and actions will determine the fate of the entire Jade Empire. Will you prevent the destruction of this beautiful land, or will you crush it beneath your heel? Are you a warrior who uses his strength and fighting mastery to bring peace, or will you instead use your power to bring pain and ruin?<br />
<br />
The choice is yours.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 08:50:04</pubDate>		</item>		<item>			<title>Unlimited Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frua/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba7c6bfbc1430a9f5c2afa6a0b94edae_sq.jpg" title="Unlimited Adventures Image" /> Unlimited Adventures is a tool for building Gold Box-style RPGs using the D&amp;D 1e ruleset (more or less).  It comes with one (fairly short) sample game, Heirs to Skull Crag.  13 years after its release it still has an active fan community, built around a dizzying array of hacks to the main program.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 02:22:57</pubDate>		</item>		<item>			<title>Knight Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knightonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/753fb59a21653f689b56cf77266adcb3_sq.jpg" title="Knight Online Image" /> Come and indulge yourself with the medieval fantasy setting massively <br />
multiplayer online role-playing game (MMORPG) with the world's most <br />
exciting, heart-pumping PvP features.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 06:15:04</pubDate>		</item>		<item>			<title>Granado Espada</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/granadoespada/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb891b67d80110d8ea32573c7716748b_sq.jpg" title="Granado Espada Image" /> Granado Espada, also known as Sword of the New World, is an Age of Exploration fantasy MMORPG (Massively Multiplayer Online Role Playing Game) developed by IMC Entertainment. Set in a detailed fictional gameworld that mirrors the 17th century and the European colonists' forays into the New World, the game allows players to explore the newfound continent of Granado Espada in a hunt for treasure, adventure, and fame.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 05:52:25</pubDate>		</item>		<item>			<title>Dune</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dune/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/038a8d30518dbad79e34d5a2a06301a1_sq.png" title="Dune Image" /> Dune, by Cryo Interactive, was the first attempt of making a commercial game based on Frank Herbert's Dune universe. <br />
<br />
Dune blended adventure with economic and military strategy, and is considered by many the most immersive Dune computer game. Loosely following the story of the novel, the game casts the player as Paul Atreides, with the ultimate goal of driving the Harkonnen from Dune, while managing spice extraction, military, and later, ecology through the native Fremen tribes. As the player progresses, his troops are equipped with weapons from &quot;krys knives&quot; to atomics, tap into Paul's latent psychic powers, and get acquainted with such characters from the book as Chani and Liet Kynes.<br />
<br />
The game, seen always through the eyes of Paul, is a mix between RTS and adventure gaming. While the basis of the game is the strategy component, dialog between characters and a linear plotline give the game more depth than most strategy games. The player is also required to do some miniquests involving talking to characters and traveling to locations, which adds a small adventure game element.<br />
<br />
<br />
<br />
(loosely edited text from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:52:47</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>World of Warcraft: Burning Crusade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/burningcrusade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92dc831b7fdc677d84ce44789a36a899_sq.jpg" title="World of Warcraft: Burning Crusade Image" /> Several years have passed since the Burning Legions defeat at Mount Hyjal and the races of Azeroth have continued to rebuild their once shattered lives. With renewed strength, the heroes of the Horde and Alliance have begun to explore new lands and broken through the Dark Portal to investigate the realms beyond the known world. Will these heroes find friends or foes? What dangers and rewards lie in wait beyond the Dark Portal? And what will they do when they discover that the demons they thought vanquished have returned to renew their terrible Burning Crusade? World of Warcraft: The Burning Crusade is the exciting new expansion to Blizzards award-winning massively multiplayer online role-playing game. It expands the game by tremendous bounds, adding new races, lands, battlegrounds, professions, items and more.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 06:53:20</pubDate>		</item>		<item>			<title>Fallout 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Fallout-3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8293cf39ed16f872e197013e63b48e0_sq.jpg" title="Fallout 3 Image" /> <span style="color: blue;">Numerous videos and screenshots are now available.  Visit the sites linked below for more.</span><br />
<br />
<div class="user_quote"><span class="quote_from">GAMESPOT said,</span><blockquote class="user_quote">After being canceled at Interplay, this sequel to the cult post-apocalyptic role-playing game was resurrected by Bethesda, where it is currently in development.</blockquote></div>
<br />
The Fallout series is in a way a descendant of Interplay's 1988 &quot;Wasteland&quot;, to which Electronic Arts retains the rights.  The Fallout series takes place in a fictional post-holocaust earth inhabited by the &quot;Vault Dwellers&quot; who survived the fallout of the brief but deadly nuclear war of 2077 in meticulously managed underground facilities, and a variety of others who met different fates, which include, of course, mutation.<br />
<br />
The series introduces the player to a quest of survival and adventure in an often harsh world of varied cultures, where not quite all that was good of mankind has perished, and the player may determine their own morality, skill and creativity.<br />
<br />
Bethesda Software announced in 2004 that they had acquired the rights to produce Fallout 3 and subsequent sequels, though Interplay retained the MMO rights (and in November of 2006 set in motion a process that might lead to the funding and creation of a Fallout MMORPG.)  <br />
<br />
As of April 12, 2007 Bethesda appears to have purchased the IP to the Fallout franchise outright, as development continues.<br />
<br />
<span style="color: blue;">Game Features (both known and speculated):</span><br />
<ul class="user_list"><br />
<li class="user_li">Bethesda is using the Gamebryo engine, with which they previously produced The Elder Scrolls IV: Oblivion.<br /></li><br />
<li class="user_li">Actor Liam Neeson has been cast for a major voice acting role.<br /></li><br />
<li class="user_li">RPG elements are at the heart of the Fallout series, and also a staple of Bethesda Software, so it is anticipated that this aspect will remain.<br /></li><br />
<li class="user_li">Open-ended non-linear gameplay is likely.<br /></li><br />
<li class="user_li">Three different perspectives: Isometric, behind the shoulder, and first person.<br /></li><br />
(New Details from Game Informer magazine)<br />
<li class="user_li">Game runs on an evolved version of the Oblivion engine. Third person view has been reworked since the verdict was that the Oblivion version was bad.<br /></li><br />
<li class="user_li">Game starts with your birth and your mother's death in a vault hospital. This is essentially the character customization part of the game. Your father hands you up to have your DNA analyzed and you get to pick out all your character traits. Your dad takes off his mask to reveal similar traits to the ones you picked.<br /></li><br />
<li class="user_li">You grow up in the vault and as you grow you get your first book titled &quot;You're Special&quot; which allows you to choose you baseline stats for each of your 7 primary aptitudes. You'll also get your first weapons and wrist computer (menu) as you get older and take tests to determine the initial layout of your skills and traits.<br /></li><br />
<li class="user_li">Every aspect of character creation is based on S.P.E.C.I.A.L. system. Of your 14 skills you can tag 3 to grow at a faster rate than the rest as you level up.<br /></li><br />
<li class="user_li">Battle system is called the Vault-tec Assisted Targeting System (V.A.T.S.). The article states. &quot;While you'll certainly be able to tackle enemies in real time using first person shooting, V.A.T.S. lets players pause time and select a target at their leisure&quot;. Battle system still uses action points, but once you've used them up you'll still be able to fight targets in real time while they charge back up.<br /></li><br />
<li class="user_li">Game is still violent and gory. One of the featured screens is of a guy's head exploding in super gory detail. Apparently all gory deaths in the game will be in slow motion.<br /></li><br />
<li class="user_li">More than one way to play the game. Go balls out and kill people, or sneak past situations, or perhaps talk your way out of situations.<br /></li><br />
<li class="user_li">Enemies can target you just like you can target them, so you can get injured in very specific points on you body. This in addition to an all new health/radiation system. This new system has you measuring how radiated certain things (like water) are and how they affect you when you consume them.<br /></li><br />
<li class="user_li">Karma system returns.<br /></li><br />
<li class="user_li">The game does not scale like oblivion, so if you enter a high level area expect to be promptly murdered.<br /></li><br />
<li class="user_li">Level cap is 20.<br /></li><br />
<li class="user_li">Definite ending to the game, but there are 9 - 12 possible endings.<br /></li><br />
<li class="user_li">There are NPC's you can hire, but this is not a party based game.<br /></li></ul>
<br />
Developer:  Bethesda Software<br />
Publisher:  Bethesda Software<br />
Released:  TBA<br />
<br />
<span style="color: blue;">System Requirements</span><br />
TBA<br />
<a href="http://www.greatgamesexperiment.com/screenshot/70d1b78e370b71b7fde8bc7e3bec0be0/"><img class="userImageM" style="display: inline;" src="http://www.greatgamesexperiment.com//userimages/7/70d1b78e370b71b7fde8bc7e3bec0be0_m.jpg" /></a><div style="clear:both;"></div> ]]></description>			<pubDate>28 Jan 2007 04:08:39</pubDate>		</item>		<item>			<title>Rappelz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rappelz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b62a57f2ee1cc1b5ac488e855a2f1f37_sq.jpg" title="Rappelz Image" /> the oldest race is the Gaia, and to assist them, the gods of Creation and Extinction brought two more races into the world. They were the Deva who represented the Light and the Asura who represented the Darkness. With this, there was a period of peace and stability in the world.<br />
<br />
As the ages passed by, there was one among the Gaia who called herself &quot;The Witch&quot;. Over time, she grew in tremendous power and with a ruthless ambition, rallied the people of Gaia to rebel against the world.<br />
<br />
Not all the people of Gaia heeded this call however and the world was thrown into chaos. It was only through the combined efforts of the three races of Deva, Asura and Gaia that &quot;The Witch&quot; was finally captured and burnt alive. It was a victorious outcome of a unity between the three races.<br />
<br />
Now at the present time, the three races continue to co-exist with each other in the world of Rappelz but dark rumors have surfaced about the second coming of &quot;The Witch&quot; and the return of her terrible forces...<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 10:36:18</pubDate>		</item>		<item>			<title>Phantasy Star Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/psu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e11136ae67b463588b9d896dff5db121_sq.jpg" title="Phantasy Star Universe Image" /> While Phantasy Star Universe is a hack and slash role-playing game similar to the Phantasy Star Online (PSO) games, it takes place in a (presumably) different fictional universe and has many new features. Like most of the PSO titles, PSU is playable in both a persistant (massive multiplayer) online network mode and a full featured single-player story mode.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 10:16:31</pubDate>		</item>		<item>			<title>Divine Divinity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/divdiv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6593cbb8a237a322a64d836007c37c3e_sq.jpg" title="Divine Divinity Image" /> Divine Divinity is a computer role-playing game. There are 3 character classes &acirc;&euro;&rdquo; Fighter, Mage and Survivor (Thief), each with a special move. Unlike most other RPGs, the player's gender affects his/her skills, giving a total of 6 character choices to choose from.<br />
<br />
Divine Divinity takes the player on a fantastic quest in a land torn apart by corruption and dark magic. Throughout his journeys the player will get the chance to develop his character as one of six character types, and meet a variety of people and fantastical beings. By combining the best features of the RPG genre, and introducing many new features, Divine Divinity aims to appeal to both hard-core and new RPG players.<br />
<br />
There are four huge maps totalling over 20,000 screens, with a very wide range of environments. For instance there is an elven forest, a demon wasteland, farmlands, towns, fortifications and extensive sewer systems. The world is extremely extensive, and includes numerous small details such as epithets on tombstones.<br />
<br />
For the player's choice of character, there are three classes and two genders, totaling six possible starters. Each has an individual appearance which can be altered by placing equipment on them, such as armour or helmets.<br />
<br />
The three classes are Survivor (a rogue-like character), Warrior and Wizard. They have slightly different stat conversions; for example a warrior gains 6 health points per constitution point, whilst a survivor gains only five points. Each of the character classes also has a unique movement form, such as a sneak ability for the Survivor. But other than this it is a game does not use character classes&acirc;&euro;&rdquo;any class can use any of the other two skill paths, which each have 36 separate skills.<br />
<br />
A random equipment generator allows an extremely wide variety of items, and in this sense it is similar to the Diablo 2 computer game. Items can be upgraded using objects called charms, as well as the enchant item skill, allowing further customisation. There are also slightly more than 50 (relatively) fixed items, with varying powers.<br />
<br />
There are more than 150 NPC characters, many with detailed background stories and depth, and a large number of varied villains.<br />
<br />
A very extensive and adaptive soundtrack was written by Kirill Pokrovsky for the game. RPG vault gave Divine Divinity the award for Outstanding Achievement in Music. They said, &quot;It very proficiently supports the changing moods and locations in the game, never becoming either overwhelming or repetitive.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 06:27:45</pubDate>		</item>		<item>			<title>Seal of Evil</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sealofevil/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2c14fbbce97fe922cb83fe61b9159694_sq.jpg" title="Seal of Evil Image" /> The Seal of Evil story is set in the twilight years of the Warring States period of Chinese history (476 &Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;&oelig; 206 BC). This turbulent time marks the disintegration of the longest lived of all imperial dynasties, the Zhou. Out of the strife and chaos emerges a nobleman possessed of an indomitable spirit and an uncompromising vision of the future: Ying Zheng, ruler of the Qin state. He will stop at nothing to reunite the disparate Chinese kingdoms. Combining ancient legends and mythic storytelling with historical fact, Seal of Evil sets the stage for an epic adventure wherein the players struggle to thwart the Qin invasion of their peaceful homeland, East Baiyue. Ferocious beasts, merciless enemy soldiers, wicked bandits, and terrifying supernatural foes are hazards they must face in order to achieve this goal. There is still hope for them, however, for along the way they will also make many friends and acquire powerful weapons and equipment. And armed with mighty elemental magic, they may yet come face to face with the very Gods themselves... (and they do)<br />
<br />
Ancient Chinese philosophers believed that the whole world was made up by five basic elements, Metal, Wood, Water, Fire and Earth. There is a kind of complicated interactional relationship amongst the five elements: Metal promotes Water, Water promotes Wood, Wood promotes Fire, Fire promotes Earth and Earth promotes Metal; Metal restricts Wood, Wood restricts Earth, Earth restricts Water, Water restricts Fire and Fire restricts Metal. The theory of the five elements reflected the traditional knowledge of ancient Chinese people towards the world and vividly described the constitution of the world and how the world worked. The Five-element philosophy is applied throughout the whole game, e.g. character's attributes, skills, equipment, making-things and puzzles in the game. Making good use of the Five-element philosophy can achieve pleasantly surprising results and make the game more interesting. <br />
<br />
Seal of Evil introduces multiple crafting skills into the game, i.e. there are several different methods to make the same kind of equipment. Each method requires different kinds of materials and Five-element attributes. Players can master these methods via persistent exploration. The number of raw materials and ways to get the materials will be greatly increased. Players can obtain all kinds of materials from various enemies. The main equipment in the game can be upgraded through making-things system. The upgraded equipment will have greatly improved properties. In the game, players can also make medicine, refine gems and create some other items. <br />
<br />
The five types of heroes all have their own unique features. Some skills are so powerful that they can defeat many enemies in a split second. The Five-element attributes of characters and weapons can activate the hidden functions of skills. After activation, the skills will be several times more powerful than they were previously. When confronting a large number of enemies, Martial Skills can turn defeat into victory. Players can learn skills in many ways: some books about powerful skills may be hidden in a cave or a ragged old man in the street may be a master of Kung Fu. Players will have many opportunities to learn a superior skill if they keep searching. <br />
<br />
The game adopts a Real Time Strategy mode in combat. Players will control a small party of characters to fight against enemies. A specially designed monster AI system makes the gameplay more interesting. Some skills such as Suicide Bombing and Curse demand high skill in character manipulation. Moreover, attacking an enemy from the back will cause more damage than attacking an enemy from the front. Thus it will be worth spending some time to consider tactics before fighting. Party members, choice of skills, combinations of equipment and teamwork among heroes will play important roles in battles. <br />
<br />
There are many side quests in the game and they will work together with the main quests to affect the endings of the game. Players can choose different ways to respond to NPCs according to their own desires. Different conversations will result in different endings. The systems of Log and Completion Status will make records of players' every step in the game. A 30% extension of the game including hidden quests and surprising endings await players' exploration.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 06:09:52</pubDate>		</item>		<item>			<title>Icewind Dale 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/iwd2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e685498a5bb85ad726833f6a7e82b4ae_sq.jpg" title="Icewind Dale 2 Image" /> Icewind Dale II is a computer role-playing game developed by Black Isle Studios, released in 2002. The game is set in the Forgotten Realms Icewind Dale region, and is the sequel to Icewind Dale and its two expansions.<br />
<br />
Like its predecessor, Icewind Dale 2 takes place long before the events described in R.A. Salvatore's Icewind Dale Trilogy made the area a well-known part of Faer&Atilde;&fnof;&Acirc;&raquo;n. The plot itself is often influenced by or refers to events that happened in the original Icewind Dale.<br />
<br />
Like the previous games in the series, Icewind Dale II is based on the BioWare Infinity Engine. The game incorporates nearly all of the changes and additions to the series made by the Heart of Winter and Trials of the Luremaster expansion packs.<br />
<br />
Icewind Dale II was the final Infinity Engine game, and the last Black Isle Studios game released for PC. After their next game, Baldur's Gate: Dark Alliance II, they were shut down by Interplay Entertainment, their parent company.<br />
<br />
Unlike its predecessors, the game is based on the Dungeons &amp; Dragons 3rd edition ruleset, which brings such things to the series as feats, the ability for any race to be any class, and the ability for any class to use any weapon. As in Baldur's Gate II: Shadows of Amn, the 3rd edition character classes of Barbarian, Sorcerer, and Monk are present in the game, but unlike that game there are also many sub-races, such as Drow, and Tieflings, which all have racial advantages and disadvantages.<br />
<br />
The basic gameplay of Icewind Dale II is quite similar to that of its predecessors, as well as the other games developed on the Infinity engine. The combat system is a quasi-real-time adaptation of the normally turn-based Dungeons &amp; Dragons combat system used - dice rolling and the like are all done automatically, without requiring the player's participation, although it is possible to pause the game at any time to issue orders to the party.<br />
<br />
Character generation is very different from the earlier Icewind Dale games, however. Instead of the usual virtual dice-rolling process to determine the amount of strength, dexterity, constitution, intelligence, wisdom, and charisma a character will have, the player is given a set amount of points to distribute amongst a character's various statistics. Also included are the D&amp;D 3rd edition components of Feats and character abilities. Among other things, these replace the simple &quot;weapon proficiencies&quot; of previous Icewind Dale games. This, combined with inclusion of more classes and sub-classes, as well as more races and sub-races (all with their own advantages and disadvantages), makes Icewind Dale II's character generation much different from its predecessors.<br />
<br />
Another significant change is the once more increased bestiary, which now includes such creatures as bugbears, hook horrors, and driders, as well as many returning monsters from the previous Icewind Dale game and its expansion packs, the Baldur's Gate series, and Planescape: Torment. In addition, a much larger section of Icewind Dale is explorable than in the previous games, with the game's six chapters (each broken up into around 3 thematic sections of around 2-3 maps each) providing a large amount of play value.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:39:05</pubDate>		</item>		<item>			<title>Icewind Dale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/iwd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce630fe1928326d8317eb48269a0df5f_sq.jpg" title="Icewind Dale Image" /> Icewind Dale is a computer role-playing game developed by Black Isle Studios. <br />
<br />
The game is set in the Forgotten Realms Icewind Dale region of Dungeons &amp; Dragons, but takes place decades before the events described in R. A. Salvatore's books which popularized the area. An expansion to the game, Icewind Dale: Heart of Winter, was released in 2001.<br />
<br />
Based on the BioWare Infinity Engine, the game features pre-rendered backgrounds, and an isometric camera perspective with sprite-based characters. This engine was used to power Black Isle Studios' previous game, Planescape: Torment. Icewind Dale is based on a real-time modification of the Advanced Dungeons &amp; Dragons 2nd edition ruleset.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 05:24:54</pubDate>		</item>		<item>			<title>Titan Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/titanquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22e8e30c731e31cfd637084b84678b2b_sq.jpg" title="Titan Quest Image" /> From the co-creator of Age of Empires, Brian Sullivan, comes an all-new action role-playing game set in the mythical worlds of ancient Greece and Egypt. Amazing visuals and fast-action gameplay deliver a true cinematic gaming experience. Lush ancient world settings crafted in near-photo realistic detail provide the player with an extraordinary canvas on which to set forth on an epic quest of the ultimate good versus evil. <br />
<br />
What sets the game apart from other action RPGs is that Titan Quest features a flexible class system that allows almost limitless ways for the player to develop their character. Skills can be customized in many ways, and never become obsolete.<br />
<br />
That game also comes with a very versatile map/mission/campaign editor that allows users to create campaigns with their own stories and adventures.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:48:40</pubDate>		</item>		<item>			<title>Baldur's Gate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/baldursgate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00a7fd13d0ff43be43b914ad78b2ca3f_sq.jpg" title="Baldur's Gate Image" /> Baldur's Gate was the first great daptation of the classic tabletop, role-playing game Dungeons &amp; Dragons that reinvigorated the hardcore role-playing genre for the PC. <br />
<br />
It offers six separate races and eight core character classes, from which the player can create a completely original character. The game world is beautifully designed in the best 2d renders of its time, and players are free to explore this wonderful game environment in any way they see fit, all against the backdrop of a thoughtfully conceived and versatile plot written by the genre's finest at Bioware.<br />
<br />
Your adventures begin as a young orphan living with your stepfather within the safe and scholarly confines of Candlekeep on the Sword Coast. It is an idyllic life until you are forced to leave the place in order to ensure the safety of everyone within. Your stepfather is killed on the night of your journey, and it becomes clear that you are intended to be next. You, as the young protagonist, then set out to discover your true identity, which your stepfather kept from you, and your ultimate destiny. <br />
<br />
During the adventures, you recruit a number of personable allies, battle foes, delve into dungeons, trek across wilderness, solve mysteries, and complete a plethora of epic quests that are seamlessly sown into the fabric of the overall plot. The story line unfolds in response to your choices to reveal your character's true identity as well as the nature and motive of your enemies.<br />
<br />
Baldur's Gate is the epitome of the classic role-playing experience. It won several awards in 1998 for being the Role-Playing Game of the Year, and as such, it sets itself as the standard by which all such games will be judged. Games like Planescape: Torment, Neverwinter Nights and Knights of the Old Republic all take inspiration from the masterpiece that is Baldur's Gate.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 03:49:28</pubDate>		</item>		<item>			<title>Nox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6afb46de8f8d99ec250d6df5a69a065_sq.jpg" title="Nox Image" /> You are tasked with destroying the wicked queen of the undead. Depending on which of the 3 character classes you choose you get a different adventure.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 03:53:42</pubDate>		</item>		<item>			<title>Sacred</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sacred/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0dc66ed32c6fb5282a13c13e2b61b452_sq.jpg" title="Sacred Image" /> A RPG set in the expansive world of Ancaria. An evil necromancer tries to take over the world by taking over the magic powers of one of the demons that rule the damned in hell. Your task is to stop him.<br />
<br />
It is possible to forge your own weapons, create your own attack combinations.<br />
<br />
The world is very much alive and bright, but of course there are all the dark elements that are needed to make a good RPG.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 03:09:44</pubDate>		</item>		<item>			<title>Asheron's Call</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/asherons-call/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43ff44b930c9cb967e1579371653a5a1_sq.jpg" title="Asheron's Call Image" /> <div class="user_quote"><blockquote class="user_quote">The Portal to Dereth Has Opened!</blockquote></div>
<br />
Welcome to the online role-playing game Asheron's Call, where thousands of players inhabit a beautiful 3D fantasy world to make friends and seek out perilous adventure. Customize your alter ego with a unique appearance and balance of heroic skills, then enter a magical frontier of terrible monsters, breathtaking vistas, and fast alliances. With over 500 square miles that offer ever more wonders to explore, Asheron's Call gives you a world of unparalleled scope and freedom, the richest setting yet for creating your personal saga or joining your friends in an epic campaign.<br />
<br />
The sun sets in a fine shroud of mist, reddening the stucco of a cheery hilltop inn as wind sighs through the groves; in the mountains, a giant banderling shadows a warrior party amid a lulling patter of snow; and somewhere below the flagstones of the deepest Empyrean excavation, the clicking, chittering Olthoi share mad and bloody dreams. Fond human fantasies meet strange nightmares in the magical realm of Dereth. Escape into 500 square miles of hills, mountains, deserts, forests, towns, and dungeons, where no invisible boundaries interrupt your journey over the vast open spaces. With or without the stunning effects of 3D hardware acceleration, your computer becomes the window on a living world. Storms sweep the countryside, the sun sinks into the west, the moons rise and fall, and dawn creeps over the horizon.<br />
<br />
Asheron's Call develops a heroic fantasy setting familiar enough to draw you in yet mysterious enough to draw you onward. A varied host of monsters populate the benighted, medieval terrain; mysterious artifacts of great power embellish vast treasure hoards; and sorcerers, fighters, and rogues plot both heroic alliances and base villainy. However, Asheron's Call retains a strong flavor all its own, with an original backstory and creatures, and unparalleled flexibility in character creation and development. After selecting your attire and facial features from millions of possible combinations, customize your skill set to make your character truly unique. As you defeat foes, you can allocate experience to not only specific skills but also the base attributes like strength and intelligence. And the allegiance system grants you power and prestige as you recruit followers to your service. Enter the vast and magical world of Dereth, where a new and heroic identity awaits you!<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Persistent online rpg in fantasy realms.<br /></li><br />
<li class="user_li">Developer's made bold changes to rpg's of the time of origin, normalizing character classes and magic.<br /></li><br />
<li class="user_li">Multi-part quests are only part of the adventure options over an expanse of (currently) 9 servers.<br /></li><br />
<li class="user_li">Technical stability in a game that is believed to have supported well over 100,000 players at it's peak.<br /></li><br />
<li class="user_li">Extensive support, documentation, and online communities.<br /></li><br />
<li class="user_li">Asheron's Call is not a static game, the threat changes, and the world along with it.<br /></li><br />
<li class="user_li">Complex and dynamic magic system, with a spell economy in place to limit the effectiveness of certain spells.<br /></li><br />
<li class="user_li">Numerous melee and missile weapons include sword, staff, dagger, axe, mace, spear, bow, crossbow and more, as well as unarmed combat.<br /></li><br />
<li class="user_li">Complex allegiance system of monarchs, patrons and vassels benefits allies in building XP.<br /></li><br />
<li class="user_li">Attentive administration of the server community roots out unscrupulous cheats in order to keep the game fun and sporting for the rest.<br /></li><br />
<li class="user_li">Latest expansion &quot;Thrones of Destiny&quot; updated the graphics engine as well as making changes to gameplay dynamics (2005).<br /></li><br />
<li class="user_li">Subscription fee of $12.95 per month at time of this posting are in addition to the purchase price of the game(s).<br /></li></ul>
<br />
Developer:  Turbine Entertainment Software<br />
Publisher:  Microsoft (1999-2004) then by Turbine who continue to publish and support the content(2004- )<br />
Released:   october 31, 1999<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
    <li class="user_li">Multimedia PC with 333 MHz processor or higher<br /></li>    <li class="user_li">Microsoft Windows 98, Me, 2000 or XP<br /></li>    <li class="user_li">64 MB RAM<br /></li>    <li class="user_li">300 MB available hard drive space for typical install, 100 MB available hard drive space for swap file<br /></li>    <li class="user_li">4x CD-ROM drive or higher<br /></li>    <li class="user_li">Microsoft Mouse or compatible pointing device<br /></li>    <li class="user_li">Internet access<br /></li><br />
<br />
<span style="color: green;">The expansions Dark Majesty and Throne of Destiny (the latest and current edition of Asheron's Call) have added content to this original version, which has outlived it's own sequel as Turbine Software continues to sell and support Asheron's Call.  The &quot;buy now&quot; link for this game may not apply to the original content.</span><div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 02:21:36</pubDate>		</item>		<item>			<title>Shattered Galaxy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShatteredGalaxy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0a22baf508c4b5779d047d996acbd00_sq.jpg" title="Shattered Galaxy Image" /> <em>Shattered Galaxy, the world's first published massively multiplayer online real-time strategy game, combines the excitement of real-time strategy with the character development of role-playing in a persistent online world.<br />
When you play Shattered Galaxy, you enter a community of thousands of gamers like yourself. Fight with hundreds in an ever-evolving universe!<br />
<br />
Discover new friends, new strategies and new technologies!<br />
Advance to greatness in the only massive online warfare<br />
experience available.</em><br />
From the official site.<br />
<br />
Full game can be played for free, but to get everything out of the game a subscription is required.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 04:53:26</pubDate>		</item>		<item>			<title>Final Fantasy VIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyVIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a02b6badfa927ee3b95c75252cb8d283_sq.jpg" title="Final Fantasy VIII Image" /> In a time of both sophisticated technology and powerful magic, an evil sorceress corrupts the world's largest military power through manipulation and deception, enslaving mankind to do her bidding. Her goal is not something as simple as world domination; but to completely conquer all of space and time.<br />
<br />
To counter the turn of events, various leaders head combat training schools, known as Gardens, that turn out elite fighting forces. Known as SeeDs, they defend, serve, and protect humankind from the sorceress. The sole purpose of these academies is to vanquish the sorceress and save humanity as we know it, although they take many other assignments for the right price.<br />
<br />
A small, loose-knit group of SeeD graduates find themselves wrapped in a much bigger endeavor than simple military combat. Now, a gunblade specialist, together with a diverse group of young heroes, must set aside his fears, face the emotions he's run from, and become the leader that he never wanted to be.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jan 2007 09:18:24</pubDate>		</item>		<item>			<title>The Elder Scrolls III: Morrowind</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/morrowind/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/620ab3fbc7a63454716941ac8100a583_sq.jpg" title="The Elder Scrolls III: Morrowind Image" /> A strange land, home to the dark elves, is under siege from within. The evil Dagoth Ur strives to conquer all, and the Tribunal which protects the land are weakened and can no longer hold out against the onslaught. To Morrowind, to the island of Vvardenfall, you are sent, to do battle with Dagoth Ur and free the false gods of the Tribunal from their ancient folly.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 10:43:39</pubDate>		</item>	</channel></rss>