<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, core, Playstation' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, core, Playstation' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Harry Potter and the Chamber of Secrets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chamberofsecrets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57d23269189e9215941df0c30ae6a0bc_sq.jpg" title="Harry Potter and the Chamber of Secrets Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 09:56:26</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>You Don't Know Jack</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ydkj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5a7e8c4c896e52f329cb81050b1710d_sq.jpg" title="You Don't Know Jack Image" /> <div class="user_quote"><blockquote class="user_quote"><h3><em>You Don't Know Jack</em>: the show where high culture and pop culture collide!</h3></blockquote></div>
<br />
<em>You Don't Know Jack</em> is a series of quiz show-inspired computer games which combine trivia and comedy. The games are known for their humor and challenge, as well as simple presentation. The games rarely use graphics, relying heavily on voice acting and text.<br />
<br />
The games have recently been revived at the <a href="http://www.youdontknowjack.com/" target="_blank" rel="nofollow">YDKJ official website</a>, where new episodes are released every weekday. These are developed in Flash and are available to play for free within your web browser.<br />
<br />
<strong>Category:</strong> Quiz<br />
<br />
<strong>Release Date:</strong> Varied<br />
<br />
<strong>Developer:</strong> Jellyvision<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 11:13:20</pubDate>		</item>		<item>			<title>Assault Rigs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/assaultrigs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c238ef81bc4d05b48a623e64b47539a3_sq.jpg" title="Assault Rigs Image" /> <span style="clear: both;padding:5px;display: block;text-align: center;font-style: italic;color: #404040;background-color: #C4C4C4;"><br />
<strong>Developer:</strong> Psygnosis <br />
<strong>Release date:</strong> 1995 <br />
<strong>Genre:</strong> Action <br />
<strong>Mode(s):</strong> Single-player, Two-player (PS1 version) <br />
<strong>Other Platform(s):</strong> Sega Saturn<br />
<br />
<div style="clear: both"></div></span><div style="clear:both;"></div> ]]></description>			<pubDate>16 Mar 2007 02:52:42</pubDate>		</item>		<item>			<title>NBA Live 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccfd7409057de300e3254b7dfa1bf19b_sq.jpg" title="NBA Live 2000 Image" /> The entertainment is back with rim-rocking', take-your-soul-to-the-hole basketball. Featuring mo' attitude, mo' emotion and new broadcast style camera technology that zooms you into the heart of the action. Next generation facial animation with added speech links gives the players added personality and attitude. This year you can go 5-on-5 or 1-on-1, on our street court, with the greatest names in the NBA past and present as NBA LIVE 2000 exclusively brings the NBA retired players to you.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:21:19</pubDate>		</item>		<item>			<title>NBA Live 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2001/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f51f749817d5073b002bf278a1c5508_sq.jpg" title="NBA Live 2001 Image" /> Electronic Arts returns to the court with its first PlayStation 2 basketball game, NBA Live 2001. This seventh edition in the popular series uses brand new cyberscan technology for more detailed player heads and skin textures, in addition to improved stadium details like animated benches and a polygonal crowd. New transitions and enhanced in-game sequences add to the television-style presentation, while each coach's unique personality and emotions dictate the way their team reacts to the ins and outs of a contest. When coupled with a host of brand new animations, improved speech and sound effects, motion capture from Kevin Garnett, and an enhanced create-a-player, NBA Live 2001 tries its best to create the ultimate basketball experience.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:19:40</pubDate>		</item>		<item>			<title>NBA Live 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2002/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff8032e27ea5f1174b0bddd4cf0af839_sq.jpg" title="NBA Live 2002 Image" /> Play it Live! NBA Live 2002 is coming at you with more of an emotional basketball experience than ever before. With action similar to an NBA highlight video rather than a television broadcast shown on NBC or TNT, NBA Live 2002 brings you out of the stands and onto the court.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:17:27</pubDate>		</item>		<item>			<title>NBA Live 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2003/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c55962627ac371c0d6fbad05a26336e0_sq.jpg" title="NBA Live 2003 Image" /> NBA LIVE 2003 allows players to get into the action and live their dreams of NBA superstardom. Totally enhanced gameplay brings the physical, fast-paced action of the NBA to life, while all-new animations and audio deliver the awesome drama and emotion of the NBA experience. In NBA LIVE 2003 players feel the action like never before and make their hoop dreams come true.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:15:10</pubDate>		</item>		<item>			<title>Triple Play Baseball 1996</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP96/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42e430e82df480f836b09d4907a9c0c6_sq.jpg" title="Triple Play Baseball 1996 Image" /> Dig in, step up, and knock one out of the yard. Featuring all MLB teams and rosters, TRIPLE PLAY '96 is a faithful baseball simulation for big league enthusiasts and gamers alike. An official MLBPA license ensures that all current players (circa 1996) are here to play, and you can trade any of them because it's your league. Three difficulty settings allow you to progress as a player, while powerful battery backup saves all of your stats, records, and roster changes. You can even create rookies and move them up through the system! Each pitcher can choose from a dozen different pitches, which means the batter will need the two included plate views to gain any sort of advantage. Now, this is baseball.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:55:35</pubDate>		</item>		<item>			<title>Triple Play Baseball 1997</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP97/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ed3fdd0a16c250f9a287aecd5d1b258_sq.jpg" title="Triple Play Baseball 1997 Image" /> Grab your bat, dust off your cleats, and head for the diamond with TRIPLE PLAY '97 from EA Sports. Take control of all your favorite pro baseball teams in beautiful, highly detailed stadiums. Hear the crack of the bat as you blast a grand slam homer into the bleachers. You can step up to the plate as Wade Boggs or Mark McGwire facing down world-class pitchers. Visit amazing Major League stadiums you've only heard about; each is faithfully recreated, with attention paid to every detail. Access to all pertinent stats is readily available and aficionados of the sport will be blown away by the wealth of information on offer. Round the bases in a variety of modes, like the always-exciting Home Run Derby. Listen in Dolby Surround sound to accurate sound effects and colorful commentary from the play-by-play announcer. Throw out the runner as he attempts to steal third, rotate pitchers as they tire, watch batters get hit by your pitches, trade away unwanted players, compete in day and night games, and more. With TRIPLE PLAY '97, you control the baseball action.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:52:37</pubDate>		</item>		<item>			<title>Triple Play Baseball 1998</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP98/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f8ae939d2137b58f933622fe0961a8d_sq.jpg" title="Triple Play Baseball 1998 Image" /> Grab your mitt and dive into the action with TRIPLE PLAY '98 from EA Sports. Take command of your favorite professional Major League Baseball teams in stunning stadiums modeled after their real-life counterparts. Revel in the sound of ball against bat as you whack another homer into the stands and take your place at the plate as famous MLB batters and face down world-renowned pitchers. You can also play in historic ballparks you've only ever dreamed of visiting in one of the series' critically acclaimed highlights. Access to all pertinent stats is readily available, and your mind will boggle at the array of information on offer. Round the diamond in a variety of modes like Batting Practice and Home Run Derby as you perfect your hitting stroke. Dolby Surround sound effects and color commentary from announcers Jim Houston and Buck Martinez will make you feel like you're truly in the game. Watch motion-captured player animations, trade players, and much more. With TRIPLE PLAY '98, it's your swing that takes you to the top of the field.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:49:37</pubDate>		</item>		<item>			<title>Triple Play Baseball 1999</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP99/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/082979bff598490231da24fee60ddb19_sq.jpg" title="Triple Play Baseball 1999 Image" /> Get ready to round the bases in TRIPLE PLAY '99 from EA Sports. Step up to the plate as one of over 1300 real-life players and hear the crowd roar as you blast a grand slam into the bleachers. Visit all 30 of the major league stadiums, which are stunning recreations. Look up all the pertinent stats you need to succeed as you work your way through the season. A virtual sea of information is on offer to assist aspiring team managers. Round the bases in an assortment of modes like Single Game, Playoffs, and everyone's favorite, Home Run Derby. Listen in Dolby Surround sound to flawless sound effects and analysis from pro commentators Jim Houston and Buck Martinez. View motion-captured player animations, trade unwanted players, and even compete in day and night games. With TRIPLE PLAY '99, America's favorite pastime comes alive in all its glory.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:47:02</pubDate>		</item>		<item>			<title>Triple Play Baseball 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79d8a1e5ef2afa13bec0bf83608ab5b5_sq.jpg" title="Triple Play Baseball 2000 Image" /> EA Sports brings power baseball back for another season with Triple Play 2001. Major League Baseball (MLB) and MLBPA licenses give game players all the teams and players in the major leagues. For the first time in the Triple Play Series, Triple Play 2001 brings the legends of the game to the plate with the exclusive MLBPA Big League Challenge Mode. Baseball's storied history comes alive with legendary players such as Babe Ruth, Willie Mays, Ted Williams, Lou Gehrig, Cy Young, Jackie Robinson, and many more historical baseball legends. Step up to the plate and see if you can compete as or against the greatest home run batters of all time.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:44:59</pubDate>		</item>		<item>			<title>Triple Play Baseball 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP2001/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43dbe00affb755be6d103e4252619096_sq.jpg" title="Triple Play Baseball 2001 Image" /> Get yourself some peanuts, popcorn, and crackerjacks and get in the game with TRIPLE PLAY 2001 from EA Sports. Step up to bat or round the bases as one of over 1,000 real-life players, and hear the crowd shout as you send another home run sailing over the centerfield wall. You can visit all of the major league stadiums the amazing recreations on view are correct down to the smallest polygon. Access to all pertinent stats is readily available, and die-hard fans of the sport will be impressed by the wealth of information on hand. Take to the mound in a variety of modes like Exhibition, Playoffs, Versus, and Home Run Derby. Listen in Dolby Surround sound to broadcast-style commentary from announcers that will fool you into thinking you're watching a game on TV, not playing one. Watch realistic motion-captured athlete animations, trade unwanted players or create your own, and unlock hidden greats like Hank Aaron and Babe Ruth. With TRIPLE PLAY 2001, the baseball action is non-stop.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:42:31</pubDate>		</item>		<item>			<title>Tiger Woods 1999</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods99/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/09854a5038623e6f89dfa8455d10d044_sq.jpg" title="Tiger Woods 1999 Image" /> The player who revolutionized the sport of golf is now featured in his very own PlayStation game TIGER WOODS '99. The game has been designed from the ground up, resulting in a fun and easily accessible experience. Finding the green is a breeze with an innovative club design that makes the golf swing seem simple. An entire 18-hole course can be enjoyed in only 30 minutes, and if you prefer not to play as Tiger Woods, there are seven other licensed PGA tour pros to choose from. You can select from nine varying modes of play including Practice, Tournament, Skins, Fourball, and Shootout mode. Compete on five different, lushly rendered, real-life golf courses (including Las Colinas). Listen to helpful and often humorous comments from Tiger himself, and groove to the driving beat of quality techno music as you play. Whether you're a big time golf fan or a complete novice, there's much to savor here.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:48:53</pubDate>		</item>		<item>			<title>Tiger Woods 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6bed8f7b321518479ca8c1b007d901f6_sq.jpg" title="Tiger Woods 2000 Image" /> The player who revolutionized the sport of golf returns to the PlayStation in TIGER WOODS PGA TOUR 2000. This sequel to TIGER WOODS '99 has been designed from the ground up for fun and easy accessibility. Finding the green is a breeze with an innovative swing design: pressing the X button or deftly manipulating the analog joystick simulates your swing. Only have time for a quick round of golf? An entire 18-hole course can be enjoyed in only 30 minutes. In addition to Tiger Woods, an enlarged roster of licensed PGA tour pros like Mark O'Meara and Davis Love III are here to choose from. Select from expanded modes of play including Practice, Tournament, Skins, Fourball, Foursomes, and Shootout Mode. Compete on many different, lushly rendered, real life golf courses (including Las Colinas, Poppy Hills, and The Badlands) and listen to helpful and often humorous comments from Tiger himself. You also get updated graphics that display wind direction and show you how the ball lies. Whether you're a big time golf fan or a complete novice, there's much to savor here.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:44:57</pubDate>		</item>		<item>			<title>Tiger Woods 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TigerWoods02/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/842248309a493ad413b38eab10a4d954_sq.jpg" title="Tiger Woods 2002 Image" /> Tiger Woods PGA Tour 2002 features the expected tuning to its 3D engine -- a first in the series -- plus much more meat to hang on those bones. There's now a healthy suite of seven realtime 3D 18-hole courses (six real-life, plus a &quot;Tiger's Dream 18&quot; compilation, unlocked a hole at a time), more golfers both fictional and otherwise, a complete new training and licensing mode, more extra modes to go along with the Tiger Challenge tests, and further refinement to the analog control system. Basic shots require only one finger, pulling back on the left analog stick for backswing and snapping it forward to release the power thus stored.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 06:15:19</pubDate>		</item>		<item>			<title>Urban Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/urbanchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbda872dad596b678c957716ed1db4af_sq.jpg" title="Urban Chaos Image" /> Urban Chaos became the debut video game of English developer Mucky Foot Productions with its initial release in 1999 on the PC. It was subsequently released on the PlayStation and Dreamcast. The game was published by Eidos Interactive.<br />
<br />
Urban Chaos is unrelated to Urban Chaos: Riot Response a Home Console First person shooter developed by Rocksteady Studios and also published by Eidos.<br />
<br />
Story<br />
<br />
The game featured the acrobatic, gun slinging D'arci Stern, a Union City police officer on the edge. The plot soon takes a twist as local gang 'The Wildcats' begin to attempt taking over the city. To help with her quest, Stern not only has an assortment of weapons but also a partner, a paranoid vigilante named Roper McIntyre who seems to know more than he lets on. D'arci and Roper can drive several types of vehicles around Union City, each with different handling. The player can also gain character upgrades and talk to civilians for clues, warnings or just a giggle.<br />
<br />
The game was based around the events during the turn of the new millennium and the predictions of Nostradamus, as a street gang turned cult attempt to take over Union City. To top it off, mysterious men in black are appearing in the streets, and the tension is building towards the final showdown.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 03:05:06</pubDate>		</item>		<item>			<title>Rayman 2 - The Great Escape</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ec7f833054f6685fdccac14edbc4de9_sq.jpg" title="Rayman 2 - The Great Escape Image" /> Wikidipedia says ...<br />
<br />
Not long after Polokus - god and spirit of a newly created planet where the game takes place - departs, an army of Robo-Pirates led by Admiral Razorbeard takes over and enslaves the planet, holding the captured inhabitants in the pirate prison ship, &quot;The Buccaneer&quot;.<br />
<br />
Eventually Rayman and his friends are captured, but with some help from his best friend Globox they escape, but get separated in the process. As he progresses along in search of help from Ly the Fairy, he learns that the pirates have broken the Heart of the World, the world's core, into 1000 lums that have then been scattered all over the planet, weakening the world as a result. It's up to him and whatever help he can get to collect these lums but more importantly, retrieve the 4 legendary Masks that are said to awaken the Great Pokolus, the planet's greatest hope to exterminate the Robo-Pirates and once again liberate the World.<br />
<br />
After escaping and not being able to find Globox, he meets the teensies who have forgotten which one of them is the teensie king and squabble over it.<br />
<br />
Rayman later meets Clark who has a bellyache from chewing a robo pirate in battle and must go to The Cave of Bad Dreams to get the elixer to heal him.<br />
<br />
I say ...<br />
<br />
This is a must have. Everyone who makes games should play this game from start to finish - the level design, graphics and ambience is absolutely incredible. I can't ever recall playing a game with such intuitively designed levels and so polished in collisions, flow and 'feel'.<br />
<br />
I can't gush about this game enough ... it really is an inspirational game and one that serves as a great lesson on camera, cinematics and general game mechanics for anyone serious about making games.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 06:35:47</pubDate>		</item>		<item>			<title>Twisted Metal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TwistedMetal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1879dc7ee4a3d2802db432f94628e827_sq.jpg" title="Twisted Metal Image" /> Published by: Sony Computer Entertainment<br />
Developed by: Singletrac<br />
<br />
Genre: Action <br />
Number of Players: 1-2<br />
Release Date: January 1, 1996<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:41:19</pubDate>		</item>		<item>			<title>Oddworld: Abe's Oddysee</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesOddysee/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8fffd10061137320a053fb8529c6c6e_sq.jpg" title="Oddworld: Abe's Oddysee Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
<br />
<strong>Genre:</strong> Platformer <br />
<strong>Number of Players:</strong> 1<br />
<strong>Release Date:</strong> December 12, 1997<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:13:45</pubDate>		</item>		<item>			<title>Oddworld: Abe's Exoddus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddWorldAbesExoddus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6de98576cdd6ece6a01048cad4d6f95_sq.gif" title="Oddworld: Abe's Exoddus Image" /> <strong>Published by:</strong> GT Interactive<br />
<strong>Developed by:</strong> Oddworld Inhabitants<br />
 <br />
<strong>Number of Players:</strong> 1-2<br />
<strong>Release Date:</strong> November 25, 1998<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:58:27</pubDate>		</item>		<item>			<title>Missile Command</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MissileCommand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d485098cbf385245ad46a248ba3be94d_sq.jpg" title="Missile Command Image" /> <strong>Developer:</strong> Atari <br />
<strong>Publisher:</strong> Atari <br />
<strong>Designer:</strong> Dave Theurer <br />
<strong>Release date:</strong> July 1980 <br />
<strong>Genre:</strong> Shoot 'em up <br />
<strong>Mode:</strong> Up to 2 players, alternating turns <br />
<strong>Platform(s):</strong> Arcade, Atari 2600, Atari 5200, Atari 8-bit family, Commodore 64, Game Boy, Game Boy Color, Mobile Phone, PC, PlayStation <br />
<strong>Input:</strong> Trackball; 3 buttons <br />
<strong>Arcade cabinet:</strong> Upright, cabaret, cocktail, and cockpit <br />
<strong>Arcade CPU:</strong> M6502 (@ 1.25 MHz) <br />
<strong>Arcade sound system:</strong> POKEY<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:33:19</pubDate>		</item>		<item>			<title>Populous: The Beginning</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/populous3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1073c61abb0f4abcf8b7900bbc9d3d73_sq.jpg" title="Populous: The Beginning Image" /> In Populous: The Beginning you no longer control a god, watching over your people, instead you are the shaman of a tribe.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 06:03:15</pubDate>		</item>		<item>			<title>NHL 97</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL97/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c319a6fc00c502b6c006d9e43a10e44_sq.jpg" title="NHL 97 Image" /> All of 1997's 26 NHL teams can be found in NHL '97, along with 18 international teams and two division All-Star rosters. EA uses real NHL players and stadiums as well, giving you the ultimate NHL experience. Each game starts off realistically, with the last few notes of the National Anthem being played (either the American or Canadian, depending on which side of the border your teams is from), and the game contains an amazing amount of play-by-play commentary. NHL coach Marc Crawford developed the plays, so you can expect a good selection of realistic plays to choose from. You can also change your offensive and defensive strategies during the game with the press of a button. And if you're in a sociable mood, take on up to eight friends in the Multiplayer mode.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:06:02</pubDate>		</item>		<item>			<title>NHL 98</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL98/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b72f5650cf80ce1cd0d30c01c8612992_sq.jpg" title="NHL 98 Image" /> NHL '98 has an array of features that you would expect from an EA Sports title. All 26 NHL teams from 1998 are in NHL '98, along with 18 international teams and two division All-Star rosters. EA uses the real NHL players and stadiums as well, resulting in the ultimate NHL experience. Each game starts off realistically enough, with the last few notes of the National Anthem being played (either American or Canadian, depending on which side of the border your team is from), and the game contains an amazing amount of play-by-play commentary. NHL coach Marc Crawford developed the plays, so you can expect a ton of realistic plays you can execute. You can also change your offensive and defensive strategies during the game with the press of a button. The players have received a bit of a graphical overhaul, so expect even more up-close-and-personal looks at some of the NHL's pretty boys and ugly thugs. You can also take on up to eight friends in the Multiplayer mode.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:04:44</pubDate>		</item>		<item>			<title>NHL 99</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NHL99/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eb854bbabd941f0e90f664dc9293d515_sq.jpg" title="NHL 99 Image" /> EA signed up MBL Research to bring the classic 16-bit EA Sports hockey franchise to the N64. Yes, it is a port of the previous year's PlayStation NHL game, but when you give a starving man a cracker it's going to be the best cracker he's ever had. With all due respect to both Eddie Murphy and MBL Research, NHL '99 took advantage of the N64's capabilities well enough to provide a robust and full hockey game regardless of the other drivel that had appeared on the N64 to that point. You had the full license, you had all of the arenas, you had all of the rules and regulations of hockey, of course. More than all of that however, you had the nonstop hockey action that had been missing from the N64 library.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:03:34</pubDate>		</item>		<item>			<title>Need For Speed 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFS2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c01752a41956497974fcafdb1648c194_sq.jpg" title="Need For Speed 2 Image" /> NEED FOR SPEED 2, the second game in the series, puts a new twist on racing, as it includes high-performance cars and open-road racing. When you factor in some beautifully rendered scenery, you've got yourself a top-notch racing game. As with the first NEED FOR SPEED, you can choose from a variety of high-performance machines, including the Dodge Viper, Lamborghini, Ferrari, Porsche, Corvette, Mazda RX7, Toyota Supra Turbo, and Acura NSX. There are six unique tracks to choose from, with three of them offering open road racing. The game also features split-screen two-player racing that lets you and a friend go at it. As far as the tracks go, there are six to choose from, three being open road.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:50:16</pubDate>		</item>		<item>			<title>Need For Speed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NeedForSpeed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3acdf72b6eb53065c37afdb6750787aa_sq.jpg" title="Need For Speed Image" /> Race the world's most exciting supercars, each modeled after its real-life counterpart on six challenging, scenic tracks. Pick your race: Time Trials, Head-To-Head, Single Race or Tournament.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:48:38</pubDate>		</item>		<item>			<title>Need for Speed Porsche Unleashed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSPorscheUnleashed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5dd6d75c5c58cc1bc8202b3384439b29_sq.jpg" title="Need for Speed Porsche Unleashed Image" /> True to the award-winning Need for Speed heritage, the latest in the series delivers the next level of mind-numbing open road racing experiences with an extensive collection of cars from the 50-year history of the most storied performance car manufacturer in the world: Porsche. Push every boundary to unleash the potential of these incredible vehicles while weaving through traffic, against fierce competition, and escaping the police to ultimately discover your own limits.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:47:08</pubDate>		</item>		<item>			<title>Need For Speed 3 Hot Pursuit</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSHotPursuit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54ab38b14c24d11f0cb569f3b950f359_sq.jpg" title="Need For Speed 3 Hot Pursuit Image" /> NEED FOR SPEED 3 offers five different modes including Single Race, Tournament, Knockout, Practice, and Hot Pursuit. Hot Pursuit is one of the more fun modes you're likely to see in a racing game, as it gives you the chance to go on the lam and lead the cops on a wild goose chase. Pay attention, though, because the police have some tricks up their sleeves, namely tire spikes and roadblocks. Tournament is the deepest mode, as it lets you enter a series of racing tours in order to prove your dominance. There are eight cars and eight tracks in the game, although not all of them are available from the get-go. But you can unlock the new cars and tracks by performing well with the initial cars and tracks. Some of the well-known cars you can expect to drive are Ferrari, Lamborghini, and Chevrolet.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:45:30</pubDate>		</item>		<item>			<title>Need for Speed 4 High Stakes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFSHighStakes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e9ee6b455f467a6f70f6ceff37e6c9_sq.jpg" title="Need for Speed 4 High Stakes Image" /> Push your car to the limits in High Stakes racing for prize money to customize and buy your dream cars. Gamble your car on single races or develop your career. Cars can be damaged and a new Hot Pursuit mode has been added requiring you to avoid being caught by the police. Features eighteen models of cars on nineteen courses.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 09:44:11</pubDate>		</item>		<item>			<title>MDK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mdk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7570000df1e041b39a8b519a022c54d_sq.jpg" title="MDK Image" /> Murder....Death....Kill<br />
<br />
MDK tells the story of its protagonist, Kurt Hectic and his attempts to rescue Earth from an alien invasion of gigantic stripmining city-vehicles named 'Minecrawlers', which are not only removing all of earth's natural resources but are also flattening any people and cities that get in their way. <br />
<br />
The game combines fast action with fully 3D rendered, state-of-the art graphics and a warped sense of humour. It featured a never before seen &quot;sniper mode&quot; that allowed the player to zoom in on an enemy and target them with astonishing accuracy.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:48:10</pubDate>		</item>		<item>			<title>Re-Loaded</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/reloaded/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e654bec155f434b75dcac240ffdc60df_sq.jpg" title="Re-Loaded Image" /> Published by: Interplay Entertainment Corp.<br />
Developed by: Gremlin Interactive Ltd.<br />
Released: 1996<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 12:20:55</pubDate>		</item>		<item>			<title>Destruction Derby 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DestructionDerby2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a04901ec3036c7d8ecf8b085d32a2804_sq.jpg" title="Destruction Derby 2 Image" /> Released: Oct 1996  <br />
Game Type: 3D Simulation  <br />
Developer: Reflections Interactive  <br />
Publisher: Psygnosis<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:32:33</pubDate>		</item>		<item>			<title>Destruction Derby</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DestructionDerby/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ad952c34ba33125d7b39afe8286c5a46_sq.jpg" title="Destruction Derby Image" /> Publisher: Psygnosis <br />
Developer: Reflections Interactive <br />
Platform: PC<br />
Release Date: 08/24/96<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:15:00</pubDate>		</item>		<item>			<title>Nightmare Creatures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nightmarecreatures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/410f7b60ccb017786ac241003dc9e4bc_sq.jpg" title="Nightmare Creatures Image" /> Published by: Activision<br />
<br />
Developed by: Kalisto Entertainment<br />
<br />
Genre: Action <br />
Number of Players: 1<br />
Release Date:<br />
US: November 17, 1997 <br />
Japan: March 4, 1998 <br />
Europe: March 4, 1998  <br />
<br />
ESRB Content Descriptors: Blood, Gore, Animated Violence<br />
<br />
Also Available On: PC, Nintendo 64, Saturn<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 01:15:22</pubDate>		</item>		<item>			<title>Jet Moto</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jetmoto/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80d602f614641831048d1ec081c9a8b3_sq.jpg" title="Jet Moto Image" /> Published by: SCEA<br />
Developed by:<br />
SingleTrac Entertainment Technologies, Inc.<br />
Released: Nov 14, 1996<br />
<br />
3rd-Person Perspective<br />
<br />
Sci-Fi / Futuristic<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 12:00:37</pubDate>		</item>		<item>			<title>Wipeout XL</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wipeoutxl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b5a0df23b28fbd1254f7ddc042af81f_sq.jpg" title="Wipeout XL Image" /> Published by: Psygnosis Limited<br />
Developed by: Psygnosis Limited<br />
Released: Sep 30, 1996<br />
Genre: Action, Racing / Driving<br />
Perspective: 1st-Person, 3rd-Person<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:42:48</pubDate>		</item>		<item>			<title>Wipeout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wipeout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/938c796a9a2aeb6a7757048c7533c4cb_sq.jpg" title="Wipeout Image" /> Published by: Sony Computer Entertainment Europe Ltd.<br />
Developed by: Psygnosis Limited<br />
Released: Sep, 1995<br />
Genre: Action, Racing / Driving, Sports/ Sci-Fi / Futuristic<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 10:35:19</pubDate>		</item>		<item>			<title>Civilization II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilization2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4915c55b1bad396076631099b1b4944_sq.jpg" title="Civilization II Image" /> The design team at Microprose has managed to add a score of new play elements that help the aging strategy classic evolve - without sacrificing the game's addictive qualities.<br />
<br />
By: MicroProse, MPS Labs<br />
Genre: Historic Turn-Based Strategy<br />
Release Date: Feb 29, 1996<br />
Players: 1<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 10:23:37</pubDate>		</item>		<item>			<title>Dead to Rights</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deadtorights/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/33ca32598733d342bce7840c9b783c90_sq.jpg" title="Dead to Rights Image" /> Meet Jack Slate, a cop who's having a bad day. Framed for murder and facing execution, he makes a daring escape from the Iron Point Maximum-Security Penitentiary. Driven to bring the criminal element that framed him to justice, Slate hunts the hunters in this gritty, crime-noir inspired epic. He finds himself alone and on the run trying to survive the hard streets of Grant City. Without a home and pitifully few friends, what Jack discovers sends him on a downward spiral into a labyrinth of corruption, betrayal, and crime. With super-charged gameplay, jaw-dropping graphics, and hard-boiled storytelling, Dead to Rights raises the bar on the crime action-thriller genre.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 11:45:00</pubDate>		</item>		<item>			<title>Warlords III: Reign of Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Warlords3RoH/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/902f7476263e36de6563c92e017b1578_sq.jpg" title="Warlords III: Reign of Heroes Image" /> Warlords III is the kind of game that drives you to play through the night to the break of dawn and leaves you feeling good about it the next day.<br />
<br />
finally got this working on XP, you NEED the 1.02us patch<br />
( think you can try: http://chtserv.dlh.net/cgi-bin/dlp.cgi?lang=eng&amp;sys=pc&amp;file=w3usv102.zip&amp;ref=ps ) and then add to your shortcut &quot;%path%&quot; -wincurs<br />
<br />
so eg. &quot;C:\Games\W3\W3.exe&quot; -wincurs<br />
(credit: many forums)<br />
<br />
ps. not sure if this will work for the demo-version.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 03:51:25</pubDate>		</item>		<item>			<title>Winning Eleven 9</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/winningeleven/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6891ac17f5d5f6813601a6a1bf9c20d8_sq.jpg" title="Winning Eleven 9 Image" /> Every year, the new version of the game is released first as Winning Eleven in Japan, and after a few months a slightly modified version is released worldwide, in two different packages: Winning Eleven International for the Americas, and Pro Evolution Soccer for the rest of the world. Additionally, in some countries a localized version is released, featuring local leagues and teams, instead of European ones.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 06:43:58</pubDate>		</item>		<item>			<title>Clock Tower: The First Fear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Clock-Tower-The-First-Fear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2829010d136a1c993e886752ff2b147f_sq.jpg" title="Clock Tower: The First Fear Image" /> <div class="user_quote"><span class="quote_from">patente101 said,</span><blockquote class="user_quote">I thought a SNES game couldn't be scary. I was wrong. Really wrong. Clock Tower made me scream and made nightmares form in my mind. For almost a month, I checked behind each single door in my house...</blockquote></div>
<br />
<span style="color: green;">The true title of this game is simply &quot;Clock Tower&quot;.  It was released in Japan only, for the Super Famicom (Japanese market equivalent of the SNES).  It was later ported to the Playstation (also in Japan only), and Windows 95, but under the title &quot;Clock Tower: The First Fear&quot;.  Thus it was natural for the sequel to be titled &quot;Clock Tower 2&quot; in Japan, but the North American sequel was entitled &quot;Clock Tower&quot;, since the title had not yet been exploited here.  In keeping with the North American release title, it is the sequel that's listed as &quot;Clock Tower&quot; elsewhere here at GGE.</span><br />
<br />
<br />
We enter the story just as the 15 year old orphan Jennifer and three of her friends are adopted by the reclusive Mrs. Barrows.  Upon arriving at the imposing Barrows mansion in the mountains of Norway, Jennifer and her friends are left alone for a long while and finally the girl sets out after Mrs. Barrows, but runs back in search of her friends when she hears a scream.  The power has gone out, and Jennifer finds herself in the dark and alone.<br />
<br />
As Jennifer, you now must seek out your friends, and save them if you can as you discover the depth of evil at work, witnessing a murder at the hands of the Scissorman, leaving you terrified throughout your ordeal as you try to evade and hopefully, escape.<br />
<br />
Jennifer's adventure will unravel mysteries of the mansion, the murderous evil Barrows twins, and even her own past as she explores the eerie mansion and encountering it's evil inhabitants.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<br />
<li class="user_li">Simply point and click gameplay means you have to use your head and keep your wits.  Choices made throughout the game will sooner or later have consequences.<br /></li><br />
<li class="user_li">Keep an eye on Jennifer's avatar throughout the game.  Her current strength is indicated by the window color and must be managed wisely, and her reactions to what's going on may provide useful hints.<br /></li><br />
<li class="user_li">Sounds and music used sparsely and cleverly, adding to the overall tension and drama.<br /></li><br />
<li class="user_li">Explore the numerous rooms and levels of the Barrows Mansion.<br /></li><br />
<li class="user_li">Intricate story full of mystery and puzzles, with many alternate endings adding to the replay value.<br /></li></ul>
<br />
Developer:  Human Entertainment<br />
Publisher:  Human Entertainment<br />
Released:  Sep 14, 1995 (JP)<br />
<br />
<span style="color: blue;">System Requirements</span><br />
<span style="color: lime;">Windows 95 version information unverified.  Contributions welcome!</span><div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 06:53:43</pubDate>		</item>		<item>			<title>Myst</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/myst/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/189d9b3c0c513d6f82f4fe8efdb2d728_sq.jpg" title="Myst Image" /> A milestone in the gaming featuring a fantastic story and immersive worlds, Myst is the standard when it comes to the adventure genre.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 12:31:12</pubDate>		</item>		<item>			<title>Broken Sword 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokensword2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d614cd9df9f283c9d3c7f1bdd91c0377_sq.jpg" title="Broken Sword 2 Image" /> Intrepid adventurers George and Nico are embroiled in yet another mysterious escapade of brutality, calamity and immortality in this, the sequel to the highly successful Broken Sword. Evil spells and brutal reprisals haunt them as they face their most sinister challenge to date.<br />
<br />
As the threatening darkness of the eclipse smothers all, the discovery of a sinister &quot;Drugs&quot; ring by chance reveals an arcane power of an ancient civilisation. Torment and terror, sacrificial rituals and bloody massacre is unearthed beneath a veil of Mayan mystery.<br />
<br />
Kidnap, stolen treasure, astronomy and deadly drug barons are the least of the daredevil duo's worries, as divine forces threaten to annihilate mankind! Nerve, cunning and guile are essentials in order to conquer this compelling adventure, guaranteed to leave you with an aching brain and a beating heart.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 10:13:37</pubDate>		</item>		<item>			<title>Resident Evil 3: Nemesis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/resident-evil3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f15f79d84db0fd10c6ca1955d2cb714_sq.jpg" title="Resident Evil 3: Nemesis Image" /> <div class="user_quote"><span class="quote_from">Playstation World said,</span><blockquote class="user_quote">...the baddest, goriest, most hardcore action game on the PlayStation to date. Highly recommended to everyone bar the squeamish</blockquote></div>
<br />
Join Jill Valentine, the heroine and amazing survivor of the notorious disaster at the mansion, as her nightmare continues in the next terrifying drama from the blockbuster Resident Evil Series, and picks up just hours before the events from Resident Evil 2.<br />
<br />
After resigning from S.T.A.R.S. Jill now prepares to head out of Raccoon City, but it's not going to be easy.  As events overtake her she suddenly finds herself trapped by hordes of flesh eating zombies, hideous mutants, and a relentless new Nemesis. Once again she must rely on cunning and brute force to escape. What she soon discovers is the evil created by the Umbrella Corporation is even more horrifying than she ever imagined. <br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player 3D third person action adventure of the survival horror genre in a unique new drama which reveals more details of Umbrella Corporation's devious activities from the Resident Evil series. <br /></li><br />
<li class="user_li">More zombies, more terror and more evil.<br /></li><br />
<li class="user_li">More challenging enemies that come back to life at any time and face off against the most terrifying mutations stalking the streets of Raccoon City. <br /></li><br />
<li class="user_li">More detailed character actions, try the dodge move to avoid an enemy attack.<br /></li><br />
<li class="user_li">Interact with the environment like never before, use background objects defensively.<br /></li><br />
<li class="user_li">Contains &quot;Live Selection&quot; where players make decisions which effect the story outcome.  Act fast though, before the choice is made for you.<br /></li><br />
<li class="user_li">PC version includes 3 unique features:  a hidden mini game &quot;Mercenaries&quot;, costume changes via keybind, and mouse cursor desktop accessories.<br /></li><br />
<li class="user_li">Soundtrack music for Resident Evil 3 (available on a soundtrack CD) was composed by Masami Ueda &amp; Saori Maeda.<br /></li><br />
<li class="user_li">Ammo creation system lets you decide how to use your limited resources by choosing differing combinations of available gun powder and ammo in combination with a reloading tool to better supply your weapons of choice.<br /></li><br />
<li class="user_li">Supports gamepad (Microsoft Sidewinder recommended). <br /></li></ul>
<br />
Developer:  Capcom production studio 4<br />
Publishers:  Capcom, Eidos Interactive<br />
Released:  1999 release on PS, 2000 for PC and Dreamcast, 2003 for the Gamecube<br />
<br />
<span style="color: blue;">PC Minimum System Requirements</span><br />
Microsoft Windows 95 or Windows 98<br />
<br />
Pentium200MHz, 48MB RAM, 20MB Hard drive space minimum, 250 or more recommended, 640x480 or higher display, keyboard and <br />
<br />
gamepad, DirectX6.1,X7, Sound Card : Direct Sound supporting board, Video Card : DirectDraw supporting &amp; 3D<br />
<br />
List of the supportiing 3D video cards.<br />
<li class="user_li">3dfxVoodoo series<br /></li><li class="user_li">nVidiaRIVA series<br /></li><li class="user_li">ATI 3D RagePro<br /></li><li class="user_li">ATI 3D Rage128<br /></li><li class="user_li">Intel740<br /></li><li class="user_li">S3Savege4Pro<br /></li><li class="user_li">Matrox MilleniumG200 or MilleniumG400<br /></li><br />
<span style="color: green;">Trivia:  The storyline for this game was later adapted for the movie Resident Evil: Apocalypse.</span><div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 11:48:00</pubDate>		</item>		<item>			<title>Broken Sword</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokensword/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21cdc903b1345334448ecb792bbdb0d0_sq.gif" title="Broken Sword Image" /> From the makers of the highly acclaimed Lure of the Temptress and Beneath a Steel Sky comes another adventure of epic proportions. <br />
<br />
An innocent vacation in Paris unwittingly whisks young American George Stobbart away on a mysterious and compelling escapade which could change the fate of man. As George, you are thrown into the arms of intrigue as you uncover a sinister collusion which could turn the world upside down. Answer the call to action! Seek critical information, solve cryptic puzzles bound in trickery. Embark upon a trailblazing exploration across the globe, where the people you meet weave riddles around you.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jan 2007 06:50:34</pubDate>		</item>		<item>			<title>Blood Omen: Legacy of Kain</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BloodOmen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c6f7ffa74d913f4983a216a5e404e72_sq.jpg" title="Blood Omen: Legacy of Kain Image" /> In this game you take the role of Kain, revived as a vampire by the Necromancer Mortanius to avenge himself by killing the bandits that murdered him. As a vampire Kain is easily able to kill the bandits. But after doing this Kain finds out from Mortanius and the spirit of the dead Ariel, one of the guardians of the pillars of Nosgoth that protect the world, that the other Guardians have gone insane because of Ariels death and the only way to save Nosgoth is by slaying the guardians.<br />
<br />
This is top down action adventure not completely unlike the top down Zelda games, but that's where the similarities end. As the player guides Kain through Nosgoth more and more of the history is revealed. But with every revelation, more questions rise, many of which are not answered until the later installments in the series.<br />
<br />
In his quest, Kain obtains many new weapons, special armor, items and tools. But as Kain becomes stronger as a vampire he also gains access to new magical spells and transformations. And through expanding Kains arsenal, the player is able to travel to more of Nosgoth in the quest for the truth that leads Kain not only through the darkest outskirts of Nosgoth, but also time.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 06:05:00</pubDate>		</item>	</channel></rss>