<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, Mac, playable, casual' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, Mac, playable, casual' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Herder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d819ba1542cca56287440abdde5eec0_sq.png" title="Herder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:59:10</pubDate>		</item>		<item>			<title>2D Puzzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/puzzle2d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2190d10d85d126f941f1256ace62ea44_sq.jpg" title="2D Puzzle Image" /> Will all the pieces fit on the board? They should, but it's harder than it looks. Have some fun wil this puzzle game and see if you can solve it !<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jun 2007 06:40:41</pubDate>		</item>		<item>			<title>Scribble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scribble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/118cf9f9b7f0f0c35f46e7768ab9e7b7_sq.jpg" title="Scribble Image" /> Scribble is a timed connect the dot game.  There are 20 pictures to create by connecting the numbers in order.  If you draw a line to the wrong number, you have to start the picture over again.  See how fast you can complete all 20 images.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 05:06:31</pubDate>		</item>		<item>			<title>Streets of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/streetsoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f7d135701adb253693a73502cb1b904_sq.jpg" title="Streets of Fire Image" /> In Streets of Fire, you control Sparky, a little flame that is burning down houses around the city.  You need to run to as many buildings as fast as your can, burning them down in the process.  If you burn down all of the building on one screen, you are given a bonus.  Your energy runs out very quickly, so you have to pick up canisters that will refuel you and keep you going.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 04:40:08</pubDate>		</item>		<item>			<title>Lumination</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lumination/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3af35439b473795b26a87499cc025e1b_sq.jpg" title="Lumination Image" /> Keep the crowd entertained with your fireworks display.  There are five different types of fireworks the will be shot into the sky.  You have to change the color of your cursor with the 1-5 keys to correspond to the fireworks in the sky.  Click the correct colored firework with the corresponding cursor to make the crown happy.  If you hit more fireworks in a row, you will get combo points added to your score.  There are also powerups you can pick up that will either help or hinder your progress.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:47:09</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>Electricman 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/electricman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ca77f6013efc7d34a806331f6220fc_sq.jpg" title="Electricman 2 Image" /> Take control of Electricman in the quest to become the most powerful being the the stick man universe.  You have different martial arts skills and superhuman powers that you can use.  The normal fighting moves can be used as many times as needed, while the super moves require battery power to perform.  Also, some of the moves are context sensitive, and Electricman will perform a different move depending of if someone is behind or in front of him.  After every match, you are given a code that can be used to continue your progress after you decide to take a break.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:15:32</pubDate>		</item>		<item>			<title>Dirt Bike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dirtbike/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/754339c17afd8b4d2d51aaafc73e9fc1_sq.jpg" title="Dirt Bike Image" /> In Dirt Bike, you must manage your way over the obstacles like a trials riding competition.  You can shift your weight to the back and front of the bike in order to keep yourself upright and level.  Make it over the obstacles without falling on your head.  When you finish, you are given an overall time of how well you did.  Try to make it through the levels in the fastest time possible.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:06:30</pubDate>		</item>		<item>			<title>Bloody Blades</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodyblades/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b666785b40c602d3a6dcd079c94f365c_sq.jpg" title="Bloody Blades Image" /> Bloody Blades is a constantly moving side scroller.  You are a ninja, running and jumping from tree to tree.  As enemies come at you, you have to either cut them in half or shoot a charged shot of energy at them.  Your energy can also be used to give you super speed and fly you back up to the top of the trees.  If you get hit by an enemy or fall off of the trees, you will lose health.  There are health orbs to pick up that will heal you a bit.  Try to stay alive and kill as many bad guys as you can.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:30:55</pubDate>		</item>		<item>			<title>Base Jumping</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/basejumping/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/213cc3f391cfea0ba4006d66af32c0ca_sq.jpg" title="Base Jumping Image" /> Base Jumping is a game that tests your reflexes.  When the countdown reaches GO, you hit the spacebar to jump off of your platform.  Then, as you are falling, you have to hit the spacebar again to open your parachute in time to slow you down.  You are racing other base jumpers, so you have to time the opening of your parachute.  Open it too early and everyone beats you to the ground.  However, if you open it too late, you will lose health from the impact.  After you win your league, you are able to buy medikits to restore any health you may have lost during the prior rounds.  Make it through the leagues and become the best base jumper around.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:19:33</pubDate>		</item>		<item>			<title>The Restaurant Game</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theRestaurantGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b9f7dddf11343f43c07618e4676b8ab_sq.jpg" title="The Restaurant Game Image" /> The Restaurant Game is a research project at the MIT Media Lab that will algorithmically combine the gameplay experiences of thousands of players to create a new game. In a few months, we will apply machine learning algorithms to data collected through the multiplayer Restaurant Game, and produce a new single-player game that we will enter into the 2008 Independent Games Festival. Everyone who plays The Restaurant Game will be credited as a Game Designer. It's never been easier to earn Game Designer credentials!<br />
<br />
This game was created with Torque v1.5.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 01:33:16</pubDate>		</item>		<item>			<title>Senha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/senha/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0907a1172559152aa78105c0f1addd2b_sq.jpg" title="Senha Image" /> Discover the password, by the tips offered.<br />
<br />
White tips = you hit the color, but wrong the position;<br />
Black tips = you hit the color and position.<br />
<br />
PS:<br />
Senha in portuguese is Password in English, or Se&Atilde;&plusmn;a in Spanish.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 11:09:09</pubDate>		</item>		<item>			<title>Quad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c4a6c28259aab0c7e31c2252176df5e_sq.jpg" title="Quad Image" /> Using the Keyboard Arrows or the Mouse, it changes the color of squares passing on them, the objective is to change all squares for same color.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 10:18:39</pubDate>		</item>		<item>			<title>Whom The Telling Changed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whomthetellingchanged/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/711a2cf2e8cff234d7e8e4beb1aefa5c_sq.jpg" title="Whom The Telling Changed Image" /> <div class="user_quote"><blockquote class="user_quote">The people had always gathered on moonless nights to hear the stories, since the time of their ancestors' ancestors. The heat of the fire and the glow in the storyteller's eyes made the past present, and the path to the future clear. The power in the telling was immense, subtle, divine. What man would dare subvert it?</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:29:03</pubDate>		</item>		<item>			<title>Tapestry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tapestry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24c79c19b9fe4baa596963ba46479e6c_sq.jpg" title="Tapestry Image" /> It is a symbol and a tool. It is your past and your future. It is all things, in time. You, Timothy Hunter, have lived, and like all things mortal you have died. But the aftermath of that lifetime is anything but simple...<br />
<br />
Faced with creatures beyond your ken, the fruition of whose inscrutible motives hinge on your decisions, what will you do? Will you face who and what you once were? Or will you try to change things for the better? Or the worse?<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 01:42:23</pubDate>		</item>		<item>			<title>Slouching Towards Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bedlam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/25f93e3dee9d2f5ef110215628a89f50_sq.gif" title="Slouching Towards Bedlam Image" /> Enter a steampunk adventure set in a London that might have been. The year is 1885. Bedlam Hospital still stands in Moorsfield, a decaying shell used to house the poor and the hopeless. Steam-driven mechanical wonders roam the streets. Gear-wheeled analytical engines spin out reams of thought onto punched paper tapes.<br />
<br />
And in the darkness - in the alleys and the side shops - hide secrets.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 12:49:30</pubDate>		</item>		<item>			<title>SlingStar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SlingStar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8da651bdbb3e902d717f9c4f11a07bb_sq.jpg" title="SlingStar Image" /> Sling your wingmen to destroy the enemy in this addictive, physics based game.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:57:25</pubDate>		</item>		<item>			<title>Fish Tycoon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fishtycoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4f4cabc56844ad64702d2fc1c46099c_sq.jpg" title="Fish Tycoon Image" /> Fish Tycoon is a fish breeding sim game where you breed and care for exotic fish in a true real-time virtual aquarium. The object of this tycoon game is to discover the seven magic fish of Isola and solve the genetic puzzle.<br />
<br />
You start with a small selection of fish, some money and a tank. You must breed your fish, care for them, help them grow, and cure them if they get sick. Along the way you can buy supplies, medicine and special chemicals; you can research technologies or invest in advertisement. All of this will be financed by selling exotic hybrids in your shop.  The game runs in true real-time, so that if your computer is turned off or you exit the game, hours later small fish will have grown larger and new surprises await you.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 05:31:52</pubDate>		</item>		<item>			<title>Pokemon Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a742daa8b8980dd71b4cce092b4d2c8_sq.jpg" title="Pokemon Online Image" /> <a href="http://www.greatgamesexperiment.com/screenshot/2fa4ff9dee0de79b962d672bcbd84f87/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/2/2fa4ff9dee0de79b962d672bcbd84f87_sq.gif" /></a>Pokemon Online (POL) is a Massively Multiplayer Online Role-Playing Game (MMORPG) that involves quests, player personalisation, persistent NPCs, sparring and general exploration. Players will have the ability to train and catch pokemon while battling other trainers online in real-time. The POL game is closely based on the original Pokemon Gameboy games, with most of the traditional elements remaining intact. The POL enviroment is completely 2D and replicates the graphics used in the original games. The POL MMORPG has the ability to support hundreds and even thousands of simultaneously connected players. This means that you will interact in a vast virtual world, with many kingdoms and quests, with players from all over the world.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/7114d87e1962606bdab1a9d521e681b5/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/7/7114d87e1962606bdab1a9d521e681b5_sq.jpg" /></a>The POL game has no end, it just keeps evolving. POL has many quests, events, tools for building new content and personalising your character, games within the game, chat, forums and much more. POL has been a prominent part of the Pokemon fandom since 1999. Beyond providing the fundamentals of any MMORPG - a dedicated team, a fantastic forum community, and professionalism, Pokemon Online has made for itself a mission. Pokemon Online seeks to involve the community wherever possible.<br />
<br />
Pokemon Online has proven itself to be innovative in its approaches to nearly everything - from being the first Pokemon MMORPG project to incorporating a community-driven spirit into the development of the game. This is a site where you aren''t just a fan - you''re a member. This is a community. This is where you can contribute on your own time, as much or as little as you want. This is the ultimate Pokemon MMORPG. This is Pokemon Online.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 03:43:39</pubDate>		</item>		<item>			<title>DragonFable</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonfable/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a71aa499f9fb8b73be26f9f12d7b0a6_sq.png" title="DragonFable Image" /> DragonFable is an fully animated role playing game built to run in your web browser. Build a character and explore our ever expanding world to battle monsters, find treasure, and participate in our ongoing epic storyline quests and special events.<br />
<br />
DragonFable is in an ongoing perpetual development! Even as you read this new monsters are being made, new items crafted, and dungeons overflowing with horrible surprises are being designed to test your bravery and intellect. We listen carefully to player suggestions and feedback on the forums making DragonFable's growth the result of our entire community!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 03:47:41</pubDate>		</item>		<item>			<title>Maelstrom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/maelstrom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/142de0736115502bbbec78b2ed7da955_sq.png" title="Maelstrom Image" /> You pilot your ship through the dreaded &quot;Maelstrom&quot; asteroid belt -- suddenly your best friend thrusts towards you and fires, directly at your cockpit. You raise your shields just in time, and the battle is joined. <br />
<br />
The deadliest stretch of space known to mankind has just gotten deadlier. Everywhere massive asteroids jostle for a chance to crush your ship, and deadly shinobi fighter patrols pursue you across the asteroid belt. But the deadliest of them all is your sister ship, assigned to you on patrol. The pilot, trained by your own Navy, battle hardened by months in the Maelstrom, is equipped with a twin of your own ship and intimate knowledge of your tactics. <br />
<br />
The lovely Stratocaster R&amp;R facility never sounded so good, but as you fire full thrusters to dodge the latest barrage you begin to think you'll never get home...<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:46:07</pubDate>		</item>		<item>			<title>Triptych</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/triptych/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7db72555a4fbaf1367ee267dee5d9ae_sq.gif" title="Triptych Image" /> Triptych is a fast-paced physics based block dropping game that will keep you coming back for more. Maneuver and rotate blocks as they fall so that 3 or more of a color are adjacent to each other. By achieving this, the blocks will be destroyed and the player will collect points. As blocks are destroyed, connected blocks are freed to move independently and blocks above will fall to fill the empty spaces. Unlike other puzzle games, the game board is a living entity where the blocks obey the laws of physics. Every game is a unique experience!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 08:14:29</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
<br />
<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
<br />
<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
<br />
<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
<br />
<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>Digger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e16be58c1cb1dc63e0d3e054155871_sq.jpg" title="Digger Image" /> Digger was released by Windmill Software in 1983, popular in the era of the IBM PC with a CGA graphics card and monitor. Digger was resurrected by Andrew Jenner in 1998, when he reverse engineered it to run using VGA on fast Pentium based computers. The source code of the remastered version was released under the GPL with permission of the original author Rob Sleath.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 02:53:39</pubDate>		</item>		<item>			<title>Winterbells</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/winterbells/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/06a4fd01b1f7980786b6bcf1bff40688_sq.png" title="Winterbells Image" /> You control a rabbit with the mouse, and you have to guide him to the bells. He goes up and up, as he hits each bell, but if you fall down, youre back to square one. Try hitting the birds for double score.<br />
<br />
Game made by Ferry Halim. More of his games can be found at www.ferryhalim.com/orisinal<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 05:57:57</pubDate>		</item>		<item>			<title>Squares 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/squares2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a49e5b190a34d90c8ef5da8a7e3ea41d_sq.jpg" title="Squares 2 Image" /> You control the black square, and you are trying to collect other black squares.  Don't touch any red squares or you lose.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 12:32:22</pubDate>		</item>		<item>			<title>BreakQuest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/breakquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/baa97336351f4879342cac7be9ed2020_sq.png" title="BreakQuest Image" /> What makes BreakQuest so special? In a word, physics! Balls of different sizes bounce off springs, dampers, and bumpers of every shape and size. Bricks hang, fall, grow, shrink, appear, vanish, interact with other bricks, and even shoot back at you!<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 09:54:48</pubDate>		</item>		<item>			<title>Spinning Circles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spinningcircles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e336c80ddf28aa5a6da753e44d19633a_sq.jpg" title="Spinning Circles Image" /> Move around the circles and time your shots to get into the middle of the circle.  See how many you can get within the time limit.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 06:21:18</pubDate>		</item>		<item>			<title>Space Runner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacerunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c806c4d6047ed2aa750cf58124ddf48c_sq.jpg" title="Space Runner Image" /> You have to jump, roll, and dive your way through the stage as it is continually moving.  Don't hit a wall or you will lose a life.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 05:49:37</pubDate>		</item>		<item>			<title>Turtle Bridge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turtlebridge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d9b8b934e1adf436ca71f58a440ab89_sq.jpg" title="Turtle Bridge Image" /> Hop across the turtles' backs to make it to the man on the other side and give him the stone.  Watch out when the turtles go underwater to eat.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 05:37:57</pubDate>		</item>		<item>			<title>Tube Racer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tuberacer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd0a1bc096da61bc40d1f39934da3329_sq.jpg" title="Tube Racer Image" /> Surf through the tube while avoiding the walls that stick up.  You can move 360 degrees around the tube.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 05:27:44</pubDate>		</item>		<item>			<title>Trail Blazer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trailblazer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/758a533b25bdd0a4f50933135985d377_sq.jpg" title="Trail Blazer Image" /> Move the ball side to side as it rolls through the course.  Jump over the pits and try not to fall off.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 05:14:09</pubDate>		</item>		<item>			<title>Tomato Bounce</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tomatobounce/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fdaccb5251672384f7a9dfcba86eec99_sq.jpg" title="Tomato Bounce Image" /> The tomatoes don't want to be part of the salad so you have to help them escape.  Bounce them across the kitchen on your spatula.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 03:16:25</pubDate>		</item>		<item>			<title>Toboggan Jump</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tobogganjump/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/971b491d9da4e31a143a18c762bee1f2_sq.jpg" title="Toboggan Jump Image" /> Jump through the hoop with your toboggan by choosing how much power to push it with.  You get three attempts to make it successfully through.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 03:05:54</pubDate>		</item>		<item>			<title>Toby Balloon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tobyballoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97fcd52771690f73693fd132a1557103_sq.jpg" title="Toby Balloon Image" /> The dog is hanging from a balloon and you have to fan him in the direction you want in order to get him to the goal.  Watch out for the walls and enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 02:51:08</pubDate>		</item>		<item>			<title>The House</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thehouse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccb6695059a14428f8aa43b29d712557_sq.jpg" title="The House Image" /> You wake up next to a pool after being at a house party.  You have lost your memory and have to find out why you are here.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 02:35:40</pubDate>		</item>		<item>			<title>The Classroom 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theclassroom2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07231c5dc442d2612544b04e5be02ce2_sq.jpg" title="The Classroom 2 Image" /> <div class="user_quote"><blockquote class="user_quote">After one year since the accident, Alex still decided to continue his scholarship, and thus he decided to step within the university</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 02:15:13</pubDate>		</item>		<item>			<title>The Classroom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theclassroom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9b08d60a793bec921aaebc34228c00a_sq.jpg" title="The Classroom Image" /> <div class="user_quote"><blockquote class="user_quote">You are Alex.  A boy that just can't (read won't) study.  So, simply you just cheat at tests.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 01:56:44</pubDate>		</item>		<item>			<title>The Box 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebox3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35cfc5c6c1b458231c43f5913a265016_sq.jpg" title="The Box 3 Image" /> You control a box and you try to avoid the red box that is chasing you.  The red box is constantly growing and becoming faster.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 01:38:22</pubDate>		</item>		<item>			<title>Invisibility</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invisibility/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63ba49baab5e2422be4c5db2b2246df0_sq.jpg" title="Invisibility Image" /> Move your mouse cursor to the goal without touching the walls.  Your cursor is invisible though, so you have to guess how far you have traveled and where you have moved to.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 01:11:52</pubDate>		</item>		<item>			<title>Gold Miner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/goldminer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b79e720d2914aff39144a0255db6c055_sq.jpg" title="Gold Miner Image" /> You are a miner and you need to collect as much gold as possible.  You can buy items between levels that increase certain attributes for the next level.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 05:15:23</pubDate>		</item>		<item>			<title>Random Excuse Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/randomexcusemachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8619a0ff3c30d5e7664db66635c1d915_sq.jpg" title="Random Excuse Machine Image" /> Get out of a jam if you can't think of an excuse to use.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 04:58:39</pubDate>		</item>		<item>			<title>Funky Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/funkypong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9007180a36da91f4d62c81c68ca48e4f_sq.jpg" title="Funky Pong Image" /> You keep hitting the ball in the air with the paddle, and you have to keep it within the circle.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 04:49:04</pubDate>		</item>		<item>			<title>Brendan's Soccer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brendanssoccer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d63742bfd212a083418cf217803683f_sq.jpg" title="Brendan's Soccer Image" /> You are Brendan from the show Home Movies, and you have to kick the soccer ball into the goal.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 04:37:53</pubDate>		</item>		<item>			<title>Bump Copter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bumpcopter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/beab1fdb2fafedef91e1f6ba3cd89eca_sq.jpg" title="Bump Copter Image" /> Fly the plastic helicopter to the flag as fast as you can.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 04:28:33</pubDate>		</item>		<item>			<title>BloodShed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bloodshed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/765cff282c1520def914974d05ea937f_sq.jpg" title="BloodShed Image" /> BloodShed is an arcade style on rails shooter with hand drawn cartoon art.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 04:19:15</pubDate>		</item>		<item>			<title>Animal Puzzle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/animalpuzzle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bca0dd6da70e33d66443a663d847229_sq.jpg" title="Animal Puzzle Image" /> Help the mole make it to his home by creating a tunnel system from the falling pieces.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 04:09:20</pubDate>		</item>		<item>			<title>Lander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6da8545def8c7e9596375de80c41315_sq.jpg" title="Lander Image" /> You must fly around the planet and land your ship on different platforms.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:57:37</pubDate>		</item>		<item>			<title>Bow Man</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bowman/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab4364f9aba47c55bc10be3522fecb04_sq.jpg" title="Bow Man Image" /> Practice your archery skills against a target, and then compete against a computer character or a firend.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 03:32:07</pubDate>		</item>	</channel></rss>