<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Solid' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Solid' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Castle Wolfenstein</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/castlewolfenstein/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e077e6142e4ee65e27e860d5614322ed_sq.jpg" title="Castle Wolfenstein Image" /> Players begin the game by taking a gun and ammo from a dead cellmate in an effort to escape the Castle.  Players can either run, sneak, or kill their way past the castle guards.  Shooting was de-emphasized considerably from other games of its time and techniques such as stealing guard uniforms or pursuading guards to surrender at gun point were brought to the forefront.  <br />
<br />
It is widely considered to be the first game in the stealth genre and it inspired countless other games both in the genre and as extensions of the story.  The developers at id software used this game as inspiration for Wolfenstein3D which was itself a genre defining title.  Silas Warner (1949-2004) was the developer of Castle Wolfenstein.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 12:51:06</pubDate>		</item>	</channel></rss>