<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Kong, Dixie' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Kong, Dixie' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>DK-King of Swing (DS)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DKKingSwingDS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66efff4e75fce2dcc0e1522e91f22d67_sq.jpg" title="DK-King of Swing (DS) Image" /> DK: King of Swing DS is a puzzle platforming video game developed by Paon for the Nintendo DS, and is the sequel to DK: King of Swing for the Game Boy Advance. It was announced on May 9, 2006 at Nintendo's pre-E3 conference.<br />
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THIS GAME HAS NOT BEEN RELEASED- PLEASE DO NOT RATE THIS GAME<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:30:38</pubDate>		</item>		<item>			<title>DK King of Swing(GBA)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DKKingSwing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90b10ae69023010d825e7a56ba349872_sq.jpg" title="DK King of Swing(GBA) Image" /> DK: King of Swing is a video game developed by Paon and published by Nintendo.<br />
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As the story goes, we learn that the Kongs are having a Jungle Jam Tournament, to determine who will be the Jungle Hero. King K. Rool steals the medals, prizes in the competitions.<br />
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In the game players control either Donkey Kong or Diddy Kong, and track down King K. Rool and the stolen medals. Diddy is only playable after all 24 medals.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:20:09</pubDate>		</item>		<item>			<title>Jungle Beat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jUNGLEbEAT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0beba822043bdd16710a42057e72a20a_sq.jpg" title="Jungle Beat Image" /> Donkey Kong Jungle Beat is a Nintendo GameCube video game featuring the gorilla Donkey Kong and played with a pair of drum-like controllers (tarukonga). It was released in Japan on December 16, 2004, Europe on February 4, 2005 and in North America on March 14, 2005. A landmark in video game history will showcase Donkey Kong Jungle Beat as the first game to get an ESRB rating of E10+.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:50:34</pubDate>		</item>		<item>			<title>Donkey Kong 64</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DonkeyKong64/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6dcf09420516bfb875a43bffc2e96f7_sq.jpg" title="Donkey Kong 64 Image" /> Donkey Kong 64, often abbreviated DK 64, is a 3D platformer video game developed by Rare for the Nintendo 64. It was published by Nintendo and first released on October 31, 1999. The game requires the use of the Expansion Pak in order to function, and was the first Nintendo 64 game to do so. The initial release of Donkey Kong 64 included the Expansion Pak with the game for free. Donkey Kong 64 would later become a Nintendo 64 Player's Choice. The game is a follow up to the Donkey Kong Country trilogy on the SNES/Super Famicom.<br />
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The game's codenames were Super Donkey Kong 64 (for the Japanese version) and Donkey Kong Country 64 in PAL territories.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:40:18</pubDate>		</item>		<item>			<title>Donkey Kong Land 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DKL3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0046f3190a9fb2e56922d9761435f9bc_sq.jpg" title="Donkey Kong Land 3 Image" /> Donkey Kong Land III is the third and final entry in the Donkey Kong Land trilogy of games for the original Game Boy. It was developed by Rareware and distributed by Nintendo. Like the other games in the series, DKLIII served as the portable follow-up to the bigger SNES Donkey Kong Country game that preceded it. In this case, DKL3 is both a port and a partial follow-up to Donkey Kong Country 3: Dixie Kong's Double Trouble!. Also like the other games in the DKL series, DKL3 was enhanced for the Super Game Boy and was packaged with a &quot;banana yellow&quot; cartridge.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:42:56</pubDate>		</item>		<item>			<title>Donkey Kong Land 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DKL2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ef6a1cb07b7119346b4201878918ec9d_sq.jpg" title="Donkey Kong Land 2 Image" /> Donkey Kong Land 2 was the 1996 sequel to the Game Boy hit, Donkey Kong Land. The game was later followed by Donkey Kong Land 3. Produced by Rareware and published by Nintendo, it was enhanced for the Super Game Boy with different shades of color, as well as a 16-bit banana border on the edges of the television screen. Like the original, it came packaged in a banana yellow cartridge. The game's name is often abbreviated DKL 2.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:34:27</pubDate>		</item>		<item>			<title>Donkey Kong Land</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DonkeyKongLand/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8be84072415c1605596c2501ba3a62d_sq.jpg" title="Donkey Kong Land Image" /> Donkey Kong Land is a video game developed by Rareware for the Game Boy. It was released in 1995. Unlike the other games in the Donkey Kong Land series for the portable, this is not a port but in fact a completely original follow-up to the first Donkey Kong Country. This time, a bitter Cranky Kong, jealous of all the success Donkey Kong and Diddy Kong have had from DKC, states that the only reason their first adventure was such a big hit was because of all the fanciful graphics and sound. He challenges that they'd never cut it on an 8-bit system, and then proceeds to get King K. Rool to steal the banana hoard once again. There were several gameplay mechanics that were changed to better suit the Game Boy. For example, only one character was displayed at one time because of the smaller screen, while the second one would teleport in when players needed him.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:22:43</pubDate>		</item>		<item>			<title>Donkey Kong Country 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DKC3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d0f02961596fb35299fa8bc37c17363_sq.jpg" title="Donkey Kong Country 3 Image" /> Donkey Kong Country 3: Dixie Kong's Double Trouble! is the third and final installment in the original Donkey Kong Country trilogy. It was developed by Rareware, distributed by Nintendo, and released in late 1996 for the Super NES/Super Famicom. The game was also ported over to Game Boy Advance and released in November 2005.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 02:10:45</pubDate>		</item>		<item>			<title>Donkey Kong Country</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DKC/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d8a82877c3554a7435e8f52f459e065_sq.jpg" title="Donkey Kong Country Image" /> Donkey Kong Country is a video game developed by Rare and Nintendo, featuring the popular arcade character, Donkey Kong. It was released for the SNES and Super Famicom in 1994. It has recently been ported to the Virtual Console on the Nintendo Wii.<br />
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It was produced by Tim Stamper. This was the first Donkey Kong game that was not produced or directed by Shigeru Miyamoto .<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:59:14</pubDate>		</item>		<item>			<title>Mario vs. Donkey Kong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MvDK/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92d789642f32372f5fa57f1c4e81e7b8_sq.jpg" title="Mario vs. Donkey Kong Image" /> Mario vs. Donkey Kong is a Game Boy Advance sequel to the first Donkey Kong game for Game Boy. The game concept revolves around a combination of platform and puzzle elements, challenging Mario to find keys, reach a locked door, and rescue mini-Marios. This game humorously revives Mario and Donkey Kong's old rivalry. The game's sequel, Mario vs. Donkey Kong 2: March of the Minis, is on the Nintendo DS.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 09:57:55</pubDate>		</item>		<item>			<title>Donkey Kong(Gameboy)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DKGameboy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1e19f7ccc9debc18915a068cea5d1cb1_sq.jpg" title="Donkey Kong(Gameboy) Image" /> Donkey Kong is a platform game developed by Nintendo for the Game Boy handheld video game system, which also contains puzzle elements. Donkey Kong is loosely based on the 1981 arcade game of the same name and its sequel Donkey Kong Jr. The game is also known as Game Boy Donkey Kong (as seen in the title screen), and also Donkey Kong '94 (the promotional title before release) to differentiate it from the 1981 arcade game. Like in the original arcade and NES version, the player takes control of Mario and must rescue Pauline from Donkey Kong (who are both given updated character designs for this game). Donkey Kong Jr. also appears in the game and serves as a hindrance to Mario's progress.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 09:46:05</pubDate>		</item>		<item>			<title>Donkey Kong Junglebeat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DonkeyKongJunglebeat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4cb4edaaf4f22e1f1869738355dc5025_sq.jpg" title="Donkey Kong Junglebeat Image" /> The big ape is drumming up a new beat for platformers with this unique action game played entirely with the DK Bongo controller. Grab a set of DK Bongo controllers and use them to guide Donkey Kong through wild jungle environments brimming with ravenous enemies and challenging obstacles. Tap the bongos, do a drum roll or clap to control Donkey Kong on the screen! Right conga makes DK go right, left conga makes him go left -- hit them both to jump or clap (or hit the rim) to trigger a wave that knocks over enemies or attracts bananas. As you &quot;drum&quot; your way through diverse stages ranging from lush jungles to floating jelly in the sky, you will battle enormous beasts, collect bananas, get in boxing matches with rivals and even ride animals and vehicles in a jungle gone wild!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:58:29</pubDate>		</item>		<item>			<title>Donkey Kong Country 2: Diddy's Kong Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DKC2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbabfbdf13ed5dca49d4176ba8952f51_sq.gif" title="Donkey Kong Country 2: Diddy's Kong Quest Image" /> <em>In comparison with the original Donkey Kong Country, the game contains many new features. These include a plethora of hidden bonus stages with collectible tokens rewarded for completing, more diversity in level design and level settings, an unlockable &quot;Lost World&quot; with extra levels, and the ability to transform into various animals (the first game included some of these animals, but the characters normally rode them, being able to transform into them only in bonus stages). A portion of the game's theme now involves sailing and pirates, as exemplified in many enemies sporting a pirate fashion and the seaside locations in some levels. While Donkey Kong Country 2 introduced new features such as these, it also abandoned a few from the original. For example, the steel barrel was removed, eliminating the ability to roll on barrels, and the ability to find hidden items in the ground was removed. However, some of these removed features were brought back in Donkey Kong Country 3.</em><br />
-Wikipedia<br />
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<em>Dying is somewhat frequent, but the difficulty is pretty low and free lives are plentiful. Even very young players will be able to get through the difficult parts through repetition.<br />
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The real game, though, is to uncover all the secrets. Each of the 40 levels has one to three bonus rooms and a single &quot;DK coin.&quot; I believe the DK coin is the greatest innovation in all of platform games. It&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s a ridiculously large, shiny, spinning coin that somehow manages to be hidden on every level. There&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s something magical about finding that single, well-hidden secret on every level that just isn&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;t the same as finding 5 Jingos (Banjo-Kazooie), 100 coins (Mario64), or any of the ten zillion tedious things on your shopping list in DK64.</em><br />
-Sirlin.net<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2007 07:04:13</pubDate>		</item>	</channel></rss>