<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'II' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'II' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Lords of the Realm II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LordsoftheRealmII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7dfdd7b21199aebee2eb156dca5a0daf_sq.png" title="Lords of the Realm II Image" /> Strategy/action game that combines turn-based gameplay with real-time combat. This sequel boasts an entirely new engine producing refined gameplay and improved graphics (although the game is now a few years old). Set in a medieval world the gameplay involves resource management and strategic combat. You take the role of a local ruler who attempts to build up his power base until he gains control of the entire land. In order to do this, you'll have to keep you subjects happy or they'll move elsewhere. You control many areas of your fiefdom including rationing, agriculture, trade, weapons production, building and the development of your army. During combat you can allow the computer to automatically work out the results. The game has a lot of depth and a tutorial is incorporated to help you. Good cutscenes intersperse the action. Alongside the single-player game, is a multi-player mode over LAN, Net or modem/serial connection.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 09:42:53</pubDate>		</item>		<item>			<title>RollerCoaster Tycoon 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rct2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd2f651114ec7823bc4dc35d5c2d717_sq.jpg" title="RollerCoaster Tycoon 2 Image" /> RollerCoaster Tycoon 2 is the second game in the RollerCoaster Tycoon series. The basic gameplay is: you build a theme park with rides and shops and scenery. There are many scenarios to play each with the own goals and challenges to complete.<br />
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There is also a editor, where you can design your own scenarios. This game adds a few things to the first game, the obvious: new scenarios, slightly improved graphics, more rides, shops and scenery. But other than these there wasn't much this game has to offer that the first one didn't. Even so it is a very good game, with a lot of replayability.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Apr 2007 11:10:22</pubDate>		</item>		<item>			<title>Jedi Knight II: Jedi Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/862843be3e69044b30aad5721010eed6_sq.jpg" title="Jedi Knight II: Jedi Outcast Image" /> Kyle Katarn, savior of the Valley of the Jedi, must once again wield the force to save the galaxy from the evil empire. While investigating a far-away imperial outpost, Kyle discovers a sinister plot to imbue Imperial soldiers with the force. And to top it all off, he has to re-learn all of his force powers as he goes.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2007 10:36:44</pubDate>		</item>	</channel></rss>