<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Ghostbusters' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Ghostbusters' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ghostbusters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ghostbusters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26fb69bf877ee70c933824aaf42773ad_sq.jpg" title="Ghostbusters Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2008 11:04:20</pubDate>		</item>		<item>			<title>Ghostbusters PC</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostbusterspc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68af9bd38e61ebc2975e631d0ff7c11f_sq.png" title="Ghostbusters PC Image" /> Ghostbusters is a remake of the movie tie available on the 8bit systems in the 80's.<br />
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The object of the game is to earn money by catching ghosts.<br />
This is done by moving to a flashing haunted building on the map where the game shifts to a ghost catching scene.<br />
Successfully catch the ghost and you get paid $400.<br />
Fail, you get slimed and loose a man.<br />
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While this is happening, the keymaster and gate keeper are slowly moving toward's Zuul's building in the centre of the map.<br />
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Once they meet, you are called to the building where, assuming you have made more money than you started with, you must get passed the Marshmallow man for the final battle.<br />
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Features:-<br />
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.Updated Graphics by Smila Storey<br />
.Two soundtracks kindly provided by Metal band Xentrix and Geekay from Us vs Them.<br />
.Enhanced driving section<br />
.Extra section<br />
.New Cut Scenes<br />
.Hidden car ( 2.21 jigawats anyone ? :) )<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 04:45:24</pubDate>		</item>		<item>			<title>Ghostbusters GBA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GhostbustersGBA/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85a20a07951f639fb7a5e0725c15a196_sq.png" title="Ghostbusters GBA Image" /> From <a href="http://en.wikipedia.org/wiki/Ghostbusters_%28Activision_video_game%29" target="_blank" rel="nofollow">Wikipedia</a>: Ghostbusters is a game by Activision based on the movie of the same name. It was designed by David Crane and released for several home computer platforms in 1984.<br />
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The player sets up a ghost busting franchise in a city with a rising Psychokinetic (PK) Energy level and has the ability to purchase equipment such as traps, or to upgrade their vehicle.<br />
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The player then negotiates a grid representing the city. They need to stop the &quot;roamers&quot; from reaching the temple of Zuul (which causes the PK Energy level to jump). When the player moves to a city block that is flashing red, the game mode switches to an overhead view of the player's vehicle driving to the location.<br />
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The player must move left and right to vacuum up the stray ghosts. The player then moves to a screen in which a Slimer ghost must be guided with two proton streams over a ghost trap.<br />
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If the ghost is successfully captured, the player's income increases. The aim is to have $10,000 by the time the city's PK level reaches 9999.<br />
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In some versions after the first successful game, the player is given an account number, which stores the amount of money the player had at the end of the game. This allowed for purchasing more expensive items for use (faster cars, more traps etc.). In order to win at these games the player was required to have earned more money than their initial account balance.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 01:51:45</pubDate>		</item>	</channel></rss>