<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'FPS, action, 3D' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'FPS, action, 3D' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Forsaken</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forsaken/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77858564007e863db5034288c4f714dc_sq.jpg" title="Forsaken Image" /> Forsaken is a first person shooter based on the Descent series of games. It was released for Windows on in April 30th, 1998. Forsaken was later released on PlayStation on May 13th, and Nintendo 64 on May 27th of the same year. Television commercials for the game featured the repeated phrase &quot;The future is forsaken&quot;.<br />
<br />
In a world where science had stepped beyond the realms of humanity and the search for higher learning had broken all known limits, a subatomic experiment gone wrong caused an uncontrollable fusion reaction to rip through planet Earth.<br />
<br />
Now, one year later, the fragmented planet has been classified condemned by the ruling imperial theocracy, meaning that every freeloading scum in the universe has the rights to raid the dead system and take anything left behind.<br />
<br />
Amidst the blasted remains of the forlorn Earth the worst mercenaries this side of the sun do battle not only against each other, but also the robot sentinels that the government has left behind. Our future has become forsaken.<br />
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Screaming through tunnels and roaring over the blackened plains, they seek the thrill of a post-apocalyptic head rush that only comes with such a deadly game.<br />
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You must compete against the likes of Mephistofun, a veteran of a dozen droid-combat wars and the epitome of pure pumped metal devastation. Beard, a head-banging, bear-swilling hard mother who never blows out his bones. Nubia, the meanest bitch this side of hell with a kill a minute attitude and trigger-happy mentality to match.<br />
<br />
When the Earth is left to die and the galaxies' violet prodigy roams free, the future of our planet has become &Atilde;&cent;&acirc;&sbquo;&not;&Acirc;&brvbar; forsaken.<br />
<br />
Forsaken is primarily a multiplayer First-Person-Shooter. The game is based on a 3D-engine that allows unlimited 360-degree movements. This concept is similar to the Descent series, yet Forsaken is not just another Descent-clone, in fact the developers did an excellent job in creating a world of its own, with superior effects and gameplay.<br />
<br />
Basically there are two modes to choose from: Single player and Multi player. It is most helpful to complete the single player mission first and gather some experience by fighting against the computer-controlled vehicles. On the other hand, if you do not like single player mode, playing the game against other human pilots might be an amazing new world for you. All in all the two game modes are pretty different, resulting in individual strategies for each mode.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 04:04:21</pubDate>		</item>		<item>			<title>White Snow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitesnow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2099038f6a8b182a41065c6915ab3a85_sq.jpg" title="White Snow Image" /> You play as a hitman addicted to drugs and violence.<br />
your wife has left you and she ran away from you with everything you ever had. Now you have started working for the MOB and you kill for a living.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 07:41:55</pubDate>		</item>		<item>			<title>SiN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SiN/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8a427b9f654388fdbe62a682690be7cc_sq.gif" title="SiN Image" /> <div class="user_quote"><blockquote class="user_quote">You've made a religion out of fighting crime.  Now you're going to make Elexis pay for her sins.</blockquote></div>
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As freelance cop Colonel John R. Blade you're the head of the top private protection service in Freeport City, travelling through the embattled city  to track down the mysterious source of the madness that is ravaging the streets.  <br />
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With the help of the nerdy (and annoying) hacker and HardCorps operative J.C., your trail leads ever closer to the seductive but twisted scientist Elexis Sinclaire and her huge global corportation SiNTEK.<br />
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Your mission eventually takes you through over 20 diverse areas among six unique and exciting environments to explore and destroy, ranging from the inner bowels of the city to the serene underwater crevices of the deep ocean in this 1998 3D action shooter that was the basis of the current &quot;SiN Episodes&quot; series.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Varied weapons include sniper rifle with scope, shotgun, spider mines, 357 Magnum, pulse cannon, and more.<br /></li><br />
<li class="user_li">Pioneering in it's time, SiN featured &quot;Action-Based Outcomes.&quot; Players actions affected various outcomes within the level, and in some cases affecting later levels.<br /></li><br />
<li class="user_li">Some machinery can be operated, ATM's and computers can be logged into, walls break and traps await.<br /></li><br />
<li class="user_li">Mature Sexual Themes, Animated Violence, Animated Blood and Gore<br /></li><br />
<li class="user_li">3D positional audio<br /></li><br />
<li class="user_li">Multiplayer deathmatch mode, including numerous maps additional to the campaign mode.<br /></li><br />
<li class="user_li">Reactive AI that don't just kill.  Reacting to the situation, if they take too much damage they can duck out and go find a way to heal themselves. Choose stealth when required or the noise can attract your foes.<br /></li><br />
<li class="user_li">Quake II engine with enhancements.<br /></li><br />
<li class="user_li">16-bit Color graphics in both hardware and software, colored lighting in both hardware and software, masked textures such as grates, catwalks, and chain-link fences, translucent textures such as windows and water surfaces.  Advanced alpha blending methods for killer explosions and outstanding special effects.  <br /></li>    <br />
<li class="user_li">Script based animation system - Allows each level to have completely unique scripted sequences, adding a level of realism and interactivity never before seen.<br /></li>    <br />
<li class="user_li">Full 360 degree environment mapped skies.<br /></li></ul>
<br />
Developer:  Ritual Entertainment<br />
Publisher:  Activision<br />
released:  November, 1998<br />
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<span style="color: blue;">System Requirements</span><br />
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Windows 95/98 or NT 4.0, Pentium 150 MHz processor (166 MHz or higher recommended), 32MB RAM, 100% Sound Blaster-compatible sound card, Joystick and mouse-supported (3-button mouse recommended), DirectX 5.x, GLSin supports some OpenGL 3D accelerator cards. Consult your hardware manufacturer to determine compatibility.<br />
<br />
<br />
<span style="color: green;">Trivia!  The project budget for SiN was $2 million.  40 levels were originally created, 31 of which made it to the final game.</span><div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 03:05:11</pubDate>		</item>		<item>			<title>Heretic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heretic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d790f4a69c7d6d275fac5aeccacfbda5_sq.gif" title="Heretic Image" /> Raven Software teamed up with Id Software for the second time in its creation of the hit fantasy action game Heretic. Based on a modified DooM engine, Heretic pioneered a revolutionary new inventory system for character item use that has become commonplace in the FPS genre. Id Software published the game under its flag and it was distributed by GT Interactive.<br />
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Players took the role of Corvus, an Elven hero whose race was nearly eliminated by a horde of evil monsters from another dimension. The first episode of Heretic was released as Shareware as a precursor to the full version of the game, Heretic: Shadow of the Serpent Riders.<br />
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Heretic won several awards for excellence, appeared in such notable publications as USA Today and Playboy, and opened many new doors in the computer gaming software industry for Raven Software and its team of developers. Heretic was Raven Software's most popular, highest acclaimed, biggest selling game to that point.<br />
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<em>(from the <a href="http://www.ravensoft.com" target="_blank" rel="nofollow">Raven Software</a> <a href="http://www.ravensoft.com/heretic.html" target="_blank" rel="nofollow">Heretic page</a>)</em><div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 01:18:12</pubDate>		</item>	</channel></rss>