<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Action, platform, core' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Action, platform, core' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Last Dawn</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastDawn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d56c0231584f9a8b68572d2cacf4d8a6_sq.png" title="Last Dawn Image" /> Last Dawn is a survival game about surviving in a zombie infested world. Taking place from a side-on perspective the game features many elements of both platform and action games. The game focuses around the day/night cycle, hence the name, where the player scavenges supplies during the day when zombies are less common, then returns to base at night to defend from the zombie hordes. This game was made for the 2007 Nullarbor game development competition.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Jun 2007 10:32:07</pubDate>		</item>		<item>			<title>God of War 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/God-of-War-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f32118702057a659f4301a30fc8ed6a_sq.gif" title="God of War 2 Image" /> Armed with all-new brutal combat moves and magic, players retake the role of Kratos and embark on a new epic adventure to change the fate of mortals and Gods alike. The original God of War saw Kratos, a mortal warrior, set upon an epic quest to dethrone a God. But his journey did not end there. In God of War II, Kratos sits atop his Olympus throne, as the new God of War &acirc;&euro;&ldquo; far more ruthless than Ares ever was. To end his continued torment, Kratos must journey to the far reaches of the earth and defeat untold horrors and alter that which no mortal, or god has ever changed: his fate. God of War II sets an epic stage for a devastating mythological war to end all wars.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2007 12:31:44</pubDate>		</item>		<item>			<title>ToeJam &amp; Earl III: Mission to Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toejamearl3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a7c842f949f59acd908f5fc580e90db6_sq.jpg" title="ToeJam &amp; Earl III: Mission to Earth Image" /> From box description:<br />
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Earth: a planet in desperate need of Funkification.  Your mission: explore sprawling environments, master the art of Funk-Fu fighting, collect gift-wrapped power-ups, defeat the dreaded Anti-Funk and generally get down with your bad self in an off the wall adventure unlike anything you've evperienced before.  Feel the funk, baby!<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 06:14:40</pubDate>		</item>		<item>			<title>Abuse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/abuse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/702a40600f63381afe51b9a7efc1e924_sq.jpg" title="Abuse Image" /> The protagonist of the game, Nick Vrenna, has been falsely incarcerated in a prison where illegal experiments are taking place. A prison riot occurs and the experiment goes horribly wrong. The people inside the prison - except for Nick, who seems to be immune - get infected with a substance called Abuse that transforms them into monsters. Nick takes a laser gun and goes on to single-handedly destroy all mutants, stop the substance from spreading further and escape from the prison complex.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 06:00:16</pubDate>		</item>		<item>			<title>Hunter Hunted</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hunterhunted/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d68988ac11024e7b36bb368cad831c0d_sq.jpg" title="Hunter Hunted Image" /> &quot;The Masters&quot; have taken two combatants from around the universe and placed them in a battle against each other for their enjoyment.  Jake Hunter is a human from Earth, and Garathe Den is a minotaur creature from Kullrathe.  You must survive through levels, avoiding security robots, traps, and your opponent.  As you go through levels, you will eventually gather the pieces to your vehicle which will allow you to escape.<br />
<br />
Hunter Hunted is different from a normal side scroller in that horizontal is not the only direction that you are able to move.  There are hallways and doorways you can enter which allow you to move into or out of the screen.  There is also a split screen multiplayer deathmatch mode that lets you play against your friend.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 04:55:56</pubDate>		</item>		<item>			<title>Shadow of the Beast 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sotb2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8fac37e719880b960053391cb6e9736_sq.jpg" title="Shadow of the Beast 2 Image" /> &quot;TEN PINTS&quot;<br />
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Amazing graphics (for the time), but so hard you can lose the game even with the invulnerability cheat code.  This was the game you used to show off the Amiga to your friends.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 04:55:55</pubDate>		</item>		<item>			<title>Contra: Shattered Soldier</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra-shattered-soldier/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42db913f738c406054c98a1b4fdd0b01_sq.jpg" title="Contra: Shattered Soldier Image" /> After the horrible 3D Contra games, Konami finally decided to go back to 2D. <br />
<br />
Konami not only created Contra: Shattered Soldier as a 2D game, but at the same time, they've also created one of the hardest 2D action game in the genre.<br />
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You begin the game with all three weapons: The machine gun, a flamethrower and an explosive weapon. Each weapon has its own unique characteristics.<br />
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However, what really sets this game apart from all other action games is the ranking system. Each stage has only a set amount of enemies which appears in sequence. Basically, if you want to finish with the highest rank (Rank S) in a stage, you have to kill all the enemies and at the same time survive the stage without dying. You can do this by memorizing when each enemy will appear and its corresponding bullet path.<br />
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This game, is without a doubt, hardcore.<br />
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Up, Up, Down, Down, Left, Right, Left, Right, B, A, Start<br />
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<a href="http://www.greatgamesexperiment.com/screenshot/7df7f23b31bc935a4471a61d57617367/"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/7/7df7f23b31bc935a4471a61d57617367_m.jpg" /></a><br />
<br />
_<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 08:53:54</pubDate>		</item>		<item>			<title>Prince of Persia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/princeofpersia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/717d0e816e1df17adbb96f29d3fa5dfc_sq.jpg" title="Prince of Persia Image" /> The Grand Vizier Jaffar has thrown you into a dark dungeon and plans to marry the girl of your dreams in an hour. You're not going to let that happen are you? Try to escape from the dungeon, take out Jaffar's guards, find your way through the sultan's palace and defeat Jaffar himself. Now go, you've got 60 minutes!<br />
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Prince of Persia is a 2D action-adventure / platformer with run &amp; jump gameplay. Avoid deadly traps, solve some puzzles and engage in sword fights. The player has an infinite amount of lives but has to restart at the beginning of a level each time he dies and must complete the game within an hour. An especially noteworthy aspect of the game is the very fluent animation of your character.<br />
<br />
from the (<a href="http://www.mobygames.com/" target="_blank" rel="nofollow">Moby Games</a> <a href="http://www.mobygames.com/game/prince-of-persia" target="_blank" rel="nofollow">Price of Persia </a>page)<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 08:39:15</pubDate>		</item>		<item>			<title>Contra</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/contra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87b6ebaaa7b28fda96f3f749cc13bafa_sq.jpg" title="Contra Image" /> Playing with fire and murder in the eyes.<br />
Keep squeezing that trigger and never let go.<br />
If it moves, shoot it.<br />
If it doesn't move, shoot it anyway just to be sure.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Dec 2006 09:14:23</pubDate>		</item>	</channel></rss>