<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'maze, Linux' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'maze, Linux' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Orb 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orb2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2934e0218239638dfeb40bda7818dd9b_sq.jpg" title="Orb 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Oct 2007 06:04:41</pubDate>		</item>		<item>			<title>SpiderTrap</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spidertrap/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/543cd6b575c90ff9917f1708f608aa19_sq.png" title="SpiderTrap Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 01:32:17</pubDate>		</item>		<item>			<title>Subject 33</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/subject33/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/efb3bd1f8cfe425ba98616bdb638386d_sq.gif" title="Subject 33 Image" /> A arcade-style maze game with robots and cool weapons. A few influences from FPS genres are added however. The premise of this game is pitting a human up against an evolving robot AI that learns from the player's actions. I am hoping to boast various types of AI techniques through development.<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 11:43:12</pubDate>		</item>		<item>			<title>Secrets of the Domus Aurea</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/domus-aurea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a4c06f0332bd9505f3f2ae77e216c1c_sq.png" title="Secrets of the Domus Aurea Image" /> Secrets of the Domus Aurea is Eon Clash's entry into the Pascal Game Development contest 2007. Keep an eye on the home page for more information and downloads as they become available.<br />
<br />
Storyline<br />
In the year 64AD (after the Great Fire of Rome) Nero built the Domus Aurea (or &quot;Golden House&quot;).  This is the story that is known.  The story that is not common is the secret that the Domus Aurea hides and of your adventures within.<br />
<br />
It is now 5 September 476 AD and yesterday Romulus Augustus was deposed (history will show that he will not be replaced).  During Rome's fall stories of a powerful secret hidden within the catacombs of the Domus Aurea have surfaced, and being the curious type that you are, you have set out to find the truth or fiction of them.<br />
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Project Home Page: <a href="http://www.eonclash.com/JumpStart/v4/PGD07/" target="_blank" rel="nofollow">http://www.eonclash.com/JumpStart/v4/PGD07/</a><div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 08:58:43</pubDate>		</item>		<item>			<title>Digit Dungeon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digitdungeon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/78a9b19da3ab4edeeb9ac50faa2c98a9_sq.png" title="Digit Dungeon Image" /> Guide Dag though Digit Dungeon and get him out alive if you can!  <br />
<br />
Digit Dungeon is a maze with a twist.  Instead of narrow halls to navigate, Dag must make his way to each room by advancing only the number of tiles indicated by the number of the tile he stands on.<br />
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If it seems easy, beware!  You must plot his path through each room carefully because there are pitfalls, monsters, and booby traps to contend with!  Give Dag a fighting chance by picking up weapons and power-ups along the way.  His life is in your hands, so make it count!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 09:41:01</pubDate>		</item>		<item>			<title>MunchMates</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/munchmates/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3b1a5ae7674b1350a61eb00af94beaf_sq.png" title="MunchMates Image" /> The 25th anniversary remake of Munchman, the TI-99/4A maze game. Features the original board, a new board, and the prototype board for the original Munchman that was never used.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 08:40:47</pubDate>		</item>		<item>			<title>The Game Of Disorientation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/disorientation/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2ad788ae3ba81508a70baec701c479ad_sq.jpg" title="The Game Of Disorientation Image" /> Move the guy through the spike mazes to the finish.  It sounds easy, but it is made more difficult by the camera that spins around and zooms in and out.  Your controls don't move with the camera, so you have to remember which way you were facing originally.  Note: may cause motion sickness<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 02:27:03</pubDate>		</item>		<item>			<title>Toby Balloon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tobyballoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97fcd52771690f73693fd132a1557103_sq.jpg" title="Toby Balloon Image" /> The dog is hanging from a balloon and you have to fan him in the direction you want in order to get him to the goal.  Watch out for the walls and enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 02:51:08</pubDate>		</item>		<item>			<title>Invisibility</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/invisibility/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63ba49baab5e2422be4c5db2b2246df0_sq.jpg" title="Invisibility Image" /> Move your mouse cursor to the goal without touching the walls.  Your cursor is invisible though, so you have to guess how far you have traveled and where you have moved to.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 01:11:52</pubDate>		</item>		<item>			<title>Drag the Dot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragthedot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ee09ed08db0829ca5d01ba59d302469_sq.jpg" title="Drag the Dot Image" /> Drag the dot through obstacle filled levels to reach the end. Most obstacles move when you move your mouse, so you have to be careful.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 03:36:12</pubDate>		</item>	</channel></rss>