<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'mario' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'mario' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Super Mario Stadium Baseball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SuperMarioStadiumBaseball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5fdd28db43c834b01c8e94556632da2b_sq.jpg" title="Super Mario Stadium Baseball Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Oct 2007 03:11:13</pubDate>		</item>		<item>			<title>Mario Inna Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioInnaSpace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf23a36c750453ced69ee42dbc7059eb_sq.png" title="Mario Inna Space Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Oct 2007 12:50:51</pubDate>		</item>		<item>			<title>Tasty Treats Online Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/onlineadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a47f7c1ad83467fe99dfbe3fd2cf842_sq.jpg" title="Tasty Treats Online Adventures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 08:14:56</pubDate>		</item>		<item>			<title>Super Smash Flash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ssf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2f0c5d85d6676095010db9df9475785b_sq.jpg" title="Super Smash Flash Image" /> Super Smash Flash is a remake of Super Smash Brothers. It features characters such as Sonic, Kirby, and more. It is classic knock your foes off the stage gameplay, and has many characters.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jun 2007 01:26:36</pubDate>		</item>		<item>			<title>Super Mario War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermariowar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32da5a7085e1fab227a261c8ff17e1e5_sq.jpg" title="Super Mario War Image" /> Made with Microsoft's Game Studio Express by loving fans. This is basically a 2-D version of the 64's Smash Bros. game. The game supports up to 4 players going head to head and has various modes such as: capture the flag, race, deathmatch and more. The game also comes packaged with a level editor so you can make new levels to smash your friends! This game is tremendously fun and is definitely worth a download, especially because the full game is completely FREE!<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2007 12:54:52</pubDate>		</item>		<item>			<title>Mario Strikers Charged Football</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariostrikers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34f3d06ec58f3610f7ca7cead5642012_sq.jpg" title="Mario Strikers Charged Football Image" /> The follow-up to &quot;Super Mario Strikers&quot; delivers bigger shots, massive hits and the chance to play gamers around the world. Mario Strikers Charged is high-impact, all the time. More captains, more playing fields, more sidekicks: It's crush or be crushed in this wild kickfest. Goal Control: Use the skill the Wii Remote and Nunchuk controllers provide to win the ball, score unstoppable goals and take control of the goal keeper to perform spectacular saves. Score Big with Mega Strikes: Each captain has his or her own set of skills and super abilities, as well as the ability to perform special shots called Mega Strikes, where the iron ball splits into five balls and flies at the goal. The defending player must use the Wii Remote controller to shoot these balls out of the air to stop a goal.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 03:46:07</pubDate>		</item>		<item>			<title>Super Mario: Blue Twilight DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Super-Mario-Blue-Twilight-DX/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cddfa9012203363823ceb6fac90f4ce6_sq.jpg" title="Super Mario: Blue Twilight DX Image" /> Blue Twilight combines elements from the 3D Mario titles with the classic 2D gameplay that fans have come to know over the years. Speech samples can also be heard throughout the game, along with a suitably, Halloween-themed soundtrack. The game is also set in Halloween-themed levels.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 05:06:19</pubDate>		</item>		<item>			<title>Mario Clash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioClash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9131ae728e736e9725eee616931edf4_sq.jpg" title="Mario Clash Image" /> Mario Clash is a Virtual Boy game produced by Nintendo in 1995. It is heavily based on the original Mario Bros. The objective of the game is to knock all the enemies in a particular level off ledges. This is accomplished by hitting them using Koopa shells, of which there are always two Koopas -- if one shell is knocked into a pit, another appears to take its place. The majority of Mario's enemies need to be hit on the side (i.e. with a shell thrown from the background while the enemies are in the foreground or vice versa). Despite being heavily promoted by Nintendo, the game failed to live up to expectations, in part due to the lack of a feature to save your progress in the game between sessions. However, you can select whatever stage you want to begin play in before the game starts. Mario Clash is notable for being the only Virtual Boy game to date that was made into a microgame in the Wario Ware series.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 01:21:39</pubDate>		</item>		<item>			<title>Marios Picross</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioPicross/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/99b6c9d95614d42b2d4b396a3406c43c_sq.jpg" title="Marios Picross Image" /> The Mario Picross game for the Game Boy and Super Famicom is a collection of paint by numbers logic puzzles involving a grid with numbers for every row and column which refer to the amount of marked squares within the grid.<br />
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Since paint-by-numbers puzzles were popular in Japan but not North America, releasing the game in the US was a gamble, and ultimately not a very successful one. It is perhaps the most obscure Mario title to date, and is not usually classed as a true Mario game. Learning from their failure, Nintendo of America did not release the sequels of the game, Mario's Super Picross and the Game Boy sequel Mario's Picross 2 in North America.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 01:17:00</pubDate>		</item>		<item>			<title>Yoshis Safari</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/YoshisSafari/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cc42541e6083f428b991afc078c05dc_sq.jpg" title="Yoshis Safari Image" /> Yoshi's Safari is a video game made for the Super Nintendo in 1993. In this game Mario and Yoshi have to save King Fret and his son Prince Pine of Jewelery Land from King Bowser and his Koopalings. Unlike most Mario games, it is a rail shooter, with support for the Super Scope light gun.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 05:06:11</pubDate>		</item>		<item>			<title>Mario Early Years Preschool Fun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioPreschool/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/701f625d30e5376104832c1c065c67a8_sq.jpg" title="Mario Early Years Preschool Fun Image" /> Mario's Early Years! Preschool Fun is a game released for SNES on June 1, 1993. This game was described as a &quot;Kid-tastic fun with Mario in diapers&quot; and was developed for children under 6.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 05:01:11</pubDate>		</item>		<item>			<title>Marios Early Years Fun with Letters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Marioletters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/33b4cdd43fd09cb371dd10777347c9b1_sq.jpg" title="Marios Early Years Fun with Letters Image" /> Mario's Early Years! Fun with Letters is a Mario game released for SNES on June 1, 1993. It was one of the few educational games for the SNES and had two alternate games with the same gameplay engine, but different things to learn about. The game contains Mario, Princess Peach, and Yoshi on a wooden boat traveling from island to island, learning about grammar and letters.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 04:52:37</pubDate>		</item>		<item>			<title>Mario Party 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioParty3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20ab2925394e27baa2d21188156fbf0f_sq.jpg" title="Mario Party 3 Image" /> Mario Party 3 is the third in a series of board game style video games for Nintendo platforms, featuring popular Nintendo characters. It was released for the Nintendo 64 in North America on May 7, 2001 following a Japanese release on December 7, 2000. It was released in Europe much later (as the final Nintendo 64 game to be released in the territory) on November 16, 2001.<br />
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Mario Party 3 was the last Mario Party released on the Nintendo 64. A total of eight characters are available to choose from: Mario, Luigi, Princess Peach, Yoshi, Wario, Donkey Kong and the new Waluigi and Princess Daisy. Mario Party 3 features duel maps, in which two players try to steal each other's coins using non-playable characters such as chomps.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 04:43:50</pubDate>		</item>		<item>			<title>Marios Early Years Fun with Numbers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FunNumbersMario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f53a0bb632ec473d5cd130dbd7ffded_sq.jpg" title="Marios Early Years Fun with Numbers Image" /> Mario's Early Years! Fun with Numbers is a game released for SNES on June 15, 1993. It's a game for toddlers that deals with Arabic numerals. This game is completely non-violent and it is impossible for players to die. Characters like Mario and Luigi help teach young players how to properly count from 1 to 10, learn pre-math skills, and lots of other cool activities that they can only do on a Super NES. Parents can help their children count in order to enhance the educational value of the program.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 12:24:00</pubDate>		</item>		<item>			<title>Marios Time Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioTime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d98744139748113fd55d11f63b4946ae_sq.jpg" title="Marios Time Machine Image" /> Mario's Time Machine is a video game made for PC, Super NES, and NES. It is considered to be a sequel to Mario Is Missing! In this game, Mario has to go back in time to restore some artifacts that were stolen from their original times and, in the NES version, save Yoshi from Bowser. This game was made in 1993 and was released for PC. A version for the SNES was also made that year. The NES version wasn't released until 1994.<br />
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Advertisements for the game made it seem like a more traditional Mario title instead of an educational game. Some advertisements also featured a screenshot of Mario in front a Tyrannosaurus in a prehistoric level, which exists in the NES version.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 12:18:49</pubDate>		</item>		<item>			<title>Mario Is Missing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioMissing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1ccc2cf0e204b83e492b3f4129f8eef5_sq.jpg" title="Mario Is Missing Image" /> Mario Is Missing! is a geography edutainment video game for the PC, Super NES, and NES. It was developed by The Software Toolworks and was released in 1992 for the PC. In 1993, two different versions were made for the SNES and NES, the latter being developed by Radical Entertainment. All three versions were published by the Mindscape Group.<br />
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The game is notable for being the first game to feature only Luigi as a playable character, prior to Luigi's Mansion. Since this game was not actually developed by Nintendo or Shigeru Miyamoto (they sublicensed the characters), it bears little resemblance to earlier Mario titles. The SNES version does contain nearly identical graphical representations of Mario and Luigi to those in Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 12:08:31</pubDate>		</item>		<item>			<title>Mario Teaches Typing 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioTyping2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d8859904295725c1ae27530822c2d688_sq.gif" title="Mario Teaches Typing 2 Image" /> Mario Teaches Typing 2 is a computer game starring Mario developed by Brainstorm and published by Interplay Entertainment. As with the previous game, Mario Teaches Typing 2 is an educational game designed to teach children to type. Players can choose to select to take a placement test (which is scored based upon accuracy and speed) or participate in lessons (whether in order or selected individually). Also, the sequel has numerous new features, including a customizable certificate of achievement, color coded on-screen keyboard, and customizable lesson plans.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 12:03:20</pubDate>		</item>		<item>			<title>Yoshi Touch and Go</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/YoshiTouchGo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d6f2e08d576a617aa937b0457f038b0_sq.jpg" title="Yoshi Touch and Go Image" /> Yoshi Touch &amp; Go, known in Japan as Catch! Touch! Yoshi! (&atilde;&sbquo;&shy;&atilde;&fnof;&pound;&atilde;&fnof;&fnof;&atilde;&fnof;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 11:54:39</pubDate>		</item>		<item>			<title>Mario Pinball Land</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioPinball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1f1c745f3cd0f6088a5fb8bb4a8e4add_sq.jpg" title="Mario Pinball Land Image" /> Mario Pinball Land, known in Japan and Europe as Super Mario Ball, is a pinball video game that was developed by Fuse Games and published by Nintendo for the Game Boy Advance and released in 2004. It is a spinoff of the Super Mario series of games that began on the Nintendo Entertainment System.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 11:44:05</pubDate>		</item>		<item>			<title>Mario Superstar Baseball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mariobaseball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85de2711a6dc113870c4aa886007db82_sq.jpg" title="Mario Superstar Baseball Image" /> A feature unique to Mario Superstar Baseball is &quot;player chemistry&quot;. Player chemistry puts emphasis on character relationships and compatibility while playing. There are two types of player chemistry: good and bad. Good chemistry occurs when two &quot;buddy&quot; players throw to each other while fielding. The ball travels faster when one character throws to a buddy, improving teamwork. On offense, a player's batting abilities increase if he/she has a buddy on base. A few examples of buddy players are Peach &amp; Daisy, Mario &amp; Luigi, Donkey Kong &amp; Diddy Kong, Yoshi &amp; Birdo, Bowser &amp; Bowser Jr., and Wario &amp; Waluigi. Good chemistry is symbolized by an eighth note, and is displayed to show which characters are friends. If other characters share this note when one is highlighted, they are buddies.<br />
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Conversely, bad chemistry occurs when one character throws to another character he/she dislikes. The ball travels much slower, and is wildly off-line, which may result in misplays that are usually routine (Such as throwing a runner out at first base). Examples of characters who have bad chemistry with each other are Mario &amp; Bowser, Toad &amp; Wario, and Luigi &amp; Boo. Bad chemistry occurs less often than good chemistry, however.<br />
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A single game of baseball, players choose the Team Captain and a roster of players, and play one game. Players can also choose how many innings the game will last, and pick their choice out of 6 unique stadiums.<br />
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The heart of Mario Superstar Baseball is the Challenge Mode. It is a single-player mode where the player selects a pre-built team and must defeat all the other teams; at first Bowser's team is the last team to beat for the cup, and must be unlocked before the player can use him. There are six teams, each led by one of the Captains (Mario, Peach, Yoshi, Donkey Kong, Wario and Bowser), features a secondary captain (Luigi, Daisy, Birdo, Diddy Kong, Waluigi and Bowser Jr.), and is filled with a mix of sub characters, some of which are duplicated within a team, but do not appear on any other team. For example, Mario's team consists of Mario, Luigi, Monty Mole, 3 Piantas and 3 Nokis, Princess Peach's team consists of Princess Peach, Princess Daisy, Toadette, Toadsworth, and 5 Toads, Wario's team consists of Wario, Waluigi, Boo, King Boo, Petey Pirahna, and 4 Magikoopas, Yoshi's team consists of Yoshi, Birdo, Baby Mario, Baby Luigi, and 5 Shy Guys, Donkey Kong's team consists of Donkey Kong, Diddy Kong, Dixie Kong, Goomba, Paragoomba, 2 Koopa Troopas, and 2 Koopa Paratroopas and Bowser's team consists of Bowser, Bowser Jr., 4 Dry Bones, and 3 Hammer Bros<br />
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Players challenge the other teams, beating the other four opens the path to Bowser's castle. The secondary purpose of defeating other teams is to recruit other characters to improve ones team. On opposing teams, each character has a set of scouting flags. During the game players will have mission objectives like &quot;Strike 'em out&quot;, or &quot;Score a run&quot;, that earn flags; if one gets all the flags of a particular character and wins the game, that character will be recruited. Flags are cumulative, so if the player doesn't get all the flags in a game, or loses the game after getting all the flags, the flags earned will remain when the team is challenged again; a team can be challenged as long as the captain of the team is not recruited. Players of a different color (such as Purple Toad &amp; Yellow Magikoopa) can't be recruited and can only be played in minigames and playing with the teams they start on (ex. Green Toad with Peach).<br />
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If the team captain is recruited, his or her team will disband; any characters from that team that were not recruited will join a team led by Bowser Jr. Another way to recruit characters is by a mercy win; if either team is leading by at least 10 runs at the end of an inning, the game is called out of mercy to the losing team. If the player wins a game in this fashion, all characters on the opposing team will be so impressed that they will immediately join.<br />
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After every game or minigame, Bowser Jr. will wander around the map; if the player challenges him, they will play a game in the bottom of the 9th inning, with the player randomly chosen as visitor or home. If the player's team is the visiting team, then they will have the lead and must stop Bowser Jr. from mounting a comeback; otherwise, it is the player's job to mount a comeback. Beating Bowser Jr. earns the player coins to use in the shop, while losing costs the player coins. Bowser Jr.'s team also has players from disbanded teams that the player can recruit; in which case the only mission objective is &quot;Beat Bowser Jr.&quot;.<br />
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There is a shop located on the map for purchasing power-ups, each worth a certain number of coins that the player earns from the minigames or Bowser Jr. In order for a Captain to use their special abilities, they must be purchased from the shop; these power-ups are permanent, and can be carried over into other Challenge Mode games by continuing from a previously cleared game. Other power-ups offer a temporary boost to a stat for all characters on their team, but they only last for one game, win or lose.<br />
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Another goal during Challenge Mode is the Superstar quest; each character has a set of requirement that earn stars. If a character meets all of his or her requirements, then the character upgrades to a Superstar, and gets a boost in all their abilities. Also, once a character becomes a Superstar, the Superstar version of the character can be used in other game modes. There's a simple way to figure out the number of superstar missions per player. The captain of the team has 10 missions. The 2nd captain has 8. Minor characters have 6. And characters of race (excluding Monty Mole who has 6) have 4. Note that players like Red Koopa and Black Shy Guy can be unlocked by completing the main changing color player like Blue Pianta &amp; Blue Noki.<br />
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There are four difficulty settings for challenge mode that are similar to those of Mario Kart: Double Dash!! - Mushroom (easy), Flower (medium), Star (hard), and Special (very hard). On Mushroom, Flower, and Star difficulty setting, you challenge four other teams that lasts for 3 innings and beat Bowser's team that lasts for 5 innings. On Special difficulty setting, the innings change: challenging four other teams lasts for 5 innings and beating Bowser's team lasts for 7 innings. Once the player clears Special Cup, then Bowser is selectable as a team captain. When using him as a team captain, the rules slightly change: one has to beat the initial five teams, then face a team composed of nine of the ten main captains and sub-captains called the Mario Fireballs (One character is exempt at random); one can still recruit other characters, except the captains and sub-captains; and Bowser Jr. does not wander the map to challenge a player.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 11:38:34</pubDate>		</item>		<item>			<title>Dance Dance Revolution Mario Mix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DDRMario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/28902893cfffb0837126449af4394d0d_sq.jpg" title="Dance Dance Revolution Mario Mix Image" /> Mario Mix features several of Nintendo's popular characters, including Mario, Luigi, Toad, Toadette, Waluigi, Wario, and Bowser. According to the story, Waluigi has stolen the &quot;Music Keys&quot;, unleashing their music upon the Mushroom Kingdom and causing chaos. Mario must restore peace to the land by recovering the Music Keys.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 11:32:56</pubDate>		</item>		<item>			<title>Mario Hoops 3 on 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mario3on3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83bfb3d2110cc36430a4c9f7d60a0d45_sq.jpg" title="Mario Hoops 3 on 3 Image" /> Mario Hoops 3-on-3 (also known as Mario Basket 3on3 in Japan and as Mario Slam Basketball in Europe) is a basketball video game developed by Square Enix for the Nintendo DS.<br />
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This game is the first in which Mario and Final Fantasy characters appear together as playable characters, and the second Mario game developed by Square, the first one being Super Mario RPG: Legend of the Seven Stars. The music is composed by Final Fantasy sound editor Masayoshi Soken. It is the first Mario basketball game ever to be released.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 11:25:31</pubDate>		</item>		<item>			<title>Mario And Luigi: Partners in Time</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PartnersinTime/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e35c9919ccc3e54429a7247e21c08fc_sq.jpg" title="Mario And Luigi: Partners in Time Image" /> Mario &amp; Luigi: Partners in Time, is a role-playing video game developed by AlphaDream and published by Nintendo for the Nintendo DS video game console. It is the sequel to Mario &amp; Luigi: Superstar Saga, and the fifth game in the Mario RPG series. Its graphics and general style greatly resemble Superstar Saga's.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 11:13:21</pubDate>		</item>		<item>			<title>Mario and Luigi Superstar Saga</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MnLSS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f10cb5418ccf0ab02a11caaefb66127_sq.jpg" title="Mario and Luigi Superstar Saga Image" /> Mario &amp; Luigi: Superstar Saga (&atilde;&fnof;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 11:05:08</pubDate>		</item>		<item>			<title>Super Mario RPG: Legend Of The Seven Stars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioRPG/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94f20078b80c0f2993e395fd3ef854c5_sq.jpg" title="Super Mario RPG: Legend Of The Seven Stars Image" /> Super Mario RPG: Legend of the Seven Stars is a hybrid adventure-RPG developed by Square Co., Ltd. (now Square Enix Co., Ltd.) and published by Nintendo. The game was first released on March 9, 1996 in Japan and May 13, 1996 in North America. It was the last game made and released on the Super Famicom/Super NES for the Mario series as well as the last major Square-produced game for a Nintendo video game console in North America until Final Fantasy Crystal Chronicles in 2003 for the GameCube. It was also the first role-playing game (RPG) in the Mario series. It contains token similarities to Chrono Trigger and the Final Fantasy series with a story based in the Mario universe. Long-time Mario fans sometimes see it as an introductory RPG, since it was an easy-to-play RPG starring Mario. Super Mario RPG: Legend of the Seven Stars also became the first game in which Mario and Bowser fight as allies. Neither Nintendo nor Square ever released a PAL version. IGN confirmed that Nintendo will re-release Super Mario RPG: Legend of the Seven Stars on Wii's Virtual Console in North America in 2007.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 10:28:42</pubDate>		</item>		<item>			<title>Mario Teaches Typing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioTeachesTyping/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cca79575f79473739d625959d09db6d7_sq.jpg" title="Mario Teaches Typing Image" /> Mario Teaches Typing is an educational video game that is designed for teaching typing skills of children. It was published and developed by Interplay, with an official license from Nintendo. It was released for MS-DOS in 1991, Microsoft Windows and Macintosh in 1995, and a follow-up entitled Mario Teaches Typing 2 was released in 1996. It features the Mario characters of Nintendo fame.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 06:07:31</pubDate>		</item>		<item>			<title>Yoshi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Yoshi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2c967e6666ec4654dfbeccd287dec5d2_sq.jpg" title="Yoshi Image" /> Yoshi, known as Yosshi no Tamago (Yoshi's Egg) in Japan and Mario &amp; Yoshi in Europe, is a video game released for the Famicom/Nintendo Entertainment System and the Game Boy.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 05:46:34</pubDate>		</item>		<item>			<title>Punch Ball Mario Bros</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PunchballMario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b1f37feb4c60b04600865a8aa51bad5d_sq.jpg" title="Punch Ball Mario Bros Image" /> Punch Ball Mario Bros. is a video game released by Hudson Soft in 1984. It is very similar to the original Mario Bros., but it featured the new gameplay mechanic of &quot;punch balls,&quot; small balls that Mario and Luigi can kick into enemies to stun them instead of hitting them from below as in the original.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 05:35:51</pubDate>		</item>		<item>			<title>Mario Artist</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioArtist/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab2cfcf4233825f1826d5f69eb731a98_sq.jpg" title="Mario Artist Image" /> Nintendo 64DD's series included Mario Artist: Paint Studio, Mario Artist: Polygon Studio, Mario Artist: Talent Studio, Mario Artist: Communication Kit, as well as 4 more titles that were never offically released. These games included stamps, 3D Character editor, and, eventually, a animation<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 05:19:18</pubDate>		</item>		<item>			<title>Mario Paint</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioPaint/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/727ee3dba48172b998462a19fc95dddc_sq.gif" title="Mario Paint Image" /> Mario Paint is a video game created by Nintendo for use with the Super Nintendo Entertainment System, and was released on August 1, 1992[1] along with the SNES Mouse peripheral device. Mario Paint is the most well-known game to make use of the SNES mouse technology. The game's package was a larger than normal size in order to accommodate a plastic mouse pad which was included along with the SNES mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 05:03:26</pubDate>		</item>		<item>			<title>Super Mario Bros. Special</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioSpecial/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/efefaf6bf409ae1a73b0c0082650fd6d_sq.gif" title="Super Mario Bros. Special Image" /> Super Mario Bros. Special is a video game released by Hudson Soft in the spring of 1986. Though it is an officially licensed pseudo-sequel to Super Mario Bros., it is not particularly highly regarded or well-remembered. Due to its being developed by a third-party developer and being released only on a primitive Japanese computer platform for a limited time, this game was all but forgotten by the gaming community until being &quot;discovered&quot; by U.K. games journalist Stuart Campbell in 2003 and written about in PC Zone magazine. Because of this obscurity, some have referred to it as the &quot;true Lost Levels.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:09:04</pubDate>		</item>		<item>			<title>Mario's Cement Factory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioCement/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d738a419361c12a9f2c4f8891c75731a_sq.jpg" title="Mario's Cement Factory Image" /> Mario's Cement Factory was a game made in the 1980's for the Game and Watch handheld series. The game was released in the Game &amp; Watch widescreen and tabletop versions, as well as the Mini-Classics series in 1998 (a set of four Game &amp; Watch games ported to small keychain-bound handhelds). It was also released as part of the Game &amp; Watch Gallery series for the Gameboy.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 04:03:06</pubDate>		</item>		<item>			<title>Luigis Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LuigisMansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae2299f8d45ff64f284ba60cd29c697a_sq.jpg" title="Luigis Mansion Image" /> Luigi's Mansion is an adventure video game developed by Nintendo for the Nintendo GameCube in 2001. It was a launch title for the GameCube.<br />
<br />
Luigi's Mansion is the first official Mario game to star Luigi exclusively, as opposed to most earlier Mario titles that featured either Mario by himself or both Mario and Luigi. It features a unique set of goals and ways to attain those goals, involving stunning ghosts with a flashlight and promptly sucking them into a vacuum cleaner, which is aptly named the Poltergust 3000.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 03:55:51</pubDate>		</item>		<item>			<title>Mario and Wario</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioWario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/741a367f51a325c8900affca720d7362_sq.png" title="Mario and Wario Image" /> Mario and Wario is a video game released for the Super Famicom in 1993 by Nintendo. The game was developed by second-party developer Game Freak, and is notable for its use of the SNES Mouse. Although the game was only released in Japan, it's entirely in English.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:25:49</pubDate>		</item>		<item>			<title>Super Paper Mario</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/superpapermario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1abcbbe41ba0990e7af84f8875d15f82_sq.jpg" title="Super Paper Mario Image" /> The newest chapter of the Paper Mario story isn't just out of this world ... it's out of this dimension. What at first glance appears to be a 2-D sidescroller ripped straight from the pages of the Paper Mario universe soon turns into a 3-D action-adventure that defies all video game logic. Fusing 2-D and 3-D perspectives, not to mention RPG and platformer elements, the game slips back and forth between dimensions. The action sprawls across eight worlds filled with traps, puzzles, bizarre mysteries and items that often draw themselves out of thin air. Oh, and just because Mario's in the title doesn&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;t mean he's the only star -- players also get to play as Peach and Bowser.<br />
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This game was originally designed for the GameCube, but it was later moved to the Nintendo Wii platform. Although not officially cancelled on the Cube, it is unknown whether it will be released for this system or not.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 10:32:58</pubDate>		</item>		<item>			<title>Super Mario Advance 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioAdvance4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e0ac19a5cc2b21fc3970705cbb11249_sq.jpg" title="Super Mario Advance 4 Image" /> Super Mario Advance 4: Super Mario Bros 3 is a platform video game that was developed and published by Nintendo for the Game Boy Advance in 2003. It is an updated version of the best-selling NES title Super Mario Bros. 3 and uses graphics from Super Mario All-Stars.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 10:06:27</pubDate>		</item>		<item>			<title>Super Mario Advance 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioAdvance3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d002ad80225a3dd480f9ec90783f2d2e_sq.jpg" title="Super Mario Advance 3 Image" /> Yoshi's Island: Super Mario Advance 3 is a port of Super Mario World 2: Yoshi's Island, originally released in 1995 on the SNES and Super Famicom. It was one of the first Game Boy Advance games to become a Player's Choice title.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 09:55:11</pubDate>		</item>		<item>			<title>Super Mario Advance 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioAdvance2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5f772566d385f1f78809547492053422_sq.jpg" title="Super Mario Advance 2 Image" /> Super Mario World: Super Mario Advance 2 is a re-release of the 1991 SNES/Super Famicom hit game Super Mario World. The update was distributed in 2002. One of the most popular games of all time, the port was very well received, and many retro gamers were surprised at how well the GBA could handle the flagship SNES title, save for the voice-overs.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 09:44:53</pubDate>		</item>		<item>			<title>Super Mario Advance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioAdvance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7c7fd09952a9c9eae321e9cf28ccfbcb_sq.png" title="Super Mario Advance Image" /> Super Mario Advance is a remake of the 1988 NES/Famicom hit game Super Mario Bros. 2 (&quot;Bros.&quot; being omitted in-game), known in Japan as Super Mario USA, and was released in 2001 for the Game Boy Advance. This version is ported from the Super Mario All-Stars version of Super Mario Brothers 2.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 09:32:52</pubDate>		</item>		<item>			<title>Super Mario 64 DS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mario64DS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2418ede96015926dc3fbfa468ec238f1_sq.jpg" title="Super Mario 64 DS Image" /> Super Mario 64 DS is an enhanced remake of the 1996 video game Super Mario 64, produced by Nintendo for the Nintendo DS. It was released in the United States on November 21, 2004, in Japan on December 2, 2004, and in Europe on March 11, 2005 as one of the launch titles for the Nintendo DS handheld game console. The game drove intitial success, selling 4.22 million copies, which makes it the sixth highest selling game for the DS. The remake includes various new characters, levels, modes of play and minigames, as well as updated graphics to take advantage of the capabilities of the DS system.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 09:26:30</pubDate>		</item>		<item>			<title>Super Mario Bros. Deluxe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioDeluxe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94700a2a72d5b00246971f3eafe24824_sq.jpg" title="Super Mario Bros. Deluxe Image" /> Super Mario Bros. Deluxe (often shortened as Super Mario Bros. DX and abbreviated SMBDX) is an update of the 1985 NES title Super Mario Bros. It was released in 1999 for Game Boy Color. The game itself was left relatively unmodified from the original NES version, omitting the graphical updates of the Super Mario All-Stars version. The only differences in the &quot;Original 1985&quot; mode were an on-cart save feature, a world map, a fix for the minus world glitch, and the ability to play as Luigi at any time. The cartridge also featured an unlockable re-release of the 1986 Japanese sequel, Super Mario Bros. 2, as well as add-ons such as a Challenge Mode, a Toy Box, and a Vs. Mode.<br />
<br />
l, however, it is possible to save progress in three slots. After the player has beaten the game in Original 1985, the harder &quot;second quest&quot; of the original is unlocked. This is denoted by the title above the save slot: regular mode will show World 1-1, while hard mode will show World 1*1 (just like Super Mario All-Stars). The term used in the game for the &quot;second quest&quot; is &quot;star courses.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 09:19:55</pubDate>		</item>		<item>			<title>Kaettekita Mario Bros.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioReturns/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9ee6c2cce542a29decc3fbb078758cee_sq.png" title="Kaettekita Mario Bros. Image" /> Kaettekita Mario Bros. (translates to Return of Mario Bros., or Mario Bros. Returns) was a revision of Mario Bros. released November 30, 1988 for the Famicom Disk System for *Japan only*. The game featured a few revisions, as well as some added features for Mario Bros. fans.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 09:09:19</pubDate>		</item>		<item>			<title>Super Mario All-Stars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioAS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6c9d9aa4ac70a2646ca787c74523624_sq.jpg" title="Super Mario All-Stars Image" /> Super Mario All-Stars, known in Japan as Super Mario Collection , is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. It contains enhanced remakes of Super Mario Bros., Super Mario Bros. 2 (Japanese: Super Mario USA), Super Mario Bros. 3, and Super Mario Bros.: The Lost Levels (Japanese: Super Mario Bros. 2). There was also an alternate version (entitled Super Mario All-Stars + Super Mario World) bundled with the Super Nintendo in December 1994 that included Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 08:24:12</pubDate>		</item>		<item>			<title>Super Mario land 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MarioLand2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30a0d86d2349f4a9ec29236854b7535c_sq.jpg" title="Super Mario land 2 Image" /> Super Mario Land 2: 6 Golden Coins (&atilde;&sbquo;&sup1;&atilde;&fnof;&frac14;&atilde;&fnof;&lsquo;&atilde;&fnof;&frac14;&atilde;&fnof;<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:35:34</pubDate>		</item>		<item>			<title>Super Mario Bros The Lost Levels</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LostLevels/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/08676b113c94d955c719fba56695638c_sq.jpg" title="Super Mario Bros The Lost Levels Image" /> Super Mario Bros.: The Lost Levels, in Japan, is a video game produced by Nintendo, first released in Japan on June 3, 1986 for the Famicom Disk System. The game is very similar to Super Mario Bros. both graphically and in terms of gameplay, and is generally considered the most difficult game in the NES leg of the series. Because of the game's difficulty and its similarity to the first Super Mario Bros., and because then-chairman of Nintendo of America, Howard Lincoln, personally disliked the game, Nintendo originally decided not to release it in the United States. Instead, they localized an original Japanese game, Yume K&Aring;<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 07:22:18</pubDate>		</item>		<item>			<title>Mario Kart Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariokartsource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2648b242ceb3a2065317142b98aaaafc_sq.gif" title="Mario Kart Source Image" /> Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:18:38</pubDate>		</item>		<item>			<title>Mario vs Donkey Kong 2 March of the Minis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MVdk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/84a9c31212f378cfd6cf28e01353d0b6_sq.jpg" title="Mario vs Donkey Kong 2 March of the Minis Image" /> Mario vs. Donkey Kong 2: March of the Minis is the sequel to the Game Boy Advance game Mario vs. Donkey Kong, a follow up to the Game Boy Donkey Kong game. Although it is more puzzle-oriented, now that the player controls several Mini Marios with the touch screen instead of Mario himself. The game also features the return of Pauline, whose last appearance was in the 1994 Donkey Kong game, a Game Boy port of the original Donkey Kong (video game). It features Nintendo Wi-Fi Connection. The DS Download Station Series 3 set of games features a short demo of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 10:11:44</pubDate>		</item>		<item>			<title>Mario vs. Donkey Kong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MvDK/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92d789642f32372f5fa57f1c4e81e7b8_sq.jpg" title="Mario vs. Donkey Kong Image" /> Mario vs. Donkey Kong is a Game Boy Advance sequel to the first Donkey Kong game for Game Boy. The game concept revolves around a combination of platform and puzzle elements, challenging Mario to find keys, reach a locked door, and rescue mini-Marios. This game humorously revives Mario and Donkey Kong's old rivalry. The game's sequel, Mario vs. Donkey Kong 2: March of the Minis, is on the Nintendo DS.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 09:57:55</pubDate>		</item>		<item>			<title>Mario Bros.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariobros/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a3689e26a24840032a6facf450038a86_sq.png" title="Mario Bros. Image" /> Mario Bros. was originally released in 1983 as an arcade game and was later ported to consoles.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 03:21:47</pubDate>		</item>		<item>			<title>Super Mario Land</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supermarioland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e298c3af79528a146e5ccad8c97006d1_sq.jpg" title="Super Mario Land Image" /> Super Mario Land is the first Super Mario game for the Nintendo Gameboy. In the game Mario has to save Daisy, who has been captured by the evil Tatanga.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 09:05:03</pubDate>		</item>	</channel></rss>