<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'indie, shooter, space' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'indie, shooter, space' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Space 3000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Space30000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c610247de431c356de1a6b1a45e52f3_sq.jpg" title="Space 3000 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2008 12:38:12</pubDate>		</item>		<item>			<title>Glatte2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1a5263852fc172cba9133d589f5baddd_sq.png" title="Glatte2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2008 08:32:04</pubDate>		</item>		<item>			<title>Fatal Parsec: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalparsec1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8077ec8e592a759415680666e490da2_sq.jpg" title="Fatal Parsec: Episode 1 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 11:19:39</pubDate>		</item>		<item>			<title>Horizontal Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HorizontalShooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e68f3f0e4d424320a9d7ad47df40d2b_sq.png" title="Horizontal Shooter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Aug 2007 07:28:55</pubDate>		</item>		<item>			<title>Star Cage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb8c843783c79d60e460bda57e6cb57_sq.jpg" title="Star Cage Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Jul 2007 05:53:18</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Thread Space: Hyperbol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hyperbol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0368527175eeb3b60a0ffbffc1c5bc4_sq.jpg" title="Thread Space: Hyperbol Image" /> www.hyperbol.com<br />
TS: Hyperbol is a game viewed Top-Down over a flat playing-field as you take control of a Ship that you customize in order to destroy your opponents. Game Types include Deathmatch, Team Deathmatch, King of the Hill, Spawn Capture, Attack/Defend Objectives, and more to be added later with a Map editor.<br />
Your ship functions more like a Battleship, as it is stationary most of the time, a Turret that you can move occasionally across the map into strategically key positions, or simply to dodge incoming fire. The farther you move, the long you have to wait to move again. Or, you can customize your ship to recharge it's fuel rapidly if you wish to use a more active flighty Ship.<br />
There are 6 Weapon modules that will produce the weapons you use. Your factory can hold up to 6 Mods total, so if you want more of 1 type, you have to forgo access to another. Having more then 1 will make production of that type faster, and allow you to hold more in your max stock. Each Mod will produce several different projectiles, for example the basic 'Ballistics' mod will give you access to Energy Bolts, Missiles, and Shrapnel Bombs. Also, once you have build a total of 6 Mods, you have the option to Upgrade 1 of them into a lv. 2 Super version. All the weapons made by this super Mod are either upgraded, or totally new versions of the weapon. As the above example, the Bolts do extra damage, the Missiles become MIRV Packs, and the Shrapnel Bombs become Shrapnel Wedges, which fires all it's shards in a cone instead of in all directions.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 09:11:09</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Solar Warriors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solarwarriors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f30782140d8923fc3cb1d9a7cd0ebe98_sq.jpg" title="Solar Warriors Image" /> Had to make a remake of an arcade game to test my C++ skills<br />
Ended up with this game .<br />
<br />
Note that this is a school exercise . Not a full game . (however it's a game)<br />
<br />
1-2 players<br />
5 weapons<br />
optional jetpack<br />
1 Teamdeatchmatch level<br />
1 Bonus map<br />
<br />
Contains graphics from the original Xain'd Sleena(Taito) and WonderBoy(SEGA)<br />
(And some sounds from other games)<br />
<br />
Enjoy!<br />
<br />
Some of the keyboard buttons are mapped to debugging features , press them again to turn off what you turned on :)<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 07:35:30</pubDate>		</item>		<item>			<title>Defender</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Defender/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd7284cc8279903b55ee2e318033d8fc_sq.jpg" title="Defender Image" /> Rules are very simple, destroy the aliens !!!. During our carnage, we will have 12 types of weapons, missiles and many upgrades. Next levels are unlocking new alien ships to destroy. Remember to destroy the cargo ship as it always have new type of weapon on board which we can pick. Please check the &quot;defender-quick guide.doc&quot; file after the game is installed for more information.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 07:55:37</pubDate>		</item>		<item>			<title>Alien Xenocide</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b22f1d1928cc486b664e8e6f8dad3468_sq.jpg" title="Alien Xenocide Image" /> Sent out as a last resort for your planet, you head towards an unfriendly planet. Mercenaries are your only hope against the Aliens who have attacked your planet. Yet on your way back you find your planet destroyed. Did you wait too long, or is something fishy about the scene? Battle through the swarms of Aliens to find the secret to your lost planet, and prepare yourself for the last battle!<br />
<br />
The idea was originally a spin off of the old classic Space Invaders. But finally grew to be a much larger project. The game was built over the process of a few years as a mere hobby. It was started when I first started programming, and ended when I had much more experience. Because of that there are some known bugs with the general core of the game that can't, reasonably, be ironed out.<br />
<br />
There are a few fun twists to the game that make it fairly fun. There are 10 playable levels, but once the game is complete you can start over on a harder difficulty level. Of course the increase is nearly exponential&acirc;&euro;&brvbar; so good luck. As of yet nobody has beaten the game three times through, although a few have made it to the last level on the third time.<br />
<br />
The level format is very simple, feel free to add your own levels. If you do so, please e-mail me a copy!<br />
<br />
For more information about the game e-mail me at snard6@yahoo.com<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 01:11:45</pubDate>		</item>		<item>			<title>Operation: Inner Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innerspace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe3870f69f108ee98f94f54933a5a8c_sq.jpg" title="Operation: Inner Space Image" /> Operation: Inner Space is one of those very special games. It's unfortunate that such a fine piece of code has been abandoned.<br />
<br />
The main idea behind Inner Space is to travel through your computer in a space ship collecting Icons. Icons in game are taken straight from the files on your disk and are spent as the game's currency. Icons are used to buy upgrades for your ship, new weapons, and also to pay off the in-game police if you get arrested.<br />
<br />
The game world itself is actually a space environment. The space is usually filled with rocks, and other hazards such as blocks that shoot fire, spinning fans, turrets, and others.<br />
<br />
Virii are present in the game. Virii shoot lightning bolts which can infect icons floating in space. If an infected icon is picked up by your ship you will lose control briefly. A virus is also a tough hazard to destroy, but CPU ships, friendly or not, will often help you, and thank for you destroying one.<br />
<br />
The AI in the game is well-done, each CPU ship in the game has its own personality and is assigned to a team. Your relations with the various teams in game and theres with eachother, will depend upon your actions. Each team has its own motive for being in Inner Space. The Enforcers are the police in the game and will attempt to arrest you or anyone that breaks the laws. If you resist arrest, the Enforcers will attempt to destroy your ship. In contrast, the Pirates are always out to destroy your ship so they can loot your goods, as well as cause trouble with the Enforcers.<br />
<br />
The various in game laws can be broken, and without consenquence if an Enforcer is not present. Laws include things such as, looting a ship, attacking a fleeing ship, wreckless boosting, stealing a prize from a race winner, attacking an enforcer, and so on.<br />
<br />
The game features various modes beyond the typical fly-and-collect-icons gameplay. You can engage in a duel with a rival in the arena, and race your ship against others in various tracks.<br />
<br />
The goal of the game is not to collect all your icons, as with today's machines and the amount of data upon them it's not really feasable. Instead, you need to collect the four noble weapons from the Inner Demon and eventually enter the Demon's Gate using the noble weapons to defeat...<br />
<br />
The games weapons are varied, besides your ships standard guns, you can make use of fireballs, snowballs, batterys, heat-seeker missles, handcuffs, donuts, protective pellets, dumb-fire missles, and many more. The noble weapons have the most powerful abilities, which are collected from random battles with the Inner Demon.<br />
<br />
If you play the game at different times of the day, the enviroment will change. For example, the computer that greets you at the start of the game will display different messages, and if played during lunch, gas cans are replaced with food items.<br />
<br />
The Amulance can be called in game, it's used to buy weapons, repair and refuel your ship, and play a practice battle against the Inner Demon. It can also save you from near death if you hail it when your ship is burning.<br />
<br />
The game also features a ship editor in which you can customize a ship, and even import a graphic to make an original one. Inner Space includes a screensaver also. There are two-different shareware versions of the game, one gives you 30 days to play and then locks you out. Another, gives you 30 days to play and after the time period lets you only play as a specific ship from the Avengers. An in-game keystroke lets you assume control of a team member's ship however, so you can use this to get a better craft, even one you made in the editor.<br />
<br />
Operation: Inner Space is a unique experience.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 10:16:47</pubDate>		</item>		<item>			<title>Project Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectphoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/455dfe394fa8561ebd821429ee959960_sq.jpg" title="Project Phoenix Image" /> Project Phoenix is a new twist on an old idea.  You don't simply fly a boring little ship back and forth on your screen and jam the fire button, you have full 360 degree rotation to move around in 3D ship, with many little features which may prove to be very helpful.  Battle fully 3D AI controlled enemies ranging from lone fighters to complete battle fleets.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:39:45</pubDate>		</item>		<item>			<title>Last Alarm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lastalarm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bda832ad7d8d577390605890c13639ed_sq.jpg" title="Last Alarm Image" /> Last Alarm is a visually stunning 2d vertically scrolling shooter that challenges the player in his Arrow prototype fighter to escape the ARGUS complex, a computer AI that has assumed control of the solar system. The player will travel through the galaxy fighting off the ARGUS systems' agents to reach station IO and survive to free humanity another day.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 08:17:57</pubDate>		</item>		<item>			<title>Axion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a1d3ada98eb7a71bb6a16727bd30a95_sq.png" title="Axion Image" /> <strong>This is a DEMO/Prototype!</strong><br />
It is very much unfinished. There is only one level and after you beat the boss it will go back to the title screen.<br />
<br />
Axion is a 4 colour (greyscale) shoot'em up made for the Retro Remakes 4-colour TI calculator style competition.<br />
<br />
<strong>Story</strong><br />
<br />
Thousands of years ago the Atlantians built a huge inter-dimensional portal with the intent of trapping a huge foe inside. The portal worked perfectly, but at the last minute the huge beast was able to pull their entire city in with it. Knowing the they were unable to save the city and that the beast would eventually be able to break free without anyone able to watch over it, they sent out their last hope, Axion.<br />
<br />
Axion was a specially designed craft known as a &quot;Dimension diver&quot; which made it the only man-made creation that was able to seemlesly escape the pull of the triangular portal.<br />
<br />
Thousands of years later after absorbing much of its surroundings including people, ships and planes, the beast was able to take control of its own prision, although it was still not quite powerful enough to escape entirely. Using all the energy it had absorbed over the many years, the beast took control of the portal and projected it into outer space using mankind's own orbiting satillites. The portal was now 50 times its original size, big enough to engulf the entire planet...and this was the plan. If the beast could absorb the entire planet, then it would have enough energy to break free from its Atlantian prision.<br />
<br />
After detecting the huge power surge, Axion emerged out of the ocean and blasted off into outer space to stop the beast before it was too late.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 08:16:24</pubDate>		</item>		<item>			<title>Ray-Hound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayhound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7bbbaf0bf4b52e82efb8cfb1ab961601_sq.png" title="Ray-Hound Image" /> In Ray-Hound you control a space ship in a circular arena where you have to survive for as long as possible and eliminate all turrets that keep shooting on you. Unfortunately you don't have a gun yourself, so instead you capture the shots the turrets fire at you and use their own shots againts the turrets<br />
<br />
Ray-Hound is created by Hikoza Ohkubo, creator of <a href="/game/warningforever" class="game_link">Warning Forever</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:37:01</pubDate>		</item>		<item>			<title>Heresy War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HWar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fcf33060a4370bf40cf3439310a3392_sq.jpg" title="Heresy War Image" /> Currently in development, Heresy War is a combat space simulator that focuses on delivering a completely immersive experience for both casual and hardcore gamers alike. The player plays a role of a space fighter pilot that gets thrown in the middle of a raging civil war. While trying to put an end to the civil war, a third ,mysterious force gets involved in the conflict and threatens to destroy everything that the humanity stands for.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:53:58</pubDate>		</item>		<item>			<title>Warning Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warningforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f3da3f2eeb40204cd4d8cf1ab176a218_sq.png" title="Warning Forever Image" /> Warning Forever is a special shoot 'em up. Instead of flying around, dealing with hoards of enemies, and the occasional boss, it's just you, and the boss. And every time you beat the boss, it comes back, meaner than the time before.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2006 11:33:56</pubDate>		</item>	</channel></rss>