<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'indie, shooter, FPS' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'indie, shooter, FPS' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Emergence: Fire Sector Alpha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/emergence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7b7f1f0e604320a88e00f9cebb8aa99_sq.jpg" title="Emergence: Fire Sector Alpha Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2007 12:13:35</pubDate>		</item>		<item>			<title>Action Quake 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionquake2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c8dec3efe9013c57763dc42d5749761_sq.gif" title="Action Quake 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 02:49:39</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
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As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>RailGunner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/railgunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8fdd1d02a51bb3e3044fe56fbf965a7_sq.png" title="RailGunner Image" /> This First Person Shooter places you as a Robotic Combat Unit capable of using the new technology of RailGunning to create rails out of light and ride these rails across the battlefield while using your weapons to dispatch enemies. <br />
<br />
Who needs vehicles when you can ride rails? See a place you can't get to? Make a rail up to it. The sky's the limit with RailGunner.<br />
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http://www.chapman.edu/~bermu103/railgunner<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 07:57:58</pubDate>		</item>		<item>			<title>Modern Futuristic FPS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fpsgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7da66e0024e296e1abf7af078bd0b6f2_sq.jpg" title="Modern Futuristic FPS Image" /> You are a modern day soldier, battling to save your planet from the invasion of futuristic soldiers from another distant world that had been discovered by a probe that had been sent out to seek out new worlds just like ours, but now we are paying the price.  Most of your fellow troops are long gone, presumed dead from the ravages of battle with only small pockets of areas are free from destruction or deserted, can you save what is remaining of the planet from total destruction?  Only time will tell ...<div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2007 07:57:46</pubDate>		</item>		<item>			<title>Inago Rage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/inagorage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcb37095115a7cea2e053ad26287c288_sq.png" title="Inago Rage Image" /> In Inago Rage, players battle hundreds of mechanized enemies at once, donning rocket boots to fight both on the ground and in the air. The game offers 50 frenetic levels, which take place on city rooftops, above gas giants, and in deep space. As players progress, a storyline illustrated in graphic novel format introduces them to elements used in the game's building stage.<br />
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Inago Rage allows all gamers to create their own levels, a process once reserved for professional developers and technically proficient mod creators. An integrated arena designer makes building easy with its simple drag-and-drop interface. Players construct levels by arranging architectural elements such as platforms, towers, and skyscapers. They then place markers where enemies and power-ups will appear. Special effects are created through a graphical interface, allowing players to simulate everything from a calm day on an alien world to a storm-charged nebula above a black hole.<br />
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Players build in real-time, allowing them to test their creations simply by switching from &quot;build&quot; to &quot;play&quot; mode. The game stores levels in individual files, which are compact enough to be traded in forums or via e-mail.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 10:56:31</pubDate>		</item>		<item>			<title>White Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whiterock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01e1202a20c29fdd7d32e1b5e79e0a91_sq.jpg" title="White Rock Image" /> In the year 2320, war raged across the vast continent of Antarctica. Soldiers donning mechanized suits of nano armor now push across the frozen landscape to regain control of the most advanced scientific facility known to man. White Rock Research Facility(WWRF) is how the civilians recognize it but, to the soldiers it is the most heavily fortified location on Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 03:43:49</pubDate>		</item>	</channel></rss>