<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'indie, shooter' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'indie, shooter' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Forte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8337623f9e5fc38debba733bbbe434a6_sq.png" title="Forte Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2008 12:34:41</pubDate>		</item>		<item>			<title>Insecticide</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/insecticide/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddeb977e406d04366a5d39bdb0646e38_sq.jpg" title="Insecticide Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Aug 2008 12:06:01</pubDate>		</item>		<item>			<title>Space 3000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Space30000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c610247de431c356de1a6b1a45e52f3_sq.jpg" title="Space 3000 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2008 12:38:12</pubDate>		</item>		<item>			<title>Air Roar SDL</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/air-roar-sdl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e49b5cd09c3dcdc4ee5572d473cdfa7a_sq.jpg" title="Air Roar SDL Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2008 09:48:17</pubDate>		</item>		<item>			<title>Wild West Coinfest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/coinfest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89c2fddbb801510e8992c68e088580c2_sq.jpg" title="Wild West Coinfest Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 May 2008 06:35:24</pubDate>		</item>		<item>			<title>Forest Mob</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forestmob/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6fcd0cebc79dfb1517869ef7e8ef2561_sq.png" title="Forest Mob Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2008 03:51:12</pubDate>		</item>		<item>			<title>Blast Works: Build, Fuse &amp; Destroy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BlastWorks/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6b0b258bd384add7218707ab7cef001_sq.jpg" title="Blast Works: Build, Fuse &amp; Destroy Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2008 03:14:03</pubDate>		</item>		<item>			<title>Geometry Wars: Retro Evolved</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GeometryWarsRetroEvolved/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/40b3c65076729cd138a4e1d988f9a15e_sq.jpg" title="Geometry Wars: Retro Evolved Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 10:46:37</pubDate>		</item>		<item>			<title>Glatte2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1a5263852fc172cba9133d589f5baddd_sq.png" title="Glatte2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2008 08:32:04</pubDate>		</item>		<item>			<title>OrbBlaster</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orbblaster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffd039a9506d609ecdf0126f291a2967_sq.png" title="OrbBlaster Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Nov 2007 10:28:28</pubDate>		</item>		<item>			<title>Emergence: Fire Sector Alpha</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/emergence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7b7f1f0e604320a88e00f9cebb8aa99_sq.jpg" title="Emergence: Fire Sector Alpha Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Nov 2007 12:13:35</pubDate>		</item>		<item>			<title>Suzi Says</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/suzisays/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6f07d7536db59700fb77e9cc5a25764_sq.jpg" title="Suzi Says Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2007 12:29:05</pubDate>		</item>		<item>			<title>Aye Caramba</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ayecaramba/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d57ddab7dfeb2a94210fb99177fdd2d_sq.jpg" title="Aye Caramba Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Oct 2007 07:15:24</pubDate>		</item>		<item>			<title>Bubblestar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblestar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3050dfc24709385fb6ab95cf843bbb31_sq.jpg" title="Bubblestar Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Oct 2007 04:13:14</pubDate>		</item>		<item>			<title>Save the President</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SavethePresident/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/569144ccd0b90ea9794f6595f95154b1_sq.png" title="Save the President Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Oct 2007 01:25:34</pubDate>		</item>		<item>			<title>DDDEVASTATIONNN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dddevastationnn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5213c8669a86a64ad9f56ad3b96eff4c_sq.png" title="DDDEVASTATIONNN Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Oct 2007 06:54:18</pubDate>		</item>		<item>			<title>Trevik</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trevik/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5fc7acf21cbff54499f61502071c6b5_sq.png" title="Trevik Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2007 12:18:00</pubDate>		</item>		<item>			<title>Arcade Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ArcadePhoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85fbf743df77efa991825d7e881ff5c6_sq.gif" title="Arcade Phoenix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Sep 2007 05:23:45</pubDate>		</item>		<item>			<title>Fatal Parsec: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalparsec1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8077ec8e592a759415680666e490da2_sq.jpg" title="Fatal Parsec: Episode 1 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 11:19:39</pubDate>		</item>		<item>			<title>Mutant</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mutant/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f414309ada3c0511cb177aa71a6931c_sq.jpg" title="Mutant Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Sep 2007 07:54:41</pubDate>		</item>		<item>			<title>Horizontal Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HorizontalShooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e68f3f0e4d424320a9d7ad47df40d2b_sq.png" title="Horizontal Shooter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Aug 2007 07:28:55</pubDate>		</item>		<item>			<title>Action Quake 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionquake2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c8dec3efe9013c57763dc42d5749761_sq.gif" title="Action Quake 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 02:49:39</pubDate>		</item>		<item>			<title>Burn the Trash</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BurntheTrash/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c226dcfe5a8680c2ef8652911740a3df_sq.jpg" title="Burn the Trash Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Jul 2007 10:42:28</pubDate>		</item>		<item>			<title>Star Cage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cb8c843783c79d60e460bda57e6cb57_sq.jpg" title="Star Cage Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Jul 2007 05:53:18</pubDate>		</item>		<item>			<title>Exisled</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exisled/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22d3e89a8bdbf020dd5a4a2df513ec57_sq.png" title="Exisled Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Jul 2007 04:13:17</pubDate>		</item>		<item>			<title>TWTPB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twtpb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5525dff044bd6e26899bf166893b0739_sq.gif" title="TWTPB Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 05:28:30</pubDate>		</item>		<item>			<title>Space Eggs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceeggs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bff8647f6e10eade3a14983ede9873e3_sq.jpg" title="Space Eggs Image" /> This is a pre-cursor to Retro Blaster.  Jeff just finished it off a few days ago.  The game is more like traditional Asteroids, but with progressive weapons.  This game loads much quicker than Retro Blaster, and it supports 100's of on-screen objects (mostly shots) with little or no slow-down.   Be sure to ramp your guns up to 3 + rapid fire, hold-down [Z] and blast everything back to pixels!<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jul 2007 05:11:59</pubDate>		</item>		<item>			<title>Steamgunners</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/steamgunners/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e51f86582bec3e486e5d28f67e8186cd_sq.jpg" title="Steamgunners Image" /> In a steam punk dystopia, four men fight for the empire, spreading order and science to all. Using tactics to defeat trained soldiers and militia, they all bring their own strength to the battle.<br />
<br />
Developed in 10 weeks at the University in Skovde, this is the result of 14 peoples dedication to the project.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 06:36:22</pubDate>		</item>		<item>			<title>Dark Tide</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DarkTide/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f495d5406f9bbca4593370c53eaffde1_sq.png" title="Dark Tide Image" /> Dark Tide is a very ambitious game being developed at a realistic pace.  In Dark Tide you play as one of 3 main characters, with unlock able characters, pitted against the population small town of mutants. With an assortment of uncommon, but effective, weapons try your luck at surviving the Dark Tide.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 06:12:55</pubDate>		</item>		<item>			<title>Hurrican</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hurrican/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff5795d8a8cd1149f86cbad5511a37c7_sq.gif" title="Hurrican Image" /> Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 04:37:39</pubDate>		</item>		<item>			<title>Donuts in Danger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/donutsindanger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f1fd3e175a785922234516f5822b275f_sq.jpg" title="Donuts in Danger Image" /> Donuts in Danger is a frantic action shooter with cool upgradeable weapons, tons of enemies and 45 manic levels. Help the Martians to save their precious donuts from the Cube-Clan scum. Blow them to pieces and collect the credit crystals and then spend them in the shop to upgrade your gun. Fast, frantic and more weapons than you could poke a Martian stick at!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 04:40:10</pubDate>		</item>		<item>			<title>Metal Slug Special Mission</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MetalSlugSpecialMission/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/34731c5b20330f241cb9549e925db76d_sq.jpg" title="Metal Slug Special Mission Image" /> Metal Slug Special Mission,  takes shooter enthusiasts to all new heights. With unparalleled game play and special features. This game is in chinese so you have to click the middle button on the start screen. On the instructions screen, click the button in the bottom right hand corner. This is one of the best flash games ever made. The gameplay is unreal!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 12:41:51</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>HyperSpace Invader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HyperSpaceInvader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/724c6b89b7935a4808779b4e6943aaf2_sq.jpg" title="HyperSpace Invader Image" /> Space Shooter in the vein of the old school top down classics. Collect upgrades, blast enemies with and out-maneuver laser blasts and enemy attacks with 2-D style twitch-based, adrenaline fueled gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 06:58:57</pubDate>		</item>		<item>			<title>Thread Space: Hyperbol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hyperbol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a0368527175eeb3b60a0ffbffc1c5bc4_sq.jpg" title="Thread Space: Hyperbol Image" /> www.hyperbol.com<br />
TS: Hyperbol is a game viewed Top-Down over a flat playing-field as you take control of a Ship that you customize in order to destroy your opponents. Game Types include Deathmatch, Team Deathmatch, King of the Hill, Spawn Capture, Attack/Defend Objectives, and more to be added later with a Map editor.<br />
Your ship functions more like a Battleship, as it is stationary most of the time, a Turret that you can move occasionally across the map into strategically key positions, or simply to dodge incoming fire. The farther you move, the long you have to wait to move again. Or, you can customize your ship to recharge it's fuel rapidly if you wish to use a more active flighty Ship.<br />
There are 6 Weapon modules that will produce the weapons you use. Your factory can hold up to 6 Mods total, so if you want more of 1 type, you have to forgo access to another. Having more then 1 will make production of that type faster, and allow you to hold more in your max stock. Each Mod will produce several different projectiles, for example the basic 'Ballistics' mod will give you access to Energy Bolts, Missiles, and Shrapnel Bombs. Also, once you have build a total of 6 Mods, you have the option to Upgrade 1 of them into a lv. 2 Super version. All the weapons made by this super Mod are either upgraded, or totally new versions of the weapon. As the above example, the Bolts do extra damage, the Missiles become MIRV Packs, and the Shrapnel Bombs become Shrapnel Wedges, which fires all it's shards in a cone instead of in all directions.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 09:11:09</pubDate>		</item>		<item>			<title>Galaxy Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galaxyfighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/036ce087dde8a2dff7625eb02558a191_sq.jpg" title="Galaxy Fighter Image" /> Galaxy Fighter was made during the third year of my IT degree as part of a project subject. It isn't fantastic, but it was my first game! Written in C++ using DirectX 9.<br />
(Thanks to Andre LaMothe from Xtreme Games for letting me use the artwork from his book &quot;Tricks of the Windows Game Programming Gurus&quot;.)<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 06:14:22</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Chalk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chalk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c295cc425efeeb74ca1e318407078150_sq.jpg" title="Chalk Image" /> Chalk is an arcade style scrolling shooter with a different kind of control scheme.  Instead of shooting, you only have a piece of chalk with which you can draw.  The way you defeat the enemies is different depending on the type.  Some require all of the green dots to be connected, and others need to have their bullets connected back to them.  There are bosses at the end of each level that will take a bit more thinking to destroy.  The game is controlled entirely with the mouse, but the keyboard can be used as well.<div style="clear:both;"></div> ]]></description>			<pubDate>30 May 2007 06:39:39</pubDate>		</item>		<item>			<title>Solar Warriors</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solarwarriors/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f30782140d8923fc3cb1d9a7cd0ebe98_sq.jpg" title="Solar Warriors Image" /> Had to make a remake of an arcade game to test my C++ skills<br />
Ended up with this game .<br />
<br />
Note that this is a school exercise . Not a full game . (however it's a game)<br />
<br />
1-2 players<br />
5 weapons<br />
optional jetpack<br />
1 Teamdeatchmatch level<br />
1 Bonus map<br />
<br />
Contains graphics from the original Xain'd Sleena(Taito) and WonderBoy(SEGA)<br />
(And some sounds from other games)<br />
<br />
Enjoy!<br />
<br />
Some of the keyboard buttons are mapped to debugging features , press them again to turn off what you turned on :)<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 07:35:30</pubDate>		</item>		<item>			<title>RailGunner</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/railgunner/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8fdd1d02a51bb3e3044fe56fbf965a7_sq.png" title="RailGunner Image" /> This First Person Shooter places you as a Robotic Combat Unit capable of using the new technology of RailGunning to create rails out of light and ride these rails across the battlefield while using your weapons to dispatch enemies. <br />
<br />
Who needs vehicles when you can ride rails? See a place you can't get to? Make a rail up to it. The sky's the limit with RailGunner.<br />
<br />
http://www.chapman.edu/~bermu103/railgunner<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 07:57:58</pubDate>		</item>		<item>			<title>Glatte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b7102f2df219f9d1e4c2cf5a12ec073_sq.png" title="Glatte Image" /> <span style="color: green;font-weight: bold;clear: both;padding:5px;display: block;text-align: center;font-size: 16px;">GLATTE<div style="clear: both"></div></span><br />
<br />
In <em>Glatte</em> you play a ship that must destroy as many dirty alien scum as possible. You have a photon torpedo launcher as well as a heat ray to help you destroy the dirty alien scum. Dirty alien scum are bad. Destroy them.<br />
<br />
<em>Glatte</em> is a simple <em>Galaga</em> clone I made for a high school project two years ago. (2005) It's a small download, so just enjoy it on your lunch break for a few minutes.<div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2007 01:30:17</pubDate>		</item>		<item>			<title>Subject 33</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/subject33/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/efb3bd1f8cfe425ba98616bdb638386d_sq.gif" title="Subject 33 Image" /> A arcade-style maze game with robots and cool weapons. A few influences from FPS genres are added however. The premise of this game is pitting a human up against an evolving robot AI that learns from the player's actions. I am hoping to boast various types of AI techniques through development.<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 11:43:12</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
<br />
Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
<br />
The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Modern Futuristic FPS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fpsgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7da66e0024e296e1abf7af078bd0b6f2_sq.jpg" title="Modern Futuristic FPS Image" /> You are a modern day soldier, battling to save your planet from the invasion of futuristic soldiers from another distant world that had been discovered by a probe that had been sent out to seek out new worlds just like ours, but now we are paying the price.  Most of your fellow troops are long gone, presumed dead from the ravages of battle with only small pockets of areas are free from destruction or deserted, can you save what is remaining of the planet from total destruction?  Only time will tell ...<div style="clear:both;"></div> ]]></description>			<pubDate>08 May 2007 07:57:46</pubDate>		</item>		<item>			<title>ScudBuster</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scudbuster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a6dcac13650fd638e5aea07371b84bb_sq.jpg" title="ScudBuster Image" /> ScudBuster is a full 3d in your face first person missile game. We took the old Missile Command and mixed it with some elements of BattleShip and created a wild missile shooter that will keep you on the edge of your seat.<br />
You set up your battlefield with 6 units consisting of 3 Surface to Surface missile launchers, 1 Surface to Air missile launcher, a radar system and a command bunker. When both sides are ready you fire missiles at each other until all 3 SSM's are dead or you lose the command bunker.<div style="clear:both;"></div> ]]></description>			<pubDate>01 May 2007 09:19:26</pubDate>		</item>		<item>			<title>Defender</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Defender/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd7284cc8279903b55ee2e318033d8fc_sq.jpg" title="Defender Image" /> Rules are very simple, destroy the aliens !!!. During our carnage, we will have 12 types of weapons, missiles and many upgrades. Next levels are unlocking new alien ships to destroy. Remember to destroy the cargo ship as it always have new type of weapon on board which we can pick. Please check the &quot;defender-quick guide.doc&quot; file after the game is installed for more information.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 07:55:37</pubDate>		</item>		<item>			<title>Commando Xenidis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/commandoxenidis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bec1978182570509d7aba6f4c6cc3700_sq.gif" title="Commando Xenidis Image" /> Commando Xenidis is a Top-Down Action Spacegame for one up to 4 players featuring different worlds, lots of spaceships and monsters, lots of extra-weapons etc. with missions in space and on the planets, After all planets of the system 'Xenidis' were terraformed in 2525 a.d. contact to our interstellar settlers was lost. A last transmission let us suspect something horrible had happened. To find out what was going on there, a special force unit with the code name Commando Xenidis was ordered to find out anything about the lost settlers and to prevent any possible danger from earth. In this game you are flying a high-tech battle-ship through orbit of each planet to beam on the surface where you will destroy all enemies with your special-trooper.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 03:14:11</pubDate>		</item>		<item>			<title>Tombclimber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TombClimber/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6d631ceeb167ca74c12574cc201b095f_sq.png" title="Tombclimber Image" /> TombClimber is a 2D Platform-Labyrinth Jump and Run Game. You have to find your way through labyrinths, fight monsters, avoid traps and colleact treasures. Discover completely unexplored, subterranean tombs of the old forgotten Pharaohs!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 02:44:18</pubDate>		</item>		<item>			<title>Alien Shooter 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienshooter2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/48b976442265d9389d54145e21c4d887_sq.gif" title="Alien Shooter 2 Image" /> Alien Shooter 2 - is a large-scale sequel to the first part of Alien Shooter. This is the unique alloy of arcade action and RPG elements which combines well-established world of classical games and unmatched dynamics of the first part.<br />
The player will find well-built plot line with several ways to pass, many additional quests, ability to choose and upgrade the character.<br />
The most impressive technical innovations are:<br />
- dynamic shadows and lighting;<br />
- about 10 000 monsters on each map, showing up to 100 monsters simultaneously on one playing screen;<br />
- natural phenomena (fog, rain, water);<br />
- NPC characters;<br />
You will also find:<br />
- more than 50 types of weapons - now you can not just kill but also burn, freeze and even diminish the enemies;<br />
- more than 20 types of useful gadgets - from flash lights, radars and medkits to battle drones;<br />
- 3 game modes: Campaign, Survive and Network game;<br />
And, to crown it all, dynamic music and sound effects.<br />
<br />
The English version of the game is called Alien Shooter: Vengeance.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Apr 2007 01:47:01</pubDate>		</item>		<item>			<title>Alien Xenocide</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/axe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b22f1d1928cc486b664e8e6f8dad3468_sq.jpg" title="Alien Xenocide Image" /> Sent out as a last resort for your planet, you head towards an unfriendly planet. Mercenaries are your only hope against the Aliens who have attacked your planet. Yet on your way back you find your planet destroyed. Did you wait too long, or is something fishy about the scene? Battle through the swarms of Aliens to find the secret to your lost planet, and prepare yourself for the last battle!<br />
<br />
The idea was originally a spin off of the old classic Space Invaders. But finally grew to be a much larger project. The game was built over the process of a few years as a mere hobby. It was started when I first started programming, and ended when I had much more experience. Because of that there are some known bugs with the general core of the game that can't, reasonably, be ironed out.<br />
<br />
There are a few fun twists to the game that make it fairly fun. There are 10 playable levels, but once the game is complete you can start over on a harder difficulty level. Of course the increase is nearly exponential&acirc;&euro;&brvbar; so good luck. As of yet nobody has beaten the game three times through, although a few have made it to the last level on the third time.<br />
<br />
The level format is very simple, feel free to add your own levels. If you do so, please e-mail me a copy!<br />
<br />
For more information about the game e-mail me at snard6@yahoo.com<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 01:11:45</pubDate>		</item>	</channel></rss>