<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'indie, classic' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'indie, classic' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Trax</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trax/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e97b4ced722b8591e23910eca670d8f_sq.jpg" title="Trax Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2008 06:18:53</pubDate>		</item>		<item>			<title>Dark Reign: The Future of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Dark-Reign/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/725620509b010c6e1e32b1c47f9f8f75_sq.jpg" title="Dark Reign: The Future of War Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2007 09:06:14</pubDate>		</item>		<item>			<title>Bust Up</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bustup/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea64ba7bc5267ac2e074c6ed7d4af83a_sq.gif" title="Bust Up Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2007 11:42:22</pubDate>		</item>		<item>			<title>Uber Zombie</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/UberZombie/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90d8560cb32092d4a51c7a5a4a861b7f_sq.jpg" title="Uber Zombie Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 10:18:00</pubDate>		</item>		<item>			<title>NecroSPACE 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NecroSPACE2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/800c84592a12b969544d6b0136db42b9_sq.jpg" title="NecroSPACE 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Jul 2007 12:15:44</pubDate>		</item>		<item>			<title>Tetrageddon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tetrageddon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae9275747d4c9977ca25d62ae119ff91_sq.jpg" title="Tetrageddon Image" /> Although the controls take on the basic &quot;pentomino&quot; controls (Up, Down, Left, Right, Space for &quot;drop&quot;, and Q to submit your high-score), the game-play takes a very unusual spin that tickles the &quot;nonsense&quot; nerve. You are presented with a quiet city scene where you control heaps of rubble dropped from the sky by a tiny alien (Minibyte), who decided to &quot;pick on the big people&quot; by planting his &quot;Portable Entertainment System&quot; (a giant crane) over Earth. The goal of the game comes in three tiers: to score by squishing people, play pentomino, and challenge your reflexes as blocks fall at random speeds. The traditional set of blocks are mixed with &quot;surprise blocks&quot; which you have to quickly find a place for in the grid. Even the individual block tiles are purposefully vague and hard to distinguish to add to the chaos. The game is very challenging to ones reflexes. The goal is to keep your grid under control as long as possible so that you can continue scoring on pedestrians. Only those with quick fingers can survive.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 06:06:37</pubDate>		</item>		<item>			<title>Lost in the Labyrinth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lostinthelabyrinth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/13a052e04c405ab353cbc24aac6668fd_sq.png" title="Lost in the Labyrinth Image" /> &quot;It's a maddening game perfect for the casual genre: it's easy to play but difficult to master.&quot; - VH1 Game Break<br />
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Inspired by the classic wooden toy, &quot;Lost in the Labyrinth&quot; has you guide your ball through the 3D maze from start to finish by tilting the playing surface.  Sounds simple, right?  Think again!  Watch where you roll.  Dodge holes and bumpers while trying to get to the goal as fast as you can.  With over 30 levels to play, race the clock and beat the computer's best time, then beat your best time.  When you're ready, challenge a friend to a head-to-head race.  Will you get lost in the Labyrinth?<div style="clear:both;"></div> ]]></description>			<pubDate>04 May 2007 04:20:06</pubDate>		</item>		<item>			<title>Phase Pong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phasepong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/93969c1cc8ac84ed8b86dd75cd1f49ab_sq.png" title="Phase Pong Image" /> <span style="color: red;"><h1><div style="text-align: center;">This game is currently under development</div></h1></span><span style="color: blue;"><div style="text-align: center;">Features C++, DirectX 9.0, XACT, AI, and BOIDS</div></span><br />
Phase Pong is a pong clone I am currently developing. It will Eventually have all of the gameplay you would expect from a pong clone, along with some special features that will take this classic game to the next level.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Apr 2007 09:18:18</pubDate>		</item>		<item>			<title>Spheres of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spheresofchaos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2adf437e0fbc8fe87e6d8d48ca3efbbc_sq.gif" title="Spheres of Chaos Image" /> Spheres of Chaos is a space shooter created by Iain McLeod, the basic gameplay being similar to the game Asteroids. The game uses very bright, psychedelic colours and patterns, with many enemies on screen at once. The audio is similar to that of Robotron: 2084 and Defender. The game was originally written for RISC OS on the Acorn Archimedes. Ports exist for Linux, Windows and PS2 Linux.<br />
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The player controls a small grey spaceship and levels are completed by eradicating all enemies from the screen. The difficulty and amount of enemies increase along with the level number. Enemies will typically split up into smaller versions when hit. Black holes also appear during gameplay and either attract or repel the spaceship. Many black holes at once can mean that space becomes unnavigatable.<br />
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Some enemies will provide power-ups when defeated. The colour of the power-up when found will affect the ability of the power-up.<br />
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There are various options which can be modified to change features such as the amount of enemies and power-ups as well as in-game visuals. The game can be played in single player or in multi-player with up to 8 players.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:54:22</pubDate>		</item>		<item>			<title>Star Wars Arcade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/www/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2259e1fc03ef5f90d56987cc2649cbb6_sq.gif" title="Star Wars Arcade Image" /> A remake of the classic 1984 Atari Vector game Star Wars<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 07:10:17</pubDate>		</item>		<item>			<title>The Avenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4face41859ab24a69933ca2ed1ee9be6_sq.png" title="The Avenge Image" /> This really simple game based on a few warriors, wizards, archers, and paladins set out to avenge there alleged kings death, King Ferdinand of Seria. Your the main character and you set out to accomplish quests to complete the tasks at hand. This game is a bit like the classic Zelda games, gameplay wise. Its all 2D and midi music, which adds to the classic environment. Come join us in the world of Severty.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Feb 2007 10:46:35</pubDate>		</item>		<item>			<title>Asteroids</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Asteroids/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea4e58c40ab80b0a20624fed3b3516d0_sq.jpg" title="Asteroids Image" /> <strong>Story:</strong><br />
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At 0400 hours, we received confirmation from NASA that an asteroid field larger than any recorded in the history of civilization is headed for a direct collision course with Earth. If just one of these asteroids were to hit Earth's surface, the impact would measure at approximately 50 megatons - 4,000 times the explosive power of the fission bomb used on Hiroshima.<br />
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Our entire military fleet is currently at war with the Martians and, as fate would have it, the asteroid field is too far away from Mars to reassign a Commander. You are the only armed ship within reach of the field.<br />
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Your mission is simple: Eliminate all asteroids. Our information sources believe gravitational forces have banded the asteroid field into eight waves. This will provide time between each wave to repair your ship.<br />
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Scientific analysis has shown the asteroids' outer shells are coated in almandine carconite, a rare, highly explosive mineral which is normally only safe at extremely low temperatures. This means a single shot from a laser turret will suffice to blow the asteroid into pieces, but be warned! The explosion will be so large that you are advised to stay well back. A severe explosion could interfere with your guidance systems, or ultimately obliterate your ship.<br />
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The entire fate of the world rests in your hands. Good luck.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:49:18</pubDate>		</item>		<item>			<title>Hamster Jam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hamster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6e8ca154992ad1e53cb8549b80a60be2_sq.gif" title="Hamster Jam Image" /> HamsterJam is a Windows remake of a Commodore Vic20 game called Rockman, originally created by a company called Mastertronic in 1985.<br />
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The idea of the game is to collect all the rings from each room while avoiding monsters, skulls and the deadly boulders. Upon completing a room you can leave by any exits available to you to move on to the next.<br />
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Sniffles the HamsterYou play Sniffles in the HamsterJam remake, and the monsters are mice intent on stopping you from getting to their precious treasure. The original maps and rooms are still there, along with the unique boulder gameplay, but now with bright, colourful cartoon graphics to bring it into the modern age.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:16:56</pubDate>		</item>		<item>			<title>Scarab of RA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scarabofra/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87d68e938c5f5d76f84cb38f6c22d773_sq.gif" title="Scarab of RA Image" /> Released in 1987 by Semicolon Software, this shareware adventure game for the Mac was an instant success.<br />
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You play the role of an archaeology student entering the newly-discovered Great Pyramid of RA the Sun-God.  Your objective is to explore the pyramid and devine its secrets.<br />
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The goal of the game is to gain prestige and, of course, to survive the creatures and puzzles the pyramid throws your way.<br />
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The interface is point-and-click, and is reminiscent of the original <a href="/game/wizardry" class="game_link">Wizardry</a>.<br />
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<strong>Developer:</strong> Rick Holzgrafe<br />
<strong>Released:</strong> 1987<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 11:19:12</pubDate>		</item>		<item>			<title>Digger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/digger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71e16be58c1cb1dc63e0d3e054155871_sq.jpg" title="Digger Image" /> Digger was released by Windmill Software in 1983, popular in the era of the IBM PC with a CGA graphics card and monitor. Digger was resurrected by Andrew Jenner in 1998, when he reverse engineered it to run using VGA on fast Pentium based computers. The source code of the remastered version was released under the GPL with permission of the original author Rob Sleath.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Dec 2006 02:53:39</pubDate>		</item>	</channel></rss>