<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'in-development, future' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'in-development, future' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Consumed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Consumed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6f2ab328215e4490cdb9fc181c73a92_sq.jpg" title="Consumed Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2007 12:15:45</pubDate>		</item>		<item>			<title>Dark Skies Text MMORPG</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkskiesgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a339930ccf27de26af54a5210bbfdcc_sq.jpg" title="Dark Skies Text MMORPG Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2007 03:42:54</pubDate>		</item>		<item>			<title>EVIL5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EVIL5alive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41873f6aeec71639ab8726c18546f8f0_sq.jpg" title="EVIL5 Image" /> <h1><em><strong> NOW UPDATED TO VERSION 2.65 !</h1></em></strong><br />
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<h1>EVIL5</h1>                                                    <br />
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                                                                           <h2> Created by Michael Kloeppner</h2>
                                                                              <em><small>FireStormSeraph@yahoo.com</small></em><br />
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<strong><u>The Story:</strong></u><br />
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It was the year 9820 when an intergalactic war broke out between the Thydarrons and the Gochectk Republic. Because of the 4190 'Fair Trade And Peace Settlement' , Earth was once again inclined to intervene on behalf of Gochectks. But no-one knew, no-one could have imagined the outcome.<br />
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Now 30 years after the attack, the Thydarrons have returned to claim the fiery aftermath once called Earth. Only a small colony of human survivors and their one remaining Battle-Bot stand in the way. These, the strongest and most resourceful of humans, coordinate their defense from a secret military space station known as 'Hugo12c', located somewhere within the old Vegain5 galaxy.<br />
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You are 'E-5', a multifunction Battle-Bot designed and created by the human survivors and governed by a highly sophisticated, and heavily armed military satellite (J.U.D.D) under the control of 'L.E.X.' who is the brain of 'Hugo12c' and your prime commander. You have been teleported to an old abandoned transport station on earth where J.U.D.D will brief you on your first mission.<br />
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<strong><u>The Main Character:</strong></u><br />
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Evil5, as you have been so lovingly named by your human creator, are a 40th century Battle-Bot who's not only seen a lot of action but has developed a personality all his own. Your multifunction capabilities make you the perfect candidate for almost any purpose. Some of your more signature design specs include a level-8 energy condenser (main weapon) and the newest Hydroplasmalic-Evap technology (your jet-pack).<br />
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Not only can your jet-pack send you shooting into the air, it also makes insanely high speeds on the ground just as possible! Unlimited transport beacons give you the strategic edge that your limited energy chambers do not. You'll find these functions to often be more than just fun...you're gonna need them!<br />
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<strong><u>Level 1 overview:</strong></u><br />
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In an attempt to prevent any wayward survivors from reclaiming the transport station, the Thydarrons have begun to 'beam down' a series of bombs onto the teleport hubs. Your mission is to disarm these bombs before they EXPLODE, damaging the teleport hubs and making it difficult for the humans to secure the area and impossible for you to ever go home. <br />
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<strong><u>The game play:</strong></u><br />
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EVIL5 level 1 is a fast paced, race against time! In this mission your not going to be able to get by simply based on how fast you can unload and reload your weapons...there is nothing to shoot at. Your not the hunter, nor are you the hunted. This mission is brains over brawn, and quite a challenge at that. The time limit comes into play as each bomb is set to detonate in 60 seconds! But don't wait until the last minute, these bombs reconfigure themselves, becoming more difficult to disarm with every second you let pass. <br />
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There are 3 pickups that appear randomly as well throughout the game world, 2 of which are essential and another that is simply helpful. <br />
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You will find yourself pacing back and forth between the bombs and the required utilities with which to disarm them...but that is where strategy comes into play and where your beacons come in handy. Simply plant a beacon near a bomb, go get your pickups and then instantly teleport back! If stuff does happen to blow up in your face...and it will...simply go to the nearest repair station where nanotron technology will make you feel all better.<br />
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Bonus points are awarded for disarming them quickly.<br />
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<em><small> And a special reward awaits those who can rack up enough points to earn higher ranks</em></small><div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 03:19:00</pubDate>		</item>		<item>			<title>White Rock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whiterock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01e1202a20c29fdd7d32e1b5e79e0a91_sq.jpg" title="White Rock Image" /> In the year 2320, war raged across the vast continent of Antarctica. Soldiers donning mechanized suits of nano armor now push across the frozen landscape to regain control of the most advanced scientific facility known to man. White Rock Research Facility(WWRF) is how the civilians recognize it but, to the soldiers it is the most heavily fortified location on Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 03:43:49</pubDate>		</item>		<item>			<title>Band of Thieves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bandofthieves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b818232c3e0ffb3ce1d0e5e1f970f05_sq.png" title="Band of Thieves Image" /> 2190. Man has created two space colonies and a third is on its way. Man hasn&acirc;&euro;&trade;t gotten into any conflicts between other species. Earth has [mostly] gotten over its civil warfare. Because of new technology, man is no longer destroying his environment. In fact, he&acirc;&euro;&trade;s doing the exact opposite. New cars emit gases that are repairing the centuries of abuse the atmosphere had to undergo when fossil fuels were still used in cars and other &acirc;&euro;&oelig;necessities&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>15 Feb 2007 11:44:41</pubDate>		</item>		<item>			<title>Clans</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/clans/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/169d97726fe29cb54b73c1c832cad62f_sq.jpg" title="Clans Image" /> The year is 2839. Earth has been decimated by a near-by star explosion, two space colonies are all that survive. Six years pass and the groups become hostile against each other. They begin to build armies just in case things take a turn for the worst, and they do. The armies start to claim each nearby planet and use it as an empire. By now there are millions of people fighting on each side. Planets are surrounded  by their teams capital ships and on the ground, there are anti-orbital cannons ready to blast any possible attackers away. Once the whole galaxy has been occupied evenly by both teams, they strike.<br />
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You play as your own character with hundreds of people on your team at the same time as you. You go from planet to planet trying to take over the galaxy. There are two types of combat, ground combat, which is similar to the gameplay of <a href="http://www.greatgamesexperiment.com/game/tribes" target="_blank" rel="nofollow">Starsiege: Tribe's</a> &quot;Capture and Hold&quot; missions. Then there are Orbital Battles. Up to 5 capital ships on each team fight each other with mac guns and automatic AA guns. They can launch waves of bombers and fighters to take out the ships a little faster.<br />
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To take over a planet one must stay in the capture zone for up to 6 minutes. This is 3 minutes to remove the other team's influence of the planet, and 3 minutes to make it yours. If the planet is unoccupied, there is no need to take 6 minutes, 3 will do.<br />
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The galaxies fate is in your hands.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2007 08:04:44</pubDate>		</item>		<item>			<title>Heresy War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HWar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fcf33060a4370bf40cf3439310a3392_sq.jpg" title="Heresy War Image" /> Currently in development, Heresy War is a combat space simulator that focuses on delivering a completely immersive experience for both casual and hardcore gamers alike. The player plays a role of a space fighter pilot that gets thrown in the middle of a raging civil war. While trying to put an end to the civil war, a third ,mysterious force gets involved in the conflict and threatens to destroy everything that the humanity stands for.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:53:58</pubDate>		</item>		<item>			<title>The Corona</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/corona/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbec1a0c42372008bfcce3c4f2687685_sq.jpg" title="The Corona Image" /> The Corona is based int he distant future. It stars the hero, Jordan Kade, as he searches to reclaim stolen memories on the database of &quot;The Nexus&quot;. It is here that he will come face to face with several enemy factions seeking to gain the power of &quot;The Corona&quot; for themselves. What the Corona is capable of...nobody but Jordan knows.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jan 2007 12:27:32</pubDate>		</item>		<item>			<title>The Divine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thedivine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbf35b09d4a25b791508d1fe8268c2da_sq.jpg" title="The Divine Image" /> A hundred years ago Earth became uninhabitable from the impact of a asteroid. Those that escaped Earth fled to the few space colonies available. The overcrowding and lack of resources made the colonies reject some of the survivors. Only the DIVINE were granted access. The rest of the survivors fled in search of a new planet that they could call home.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jan 2007 06:55:01</pubDate>		</item>		<item>			<title>Terra Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/terrawars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5fc51ca0236642a6f11b0afc09930874_sq.jpg" title="Terra Wars Image" /> This Game Chronicles Commander Herman, a pilot for the Earth Federation. The year is 2800, and after several large wars with the Mars Republic, the small quarter of the galaxy is about to face a huge war, with causalities in the billions already. The Earth Fleet is the strongest, while the Mars fleet has more powerful, smaller, robotic ships.<br />
<br />
The Main Character is Captain Herman, you play as him progressively trying to raise your rank to Admiral.<br />
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It has:<br />
<li class="user_li">Multiplayer Deathmatches.<br /></li><li class="user_li">A Large Campaign mode.<br /></li><br />
It will feature several varied ship designes, updates will add new missions thanks to the flexible LUA scripts. Modding will be possible, adding missions that execute at certain game dates, and a several secret suprises that execute at certain dates. Online play will feature several hundred maps, at least, thanks to flexible selection. Several will include entire solar systems, while some will be fought in asteroid fields, and some in empty space, or debris fields.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 05:32:11</pubDate>		</item>		<item>			<title>Torn Asunder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tornasunder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f83f733936774468a440abd20d6d5a7c_sq.png" title="Torn Asunder Image" /> Torn Asunder will be a top down shooting game.  The player controls a mech that is at point in an invasion force.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Nov 2006 07:21:34</pubDate>		</item>	</channel></rss>