<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'in-development, Mac, social' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'in-development, Mac, social' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Chesspark</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chesspark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4e935a18ab2ee308887113b282c5d8d_sq.gif" title="Chesspark Image" /> Chesspark was created by chess lovers to bring chess to a wide audience of casual, club, and professional players. Our modern and easy to use interface makes use of the latest technologies for the Web as well as Instant Messaging in order to make online chess accessible to everyone, not just the elite players. However, those elite players will find features at Chesspark that are available no where else and made just for them.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 08:08:05</pubDate>		</item>		<item>			<title>Xero In</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/xeroin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e34a224cfabc0d682e542736f71602d_sq.gif" title="Xero In Image" /> Much of the game is still in discussion. However, in it's simplest form the game is an evolution of the 'top-view shooter' genre.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 12:12:15</pubDate>		</item>		<item>			<title>Deluxe PocMon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deluxepocmon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0d4b8d8d5881a5025d8e9b7bed11ba05_sq.jpg" title="Deluxe PocMon Image" /> Deluxe PocMon is Edgar M Vigdals Deluxe Pacman remake for the PC and MAC. Deluxe Pacman was a very popular Amiga shareware game that garnered many many addicted fans. Now, on both the PC and MAC, it includes all the old bonuses like glue, extra time, guns and gems, but now it is bigger and better than ever. There are many new modes of play and skill levels. Over 100 levels including bonus rounds and even some secret levels too. There are also even more bonus pickups of course, and the graphics and eye-candy have had a nice boost. Profiles make the game even more addictive and we hope to add even more very very soon. This is a much more recent release from us and so is still in active development but it is already at a fully playable, stable and bugfree stage. I played a much larger part in this games development, doing the usual testing and QC, but i also recorded the entire voice set, created all the levels and many of the tilesets are my own. Of course being a part of this one from the start also made it easier to implement many of my own ideas for the game of which many are in :) One of the great bits is in duel mode where you can come back as a ghost and chase round your rivals for some revenge... Great fun. A must try, so grab the demo now !!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 02:23:23</pubDate>		</item>		<item>			<title>Xeno Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac69aa7796778e10849cae141e980b21_sq.jpg" title="Xeno Fighter Image" /> MMO turn based fighting game.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 02:10:33</pubDate>		</item>		<item>			<title>And Yet It Moves</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/andyetitmoves/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/641e58f41994c097a658a3219a3a9339_sq.jpg" title="And Yet It Moves Image" /> And Yet It Moves is basically a mixture between a jump and run and a puzzle game, with the extra ability to rotate the world. The player can run left, right and jump, but can also turn the world clockwise and counterclockwise by 90 degrees. When this happens physics works the following way: as soon as rotation starts all objects get frozen and after rotation objects continue to move with their velocities (direction and speed) they had before. With this ability you can move objects and yourself but also need to keep orientation and watch out for dangerous situations. Don't worry though, your made out of paper so you can die as often as you want to.<br />
The overall goal is to get through this collage of ripped paper. And if your quick - and don&Atilde;&sbquo;&Acirc;&acute;t die too often - you might get into the highscore list.<br />
This is a gameconcept for a mediainformatics course held by the igw at Vienna University of Technology. We made two levels that show different aspects of how actual gameplay could be like. The first level - the cave - is more jump and run style and is an easy one where you can practice and improve your rotation skills. The second one - the jungle - is an advanced level with more sophisticated puzzles. To solve them you have to apply the physical consequences of rotating the world to the player and other objects simultaneously.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 03:14:44</pubDate>		</item>		<item>			<title>BowWow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BowWow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3548cacdcf70973cec7032e8fdfcadc1_sq.png" title="BowWow Image" /> Black holes suck.<br />
White holes blow.<br />
Arrows are sharp<br />
and stick in your toe.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:51:10</pubDate>		</item>		<item>			<title>Dragon's Blood: The Rise of Vanir</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonsblood/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17d979b0201fd3540ef76e5178c09d08_sq.png" title="Dragon's Blood: The Rise of Vanir Image" /> Dragon's Blood: The Rise if Vanir is a single player RPG in an island based world. You play Vanir, a dragon rider, and with your dragon counterpart, you journey on a quest to thwart evil.(cliche?) DB(for short) is the first game in development by Twilight Glow Studios, and is slated for release in 2008-2009.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Dec 2006 05:01:30</pubDate>		</item>		<item>			<title>Arindal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/arindal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a2c2d80817dabff3eb46391969115cbe_sq.png" title="Arindal Image" /> Arindal is a new European online fantasy roleplaying game for Mac and Windows-PC's. It will be entering an open beta phase in a few months. Adventurers, vagabonds, and wandering people of all races are cordially invited to take our young world to the test. At first, Arindal will be available in German and Dutch. Other European languages may follow later but there will not be an English version.<br />
<br />
With this multiuser online roleplaying game, player participate in the game over the internet, as a healer, mage or fighter in the eternal battle against evil. The world continues to grow through regular updates and the actions of inhabitants have an influence on the development of the world. In Arindal, live quests will be run where the players have to solve puzzles and adventures together. Often, these campaigns take just a few hours but sometimes they may last days.<br />
<br />
Arindal is based on the ClanLord engine from Delta Tao Software. A remarkable aspect of this game is that from the first breath of your avatar, everything evolves around teamplay. The various races and classes combine their skills and talents to grow and survive in a dangerous world. It is all about sense of adventure, helping others, cooperation and heroism. Arindal is, in the first instance, a community-game and not a multi-ego-online-roleplaying game. Helped by the clear chat interface, whole groups can easily synchronize their actions and tactics, new players will find themselves involved quickly with clans or hunting parties.<br />
<br />
Arindal wants to offer depth, instead of only having a broad world. A world which always contains new things to discover and to explore. Content instead of a nice wrapping. Graphics and animations are limited to a simple 2D environment, but this is more than enough to light the fire of your imagination, but not comparable with what the mainstream market offers.<br />
&quot;We see Arindal as a niche game for [role]players who simply want more game-depth - and who don't need graphical gimmicks for that&quot; says FairTales cofounder David Jacobson.<br />
<br />
Behind the game stands licensee FairTales Entertainment from Amstelveen, Holland. In this forge of creativity a large part of the GameMaster team has gathered including those, who, several years ago, helped to bring a similar game (Alchera) to Europe. After the beta phase, Arindal will become commercial, and players will have to pay a monthly fee to continue playing the game.<br />
<br />
Looking forward to meet you ingame. Feel free to ask questions in our forum - welcome!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 05:35:30</pubDate>		</item>		<item>			<title>Space Trader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spacetrader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bd4ec6fe38b3282df02057c24caafcd4_sq.png" title="Space Trader Image" /> <h1>Hey you! Space Trader is now accepting <a href="https://www.playspacetrader.com/secure/purchase" target="_blank" rel="nofollow">Pre-Orders! Start playing immediately after you pre-order!</a></h1>
<br />
<h2>Space Trader has a brand new website! Chat with other players, learn more about the game, and see videos! <a href="http://www.playspacetrader.com" target="_blank" rel="nofollow">Check it out!</a></h2>
<br />
<span style="font-size: 16px;"><strong>Space Trader</strong> is the game where you challenge your friends, foes, and yourself in a bid to becomes the wealthiest Trader in space! Travel between exotic destinations buying and selling commodities, while avoiding the government that's trying to tax your way of life. Hunt down criminals to collect bounty rewards, or go take jobs from crime bosses to earn money under the table. Explore locations in search of hidden bonuses and other secrets! <strong>8 Players</strong> can compete together and have your stats tracked in our online scoreboard.<br />
<br />
<h1>Get into the game!</h1><a href="http://www.playspacetrader.com" rel="nofollow" target="_blank"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/4273dc01924ad5bf79651b836bf0cce7_sq.jpg" /></a><br />
For more details or to start playing immediately, go to the Space Trader website and sign up for the beta. If you're a member of The Great Games Experiment, you're approved and can get into the game right away!</span><a href="http://www.greatgamesexperiment.com/screenshot/87870bab22fef1f94d21b479534b8bc4/"><img class="userImageS" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/87870bab22fef1f94d21b479534b8bc4_s.jpg" /></a><strong>Space Trader</strong> is in development by <a href="/group/hermitworks" class="game_link">HermitWorks Entertainment</a>, and the team consists of:<br />
<br />
<a href="/user/Cameron" class="developer_link">Cameron Tofer</a> - <a href="/user/mtofer" class="developer_link">Marcia Tofer</a> - <a href="/user/Phillip" class="developer_link">P D</a> - <a href="/user/CuriousJord" class="developer_link">Jordan Dennis</a> - <a href="/user/Kjell" class="developer_link">Kjell Iversen</a> - <a href="/user/Blaze" class="developer_link">Scott Brooks</a> - <a href="/user/nop" class="developer_link">Phill Djonov</a> - <a href="/user/Chris Fraysse" class="gamer_link">Chris Fraysse</a> - <a href="/user/Mattathworks" class="developer_link">Matthew Regan</a> - <a href="/user/LenaG" class="developer_link">Lena Gilje</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 09:38:49</pubDate>		</item>		<item>			<title>redshift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/58ffa5ea676db156578d8a05cafd9b6c_sq.png" title="redshift Image" /> This game has been in development for a couple months.  Looking for an artist or two to help me flesh out items and player models.  This title requires a combination of 2d and 3d asset creation.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 08:36:18</pubDate>		</item>		<item>			<title>The Singular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesingular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14e95f2968c6e7fb12e5d6941eade42_sq.jpg" title="The Singular Image" /> The Singular is a Massively Multiplayer Online Role Playing Game that you play casually, through your web browser. It doesn't require any plugins and can be played from any standard browser.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 11:56:17</pubDate>		</item>		<item>			<title>Survival</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/survival/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/game.anon_sq.jpg" title="Survival Image" /> Seventy years ago, NuTech, the R&amp;D arm of Megatech Corporation, developed a weapon that triggered the Cataclysm and destroyed civilization as it was then known. In those intervening years nuclear winter, ozone depletion, unstoppable plagues, horrific natural disasters and lingering radioactivity have proven to be the bane of Mankind. Now, in the year 2100, those few who have managed to remain alive emerge from their fallout shelters in the hopes that they can salvage something of Humanity. Because if Nu-Tech has its way, Humanity will be wiped from the face of the Earth.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:08:41</pubDate>		</item>	</channel></rss>