<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'in-development, Linux, educational' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'in-development, Linux, educational' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>ActionJetz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionjetz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e988c1cb63558482a085fbe4b51fd9e_sq.gif" title="ActionJetz Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Jul 2008 12:29:48</pubDate>		</item>		<item>			<title>PikminZ</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pikminz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20d0d7771ae012ee7fc8a107744ae324_sq.jpg" title="PikminZ Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2008 03:18:56</pubDate>		</item>		<item>			<title>Twister DanceMat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TwisterDanceMat/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/36f87ce6577d4b8dfa50eda5c8a11adf_sq.png" title="Twister DanceMat Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2007 12:16:44</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Dark Skies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkskies/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4dd92903a8f000f1144b5e782486c519_sq.gif" title="Dark Skies Image" /> Dark Skies, is currently in development, and is a major departure from other planetarium programs. This simulation is to be used for beginning to advanced astronomers by immersing the player in an accurate simulation of a night sky. Here, they can learn where the constellations are and how to star hop to planets, galaxies, and nebulae.<br />
<br />
Ever since I joined my first Astronomy Club and went out under a dark desert sky, I was overwhelmed by how difficult it was to locate constellations since there were so many stars. In the city it is a lot easier to locate constellations since light pollution blocks out the fainter stars, but is also difficult because the lights block out objects I would be trying to find. The hardest thing about astronomy is that it takes practice to truly learn the sky and to take into account for weather conditions, light pollution, and general driving distances.<br />
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We decided to create Dark Skies so that astronomers could explore the stars and other objects that they have been wanting to locate before they leave home and make the 60 mile journey to observe.<br />
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This is an online multi-player 3D simulator designed with TGE + AFX and is planned for release on Windows, Mac, and Linux. The simulation will create a simulated star party where up to 16 players can join and select one of 3 models of telescopes such as refractors, newtonians, or cassegrains. Players are able to use the telescopes to locate objects and can step away from the instrument without losing the location so that other players can look through the scope and learn where these astronomical gems are located.<br />
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Dark Skies is intended for instructing, and for learning experiences at your comfort. Bob, your friendly ranger, will work along side of you to assure your progress and understanding of the mysterious dark sky above.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 09:45:44</pubDate>		</item>		<item>			<title>Moon Base One</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mbo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cf442ab44be87bfdf7ba327530f00f5_sq.gif" title="Moon Base One Image" /> What is the game?<br />
The game is a persistent online world that will connect kids from around the country to participate in an educational experience.<br />
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Why create this game?<br />
The purpose of creating the game is to infuse the younger generation with a passion for science and technology and to help give them knowledge of cutting edge science in a format that they are readily accustomed to and less resistant to like a text book.<br />
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Who is the game designed for, what is the target audience?<br />
The target audience for Moon Base One is students from middle school to early high school. The game, however will appeal to people of all ages who are interested in space exploration and scientific discovery, which will attract players from both younger and older age groups.<br />
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Where does the game take place?<br />
The game takes place on the first commercial moon base created on the moon in the near future. There will be planned expansions to the game taking players to different planets/moons such as Mars.<br />
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What do I control?<br />
Players will control a newly arrived worker to the base who will assist in many tasks in order to facilitate in the smooth operation of the base.<br />
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How many characters do I control?<br />
Players will initially control one character per account to save on storage space and allow for easier verification of accomplishments and medal awards.<br />
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What is the main focus?<br />
The players&acirc;&euro;&trade; goals will vary as the game matures and new content is added. Initially players will be able to solve missions gaining their avatar many customizations such as the ability to use various vehicles, and add cosmetic changes to their avatar such as external lights, different player skins, and additional equipment.<br />
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What is Different?<br />
There are very few examples of persistent worlds that are used as an educational tool, in fact I cannot honestly think of any. There is a huge gap when it comes to educational software entertainment software. Its educational games are pretty much limited to games such as math blaster, which not only just appeals to a very young audience, but ceases to be marketed past its small target audience. Moon Base One will be revolutionary in that it will merge both real life and the virtual in that in game accomplishments can reward the player with certificates and medals. Players will also learn about cutting edge real world technology so that adults can feel comfortable with their kids playing the game and view it as educational software.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 06:41:15</pubDate>		</item>		<item>			<title>Chesspark</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chesspark/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4e935a18ab2ee308887113b282c5d8d_sq.gif" title="Chesspark Image" /> Chesspark was created by chess lovers to bring chess to a wide audience of casual, club, and professional players. Our modern and easy to use interface makes use of the latest technologies for the Web as well as Instant Messaging in order to make online chess accessible to everyone, not just the elite players. However, those elite players will find features at Chesspark that are available no where else and made just for them.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 08:08:05</pubDate>		</item>		<item>			<title>Tall Street</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tllstreet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a98651e2844053b23a89e8e8594d6666_sq.gif" title="Tall Street Image" /> Trade on a fictional stock market and become the next Bill Gates.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 03:56:37</pubDate>		</item>		<item>			<title>Lettuce-Season</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lettuceseason/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/557b970f70983442ad1cf8ddb0da89ec_sq.jpg" title="Lettuce-Season Image" /> Lettuce-Season its the new mini production of Grogged Studios, A simulator game of lettuce cultive <br />
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You will a farmer, Can you harvests a good orchard of lettuces that survive to frosts, droughts, plagues and diseases?<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 12:00:23</pubDate>		</item>		<item>			<title>Eight Dots</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EightDots/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d648668bda149f8ba60da4861c26980_sq.png" title="Eight Dots Image" /> This game is in development.  Will be released in late 2007.  More information to come.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 12:36:31</pubDate>		</item>		<item>			<title>Stratagus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratagus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3de7358d27c2cfd65ce378e6537a5d18_sq.png" title="Stratagus Image" /> Stratagus was previously an open source project known as 'Freecraft', and its original purpose was to re-create the Warcraft 2 engine to the point of 100% playability. It succeeded in that goal and decided to move on towards other more challenging goals. Stratagus is now a general use open source engine that a large number of games have based themselves upon, such as Wargus, Battle of Survival, InsectWar, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 04:48:39</pubDate>		</item>		<item>			<title>Outback Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outbackadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd1990f37c6b44911f21b5dfd6feacff_sq.jpg" title="Outback Adventure Image" /> In Outback Adventure, players will experience a virtual Australian safari, exploring the Australian outback in search of some of Australia's rarest and most exotic endangered animals.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 10:07:57</pubDate>		</item>	</channel></rss>