<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'in-development, Linux, Windows, Mac' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'in-development, Linux, Windows, Mac' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Mystic Mine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mysticmine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a22f52414aee46d13a6c2a694cc48fc1_sq.png" title="Mystic Mine Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Nov 2008 01:27:39</pubDate>		</item>		<item>			<title>Stacker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stacker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/208d6f58516c373b986f9f11114bbc25_sq.png" title="Stacker Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Oct 2008 11:49:33</pubDate>		</item>		<item>			<title>Vman</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/vman/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/adedaffb7e21ef3d8d3c48fc28b9dc65_sq.gif" title="Vman Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>06 Sep 2008 01:30:40</pubDate>		</item>		<item>			<title>Poke'mon </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/PokemonWolrd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://www.greatgamesexperiment.com/images/avatars/0pirate_sq.jpg" title="Poke'mon  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Aug 2008 06:51:47</pubDate>		</item>		<item>			<title>Secret Society Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ssw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7187759e0b15c86f0ca537dafcb00499_sq.jpg" title="Secret Society Wars Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Aug 2008 03:47:45</pubDate>		</item>		<item>			<title>Open Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openbattle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f8b47de6ff050cbd6cd9032b34afb8a4_sq.jpg" title="Open Battle Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Aug 2008 11:07:18</pubDate>		</item>		<item>			<title>ActionJetz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionjetz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e988c1cb63558482a085fbe4b51fd9e_sq.gif" title="ActionJetz Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Jul 2008 12:29:48</pubDate>		</item>		<item>			<title>Staker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Staker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71797f174961192c8723d1d42e6a2f0a_sq.png" title="Staker Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2008 12:26:54</pubDate>		</item>		<item>			<title>Snakers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Snakers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82d147075bf90b37edb809904d09327e_sq.gif" title="Snakers Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2008 02:27:02</pubDate>		</item>		<item>			<title>Adventure RPG</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adventure-rpg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ace739ed7a6a3710f4efa4ef21b36fc_sq.jpg" title="Adventure RPG Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2008 05:39:05</pubDate>		</item>		<item>			<title>SuperTuxKart</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/supertuxkart/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0c31c1a466c3b16d33911d167b99979_sq.png" title="SuperTuxKart Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Apr 2008 08:53:16</pubDate>		</item>		<item>			<title>Prince of THUNDER - Throne Wars Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/THUNDER/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e3b7c4274a5949c2d8e521fe8d6b5c5c_sq.jpg" title="Prince of THUNDER - Throne Wars Online Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2008 04:57:40</pubDate>		</item>		<item>			<title>Forumwarz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forumwarz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f9b0ca99cd3f6127c15407f27e13c51_sq.jpg" title="Forumwarz Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 05:21:23</pubDate>		</item>		<item>			<title>WATERISK</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wp2960waterisk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/03d7143bd5592a7999ae0ba83f9e29d5_sq.png" title="WATERISK Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2007 11:02:09</pubDate>		</item>		<item>			<title>Dark Skies Text MMORPG</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkskiesgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a339930ccf27de26af54a5210bbfdcc_sq.jpg" title="Dark Skies Text MMORPG Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2007 03:42:54</pubDate>		</item>		<item>			<title>FruitLoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fruitloot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/447d23d9478e161c386a089627c487e2_sq.png" title="FruitLoot Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Oct 2007 03:10:23</pubDate>		</item>		<item>			<title>smile war</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smilewar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6ec943437b2994d78c87d85518b050c_sq.gif" title="smile war Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Oct 2007 05:06:20</pubDate>		</item>		<item>			<title>Galaxy Mage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galaxymage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2617a5f36e10478ce7155ff3f6fd7fee_sq.png" title="Galaxy Mage Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Oct 2007 10:40:08</pubDate>		</item>		<item>			<title>BATTLE FREE 1.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefree/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d7876b8141e7b37bcbfa2d50b3d9ad1e_sq.png" title="BATTLE FREE 1.0 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Sep 2007 02:20:15</pubDate>		</item>		<item>			<title>Fatal Parsec: Episode 1</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalparsec1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e8077ec8e592a759415680666e490da2_sq.jpg" title="Fatal Parsec: Episode 1 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Sep 2007 11:19:39</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Stone Age Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stone-age-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b94f0f16583585bf23e82e3463a1d69_sq.gif" title="Stone Age Online Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 04:25:06</pubDate>		</item>		<item>			<title>Herder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d819ba1542cca56287440abdde5eec0_sq.png" title="Herder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:59:10</pubDate>		</item>		<item>			<title>Tinyball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tinyball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/374f84ed7284f46c3c84b33c5100c0f7_sq.jpg" title="Tinyball Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Jul 2007 05:45:57</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>ToME - Tales of Middle Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tome/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb9dfb07bf69353d7c4f5c3ea37220d3_sq.png" title="ToME - Tales of Middle Earth Image" /> ToME (The Troubles/Tales of Middle Earth) is a rogue-like based on angband. It features several races, classes, spells, powers, monsters, artifacts, quests, etc. The list could go on and on. <br />
<br />
Unlike vanilla angband, ToME has several cities based on a map fitting for J.R.R. Tolkien's works. There are several dungeons you can explore, their levels are randomly generated from their design to contents and quests, but not everything is random, there are special rooms, quests, unique artifacts and unique monsters players can hunt for.<br />
<br />
ToME is also an unique rogue-like by the fact that it's not entirely level based, players can customise their characters by increasing skills which range from weaponmastery to necromancy and summoning, just to name a few.<br />
<br />
Because it's constantly in development, ToME has a very active community and several MODs player can create and use.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 05:21:09</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Target Tobruk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/targettobruk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b4a41b5e4af68fec5da7b64a9a0b7ef_sq.jpg" title="Target Tobruk Image" /> Very challenging and realistic multiplayer combat flight simulation focusing on lesser known fighters of the Mediterranean Theater, with particular emphasis on Italian aircraft, although RAF and luftwaffe types are well represented. Fantastic aircraft art and realistic flight models characterize the series. Would be pilots will be challenged by the detailed engine and systems management, which varies from type to type.<br />
<br />
A Targetware Mod.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jun 2007 02:16:50</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>WarScathed: Revolution</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/warscathed/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dc06d731bc1afbd6ae8ea2ca9d5e5b44_sq.png" title="WarScathed: Revolution Image" /> WarScathed is a new FPS game being developed by Grizzly Productions. Its the year 2200, and World War IV has broken out. The Russian Revolution has started again. Japan, China and India are backing Russia in the attempt to control the entire of Europe. They already have control over Germany and the border onto France. It is up to a highly trained squad of European Commandoes to take back control of Germany and create peace in the world once again.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 12:19:16</pubDate>		</item>		<item>			<title>Garland's Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/garlandsquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a92c38af99db99c8b72bd8a6157990e2_sq.jpg" title="Garland's Quest Image" /> A puzzle game inspired by both the 'Super Mario Brothers' and 'Adventures of Lolo' game series. The Grand Wizard Garland tracks down the evil sorcerer Nem to retrieve his stolen staff and repair his good name before he can return home.<br />
<br />
<strong>Story:</strong><br />
<br />
Garland the 'Grand Wizard' was out in the woods walking about and decided to take a nap in a near-by meadow. Just as he started to fall asleep, a dark wizard named Nem attacked Garland and stole his Wizard's staff. The old wizard, now in shame could not return home without redeeming himself and getting his own staff back from the dark wizard's keep. So Garland's Quest begins...<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jun 2007 11:11:28</pubDate>		</item>		<item>			<title>Under Gear (Project Bawlz)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectbawlz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6853cc68c5dc35ba5f2d22f6d93a7178_sq.jpg" title="Under Gear (Project Bawlz) Image" /> STORY:<br />
In Under Gear, you take the role of one of the many original characters and fight your way through other characters until you fight the evil Saar, A young boy who is the bother to both the striving protagonist, Pilet and ville antagonist Sigma. Both's teams must settle their differences to fight off this new menace.<br />
<br />
GAMEPLAY:<br />
This game plays like the all-time favorites: Super Smash Bros Melee. Although it has original and darker characters based in a futuristic setting. One option thats being considered is a multi-player adventure that puts they player in a side-scrolling quest to complete their goals. This mode would be similar to the &quot;arcade&quot; mode, but would only be available to the an and pro tagonist and would be filled with more sub-enemies and tasks.<br />
<br />
WTF ITS NOT OUT!?! ! WHY!!!!?:<br />
This game is still under construction due to lack of team members and uncertainty within the crew. This game is completely drawn using mouses and wacom tablets and only includes an animating team of 3, which cannot be on duty at all times. Coding is going smoothly but has to wait on animation during some steps and slows the progress down. Not one character is complete at the moment so animators are needed badly. The game is being made under a zero dollar budget so paying people has to be done through profit. And some of us are considering open-sourcing th game so we may not even earn anything from this.<br />
<br />
THIS IS TAKING TOO LONG, CAN I HELP YOU OUT?:<br />
Actually yes. If you want to help complete this beast feel free to PM Joshua Leonard with your request. We could really use it anyhow.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 05:05:49</pubDate>		</item>		<item>			<title>Civilizen</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/civilizen/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bebb9248608802e2b1c49c380c243263_sq.jpg" title="Civilizen Image" /> Civilizen is a browser-based game that is still under development. The game is playable, but may contain bugs.<br />
<br />
In Civilizen, you create your own player, and with it, you are able to work as for example a miner or a woodcutter. You may also, when you earn enough money, build your own buildings so that other players can work for you.<br />
<br />
Open beta available.<div style="clear:both;"></div> ]]></description>			<pubDate>27 May 2007 02:52:06</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Clonk Rage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/clonk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8ffdb0dcef4ec7e2e1586c96d9c876fb_sq.jpg" title="Clonk Rage Image" /> Clonk is a highly traditional 2D game of action, strategy, tactics, and skill. It features multiplayer battles or cooperative settlement in random generated or predefined landscapes with unique physics.<br />
<br />
Build your base, mine for resources, develop technology, or simply knock your opponent on the head. You will have trouble finding a game with more variety in gameplay - download the <a href="http://www.clonkx.de/rage/cr_trailer_divx.avi" target="_blank" rel="nofollow">trailer video</a> to find out more.<br />
<br />
The game has been freshly ported from Windows to Linux and Mac and is currently in Beta. We would especially love feedback on the two new platforms.<br />
<br />
Prepare for an uncommon set of controls which will take a bit of time to master but which will then give you full control over all actions of your crew members in realtime.<br />
<br />
Clonk is fully editable. An integrated developer mode with a powerful and fully documented scripting language will leave nothing to be desired if you want to take things into your own and create your own game extensions as hundreds of community players have already done.<br />
<br />
The free demo will keep you playing for months. After that, register to get all addons and access the online league.<br />
<br />
Go to the Clonk Rage <a href="http://www.clonk.de/cr_en.html" target="_blank" rel="nofollow">homepage</a> for downloads and more information. Check out the forums to get in touch with the community and developers.<br />
<br />
Download <a href="http://www.clonkx.de/rage/cr_trailer_divx.avi" target="_blank" rel="nofollow">trailer video</a> (44 MB).<br />
<br />
Read more at <a href="http://www.clonk.de" target="_blank" rel="nofollow">http://www.clonk.de</a><div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 11:04:14</pubDate>		</item>		<item>			<title>Hostile Engagement</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hostileengagement/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c19b77b86d117f1d7fdf42bc395b19e_sq.png" title="Hostile Engagement Image" /> The year is now 2024. Over the past three decades, small groups of drug runners joined forces to take control of virtually all drug distribution in the United States.  This new organization, the Cartel,  was formed to create a political body for the drug runners.  By 2018, they were responsible for 98% of the drugs on the market. Drug usage rates among the general populus were at an all time high. To combat this, Congress passed a bill creating stricter punishments for drug possession, use, trafficking, and sale. Losing profits, the Cartel was desperate to retain their lifestyle.  They began recruiting a militia, using drugs to pay their soldiers. Bases sprang up in urban areas, such as New York City and Los Angeles. As they continued to grow in number, rioting broke out nationwide. In response, Congress enacted another law creating a new branch of the ATF, OCAT. OCAT (short for Organized Crime Assault Team) used discarded soldiers are specialized in infiltrating and assaulting these gang army units.<div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 06:59:07</pubDate>		</item>		<item>			<title>Cyber-Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cyber-crisis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/03b2f51780a67fc4e01e05c4f23f401a_sq.jpg" title="Cyber-Crisis Image" /> My first platform game. I've developed an elaborate story behind our main character who is possibly the first sentient robot in human history. It's just too bad that the fallout of his coming brought a devastating war that rocked all of mankind and now about 4 decades years later once again threatens to finish the human race.<div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2007 12:22:58</pubDate>		</item>		<item>			<title>Subject 33</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/subject33/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/efb3bd1f8cfe425ba98616bdb638386d_sq.gif" title="Subject 33 Image" /> A arcade-style maze game with robots and cool weapons. A few influences from FPS genres are added however. The premise of this game is pitting a human up against an evolving robot AI that learns from the player's actions. I am hoping to boast various types of AI techniques through development.<div style="clear:both;"></div> ]]></description>			<pubDate>13 May 2007 11:43:12</pubDate>		</item>		<item>			<title>Dark Skies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkskies/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4dd92903a8f000f1144b5e782486c519_sq.gif" title="Dark Skies Image" /> Dark Skies, is currently in development, and is a major departure from other planetarium programs. This simulation is to be used for beginning to advanced astronomers by immersing the player in an accurate simulation of a night sky. Here, they can learn where the constellations are and how to star hop to planets, galaxies, and nebulae.<br />
<br />
Ever since I joined my first Astronomy Club and went out under a dark desert sky, I was overwhelmed by how difficult it was to locate constellations since there were so many stars. In the city it is a lot easier to locate constellations since light pollution blocks out the fainter stars, but is also difficult because the lights block out objects I would be trying to find. The hardest thing about astronomy is that it takes practice to truly learn the sky and to take into account for weather conditions, light pollution, and general driving distances.<br />
<br />
We decided to create Dark Skies so that astronomers could explore the stars and other objects that they have been wanting to locate before they leave home and make the 60 mile journey to observe.<br />
<br />
This is an online multi-player 3D simulator designed with TGE + AFX and is planned for release on Windows, Mac, and Linux. The simulation will create a simulated star party where up to 16 players can join and select one of 3 models of telescopes such as refractors, newtonians, or cassegrains. Players are able to use the telescopes to locate objects and can step away from the instrument without losing the location so that other players can look through the scope and learn where these astronomical gems are located.<br />
<br />
Dark Skies is intended for instructing, and for learning experiences at your comfort. Bob, your friendly ranger, will work along side of you to assure your progress and understanding of the mysterious dark sky above.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 09:45:44</pubDate>		</item>		<item>			<title>Hot Space Injection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projecthsi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54b94518c5cc20b8ff245996153afbd6_sq.gif" title="Hot Space Injection Image" /> This is a multiplayer Flash based 4X game which pretty much adheres to the style of Master of Orion 1 and 2.  Just trying to make a fun multiplayer version of those classics.<div style="clear:both;"></div> ]]></description>			<pubDate>06 May 2007 09:51:13</pubDate>		</item>		<item>			<title>Guns Reloaded</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GUNSReloaded/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/076cf813a754eab7af896bcb035f44bb_sq.png" title="Guns Reloaded Image" /> An alien race called the Targ, with a long history of violence have come to Earth in an attempt to prevent the destruction of their own world. They fight to settle various sometimes trivial disputes on their world using ours as the battleground.<br />
<br />
There are several teams to choose from, each with their own strengths, weaknesses and values. Manage your team, recruit, promote, purchase equipment, upgrade but most importantly defeat your opponent.<br />
<br />
Each level takes place in a piece of unspoilt Earth terrain, A City with cars and people, Countryside with trees and goats or the icy wastelands complete with Penguins. Depending on your team's alignment, killing the natives will be a hazard or a bonus. try not to kill too many humans though or the Military will be on your back.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 08:37:49</pubDate>		</item>		<item>			<title>Left 4 Dead</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/left4dead/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14da7e311bbad3a58cb322f0cafc5c5_sq.jpg" title="Left 4 Dead Image" /> I know what you're thinking, &quot;Not another zombie survival game!&quot; well, this game is different from all those other games. You play as either four survivors that try to go from Point A to Point B, or you have the choice to play as one of the many zombie bosses. Now you may think this will get repetitive in time, but that's not true. The gameplay is different every time you play. Now this game heavily depends on teamwork, if you stroll along by yourself, your going to most certainly die. Weapon choice is simple, you can use MP5's to Uzis. The story is that the in a city have been infected with a sort of rabies that have turned them into zombies. These zombies aren't slow, they're fast and have the ability to climb fences. Oh, I forgot friendly fire is always on, so don't be trigger happy, and also don't jump right in front of your teammates expecting you won't get hurt, because you will. Why is friendly fire always on? The fact is, it makes the game more challenging. If there was no friendly fire, the game would too easy and would be a breeze to finish.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Apr 2007 02:50:39</pubDate>		</item>		<item>			<title>Thinkin'in</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thinkin/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2ae5827127a7965e4c9c03af5c07dd3c_sq.png" title="Thinkin'in Image" /> Thinkin'in is a Logic , memory and hability game with two game modes (training and exam) with ten minigames, two Languages( English - Spanish ) and local Ranking.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Apr 2007 05:58:18</pubDate>		</item>		<item>			<title>Moon Base One</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mbo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cf442ab44be87bfdf7ba327530f00f5_sq.gif" title="Moon Base One Image" /> What is the game?<br />
The game is a persistent online world that will connect kids from around the country to participate in an educational experience.<br />
<br />
Why create this game?<br />
The purpose of creating the game is to infuse the younger generation with a passion for science and technology and to help give them knowledge of cutting edge science in a format that they are readily accustomed to and less resistant to like a text book.<br />
<br />
Who is the game designed for, what is the target audience?<br />
The target audience for Moon Base One is students from middle school to early high school. The game, however will appeal to people of all ages who are interested in space exploration and scientific discovery, which will attract players from both younger and older age groups.<br />
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Where does the game take place?<br />
The game takes place on the first commercial moon base created on the moon in the near future. There will be planned expansions to the game taking players to different planets/moons such as Mars.<br />
<br />
What do I control?<br />
Players will control a newly arrived worker to the base who will assist in many tasks in order to facilitate in the smooth operation of the base.<br />
<br />
How many characters do I control?<br />
Players will initially control one character per account to save on storage space and allow for easier verification of accomplishments and medal awards.<br />
<br />
What is the main focus?<br />
The players&acirc;&euro;&trade; goals will vary as the game matures and new content is added. Initially players will be able to solve missions gaining their avatar many customizations such as the ability to use various vehicles, and add cosmetic changes to their avatar such as external lights, different player skins, and additional equipment.<br />
<br />
What is Different?<br />
There are very few examples of persistent worlds that are used as an educational tool, in fact I cannot honestly think of any. There is a huge gap when it comes to educational software entertainment software. Its educational games are pretty much limited to games such as math blaster, which not only just appeals to a very young audience, but ceases to be marketed past its small target audience. Moon Base One will be revolutionary in that it will merge both real life and the virtual in that in game accomplishments can reward the player with certificates and medals. Players will also learn about cutting edge real world technology so that adults can feel comfortable with their kids playing the game and view it as educational software.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 06:41:15</pubDate>		</item>		<item>			<title>Delivery Boy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/delivery/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/393372cf5b19e5fc77d8f1b13d853148_sq.jpg" title="Delivery Boy Image" /> A game about Danny who sets out to deliver boxes, pizzas, hearts and livers to win the heart of the girl of his dreams, Sally.<br />
<br />
You start off in your underpowered car delivering pizzas for your local pizza place.  The next thing you know, you're delivering organs for the biggest hospital in the city.  Discover your neighbourhood's dark secrets as you pick up strangers on the highways.  Get your brother to school on time.  And last but not least, get enough money to rent a tux before prom night.<br />
<br />
The game is being coded in Flash and will be available free of charge when it's done.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 04:05:18</pubDate>		</item>		<item>			<title>Kimboot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kimboot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddde3ea3d6695735f620ab9c654e81e3_sq.png" title="Kimboot Image" /> A sick and addictive arcade game. You control a hand holding some very heavy ball on a rope (physics simulation included), and there are a lot of Kimboots trying to eat your hand. You won't let them! Crush'em all with the ball!<div style="clear:both;"></div> ]]></description>			<pubDate>22 Mar 2007 02:42:40</pubDate>		</item>		<item>			<title>Glutton</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Glutton/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d21f6be90055bed3351758620e917f9_sq.png" title="Glutton Image" /> Comming Soon.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 11:28:23</pubDate>		</item>		<item>			<title>Drash Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drashrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9779621cb74877e6b82f545d0a2a21bb_sq.png" title="Drash Roguelike Image" /> Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it takes the main idea from the original and puts fast paced gameplay on it.<br />
<br />
In the game, the Stranger from another world, is caught by evil garriontrots, a race of interdimensional beings, and given a chance to gain your freedom by fighting your way through different levels fulls of monsters and dangers.<br />
<br />
Drash Roguelike is a fast paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types. <br />
<br />
This game has an active web community at http://www.santiagoz.com/web<br />
<br />
Thereby you can share your comments and ask questions about the game and download the latest version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 11:31:26</pubDate>		</item>		<item>			<title>U.G.o.D: Uber-Gauntlet of Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ugod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b82e9823be371ed09fd7f72ef5fc7b5_sq.jpg" title="U.G.o.D: Uber-Gauntlet of Doom Image" /> To be decided.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 10:00:14</pubDate>		</item>	</channel></rss>