<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'free, mods' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'free, mods' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>TheAsylum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theasylum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e690932c278e2b62293c04af2664b63_sq.jpg" title="TheAsylum Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2008 05:05:52</pubDate>		</item>		<item>			<title>Half-Life 2: Rave</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rave/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a87199074b94251ea997c66a0831be35_sq.jpg" title="Half-Life 2: Rave Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2008 10:42:43</pubDate>		</item>		<item>			<title>Action Quake 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/actionquake2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c8dec3efe9013c57763dc42d5749761_sq.gif" title="Action Quake 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 02:49:39</pubDate>		</item>		<item>			<title>Tribes RPG</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tribesrpg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ab18005fbeb0ca38b465bc90f0376ad_sq.gif" title="Tribes RPG Image" /> Tribes RPG is a total conversion mod for Starsiege: Tribes.<br />
<br />
Too much info to list here, so please visit: http://is.planettribes.gamespy.com/forums/viewtopic.php?t=2935<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 12:13:46</pubDate>		</item>		<item>			<title>Red Justice</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redjustice/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f910d1e9c5b0f0d7f2c11fa5d1294696_sq.jpg" title="Red Justice Image" /> Red Justice is a Team-based multiplayer modification for the popular FPS Half-Life.  Two races wage war against each other after what started as a peaceful coexistence.  The Greys seek to continually expand their territory and grow stronger through destruction of other civilizations.  The Humans want only to protect their very existence and will do whatever it takes to combat the invading alien race.  Take part in this fast paced action experience in a variety of different game modes including team deathmatch, capture the 'flag', and assault.  A wide variety of weapons will be at the player's disposal with each class offering a unique playstyle.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 08:51:38</pubDate>		</item>		<item>			<title>Fringespace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fringespace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00d8e61b6dbe0fe1b7a9a0dee1d59ffe_sq.jpg" title="Fringespace Image" /> This project is designed to duplicate, as closely as possible, the &quot;feel&quot; of Tachyon: The Fringe, to the Freespace 2 game engine.<br />
<br />
Tachyon was always plagued by bugs, hacking, and a lack of updates. This mod is an attempt to rectify most of the egregious problems, and to update the playing experience for Tachyon fans.<br />
<br />
As the project gains momentum, we'll be putting more information up, and sharing our progress with you.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Jun 2007 08:11:55</pubDate>		</item>		<item>			<title>Target Tobruk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/targettobruk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7b4a41b5e4af68fec5da7b64a9a0b7ef_sq.jpg" title="Target Tobruk Image" /> Very challenging and realistic multiplayer combat flight simulation focusing on lesser known fighters of the Mediterranean Theater, with particular emphasis on Italian aircraft, although RAF and luftwaffe types are well represented. Fantastic aircraft art and realistic flight models characterize the series. Would be pilots will be challenged by the detailed engine and systems management, which varies from type to type.<br />
<br />
A Targetware Mod.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jun 2007 02:16:50</pubDate>		</item>		<item>			<title>Stygius: Stygian Supremacy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stygius/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/566d3d6b8c13aef414be10f87d7d347e_sq.png" title="Stygius: Stygian Supremacy Image" /> The story of the game takes place in a fictitious world with a medieval style to it. Small kingdoms fight between each other for power and most importantly territory. An officer fighting for one of these kingdoms hears a rumour about his home town that something must have happened there. His home town lay isolated from the rest of the land by two rivers crossing in the south and large mountains to the north. Only one ferry connects it to other town, a ferry largely used for exporting wares. It&acirc;&euro;&trade;s been over a year since anyone has met with the ferry, and all exports and imports has stopped to and from the isolated area. The officer desert from his position at front to investigate, having a bad feeling about it all. When he reaches the ferry crossing, a thick fog climbs towards him and with it comes the passage boat.<br />
<br />
This is a planed singleplayer campaign for NWN2 with a few twists to it. The aim with the module is to create a small area with few NPCs but to put a lot of detail and thought into both. Personally I'm a custom content artists and all the NPCs will have customly made faces to match their personalities. The story will bring the player into an isolated state, fighting declining mental health and inner demons, solving puzzles to keep sane. The name of the module is a Latin word for &quot;stygian&quot;, which means &quot;demonic&quot; or &quot;hellish&quot;. This is the name of a new race that will be introduced into the game with this module. They will look demonic, however they will look quite different from the NWN2 demons already in there.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 06:38:30</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Quakeworld Team Fortress</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/qwtf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9b0c524e94ab22c1777b92f664587320_sq.jpg" title="Quakeworld Team Fortress Image" /> Team Fortress (TF or QWTF/Quakeworld TF for this specific version) was a popular multiplayer modification for id Software's &quot;Quake&quot;.  It featured teams of players choosing from 9 different classes in matches of capture the flag, VIP escort, territorial control, and many other missions.  <br />
<br />
Team Fortress 1.0 was released July 25th, 1996 for the original Quake, and the first release for QuakeWorld (v2.0) came on December 22, 1996 taking advantage of the enhanced multiplayer functionality of the new client.<br />
<br />
It was sufficiently successful that the developers formed TeamFortress Software to then develop &quot;Team Fortress 2&quot; as a commercial mod for Quake II.  TF would instead be rewritten for the Half-Life engine.  <br />
<br />
Over ten years later, TF still enjoys a small community of active players, and several variations on the original TF formula have helped keep peoples interest, including CustomTF, which introduced the ability to configure your own custom class by trading frags scored as cash to purchase abilities.<br />
<br />
[adapted and extended from Wikipedia]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 11:12:49</pubDate>		</item>		<item>			<title>Wing Commander: Standoff</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/standoff/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19131922fd23489c7734fb0aa7ceb3fb_sq.jpg" title="Wing Commander: Standoff Image" /> Standoff is a fan made add-on to Origin's Wing Commander Secret Ops, a space combat game which was distributed freely over the internet a few years ago. It needs the original SO files to run, but does not replace them, so you can easily switch between using the original SO game content and the Standoff game content.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 10:13:46</pubDate>		</item>		<item>			<title>OpenArena</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openarena/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/addc65b40721730c94a66de3d2cbe61b_sq.gif" title="OpenArena Image" /> OpenArena is a Free Software FPS game licensed under the GNU GPL. It aims to recreate the data used by the GPL Q3 source from scratch. It plays identically to Quake III: Arena, however it does not require it to run. It is entirely Free and stand-alone. The engine used is ioquake3 for security fixes and feature enhancements.<br />
<br />
The game is available and compiles for Windows (95 and up), GNU/Linux and Mac OS X.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 10:54:23</pubDate>		</item>		<item>			<title>Half-Life 2 Capture the Flag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hl2ctf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bcac71eed1cb976c5c87b3acf69022d7_sq.jpg" title="Half-Life 2 Capture the Flag Image" /> Half-Life 2 Capture the Flag is a mod for half-life that lets you play Capture the Flag on all of the Half-Life 2 deathmatch maps, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:54:27</pubDate>		</item>		<item>			<title>The Specialists</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thespecialists/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eae8b53ce8b595299ff08843d9b9e340_sq.jpg" title="The Specialists Image" /> Specialists mod for half-life.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:49:35</pubDate>		</item>		<item>			<title>Zombie Panic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiepanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/361946f0bb6545a8ab2707d3b24f629e_sq.jpg" title="Zombie Panic Image" /> Zombie survival mod for Half-Life.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 12:28:56</pubDate>		</item>		<item>			<title>Urban Terror</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/urbanterror/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/005b369c3b28ba6a4a9be3c7cbaec5f4_sq.gif" title="Urban Terror Image" /> This game is a stand-alone game or Quake III mod that is a total conversion game. This was designed by Frozen Sand. It introduces many elements of the tactical shooter genre &acirc;&euro;&rdquo; team-driven gaming in more realistic environments. The game's site is http://urbanterror.net It uses the ioquake3 engine (ioquake3.org) for the standalone version, and on that version it also uses Battleye (http://battleye.com)<br />
<br />
The game supports strafe jumping, ledge climbing, walljumps, power slides, and gooma stomp.<br />
<br />
In this game, Quake meets realty.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Apr 2007 02:28:54</pubDate>		</item>		<item>			<title>Caliber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Calibermod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e95020996e70a971f7702d4f9233b2f_sq.png" title="Caliber Image" /> Caliber is a mod that started 2 years ago when a group of guys wanted to make a truly unique HL2 mod. After years of hard work, setbacks and the occasional miraculous success, the team has finally come within weeks to a closed beta. The mod is based in a science-fiction setting, whereupon 3 warring vampire clans, the Order, the Vamin and the Absentis, each fighting for control of the vampire underground. Key gameplay features include:<br />
<br />
- An innovative resource system, where killing enemy troops and capturing vital control points allows the player to gain access to new equipment.<br />
<br />
- A hierarchy of character ranks, allowing a captain to take control of his team and lead a squad through the game to victory.<br />
<br />
- 3 distinct character classes for the 3 sides, each boasting its own form of combat and natural skills.<br />
<br />
- Dark, mysterious maps with superb lighting effects, dangerous chokepoints, excellent ambiance and the constant fear of the unknown.<br />
<br />
- 3 distinct factions: The Order, the faction made up of holy men trying to expell vampires from the world; The Vamin, a technologically superior race of vampires utilizing superior ranged weaponry and advanced suits of armor; The Absentis, an exclusively melee faction that utilizes stealth, speed and supernatural abilities to vanquish its enemies.<br />
<br />
Watch in the following months as Caliber is released to the public. And remember: You have been warned.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Apr 2007 08:34:53</pubDate>		</item>		<item>			<title>Enfo's Team Survival</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enfo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/67f66daf60372528aaf48d8f016566c9_sq.jpg" title="Enfo's Team Survival Image" /> Enfo's Team Survival is a popular modification for Warcraft III: The Frozen Throne. It was originally developed by Enfo, but has since been released openly and is being continued by many modders. It is loosely based upon tower defense maps. Players are divided into two teams and choose their heroes at the start of the game. They cannot directly engage in combat with the other team. Instead, they fend off waves of monsters in order to survive for longer than their enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Mar 2007 10:55:09</pubDate>		</item>		<item>			<title>Introspect</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Introspect/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/298073fa4599bc2d760390b742e1bb6e_sq.jpg" title="Introspect Image" /> Introspect is a game that takes place in a surreal world. You take control of Gabriel Enasni, and journey through the world of his past, armed with only a paint brush and the ability to paint the world around you to save you from insanity!<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:49:44</pubDate>		</item>		<item>			<title>Tofu hunt</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tofuhunt/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/07a069276a1aff2cda9b61840174c24d_sq.png" title="Tofu hunt Image" /> Tofuhunt is a &quot;whats wrong with this picture?&quot; game. Two pictures come up and you are to find the differences or a tofu in the pictures. You can also make your own pictures.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Mar 2007 08:33:00</pubDate>		</item>		<item>			<title>The Battle Grounds 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlegrounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6363ac0b2a27945717ec6b6d2aacc48e_sq.jpg" title="The Battle Grounds 2 Image" /> In 1775, the British colonies in the North American continent rose up in rebellion.  In 1776, these colonies issued a formal Declaration of Independence, and officially started a war between a fledging nation and an established monarchy.  The war would last until ended by the Treaty of Paris in 1783, and homes, lives, and entire notions of life were destroyed.<br />
<br />
The Battle Grounds 2 uses the Half-Life 2 (or HL2DM) engine and places you in the shoes of a soldier of the Continental or Royal British army.  You can carry a musket and bayonet as a Regular, a pistol and saber as an officer, or a rifle and short blade as a rifleman.  Your days in combat will have you spanning the east coast of North America, and you will meet interesting people, and kill them.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:47:51</pubDate>		</item>		<item>			<title>The Hidden - Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thehiddensource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7d3d94677c8362e00af368d9457d90f2_sq.gif" title="The Hidden - Source Image" /> In the early 1950s human genetics experimentation was taking its first, tentative steps. Amongst other black projects, a team of British scientists working at an Infinitum Research experimental station stumbled across some remarkable phenomena involving DNA manipulation. This led to deeper research with dangerously unpredictable results,  leading to human patients losing their lives in irresponsible and immoral experiments.<br />
<br />
By the 90s the failure rate was low enough for Infinitum to move onto the next stage: Biological Light Refraction. The  team were hoping to unravel the possibilities of light manipulation to create the perfect covert military agent. Due to a gross miscalculation, a series of tests on Subject 617 led to massive synaptic trauma leaving the patient with multiple genetic anomalies. Left in constant pain and with unstable DNA, 617 escaped captivity, killing anyone that got in his way. The I.R.I.S. (Infinitum Research Interception Squad) team have been deployed to return the subject to a maximum security Infinitum Research facility for further study and dissection. <br />
<br />
Subject 617, known as 'The Hidden', must turn the tables and become the hunter instead of the hunted, as the I.R.I.S. team close their net around him.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 04:56:10</pubDate>		</item>		<item>			<title>True Combat: Elite</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tcelite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cee36fd47f2386c7402570fc1e61a4c6_sq.jpg" title="True Combat: Elite Image" /> What Is TrueCombat:Elite?<br />
TC:E is a modern world total conversion modification of the free, popular, stand-alone first-person shooter <a href="/game/enemyterritory" class="game_link">Wolfenstein: Enemy Territory</a>. That is, TC:E is an entirely free game, made by gamers, for gamers.<br />
<br />
TC:E is currently being developed by GrooveSix Studios and TeamTerminator. While TeamTerminator is known for the famous Q3 based TrueCombat series, GrooveSix Studios was initiated by retired TeamTerminator co-founder Coroner to develop a Return to Castle Wolfenstein modification that is not released. Thus, as very experienced Q3-based content creators, we hope to be able to serve the gaming community with a quality offering.<br />
Now, the most important question: &quot;What can you expect from TC:E?&quot; TC:E is a tactical-team shooter, set up in a modern-world environment. TC:E puts you into the role of elite mercenary soldier in the conflicts of two internationally operating forces.<br />
<br />
	<br />
SpecOps vs. Terrors<br />
The Global Intervention Force (GIF626) is a special force formed of the top of the world experts joining from US Delta force, UK SAS, German KSK and GSG9, to mention a few. An international mercenary organization known as &quot;The Unit&quot; is their opponent. It is reported that some of these dudes are were once with the above forces, but the lure of money is strong. You say &quot;Yet another terror counter-terrorism shooter. Why the hell should I go for it?&quot;. We say &quot;Cause you don't have to spend a cent and it features:&quot;<br />
<br />
    <li class="user_li">Texture Tone Mapping<br /></li>    <li class="user_li">HDR Lighting<br /></li>    <li class="user_li">Realistic scaling<br /></li>    <li class="user_li">Free climb<br /></li>    <li class="user_li">Free Aim<br /></li>    <li class="user_li">High quality sounds (44khz)<br /></li>    <li class="user_li">rich, deluxe graphics, based on high-resolution digital-camera shots<br /></li>    <li class="user_li">Letterbox &amp; widescreen modes - TrueVision<br /></li>    <li class="user_li">Dynamic Eye Adaption - DynEA<br /></li>    <li class="user_li">Cross Platform Gaming (Win, OS X, Linux)<br /></li>    <li class="user_li">tactical-teamplay oriented, modern-world combat simulation<br /></li>    <li class="user_li">realistic weapon behavior simulation<br /></li>    <li class="user_li">iron sight aiming system, no crosshair<br /></li>    <li class="user_li">sophisticated ballistic simulation including multiple-layer object penetration<br /></li>    <li class="user_li">professional mode: 1-life, short-timed, objective driven scenarios in realistic environments<br /></li>    <li class="user_li">bodycount mode: team deathmatch style, gametype to relax?<br /></li>    <li class="user_li">Reinforced OBJ, as Capture the Flag in stock maps<br /></li>    <li class="user_li">balanced, team specific set of real-world weapons (Grenades, Pistols, SMG's, Assault-, Shotgun- and Sniper-Rifles)<br /></li>    <li class="user_li">lag compensation, client-side bullet prediction, punkbuster support<br /></li>    <li class="user_li">immersive and lethal, fast-paced action&quot;<br /></li><br />
<br />
You will need to download and install Wolfenstein: Enemy Territory to install and play this game. But it's all free, so it's all good!<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 08:35:25</pubDate>		</item>		<item>			<title>Wintermaul Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wmw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/692898c98d66a3eb0868e6f06f8115c0_sq.jpg" title="Wintermaul Wars Image" /> One of the most popular mods for Warcraft III, Wintermaul Wars hit its peak playing during summer 2006, when any game would immediatly fill up, and almost all you would see on the custom games list is &quot;WMW!!!!! or WINTERMAULWARZ!1!1!1&quot;. Wintermaul Wars is actually a spin off of the slightly less popular but more modded Wintermaul. <br />
<br />
In Wintermaul wars, you have a &quot;base&quot; unit, usually represented as a boat. You have 1-2 buildings (unit-creator, or UC) to create units at, and you can not control the units created. Instead, they are automatically sent to the enemy's base unit. If they are able to reach the enemy's base unit and touch it, the enemy looses one point off their score or 25 (which is changeable depending on the version of WMW in play). You must build towers from a huge selection to defend your base unit, while sending units to bypass and overwhelm your enemy's defences.<br />
<br />
Another crucial element of Wintermaul Wars is your income. Whenever you kill an enemy unit, you get gold to spend. There is 4 basic ways to spend that gold. If you buy a unit at your UC, 2 of that unit are sent to your enemy to attack him/her. You also add an ammount to your income when you buy a unit, so it looks like this:<br />
<br />
Unit A: Costs 5g: 1g per turn added, so you gain it back after 5 turns.<br />
<br />
Unit B: Costs 10g: 2g per turn added, so you gain it back after 5 turns<br />
<br />
Unit C: Costs 52 gold: 14g per turn added, so now when you buy this, you gain your gold back faster<br />
<br />
If you continued to buy unit C, you would eventually gain more money than someone who only bought Unit A and B, because the 1g you are investing if worth more in your income.<br />
<br />
You can also build a tower, or upgrade an existing tower. All towers in Wintermaul Wars take up 1 map square, so you can fit a lot of things in one space.<br />
<br />
With nearly 100 units to buy in some versions, and 600+ towers to build and upgrade, Wintermaul Wars takes a lot of micro to be successful at. You must select the correct race (this decides what your towers cost, their damage, speed, range, and any special abilities, plus what towers you can build and if they can be upgraded). The perfect blend of building, attacking, income-gaining, and picking the correct race for the situation at hand is needed for victory. Wintermaul Wars may be best thought of as a mix of chess and checkers without any turns. Your units must reach the opponent before his reach you, but there is a huge diversity in what units do.<br />
<br />
If all of this daunts you, don't be turned off from playing. Wintermaul Wars has a very gentle learning curve, and it's pretty hard to get worse once you're good at it, no matter how long you go without playing.<br />
<br />
Sadly, the player base for Wintermaul Wars is now less than before, due to a mass movement to the ever-so-popular World of Warcraft. However, the online service for Warcraft III and the Frozen Throne is free, so give it a try. Servers are rare, but they get filled up very quickly as veteran B.net players remember the good times they've had.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Feb 2007 09:22:21</pubDate>		</item>		<item>			<title>Dystopia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dystopia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/375712f50239188194c13c1e8d72cf42_sq.jpg" title="Dystopia Image" /> <strong>Dystopia</strong> is a cyberpunk themed Half-Life2 total conversion. Action takes place in inter-linked environments of the <strong>realworld</strong> and <strong>cyberspace</strong>. Teams defends their decker while he hacks systems which control doors, lifts, turrets, force fields and more. Implants, big guns and hacking all add up to unique fast paced action game.<br />
<br />
source: Steam / Game Mods<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 07:55:45</pubDate>		</item>		<item>			<title>Source Forts</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sourceforts/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63cab997d0886cd2d888e518fb0a5d1d_sq.png" title="Source Forts Image" /> <strong>SourceForts</strong> is a Half Life 2: Deathmatch mod where <strong>Combine</strong> and <strong>Rebels</strong> face off in capture-the-flag action with a big twist. Players build bases and other structures with blocks and plates in the <strong>&quot;build phase&quot;</strong> to protect themselves and their team's flag (which is actually a ball), and then fight it out and try to capture the enemy's flag in the <strong>&quot;combat phase&quot;</strong>. Once the combat phase has ended, it's back to build, where players can repair, improve, and change their creations to ready them for the next combat phase.<br />
<br />
source: Steam / Game Mods<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 01:42:37</pubDate>		</item>		<item>			<title>Project Reality</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectreality/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/610d003dce360b0896fbeab1b94aa69f_sq.jpg" title="Project Reality Image" /> The Award-Winning Project Reality brings realism to the forefront in Battlefield 2, with new vehicles, new weapons, new armies, and entirely new gamemodes, and so much more.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 08:43:42</pubDate>		</item>		<item>			<title>Half-Life 2: Instagib</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/instagib/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/db599587b36c1bfeabd85770fd73695f_sq.jpg" title="Half-Life 2: Instagib Image" /> Half - Life 2: Instagib has very similar gameplay to that of Quake 3 Rail Gun fights; but in the Source Engine style.<br />
<br />
It brings fast paced one-hit rail gun fights into the Source Engine; with a selection of two main weapons. The well known RailGun and the RailEnforcer.<br />
<br />
The RailGun is a plasma based pistol with unlimited energy; but it has a delay between each shot.<br />
<br />
The RailEnforcer is a plasma based shotgun that holds 3 shots per plasma shell that can all be fired simutaniously.<br />
<br />
Both weapons kill instantly.<br />
<br />
The whole engine has been tweaked to perfection for Instagib Gameplay; right down to the physics, blood effects and impentation of the Logitech G15 SDK.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 04:58:47</pubDate>		</item>		<item>			<title>Goldeneye Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ges/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe824f7aacd80acbdf06684a90a3c2b_sq.png" title="Goldeneye Source Image" /> A large group of dedicated fans has taken it upon them selves to recreate Goldeneye using the Half-Life 2 Source engine.<br />
<br />
Gameplay is aimed to recreate the feel of the original Goldeneye.  The levels are being remade in such away as to still have the correct feel as well, but have a major graphics overhaul.<br />
<br />
Recently Goldeneye Source won Bronze for the Mod Of The Year 2006 from ModDB, and then went on to also win the Editors Choice Award for Reinvention.<br />
<br />
Note: Half-Life 2 required.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 07:55:49</pubDate>		</item>		<item>			<title>Mario Kart Source</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mariokartsource/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2648b242ceb3a2065317142b98aaaafc_sq.gif" title="Mario Kart Source Image" /> Mario Kart Source aims to bring the fun and excitement of the Mario Kart series to the PC though the powerful Source engine used in Half Life 2. We hope to create the ultimate version of Mario Kart (MK) by combining all of the best aspects into one game. We're not simply recreating one version of MK, but using the best parts of each. We want to have all the traditional weapons, characters, and maps but also bring out new weapons that make game-play interesting. We're redesigning the maps so that they keep their appeal, but truly utilize the power of the source engine. We plan to have at least 16 different characters, all the ones you know and love as well as some others from the Super Mario World.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:18:38</pubDate>		</item>		<item>			<title>Earth's Special Forces</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/esforces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6165d94db21207cbe9a9d592aa37b64d_sq.jpg" title="Earth's Special Forces Image" /> Earth's Special Forces, also known as ESF is a very popular half-life modification based on the hit anime series, Dragonball Z. The mod includes nine of your favorite characters who are able to duke it out using numerous beam attacks as well as close hand to hand combat. ESF mixes both elements to bring players intense fast paced with a twist of strategy. Each character is geared towards a different style of play. Some are meant to mainly use energy attacks, while others have the advantage in melee fights.<br />
No matter what style of fighting you like to use, esf has a way to accomadate you. <br />
<br />
ESF has been in the making for the better part of three years. The team continuely tries to push the half-life engine to it's limits in order to produce the most playably accurate Dragonball Z game around.<br />
<br />
http://esforces.com/<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:26:53</pubDate>		</item>		<item>			<title>Star Wars Jedi Academy: ForceMod 3 Return of the Sith</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fm3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54795a26916088089a9023302bf22a31_sq.jpg" title="Star Wars Jedi Academy: ForceMod 3 Return of the Sith Image" /> ForceMod III is a free multiplayer modification for Star Wars: Jedi Academy. It does not work with the singleplayer campaign but it adds much to the multiplayer side. New weapons, classes and class restrictions give the multiplayer aspect of the game a whole new feel.<br />
<br />
Play as a Jedi or Sith and be limited to what force powers are available to your class. Even use &quot;charged&quot; force powers that resemble those from the movies. i.e. Palpatine's knockdown lightning attack, Count Dooku's lighting powered choke, etc.<br />
<br />
Play as a troop commander and have 2 bots follow you around to assist in kills.<br />
<br />
Play as Yuuzhan Vong, a force immune alien race, the perfect anti-force character.<br />
<br />
<br />
<br />
* You need the original game to play.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 07:23:08</pubDate>		</item>		<item>			<title>Project Unknown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/project-unknown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/97687b149a1ac4ef4474bebb7faadc7c_sq.jpg" title="Project Unknown Image" /> The year is 2300 and supreme dominance of a single world government called the U.E.C (United Earth Council) exists, ruling over the entire globe. Through pollution and war the world's main populace survives in fortified mega-metropolises referred to as citadels scattered throughout uninhabitable wastelands. In 2200 when the U.E.C was first formed the decision was taken to only take those who were most important to society into the protection of the citadels.<br />
<br />
Although many live happy lives in the serenity of the citadels and with ignorance that over half the world's population lives in turmoil, outside life is a harsh experience, many have died in the inhospitable environment but for those that have survived so far evolution has &quot;gifted&quot; them with something special, unknown to the U.E.C those left outside were not the only life that survived. At different locations around the world life has re-emerged stronger than before with new species of plants and animals flourishing in independent eco-systems. These are a haven for those left outside and are their means of survival.<br />
<br />
The past is not easily forgotten though and inevitably the two divisions of humans would obviously not co-exist peacefully. The war is just about to begin, the U.E.C is unaware of what is about to unfold but tension is rising after transports between citadels have gone missing. The outcasts plan for revenge is in motion...<br />
<br />
The Sides:<br />
<br />
U.E.C Military/Security forces:<br />
<br />
The U.E.C seeks to finish off what they started and destroy what is left of any resistance to its rule. The U.E.C arsenal is composed of conventional ballistic weaponry with a few elite soldiers wielding the newly developed energy weapons.<br />
<br />
The Outcasts:<br />
<br />
The Outcasts seek revenge against their brethren; motivated by this they have spent many years planning for their revenge. They seek to change the earth to a world full of jungles and devoid of technology or cities with humanity living alongside nature. The Outcasts of course cannot wage a war with weapons made from wood and stone, instead they utilize the &quot;gifts&quot; given to them by evolution to destroy their foes, and so with a variety of hand to hand combat, enhanced reflexes and elemental forces to help them along they are a deadly adversary to any U.E.C force.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 12:07:11</pubDate>		</item>		<item>			<title>The Hidden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/the-hidden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b35f52ecd86d72ce394e3f87aa36995a_sq.jpg" title="The Hidden Image" /> Infinitum Research Intercept Squad (I.R.I.S.) is on the hunt for a fugitive, the subject of a secret genetic experiment, who is known only as Subject 617. The Good News : The IRIS team is well trained, well armed and co-ordinated.<br />
<br />
The Bad News : The genetic manipulation has given Subject 617 enhanced speed, mobility and incredible strength - he can pounce like a tiger, cling to any surface and is known to pin victims up for feeding. Worst of all, the experiments have rendered him nearly invisible to the human eye. This is why he is simply known as ... The Hidden<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:26:54</pubDate>		</item>		<item>			<title>natural selection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/naturalselection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c350c88fb5e7126e2ebc609e0fa4f5c_sq.jpg" title="natural selection Image" /> Natural Selection blends first-person combat with real-time strategy. It features intense &quot;marines vs. aliens&quot; teamplay, where one marine can become Commander. The Commander plays from a top-down perspective and leads live players. Aliens, on the other hand, can mutate into more powerful or useful forms.<br />
<br />
NS has atmospheric indoor sci-fi environments full of steam and smoke, and features custom orchestral music from the award-winning Jeremy Soule.<br />
<br />
It is a freely-available Half-life modification, and since its release in October of 2002, has had over 2 million downloads, and has 10,000 unique players every day.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 06:33:14</pubDate>		</item>		<item>			<title>Matrix Rayne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/matrixrayne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8dee09f907ecf31c3a231e491dd6d25c_sq.jpg" title="Matrix Rayne Image" /> Note: Graphics done by Djinn, Coding done by me, Djperegrine<br />
<br />
Matrix rayne is a modification of the madness interactive engine found at www.flecko.net<br />
<br />
it adds duel weld, all new art, pick up guys as shields and alot more.<br />
<br />
V.3.5 is up!<br />
<br />
<br />
here are the list of things I added:<br />
duel weld(two hands)<br />
parachoots<br />
every single sound changed<br />
all art is modded<br />
pick up guys as shields<br />
new way of dying<br />
weather/time of day/rain<br />
helicopter<br />
shields<br />
colliders<br />
slower bullets<br />
Woosh effect in BT<br />
custom bullet images<br />
ducking<br />
dodging bullets<br />
characters[with stats]<br />
map<br />
in construnt you can switch levels with the arrow keys<br />
new challenges<br />
<br />
and more I think&acirc;&euro;&brvbar;.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Jan 2007 12:53:52</pubDate>		</item>		<item>			<title>White Note Factory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitenotefactory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b8ed494228375d34bc57efe8997cc02e_sq.jpg" title="White Note Factory Image" /> White Note Factory is a aural playground.  Using white notes that pulse out of generators you place in the gamespace, create funky beats and awesome rhythms with little to no effort!<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 02:03:20</pubDate>		</item>		<item>			<title>OpenTTD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/openttd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c45dd1d8dac8ddfacb17c76157daef29_sq.png" title="OpenTTD Image" /> OpenTTD is a clone of the Microprose game <a href="/game/transporttycoondeluxe" class="game_link">Transport Tycoon Deluxe</a>, a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. New features include buildables like new airports and canals, and also allows multiplayer matches over LAN or internet for up to ten players.<br />
<br />
<br />
<br />
Note that OpenTTD <em>requires the original version of Transport Tycoon Deluxe data files</em> in order to function.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Dec 2006 09:00:14</pubDate>		</item>		<item>			<title>Christmas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Christmas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0eefc38af4431e670ec57daa5f6aa08a_sq.jpg" title="Christmas Image" /> This is a christmas world I made by modding the starter.fps game, removed the weapons, and added buildings and such created in DeleD. It's free to play in.<br />
I built it for a DeleD challenge.<br />
Edit: Updated to add a few Christmas lights and a mac version 12-13-06<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 09:12:50</pubDate>		</item>		<item>			<title>Silence Of The Terminals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sott/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a266588493c30cc16d8fc7d9e866f59c_sq.png" title="Silence Of The Terminals Image" /> Silence Of The Terminals (SOTT) is an Educational Multiplayer FPS.<br />
<br />
<strong>Hack, Crack and Blast!</strong><br />
<br />
Two teams fight for control of technology, by hacking into each others terminals and taking the Disc back to your base.<br />
<br />
Hacking is done by questions, these can be about HTML, C++, Java or anything else. Either enforce question topics, or everyone to their own.<br />
<br />
Get to the top of your technology tree first by hacking and capturing and you'll get more powerful weapons, energy, health and more...<br />
<br />
This is an experimental educational game.<br />
<br />
[img not valid]<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 11:09:11</pubDate>		</item>		<item>			<title>Ultima V Lazarus</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/u5lazarus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9e56d9f012839543b7e0935ba4fe420c_sq.jpg" title="Ultima V Lazarus Image" /> Ultima V: Lazarus is an exceedingly ambitious project that greatly improves the graphics and sound of the PC version of Ultima V. However, that's not all. Rather than releasing an &quot;upgrade patch,&quot; as happened with Ultima IV, what we've done is a true from-the-ground-up remake of the gaming classic, Ultima V.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Nov 2006 11:44:10</pubDate>		</item>		<item>			<title>Return To Blockland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rtb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7e4f8e4916f6cf29e11faca70bf7855c_sq.png" title="Return To Blockland Image" /> Return To Blockland is a free expansion mod for Blockland, which is a popular TGE-based online Lego-style building game. <br />
<br />
RTB adds more bricks, accessories, game modes, admin/player options, and a lot more. RTB's mission is to keep Blockland fresh and captivating. RTB is just an extension of the fun premise of the &quot;vanilla&quot; Blockland. There also lots of plans for RTB when Blockland goes &quot;retail&quot;. Until then, RTB will still be supported and developed for the public beta version 2, which has been enjoyed by the masses for nearly two years (and was featured on TechTV's &quot;The Screen Savers&quot;).<br />
<br />
RTB was first released in June, 2005. The current version is 1.045. The next version will be version 1.05. When the final version of Blockland is available for purchase we will move development to RTB version 2.0.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Oct 2006 01:49:08</pubDate>		</item>	</channel></rss>