<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'free, indie, rpg' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'free, indie, rpg' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Laxius Power</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/laxiuspower/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b35b8aec81b1db1a0f08f3b260f7c9f_sq.jpg" title="Laxius Power Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Aug 2008 05:23:17</pubDate>		</item>		<item>			<title>Zombie Pandemic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiepandemic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8703fbff11a59f1a8a8bc490598cfa7d_sq.jpg" title="Zombie Pandemic Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Jun 2008 03:46:20</pubDate>		</item>		<item>			<title>Dragon Kingdoms II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3abe293c000c512d0899851676dcc046_sq.png" title="Dragon Kingdoms II Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2008 11:10:32</pubDate>		</item>		<item>			<title>Dragon Kingdoms V- RMVX Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms5vx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a29c6c31836551d58faab50c7bf95fca_sq.png" title="Dragon Kingdoms V- RMVX Edition Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 May 2008 05:09:51</pubDate>		</item>		<item>			<title>Forumwarz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forumwarz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f9b0ca99cd3f6127c15407f27e13c51_sq.jpg" title="Forumwarz Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 05:21:23</pubDate>		</item>		<item>			<title>Dark Skies Text MMORPG</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkskiesgame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7a339930ccf27de26af54a5210bbfdcc_sq.jpg" title="Dark Skies Text MMORPG Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2007 03:42:54</pubDate>		</item>		<item>			<title>Dragon Kingdoms VI</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55f6edaf38f1fbc02fb5f910c9754ecc_sq.png" title="Dragon Kingdoms VI Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Dec 2007 01:37:17</pubDate>		</item>		<item>			<title>The Spirit Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thespiritengine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4aaffc18da10c99e69da01122f08038_sq.gif" title="The Spirit Engine Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Nov 2007 04:37:57</pubDate>		</item>		<item>			<title>Dragon Kingdoms III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/715de2529888bc1bfb95f7ea2bdca11e_sq.png" title="Dragon Kingdoms III Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Oct 2007 11:48:30</pubDate>		</item>		<item>			<title>Dragon Kingdoms IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/544a397e28702262aff6548612bcbcf0_sq.gif" title="Dragon Kingdoms IV Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Oct 2007 12:12:59</pubDate>		</item>		<item>			<title>Galaxy Mage</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galaxymage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2617a5f36e10478ce7155ff3f6fd7fee_sq.png" title="Galaxy Mage Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Oct 2007 10:40:08</pubDate>		</item>		<item>			<title>Bedlam</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BedlamPnP/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6f89d66803bbd75930e53587bf6eb9de_sq.gif" title="Bedlam Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Sep 2007 05:06:58</pubDate>		</item>		<item>			<title>Tabletop Network</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tabletopnetwork/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7180f8afd6152d8a5d25dcd77fd6db8_sq.jpg" title="Tabletop Network Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 06:13:34</pubDate>		</item>		<item>			<title>The Desolate Room</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheDesolateRoom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d59c0e9ff90f50f75263f647ded75c67_sq.png" title="The Desolate Room Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>24 Aug 2007 10:53:27</pubDate>		</item>		<item>			<title>The Universal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theuniversal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d838f180039f2e2f0b0d5d514063eec0_sq.jpg" title="The Universal Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 06:46:40</pubDate>		</item>		<item>			<title>CastlevaniaRL: Serenade Of Chaos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/castlevaniarl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/864807820cb506c0ae3ce3a23bc3be0b_sq.gif" title="CastlevaniaRL: Serenade Of Chaos Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 11:52:53</pubDate>		</item>		<item>			<title>Incursion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Incursion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c4ee45c9e96216ef05897069e3e54735_sq.gif" title="Incursion Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 07:45:19</pubDate>		</item>		<item>			<title>Barkley, Shut Up and Jam: Gaiden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BarkleyShutUpandJamGaiden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f153d26baacedfc62975f876fc086055_sq.png" title="Barkley, Shut Up and Jam: Gaiden Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Aug 2007 08:48:05</pubDate>		</item>		<item>			<title>Liberal Crime Squad</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lcs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7129a5a9af8a79fbacb98f1e64772eb_sq.png" title="Liberal Crime Squad Image" /> Liberal Crime Squad is a political role-playing game with rogue-like elements where you recruit extreme liberals in an attempt to change the ultra-conservative USA.<br />
<br />
In the beginning you create your LCS founder's background and start alone, but  you can recruit as many liberals as you like. The mission is pretty straight forward, change the nation, place liberals in charge. There are many ways to do so, using raw violence, kidnapping important people and converting them into sleepers, changing public opinion, invading the radio station and broadcasting your ideals, freeing criminals, and so forth.<br />
<br />
Please be aware that LCS is a rather mature game with lines inappropriate children, but they add a nice comical aspect to it.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 07:32:12</pubDate>		</item>		<item>			<title>Wilfred, the Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WilfredtheHero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e746672b21b9f1980aa94bc5bed1bc64_sq.gif" title="Wilfred, the Hero Image" /> Wilfred, the Hero consists of four parts RPG, two parts cinematic, and one part music-oriented puzzles. Playing the game itself is pretty self-explanatory, but for the sake of those who love to get a dotted list with the pros and cons, some highlights include that characters gain skill points from chests rather than from leveling up, battles take place using a Action Time Bar (FF6 is the closest analogy I can draw) and, instead of dying, each character simply loses a life and gains a significant time penalty. Losing all lives, or, alternatively, if both characters are in the process of reviving at once, causes a game over. The cut-scenes are all fairly lengthy (and the dialogue is occasionally hyperbolic) so saving often is recommended.<br />
<br />
The current version only covers the first third of the game (with a maximum level of 9), and development is paused currently. Even so, playing through the first bit is a fairly nice experience, and for those RPG-starved out there it's a very polished experience.<br />
<br />
(qtd. from the Independent Gaming Source)<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jul 2007 09:21:25</pubDate>		</item>		<item>			<title>Last Scenario</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastScenario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/405f7aacb7692c795fd7bf66f0d98c24_sq.gif" title="Last Scenario Image" /> Last Scenario is a game made using the popular RPGMaker XP that could possibly rival Aveyond's level of professionalism, perhaps even surpass it. Tiles, music and sound effects are standard material that is included with the package, but most of the character portraits, sprites and backgrounds seen in this release were created by the developer.<br />
<br />
The C key is used for most interactions and menu selections. Press the X key to access the inventory screen or to cancel any choices. A medium length RPG with over a thousand rooms, side quests, a unique spellcard system and even a collectible board game, it's quite unlikely that any fan would complete this production in a couple of sittings<br />
<br />
(from Indy Gamer)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:16:14</pubDate>		</item>		<item>			<title>Tactics 100 Live</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tactics100Live/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5790852c4032153b983aa05244c603b0_sq.jpg" title="Tactics 100 Live Image" /> Very awesome rpg based game where you control your army against the actual live person who is also connected to the particular flash game from their own computer. Take turns and attack each other to determine the winner in this awesome game. Enjoy Tactics 100 Live game<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:57:02</pubDate>		</item>		<item>			<title>Tactics Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsCore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17737fdc82d12ef1979751563b1144ac_sq.jpg" title="Tactics Core Image" /> The tactics core engine is a powerful strategy RPG development module. Tactics core supports the four basic commands. Attack - deal physical or magical damage to a target or target area. healer units use heal to restore HP instead. Move - walk to an empty space. Friendly units on the path will move aside. Move can be undone as long as Attack is not used after it. Wait - end the current unit's turn. If no actions where taken this unit only waits half the time for the next turn. Status - Display unit information. Use this to determine the strengths and weaknesses of a unit. You are a group of warriors trying to protect your castle against enemies, make sure you use the tactices wisely to protect your home. Good luck in this Tactics core game!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 07:52:56</pubDate>		</item>		<item>			<title>Flash Trek 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FlashTrek2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ec4aac5126482ff484fcc85232c3b066_sq.jpg" title="Flash Trek 2 Image" /> The largest, most expansive game in the FlashTrek series. Begin as a captain of a small ship in one of seven races, conduct trade missions with planets and other starships to earn latinum. Purchase deuranium and station plans and colonize planets to build yourself an empire, or conquer the existing governments in the galaxy. Raise your fleet and rule all, become a rich trader and colonize some distant world, or help another government claim the galaxy. Features over 60 different starship classes, dozens of governments, over 50 star systems to explore, over 50 station designs, an active AI universe that changes on its own as you play, so that no two games will be the same. Watch as the balance of power in the galaxy unfolds around you, or take a stand and shape the galaxy yourself. The choice is up to you.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 02:23:14</pubDate>		</item>		<item>			<title>Achaea</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Achaea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d47bafe4e946478b76bd93ba627a812_sq.jpg" title="Achaea Image" /> Achaea is a MUD game that delivers much in the way of gameplay and  also allows for a great degree of flexibility in the development of the story. The game is geared toward actual role-play and so is for an audience that is more interested than character development than it is in stats crunching and grinding. In Achaea you start of with many different classes and races to choose from and then are thrust into the world where you can befriend others and join clans or look for quests from NPC characters. Achaea is incredibly deep and complex and should definitely be tried at least once by those that are into actual role-play.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 06:55:20</pubDate>		</item>		<item>			<title>Mondschein</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mondschein/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/45d38abbabaa6ba7bb1ddc27b5c26ecc_sq.gif" title="Mondschein Image" /> Mondschein is a classic 16bit-style RPG developed with the RPG Maker 2000 Engine. It's only available in German ...<br />
<br />
An old man named Fynn sits on a cliff, watching the sunset and thinking about everything he did in his life - like dreaming about flying to the stars as a kid, fulfilling his dream at the age of 17 when he joined the Alliance or when is dream ended, as his ship was destroyed by 2 unknown vessels.<br />
In a little escape pod he drifted as one of the few survivors in space, until he crashed on a small planet. <br />
But what happened to him afterwards?<br />
<br />
Mondschein is a humorous RPG spreading a happy (and funny) atmosphere. Strange NPC's, beer, cats, blackmage and fighter (a little tribute to nuklearpower.com), many side quests and a storyline, that won't take itself too seriously.<br />
Life isn't that bad, is it?<div style="clear:both;"></div> ]]></description>			<pubDate>14 Jun 2007 05:12:55</pubDate>		</item>		<item>			<title>The Fox and the Eight-Six</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thefoxandtheeightsix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d522d54c37e99136eef3d0e07b55fa17_sq.jpg" title="The Fox and the Eight-Six Image" /> The Fox and the Eight-Six is an Ohrrpgce game by Charbile and Hachi-Roku, and it's based on the fables of Aesop. It's an overhead adventure game involving a series of puzzles. Solve the game!<br />
<br />
Special note: &quot;BE GENTLE on the menu script - holding down the up/down arrow keys floods the script beyond it's capabilities, and there's not much we can do about it. TAP the arrows and you should be fine.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 07:58:04</pubDate>		</item>		<item>			<title>Farmer's Life Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/647aae2dccc0f8027742e289dff51526_sq.jpg" title="Farmer's Life Online Image" /> Farmer's Life Online is a Harvest Moon fan created game in Game Maker 7 and is based entirely around multi player.<br />
It is NOT massively multi player, although featuring elements of that type of game.<br />
<br />
'FLO' is currently still in it's alpha phases and has a long way to go.<br />
More info to come.<br />
<br />
Networking Developer: <a href="/user/danopia" class="developer_link">Daniel Danopia</a><br />
Gameplay Developer: <a href="/user/ben dover" class="developer_link">Kurt Smith</a><div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 05:18:14</pubDate>		</item>		<item>			<title>Element Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/element/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7e1b6a5ff2457f857e88b863f22847f_sq.png" title="Element Online Image" /> Element is a platform MMORPG project. You start as a little white blob, and depending on how you play and what you buy, it changes.<br />
<br />
Most of the servers require a free program called Hamachi to play. It's included in the zip. For more info, go to:<br />
<br />
http://www.hamachi.cc<br />
<br />
Our Network is:<br />
Name: ElementOnline<br />
Pass: IM1337<br />
<br />
If you need help setting it up, let me know, I've helped a lot of people get this thing up and running, I know what I'm doing.<br />
<br />
Controls:<br />
Arrows: Move<br />
Click: Interact<br />
F4 Fullscreen<br />
<br />
To get in a battle, collide with an enemy.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 03:55:41</pubDate>		</item>		<item>			<title>Furcadia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/furcadia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15a779bba6cfcf51008eac96e6353235_sq.gif" title="Furcadia Image" /> Furcadia is the magical world where the animals have learned to walk upon two legs and speak. Create your own customizable avatar and start exploring the friendly, graphical environment with rich, player-driven content. Our established online community grew over years and has become a second home to many. Furcadia invites you to an interactive experience unlike any other.<br />
<br />
There's many exciting things you can do here! Roleplay in an enchanting medieval setting, be yourself and socialize with other players, participate in games, make friends, join a guild, tell stories and meet interesting people from all over the world! You can even use our intuitive building tool to dream up your own world and make it real and accessible to other Furcadia members! <br />
<br />
Furcadia is a fully graphical, Massively Multiplayer Online Social Game (MMOSG) with an isometric perspective, making it easy to interact with others. The fantasy theme appeals to all ages and makes Furcadia an online experience for the whole family. Comparable low system requirements and an easy-to-use interface make Furcadia appealing to a large audience. Player-created content ensures that no Furcadia visit is like another, and new surprises await you whenever you dive into Furcadia, leaving the real world behind you.<div style="clear:both;"></div> ]]></description>			<pubDate>18 May 2007 10:29:40</pubDate>		</item>		<item>			<title>Avatar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avatar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1bed996e1d176a59b6178e5f8795e924_sq.gif" title="Avatar Image" /> <a href="http://avatar.terminatus.com" target="_blank" rel="nofollow">Join the World of Avatar!</a><br />
<br />
Calling all adventurers! <br />
<br />
The great land of Avatan is being threatened by a terrible power, and only you can defeat the monsters that are trying to destroy all we hold dear.  Equip yourself with magical items imbued with powerful effects, travel the world, and complete over 25 quests!  Wow!!<br />
<br />
<br />
----------------------------------------------------------<br />
Developer's Note:<br />
<br />
Avatar started originally as a class exercise in validating forms in PHP, but ended up becoming a full-fledged web game.  There's 3-4 hours of playtime, but it is still quite incomplete.  <br />
   The project might become active again in the future, in which you can expect: implement AJAX, character classes, abilities and skills, and other stuff!<br />
<br />
Thanks for playing.<br />
 - Jason<div style="clear:both;"></div> ]]></description>			<pubDate>26 Apr 2007 03:00:15</pubDate>		</item>		<item>			<title>Tales of Hyrule</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/talesofhyrule/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ace0fc5e8e612b4183fa331646077de_sq.jpg" title="Tales of Hyrule Image" /> Tales of Hyrule is a 2D Zelda-themed MMORPG.<br />
Create your own destiny as you start off outside the small town of Finewood. It's up to you to save Hyrule.<br />
Based off the Mirage engine, ToH is a pretty advanced game, considering it's roots. It's constantly being updated by adding new playable areas, and coding new things.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2007 11:58:16</pubDate>		</item>		<item>			<title>Lothlorien MUD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lothlorien/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/18af5350077fbff12456c02d6fd4d9ae_sq.gif" title="Lothlorien MUD Image" /> Think you're the best PKer around?  Lothlorien is a highly <br />
competitive environment, perfect for players that crave rivalries <br />
and challenges.  I strongly suggest all mudders try Lothlorien <br />
and experience what other muds strive for.  <br />
<br />
<li class="user_li">   2 Tiers<br /></li><li class="user_li"> 101 Mortal Levels<br /></li><li class="user_li">   3 PK-Immortal Levels<br /></li><li class="user_li">  26 Races<br /></li><li class="user_li">  15 Classes<br /></li><li class="user_li">  15 Worshipable Gods<br /></li><li class="user_li">  12 Weapon Types<br /></li><li class="user_li"> +20 Guilds/Clans/Player Organizations<br /></li><li class="user_li">   2 Non-PK Organizations for True Roleplaying Lovers<br /></li><br />
<li class="user_li"> Class Specific Combat<br /></li><li class="user_li"> Auto-Questing<br /></li><li class="user_li"> Auction System<br /></li><li class="user_li"> Coliseum Battles + Coliseum Stands<br /></li><li class="user_li"> Mount Riding Available<br /></li><li class="user_li"> Casino and Gambling<br /></li><li class="user_li"> Hierarchal Equipment System<br /></li><li class="user_li"> Banking and Investment Options<br /></li><li class="user_li"> Automated Bloodbaths<br /></li><br />
<li class="user_li"> Bonuses for playtime/hours<br /></li><li class="user_li"> Extensive help-files<br /></li><li class="user_li"> Structured enforcement procedures<br /></li><li class="user_li"> Committed player base<br /></li><li class="user_li"> Detailed areas<br /></li><li class="user_li"> Unique and Stable code<br /></li><li class="user_li"> Dynamic and Challenging combat<br /></li><li class="user_li"> Competitive PK Environment<br /></li><li class="user_li"> Interactive immortal-generated quests<br /></li><br />
<br />
Lothlorien is organized, structured, competitive, and <br />
balanced.  But, if the statistics aren't enough, read <br />
our reviews, listen to our players, the good, the bad, <br />
and the responses.  And you will come to understand what <br />
all our players realize: <br />
<br />
Lothlorien is captivating and truly exceptional.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 01:24:07</pubDate>		</item>		<item>			<title>Lands of Hope</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LoH/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/be1bd646761ba7a0aae560568be851dd_sq.jpg" title="Lands of Hope Image" /> The King has been removed from the throne by an act of treachery led by one of his closest friends and a band of nobles calling themselves the Society. <br />
<br />
The old ruler and his loyal allies are forced into Exile but vow to return the rightful King to his throne, as the eyes and ears of Myzan focus on civil war an ancient threat returns. <br />
<br />
Weary travellers tell tales of burnt out towns and ransacked villages, the dead walk again and all signs warn of the growing power of the once defeated Reapers ! <br />
<br />
Enter the Lands of Hope and choose your allegiance<div style="clear:both;"></div> ]]></description>			<pubDate>24 Mar 2007 02:37:24</pubDate>		</item>		<item>			<title>Galanz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galanz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ae09b13ef1588f18eca5767f6a4303_sq.png" title="Galanz Image" /> Galanz is a project I've been brainstorming over for quite some time now, it involves a Space Mercenary who is drawn to a planet by a disturbing message that has reached him (sound familiar?). Once he arrives, he sees that all traces of the natives have disapeared, the only things that inhabit the planet are strange monsters and the Robots created by the Natives. Galanz (The Main character in the game) goes out searching for any survivors, or clues to what has happened. Using his weaponry and his Psychic Abilities, he traverses the planet in order to discover just what is going on.<br />
<br />
Influences are highly based on classics such as Metroid, Turrican, and the Andro-Synth sub-plot present in Star Control 2/Ur-Quan Masters. <br />
<br />
The goal of the game is to basically find out what's going on. The &quot;Galious&quot; style gameplay is a reference to Knightmare 2: Maze of Galious, which was one of THE first Side Scrolling RPGs, complete with leveling and such. Of course, I'd like to go a little bit into more detail with this than what Galious did. <br />
<br />
Since it's set to be like a NES game, there will be a restriction on the total buttons able to use, the current format it (in NES Controller format):<br />
<br />
A - Shoot<br />
B - Jump<br />
Directional Pad - Move Left and Right, Aim Up and Down.<br />
Start - Main Menu<br />
Select - Use Psychic Ability<br />
<br />
Psychic abilities won't be the usual &quot;Fire Firebolt for X amount of P.P&quot; but instead will be closer to actually changing the environment.<br />
<br />
Can't jump over a huge wall? Flip gravity around. Can't toggle a switch? Go into E.S.P mode and flip it using your abilities. Oh snap, need to get the password, and the guy who might of had it is dead? Do a Mind Search on him, and find out his memories shortly before he met the wrong end of your gun.<br />
<br />
This is the sorta thing I'm aiming for with this, not extremely complicated (mind sceens could just be cutsceens, and gravity for an object can easily be reversed), but fun and useful enough to warrant use.<br />
<br />
However, I don't believe I can do this all by my own. As a Sprite/Traditional Artist or Designer, I will not be able to produce content fast enough alone, and coding is far from my strongest point. These are the current possistions available, if anyone is interested in helping out with this project, please PM me. Thanks for reading :D.<br />
<br />
Needed!<br />
<br />
Programmer - Average to Skilled Ability: Needs to be able to use Game Maker 6 or such, or another structure of coding that is compatible with Windows.<br />
<br />
Music Composer - Average to Skilled ability: Needs to be able to produce catchy tunes that are not 10 second loops in the style of the NES chiptunes.<br />
<br />
Sound Effects Engineer- Any skill level: Needs to be able to produce NES style sound effects (The Woosh Woosh noises and such).<br />
<br />
<br />
I'll update this whenever I can, till then, see you later :D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 05:50:21</pubDate>		</item>		<item>			<title>Egoboo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/egoboo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/631105ff78772689b5cf86362ee57c62_sq.jpg" title="Egoboo Image" /> Egoboo is a top down rpg in the spirit of Nethack and other games of the Roguelike genre.  It uses Open GL graphics and will have randomly generated maps and customizable characters.  The objective of the project is to bring the fun and depth of roguelike gameplay, kicking and screaming,  into the third dimension.  It is still in development, but is at a playable state.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Mar 2007 10:06:20</pubDate>		</item>		<item>			<title>Winthrop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Winthrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3eaa9e7f5e9d5e4c147954b292d3b1c2_sq.png" title="Winthrop Image" /> In the near future, the world as it was known collapses and emerges once more as a network of barely connected city-states.<br />
<br />
No longer the wide-eyed youth, you yearn to explore the world to learn the true mystery of the other city-states.  Guide your team through this dangerous, unexplored world, and do battle in rich, multifaceted system that rewards thought and planning as much as brute force.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 05:48:18</pubDate>		</item>		<item>			<title>Snuggle Children</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snugglechildren/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cf8b93ca7a9f878e079e5a5d2153eefb_sq.png" title="Snuggle Children Image" /> This is a turn based RPG fan game featuring 3 cute children. They are Xenosaga's Nephilim, HDM's Lyra, and Aveyond's Rhen. This game is at a middle stage of being in-development. Note that in this game, the term &quot;nephies&quot; means &quot;children&quot;.<br />
<br />
Not enough screenshots? <a href="http://www.biancagames.com/snuggle_children_screenshots.html" target="_blank" rel="nofollow">Click  here to view all screenshots!</a><div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 04:43:31</pubDate>		</item>		<item>			<title>LambdaRogue</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lambdarogue/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/462de173ac90611fa7a41a513d6ff9de_sq.jpg" title="LambdaRogue Image" /> In LambdaRogue, you play the role of the member of one the five religious orders of the underground country NeoTerr. Your mission is to travel down the river Styx and to find the reason why so many monsters come down the river since the last months. The river connects different populated areas with unpopulated wilderness in which you'll find dungeons to explore.<br />
<br />
Unlike many over roguelikes, LambdaRogue has a detailed story. Every of the five religions is bound to one character class, and every class has it's own view on the ongoing events, reflecting in different story texts and class-specific quests. So if you have won the game with one class, the other four classes provide a completely new view on the same events.<br />
<br />
<h2>Note: Currently LambdaRogue is still beta, so the story isn't fully implemented.</h2><div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 07:14:03</pubDate>		</item>		<item>			<title>Drash Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/drashrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9779621cb74877e6b82f545d0a2a21bb_sq.png" title="Drash Roguelike Image" /> Mt. Drash: The Roguelike, is a roguelike game based in the ancient game Escape from Mt. Drash; it takes the main idea from the original and puts fast paced gameplay on it.<br />
<br />
In the game, the Stranger from another world, is caught by evil garriontrots, a race of interdimensional beings, and given a chance to gain your freedom by fighting your way through different levels fulls of monsters and dangers.<br />
<br />
Drash Roguelike is a fast paced roguelike game in which both strategy and tactics are very important to survive, you must carefully decide how you want to shape your character, as the options are limited. There are no experience points or levels, all advancement is made by transversing the levels of the Arena. There are combat tactics and magic spells for a great variety of interaction types. <br />
<br />
This game has an active web community at http://www.santiagoz.com/web<br />
<br />
Thereby you can share your comments and ask questions about the game and download the latest version.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 11:31:26</pubDate>		</item>		<item>			<title>U.G.o.D: Uber-Gauntlet of Doom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ugod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b82e9823be371ed09fd7f72ef5fc7b5_sq.jpg" title="U.G.o.D: Uber-Gauntlet of Doom Image" /> To be decided.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 10:00:14</pubDate>		</item>		<item>			<title>Secrets of the Domus Aurea</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/domus-aurea/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a4c06f0332bd9505f3f2ae77e216c1c_sq.png" title="Secrets of the Domus Aurea Image" /> Secrets of the Domus Aurea is Eon Clash's entry into the Pascal Game Development contest 2007. Keep an eye on the home page for more information and downloads as they become available.<br />
<br />
Storyline<br />
In the year 64AD (after the Great Fire of Rome) Nero built the Domus Aurea (or &quot;Golden House&quot;).  This is the story that is known.  The story that is not common is the secret that the Domus Aurea hides and of your adventures within.<br />
<br />
It is now 5 September 476 AD and yesterday Romulus Augustus was deposed (history will show that he will not be replaced).  During Rome's fall stories of a powerful secret hidden within the catacombs of the Domus Aurea have surfaced, and being the curious type that you are, you have set out to find the truth or fiction of them.<br />
<br />
Project Home Page: <a href="http://www.eonclash.com/JumpStart/v4/PGD07/" target="_blank" rel="nofollow">http://www.eonclash.com/JumpStart/v4/PGD07/</a><div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 08:58:43</pubDate>		</item>		<item>			<title>Iter Vehemens ad Necem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ivan/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4500d596ee2f573bd6d5a0a5259b4700_sq.png" title="Iter Vehemens ad Necem Image" /> Fellow adventurer, turn back while you can! For here begins the roguelike Iter Vehemens ad Necem, a Violent Road to Death. If you choose to travel along it, you will dive into countless exciting adventures to gain items of great magic, attain powerful equipment made of mysterious materials, bathe in the blessings of mighty gods and recruit loyal allies of various shapes and sizes. Unfortunately, along the way you will also often be dangerously injured, poisoned, catch numerous diseases, lose several limbs and transform into manifold different kinds of pitiful creatures in the darkest depths of hostile dungeons. And, at the end of the road, you are bound to perish in a most gruesome and painful way. Don't say we didn't warn you.<br />
<br />
Iter Vehemens ad Necem (IVAN) is a free graphical roguelike game, which currently runs in Windows, DOS and Linux. Unlike most roguelikes, which use ASCII graphics, IVAN uses an SDL-based tile graphics engine. This allows much more information to be displayed in the level map. For example, when the player or some monsters wield a weapon or wear armor, it's normally visible on the map. Also, several types of fluids (such as acid, blood, vomit, etc.) are visible on the map. This makes it possible to track a wounded monster by following a trail of blood across the dungeon.<br />
<br />
IVAN employs an advanced bodypart handling system. In battle, one loses only if the head, torso, or groin is destroyed. If one's arms or legs take too much damage, they become severed, and the player will merely become disabled, and unable to wield a weapon with that hand, or have to bear greater burden. Many monsters can lose body parts as well. There are several ways to replace or reattach a lost limb, such as drinking healing potions or praying.<br />
<br />
Another unique feature is the handling of materials. Each item, including body parts, has a material associated with it. There are several ways to change materials, such as scrolls or praying. For example, a hardened leather body armour may become significantly stronger if transmuted into a meteoric iron one. As this applies to body parts, one could harden a severed limb into stone or metal before reattaching it, thereby gaining a massive strength boost of strength at the cost of dexterity.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:58:46</pubDate>		</item>		<item>			<title>Doom Roguelike</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/doomrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d891fcfabc4ff4c9429fee9f3917adc_sq.gif" title="Doom Roguelike Image" /> DoomRL is based on the world from id Software's(tm) game Doom(tm). You're the sole surviving marine from a squad sent to investigate a distress call from the moonbase of Phobos.  It turns out that all hell has broken loose on the plant... literally.<br />
<br />
Your quest in DoomRL is to descend into the moonbase complex, find the source of this evil outbreak, and destroy it at all costs.<br />
<br />
Unlike many other roguelikes, DoomRL is intended to be simple and easy to get into. To that end, there is a limited inventory, maps of the size of one screen, and one item per tile.  The number of keys you need to remember is also quite small compared to many other games.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 08:05:39</pubDate>		</item>		<item>			<title>Egg's Ultima Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/euo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c63fefb094b94c423c132516005fde13_sq.gif" title="Egg's Ultima Online Image" /> EUO is an Ultima-based online RPG with many influences, varying from Diablo-style hack'n'slash to NetHack quirks. It is closely tied to the Origin Ultima V RPG.<br />
<br />
Created originally by eggmceye to be a rogue-like game named Balrog in 1998, it was quickly turned into an Ultima-like game with the discovery of an Ultima 4 tileset created by Josh Steele, giving the game its retro feel. Over the past nine years, it has slowly evolved into an online RPG with a small but growing fanbase spanning two servers, each one incorporating slighty different gameplay.<br />
<br />
In those nine years, the game has grown from a four player only server to one that incorporates a full Ultima V magic system, including the Runic alphabet, crafting and creature taming. It also contains numerous easter eggs in tribute to NetHack.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 07:44:19</pubDate>		</item>		<item>			<title>The Avenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/avenge/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4face41859ab24a69933ca2ed1ee9be6_sq.png" title="The Avenge Image" /> This really simple game based on a few warriors, wizards, archers, and paladins set out to avenge there alleged kings death, King Ferdinand of Seria. Your the main character and you set out to accomplish quests to complete the tasks at hand. This game is a bit like the classic Zelda games, gameplay wise. Its all 2D and midi music, which adds to the classic environment. Come join us in the world of Severty.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Feb 2007 10:46:35</pubDate>		</item>		<item>			<title>Freedroid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Freedroid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/df0adebd7c40e829beace1b52ee66cc1_sq.jpg" title="Freedroid Image" /> Freedroid is a clone of the classic game<br />
&quot;Paradroid&quot; on Commodore 64 with some improvements and extensions to<br />
the classic version. <br />
<br />
In this game, you control a robot, depicted by a small white ball with<br />
a few numbers within an interstellar spaceship consisting of several<br />
decks connected by elevators. <br />
<br />
The aim of the game is to destroy all enemy robots, depicted by small<br />
black balls with a few numbers, by either shooting them or seizing<br />
control over them by creating connections in a short subgame of<br />
electric circuits.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:38:29</pubDate>		</item>		<item>			<title>PlaneShift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/planeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6dd9ac6844503b1fff23b2115045c973_sq.png" title="PlaneShift Image" /> PlaneShift is a cross-platform, open source, and free MMORPG in development. <br />
<br />
PlaneShift is has a classic medieval fantasy setting, with a slight twist. Instead of a generic planet, the game is set inside a gigantic stalactite named Yliakum, divided into eight levels, of which the lower two are flooded.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 02:44:47</pubDate>		</item>		<item>			<title>Detelamane: Legacy of Scars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Detelamane/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a299fcef6b6b2583213c647cc2a5c78_sq.png" title="Detelamane: Legacy of Scars Image" /> If you have an affinity towards SNES styled role players, I invite you to give this a whirl. If you happen to be one of those pixel hating bigots, then I suggest you leave.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:01:06</pubDate>		</item>		<item>			<title>Wingedmene: Part One</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wingedmene/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3e5fcb75684006ef59605bb070faf4e0_sq.gif" title="Wingedmene: Part One Image" /> If you're familiar with the early NES and SNES Final Fantasy games, Wingedmene plays and feels like those. Like those, it has a high level of difficulty; it's designed for people very familiar with 2D console RPGs, and if you've never played any of those you should probably leave this game alone.<br />
<br />
The game is incomplete, but it's more than a quarter finished, and has about 15 hours of gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 05:29:38</pubDate>		</item>	</channel></rss>