<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'free, action, in-development' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'free, action, in-development' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Neohelix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/neohelix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccc5b8261fa2c352274316738944fb3f_sq.png" title="Neohelix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Sep 2008 06:00:43</pubDate>		</item>		<item>			<title>Morbidly Obese Samurai Havoc</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mosh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3719944972e32df937fe43f3038d89fe_sq.jpg" title="Morbidly Obese Samurai Havoc Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Oct 2007 03:19:38</pubDate>		</item>		<item>			<title>Squarez</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/squarez/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43f08d41f7545e22574aa2b0a72a00f9_sq.jpg" title="Squarez Image" /> Please note that this isn't some fancy game with super-cool graphics or good...sound either. Nope. This is purely a game to see how well I can program in C# using XNA without having any prior knowledge.<br />
<br />
With that in mind, it's sort of an action game. It gets very fast paced, and is simple to pick up and learn. You're a square...trying to hit another square. Doesn't get much simpler than that, does it?<br />
<br />
There's two modes at the moment. One is Puzzle mode, get from the start to the end in the quickest amount of time possible, and the other is Vs. Cpu mode, try and defeat the computer before you get defeated yourself.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jun 2007 01:05:15</pubDate>		</item>		<item>			<title>Galanz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/galanz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ae09b13ef1588f18eca5767f6a4303_sq.png" title="Galanz Image" /> Galanz is a project I've been brainstorming over for quite some time now, it involves a Space Mercenary who is drawn to a planet by a disturbing message that has reached him (sound familiar?). Once he arrives, he sees that all traces of the natives have disapeared, the only things that inhabit the planet are strange monsters and the Robots created by the Natives. Galanz (The Main character in the game) goes out searching for any survivors, or clues to what has happened. Using his weaponry and his Psychic Abilities, he traverses the planet in order to discover just what is going on.<br />
<br />
Influences are highly based on classics such as Metroid, Turrican, and the Andro-Synth sub-plot present in Star Control 2/Ur-Quan Masters. <br />
<br />
The goal of the game is to basically find out what's going on. The &quot;Galious&quot; style gameplay is a reference to Knightmare 2: Maze of Galious, which was one of THE first Side Scrolling RPGs, complete with leveling and such. Of course, I'd like to go a little bit into more detail with this than what Galious did. <br />
<br />
Since it's set to be like a NES game, there will be a restriction on the total buttons able to use, the current format it (in NES Controller format):<br />
<br />
A - Shoot<br />
B - Jump<br />
Directional Pad - Move Left and Right, Aim Up and Down.<br />
Start - Main Menu<br />
Select - Use Psychic Ability<br />
<br />
Psychic abilities won't be the usual &quot;Fire Firebolt for X amount of P.P&quot; but instead will be closer to actually changing the environment.<br />
<br />
Can't jump over a huge wall? Flip gravity around. Can't toggle a switch? Go into E.S.P mode and flip it using your abilities. Oh snap, need to get the password, and the guy who might of had it is dead? Do a Mind Search on him, and find out his memories shortly before he met the wrong end of your gun.<br />
<br />
This is the sorta thing I'm aiming for with this, not extremely complicated (mind sceens could just be cutsceens, and gravity for an object can easily be reversed), but fun and useful enough to warrant use.<br />
<br />
However, I don't believe I can do this all by my own. As a Sprite/Traditional Artist or Designer, I will not be able to produce content fast enough alone, and coding is far from my strongest point. These are the current possistions available, if anyone is interested in helping out with this project, please PM me. Thanks for reading :D.<br />
<br />
Needed!<br />
<br />
Programmer - Average to Skilled Ability: Needs to be able to use Game Maker 6 or such, or another structure of coding that is compatible with Windows.<br />
<br />
Music Composer - Average to Skilled ability: Needs to be able to produce catchy tunes that are not 10 second loops in the style of the NES chiptunes.<br />
<br />
Sound Effects Engineer- Any skill level: Needs to be able to produce NES style sound effects (The Woosh Woosh noises and such).<br />
<br />
<br />
I'll update this whenever I can, till then, see you later :D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2007 05:50:21</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>UFO Panic!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ufopanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/690b13b26b21c1ef1bf078c2ba16a186_sq.png" title="UFO Panic! Image" /> UFO Panic! is a simple and fun arcade game, where you abduct aliens with your flying saucer, while avoiding and destroying the alien defences. Game control is simple and can be picked up in moments.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 02:48:39</pubDate>		</item>		<item>			<title>Out Of Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OutOfSpace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8b6c2e696b0288b7deea65430e0993a4_sq.jpg" title="Out Of Space Image" /> The Spherics, creators of Dimensions, have split apart into spectralized representations. By reinitializing the known universe to compose harmonized rythms by means of infinite expression, a single point is revealed. <br />
<br />
Play as the Delight, evolving through transcendental means to master time and space.<br />
<br />
Action oriented gameplay with wholly musical representations of player skills, travel from nebulas to solar systems to planets to create a most harmonized representation of your essence.<br />
<br />
Check out images and design docs for further specs.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 12:54:19</pubDate>		</item>		<item>			<title>Stick Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StickOnline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffdd6ce095f31109ba8fdde4cbe791cf_sq.png" title="Stick Online Image" /> Stick Online is a free MMORPG platformer game that takes place in a huge and seamless 2D world. Players gain levels, equipment, weapons, and skills in order to fight enemies, as well as other players.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 04:26:09</pubDate>		</item>		<item>			<title>Ichor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ichor/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c093aa1a6aad1215c5b302f09003e58b_sq.png" title="Ichor Image" /> Ichor is an action game based in fluid dynamics. Each player floats around the screen, trying to engulf his opponent with his own color.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 08:48:06</pubDate>		</item>		<item>			<title>Shopper Rush</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shopperrush/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94f507128e456e56023179cc9c6207bf_sq.png" title="Shopper Rush Image" /> You desperately want the new hot gadget and you're ready to do whatever it takes to get it. However, you share the same thought with over a thousand other people!<br />
<br />
Shopper Rush is a 2D game in where you control a single character in a sea of AI players. Some levels will throw over 1200 AI players at you at the same time and your job is to get from one side of the shopping mall to the other, and be one of the 30 first customers in order to get your long-awaited gadget.<br />
<br />
You also have a couple of tricks in order to get there before everyone else does. You can bump into people so they'll fall, you can push tables and other objects in their way, sprint past them or even spin around and make everyone around you fall. Great if you're stuck somewhere!<br />
<br />
The basic game mechanics are based on group behavior and flow dynamics. For example; If 100 people are rushing to the stairs, chances are that it will clog up and you're probably better of taking the slightly longer route around it.<br />
<br />
The game is a 5 week project at the University Of Sk&Atilde;&para;vde and deadline for the game is February the 16:th. It is also participating in the Swedish Game Awards.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:55:54</pubDate>		</item>		<item>			<title>Ruff 'n' Tumble Remake</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ruffntumbleremake/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5da612f5a726460be1245b950f6e2830_sq.png" title="Ruff 'n' Tumble Remake Image" /> A young Ruff Rogers was happily playing with his marbles (ooohey!) in his local park. When suddenly one happened to go a stray and fall down a nearby rabbit hole. Not knowing this hole was a teleport to another dimension, he reaches down to see if he can retrieve it. To his suprise, he suddenly gets sucked into the darkness.<br />
<br />
Ruff now dazed and confused, finds himself on an alien planet which is run by Mr evil himself, Dr Destiny. He also discovers that this mad doctor controls a fearsome army of robots called the tinheads. Furthermore, he spots his marble collection is now lying scattered throughout the planet. As you can imagine, Ruff is a little displeased with his current predicament. So with this, he makes the decision to accumulate his marble collection once more and save the planet from the evil clutches of Dr Destiny and his Tinhead Army.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 11:02:33</pubDate>		</item>		<item>			<title>Blastforce - Beyond Duty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Blastforce-BD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/92ac13f4c50efb8b82b6eca1d485ec8d_sq.jpg" title="Blastforce - Beyond Duty Image" /> <h2>Introduction</h2>
Blastforce is a freeware top-down shooter set in the year 2917. It is being developed with the Gamemaker 6.1 (but may be changed to GM 7.0 in the future). I have been working on the idea behind it for about 10 years (the story behind it was originally written by me as a hobby). Currently, the game is being developed by myself and a friend (with another helping me with my concept artwork). We still have quite a lot to do still!<br />
<br />
<h2>Features</h2>
In the game you will be able to fly a wide variety of aircraft- interceptors, bombers, space-helicopters, and even the odd go on the gun turret. There will also be a number of ground-based missions in the game. The game's graphics are (or will be) in a anime-ish, super nintendo kind of style. <br />
<br />
<h2>Situation</h2>
The game is still in early stages, and newcomers are welcome. At the moment we need:<br />
-Coders<br />
-Pixel artists<br />
-Manga artists<br />
<br />
There are also other jobs available. Please leave me a message if you are interested.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 07:23:30</pubDate>		</item>		<item>			<title>Conflict: Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/conflict-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3efaed2d2f746e70fb18460a33554b27_sq.png" title="Conflict: Online Image" /> Conflict: Online is a 2D, top-down online shooter. The game is based on inspiration from game's such as America's Army, Soldat, Unreal Tournament, and Counter-Strike. The final version will allow account creation/management, experience/honour levels, training missions, a map editor, and many cool gameplay types (such as classics like Deathmatch and Capture the Flag, as well as unique game types like Give &amp; Take and Bully).<div style="clear:both;"></div> ]]></description>			<pubDate>20 Dec 2006 06:39:11</pubDate>		</item>		<item>			<title>Isomatrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/isomatrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/64e808cd9eec941b48d9c53347ac8224_sq.jpg" title="Isomatrix Image" /> Isomatrix is a fun and action-packed 3rd person game that will let you sticked on your seat until the end.<br />
Its 2D graphics and isometric view make it a different specie in its genre. You will have to face all the Smith agents that try to get you down with the help of various weapons and differents moving styles. But be careful with blue pills, you're warned...<br />
<br />
There's also available a &quot;deathmatch&quot; mode (or one vs one on the same computer). The last standing warrior wins!!.<br />
<br />
But there's even more!!, if you want to show off your skills to the people you can play the &quot;Timecrisis&quot; mode where you have to dealwith an army of agents before they get you, watch your back!!<br />
<br />
<br />
Isomatrix is still under development but there is a working Demo available for download.<br />
<br />
Please visit <a href="http://www.isomatrixthegame.com" target="_blank" rel="nofollow">www.isomatrixthegame.com</a><br />
<br />
---<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 08:32:07</pubDate>		</item>	</channel></rss>