<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'flight, indie' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'flight, indie' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Neohelix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/neohelix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccc5b8261fa2c352274316738944fb3f_sq.png" title="Neohelix Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Sep 2008 06:00:43</pubDate>		</item>		<item>			<title>Solar Empire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/solarempire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dbd863fd4b17030194b6e8daa44a9fb5_sq.jpg" title="Solar Empire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Jan 2008 11:53:26</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
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Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
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The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Operation: Inner Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innerspace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe3870f69f108ee98f94f54933a5a8c_sq.jpg" title="Operation: Inner Space Image" /> Operation: Inner Space is one of those very special games. It's unfortunate that such a fine piece of code has been abandoned.<br />
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The main idea behind Inner Space is to travel through your computer in a space ship collecting Icons. Icons in game are taken straight from the files on your disk and are spent as the game's currency. Icons are used to buy upgrades for your ship, new weapons, and also to pay off the in-game police if you get arrested.<br />
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The game world itself is actually a space environment. The space is usually filled with rocks, and other hazards such as blocks that shoot fire, spinning fans, turrets, and others.<br />
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Virii are present in the game. Virii shoot lightning bolts which can infect icons floating in space. If an infected icon is picked up by your ship you will lose control briefly. A virus is also a tough hazard to destroy, but CPU ships, friendly or not, will often help you, and thank for you destroying one.<br />
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The AI in the game is well-done, each CPU ship in the game has its own personality and is assigned to a team. Your relations with the various teams in game and theres with eachother, will depend upon your actions. Each team has its own motive for being in Inner Space. The Enforcers are the police in the game and will attempt to arrest you or anyone that breaks the laws. If you resist arrest, the Enforcers will attempt to destroy your ship. In contrast, the Pirates are always out to destroy your ship so they can loot your goods, as well as cause trouble with the Enforcers.<br />
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The various in game laws can be broken, and without consenquence if an Enforcer is not present. Laws include things such as, looting a ship, attacking a fleeing ship, wreckless boosting, stealing a prize from a race winner, attacking an enforcer, and so on.<br />
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The game features various modes beyond the typical fly-and-collect-icons gameplay. You can engage in a duel with a rival in the arena, and race your ship against others in various tracks.<br />
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The goal of the game is not to collect all your icons, as with today's machines and the amount of data upon them it's not really feasable. Instead, you need to collect the four noble weapons from the Inner Demon and eventually enter the Demon's Gate using the noble weapons to defeat...<br />
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The games weapons are varied, besides your ships standard guns, you can make use of fireballs, snowballs, batterys, heat-seeker missles, handcuffs, donuts, protective pellets, dumb-fire missles, and many more. The noble weapons have the most powerful abilities, which are collected from random battles with the Inner Demon.<br />
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If you play the game at different times of the day, the enviroment will change. For example, the computer that greets you at the start of the game will display different messages, and if played during lunch, gas cans are replaced with food items.<br />
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The Amulance can be called in game, it's used to buy weapons, repair and refuel your ship, and play a practice battle against the Inner Demon. It can also save you from near death if you hail it when your ship is burning.<br />
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The game also features a ship editor in which you can customize a ship, and even import a graphic to make an original one. Inner Space includes a screensaver also. There are two-different shareware versions of the game, one gives you 30 days to play and then locks you out. Another, gives you 30 days to play and after the time period lets you only play as a specific ship from the Avengers. An in-game keystroke lets you assume control of a team member's ship however, so you can use this to get a better craft, even one you made in the editor.<br />
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Operation: Inner Space is a unique experience.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 10:16:47</pubDate>		</item>		<item>			<title>Jagdgeschwader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jagdgeschwader/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7c62e77d26b793316affe289673df78_sq.jpg" title="Jagdgeschwader Image" /> This game was my entry for the 2005 <a href="http://www.pascalgamedevelopement.com" target="_blank" rel="nofollow">Pascal Game Developement</a> competition which was themed about dog-fights. It scored me the second place back then.<br />
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In Jagdgeschwader two people can select from different WWII airplanes and then are pitted against each other till death. There are different scenarios, different planes, bonus crates to pick up and much more. <br />
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The game is fully 3D (using OpenGL) and also has full sound effects and background music. It can be played on one PC via split-screen or over the network (2 players). For the  semi-realistic flight-model it's using the <a href="http://www.newtondynamics.com" target="_blank" rel="nofollow">Newton Game Dynamics Engine</a>.<br />
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<div class="user_quote"><blockquote class="user_quote">Including full source code for the game, written with Borland's Delphi</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>05 Mar 2007 10:56:41</pubDate>		</item>		<item>			<title>Project Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectphoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/455dfe394fa8561ebd821429ee959960_sq.jpg" title="Project Phoenix Image" /> Project Phoenix is a new twist on an old idea.  You don't simply fly a boring little ship back and forth on your screen and jam the fire button, you have full 360 degree rotation to move around in 3D ship, with many little features which may prove to be very helpful.  Battle fully 3D AI controlled enemies ranging from lone fighters to complete battle fleets.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:39:45</pubDate>		</item>		<item>			<title>FlightGear</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flightgear/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d56b7ddff3664098e2260793afb21e6b_sq.jpg" title="FlightGear Image" /> The FlightGear flight simulator project is an open-source, multi-platform, cooperative flight simulator development project. The goal of the FlightGear project is to create a sophisticated flight simulator framework for use in research or academic environments, for the development and pursuit of other interesting flight simulation ideas, and as an end-user application.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 09:48:50</pubDate>		</item>		<item>			<title>Orbiter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orbiter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f7f568c9a08442d96440a6fc66edda5b_sq.jpg" title="Orbiter Image" /> Orbiter is a free flight simulator that goes beyond the confines of Earth's atmosphere. Launch the Space Shuttle from Kennedy Space Center to deploy a satellite, rendezvous with the International Space Station or take the futuristic Delta-glider for a tour through the solar system - the choice is yours.<br />
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But make no mistake, Orbiter is not a space shooter. The emphasis is firmly on realism, and the learning curve can be steep. Be prepared to invest some time and effort to brush up on your orbital mechanics background. Good starting points are JPL's Basics of Space Flight, and R. Braeunig's Rocket &amp; Space Technology.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Dec 2006 03:46:00</pubDate>		</item>	</channel></rss>