<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'fighting, action' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'fighting, action' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Soul Calibur: Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoulCaliburLegends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e623c69a47f613031823032638b8edc8_sq.jpg" title="Soul Calibur: Legends Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Oct 2007 05:26:58</pubDate>		</item>		<item>			<title>Uber Fighter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/uberfighter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c27eba89756796e94995ebd9cd3610f4_sq.jpg" title="Uber Fighter Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 07:20:56</pubDate>		</item>		<item>			<title>Pillowfight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pillowfight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eed1c8e9125cc85708056b88fceddf85_sq.jpg" title="Pillowfight Image" /> Some of the most intense and stunning battles are fought not with guns, swords or fists, but with Pillows! A unique casual fighting game, Pillowfight lets players serve up powerful pillow beatings with simple controls and fast paced gameplay. Square off against 5 unique opponent types, each with their own attack and fighting style! Are you fast enough to dodge the speedy jump attacks of Mona LaMoane? Can you handle the super-powered swings of Sindy Graver, or Vikki Valentine's expert double shot? With a challenging career campaign, unlockable game modes and perhaps the sexiest cast of characters to hit mobile, Pillowfight is in a league of its own!<div style="clear:both;"></div> ]]></description>			<pubDate>06 Apr 2007 08:28:37</pubDate>		</item>		<item>			<title>Electricman 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/electricman2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1ca77f6013efc7d34a806331f6220fc_sq.jpg" title="Electricman 2 Image" /> Take control of Electricman in the quest to become the most powerful being the the stick man universe.  You have different martial arts skills and superhuman powers that you can use.  The normal fighting moves can be used as many times as needed, while the super moves require battery power to perform.  Also, some of the moves are context sensitive, and Electricman will perform a different move depending of if someone is behind or in front of him.  After every match, you are given a code that can be used to continue your progress after you decide to take a break.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:15:32</pubDate>		</item>		<item>			<title>karateka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/karateka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fa83fa94b89924446421946051a9b94_sq.jpg" title="karateka Image" /> One of the first martial arts fighting games, Karateka set the standard for graphics and sound in the mid-80s.  The developer, Jordan Mechner, went on to develop <a href="/game/princeofpersia" class="game_link">Prince of Persia</a> and its sequels.<br />
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In Karateka, Princess Mariko has been kidnapped by Akuma.  You play the hero, a karate master, who must fight your way into Akuma's fortess and save the princess.  Along the way, you'll have to defeat Akuma's henchmen and his eagle...<br />
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<div class="user_quote"><blockquote class="user_quote">    High atop a craggy cliff, guarded by an army of fierce warriors, stands the fortress of the evil warlord Akuma. Deep in the darkest dungeon of the castle, Akuma gloats over his lovely captive, the princess Mariko. <br />
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    You are one trained in the way of karate: a karateka. Alone and unarmed, you must defeat Akuma and rescue the beautiful Mariko. <br />
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    Put fear and self-concern behind you. Focus your will on your objective, accepting death as a possibility. This is the way of the karateka. </blockquote></div>
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<strong>Developer:</strong> Jordan Mechner<br />
<strong>Released:</strong> 1984<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 11:38:07</pubDate>		</item>		<item>			<title>Teenage Mutant Ninja Turtles: Tournament Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ninjaturtlestournamentfighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4e37660402709b31102fdf102032e409_sq.gif" title="Teenage Mutant Ninja Turtles: Tournament Fighters Image" /> Teenage Mutant Ninja Turtles: Tournament Fighters is a fighting game, for the Nintendo Entertainment System, Super NES and Mega Drive/Genesis by Konami. While the title is the same, the game is different for each console. Like many competitive fighting games of the era, Tournament Fighters borrowed heavily from elements contained in the Street Fighter II video game. The Japanese Super Famicom version of the game was retitled Teenage Mutant Ninja Turtles: Mutant Warriors, whereas the Japanese Mega Drive version retained its North American title. The NES version was the only one not released in Japan.<br />
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In the Super Nintendo version, a tournament has been organized and many fighters have entered, Shredder being one of them. The turtles decide to participate in order to stop their nemesis as well as proving their strength in the tournament.<br />
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This game, instead of following a 6-button attack control like most of Capcom's fighters, uses a 4-button scheme (weak and strong attacks) like most SNK fighting games. A particular feature is the possibility to use a super special attack. In order to achieve this, the player must fill a green bar under the life bar, by hitting their opponents. Once full, the player must press the two strong attack buttons simultaneously.<br />
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There is also the option of enhancing the speed of the game, making the fights more intense but also harder to follow.<br />
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In addition to the main and versus modes, there is a story mode in which to turtles must rescue April O'Neil and Splinter. Only the four of them can be playable whereas the other characters (as well as a turtle clone) are the bosses. There is also a watch mode, which basically makes the computer control the characters. There are ten characters available, and two bosses.<br />
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In the NES version, the turtles (Leonardo, Donatello, Raphael and Michelangelo) have been challenged by Shredder, but in order to confront him, they decided to have a tournament between themselves in order to see who is fit for the encounter. There are seven characters. Aside from the turtles, Casey Jones, Hothead (a samurai dragon from the original toy line, based on the Warrior Dragon character from the Archie comics. Nintendo Power magazine once cited his Archie origin, where he was a fireman who later mutated into a dragon like creature) and Shredder. It is the final game made by Konami for this console and the last game made by a third party developer as well. It is also one of the very few versus fighters made for the NES.<br />
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In the Genesis version, Splinter has been kidnapped by four purple turtles. When the real turtles realized this, Krang appeared and says that he keeps Splinter with him and that the only way to get him back is that the turtles must go to Dimension X and meet Krang. The player must fight the clones of all the playable characters (see below) as well as the bosses - Triceraton, Krang and Karai.<br />
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Besides the turtles, the player can also choose between April O'Neil, Casey Jones, Ray Fillet, and Sisyphus.<br />
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This game uses a 3-three button scheme. Two of these are used for standard attacks (in order to do a stronger attack, they have to be pressed along with the d-pad). It doesn't take advantage of the 6-button controller. Because of this, it is considered that this version pales in comparison of the Super NES version.<br />
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The game also features (somewhat) destructible environments on a couple of stages where you can fall through the floor.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 05:59:37</pubDate>		</item>		<item>			<title>Batman Forever</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/batmanforever/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1242347b34903b3c8f9bd4625fe9e7c5_sq.jpg" title="Batman Forever Image" /> Batman Forever is a beat 'em up game based on the movie of the same name. The Super NES, Sega Mega Drive, and Game Boy versions were developed by Acclaim Studios London and published by Acclaim Entertainment the Sega Game Gear and PC versions were developed by Probe Entertainment. The player plays as either Batman or Robin. There is also a fighting game mode called &quot;training mode&quot; where the player can play as Batman, Robin, or any of the enemies found throughout the game against either a computer-controlled opponent, against a second player, or cooperatively against two computer opponents.<br />
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Unlike most beat 'em up games, Batman Forever's controls are largely based on move lists and key sequences more common in fighting games. Some gadget moves involve moving away from the enemy right before pressing a punch or kick button, which creates problems since the game only keeps the players facing enemies if they're close enough to each other. Those moves would often just turn the player around and cause the move to not execute at all, and while most are close-range abilities anyway, this presents a more major problem with Robin's Heat Gun, which would appear to be intended as a long-range projectile attack to complement Batman's Electric Pellet.<br />
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The gadget list is selected by the player each level, with three standard gadgets for each character and two gadgets selected from a list. There are also four hidden &quot;blueprint&quot; gadgets.<br />
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The Super NES and Genesis/Mega Drive versions of the game present very glaring differences. The two most prominent ones are the constant load screens (where the game will display &quot;HOLD ON&quot;) on the Super NES version, and the much more forgiving controls on the Genesis version. Many reviewers cite such difficulty with the Super NES controls that they couldn't even figure out how to use the gadgets, even with the move list in the manual. The PC version is the same as the SNES and Genesis versions but has superior graphics.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 04:25:01</pubDate>		</item>		<item>			<title>Virtual On</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/VirtualOnOrtarioTangram/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3354491365df3df900711a378a496df2_sq.jpg" title="Virtual On Image" /> Virtual On : Ortario Tangram is a 3D beat em up featuring giant robots (Virtuoids)zipping around arenas in fast paced battles requiring reasnobly fast reflexes.<br />
With 12 Virtuoids to choose from, there are plenty of variations in tactics availible to players willing to try different tactics. Also the game can be controlled using the unique Twin Stick controller, perfectly emulting the original arcade experience.<br />
The game is developed and published by SEGA.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 01:49:39</pubDate>		</item>		<item>			<title>Armored Core 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ac4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/188cd07df10e4c0356e423066b95e816_sq.jpg" title="Armored Core 4 Image" /> Armored Core 4 is a video game for the Playstation 3 and Xbox 360. It is the 11th installment of From Software's Armored Core series, despite being titled Armored Core 4. Armored Core 4 is set in the near future in an alternate universe where a great war has left the nations of Earth devastated and corporations have taken over the role of the government. The game features a system for personalized customization of the player's mech and an online mode where players can battle each other over the PlayStation Network and Xbox Live. The game is similar to the MechWarrior series and is the spiritual sibling to From Software's other mecha-based game, Chromehounds. An OAV due out this spring entitled Armored Core: Fort Tower Song is based on the game and its history.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Feb 2007 12:27:55</pubDate>		</item>		<item>			<title>Viewtiful Joe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/viewtifuljoe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0632d6bf9ab9f96ac9fedcabbad85f2a_sq.jpg" title="Viewtiful Joe Image" /> Welcome to the world of Viewtiful Joe! Capcom's innovative super hero action game that mixes funky cartoon-style visuals with classic side-scrolling gameplay and introduces the world's quirkiest million dollar action hero... Joe! More than just any ordinary dude, Joe must transform into the ultimate superhero. It's up to you to activate the correct view mode like &quot;Slow&quot; or &quot;Zoom In&quot; in order to clobber your enemies with beautiful style! You can also speed up or slow down your visual effects for even more &quot;viewtiful&quot; moves. Viewtiful Joe redefines action games by mixing innovative &quot;viewpoint&quot; fighting into amazing cartoon meets noir environments.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 08:49:56</pubDate>		</item>		<item>			<title>Zombie Smashers X2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zombiesmashersx2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/baec2e79b9b51adbb96b424e7f306b95_sq.jpg" title="Zombie Smashers X2 Image" /> A side scrolling zombie fight fest. Take on the roll of one of the Zombie Smashers and find out why zombies are back in town. Lots of intense action with a great soundtrack.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jan 2007 07:23:54</pubDate>		</item>		<item>			<title>Powerfox</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/powerfox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a02d085307d63e812d6c47539cfdb914_sq.jpg" title="Powerfox Image" /> Help PowerFox save the world with his mighty fists. Face Zorro's Ninja Horse and Hannibal using your mighty fists and other power-ups. Fun action game with a little humor attached.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Dec 2006 12:32:29</pubDate>		</item>		<item>			<title>Alphasix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alphasix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c1393018dfc03ab43d26bf6ddd1e357e_sq.jpg" title="Alphasix Image" /> Alphasix is a 1 vs. 1 overhead shooter. It was made in Game Maker by RinkuHero and Orchard-L, and released on August 20th, 2006.<br />
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The game is a hybrid of several genres, it's best described as a mix of Street Fighter II, Shoot the Bullet, Spy vs. Spy, and Smash TV.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Dec 2006 09:09:43</pubDate>		</item>		<item>			<title>Determinance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/determinance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af659a789c1d8235dcfbde42cbab819a_sq.jpg" title="Determinance Image" /> A multiplayer sword-fighting game in development for three years.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Nov 2006 10:50:06</pubDate>		</item>	</channel></rss>