<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'fantasy, in-development' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'fantasy, in-development' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Legend of Crystal Valley</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/locv/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d79ac7a32b01a3501346c56185d3e78f_sq.jpg" title="Legend of Crystal Valley Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Apr 2008 06:17:58</pubDate>		</item>		<item>			<title>Spellcast 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spellcast3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2f49fa19d03c284cf65b7b1163071e1_sq.png" title="Spellcast 3D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 04:45:56</pubDate>		</item>		<item>			<title>Disciples III </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Disciples3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/476faf88e744f79fabd6026f870985c3_sq.jpg" title="Disciples III  Image" /> &quot;Disciples III will feature more than 150 different &quot;characters&quot;--the war heroes, monsters, ghosts, and other beasties that can make up a war party in the game, and like in the previous games, the size of your war party will depend on your leader character's leadership skill. Apparently, some monsters in the game, such as dragons, will be absolutely huge, and will take up to 12 squares on the game's combat map, which has been retouched as a grid-based map divided up into two halves--yours and your opponents&quot;<br />
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(qtd. from Gamespot.com)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 01:20:25</pubDate>		</item>		<item>			<title>Furcadia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/furcadia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15a779bba6cfcf51008eac96e6353235_sq.gif" title="Furcadia Image" /> Furcadia is the magical world where the animals have learned to walk upon two legs and speak. Create your own customizable avatar and start exploring the friendly, graphical environment with rich, player-driven content. Our established online community grew over years and has become a second home to many. Furcadia invites you to an interactive experience unlike any other.<br />
<br />
There's many exciting things you can do here! Roleplay in an enchanting medieval setting, be yourself and socialize with other players, participate in games, make friends, join a guild, tell stories and meet interesting people from all over the world! You can even use our intuitive building tool to dream up your own world and make it real and accessible to other Furcadia members! <br />
<br />
Furcadia is a fully graphical, Massively Multiplayer Online Social Game (MMOSG) with an isometric perspective, making it easy to interact with others. The fantasy theme appeals to all ages and makes Furcadia an online experience for the whole family. Comparable low system requirements and an easy-to-use interface make Furcadia appealing to a large audience. Player-created content ensures that no Furcadia visit is like another, and new surprises await you whenever you dive into Furcadia, leaving the real world behind you.<div style="clear:both;"></div> ]]></description>			<pubDate>18 May 2007 10:29:40</pubDate>		</item>		<item>			<title>Elddem</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/elddem/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0d0efed6b81f1632bae3c7d3df8410a_sq.png" title="Elddem Image" /> Elddem The MMORPG is a completely Free 3D MMO with many quests and items to find and do. Currently more information can be found at http://www.elddem.com. We will add more information here soon!<div style="clear:both;"></div> ]]></description>			<pubDate>01 May 2007 07:41:00</pubDate>		</item>		<item>			<title>Realm Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/realmwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5fb53bf3798628ef46597d0f372d47b4_sq.jpg" title="Realm Wars Image" /> <strong>Developed by:</strong> Garage Games<br />
<br />
<strong>Genre:</strong> Action RPG <br />
<strong>Release Date:</strong> Mar 18, 2002<div style="clear:both;"></div> ]]></description>			<pubDate>20 Apr 2007 09:41:49</pubDate>		</item>		<item>			<title>Epic Frontiers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EpicFrontiers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/15d3b4772c8d32cf8ab10bdf93c26807_sq.jpg" title="Epic Frontiers Image" /> Epic Frontiers is an advanced-feature science-fantasy persistent world that is aimed at an audience looking for more than the standard fare in online role-playing games. <br />
<br />
Set in a richly detailed universe with a skill-based system of advancement and detailed gameplay for all kinds of players, Epic Frontiers intends to bring role-playing back to the fore. Events, more natural NPC AI, and constant expansion and improvement of features are just some of the features that set this persistent world apart.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 03:09:48</pubDate>		</item>		<item>			<title>Sovereign Symphony</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sovereignsymphony/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/beefb4c442e03dcd2698db5486037984_sq.jpg" title="Sovereign Symphony Image" /> Project 'Sovereign Symphony'<br />
<br />
The project &quot;Sovereign Symphony&quot;, with its basis and designs based on the Ceiron Alternative Reality fiction, is a pc game developed under the constitution of Ceidot Digital Game Design Studios. It can be characterised as a product devoted to the electronic entertainment industry.<br />
<br />
Sovereign Symphony (also named as &quot;Project 77&quot; code name) is our first PC based computer game project. It is planned to be a role-playing game; a game type that gives you a chance to enter a new world of a fiction/scenario and be a character of this world. Obviously, Sovereign Symphony is the Turkey's unique, potential, international game project and it is the first game to try to launch an advanced computer game to the worldwide market.<br />
<br />
Role playing games and strategy games are the most preferred types of electronic entertainment. For our fiction Ceiron, the most suitable game types are role playing games and then strategy games. So it is decided to create an alternative gaming style by blending two popular gaming styles. The uniqueness of the gaming style is aimed as it is purposed for its basic fiction (Ceiron)<br />
<br />
Sovereign Symphony game project is planned to be prepared also for Playstation 3 and XBOX360; but this issue is tied to the permissions of the developers of these consoles.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 09:06:14</pubDate>		</item>		<item>			<title>Final Fantasy Crystal Chronicles: Crystal Bearers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffcccb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3205215925820fe7f3a9ff8172fa7db3_sq.jpg" title="Final Fantasy Crystal Chronicles: Crystal Bearers Image" /> Square Enix debuted its anticipated Wii and Nintendo DS versions of the multiplayer GameCube RPG, Final Fantasy: Crystal Chronicles.<br />
<br />
For the Wii, the game will be called Final Fantasy: Crystal Chronicles: Crystal Bearers.<br />
<br />
The game is being designed to take advantage of all of Wii's unique features.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 10:57:56</pubDate>		</item>		<item>			<title>My Bogle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MyBogle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57f5b35472da2ed3aef402fb9f201502_sq.jpg" title="My Bogle Image" /> My Bogle is a small group tactics game, where your characters (called &quot;Bogle&quot;, with a long O) engage in strategic and fun combat against online opponents in a variety of game types. It's extremely accessible and yet there's plenty of depth just waiting to be uncovered. It's turn-based play makes it ideal for casual pickup and play and yet the turns are quick and fast paced so as to keep the action moving.<br />
<br />
My Bogle will be launching along side our Friends Play Free invitation service. What that means is that when you buy My Bogle, you'll get to send invitations to your friends and family, who can then download and play the full version of My Bogle online against you anytime they want, without any restrictions. The only caveat is that if they want to play when you're not around, then they'll need to buy the game too. Think of it a bit like Frisbee for Video Games. As long as you own a Frisbee, you can play it with anybody you want, right? You don't think &quot;hey, I wonder if the person I'm throwing this to has a license to catch it.&quot; And that way your friends can be exposed to the great game of Frisbee for free (all thanks to you), but they can only play Frisbee when you're around unless they go out and buy one for themselves. Video Games should be more like Frisbee, and that's what Friends Play Free is all about.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 09:40:52</pubDate>		</item>		<item>			<title>Forgotten Legends</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forgottenlegends/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42982def958bef3b1faf3dfd2e50b34b_sq.jpg" title="Forgotten Legends Image" /> Forgotten Legends is a new MMORPG using the Multiverse engine.<br />
<br />
There are a vast number of design features in Forgotten Legends that make our game different to others. The main difference is the way players level and the way the combat system works. Players will be able to attain higher levels of skill and power without the grind that occurs in the majority of other MMOS. The combat system is very strategic with huge amounts of customisation for players who like the freedom to design the way their characters fight.<br />
 <br />
On top of this, we have based the game on 2 other concepts, freedom and variety. Players have more freedom that other games - whether it be being able to completely change your battle style, what faction you fight for, or where you go. When it comes to variety Forgotten Legends offers players more than they could imagine with numerous viable ways for players to advance in the game.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Feb 2007 08:42:11</pubDate>		</item>		<item>			<title>Lords of Midnight for PalmOS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lompalm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d97af1cffc1c55f8fe6eda88f660402c_sq.png" title="Lords of Midnight for PalmOS Image" /> The original Lords of Midnight was released in 1984 for the Sinclair ZX Spectrum, written by Mike Singleton. It is a highly atmospheric turn-based fantasy wargame, with an unusual first-person perspective.<br />
<br />
The game owes a heavy debt to The Lord of the Rings, and also features a quest mode. One of its most interesting features is the recruitment of other playable Lords.<br />
<br />
The original game still has many fans to this day.<br />
<br />
This PalmOS version is intended to be a straight port, with minimal changes to support stylus control. In its current state it is playable, but has a few bugs and missing features. It has been in development a long time, and is pretty messy, so it might never get completely finished.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Feb 2007 08:37:18</pubDate>		</item>		<item>			<title>Darkfall Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Darkfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/737e84f8d61f4e1e28d11e7aac595f55_sq.gif" title="Darkfall Online Image" /> Darkfall is a fantasy online world in development at Aventurine, a Greek-based company that absorbed the originator of the project, a Norwegian team called Razorwax, and has advanced it to the stage where preparations are currently being made to begin beta. Set in a world known as Agon, it features six playable races. Humans, Dwarves and the elven Mirdain maintain generally friendly terms among themselves, while Orks and the wolf-like Mahirim, although not quite so amicable, usually aren't hostile to each other. The same cannot be said of the Alfar, pale outcasts who openly loathe all but their own kind. <br />
<br />
<br />
The character development system is intended to allow for a high degree of customization, offering a vast array of skills and spells. The objective, an appealing one to many observers, is to make it possible for players to follow virtually any type of career path they might want, becoming a de facto explorer, hunter, mercenary, smith, magician, fisherman or almost anything else by making the appropriate choices, with optional prestige classes such as Paladin, Assassin, Gladiator, Enchanter also available. All will adventure in an environment that differs from most others in its clearly stated emphasis on player vs. player combat.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Feb 2007 02:07:31</pubDate>		</item>		<item>			<title>Final Fantasy Crystal Chronicles Ring of Fates</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffccrof/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b01151c627cd409cb67a5c691eaaf895_sq.jpg" title="Final Fantasy Crystal Chronicles Ring of Fates Image" /> Square Enix's Nintendo-based Final Fantasy offshoot made a small splash on the GameCube, but now it's coming back in a big way on both the DS and Wii. The DS version of Crystal Chronicles, surnamed Ring of Fates, made its playable debut at the Jump Festa in Tokyo.<br />
<br />
Square Enix hasn't had to dumb down the gameplay in Crystal Chronicles any in the move from GameCube to DS. We can also confirm that the game's presentation hasn't taken too much of a hit either. The world and characters are colorful and detailed. Cinema scenes feature full voice-overs; this doesn't seem to be the case for all areas of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 10:19:44</pubDate>		</item>		<item>			<title>Magisteral: The Creation</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magisteral/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e1756e2d0128b10ac8c8e6ed80c06c24_sq.png" title="Magisteral: The Creation Image" /> Magisteral is a traditional-style RPG that puts a big twist on the classic &quot;save the crystals!&quot; storyline. It follows six special Magisterals, or magic-users, who possess a power called the Illuminance. They'll face the perils of their world and a revived evil as they attempt to save their world from dying. The gameplay is similar to that of NES and SNES era Final Fantasy games, with similar difficulty, and will be enjoyed the most by people familiar with those games.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 07:28:22</pubDate>		</item>		<item>			<title>Crisis Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffviicc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d468273f1914532f090a8e9e0b235a6c_sq.png" title="Crisis Core Image" /> The game is a prequel to Final Fantasy VII and is also the fourth entry to the Compilation of Final Fantasy VII series, which also includes the games Before Crisis -Final Fantasy VII- and Dirge of Cerberus -Final Fantasy VII-, as well as the CGI movie Final Fantasy VII Advent Children and the anime, Last Order -Final Fantasy VII-. Production is being overseen by Yoshinori Kitase, the director of the original Final Fantasy VII, with Hajime Tabata serving as director. Tetsuya Nomura will be responsible for the character designs.<br />
<br />
Very little information about the game has been released of now except that it will be on the PSP. It seems that the game will mainly focus around Zack, a 1st Class SOLDIER and Cloud Strife while he is a lowly Shinra Guard. Another character also present in the game is Aerith Gainsborough as her voice is heard in the trailer of the game. This game appears to take place around the events of Nibelheim outlined in Last Order -Final Fantasy VII-.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jan 2007 04:06:10</pubDate>		</item>		<item>			<title>Final Fantasy Versus XIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffvxiii/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/74b85748d30346f84e1e239d8bbd79e5_sq.jpg" title="Final Fantasy Versus XIII Image" /> Final Fantasy Versus XIII part of th Fabula Nova Crystallis series and will be an Action game for the Playstation 3 Console. In Latin, Versus means &quot;Change in direction&quot;.<br />
<br />
Final Fantasy Versus XIII was announced at Square Enix's E3 2006 Press Conference in Las Angeles on May 8.<br />
<br />
Not a merely a sequel, but a wholly independent story unfolding in a different world with different characters. This title will appear alongside FINAL FANTASY XIII on the PlayStation 3 system.<br />
<br />
Main Developers<br />
Director &amp; Character designer: Tetsuya Nomura <br />
(FINAL FANTASY V~VIII, FINAL FANTASY X, FINAL FANTASY VII ADVENT CHILDREN, KINGDOM HEARTS)<br />
<br />
Movie director: Takeshi Nozue <br />
(FINAL FANTASY IX, FINAL FANTASY X, FINAL FANTASY VII ADVENT CHILDREN, KINGDOM HEARTS)<br />
<br />
Composer: Yoko Shimomura <br />
(LEGEND OF MANA, Parasite EVE, KINGDOM HEARTS)<br />
<br />
Producer: Shinji Hashimoto<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 09:58:43</pubDate>		</item>		<item>			<title>Final Fantasy XIII</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ffxiii/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4a18ad245f290d8ee58cf6b04dade674_sq.jpg" title="Final Fantasy XIII Image" /> Final Fantasy XIII is part of the Fabula Nova Crystallis series and will be an RPG for the Playstation 3 Console.<br />
<br />
Final Fantasy XIII was announced at Square Enix's E3 2006 Press Conference in Las Angeles on May 8. <br />
<br />
White Engine<br />
Final Fantasy XIII will be using the white engine to create the game. This will allow for seamless graphics with billions of polygons on the screen. The E3 2006 trailer is supposedly not done using the White Engine.<br />
<br />
Main Developers<br />
Director: Motomu Toriyama<br />
(FINAL FANTASY VII, FINAL FANTASY X, FINAL FANTASY X-2)<br />
<br />
Character designer: Tetsuya Nomura <br />
(FINAL FANTASY V~VIII, FINAL FANTASY X, FINAL FANTASY VII ADVENT CHILDREN, KINGDOM HEARTS)<br />
<br />
Art director: Isamu Kamikokuryo <br />
(FINAL FANTASY X, FINAL FANTASY XII)<br />
<br />
Main programmer: Kazumi Kobayashi <br />
(CHRONO TRIGGER, XENOGEARS, CHORONO CROSS, FINAL FANTASY XI)<br />
<br />
Movie director: Eiji Fujii <br />
(FINAL FANTASY: The Spirits Within, FINAL FANTASY XII)<br />
<br />
Main theme: Nobuo Uematsu, SMILE PLEASE Co., LTD. <br />
(FINAL FANTASY series)<br />
<br />
Composer: Masashi Hamauzu <br />
(FINAL FANTASY X, DIRGE of CERBERUS -FINAL FANTASY VII-)<br />
<br />
Producer: Yoshinori Kitase <br />
(FINAL FANTASY series)<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 08:55:27</pubDate>		</item>		<item>			<title>Tugapod</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tugapod/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d275d52d4126e50108c8e7889539621b_sq.png" title="Tugapod Image" /> Tugapod is a MMORPG created by a portuguese team. Unlike other games from the same style, Tugapod is free, so you don't need to pay a monthly fee to play. You only need an account, which will have capacity to store one game character.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 05:20:41</pubDate>		</item>		<item>			<title>Forgotten Tribes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forgottentribes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/970dfd4b8e1dc982701f9f66e50cfbce_sq.png" title="Forgotten Tribes Image" /> Story<br />
<br />
The year is unknown, but it is upon the beginning of a new era: an era of war.  A horrific disaster, unrecorded in history has occurred which destroyed the world as they knew it. The survivors restarted civilization without knowledge of the outside world. Three score years later, the five civilizations met, and began to fight for the remaining habitable regions of the world.<br />
<br />
<br />
Races (5 in total in the final version)<br />
<br />
<li class="user_li">Argosian Tribe (Argosia) : a warrior tribe built on heavy military duties. The leader that reclaimed the lands that are present day Argosia was Janjill. Joining the military in Argosia is not only seen as a duty, but is honored and praised.<br /></li><br />
	<li class="user_li">Nergvii Tribe (Nergvi) : a tribe based purely on order, obedience and money. On the outside, this tribe may look perfect, but its inside is riddled with corruption and deceit. Their economy is one of the best, however, and its people will do anything quickly and efficiently for any price. Their leader is the brilliant mathematician Toronukus.<br /></li><br />
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<br />
  The engine uses a mix of real-time and turn-based gameplay, and is based partly on the d20(tm) mechanics. The player will be able to create their own characters, and journey with up to five in their party at a time. This game will include roughly 100 hours of gameplay and characters can be advanced into levels well beyond the norm. <br />
<br />
 Unleashed starts in the town of Briskfield, which has been attacked by animals that have been augmented in the mysterious Blackforge. These half mechanical beasts have turned a once thriving community into a ghost town and the player has been called here by an old mentor, in hopes they will be able to set things right in the realm. The player will explore crypts and tombs, castles and keeps, mansions and ruins, as well as many other locations. <br />
<br />
  Unleashed is designed to appeal to people who enjoy solid storytelling, extended gameplay, and good old fashioned fun.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Dec 2006 05:08:49</pubDate>		</item>		<item>			<title>The Kingdoms of Penta</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TKOP/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a3b8f986e975f05cb748900d0110b7f_sq.jpg" title="The Kingdoms of Penta Image" /> The land of Penta consists of five kingdoms of races i.e underwater kingdom, cloud kingdom, nature kingdom, ice kingdom and desert kingdom. <br />
<br />
The story itself consists of themes such as betrayal, oppression, lies and it is up to the main player which is half elf and half human to find the truth and help the races from destruction with the help of his companions which the player will also control. The player can also choose who he/she wants tojoin them giving them different abilties that they can use. The players can train pets, breed, have children, starve of hunger, get fat, tired, stronger, get hurt on specific parts of the body etc. all accoring to how they play. <br />
<br />
They will also be awarded certain badges accordin to their style of play eg. a badge for playing stealth wise, that they can either keep and allows them to intimidate other NPC's or they can sell them for special items.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 05:24:16</pubDate>		</item>		<item>			<title>The Singular</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thesingular/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d14e95f2968c6e7fb12e5d6941eade42_sq.jpg" title="The Singular Image" /> The Singular is a Massively Multiplayer Online Role Playing Game that you play casually, through your web browser. It doesn't require any plugins and can be played from any standard browser.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2006 11:56:17</pubDate>		</item>		<item>			<title>UnEarthed Gods</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/unearthedgods/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/73579f468d83277c3c6c373c105c4407_sq.jpg" title="UnEarthed Gods Image" /> Why have you disturbed us,<br />
What type of creature are you,<br />
Where are you searching with your life,<br />
Seeking power, lust, truth, nothing,<br />
<br />
These we can give,<br />
You who tread where forgotten gods sleep,<br />
We ask for but a trifle,<br />
<br />
Open the gate<br />
<br />
<br />
<br />
UnEarthed Gods is a PC Role Playing Game being developed by Clint Brewer. If you would like to know more about Unearthed Gods or UnEarthed Games, send questions to Clint, or comment here.<br />
<br />
To be notified when the game is available: Take a potato, cut it in half and insert a small piece of garlic in one half(it's important the piece is small...but not too small!), bind this in animal skin and bury it on an open hillock facing south. <br />
<br />
<strong>The down and dirty:</strong><br />
This has been in development in a while.  There is still a good deal of work to do to finish this and I'm reevaluating how I can best do this. Right now I'm planning on a more focused version. Focusing on the action of hand to hand weapons combat, and less on the magic casting and deep role playing aspect. There will still be magic but not the more complex type I have been planning for.  Any feedback you can give me about what you think given the little you've seen will help me direct the future development.  Your comments are most appreciated!<br />
<br />
Thanks for taking a look!<br />
<br />
-clint<div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2006 04:16:26</pubDate>		</item>		<item>			<title>Fractured Universe</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FracturedUniverse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01a26a51ebfb8edfcbe356257cd1192b_sq.jpg" title="Fractured Universe Image" /> Ages ago, the universes were all connected through fantastic portals created, some say, by the gods themselves. These portals were used by royalty, travelers, merchants, peasants... anyone that had need to travel from one world to another could use them. <br />
<br />
Whomever, whatever, however they were created was lost through the ages. Everyone believed that since the portals had existed since the beginning of time then they would last until the end of time. But then things changed. <br />
<br />
Nobody knows exactly what happened. The disappearance of the portals are as much a mystery as their origins. The portals didn't all disappear at once. No, as my great-great grandfather tells it, it took about a year until the last known portal from this world to another was gone. The year was called the Year of Chaos. <br />
<br />
Today, everything changed...<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 05:57:43</pubDate>		</item>	</channel></rss>