<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'explosions' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'explosions' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Bomberman Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Bombermanhero/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c42b35a0fc2388dba3ae6b73ac7381a5_sq.jpg" title="Bomberman Hero Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Apr 2008 06:54:04</pubDate>		</item>		<item>			<title>Meteos</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/meteos/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d437f37a8648a8eb40bc40a854b88bb9_sq.jpg" title="Meteos Image" /> Most of the action takes place at the bottom screen of the DS unit (the section referred to as the atmosphere). Blocks (&quot;Meteos&quot;) fall down from the top of the screen and start to form stacks. The player can move blocks up and down in a stack using the stylus, or alternatively by using the control pad and A button.<br />
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The player aims to line up three or more matching blocks. When a horizontal or vertical row of at least three blocks is formed, the row of blocks will ignite and turn into a kind of tiny rocket engine. The rocket then pushes the blocks above it towards the top of the screen. To lift a large amount of blocks, additional rows of blocks must be formed in a quick succession (secondary ignition). Also, if an ignited pile of blocks falls back down and, in doing so, causes another set of blocks to ignite, the pile will boost back up again, wider than before. This is called a step jump.<br />
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The goal of the game is to lift blocks past the top of the bottom screen, turning them into sparks at the top screen (orbit). If any column of unignited blocks grows beyond the top of the bottom screen and is not dealt with, it's game over (annihilation). When a stack of blocks gets dangerously high, the stack will flash and the game will sound a warning signal, until either the game ends or a quick action by the player averts the disaster.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 11:02:14</pubDate>		</item>		<item>			<title>Gundown</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gundown/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d5712500963ab31bc30fab8768dc173_sq.png" title="Gundown Image" /> Gundown an oldschool arcade game at heart, where you must obliterate every soldier, ship, motorcycle or pixel that moves by controlling your artillery contraption. Use upgrades between rounds to beef up your firepower. Addictive!<br />
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Liberally taking aspects from popular arcade games like Space Invaders and the likes, Gundown borrows the similar gamestyle but adds in its own unique style of elements, such as: angled shots which require more tactic on the player's behalf, firepower upgrades to leave more destruction, and plenty of particle effects to keep the player's bloodlust at bay. :)<br />
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Controls are simple to use, and the gameplay is simple to grasp. Gundown is a game that is simple enough to get used to, but offers a continually challenge experience.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jan 2007 02:32:44</pubDate>		</item>		<item>			<title>Operation Cleaner 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/operationcleaner2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/df9a94cdc9d24c9dca0ed0402f30cec5_sq.gif" title="Operation Cleaner 2 Image" /> Cleaner is a game where you run a demolition firm. You decide how much explosives and equipment you use, how much workers and bulldozers you need to run the firm. Everything costs, and you get money by leveling different kinds of buildings. You may select buildings from a list of offers.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 09:52:06</pubDate>		</item>		<item>			<title>HeliAttack3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/heliattack3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/68eb7029541a5490a7095acdeb3c9b48_sq.jpg" title="HeliAttack3 Image" /> Destroy all enemy units to progress through snow, jungle, canyon lands and lab levels... featuring over 30 weapons.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Dec 2006 06:14:32</pubDate>		</item>	</channel></rss>