<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'educational, indie, Linux' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'educational, indie, Linux' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Trax</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trax/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e97b4ced722b8591e23910eca670d8f_sq.jpg" title="Trax Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2008 06:18:53</pubDate>		</item>		<item>			<title>Japanese anime girl</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Animegirl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/129b6884a0baf003055bef1d8d87c1fa_sq.jpg" title="Japanese anime girl Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jan 2008 05:02:47</pubDate>		</item>		<item>			<title>FZPong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fzpong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c67d9d17d3e50abbbe8a8a6a8dd4947d_sq.jpg" title="FZPong Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2008 09:51:31</pubDate>		</item>		<item>			<title>Ars Regendi</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a15e239a42786a1d41ad12fd4f9febe_sq.jpg" title="Ars Regendi Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Nov 2007 01:28:50</pubDate>		</item>		<item>			<title>Mecapumble</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mecapumble/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29223db7481a137cdbdeb47585b59a24_sq.jpg" title="Mecapumble Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Sep 2007 03:05:36</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Dark Skies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darkskies/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4dd92903a8f000f1144b5e782486c519_sq.gif" title="Dark Skies Image" /> Dark Skies, is currently in development, and is a major departure from other planetarium programs. This simulation is to be used for beginning to advanced astronomers by immersing the player in an accurate simulation of a night sky. Here, they can learn where the constellations are and how to star hop to planets, galaxies, and nebulae.<br />
<br />
Ever since I joined my first Astronomy Club and went out under a dark desert sky, I was overwhelmed by how difficult it was to locate constellations since there were so many stars. In the city it is a lot easier to locate constellations since light pollution blocks out the fainter stars, but is also difficult because the lights block out objects I would be trying to find. The hardest thing about astronomy is that it takes practice to truly learn the sky and to take into account for weather conditions, light pollution, and general driving distances.<br />
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We decided to create Dark Skies so that astronomers could explore the stars and other objects that they have been wanting to locate before they leave home and make the 60 mile journey to observe.<br />
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This is an online multi-player 3D simulator designed with TGE + AFX and is planned for release on Windows, Mac, and Linux. The simulation will create a simulated star party where up to 16 players can join and select one of 3 models of telescopes such as refractors, newtonians, or cassegrains. Players are able to use the telescopes to locate objects and can step away from the instrument without losing the location so that other players can look through the scope and learn where these astronomical gems are located.<br />
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Dark Skies is intended for instructing, and for learning experiences at your comfort. Bob, your friendly ranger, will work along side of you to assure your progress and understanding of the mysterious dark sky above.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 09:45:44</pubDate>		</item>		<item>			<title>Switched On Learning</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SwitchedOnLearning/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/87ae1bf57a0a323f785d2e980a7589c7_sq.jpg" title="Switched On Learning Image" /> The organisation Switched on Learning provides resources for handicapped or disabled children in Australia. They have had some simple games produced to entertain and educate the children that attend workshops and play groups. These games are bright, two-dimensional games that test the many skills that the children can develop. However, there are little or no games designed for the older primary school students and some secondary students.<br />
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Objectives<br />
gui-custom.jpg To fulfil the client&acirc;&euro;&trade;s desire, there are several approaches. A main game with smaller games branching out from it would make a suitable objective that could be accomplished. To create this, a game engine has been suggested as the basis to design and produce the final product. Each game will comply with the specifications of the client with some modifications that the client authorises. A story driven game following the level system provided by the client will encompass the main game. Research of the target audience increases the chance of a successful game. The combination of the research and the game creates a winning formula to finish the project and complete a successful game.<br />
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Game objectives for Level 1 and Level 2 of the Shopping Centre<br />
Ground level is a simple exploration level where the player can explore the entire shopping centre with no objectives or missions. The shopping centre is mainly under construction at that point of the game. Some shops will be completely inaccessible to the player at the current time. The supermarket will be sealed off until level 3 where the player must follow the shopping list and buy all the items.<br />
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Level 1:<br />
Objectives: Buy a stamp<br />
<br />
Switched on Learning Switching Demo This level is to ease the player into completing objectives in an order. Of the stores open at the time there are two at which the stamp can be purchased a post office and a newsagency. In total, six shops should be open by level 1 with the player able to enter each store and have a conversation with the shop attendant. A security guard can help them if they get lost. Once the player enters the store, they must decide what was required to be purchased. Once they choose the correct item, the level ends and the player moves up to level 2.<br />
Level 2:<br />
Objectives: Buy a can of soup, a box of cereal and a packet of chips from the supermarket<br />
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Items: Shopping list, cash<br />
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Switched on Learning Switching Demo This is the final level of the game. Based in the supermarket that was initially sealed off, the player can now approach it and enter. They now must find and collect each item off the shopping list and head for the checkout. They must pay for the items, but they do have a choice to leave the store without paying. Several cues will be spoken to help jog their memory of what they should have done, each getting more obvious the longer the player stalls. The game ends when they leave the supermarket with paid goods.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Apr 2007 01:28:23</pubDate>		</item>		<item>			<title>Moon Base One</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mbo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cf442ab44be87bfdf7ba327530f00f5_sq.gif" title="Moon Base One Image" /> What is the game?<br />
The game is a persistent online world that will connect kids from around the country to participate in an educational experience.<br />
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Why create this game?<br />
The purpose of creating the game is to infuse the younger generation with a passion for science and technology and to help give them knowledge of cutting edge science in a format that they are readily accustomed to and less resistant to like a text book.<br />
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Who is the game designed for, what is the target audience?<br />
The target audience for Moon Base One is students from middle school to early high school. The game, however will appeal to people of all ages who are interested in space exploration and scientific discovery, which will attract players from both younger and older age groups.<br />
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Where does the game take place?<br />
The game takes place on the first commercial moon base created on the moon in the near future. There will be planned expansions to the game taking players to different planets/moons such as Mars.<br />
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What do I control?<br />
Players will control a newly arrived worker to the base who will assist in many tasks in order to facilitate in the smooth operation of the base.<br />
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How many characters do I control?<br />
Players will initially control one character per account to save on storage space and allow for easier verification of accomplishments and medal awards.<br />
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What is the main focus?<br />
The players&acirc;&euro;&trade; goals will vary as the game matures and new content is added. Initially players will be able to solve missions gaining their avatar many customizations such as the ability to use various vehicles, and add cosmetic changes to their avatar such as external lights, different player skins, and additional equipment.<br />
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What is Different?<br />
There are very few examples of persistent worlds that are used as an educational tool, in fact I cannot honestly think of any. There is a huge gap when it comes to educational software entertainment software. Its educational games are pretty much limited to games such as math blaster, which not only just appeals to a very young audience, but ceases to be marketed past its small target audience. Moon Base One will be revolutionary in that it will merge both real life and the virtual in that in game accomplishments can reward the player with certificates and medals. Players will also learn about cutting edge real world technology so that adults can feel comfortable with their kids playing the game and view it as educational software.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Apr 2007 06:41:15</pubDate>		</item>		<item>			<title>Lettuce-Season</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lettuceseason/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/557b970f70983442ad1cf8ddb0da89ec_sq.jpg" title="Lettuce-Season Image" /> Lettuce-Season its the new mini production of Grogged Studios, A simulator game of lettuce cultive <br />
	<br />
You will a farmer, Can you harvests a good orchard of lettuces that survive to frosts, droughts, plagues and diseases?<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 12:00:23</pubDate>		</item>	</channel></rss>