<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'core, shooter, Windows' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'core, shooter, Windows' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Smaze</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/smaze/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb584c35abc5aa5bcd63140a6e41d2b3_sq.png" title="Smaze Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Sep 2008 06:18:34</pubDate>		</item>		<item>			<title>Forte</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forte/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8337623f9e5fc38debba733bbbe434a6_sq.png" title="Forte Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Aug 2008 12:34:41</pubDate>		</item>		<item>			<title>Insecticide</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/insecticide/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/ddeb977e406d04366a5d39bdb0646e38_sq.jpg" title="Insecticide Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Aug 2008 12:06:01</pubDate>		</item>		<item>			<title>Silent Walk FPS Creator 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/silentwalk2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6961db7edca4a3b8501680915e56eb5_sq.jpg" title="Silent Walk FPS Creator 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2008 09:25:05</pubDate>		</item>		<item>			<title>Glatte2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/glatte2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1a5263852fc172cba9133d589f5baddd_sq.png" title="Glatte2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2008 08:32:04</pubDate>		</item>		<item>			<title>Fur Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/furfighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5740172af2df8e235c51771115b4a7d5_sq.jpg" title="Fur Fighters Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Nov 2007 02:30:23</pubDate>		</item>		<item>			<title>Far Cry 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FarCry2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3ea4ed83722a030ac404b654a4698e4d_sq.jpg" title="Far Cry 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Aug 2007 10:28:02</pubDate>		</item>		<item>			<title>Deadly Tide</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deadlytide/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd17a516998c3cb491a7267df6405b10_sq.jpg" title="Deadly Tide Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Aug 2007 03:50:06</pubDate>		</item>		<item>			<title>Interstate '76</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/interstate76/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c87ba216faa7302bbd9b3645ecfa7be6_sq.jpg" title="Interstate '76 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Aug 2007 06:26:00</pubDate>		</item>		<item>			<title>TWTPB</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twtpb/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5525dff044bd6e26899bf166893b0739_sq.gif" title="TWTPB Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 05:28:30</pubDate>		</item>		<item>			<title>Timeshift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/timeshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/26ed4a399cc76656479e45364225d1b7_sq.jpg" title="Timeshift Image" /> TimeShift empowers players with the gift of time manipulation, including the ability to slow down, stop and rewind the world around them, allowing them to move freely while opponents and game objects are frozen in time. Featuring complex time control puzzles as an integral part of gameplay, TimeShift takes first-person action games in an entirely new direction.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jun 2007 07:21:23</pubDate>		</item>		<item>			<title>Hurrican</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hurrican/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff5795d8a8cd1149f86cbad5511a37c7_sq.gif" title="Hurrican Image" /> Hurrican is a freeware jump and shoot game created by Poke53280 that is based on the Turrican game series. Blast your way through nine action-packed levels filled with different enemies and powerups.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 04:37:39</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
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You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
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GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
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The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>Beyond the Red Line</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/btrl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0887291dc020c86bb4a23aab6d0d035c_sq.jpg" title="Beyond the Red Line Image" /> Beyond the Red Line is a stand-alone total conversion for the award-winning Freespace 2 released by Volition and Interplay for the PC. It is based on the popular new tv-show Battlestar Galactica. No, not the one from the 70s.<br />
The game is made by the fans, for the fans.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 02:05:54</pubDate>		</item>		<item>			<title>Close Quarters Conflict</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/closequartersconflict/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5da6ccebb0bb56c545dd633330b3cf73_sq.jpg" title="Close Quarters Conflict Image" /> Private Military Corporations (PMCs) have become big business, as small governments and large multi-national corporations have increasingly come to rely on the flexibility, value and discretion that PMCs provide in their security schemes. <br />
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In 2006, the Darkrock Corp. announced its intention to provide the full spectrum of security needs to anyone with pockets deep enough to engage their services. Two years later, Lubriconn International retained the services of Darkrock to secure the release of oil crews held hostage by the Venezuelan government, beginning a series of events that led to the overthrow of the democratically elected government of Venezuela by the Darkrock Corporation; leaving the country in the stewardship of the oil conglomerate Lubriconn. <br />
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As Lubriconn&acirc;&euro;&trade;s grip on the global oil market tightens, EurOil, the second largest oil company in the world, retains the services of Force Objective International, Darkrock&acirc;&euro;&trade;s principal competitor in the PMC business, to regain control of those oil production facilities and other energy producing assets that Darkrock had seized at the behest of Lubriconn. Now, these two corporations, staffed with the cream of the Specwar crop (Navy SEALs, US Army Recon Rangers, SAS, GIGN, SPEZNAZ), square off in squad combat around the world, the ultimate mercenaries. Where governments can&acirc;&euro;&trade;t or won&acirc;&euro;&trade;t get involved, when lobbying fails, the PMCs will answer the call&acirc;&euro;&brvbar; if the price is right.<div style="clear:both;"></div> ]]></description>			<pubDate>15 May 2007 06:02:50</pubDate>		</item>		<item>			<title>Empyreal Nocturne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empyrealnocturne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a96a15233a5bb7b7f4cd887ebb9b4da3_sq.png" title="Empyreal Nocturne Image" /> Empyreal Nocturne is a 3D aerial action game in which you combat enormous flying monsters by commanding a legion of birds. <br />
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Each flying monster, called Hydra, is a series of nodes connected together. You must defeat each weak point node to destroy the entire monster. <br />
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The design of the game is influenced by &quot;Shadow of the Colossus&quot;.  You battle enormous creatures that initially appear to be insurmountable. It is also partially inspired by &quot;Rez&quot; in the sense that they are both non-traditional, abstract shooter games.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 03:13:53</pubDate>		</item>		<item>			<title>Half-Life 2 Capture the Flag</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hl2ctf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bcac71eed1cb976c5c87b3acf69022d7_sq.jpg" title="Half-Life 2 Capture the Flag Image" /> Half-Life 2 Capture the Flag is a mod for half-life that lets you play Capture the Flag on all of the Half-Life 2 deathmatch maps, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 03:54:27</pubDate>		</item>		<item>			<title>Peter Jackson's King Kong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingkong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05564b79bb9cf93ff5f20f43e8765a04_sq.jpg" title="Peter Jackson's King Kong Image" /> Peter Jackson's King Kong: The Official Game of the Movie is a multiplatform/first person shooter/action adventure game based on the movie King Kong. It is a collaboration between the film's director Peter Jackson and famed videogame designer Michel Ancel (Rayman, Beyond Good &amp; Evil), remarkable in that such true cross-medium creative partnerships are rare in the realm of game development.<br />
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In Peter Jackson's King Kong, the player assumes the roles of both New York playwright Jack Driscoll and the giant ape King Kong as they struggle to survive on Skull Island.<br />
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This game is exhibitive of an industry trend to de-emphasize the role of Heads-Up Displays: it lacks a life bar and ammunition readout (the ammo readout could be enabled), which makes the game more realistic. The player must rely on subtle onscreen and vocal cues from Jack instead. During the majority of the game the player is tasked with controlling Jack Driscoll in a first person view, a character given a realistic amount of health and equipped with largely ineffectual weaponry, further adding to the challenge and encouraging the player to find alternate weapons and techniques.<br />
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Interspersed with Driscoll's adventure are levels in which the player controls King Kong himself, battling various giant monsters in defense of Ann. The Kong levels take place in a third person view, as the player directs Kong to punch, grab and use objects and certain dead creatures as weapons, bite, throw objects and creatures, charge, climb, and even pound his chest to go into fury mode, a powerful mode in which the sky becomes a golden hue and Kong becomes more powerful, faster and less vulnerable to attacks. Many of the Kong sequences fulfill the role of boss fights, as the giant ape is able to effectively battle the gigantic V-Rexes that Jack's weapons cannot harm.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:52:25</pubDate>		</item>		<item>			<title>Operation: Inner Space</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innerspace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/afe3870f69f108ee98f94f54933a5a8c_sq.jpg" title="Operation: Inner Space Image" /> Operation: Inner Space is one of those very special games. It's unfortunate that such a fine piece of code has been abandoned.<br />
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The main idea behind Inner Space is to travel through your computer in a space ship collecting Icons. Icons in game are taken straight from the files on your disk and are spent as the game's currency. Icons are used to buy upgrades for your ship, new weapons, and also to pay off the in-game police if you get arrested.<br />
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The game world itself is actually a space environment. The space is usually filled with rocks, and other hazards such as blocks that shoot fire, spinning fans, turrets, and others.<br />
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Virii are present in the game. Virii shoot lightning bolts which can infect icons floating in space. If an infected icon is picked up by your ship you will lose control briefly. A virus is also a tough hazard to destroy, but CPU ships, friendly or not, will often help you, and thank for you destroying one.<br />
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The AI in the game is well-done, each CPU ship in the game has its own personality and is assigned to a team. Your relations with the various teams in game and theres with eachother, will depend upon your actions. Each team has its own motive for being in Inner Space. The Enforcers are the police in the game and will attempt to arrest you or anyone that breaks the laws. If you resist arrest, the Enforcers will attempt to destroy your ship. In contrast, the Pirates are always out to destroy your ship so they can loot your goods, as well as cause trouble with the Enforcers.<br />
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The various in game laws can be broken, and without consenquence if an Enforcer is not present. Laws include things such as, looting a ship, attacking a fleeing ship, wreckless boosting, stealing a prize from a race winner, attacking an enforcer, and so on.<br />
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The game features various modes beyond the typical fly-and-collect-icons gameplay. You can engage in a duel with a rival in the arena, and race your ship against others in various tracks.<br />
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The goal of the game is not to collect all your icons, as with today's machines and the amount of data upon them it's not really feasable. Instead, you need to collect the four noble weapons from the Inner Demon and eventually enter the Demon's Gate using the noble weapons to defeat...<br />
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The games weapons are varied, besides your ships standard guns, you can make use of fireballs, snowballs, batterys, heat-seeker missles, handcuffs, donuts, protective pellets, dumb-fire missles, and many more. The noble weapons have the most powerful abilities, which are collected from random battles with the Inner Demon.<br />
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If you play the game at different times of the day, the enviroment will change. For example, the computer that greets you at the start of the game will display different messages, and if played during lunch, gas cans are replaced with food items.<br />
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The Amulance can be called in game, it's used to buy weapons, repair and refuel your ship, and play a practice battle against the Inner Demon. It can also save you from near death if you hail it when your ship is burning.<br />
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The game also features a ship editor in which you can customize a ship, and even import a graphic to make an original one. Inner Space includes a screensaver also. There are two-different shareware versions of the game, one gives you 30 days to play and then locks you out. Another, gives you 30 days to play and after the time period lets you only play as a specific ship from the Avengers. An in-game keystroke lets you assume control of a team member's ship however, so you can use this to get a better craft, even one you made in the editor.<br />
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Operation: Inner Space is a unique experience.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 10:16:47</pubDate>		</item>		<item>			<title>GunMaster Onslaught 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3aaa590b017f4448cdcca686430dcdb7_sq.jpg" title="GunMaster Onslaught 2.0 Image" /> Survive the onslaught for as long as you can.  You are an elite commando, with access to multiple weapons.  In addition to your standard rifle, you have a rocket launcher, shotgun, grenades, and mines.  As you run and jump across the map, more and more soldiers will come after you.  First soldiers will just run on to the map.  However, they will eventually begin to parachute into the battlefield, and call in snipers as well.  Survive for as long as you can while racking up the kills and headshots.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:32:11</pubDate>		</item>		<item>			<title>Endless War 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/endlesswar3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/01dfc893e02ef820e0d60c30f11a08aa_sq.jpg" title="Endless War 3 Image" /> Endless War 3 is a top down shooter.  Control your character movement with WSAD, and aim your gun with the mouse.  Your soldier has access to guns, grenades, and knives.  You have to fight your way through multiple levels and multiple different wars.  The wars range from WWII, to a future alien war.  Endless War 1 and 2 are also included in this game, so there are a multitude of campaigns to play through.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 06:23:11</pubDate>		</item>		<item>			<title>Typing of the Dead</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/typing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6bdef956cfefa8fa5eeaf4405675681_sq.jpg" title="Typing of the Dead Image" /> The Typing of the Dead is an arcade game released in 2000 based on The House of the Dead 2. While the latter is a fairly standard light gun shooter, Typing replaces the gun with the keyboard.<br />
<br />
The levels of the two games are close to identical, but instead of simply gunning down hordes of onrushing zombies the player has to type the word or short phrase in front of each enemy to kill it. A typing tutorial for beginners and several mini-game drills designed to improve typing skills are also included.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 02:52:27</pubDate>		</item>		<item>			<title>Global Operations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/globalops/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4d8b9c9d1c9645a4db4e259f447822db_sq.jpg" title="Global Operations Image" /> Global Operations is a team based, first person shooter set in 13 unique locations around the globe. Developed by Barking Dog Studios (Now Rockstar Vancouver), players choose their faction and specialty before engaging the enemy in combat. Utilizing the latest in advanced weaponry players work with their team to take down the opposing forces.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 03:48:08</pubDate>		</item>		<item>			<title>Ray-Hound</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rayhound/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7bbbaf0bf4b52e82efb8cfb1ab961601_sq.png" title="Ray-Hound Image" /> In Ray-Hound you control a space ship in a circular arena where you have to survive for as long as possible and eliminate all turrets that keep shooting on you. Unfortunately you don't have a gun yourself, so instead you capture the shots the turrets fire at you and use their own shots againts the turrets<br />
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Ray-Hound is created by Hikoza Ohkubo, creator of <a href="/game/warningforever" class="game_link">Warning Forever</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 01:37:01</pubDate>		</item>		<item>			<title>Stratosphere: Conquest Of The Skies</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stratosphere/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3eda51a42e7552f80af44b5cbe990f15_sq.jpg" title="Stratosphere: Conquest Of The Skies Image" /> In Stratosphere you own a fortress flying on a bit of rock. Via an editor, you can add different enhancements to it, like new engines, rudders or cannons. In 40 missions you have to battle other fortresses and fullfill various mission objectives.<br />
<br />
Stratosphere Conquest of the Skies from Ripcord / Panasonic Interactive Media Between cannon volleys, you look around the deck of your floatstone vessel. You remember stories of ancient battleships that waged war in the waters of planet Earth in the 20th century. Only now, the mighty rock fortresses float 6,000 feet off the surface of this remote planet - magnetically repelled by the planet's core. A blinding flash of light and heat snaps you back to reality. Your opponent's long-range doom cannons have crippled your starboard dragstone launcher and are pounding your defenses. Think...THINK! You've got to figure out a plan to take out this juggernaut - before it does the same to you. You start the repairs. You quickly commence building mode and replace your arc projectors with creep mine racks and additional thrusters. The improved speed helps you evade some of the blasts while you drop creep mines in a circle around your enemy. He can't avoid them all, and slowly, your foe's defenses are eaten away. You're still taking heavy damage, but your well-armored energy plant and added thrust jets spare you from the brunt of the attack. When your enemy's last cannon erupts in flames, you move in for the kill. You accelerate and ram your defenseless opponent. The collision topples your foe's exposed command tower - a fatal blow. Seconds later, an explosion showers your vessel with barbecued floatstone. All remaining resources are quickly dedicated to replacing lost battlements and repairing the extensive damage. Settling the nerves of your crew is another matter...<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:26:02</pubDate>		</item>		<item>			<title>Call of Juarez</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/callofjuarez/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9aec2526228f65933e96dbd7428a2d76_sq.jpg" title="Call of Juarez Image" /> Call of Juarez is a First Person Shooter for PC, inspired from the greatest movies of the Western genre. It is the first 'serious' and the most realistic adaptation of the genre. Developed by Techland Studio, the game draws on the major themes of the American Wild West through confrontation between the two principal emblematic characters.<br />
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While the game focuses on a high level of realism with its incredible graphics, environments and overall look, the gameplay has not been neglected, and players will enjoy a great gaming experience with duels and shoot-outs, wild horseback antics and a great Western atmosphere.  <br />
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The original scenario is loosely based on a number of Western movie hits from the seventies and eighties. Players will choose to play as either one of two different characters: Billy, a young fugitive accused of murder, or the merciless vigilante hunting him down, the Reverend Ray, an ex-outlaw who turned to religion, believing that God Himself has chosen Ray to be the instrument of His wrath.<br />
<br />
Call of Juarez offers a wide variety of gameplay and features many exciting and innovative uses of objects and decor as well as liquids, gas, fire and smoke. Players will also appreciate the radically different ways the gameplay differs for both the main protagonists.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Feb 2007 09:58:40</pubDate>		</item>		<item>			<title>Duke Nukem 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dukenukem2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9015d5185c2a73bb4eb441e3ebe8b966_sq.jpg" title="Duke Nukem 2 Image" /> [assembling]<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 08:14:27</pubDate>		</item>		<item>			<title>RIP 3: The Last Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RIP3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce53e9ffd7a3c8767b16db27468b888b_sq.jpg" title="RIP 3: The Last Hero Image" /> In the middle of the 22nd century Earth was conquered by an unknown invader. With advanced technology and witchcraft as his weapons, the enemy seized the planet and declared himself dictator.One more step - and the boundaries between the worlds of living and dead will be blurred. We need friends to make the army and save the world. Start the battle! Play alone and with friends!<br />
This game contains Hot Seat &acirc;&euro;&ldquo; 2 players fight tog&ETH;&micro;ther against the enemy hordes.<br />
The new version running under Win Vista is available now!  In the full version you will also experience:<br />
100 levels<br />
6 chilling characters<br />
25 kinds of weaponry<br />
9 types of military vehicles<br />
12 unique bosses<div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2007 01:12:50</pubDate>		</item>		<item>			<title>N.O.M.A.D.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nomad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2f681b1980db0f74e7dab70f0811d75_sq.png" title="N.O.M.A.D. Image" /> <u>The Game</u><br />
<br />
Out in the vastness of space lies the heart of an Intergalactic Criminal Network, TALOS, a man-made asteroid slowly spinning through the void, spreading its evil through the Universe. At the head of this seemingly unstoppable force sits one man, the unspeakably vile Cyrus T. Gross.<br />
<br />
<br />
A name spoken only in whispered voices, Gross is the embodiment of all that is criminal. Avoiding any attempt to curtail his ever spreading empire, he has crushed all opposition and seems invincible, ruling his depraved Zealots with a fist of iron and a heart of ice.<br />
<br />
In a last ditch attempt, the rulers of the Free Worlds have called in the Nemesis organisation, a hardened cadre of humanoid and robotic freebooters who have assigned N.O.M.A.D. 471 (Nemesis Organisation Mobile Attack Droid) to penetrate Gross's heavily armed home world and destroy this vile despot once and for all.<br />
<br />
Your mission is to guide N.O.M.A.D. through the four sections of Capital City towards Gross's inner sanctum.<br />
<br />
You arrive at the spaceport and must then progress through the slums, into the city centre and penetrate the HQ; &quot;Dun Dentin', before you reach his personal quarters for the final deadly confrontation.<br />
<br />
Many dangers await you in all sections of Capital City. In true cowardly style, Gross has installed magnetrons, heat-seeking missiles,<br />
and an infinity of equally deadly obstacles, all of which must be confronted and conquered.<br />
<br />
<u>N.O.M.A.D. 471 Specifications</u><br />
<br />
Autonomous war-droid with high-intelligence, Infra-red visual receptors and high-frequency audio-receivers.<br />
Fitted with anti-gravity pods and twin thrusters functional in both forward and backward directions and capable of great speeds with a high degree of manoeuvrability.<br />
<br />
<u>Armament</u><br />
<br />
Titanium body shell ... Not totally impregnable. Two magnum 57 calibre blasters. The N.O.M.A.D. 471 series is as yet untested. This is his first and possibly deadliest mission. The chances of survival are slim ...<br />
<br />
The freedom of the Universe is in your hands.<br />
<br />
We salute you!<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 04:07:40</pubDate>		</item>		<item>			<title>Counterclockwise</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/counterclockwise/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c262b4c5beb789eb14c4fd790237bef_sq.jpg" title="Counterclockwise Image" /> Counterclockwise is a remake of 1983 Spectrum game &quot;Knot in 3D&quot;. Your goal is to navigate a mass-trail propulsion craft through zero-G space and survive as long as you can. There are other crafts (chasers) around, trying to cut you off with their trails. Avoid crashing into trails and showoff some fancy flying and shooting skills for extra score.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Feb 2007 12:37:48</pubDate>		</item>		<item>			<title>Dixerius</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dixerius/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa762562554c1aad135c08dbd5007148_sq.jpg" title="Dixerius Image" /> Dixerius allows users to use their own media - MP3 audio, DivX movies, and a variety of other formats - and blast through enemies in space to the beat, and/or the visuals. This innovative concept allows for virtually unlimited gameplay. Dixerius features the proprietary R-Cube Engine, which features advanced lighting and rendering techniques, a robust client-server architecture for multiplayer, and easily extendable content.<br />
<br />
Dixerius also features a short story mode, with a first-person intro sequence. Both musical and story modes can be played multiplayer over the Internet or LAN via TCP/IP with up to 16 players. For musical mode, the media (including video) is also synchronized between all clients.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 10:10:08</pubDate>		</item>		<item>			<title>True-Vol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/true-vol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/29076e6ca100e0f76f4724e5b249c243_sq.jpg" title="True-Vol Image" /> True-Vol is an online multiplayer first person shooter and a role playing game. The objective of the game is to &quot;ice&quot; your competition as many times as possible by shooting them (click left mouse button) and using your own special techniques while avoiding being &quot;iced&quot; yourself. Fly around the level and collect Vol power-ups (look for -=V=- on screen), which increase your abilities to shoot, fly, zoom in, and move. After collecting enough Vol power-ups you will reach an ascended state called &quot;True-Vol&quot;.  With this new acquired label comes the ability to annihilate your opponents with an incredible rate of fire, great vision, and speed. Every time you &quot;ice&quot; an opponent you get one point.  However, if you are &quot;iced&quot; by an opponent you lose one point, but don't worry, you can't get negative points!<br />
You begin the game with 200 experience points.  After a few games you will have gained more experience points, which you can use to create your own techniques.  During gameplay you can use your techniques by first placing your target box on an opponent at least for a moment.  Once you have seen their name pop up that means they are the target which your techniques will home in on unless someone has the homing virus (or you clear your technique's target by pressing zoom-in and zoom-out simultaneously).  Enter the Button Sequence of the Technique you want to use and it will fire toward the last targeted opponent.  You can also target opponent's special techniques and destroy them before they hit you.  Simply target one (it will say &quot;(Playername's) Special Technique&quot;) then fire off your own technique.  You can even change the course of your techniques movement by choosing another target after you have fired off a special technique.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jan 2007 04:42:43</pubDate>		</item>		<item>			<title>Nebula Wars (Tinker Blaster's Trip)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nebulawars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0aca7a7751e7ef8289ad8736df16ec77_sq.jpg" title="Nebula Wars (Tinker Blaster's Trip) Image" /> Includes a vector graphics ship editor, online leader list, custom sounds, and an acid trip graphics engine! Customize everything about your ship from mass to rate of fire. Use physics to create powerful ships. Massive ships take more hits, less massive ones take less engine power. Big projecties connect easily but small projectiles have more pressure ripping through baddies with less velocity! It's up to you to figure out what combination works to get you to the top of the online charts!<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 01:25:07</pubDate>		</item>		<item>			<title>Star Wars: Battlefront II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swbf2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/30b805891ce9981a1b5ee311566b3085_sq.jpg" title="Star Wars: Battlefront II Image" /> Ever wanted to play as your favorite star wars heroes in an epic lightsaber confrontation? Or maybe just a noble clone trooper on the front lines in the battle of Coruscant?<br />
Well now you can with Star Wars: Battlefront II!<br />
<br />
In this battlefield-esque, third-person shooter, players will take control of any number of clone troopers, battle droids, Jedi, and Dark Lords in the battle for control of the galaxy.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jan 2007 01:26:17</pubDate>		</item>		<item>			<title>Toy Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/toy-robo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cdc284e73f23deb2583a4f9283f8b597_sq.jpg" title="Toy Robo Image" /> <strong>Please try it and then let me know what you think</strong> :)<br />
<br />
Toy Robo is an Action-Adventure Shooter that requires quick hands and engaging strategy.  You play as Toy Robo, a robot action figure on the side of good.  Your goal is to rid the world of evil toys which appear only at night.  You will do this in Arena style combat using your Blaster and Energy sword.  To help you along your way, you can equip several types of batteries, each with different combat effects and <br />
bonuses.<br />
<br />
This game was developed as an entry to the gamedev.net 4e4 contest which required that it encorporate at least 2 of the following four elements (elements of which ALL games are apparently made of): pirates, ninjas, robots and zombies.<br />
<br />
I opted for robots and zombies because robots are easy to model and zombies are easy to animate ^_^<br />
<br />
The contest had a 6 month time limit, so I wanted to make sure I didn't bite off more then I could chew.  In the end I came in 2nd out of at least 20 - the 1st place finisher was developed by 5 people!  so even though I didn't win I felt like the game did very well and the process was rewarding.<br />
<br />
Belowe are a few screen shots and the game download.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 10:40:46</pubDate>		</item>		<item>			<title>Heresy War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HWar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9fcf33060a4370bf40cf3439310a3392_sq.jpg" title="Heresy War Image" /> Currently in development, Heresy War is a combat space simulator that focuses on delivering a completely immersive experience for both casual and hardcore gamers alike. The player plays a role of a space fighter pilot that gets thrown in the middle of a raging civil war. While trying to put an end to the civil war, a third ,mysterious force gets involved in the conflict and threatens to destroy everything that the humanity stands for.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:53:58</pubDate>		</item>		<item>			<title>Mutant Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mutantstorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7bfebf0ee29a26a1d11ab527426239c_sq.jpg" title="Mutant Storm Image" /> Inspired by RoboTron, Smash TV and Llamatron. Mutant Storm is a classic arcade game with a new age twist. One hand controls the firing the other controls the movement. Simple controls and addictive gameplay with decent graphics set Mutant Storm apart.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jan 2007 01:27:17</pubDate>		</item>		<item>			<title>Everyday Shooter</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/everydayshooter/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a33811e20ab7b97d7c1cfee9835f2d35_sq.gif" title="Everyday Shooter Image" /> Everyday Shooter is like a music album except instead of it being a collection of songs, it's a collection of shooters.<br />
<br />
<br />
Everyday Shooter is created by <a href="/user/Queasy Games" class="developer_link">Jonathan Mak</a> of Queasy Games, who also created <a href="/game/gate88" class="game_link">gate 88</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jan 2007 08:30:50</pubDate>		</item>		<item>			<title>Crimsonland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crimsonland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/af4bd6df83b9907e36c583d54244df03_sq.jpg" title="Crimsonland Image" /> Crimsonland is a fast paced 2D arcade shooter. Reminiscint of games like Smash TV, Crimsonland has you killing in 360 degrees. The graphics seem low tech at first but when you see things like the flamethrower they look great. The sound is entertaining and the controls are spot on and feel great.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2007 08:02:16</pubDate>		</item>		<item>			<title>Nexuiz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nexuiz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fe6ef94ef22c4c4a3a3ee50efd29dee0_sq.jpg" title="Nexuiz Image" /> Nexuiz is a fast-paced 3D deathmatch first-person shooter. The purpose of the game is to bring deathmatch back to the basics, with perfect weapon balancing and fast paced action, keeping itself away from the current trend of realistic shooters.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 05:17:20</pubDate>		</item>		<item>			<title>Alien Abduction</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/alienabduction/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/33f042e1f9a3563aadfaafb89d39fb88_sq.gif" title="Alien Abduction Image" /> Alien Abduction was formed from the inspiration of the classic arcade game Defender along with other twitchy arcade shooters like Mutant Storm. Classic arcade action mixed with twitchy on your toes action. Alien Abduction should not be missed.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jan 2007 02:05:58</pubDate>		</item>		<item>			<title>Tron 2.0</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tron2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/08212bc19e9527cd1ad6ae14e1627a51_sq.jpg" title="Tron 2.0 Image" /> Twenty years have passed since Kevin Flynn defeated the MCP with the help of his Tron program.  In doing so, he also destroyed the technology he'd used to digitize himself.  He's long since left ENCOM in the hands of Alan Bradley, who is raising a family of his own.<br />
<br />
Now ruthless global corporate powers want to send humans into the digital realm once more in order to control world finances, and only Alan knows the answer to perfecting their faulty code.  Alan encrypted his secrets in time to prevent their theft, but now he's been kidnapped, and the search for the code is on.<br />
<br />
You enter the fray as Jet Bradley, Alan's brilliant but rebellious son, who finds himself enlisted by Ma3a to fight the now viral corporate security officer within the digital realm and prevent global domination.<br />
<br />
The Tron series of games are based upon the 1982 Walt Disney movie of the same name, beginning with a Tron arcade game and arcade sequel.  Tron 2.0 is the first game of the series to be produced for the PC, and subsequently was released for Mac.  A related title, &quot;Tron 2: Killer App&quot; was later released for the Xbox, but with significantly altered content.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Single player campaign entirely in the digital realm (excepting some cutscenes) immersing you into story-driven, first-person action.  <br /></li><br />
<li class="user_li">As Jet Bradley you will combat digital opponents using guns, rods, grenades, missiles, and the iconic TRON disc, gaining abilities and new weapons as you overcome various challenges to go deeper into the system. <br /></li><br />
<li class="user_li">Defrag and disinfect your inventory or live with the unpleasant consequences (You're in a computer after all!)<br /></li><br />
<li class="user_li">Intense action, intense and deadly battles, and the trademark high-speed light cycle races, featuring a new light cycle design by Syd Mead, who developed the cycles for the original film.<br /></li><br />
<li class="user_li">Musical score by Wendy Carlos, the composer of the original Tron film score.<br /></li><br />
<li class="user_li">Vocal performers include Bruce Boxleitner, Rebecca Romijn, Ken Boynton, Cindy Morgan and many more, and featuring Jason Cottle as the voice of Jet Bradley.<br /></li><br />
<li class="user_li">Multiplayer includes some campaign scenarios and light cycle mode.<br /></li><br />
<li class="user_li">Rendered with the Lithtech Triton engine (specially enhanced version of their Jupiter engine)<br /></li></ul>
<br />
Developer:  Monolith Productions	<br />
Publisher:  Buena Vista Interactive<br />
Designer:  Frank Rooke<br />
Released:  August 26, 2003 for the PC, April 21, 2004 for the Mac.<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
WIndows:  500 MHz CPU, 256 MB RAM, 2.4 GB hard disk space, 32 MB GPU<br />
Max:  700 MHz G4, Mac OS X 10.2.8, 256 MB RAM, 32 MB GPU, 2.5 GB disk space<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jan 2007 11:33:32</pubDate>		</item>		<item>			<title>Max Payne</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Max-Payne/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f93aa8cfccd530d711a4e889df068dd4_sq.gif" title="Max Payne Image" /> <div class="user_quote"><span class="quote_from">PC Gamer said,</span><blockquote class="user_quote">Story is the bedrock of Max Payne.  Yeah, it's chock full of mind-blowing gunplay, but at every turn, a new and clever piece of noir storytelling will motivate you forward and illuminate the action.</blockquote></div>
<br />
Max Payne is a man with nothing to lose in the violent, cold urban night.  In the gritty bowels of New York during the century's worst blizzard Max is a fugitive undercover cop framed for murder, and now hunted by cops and the mob, Max is a man with his back against the wall, fighting a battle he cannot hope to win.  Prepare for a new breed of deep action game.  Prepare for the pain...<br />
<br />
The game immerses us in a dark world, aptly propelled forward by a graphic novel complete with narration in the classic style of detective film noir.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">The first PC game with photo-digitized textures, radiosity lighting and hardwaret T&amp;L combined.<br /></li><br />
<li class="user_li">Another first in gaming is a unique utilization of &quot;bullet-time gameplay&quot; in which the player can briefly enter a slow motion world of quickened reflexes to get an edge in the fierce shootouts.<br /></li><br />
<li class="user_li">Auto-adjusting gameplay means the action will be challenging and intense without becoming unfair and frustrating.<br /></li><br />
<li class="user_li">Easiest-to-use game editor ever released, with WYSIWYG-style editing (PC version only).  Even recreate your house or workplace!<br /></li><br />
<li class="user_li">Painstaking attention to detail.  Bullets even modeled accurately resulting in realistic and cinematic gameplay.  Everything is destructible and comes apart realistically.<br /></li><br />
<li class="user_li">MAX-FX engine is built from the ground up to take full advantage of 3D acceleration. There is no software renderer in the game.  MAX-FX is fully optimized for PIII's SSE instruction set.<br /></li><br />
<li class="user_li">Single Player only. Game completion unlocks special modes.<br /></li></ul>
<br />
Developed by Remedy Entertainment &amp; Produced by 3DRealms, with Neo developing the Xbox version, Rockstar Canada developing the PS2 version, Rockstar Leeds for the GBA and MacSoft for the Mac.<br />
Publishers: Gathering of Developers for the PC, Rockstar Games for the console titles, and Take2 for European distribution, and MacSoft and Feral for the Mac editions.<br />
Released:  July 25, 2001 for the PC<br />
<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
450 MHz Intel/AMD Processor, 96 MB RAM, 16 MB Direct3D Compatible Graphics Card<br />
<br />
<div class="user_quote"><blockquote class="user_quote">Remedy Entertainment, a Finnish game development company, was founded in August, 1995.  From the very start, the company's goal has been to create die-hard action games that are great fun to play.</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 11:47:59</pubDate>		</item>		<item>			<title>Contract J.A.C.K.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Contract-JACK/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e375d9484d74be7aa4d07de8ca07e889_sq.jpg" title="Contract J.A.C.K. Image" /> <div class="user_quote"><span class="quote_from">Computer Games said,</span><blockquote class="user_quote">He makes a surplus of testosterone look damn stylish</blockquote></div>
<br />
In this prequel to No One Lives Forever 2, you are John Jack, the world's busiest professional killer. The notorious H.A.R.M. organization has offered you a contract whether you like it or not. As you survive lethal ambushes, intense combat, and cataclysmic scenarios, you'll have to wonder, who wouldn't kill for a job like this?<br />
<br />
<br />
<span style="color: blue;">Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">An arsenal of gadgets, assault vehicles, and weapons including the return of the deadly Bacalov Corrector hand cannon.<br /></li><br />
<li class="user_li">New H.A.R.M. enemies, including enemy agents, Evil Alliance Thugs, and Volkov's arch nemesis, Il Pazzo.<br /></li><br />
<li class="user_li">All-new storyline with an amazing cliffhanger that sets the stage for NOLF 2.<br /></li><br />
<li class="user_li">10 new single player mission levels and also 15 new multiplayer maps with Doomsday, Deathmatch, and Team Deathmatch modes.<br /></li><br />
<li class="user_li">Includes level-building tools to create and share mods online with other J.A.C.K. recruits.<br /></li></ul>
<br />
Developer:  Monolith Productions, Inc.<br />
Publisher:  Sierra/Vivendi Universal Games<br />
Released:  November 11, 2003<br />
<br />
<br />
<span style="color: blue;">System Requirements</span><br />
US version of Windows 98/98SE/ME/2000 (with latest service pack)/XP<br />
DirectX 8.1 (included) or higher<br />
733MHz Pentium III or equivalent<br />
128 MB RAM (256MB for Windows XP)<br />
32MB Direct3D compatible video card with HARDWARE T&amp;L, 32-bit color support, and DirectX 8.1 compatible driver<br />
DirectSound compatible 16-bit sound card with DirectX 8.1 compatible driver<br />
Windows compatible keyboard and Mouse<br />
DirectX 8.1 or higher<br />
2.0 GB free Hard Drive Space for installation + additional hard drive space for a Windows swap file and saved game files.<br />
100% Windows 98 compatible computer system (including compatible 32-bit drivers for CD-ROM, video card, sound card and input devices)<br />
56k Modem or LAN for multiplayer games*<div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2006 02:18:39</pubDate>		</item>		<item>			<title>DevastationZone Troopers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/devastationzonetroopers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ab3c0933dba4b3baabaf2c56c07fe6d6_sq.jpg" title="DevastationZone Troopers Image" /> You are a DevastationZone Trooper, one of the Blue Star Alliance&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s toughest, hardened in combat and trained for action. During a space border patrol in the vicinity of planet Ardanis, you receive a code red distress call. The Rakkai Empire is invading the planet. A massive invasion overwhelms the planet, leaving chaos, horror and uncertainty in its wake. As one of only a few highly skilled survivors, you must use overwhelming firepower and all of your combat skills to battle the hordes of hostile ground troops, find out how to stop their plans and prevent the construction of a Space Wrap Portal.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Dec 2006 03:18:03</pubDate>		</item>		<item>			<title>Battlefield 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlefield-2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/94c5359ad192ce8978b3318893e17900_sq.jpg" title="Battlefield 2 Image" /> In Battlefield 2, players will choose to fight for one of three military superpowers: the United States, the Chinese, or the newly formed Middle East Coalition. Armed with the latest modern weaponry, players can take control of any of the game's 30+ vehicles to engage in major conflicts with over 64 players in some of the largest online battles on the PC. Additionally, persistent character growth allows players to rise through the ranks and attain the ultimate rank of General. <br />
<br />
An all-new game engine and physics system brings the modern battlefield to life like never before. The new material penetration feature measures weapons' ability to fire through barriers based on their composition and players will need to know the difference between concealment and cover in order to survive.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Dec 2006 12:04:34</pubDate>		</item>		<item>			<title>BioShock</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BioShock/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c32f1298f0d7c5241ae14e69d5314339_sq.jpg" title="BioShock Image" /> <div class="user_quote"><blockquote class="user_quote">The idealistic surroundings and grim reality are constantly at odds.</blockquote></div>
<br />
Often touted as the &quot;Spiritual successor to System Shock 2&quot;, BioShock is a long awaited fps in development by Irrational Games, with lead designer Ken Levine promising to advance the definition of first person shooters.  <br />
<br />
As a likely 2007 release grows closer more screenshots and trailers are being released, and one thing that's apparent is a gorgeous environment, seemingly inspired in great part by the art deco period of the last century.<br />
<br />
<span style="color: blue;">Game overview and features as reported at the official site</span><br />
BioShock is a revolution in the shooter genre that will forever change the expectations for the FPS. Going beyond &quot;run and gun corridors,&quot; &quot;monster-closet AIs&quot; and static worlds, BioShock creates a living, unique and unpredictable FPS experience. BioShock is the Shooter 2.0.<br />
<br />
After your plane crashes into icy uncharted waters, you discover a rusted bathysphere and descend into Rapture, a city hidden beneath the sea. Constructed as an idealistic society for a hand picked group of scientists, artists and industrialists, the idealism is no more. Now the city is littered with corpses, wildly powerful guardians roam the corridors as little girls loot the dead, and genetically mutated citizens ambush you at every turn.<br />
<br />
<br />
<span style="color: blue;">Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Take control of your world by hacking mechanical devices, commandeering security turrets and crafting unique items critical to your very survival.<br /></li><li class="user_li">Upgrade your weapons with ionic gels, explosives and toxins to customize them to the enemy and environment.<br /></li><li class="user_li">Genetically modify your body through dozens of Plasmid Stations scattered throughout the city, empowering you with fantastic and often grotesque abilities.<br /></li><li class="user_li">Explore a living world powered by Ecological A.I., where the inhabitants have interesting and consequential relationships with one another that impact your gameplay experience.<br /></li><li class="user_li">Experience truly next generation graphics that vividly illustrate the forlorn art deco city, highlighted by the most detailed and realistic water effects ever developed in a video game.<br /></li><li class="user_li">Make meaningful choices and mature decisions, ultimately culminating in the grand question: do you exploit the innocent survivors of Rapture...or save them?<br /></li></ul>
<br />
Developer:  Irrational Games<br />
Publisher: 2K Games<br />
Released:  currently targeted for August 2007 release!<br />
<br />
<span style="color: blue;">System Requirements</span><br />
To be announced.<br />
<br />
<div class="user_quote"><blockquote class="user_quote">In motion, the water effects are truly amazing.  In fact, Irrational has someone on staff whose sole job is to handle water effects - everything from the fountains and ripples to the distortion of the fish beneath the surface.</blockquote></div>
<br />
<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/Lrpf_Hjz_Q0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/Lrpf_Hjz_Q0" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Dec 2006 12:58:07</pubDate>		</item>		<item>			<title>Operation: Flashpoint</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ofp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cca19e40f0f71812f5864c1d620b0a10_sq.jpg" title="Operation: Flashpoint Image" /> From Wikipedia: &quot;Operation Flashpoint: Cold War Crisis (OFP) is a critically acclaimed tactical shooter and battlefield simulator released in 2001. Set on a group of fictitious islands in the year 1985, Operation Flashpoint (OFP) puts the player on one of three sides in a hypothetical conflict between the NATO and Soviet forces led by a renegade general. The Resistance, which generally sides with NATO, is the third playable faction. Two expansion packs were released; Gold Upgrade (which included 'Red Hammer', a campaign from the Soviet perspective), and Resistance, which introduced various new features and improved the graphic and sound effects. The main feature of the game, distinguishing it from other shooters, is its close attention to realism.&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2006 12:41:56</pubDate>		</item>		<item>			<title>The Chronicles of Riddick: Escape from Butcher Bay</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Chronicles-of-Riddick-Escape-from-Butchers-Bay/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b8cb2fe067acc205ab95094b12c786a_sq.jpg" title="The Chronicles of Riddick: Escape from Butcher Bay Image" /> The Chronicles of Riddick: Escape from Butcher Bay was released in June, 2004 for Xbox, and in December, 2004 was released for Windows as the &quot;Developer's Cut&quot;, with the improved shading effects and higher resolution expected with the pc release, as well as added content.<br />
<br />
Inspired by the Vin Diesel movie, the story begins with you captured by mercenaries and locked down in the toughest and bleakest prison in the galaxy.  Your obvious task is to make an unprecedented jail break, and will require intelligence, sharp wits, combat skill and sometimes stealth.<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">First person shooter, but with some third person actions, and even some RPG aspects.<br /></li><br />
<li class="user_li">Over 30 levels, split into checkpoints.<br /></li><br />
<li class="user_li">High quality musical soundtrack befitting the movie tie-in.<br /></li><br />
<li class="user_li">Player eventually acquires &quot;eye shine&quot;, a vision enhancement that becomes very useful in the often dark environments.<br /></li><br />
<li class="user_li">Tied to the movie not only be relating to the story and atmosphere, but including movie star vocal talents such as Vin Diesel, Cole Hauser as Johns, Kirsten Lahman as Shirah, Willis Burks II as Pope Joe, and Ron Perlman as Jagger Vance.<br /></li><br />
<li class="user_li">Among the first games to use &quot;normal mapping&quot;.<br /></li><br />
<li class="user_li">Fight with melee weapons, special moves, pistols, rifles, shotguns, and more, although by default, guards weapons are DNA coded.<br /></li><br />
<li class="user_li">Single Player campaign only.<br /></li></ul>
<br />
Developer:Starbreeze Studios <br />
Publisher:  Sierra/Vivendi Universal Games<br />
Released:  Xbox in June, 2004 followed by Windows release in December, 2004<br />
<br />
<span style="color: blue;">Minimum System Requirements, PC Version</span><br />
CPU 1800MHz, 256MB RAM<br />
<br />
ESRB Rating:  	Mature (17+) for Blood and Gore, Intense Violence, Strong Language<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 09:51:54</pubDate>		</item>		<item>			<title>Postal 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Postal2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f72cfd5663abcddecbe4ee9e2daec26_sq.jpg" title="Postal 2 Image" /> <span style="color: orange;">Notice:  Not suitable for children</span><br />
<br />
<div class="user_quote"><blockquote class="user_quote">It's always funny until someone gets hurt... and then it's absolutely friggin' hysterical!</blockquote></div>
<br />
In the second game of the series, you are &quot;the dude&quot;, living in a shabby trailer on the edge of the town of Paradise with a significant other whose nagging is just one of the many reasons you might just go over the edge.  <br />
<br />
Each day you leave home with a list of chores, and day one finds you heading to the office to pick up your check, but a pink slip awaits, as the game continues to urge you to cross the line.<br />
<br />
Unlike the 1997 Postal however, in this game you can choose not to let things push you over the edge, instead following a pacifistic route, though you are certain to witness mass carnage either way.<br />
<br />
<br />
<span style="color: blue;">Additional Game Features:</span><br />
<ul class="user_list"><br />
<li class="user_li">Walk a week in the Postal Dude's shoes.<br /></li><br />
<li class="user_li">Freely explore full 3-D open-ended environments. <br /></li><br />
<li class="user_li">Interact with over 100 unique NPC's including Gary Coleman, marching bands, dogs, cats and elephants, protesters, policemen and civilians, with or without weapons.<br /></li><br />
<li class="user_li">Accessible map of town shows all main locations.<br /></li><br />
<li class="user_li">HUD displays current weapon and available ammo, inventory button displaying current selected item, and health status.<br /></li><br />
<li class="user_li">Arsenal includes a pistol, shotgun, fully automatic rifle, gasoline can, Molotov cocktails, frag grenades, rockets and more.<br /></li><br />
<li class="user_li">POSTAL 2 is all about choice; experiment with everyone and everything.<br /></li><br />
<li class="user_li">Originally a complete single player game, various multiplayer modes were later added in the &quot;Share the Pain&quot; edition.<br /></li><br />
<li class="user_li">Powered by the Unreal 2.0 engine.<br /></li><br />
<li class="user_li">The &quot;1337&quot; patch reduced long load times, and added levels, such as &quot;Tora Bora Cave&quot; where the dude comes across Osama Bin Laden in the course of his search for weapons of mass destruction.<br /></li></ul>
<br />
Developer: Running With Scissors<br />
Publishers:	Windows edition by Whiptail Interactive , Linux version by Linux Game Publishing<br />
Released April 2003<br />
<br />
<span style="color: blue;">Minimum System Requirements</span><br />
<br />
733 MHz Pentium 3, 128 MB RAM, 8x CD-ROM, 32 MB GeForce2-class, DirectX 8.1 compatible video and sound card required.<br />
<br />
<span style="color: green;">Trivia:  Postal III is set to be released in 2008 on PC and Xbox 360. It is currently being developed by Running With Scissors and Akella, using Valve's Source engine.</span><div style="clear:both;"></div> ]]></description>			<pubDate>21 Dec 2006 12:16:09</pubDate>		</item>	</channel></rss>