<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'core, rts' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'core, rts' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Men of War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/menofwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/421ae3c59d8c2e52a0b4c9e9a8ce8d88_sq.jpg" title="Men of War Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2008 08:09:17</pubDate>		</item>		<item>			<title>Command &amp; Conquer: Tiberium Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CCTiberiumWars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6287970581086a40374656f7b12f4a5_sq.jpg" title="Command &amp; Conquer: Tiberium Wars Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Jan 2008 05:23:13</pubDate>		</item>		<item>			<title>Battalion Wars 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BattalionWars2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81659d59334151b43daf3b36a47e239f_sq.jpg" title="Battalion Wars 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2007 08:56:45</pubDate>		</item>		<item>			<title>Empire Earth III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/empireearth3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/381fd89bef00bdb13c7c2af997ef51ee_sq.png" title="Empire Earth III Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Nov 2007 06:46:57</pubDate>		</item>		<item>			<title>Nexus: The Jupiter Incident</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ntji/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/22223311798e11823332081299c01b6a_sq.jpg" title="Nexus: The Jupiter Incident Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Oct 2007 10:42:04</pubDate>		</item>		<item>			<title>Sid Meier's Gettysburg</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sidmeiersgettysburg/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5232ee4c06cb1f1a35a62b1f91a427ad_sq.jpg" title="Sid Meier's Gettysburg Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Oct 2007 05:01:40</pubDate>		</item>		<item>			<title>Universe at War: Earth Assault</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Universeatwar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bfa2c18a6c3f3807aa7193eb6da472c9_sq.jpg" title="Universe at War: Earth Assault Image" /> Universe at War: Earth Assault is set in the near-future when multiple factions from across the galaxy have come to Earth to wage epic warfare. Deadly sci-fi weapons and alien powers allow players to destroy cities and other territory while fighting for Earth. The game also allows players to retrain and customize units in the midst of battle, modify their weapons and defenses in real-time, and even control the development of technology that will help them to victory.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 11:24:57</pubDate>		</item>		<item>			<title>Starcraft 5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Starcraft5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c1552b408b1e399bb4e97397f0ebf12_sq.jpg" title="Starcraft 5 Image" /> This is the newest starcraft arena game where you have more new building and warriors than ever to battle it out for the ultimate starcraft crown. Make sure to read up on the in game starcraft 5 tutorial so that you have a chance to survive in this epic starcaft battle. Enjoy.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:41:05</pubDate>		</item>		<item>			<title>Genesis Rising</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GenesisRising/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80ed5ad4cf7d966880738eed45edc8a4_sq.gif" title="Genesis Rising Image" /> Play as one of of three races in this full 3D futuristic RTS. Set in a mysterious futuristic universe where organic machines are built using genetic engineering, take on the role of Captain Iconah to explore and conquer the Universal Heart, the only part of the universe remaining unconquered 3,000 years into the future.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 01:51:37</pubDate>		</item>		<item>			<title>Stronghold Crusader</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8841d4654a14f22aebcb05f570569052_sq.jpg" title="Stronghold Crusader Image" /> Journey to distant lands renowned for brave warriors and fearsome weaponry in Firefly Studios' STRONGHOLD CRUSADER&acirc;&bdquo;&cent; . This highly acclaimed successor to the best-selling Stronghold combines the finest aspects from a City Builder and a Real-Time Strategy game. Lead a determined group of crusaders, forged by centuries of barbaric conflicts, or wage war against a powerful foreign invader amidst the haze of the desert heat.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 11:29:55</pubDate>		</item>		<item>			<title>The Battle for Middle Earth 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleformiddleearth2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2c4765037678ea4e06f6a75dc1baf8a1_sq.jpg" title="The Battle for Middle Earth 2 Image" /> It is unusual for a pre-established series like The Lord of the Rings to successfully take on a sequel, but EA Game's LORD OF THE RINGS: THE BATTLE FOR MIDDLE EARTH II for the PC proved this theory wrong. This game manages to take the well-known mythology surrounding the story and focused on the war in the North between the elves, dwarves, goblins, and Mordor forces that is only touched upon in the book and is left out completely in the movies. LORD OF THE RINGS: THE BATTLE FOR MIDDLE EARTH II plays out much like the game of Risk in that players must move their armies around a board that is covered in territories. Players will find that this new battle between good and evil takes place on a much grander scale with six different factions combining to against the forces of Mordor. Players can also combine forces in multiplayer mode to get the most out of the fights. This ability to customize the fighting options makes for a great game no matter what type of mood the player is in. All of these factors make playing the second installment in the Battle for Middle Earth series just as exciting and entertaining as the first time around, without the worry that players will just be repeating the game in a different format. LORD OF THE RINGS: THE BATTLE FOR MIDDLE EARTH II is perfect for Tolkien fans.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Jun 2007 09:54:04</pubDate>		</item>		<item>			<title>Star Wars Galactic Battlegrounds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/swgalacticbattlegrounds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32edc2d430622fc1d83043276bdc430e_sq.jpg" title="Star Wars Galactic Battlegrounds Image" /> The destiny of a galaxy hangs in the balance and you're in command. Star Wars Galactic Battlegrounds lets you lead the armies of Star Wars to victory in intense, real-time strategy clashes. Enter the fray as the Galactic Empire, Rebel Alliance, Trade Federation, Wookiees and other civilizations in campaigns that will determine the final outcome of the Galactic Civil War. Star Wars Galactic Battlegrounds: Take control!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 10:38:44</pubDate>		</item>		<item>			<title>Black And White 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blackandwhite2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bbb38cbc4042bc6c61c48c33cdb93d2c_sq.jpg" title="Black And White 2 Image" /> Will you be an evil or benevolent deity?<br />
<br />
That's the choice you must make upon returning to a warring land in Black &amp; White 2. Like its wildly successful predecessor, Black &amp; White, the sequel is all about moral choices.<br />
<br />
The land, however, has transformed itself. The inhabitants of this breathtaking 3D world have lost their innocence and developed new weapons and technology. As you enter this warring world, will you make tribes coexist peacefully; encouraging villages and towns to grow into sprawling metropolises, or prompt them to inflict their will upon others by, creating and commanding large armies that seek to dominate and conquer?<br />
<br />
Creatures in the game have grown too. They can learn strategies, master new abilities and skills, lead armies into battle and be your ultimate unit. Black &amp; White 2 includes other new elements, such as improved graphics and miracle effects such as rivers of fire and earthquakes that yield massive destruction.<br />
<br />
Every choice you make will have an impact. Each action and inactions prompts obvious changes to buildings, flora and fauna, all morphing to reflect your personality.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jun 2007 04:40:38</pubDate>		</item>		<item>			<title>Empire Earth 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EmpireEarth2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86323221d77c34fe8687a51dbf11a086_sq.jpg" title="Empire Earth 2 Image" /> Mad Doc Software's Real Time Strategy sequel to Stainless Steel's original Empire Earth.<br />
<br />
Command armies throughout fifteen historical epochs, from the stone ages to the future!<br />
<br />
Building on the original Empire Earth gameplay, Empire Earth II includes:<br />
<ul class="user_list"><br />
<li class="user_li">Up to ten different players in one game.<br /></li><li class="user_li">Over 350 different units, including civilization specific units such as the German Teutonic Knight, Egyptian Royal Elephant, and Chinese Dragon Archer.<br /></li><li class="user_li">A full diplomacy system for interacting with human and AI players.<br /></li><li class="user_li">Military, Economic, and Imperial Crowns to struggle over, each giving unique advantages such as powerful leaders and unique doctrines.<br /></li><li class="user_li">Fifteen unique civilizations.<br /></li><li class="user_li">New UI enhancements such as Picture-in-Picture, the Citizen Manager, and War Planner.<br /></li><li class="user_li">Players can build roads and bridges to move their troops.<br /></li><li class="user_li">Invisible spy units, fighting with different methods than traditional military units.<br /></li><li class="user_li">Full Campaigns in ancient Korea, medieval Germany, and the lifespan of America to the future.<br /></li><li class="user_li">Turning point scenarios based on the battle of Normandy and the Three Kingdoms period of China.<br /></li></ul>
<br />
Developer: Mad Doc Software<br />
Publisher: Sierra Entertainment<br />
Released: Spring 2005<div style="clear:both;"></div> ]]></description>			<pubDate>26 May 2007 10:25:50</pubDate>		</item>		<item>			<title>The Settlers III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SettlersIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63e07585f04af52e828fc64f401fbfe6_sq.jpg" title="The Settlers III Image" /> From Wikipedia: Just like in Settlers I and II, in a Settlers III game the player first builds up a working economy to produce military units, and then goes to war against enemies. The most notable difference to the first two games is that there are no more roads - all units, including carriers with goods, can walk around freely. This simplifies the building of a settlement, since only the distances between buildings are relevant, and not how roads can be constructed between them. And military units are now directly controlled, making fighting more similar to games like Command &amp; Conquer or Age of Empires than to the previous Settlers games.<div style="clear:both;"></div> ]]></description>			<pubDate>21 May 2007 01:32:51</pubDate>		</item>		<item>			<title>StarCraft 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/starcraft2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82784a52da64213ebaccab0034a0b46f_sq.jpg" title="StarCraft 2 Image" /> StarCraft II continues the epic saga of the Protoss, Terran, and Zerg. These three distinct and powerful races will clash once again in the fast-paced real-time strategy sequel to the legendary original, StarCraft. Legions of veteran, upgraded, and brand-new unit types will do battle across the galaxy, as each faction struggles for survival.<br />
<br />
Featuring a unique single-player campaign that picks up where StarCraft: Brood War left off, StarCraft II will present a cast of new heroes and familiar faces in an edgy sci-fi story filled with adventure and intrigue. In addition, Blizzard will again offer unparalleled online play through Battle.net, the company's world-renowned gaming service, with several enhancements and new features to make StarCraft II the ultimate competitive real-time strategy game.<div style="clear:both;"></div> ]]></description>			<pubDate>19 May 2007 03:51:27</pubDate>		</item>		<item>			<title>Lost Magic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lostmagic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb34a8d65306bedbabd858d308c0187e_sq.png" title="Lost Magic Image" /> The story takes place in a world after the &quot;Creator&quot; has passed away. He left humans 6 types of magic and 7 wands. The Sages given the 7 wands were called &quot;Guardians of the World&quot;, and they carried on the task of protecting order in the world. Thousands of years have elapsed since The Creator passed away. The task entrusted to the &quot;Guardians of the World&quot; continued to be passed on from teachers to students, along with the Magical Wands. People knew nothing except Peace. However, the world was changed by one thing; People, who forgot how to revolt against their destiny, lost all their hopes, and became trapped inside deep despair. Amidst the chaos in the world, only one small light of hope remained; The boy with the &quot;Wand&quot;. His journey begins now.<br />
<br />
In Lost Magic the player controls Isaac, a young Wizard who initially sets out looking for his missing father. Soon his investigations uncover a threat to the world by the evil Diva of Twilight.<br />
<br />
Lost Magic is a game that where the primary focus is combat, with little in the way of exploration to interrupt the main theme of the game. The stylus is used to direct the player's allies, (monsters captured by Isaac)and to cast spells.<br />
<br />
The focus of the game is capturing monsters to later help the Isaac defeat the more powerful foes. Up to 400 different spells can be cast, many in combination with others to create new effects. The challenge lies in using the stylus quickly and accurately to not only combine these spells, but to effectively direct the real time battles.<br />
<br />
The game supports Wi-Fi as well as both single and multi cartridge versions of multiplayer.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Apr 2007 07:48:39</pubDate>		</item>		<item>			<title>Shogun: Total War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shoguntw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f69526f4aee99531a2905ae37c1a33da_sq.jpg" title="Shogun: Total War Image" /> Total War is the complete experience of warfare presented in the most realistic way possible through the use of state of the art technology in graphics and AI. You'll need strategic brilliance to manage your campaign, with the training, recruitment and funding of your armies. You'll need cunning to deploy spies and emissaries to outwit your opponents while maintaining a web of alliances. And you'll need tactical brilliance to take your army out onto the battlefield and crush your enemies.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2007 07:12:09</pubDate>		</item>		<item>			<title>Command &amp; Conquer The First Decade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cnctfd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00b0c40192690ec4932ba5ce46b154e5_sq.jpg" title="Command &amp; Conquer The First Decade Image" /> Command &amp; Conquer: The First Decade was announced on November 4th, 2005 and was released on February 7 2006. Not being a new title in the Command &amp; Conquer series as such, The First Decade is a compilation of the series' prior games, all bundled into one DVD and updated to run optimally on Windows XP. It was sold for the price of one retail game. Also included in the compilation was a bonus DVD which took a look behind the scenes of the successful franchise, including interviews with producers, old concept art, various soundbites, as well as a montage of the winning fan videos of the &quot;Are You The Biggest C&amp;C Fan?&quot; competition held prior to the compilation's release.<br />
<br />
Other items included in the compilation included a A3 poster with high-quality C&amp;C renders on both sides, one of which has been confirmed to be a teaser image for EA's new Command &amp; Conquer 3: Tiberium Wars game currently in production, as well as a 70-page manual that only includes unit descriptions for each of the included games.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 11:38:40</pubDate>		</item>		<item>			<title>Command &amp; Conquer Generals Zero Hour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CNCGenZH/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b86a50d7b7241a84fe5ee59dc7572b01_sq.jpg" title="Command &amp; Conquer Generals Zero Hour Image" /> Command and Conquer: Generals - Zero Hour is the expansion pack for the computer game Command &amp; Conquer: Generals. It was released one year after the main game and is currently in version 1.04.<br />
<br />
Zero Hour added several new abilities to each side, and a new mode of play called Generals' Challenge. In Generals' Challenge the player takes on the identity of one of nine generals (three representing each faction) and does battle against most of the other generals, eventually confronting a powerful &quot;boss&quot; general. The expansion also introduces new characters (enemy Generals, and newscasters, who brief the player.)<br />
<br />
<a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Generals_-_Zero_Hour" target="_blank" rel="nofollow">Source:  Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 11:34:47</pubDate>		</item>		<item>			<title>Command &amp; Conquer Generals</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CNCGenereals/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c427ac02c898255fab02a34899a6258f_sq.jpg" title="Command &amp; Conquer Generals Image" /> Command &amp; Conquer: Generals is one of the most recent real-time strategy games in the Command &amp; Conquer series. Generals utilizes the SAGE (Strategy Action Game Engine) engine. This proprietary engine is an extended version of the Command &amp; Conquer: Renegade 3D engine, and Electronic Arts has not made any announcements as to whether or not it will license the SAGE engine to other developers, however it has been used for other EA games such as The Lord of the Rings: The Battle for Middle-earth and Command &amp; Conquer 3: Tiberium Wars.<br />
<br />
Generals was released onto the Microsoft Windows platform in 2003, and a Mac OS version was released in 2004, marking the return of the Command &amp; Conquer series to that platform.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Generals" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 01:01:54</pubDate>		</item>		<item>			<title>Command &amp; Conquer Tiberian Sun</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CNCTS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/39a8fa13306cf7b95b8f03d80a85493a_sq.jpg" title="Command &amp; Conquer Tiberian Sun Image" /> Command &amp; Conquer: Tiberian Sun is the sequel to Command &amp; Conquer: Tiberian Dawn, to be followed by the upcoming Command &amp; Conquer 3: Tiberium Wars in the Tiberian series. The game takes place about 30 years after the end of Tiberian Dawn. In the 2030's, when the Global Defense Initiative (GDI) and the Brotherhood of Nod are again at war in a battle for the future of the world.<br />
<br />
Compared to its predecessor, Tiberian Sun relies heavily on science fiction technologies, and introduces a new isometric game engine featuring varying level terrain to give the impression of a true 3D environment.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Command_%26_Conquer:_Tiberian_Sun" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 12:55:10</pubDate>		</item>		<item>			<title>Age of Empires II: The Age of Kings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aoe2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c67dc8aa6245b46612d59f9d7d920a9_sq.png" title="Age of Empires II: The Age of Kings Image" /> Age of Empires II: The Age of Kings is a real-time strategy computer game set in the Middle Ages. It was released in 1999, and it is the second game of the Age of Empires series developed by Ensemble Studios and published by Microsoft.<br />
<br />
In the original Age of Kings, the player can choose from 13 civilizations. Each has a distinct personality, with particular strengths and weaknesses patterned on the real civilizations. Each civilization also has some unique units (ships and warriors) with more-or-less historically accurate names.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Mar 2007 12:53:35</pubDate>		</item>		<item>			<title>WORLD WAR III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wwIII/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8bf237a38e09fee83ba23fa3b25eaeab_sq.gif" title="WORLD WAR III Image" /> Story<br />
<br />
World War 3: Black Gold takes the player to the near future. The political crisis has been going on for months, leading to worldwide turmoil. A secret conference of the UN Central Geological Commission reveals that worldwide oil reserves have reached dangerously low levels: Oil reserves will run out within 8-10 years. This proves too short for even the most highly industrialized countries to switch their economies to alternative energy sources. Soon, mass protests erupt all over the world, effectively shutting down the global economy. The Great Powers have declared WW III...<br />
 <br />
<br />
Gameplay<br />
<br />
World War 3 - Black Gold is a fully 3D RTS game with all the features that characterize this genre. The game has been developed based on a 3D environment, so that the player can set the camera anywhere and freely zoom in and out. All game objects are 3D, as well as the terrain itself. The units also possess unique, dynamic physical properties. For example, vehicles move faster on hard soil than they would in sand. There are three parties in the game: the USA, Russia and Iraq. Each faction allows the player to select two campaigns, consisting of 5 missions on average. Each campaign begins and ends with a rendered film scene.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 02:11:31</pubDate>		</item>		<item>			<title>Earth 2160</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earth2160/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e49ef438c3bdf9d7c7998bb0e78e6f01_sq.jpg" title="Earth 2160 Image" /> Story<br />
<br />
After the destruction of the EARTH, the leaders of the Eurasian Dynasty escaped on board an evacuation fleet. Now they are fighting for the survival of the human species. Their base is one large building comprising of smaller variable parts. The Lunar Corporation is already on the red planet and has to fight to find a new base and home after the destruction of the Earth. LC buildings are built one on top of the other, similar to a skyscraper, but with one big difference. They have the ability to defy all the laws of gravity to move quickly to a new location. UCS (United Civilized States) - these machines evolved from the UCS battle machines. During the long flight to Mars, the computer decided to kill all human survivors and then initiated a plan to conquer the Solar system with its own mechanical army. Aliens - alien renegades were imprisoned a long ago, deep in the unknown history of Mars. In 2160 landing UCS ships awoke them from their deanimation&acirc;&euro;&brvbar;<br />
 <br />
<br />
Gameplay<br />
<br />
A whole new dimension will be added to the game by using virtual agents. Agents are freelancers available for hire who help a player during the game. Each agent has different abilities (they can help with research, unit commands, increasing mining efficiency, spying out enemies, stealing technology etc.) Agents can be hired and fired during the game. Hiring agents is done during an auction where different players can make their bids for the agent. This creates an opportunity to economically defeat an opponent by raising the price of the agent he wants to hire. Each agent remembers his old contracts with the player. The History of old contracts has a strong influence on the price of the agent. A player has to take care of his hired agents otherwise they may not want to work for him in the future. Agents also have relationships between each other. They can like, dislike, love or hate other agents. Those relationships also have influence on the price of a contract with an agent.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 01:42:29</pubDate>		</item>		<item>			<title>Knight Shift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/knightshift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f52a2a7a9e729c99e4d97ad0967f7494_sq.png" title="Knight Shift Image" /> Story<br />
<br />
In a distant land, long, long ago there once lived a prince, he was righteous and just, noble and honourable by nature and above all evil. Dark and treacherous powers joined together to spread evil over the land and to banish the prince from the principality and the thoughts of the people. Then because of an unsuccessful spell from the despicable lords the prince was banished to another dimension, but not from the memory and hearts of the people. Some years later, through the opening of a portal between dimensions by a good hearted magician, the prince was able to return to his principality. The task then was to drive out the evil lords from power and to allow peace and order to return. A bitter fight against the powers of evil is now imminent...<br />
<br />
<br />
Gameplay<br />
<br />
The Single Player RTS part of the game consists of three addictive, story driven campaigns. Each of them takes place in a different geographical area and bounds you every minute with new challenges like rescuing a kidnapped Princess or fighting a ferocious Dragon - or combat with nasty, ugly, smelly monsters and the bones of the walking dead. During the campaigns the player develops his characters and gains access to new weapons, special armour and magic items. He also has the possibility of creating new characters or building new structures. Additionally, an extensive RPG mode surprises with an even larger selection of maps, quests, weapons and enemies, plus a highly improved character development. For RTS fans and friends of massive multiplayer battles, several RTS skirmish and MP modes guarantee endless hours of exciting gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 01:27:19</pubDate>		</item>		<item>			<title>Earth 2150</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earth2150/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89f07e7d751ccfd37eba9957aa857816_sq.jpg" title="Earth 2150 Image" /> The first all-terrain, 3D real-time strategy game has landed on American shores. More than eye candy, its revolutionary 3D engine takes the genre in a new direction. Water levels rise and wash out a once passable area. Meteor showers rain down from above. Volcanoes erupt and destroy once fertile land. And full warfare occurs beneath the surface of the earth.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 01:03:11</pubDate>		</item>		<item>			<title>Command &amp; Conquer: Red Alert 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ccmmandandconquerra2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1f3b31f18709206f71d4b00d81e7fe_sq.jpg" title="Command &amp; Conquer: Red Alert 2 Image" /> This game is one of the best entries on the Command and conquer universe yet.<a href="http://www.greatgamesexperiment.com/screenshot/482aa6da9b6f40a9efeb03bf87b0145b/"><img class="userImageSQ" align="right" src="http://www.greatgamesexperiment.com//userimages/4/482aa6da9b6f40a9efeb03bf87b0145b_sq.gif" /></a><br />
<br />
The game isn't a direct entry on the series, but rather a spin off based on the cold war between US and Russia coupled with a sci fi twist.<br />
<br />
The game introduces funny characters that make a lot of funny moments while you're playing it. You'll meet megalomaniac Yuri, the heroic Tanya, the goofy Romanov and the very standard president of the United States, along with a very funny set of other characters.<br />
<br />
The game is standard RTS gameplay on steroids(for its time anyway), it's fast paced, and although the strategy involves often more brute force than the strategy part, the action and the range of things you can do more than make up for it.<br />
<br />
You can start by selecting your outfit, the allies or the soviets, who in this game are a super power taking over the world thanks to psychological technology developer by Yuri.<br />
<br />
<a href="http://www.greatgamesexperiment.com/screenshot/9214af374662e05b55a293d7d61ecb38/"><img class="userImageSQ" align="left" src="http://www.greatgamesexperiment.com//userimages/9/9214af374662e05b55a293d7d61ecb38_sq.gif" /></a>Depending on the side you take, you'll have a select army very balanced against your enemy, with the Russians being strong with units like specialized tanks, soldiers and general ground forces whereas the allies have strong air forces and other bonuses.<br />
<br />
The game has a high and addictive fun factor, which means that if you're in college or have to work early in the morning it's not recommendable to set your hands in this game as you'll easily see yourself playing up to 8 hours of it. It's simply that good, so if you happen to not have played it and you have a copy nearby, fret not and pick it up. It'll make your time worth it.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 02:28:52</pubDate>		</item>		<item>			<title>Sins Of A Solar Empire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SoaSE/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/464c06184dc54c0be03ae0b4e342a5cd_sq.gif" title="Sins Of A Solar Empire Image" /> <strong>Sins of a Solar Empire</strong> is an innovative real-time strategy game featuring seamless transition between epic strategy and tactical combat modes, initiating what is already becoming known as the <strong>RT4X</strong> sub-genre. A galaxy of intriguing aliens, powerful starships, and colossal planets comes to life with stunning 3D graphics, unparalleled sense of scale, and a cinematic musical score. Explore and conquer nearby planets and distant solar systems by applying brute force, cunning strategy, elegant diplomacy, economic mastery, and researched technology.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Feb 2007 06:10:30</pubDate>		</item>		<item>			<title>Rise and Fall: Civilizations at War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RiseandFall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cad4c41e4edd055741a10fc8b9eaa883_sq.jpg" title="Rise and Fall: Civilizations at War Image" /> Rise and Fall is an RTS/FPS hybrid set in the times and empires of Greece, Egypt, Rome, and Persia. It includes a Hero Command mode in which you take control of your empire's hero unit and fight with him/her in battle; a relatively simple RTS core; and memorable naval combat featuring boarding, ramming, and garrisoning ships.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Feb 2007 05:59:16</pubDate>		</item>		<item>			<title>Populous: The Beginning</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/populous3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1073c61abb0f4abcf8b7900bbc9d3d73_sq.jpg" title="Populous: The Beginning Image" /> In Populous: The Beginning you no longer control a god, watching over your people, instead you are the shaman of a tribe.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 06:03:15</pubDate>		</item>		<item>			<title>Armies Of Exigo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armiesofexigo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb7d2fce205134a2f5d7b4fb7085857c_sq.jpg" title="Armies Of Exigo Image" /> Worlds collide in Exigo, where boundaries are broken and war is waged both above and below the ground. This game takes strategy to new depths as elves, beasts, knights, and creatures of the darkness clash in an epic battle for survival.<br />
 <br />
In the world of Exigo, where peace and prosperity have reigned for years, the empires of man and beast face their greatest threat yet. A sinister force known as The Fallen has awaken to strike from the underground, where the beasts and humans would least expect.<br />
 <br />
Players control of massive armies, wage wars in forests and river valleys of the surface, and descend into the caverns and catacombs of the underworld to face the dark evil.<br />
 <br />
Armies on all sides will have the ability to delve deep underground traveling unseen or to burrow up to the surface to unleash powerful attacks. Players have to devise new strategies for combat and defense as attacks can come from any directions.<br />
 <br />
Command the heavily fortified Empire race, and control an army of knights, dwarves, elves and gnomes. Ravage the plains with the nomadic Beast race, leading tribes of ogres, trolls and other fantastic creatures. Emerge from deep to consume the world of light with The Fallen race -- a powerful force of dark elves, fallen warriors, swarming insects and other horrific creatures of the dark.<br />
 <br />
Engage in an epic three-part single player campaign and save the world of Exigo from the evil that threatens to plunge the world into darkness. Go online for massive multiplayer skirmishes with up to 8 players striving to conquer the surface and underworld. Success can only be achieved through a balance of military might and strategic alliances.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 04:08:25</pubDate>		</item>		<item>			<title>Age Of Mythology</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ageofmyth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/55ea95b092d43c17de8592258cb4e343_sq.jpg" title="Age Of Mythology Image" /> Age of Mythology (also known as AoM) is a mythology-based real-time strategy (RTS) computer game by Ensemble Studios. It was first released in November 2002, by Microsoft Game Studios. Following both good reviews and sales, Age of Mythology: The Titans expansion pack was released in 2003. Although it is a continuation of the Age of Empires series, Age of Mythology focuses less on historical accuracy, instead centering around the myths and legends of the Ancient Greeks, the Ancient Egyptians, and the Norse.<br />
<br />
Age of Mythology is different from other Ensemble Studios games because it takes place in a Pantheistic solipsistic universe. Unlike previous Age of Empires games, which followed the historical progress of various nations or cultures, &quot;Age of Mythology&quot; follows the exploits of a band of heroes, in an adventure that takes them through all three civilizations.<br />
<br />
 Taking on the role of one of nine ancient civilizations, players guide their people to greatness by commanding all aspects of their empire: gathering resources, raising massive armies, waging war against enemies, establishing profitable trade routes, building new settlements, enhancing production or military might with improvements, exploring new frontiers, and advancing through four distinct ages.<br />
<br />
 In their struggle for supremacy, players can use mythological creatures like Minotaurs and Cyclopses to bolster their armies' strength. Players may also call upon the gods for assistance in flattening enemy towns with meteors or scattering opposing troops with lightning storms.<br />
<br />
All of this is brought to life using a revolutionary 3D engine developed by Ensemble Studios. The engine is capable of providing the most realistic, beautiful, and immersive world ever seen in a real-time strategy game.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 03:36:17</pubDate>		</item>		<item>			<title>Euclidean Crisis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/euclideancrisis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbf6303b6357f5de8fe15636e7a1d018_sq.png" title="Euclidean Crisis Image" /> Euclidean Crisis is a multiplayer real-time strategy game played using a touchscreen stylus and voice commands. The game can also be played with a mouse. <br />
<br />
Players control a diverse team of units on a two-dimensional battlefield, and must destroy their opponents' energy cores while protecting their own. Players tell units where to go by drawing out paths, and give orders using special gestures and voice activated commands. The game is rendered in a retro aesthetic featuring simple shapes (hence the origin of the title) in a world with colorful, psychedelic visual effects synced to the music.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:02:18</pubDate>		</item>		<item>			<title>Command and Conquer Renegade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ccrenegade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/02bbb6f95ac3d7d720093f059bbb55b8_sq.jpg" title="Command and Conquer Renegade Image" /> It's an RTS, but nobody has an overhead view.  Everyone is a soldier.  Online Multiplayer is the core fun of this game and it does that well.<br />
<br />
GDI fights NOD and both teams start with a complete base.  The base has buildings for vehicles, power, resource collection, character upgrades, and defense.  The objective is to destroy the other team's base.<br />
<br />
Players go about it by killing enemies, destroying the other team's (automated) resource collector, or by healing allies.  Whenever a player does any of these things they earn money for themselves and that's what makes Renegade so interesting.  There's nobody managing the team or overseeing everything from above.  It all works because players are rewarded for being effective.  Player income is used at the base for upgraded weapons or vehicles.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 03:13:47</pubDate>		</item>		<item>			<title>Phantom Dust</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phantomdust/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8a4353ab175a4290fe88f645e17dc438_sq.jpg" title="Phantom Dust Image" /> The developers must have been obsessed with Magic: the Gathering, Soul Caliber, and Unreal Tournament.  It's played from an over-the-shoulder camera in 1v1 or 2v2 matches.  Player's freely run around large environments collecting resource balls and locking onto enemies.  Each time is resource ball is collected it's like drawing a new card from a CCG deck.  Player's always have 4 of these &quot;cards&quot; in hand - one mapped to each face button.  Most are attacks, but some others are defensive or allow moves like super jumps.<br />
<br />
Combat is all about locking onto an enemy and firing at them once they're in the optimal range for your spell.  You also need to carefully time your defensive spells to counter their attacks and keep moving to find more orbs and refresh your spell pool.  The environments are destructible so destroying the bridge under your enemy is a lot of fun.<br />
<br />
Between battles the game is all about customizing your pool of spells and acquiring new spells.  Like a CCG there's tons of combinations and strategies.<br />
<br />
Multiplayer battles are supported on Xbox Live.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 02:20:09</pubDate>		</item>		<item>			<title>Giants: Citizen Kabuto</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/giants/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/37c031a9c67456dac0039627f39c3829_sq.jpg" title="Giants: Citizen Kabuto Image" /> Everything about this game is strange.<br />
<br />
Your character choices are: a jetpack-loving British-ish alien, a semi-mermaid sorceress/archer, or an incredibly huge roaring monster that eats everything.  All of them are a lot of fun and you play as each during the game's campaign.<br />
<br />
Gameplay is usually third-person shooting, but there's also resource collection, base-building, and even some vehicle races.<br />
<br />
The most unusual thing about Giants is that it tries to be funny - and is funny!  Don't skip the cut-scenes on this one.<br />
<br />
Multiplayer supports large games with different modes.  The most common is base vs base where each team tries to collect the most resources (brainy smarties) and destroy the enemy teams's base before it can be rebuilt.  Resources are spent on buildings for weapon upgrades, base defense, and vehicle production.  One player can be the giant Kabuto who's almost impossible to take down.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2007 01:46:03</pubDate>		</item>		<item>			<title>Age Of Empires DS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aoeds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d1dab4f91df0445bf618a6dc656d5dbf_sq.jpg" title="Age Of Empires DS Image" /> Age of Empires: The Age of Kings &Atilde;&sbquo;&Acirc;&reg; for the Nintendo DS is based on the best-selling PC RTS title of all time: Age of Empires &Atilde;&sbquo;&Acirc;&reg; II: The Age of Kings. Players command five different civilizations, build armies and take them on scores of campaigns. Boasting turn-based strategy game play, Age of Empires: The Age of Kings &Atilde;&sbquo;&Acirc;&reg; allows players to move from the Dark Ages through the Middle Ages with one goal in mind: domination of the known world.<br />
<br />
Features:<br />
<br />
    <li class="user_li">Command one of five different civilizations: the Britons, Franks, Mongols, Saracens, and Japanese.<br /></li>    <li class="user_li">Take control of special &Atilde;&cent;&acirc;&sbquo;&not;&Euml;&oelig;Hero&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent; units like Richard the Lionheart, Minamoto Yoshitsune, Joan of Arc, Genghis Khan, and Saladin among others who command special &Atilde;&cent;&acirc;&sbquo;&not;&Euml;&oelig;hero&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent; powers affecting the entire battlefield.<br /></li>    <li class="user_li">Command over 65 different types of units from bowmen and monks to hand cannoneers, mercenaries and samurai.<br /></li>    <li class="user_li">Turn-based combat, new to the Age of Empires franchise, keeps the battle moving at the player-preferred pace.<br /></li>    <li class="user_li">Players construct &amp; upgrade buildings like town centers, mines, universities and &Atilde;&cent;&acirc;&sbquo;&not;&Euml;&oelig;wonders&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent; to help units learn new skills and create resources for their civilizations.<br /></li>    <li class="user_li">Players research over 50 different technologies like chemistry, ballistics, siege craft and spying among others to take their civilization into the next age.<br /></li>    <li class="user_li">Get help from the new Combat Advisor who provides advice on certain campaign strategies and an indication of how the battle will go.<br /></li>    <li class="user_li">Multiplayer scenarios allowing up to 4 players to battle each other wirelessly.<br /></li>    <li class="user_li">Gain Empire Points to unlock maps &amp; units and improve Emperor Rank.<br /></li>    <li class="user_li">Original music and sound effects from top-selling PC version.<br /></li>    * Based on Ensemble Studio&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&bdquo;&cent;s PC mega-hit, Age of Empires &Atilde;&sbquo;&Acirc;&reg; II: The Age of Kings .<div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2007 12:32:45</pubDate>		</item>		<item>			<title>Stronghold 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stronghold2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b0135260a4a63f9450f98ad2d30978ab_sq.jpg" title="Stronghold 2 Image" /> You play as a lord in the middle ages and have to choose your path as you battle foes with funny names such as &quot;The Bull&quot; and &quot;The Hawk&quot;. It is a full 3d rts with MANY options for building your castle and many types of units and resources.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Feb 2007 07:52:05</pubDate>		</item>		<item>			<title>Star Wars Force Commander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/StarWarsForceCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3d71cdc96fa914e4801b29d7e338b274_sq.jpg" title="Star Wars Force Commander Image" /> <em>From the Developer's web site:</em><br />
<br />
<div class="user_quote"><blockquote class="user_quote"><strong>THIS IS WAR!<br />
PREPARE FOR GROUND ASSAULT</strong></blockquote></div>
<br />
Think you have what it takes to command a battalion of AT-ATs? Or to defend the Rebel stronghold at Hoth? Prove it in Star Wars: Force Commander, an intense real-time ground combat experience like no other. As you weave through the epic storyline, lead both the Empire's monolithic military might and the ragtag-yet-resourceful Rebels. Keep your war machine humming in single- and multiplayer modes. The ultrarealistic 3D terrain and vehicles give you the power to guide your troops to victory. This is war. This is Force Commander!<br />
<br />
<em>From the contributor:</em><br />
<br />
Star Wars Force Commander is one of the first Real Time Strategy games I can remember trying to do things differently with the genre. The reception was varied in regards to this, among critics and friends alike. The game did away with resource collection in favor of a point system for requisitioning troops.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 09:49:02</pubDate>		</item>		<item>			<title>Cossacks - European Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CossacksEuropeanWars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2bf06adbf17d95a6177ccb113965fab9_sq.jpg" title="Cossacks - European Wars Image" /> <em>From the Developer's web site:</em><br />
<br />
<strong>What is so special about Cossacks - European Wars ?</strong><br />
<br />
Endless fun by a range of long campaigns and extra scenarios. A true 3D-modelled landscape, that seriously affects tactics and strategies. No less than 16 nations with their unique architectural styles, technologies and units. Not to forget titanic battles with up to 8000 units on one map. The economy system is complex but easy to handle and provides increased game balance, e.g. when iron and coal are used up as ammunition by artillery and warships. Civilian buildings and units can be taken over, so that a fierce guerillia war can be led behind the enemy borders for the first time. <br />
<br />
<em>From the contributor:</em><br />
<br />
Cossacks - European Wars is a game for the serious RTS player and history buff. It can be incredibly challenging at times, but always impressive and engrossing.<div style="clear:both;"></div> ]]></description>			<pubDate>31 Jan 2007 09:22:30</pubDate>		</item>		<item>			<title>Battle Bugs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battlebugs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20a5821340a2e4f44f04ce96bb595d2d_sq.jpg" title="Battle Bugs Image" /> Description from the box:<br />
<br />
The Alluring odor of last week's pizza lies heavy in the air.  Antennae strain and agony etches lines of pain into the faces of the cockroaches.  With monumental effort, these warriors raise the flag above the carnage in the pepperoni.<br />
<br />
This is Battle Bugs.  A game of military strategy where insect troops rage across tabletops and storm junk food targets.  Standing in their way are legions of enemy bugs, armed to the teeth.  You-and your battle smarts-guide your troops to glory.  Will your armada of spiders cross the cola lake in time to save the flag?  Will the suicide run of kamikaze mosquito take out the praying mantis?  At what cost?  At what price of victory?<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 06:05:06</pubDate>		</item>		<item>			<title>Sun Age</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sunage/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c922e374e52a0e5ca9288e9882d8b31f_sq.jpg" title="Sun Age Image" /> SunAge is a new breed -oldschool- 2D RTS with revolutionary graphics and supersmooth balanced gameplay, while being playable on a vast range of PCs. The game will include the full set of a singleplayer campaign, skirmish as well as multiplayer battles (LAN &amp; online).<br />
<br />
SunAge runs on an indie developed engine that had been in development in-house at Vienna based Vertex4 for some time; recently the transfer to Direct X 9 has been made, resulting in better looking environments and vastly improved effects.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jan 2007 06:25:37</pubDate>		</item>		<item>			<title>The Settlers: Heritage of Kings</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheSettlersHeritageofKings/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d8e43fbfe7d74bbd314a6c873df9abd_sq.jpg" title="The Settlers: Heritage of Kings Image" /> <em>From the Developer's web site:</em><br />
<br />
Exerpts from the FAQ:<br />
<br />
The Settlers: Heritage of Kings still is very much about building up an economy. Affectionately made animations and a living environment have consequently been a part of the series. The player still can just sit back during the game and watch the busy little settlers doing their work.<br />
<br />
It was important to us that the Settlers Saga evolves further. Therefore there have been several changes since The Settlers 3 and 4 including the new graphics style, the 3D environment, a storyline and the heroes.<br />
<br />
That is also the reason why we do not speak of The Settlers 5 but of the Heritage of Kings.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 10:09:59</pubDate>		</item>		<item>			<title>WarCommander</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WarCommander/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a390c098c4d71d5091d8e2cf134ea9a_sq.jpg" title="WarCommander Image" /> <em>From the Developer's web site:</em><br />
<br />
Daybreak of 6 June 1944 finds you and your soldiers sitting ready for battle in a landing craft, under heavy artillery fire. All around you are crashes, detonations, desperation and chaos. The losses are already immense...<br />
<br />
... and that's just the beginning! More decisive battles await you and your 2nd US Ranger battalion in France. You will face many intrepid missions within the operations &quot;Market Garden&quot;, &quot;Autumn Mist&quot; and &quot;Lumberjack&quot;, as well as special missions in selected war zones.<br />
<br />
<em>From the contributor:</em><br />
<br />
This game was recieved by way of a random drawing and has not yet been played. Please feel free to contribute any additional information, otherwise this profile will be updated when time permits playing the game.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:30:10</pubDate>		</item>		<item>			<title>The Battle for Middle Earth</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleformiddleearth/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/756bf0fa7deb7b7378dce733670cdbeb_sq.jpg" title="The Battle for Middle Earth Image" /> <em>From the Developer's web site:</em><br />
<br />
<div class="user_quote"><blockquote class="user_quote">Command the legendary heroes and armies of Middle-earth in a real-time, open world.</blockquote></div>
<br />
Experience Middle-earth like never before in The Lord of the Rings, The Battle for Middle-earth, the first The Lord of the Rings game that puts you in command of a real-time, open world. Control the legendary heroes, massive armies, and epic campaigns of Middle-earth in over 25 missions based on all three films of The Lord of the Rings trilogy. From waging all-out combat among the vast forces of good and evil to controlling your favorite heroes and characters to managing the troops and resources of your side, the fate of a living, breathing Middle-earth is in your hands.<br />
<br />
<em>From the contributor:</em><br />
<br />
The Battle for Middle Earth is surprising in that it takes some bold steps to change the RTS standard fare with a very high profile franchise. Most notably, the system for creating buildings and your base in general is very different from the RTS standard. Many people don't care for it, and it was in fact revised for the sequel. Whether that change bothers you or not, the game is enjoyable and also introduces a high-level campaign map which adds another level of tactics and decision making for the player.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:10:47</pubDate>		</item>		<item>			<title>Codename: Panzers Phase Two</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/codenamepanzersphasetwo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/416072fc3d48ce35a1f6d5a224d824cf_sq.jpg" title="Codename: Panzers Phase Two Image" /> <em>From the Developer's website:</em><br />
<br />
Codename: Panzers Phase Two, the second game in Stormregion's successful series of RTS games in the Codename Panzers series.<br />
<br />
Join us as we visit the war-torn battlefields of Africa, Southern Europe and the Balkans where players will fight as the Anglo-American Allies, the German-Italian Axis or the Yugoslavian resistance.<br />
<br />
Players can battle online and offline as any of the three forces in the game (Anglo-American Allies, German-Italian Axis and the Yugoslavian resistance) in competitive and cooperative modes. Phase Two includes more than 20 new combat units, hundreds of fully destructible objects, new battlefield environments and a selection of new heroes to lead armies on the battlefield.<br />
<br />
<em>From the contributor:</em><br />
<br />
This game was purchased on the strength of the first title, Codename: Panzers, Phase One. Having only played a few missions, the first impression is that it is solidly more of the same well-crafted gameplay as seen in the original title.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:54:20</pubDate>		</item>		<item>			<title>Codename: Panzers Phase One</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/codenamepanzersphaseone/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b9bd06e98e27532692b20bdbc8576a7_sq.jpg" title="Codename: Panzers Phase One Image" /> <em>From the Official web site:</em><br />
<br />
GAMEINFO<br />
<br />
Codename: Panzers thrusts you into the high-powered battles of World War II. Whether played in towns with bullet-riddled buildings, bleak mountain landscapes, or treacherous swamps, Codename: Panzers offers real-time combat rampages with awesome 3D graphics. Create your combat force from over 100 finely detailed units, from a flame-throwing squad to a Soviet Stalin organ rocket launcher to a German K&Atilde;&fnof;&AElig;&rsquo;&Atilde;&sbquo;&Acirc;&para;nigstiger battle tank. Be the commander - demolish the enemy with clever tactical maneuvers. Experience the nerve-jangling thrill of strategic gaming - in Codename: Panzers!<br />
<br />
<em>From the contributor:</em><br />
<br />
Codename: Panzers Phase One is a very satisfying RTS overall. There are a variety of mission styles and objectives and you can play through from 2 different sides. There is the occasional mission that doesn't makse sense or is frustrating, but by and large the experience is entertaining. It might not satisfy a die-hard RTS player, but is enjoyable for casual fans of the genre.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 07:30:45</pubDate>		</item>		<item>			<title>Homeworld 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/homeworld2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/45a738bc04f5ce8dbb70754bff7d0a34_sq.jpg" title="Homeworld 2 Image" /> Homeworld 2 is the sequel to award winning 3D real-time strategy game from developer Relic Entertainment.<br />
<br />
The game takes place a hundred years following the events of Homeworld and pits the player to defend  the homeworld from the new threat, the Valgyr.<br />
<br />
Homeworld 2 continues the original's core gameplay with new added features, graphics, improved audio, and a brand new campaign.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 01:24:34</pubDate>		</item>		<item>			<title>Warhammer 40,000: Dawn of War Dark Crusade</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dawnofwardarkcrusade/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/505e1e079feba92f877d94a542a2ea5f_sq.jpg" title="Warhammer 40,000: Dawn of War Dark Crusade Image" /> <em>From the Developer's web site:</em><br />
<br />
Deep under the central desert of Kronus, a vast honeycomb of skull-lined tunnels and funereal chambers house the awakening mass of the Necron plague. Eons ago, these were the boulevards and squares of a great necropolis built to house the bones of the races who had fallen to the Necron purge, and ultimately for the Necron themselves to retire to. Over the millions of years, sand and rock had covered it all until ill-fated excavations awoke the deathless again. Play any of seven races, striving for control over Kronus. Take other races' strongholds by winning challenging battles on various maps individually associated with the respective Strongholds.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jan 2007 09:20:40</pubDate>		</item>	</channel></rss>