<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'core, rpg' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'core, rpg' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Innocent Life: A Futuristic Harvest Moon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innocent-life/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b2fea56ade577b8c608b44b3fe4e5df7_sq.jpg" title="Innocent Life: A Futuristic Harvest Moon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2008 11:20:16</pubDate>		</item>		<item>			<title>Dragon Kingdoms II</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3abe293c000c512d0899851676dcc046_sq.png" title="Dragon Kingdoms II Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2008 11:10:32</pubDate>		</item>		<item>			<title>Dragon Kingdoms V- RMVX Edition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms5vx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a29c6c31836551d58faab50c7bf95fca_sq.png" title="Dragon Kingdoms V- RMVX Edition Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 May 2008 05:09:51</pubDate>		</item>		<item>			<title>The World Ends with You</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TheWorldEndswithYou/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6544651d015a4d1eeffe5a6dd20d6c5_sq.png" title="The World Ends with You Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2008 04:49:03</pubDate>		</item>		<item>			<title>Final Fantasy Tactics A2: The Sealed Grimoire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasyTacticsA2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c85493cdecee7ae57a1cf7bb4a89c63f_sq.jpg" title="Final Fantasy Tactics A2: The Sealed Grimoire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2008 04:27:11</pubDate>		</item>		<item>			<title>Sonic Chronicles: The Dark Brotherhood</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicChronicles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/72bc4ba0db6dd6c8070ae95b9787ba7c_sq.jpg" title="Sonic Chronicles: The Dark Brotherhood Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>18 Jan 2008 07:06:41</pubDate>		</item>		<item>			<title>Mega Man Maverick Hunter X</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/megamanmaverickhunterxfanboy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c766f90e69af716ea3e3958f0b47da7_sq.jpg" title="Mega Man Maverick Hunter X Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Dec 2007 02:38:36</pubDate>		</item>		<item>			<title>Shiren the Wanderer 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShirentheWanderer3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0f0631639b560c6e83ef90b4fbd3ad8a_sq.jpg" title="Shiren the Wanderer 3 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2007 06:18:16</pubDate>		</item>		<item>			<title>Fire Emblem: Radiant Dawn</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FireEmblemRadiantDawn/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c0b06ce957f65b1558766db099d7bf5b_sq.jpg" title="Fire Emblem: Radiant Dawn Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2007 08:30:40</pubDate>		</item>		<item>			<title>Dragon Kingdoms III</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/715de2529888bc1bfb95f7ea2bdca11e_sq.png" title="Dragon Kingdoms III Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Oct 2007 11:48:30</pubDate>		</item>		<item>			<title>Dragon Kingdoms IV</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonkingdoms4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/544a397e28702262aff6548612bcbcf0_sq.gif" title="Dragon Kingdoms IV Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Oct 2007 12:12:59</pubDate>		</item>		<item>			<title>Harvest Moon: Tree of Peace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/HarvestMoonTreeofPeace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c191624ba0e5b18653bea747275e8a46_sq.jpg" title="Harvest Moon: Tree of Peace Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Oct 2007 05:07:28</pubDate>		</item>		<item>			<title>Kudos Rock Legend</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocklegend/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/54a336d915b0dc1b22bc5dd6b2de68c3_sq.jpg" title="Kudos Rock Legend Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 09:52:01</pubDate>		</item>		<item>			<title>The Tainted</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tainted/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b53d6ae8f356d3c82d0cb2e21e308763_sq.jpg" title="The Tainted Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>03 Oct 2007 09:53:47</pubDate>		</item>		<item>			<title>Alternate Reality: The City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AlternateRealitythecity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/daf5bda8dc8c2230687a257e9df3a390_sq.gif" title="Alternate Reality: The City Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>20 Sep 2007 12:33:09</pubDate>		</item>		<item>			<title>Disciples III </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Disciples3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/476faf88e744f79fabd6026f870985c3_sq.jpg" title="Disciples III  Image" /> &quot;Disciples III will feature more than 150 different &quot;characters&quot;--the war heroes, monsters, ghosts, and other beasties that can make up a war party in the game, and like in the previous games, the size of your war party will depend on your leader character's leadership skill. Apparently, some monsters in the game, such as dragons, will be absolutely huge, and will take up to 12 squares on the game's combat map, which has been retouched as a grid-based map divided up into two halves--yours and your opponents&quot;<br />
<br />
(qtd. from Gamespot.com)<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 01:20:25</pubDate>		</item>		<item>			<title>Tactics Ogre</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsOgre/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8a74656af39ab66d2be2fe9efb140e57_sq.png" title="Tactics Ogre Image" /> Tactics Ogre is a Strategy RPG made by Quest and released by Altus. The game was innovative in its branching plotline. Crucial decisions made in the game determine the path of the story, the members of your army and the ending sequence. There are always multiple endings with radically different outcomes.<br />
<br />
For eighty years, Valeria has been in constant strife, and its three leading ethnic groups all claim leadership. The three factions are:<br />
<br />
    <li class="user_li">Gargastan: While these people make up 70% of Valeria's total population, they suffer constant inner struggle between moderate and radical theorists on how government should best be handled. This weakens what would be a dominant majority.<br /></li>    <li class="user_li">Walstanian: An oppressed minority of Southern Valeria, making up only 10% of the population. Their suffering is the catalyst to the plot in Tactics Ogre.<br /></li>    <li class="user_li">Bacrumese: These are generally the more &quot;elite&quot; of Valerian society, making up a solid 20% of its people.<br /></li><br />
Mighty King Roderick, aided by the forbidden powers of the &quot;Hell Gate,&quot; is able to dominate the people until Dolgare of Bacrum successfully leads his army to defeat Roderick and his dark powers. With the king dead, the charismatic Dolgare claims the throne as his own, and is able to end the struggle between the ethnic groups. Under King Dolgare, the rights of the people are preserved, and internal struggles in Valeria come to a temporary halt.<br />
<br />
All is right until the entire royal family is lost due to a string of accidents. Because the late King Dolgare had no living heirs, the ethnic groups once again struggled for leadership: Bishop Branta of the royal court, Cardinal Barbatos, dictator of the Gargastan people, and Duke Ronway, representative of the Walstanian minority, all fought for control, but in the end, Barbatos and Branta stalemated. In order to preserve their power, the two men took separate measures: Cardinal Barbatos sought an &quot;ethnic cleansing&quot; policy and slaughtered thousands of innocent Walstanians and Gargastans, while Branta received aid from the Roslolians, the greatest order in all of Lodis.<br />
<br />
The separation of the three races thus sets the stage for the beginning of the game. The player is greeted by a collage of scenes depicting the Roslolian Order's mysterious actions in Griate, home to Denim Powell, Kachua Powell, and Vice Bozek, the main characters. Denim and Kachua's father, Plancy, was kidnapped by the enigmatic Lans Tartare, and the three heroes seek vengeance against the dark knight.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 04:02:39</pubDate>		</item>		<item>			<title>Valhalla Knights</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/valhallaknights/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3836529708b09418c2190e977bda0c0d_sq.jpg" title="Valhalla Knights Image" /> In Valhalla knights you start as a newbie hero who is suffering from amnesia. In addition you can hear a voice in your head telling you about a danger to the world and that you're the one who can change the fate. Strange situation, isn't it? Well, this is how the story begins...<br />
Valhalla Knights is nice looking, decent role-playing game. It features very good realtime battle system, where you are controlling one member of the party while other members are controlled by computer. Obviously you can switch between characters at any time.<br />
Visual side of the game is very compelling. Everyone will be amazed by beautiful character design and unique locations.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 02:25:58</pubDate>		</item>		<item>			<title>Disgaea 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/disgaea3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/79221d98a41398d8b05c63c2dc26be74_sq.jpg" title="Disgaea 3 Image" /> Disgaea returns with a sequel on the PS3.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 01:42:33</pubDate>		</item>		<item>			<title>Soul Nomad and the World Eaters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/soulnomad/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/643cbac87ae607a68a2c6e6c4f992dae_sq.jpg" title="Soul Nomad and the World Eaters Image" /> There was a time when an evil warlord and his three golems wrought havoc on the world, until the warlord was sealed into a sword by a powerful wizard.  The golems lay dormant until now, when they have risen again.  In order to stop them, our hero sells his soul to an evil overlord.  Will our hero be able to save the world and his soul?<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 01:37:56</pubDate>		</item>		<item>			<title>Silverfall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Silverfall/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5453c625b239d1d60f5d848080ae373d_sq.jpg" title="Silverfall Image" /> Silverfall is an immense, intensely paced role-playing/action game within an amazing universe. In a kingdom where nature and technology are opposed, the forces of evil seize magic places in order to take over their power.<br />
<br />
Incarnate a hero and progress in a fantastic adventure full of numerous quests. Explore a fantasy world and discover an innovative magic environment. Get ready to face countless terrifying creatures and formidable bosses that inhabit the lands of the Nelw&Atilde;&fnof;&Acirc;&laquo; kingdom. Develop more than 130 spells and skills and surround yourself with the best companions to become the hero who will combat the coming of the Order of Nothingness.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 10:03:25</pubDate>		</item>		<item>			<title>AD&amp;D: Pool of Radiance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/poolofradiance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f6ceda17889ca3fac4b50bd65ec9f37_sq.jpg" title="AD&amp;D: Pool of Radiance Image" /> The game takes place in the Forgotten Realms setting, in and around the Moonsea region and the City of Phlan, which has been overrun by forces of evil. The city had originally held off many attacks, but the forces were marshalled by a bronze dragon which was believed to be possessed by a powerful spirit named Tyranthraxus. The object of the game is to have the party clear the old city of its marauding inhabitants, so the people of Phlan can rebuild and repopulate the areas.<br />
<br />
The party begins in the civilized section of &quot;New Phlan&quot; that is governed by a council. This portion of the city is a place for the party to buy equipment at the shops, rest up in the inns, listen to rumors in the pub, and contract with the clerk of the city council for various commissions. The party can also go to the hiring hall and hire an experienced adventurer to accompany the party.<br />
<br />
Beyond this region the party enters the area of the slums, which have been overrun with low-level monsters such as goblins and orcs that the party must clear out (gaining experience in the process). Further into the slums, the going gets tougher, with ogres and trolls for opponents.<br />
<br />
The next commission is to clear out Sokol Keep, a fortified area located on an island. This is filled with undead, among other opponents. Inside the keep is a specter who suffers under a curse. When you remove this curse, the keep is cleared and the shipping lanes to the city are finally opened.<br />
<br />
There are a variety of other locations that are encountered as the party ventures further into the city, including Kuto's Well, catacombs filled with a bandit horde, a thieves' guild, Podol Plaza, and a buccaneer bar called the Pit. With the party making impressive progress, they are next contracted to go to the old Textile House, to recover the treasure of a council member. Pressing onward, the party can enter Mendor's Library, a temple of Bane in the wealthy section, Kovel Mansion, and the deadly Valhingen Graveyard.<br />
Encounter with Tyranthraxus, before the final battle.<br />
Encounter with Tyranthraxus, before the final battle.<br />
<br />
Eventually the party ventures outside the city by boat, where they encounter a silver dragon. Various side treks and adventures occur, including visiting an encampment of the Zhentarim, as the party continues to build up experience and aid the city by defeating the plans of the mysterious &quot;Boss&quot;.<br />
<br />
Now the more difficult endgame begins. The party reveals a traitor in the city council, and is commissioned to hunt him down. At some point the party will have to assault Stojanow Gate, a difficult task against bugbears and ettins. The party then enters Valjevo Castle and its inner sanctum, descends a stairwell to encounter some guards of the impostor Tyranthaxus (who assumes the form of a bronze dragon). After defeating his guards, the party refuses his offer to join his side and engages the dragon boss in a deadly battle, emerging victorious.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 10:56:44</pubDate>		</item>		<item>			<title>Inindo: Way of the Ninja</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/inindo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/20a3b0283f291297ca3fe5377522aa64_sq.jpg" title="Inindo: Way of the Ninja Image" /> Inindo: Way of the Ninja is a role-playing game developed by Koei. Originally released for the PC8801SR, PC9801, MSX2 home computer, it was remade for the Super NES platform, which was released in North America. The game is a non-historical account of Japan's warring states period. In that sense, Inindo can be considered as a spin-off of the long-standing Nobunaga's Ambition series.<br />
<br />
See http://en.wikipedia.org/wiki/Inindo:_Way_of_the_Ninja for more details.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Jun 2007 01:16:15</pubDate>		</item>		<item>			<title>Last Scenario</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LastScenario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/405f7aacb7692c795fd7bf66f0d98c24_sq.gif" title="Last Scenario Image" /> Last Scenario is a game made using the popular RPGMaker XP that could possibly rival Aveyond's level of professionalism, perhaps even surpass it. Tiles, music and sound effects are standard material that is included with the package, but most of the character portraits, sprites and backgrounds seen in this release were created by the developer.<br />
<br />
The C key is used for most interactions and menu selections. Press the X key to access the inventory screen or to cancel any choices. A medium length RPG with over a thousand rooms, side quests, a unique spellcard system and even a collectible board game, it's quite unlikely that any fan would complete this production in a couple of sittings<br />
<br />
(from Indy Gamer)<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:16:14</pubDate>		</item>		<item>			<title>Tactics 100 Live</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Tactics100Live/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5790852c4032153b983aa05244c603b0_sq.jpg" title="Tactics 100 Live Image" /> Very awesome rpg based game where you control your army against the actual live person who is also connected to the particular flash game from their own computer. Take turns and attack each other to determine the winner in this awesome game. Enjoy Tactics 100 Live game<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 07:57:02</pubDate>		</item>		<item>			<title>PoPoLoCrois</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/popolocrois/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1432a19c64d9c95ae0067bda2fb5a2b3_sq.jpg" title="PoPoLoCrois Image" /> This is a two-dimensional RPG for the PSP in 2005, a port of the Japanese-only PlayStation game which was released in 1996.  It follows the story of Prince Pietro (of the kingdom of PoPoLoCrois) as he goes on a quest to awaken his mother, Queen Sania, from a deep sleep.  He finds allies soon in the journey, including a witch and a knight.<br />
<br />
<strong>Battle system</strong><br />
The battle system is similar to the active time-based structure seen in the Final Fantasy series and in Chrono Trigger.  However, in PoPoLoCrois, battles can be set to an Auto mode in which the characters will follow a set of AI instructions, such as Assault (which attacks and uses special skills), Attack (which attacks but uses no special skills), and Defend (which has characters try to keep their HP as high as possible).  The battle system is fought in a way which could be seen as a scaled-down version of the battles in tactical RPG's such as Final Fantasy Tactics.  The game's battles are generally very easy when compared to other RPG's.<br />
<br />
<strong>Pricing</strong><br />
The game is normally found at about $19.99, but Gamestop is having a sale until July, 2007 which has the game priced at $9.99.  With the coupon code &quot;SAVER&quot;, you can get free shipping on the Gamestop website, meaning you pay only $9.99 + sales tax and the game is shipped right to your door.  Link to Gamestop sale (click PSP): http://www.gamestop.com/gs/gamedays/<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 03:42:16</pubDate>		</item>		<item>			<title>Tactics Core</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TacticsCore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/17737fdc82d12ef1979751563b1144ac_sq.jpg" title="Tactics Core Image" /> The tactics core engine is a powerful strategy RPG development module. Tactics core supports the four basic commands. Attack - deal physical or magical damage to a target or target area. healer units use heal to restore HP instead. Move - walk to an empty space. Friendly units on the path will move aside. Move can be undone as long as Attack is not used after it. Wait - end the current unit's turn. If no actions where taken this unit only waits half the time for the next turn. Status - Display unit information. Use this to determine the strengths and weaknesses of a unit. You are a group of warriors trying to protect your castle against enemies, make sure you use the tactices wisely to protect your home. Good luck in this Tactics core game!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 07:52:56</pubDate>		</item>		<item>			<title>Grandia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Grandia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3bc9eeb1275a84a33b1b1ee09a23b2fb_sq.jpg" title="Grandia Image" /> Grandia is a role-playing masterpiece that delivers in all of the ways that really matter. While perhaps a little behind in the technology curve, Grandia's innovation, atmosphere, and story make it one of the most noteworthy RPGs in recent memory.<br />
<br />
Long before humans claimed world superiority, the benevolent Icarians ruled the world in peace. After dividing the world in half with a great wall, they used their vast knowledge to transcend the bonds of flesh and become beings of pure light and thought. After their departure, humankind and a horned, feral race developed independently on opposite sides of the world. While humans embraced technology, the other race embraced religion and magic. Humans developed a strong government, and out of that government grew the Garlyle army. Under the corrupt leadership of General Baal, the Garlyle army has been scouring the world for bits of magic and technology that will lead it to the ancient capital of Arent and its secrets. Destined to come into conflict with the army's plans, a precocious 15-year-old, Justin, and his friends, Sue and Feena, stumble on the Garlyle army's plans and begin a globe-spanning race to discover what happened to the Icarians and stop General Baal and his lackeys from awakening a deadly secret.<br />
<br />
Grandia is more interesting, playable, and satisfying than most RPGs. To top it off, Grandia is an enormous game, requiring around 60 hours of play time to complete. But what could keep a game so interesting for so long? Three things - the story, the battle system and the world itself.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 04:22:45</pubDate>		</item>		<item>			<title>Final Fantasy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FinalFantasy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f998bccd7cd8f96c7e4f65fb675222f_sq.gif" title="Final Fantasy Image" /> Hironobu Sakaguchi's Final Fantasy... the first of one of the longest role-playing game series known to mankind. Final Fantasy is the game for the NES console that started it all.<br />
<br />
The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. &quot;When the world is veiled in darkness, four warriors will come...&quot; And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil Garland.<br />
<br />
Final Fantasy uses a turn-based combat system. The enemies wait until all of your party members have performed their moves, and the ATB (active-time battle) system is not used. You can buy weapons and rest in the towns, and the world map is populated by monsters, with which you will be engaged in random fights.<br />
<br />
Before the game starts, you choose four characters from six different classes: Fighter, Thief, Blue Belt, White Mage, Red Mage, and Black Mage. Which four classes you choose for your character is entirely up to you. You also give the characters names. And then the classic quest for the orbs begins....<div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2007 03:45:49</pubDate>		</item>		<item>			<title>Faxanadu</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/faxanadu/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0242abee9ef92618eae31e046a481162_sq.jpg" title="Faxanadu Image" /> A fairly difficult side scrolling action RPG.  You play the role of a nameless wanderer who is destined to save the elves from the Evil One. The Evil One has transformed their former allies, the dwarves, into monsters.  The player must ascend the World Tree and destroy the Evil One in his fortress.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 10:35:54</pubDate>		</item>		<item>			<title>Koudelka</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Koudelka/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0400c631c31650df3f27ecf6d31eb5d2_sq.jpg" title="Koudelka Image" /> Koudelka is a console role-playing game for the PlayStation. It is the first game in the series that would become Shadow Hearts.<br />
<br />
Hiroki Kikuta, most known for composing the music to Secret of Mana and Seiken Densetsu III (also known as Secret of Mana II) while working at Squaresoft, created Sacnoth in 1997 with funding from the video game company SNK. Unhappy with what he considered as the disjointed, juvenile, and stagnant nature of most RPGs, Kikuta had intended to take the genre in a whole new direction. Koudelka was to be his magnum opus, the game that would show the world just how far RPGs could go.<br />
<br />
The initial plot of the game centered around 3 investigators coming to Nemeton Monastery in Wales in the year 1899: Koudelka Iasant, a young girl with supernatural powers arrives at the Monastery after receiving troubling visions. She quickly runs into Edward Plunkett, an adventurer, and Father James O'Flaherty, a priest, who are also investigating the Monastery for various reasons. It is likely that Edward Plunkett in the game is modeled after the historical Edward Plunkett, 18th Baron Dunsany. The monastery was used as a prison in the 1700s, and more recently as the site of dark rituals.<br />
<br />
Now you play as the group of three people- Koudelka, Edward and James, as you are drawn further and further into the darkness of Nemeton monasterys old stories and secrets. Now find what lies beyond the hidden doors and all of Nemetons dark history.<br />
<br />
Source Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jun 2007 08:13:13</pubDate>		</item>		<item>			<title>Farmer's Life Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/flonline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/647aae2dccc0f8027742e289dff51526_sq.jpg" title="Farmer's Life Online Image" /> Farmer's Life Online is a Harvest Moon fan created game in Game Maker 7 and is based entirely around multi player.<br />
It is NOT massively multi player, although featuring elements of that type of game.<br />
<br />
'FLO' is currently still in it's alpha phases and has a long way to go.<br />
More info to come.<br />
<br />
Networking Developer: <a href="/user/danopia" class="developer_link">Daniel Danopia</a><br />
Gameplay Developer: <a href="/user/ben dover" class="developer_link">Kurt Smith</a><div style="clear:both;"></div> ]]></description>			<pubDate>11 Jun 2007 05:18:14</pubDate>		</item>		<item>			<title>Shenmue</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shenmue/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a54d907094755ab195724e6c1dcf564_sq.jpg" title="Shenmue Image" /> The story of Shenmue begins in 1986 and centers around Ryo Hazuki, a young man who's father has been murderer.  You play as Ryo and now must find the killers and avenge your father's death.<br />
<br />
Gameplay in Shenmue is diverse; while most of the game is spent walking around the atmospheric, life-like Japanese locations in a third-person 'chase cam' mode (talking to people, searching for things, solving puzzles, and so forth), it is interspersed with many 'mini-games', including forklift and motorcycle races, bar fights, chases down crowded alleys, full versions of Sega arcade games Space Harrier and Hang-On (both originally programmed by Shenmue creator and director, Yu Suzuki), dart games, and 'free fighting' sequences.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 01:36:27</pubDate>		</item>		<item>			<title>Roadwar 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/roadwar2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/905332d1fc96991c7c2c5644da649e25_sq.jpg" title="Roadwar 2000 Image" /> Post-apocalypic strategy game where you control a gang of warriors traveling across, battling mutants and other gangs and looting towns.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 03:57:46</pubDate>		</item>		<item>			<title>Fable 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fable2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a8177b65067912bb2292ee29502d49c_sq.png" title="Fable 2 Image" /> Fable 2 is an upcoming video game for the Xbox 360, in development by Lionhead Studios and will be published by Microsoft Game Studios. It is a sequel to Fable and Fable: The Lost Chapters. Announced in 2006, a 2008 release date is planned until further notice.[1] The game will take place in Albion, 500 years after Fable's setting, in a colonial era resembling the time of highwaymen, but guns are still primitive, although the entire area is more developed, with huge castles and cities in the place of towns. The release date is unknown, however, the official Lionhead site has announced a release during 2008.<br />
<br />
<a href="http://en.wikipedia.org/wiki/Fable_2" target="_blank" rel="nofollow">Source: Wikipedia Article</a><div style="clear:both;"></div> ]]></description>			<pubDate>20 May 2007 01:34:42</pubDate>		</item>		<item>			<title>The Continuum</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thecontinuum/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2b71474dd6876b4905f94f9c3dc7d0ae_sq.jpg" title="The Continuum Image" /> The Continuum combines classic turn-based wargaming, collectibility and RPG character development into one multi-player adventure that will change the way you game. Characters, abilities and equipment combine with in-game artifacts, epic battlefields, and changing scenarios to provide an experience that is at once familiar and all-new.<br />
<br />
Players will have a huge impact on the ultimate design, features, and direction that the game takes as the beta rolls out.  Pre-registration for the beta is open at the official website for <a href="http://www.thecontinuum.com" target="_blank" rel="nofollow">The Continuum</a>.<div style="clear:both;"></div> ]]></description>			<pubDate>17 May 2007 01:28:46</pubDate>		</item>		<item>			<title>Two Worlds</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twoworlds/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6ffcc92438759f6273e01e82ab5da1d2_sq.jpg" title="Two Worlds Image" /> A lot of action and variety<br />
<br />
Two Worlds combines the extremely dynamic and sophisticated combat system with the meaning and freedom of exploration exceeding the accomplishments of other games of the genre.<br />
A top quality Role Playing experience - the ultimate goal of the Two Worlds project is to deliver a superior Role Playing Game to the PC and Xbox 360 market where players have a real chance to shape the game world with their actions - to an extent that has yet to seen in other productions. This premise will be supported with a strong, non-linear storyline, mind blowing graphics, and stunning combat sequences. To attract the mass audience, the complexity of the game will be achieved mainly through a variety of meaningful choices while the User Interface will be simplified.<br />
<br />
Exciting, spectacular and challenging combat - The combat system is easy to handle and the number of possible choices encourage experimenting with different styles and skills. Great visuals and dynamic choreography ensures the most exciting experience. <br />
<br />
Strong sense of purpose and meaning - Two Worlds supports meaningful play. The dynamics of the game world allows for dramatic changes such as: taking over cities by various factions, overthrowing kings, eradicating entire organizations and much more. <br />
<br />
Unconstrained freedom to experiment - the game promotes the ability to freely roam and explore the game world. Players will find their own way to beat challenges, solve problems and complete quests and will also be rewarded by different factions accordingly for the results of their actions. <br />
<br />
<br />
The great latitude<br />
<br />
The most visible aspect of the Two Worlds gameplay is the freedom to change the world and shape the story within it. Other important features are unlimited character development and exciting, spectacular combat. The player is encouraged to experiment with the world, test the results of good and evil deeds and find the most satisfying way to deal with challenges. The gameplay has been designed to evoke the long-term outcomes that are important to the player and offer them the power to change their state. The rush of adrenaline accompanying frequent combat situations will ensure short-term, powerful motivation to continue the current session of play. <br />
<br />
The game offers a unique opportunity to influence the game world - unseen, to this scale, in other Role Playing games. Freedom of choice (like freedom to join or betray various organizations) and the importance of every decision are the core mechanisms to evoke the sense of meaningful play. <br />
<br />
Depending on the way that a problem is solved, the player gains or loses their reputation in certain organizations, various options are being closed or opened, quests are offered and new locations are unlocked. For example, a player must decide whether to help a city hold off the invasion of orcs or to secretly open the gates and let the invaders in. The latter decision will result in an onslaught and the take over of the city by the barbaric hordes. The next time the player visits this location, it will be populated and managed by orcs, unless the human army arrives and tries to liberate the city. The world lives its own life, but the player has the power to change it. The challenge lies in finding the right &quot;strings&quot; and skilfully &quot;pulling&quot; them<br />
<br />
<br />
Platforms<br />
<br />
Two Worlds is being developed for the PC and Xbox 360 platforms. The game's complexity, dynamics and mechanisms have been designed to appeal to both markets and the steering takes advantage of mouse and game-pad features alike.<div style="clear:both;"></div> ]]></description>			<pubDate>14 May 2007 08:10:32</pubDate>		</item>		<item>			<title>Yu-Gi-Oh The Falsebound Kingdom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/falseboundkingdom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ee4575bfdbce8b90ef97349b60efc8c_sq.jpg" title="Yu-Gi-Oh The Falsebound Kingdom Image" /> &quot;Yu-Gi-Oh! The Falsebound Kingdom is the only Nintendo GameCube game in the Yu-Gi-Oh! series.<br />
<br />
Yu-Gi-Oh! The Falsebound Kingdom takes a different direction from the rest of the series, being more of a mix of real-time strategy and RPG elements than the typical card battling games seen on other systems.<br />
<br />
It features most of the major characters from the anime and manga series as well as 177 monsters.&quot;<br />
<br />
(Taken from wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 08:55:46</pubDate>		</item>		<item>			<title>Tales Of Phantasia</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/talesofphantasia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ee95716eee1f82d6e635cc5a96ade4c0_sq.jpg" title="Tales Of Phantasia Image" /> &quot;Tales of Phantasia is a Super Famicom game in the RPG genre published by Namco and released in Japan in 1995. It is the first game in the Tales RPG series and was later re-released or remade on the PlayStation, Nintendo Game Boy Advance and PlayStation Portable.<br />
<br />
Tales of Phantasia begins by showing a heroic battle between four unknown warriors against an evil sorcerer, Dhaos, the outcome of which changed the fate of the world. The warriors were victorious, but Dhaos escapes through time. However, four different heroes are awaiting him: they seal the weakened Dhaos away using the power of two pendants, thus returning peace to the world.&quot;<br />
<br />
(Taken from wikipedia)<br />
<br />
Ten years later you play the hero of the story, Cless.  Him and his party must journey together to defeat the evil that has once again come into the world.  Traveling over the extensive &quot;Tales of&quot; universe.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 06:15:02</pubDate>		</item>		<item>			<title>Autoduel</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/autoduel/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c67132442e6dc0188676dcf4b909c32d_sq.jpg" title="Autoduel Image" /> Autoduel was based on the Steve Jackson Games series Car Wars and published by Orion Systems.<br />
<br />
The action revolved around the many car chases, demolition derbys, and combat driving that made Car Wars popular.<br />
<br />
Taken from Wikipedia:<br />
<br />
Autoduel is based on events in the future in the Northeast part of the U.S.. In this future, cars are a primary means of protection and defense and the highways are dangerous stretches of land ruled by gangs and vigilantes with armed vehicles. The player's character starts without a car and has to enter demolition derby contests using spare vehicles in order to raise enough capital to finance the creation of their own vehicle.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 10:33:42</pubDate>		</item>		<item>			<title>Wasteland</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/wasteland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61c8e872954fbefd16ad2ec48991f451_sq.jpg" title="Wasteland Image" /> Wasteland was one of the first successful non-fantasy RPG's that Electronic Arts produced. It's design was the basis for Dragon Wars which was later published by the same developers under another publisher.<br />
<br />
Wasteland set the player in a post nuclear United States. Players could recruit NPC characters into their party or create new characters.<br />
<br />
Game overview (taken from Wikipedia):<br />
<br />
The game is set in the middle of the 21st century, following a nuclear war between the United States and the Soviet Union. Parts of Earth have been turned into a &quot;wasteland&quot; where survival is the paramount objective. Players control a party of Desert Rangers, a Nevada paramilitary group that survived the nuclear holocaust, and are assigned to investigate a series of disturbances in the desert. The party begins with four characters, and through the course of the game can hold as many as seven characters by recruiting certain citizens of the wasteland to the player's cause. Throughout the game the player explores the remaining enclaves of human civilization, including a post-apocalyptic Las Vegas.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 10:21:13</pubDate>		</item>		<item>			<title>Dragon Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dragonswars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b93a624fce92e5df1c4484edf1481c0_sq.jpg" title="Dragon Wars Image" /> Closely tied to the design and development of The Bard's Tale III: Thief of Fate, Dragon Wars was published under Activision and, therefore, bears no connection to the Bard's Tale series.<br />
<br />
From the box text:<br />
<br />
The designers of the Bard's Tale series, Wasteland, and Battle Chess pooled their talents to create the ultimate role-playing fantasy. They knew it had to be a first-rate story with sophisticated graphics. The result was Dragon Wars.<br />
<br />
Sailing across uncharted seas, you and your party are in search of a legendary paradise called Dilmun - a place where the streets are paved with gold and no one wants for anything.<br />
<br />
However, King Drake of Phoebus has declared all magic illegal - magickers have been slain or fled into exile. In retaliation, enemy islands have threatened to unleash their guardian dragons, the most destructive force in the world. While docked at a harbor in Dilmun, you are arrested on suspicion of spellcasting.<br />
<br />
Imprisoned and stripped of everything but your wits, you are sentenced to life in a cesspool called Purgatory. Magic is your only salvation - a worldly possession in a world possessed.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 10:04:29</pubDate>		</item>		<item>			<title>The Bard's Tale III: Thief of Fate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cac91d3c6821331da84fc738c0441e0b_sq.jpg" title="The Bard's Tale III: Thief of Fate Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale series is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
<br />
The Bard's Tale III: Thief of Fate allows players to create characters, form parties and adventure across different dimensions to defeat a mad god. Combat is turn based and players can choose the actions of every member of the party.<br />
<br />
From the box text:<br />
&quot;Skara Brae is in ruins. Roscoe's Energy Emporium stands vacant. The Equipment Shoppe went under so quickly Garth was crushed. Your Bard hasn't stopped whimpering since he realized all the taverns were closed.... Someone&Atilde;&cent;&acirc;&sbquo;&not;&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:37:21</pubDate>		</item>		<item>			<title>The Bard's Tale II: The Destiny Knight</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/729ce5f415cb59ea30bdbcc3ac547471_sq.jpg" title="The Bard's Tale II: The Destiny Knight Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale series is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
<br />
The Bard's Tale II: The Destiny Knight allows players to create characters, form parties and adventure throughout the lands. Combat is turn based and players can choose the actions of every member of the party.<br />
<br />
From the box text:<br />
<br />
&quot;Do you believe in legends? Legend states that, 'Unimaginable power is bestowed upon the one who reforges the Destiny Wand...' Regardless of whether or not you hold faith in the stuff of legend, you must defeat Lagoth Zanta, regain the seven fragments, and reforge the Destiny Wand &Atilde;&fnof;&Acirc;&cent;&Atilde;&cent;&acirc;&euro;&scaron;&Acirc;&not;&Atilde;&cent;&acirc;&sbquo;&not;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:27:38</pubDate>		</item>		<item>			<title>The Bard's Tale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/thebardstale/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4b57e482b132e10b7339c671b619e0a1_sq.jpg" title="The Bard's Tale Image" /> Developed by Interplay Productions and distributed by Electronic Arts, The Bard's Tale is considered by many to be one of the pillar classics of computer fantasy role playing games.<br />
<br />
The Bard's Tale allows players to create characters, form parties and adventure through Skara Brae. Combat is turn based and players can choos ethe actions of every member of the party.<br />
<br />
From the box text:<br />
<br />
&quot;Long ago, when magic still prevailed, the evil wizard Mangar the Dark threatened a small but harmonious country town called Skara Brae. Evil creatures oozed into Skara Brae and joined his shadow domain. Mangar froze the surrounding lands with a spell of Eternal Winter, totally isolating Skara Brae from any possible help. Then, one night the town militiamen all disappeared. The future of Skara Brae hung in the balance. And who was left to resist? Only a handful of unproven young Warriors, junior Magic Users, a couple of Bards barely old enough to drink, and some out of work Rogues. You are there. You are the leader of this ragtag group of freedom fighters. Luckily you have a Bard with you to sing your glories, if you survive. For this is the stuff of legends. And so the story begins...&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:08:39</pubDate>		</item>		<item>			<title>Quest for Glory 2: Trial by Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QFG2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8cae21cbdd39bf264b034e3d2cdefcf1_sq.jpg" title="Quest for Glory 2: Trial by Fire Image" /> Directly following from the events of the first game, the newly-proclaimed Hero of Spielburg travels by flying carpet with his friends Abdulla Doo, Shameen and Shema to the desert city of Shapeir. The city is threatened by magical elementals, while the Emir Arus al-Din of Shapier's sister city Raseir is missing and his city fallen under tyranny.<br />
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After defeating the four elementals that threaten Shapeir, the Hero travels to the city of Raseir. There, he is imprisoned by Khaveen and under hypnosis helps the evil tyrannous wizard Ad Avis to resurrect the evil genie Iblis. In the final fight, the Hero attacks the palace and battles with Ad Avis, who falls to his presumed death begging for assistance from his Dark Master. As thanks for the Hero's success in liberating Raseir and restoring its lost splendor, the Sultan of Shapeir, Harun al-Rashid, rewards the Hero by adopting him as his son.<br />
 - from Wikipedia<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 07:55:46</pubDate>		</item>		<item>			<title>Lost Magic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lostmagic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb34a8d65306bedbabd858d308c0187e_sq.png" title="Lost Magic Image" /> The story takes place in a world after the &quot;Creator&quot; has passed away. He left humans 6 types of magic and 7 wands. The Sages given the 7 wands were called &quot;Guardians of the World&quot;, and they carried on the task of protecting order in the world. Thousands of years have elapsed since The Creator passed away. The task entrusted to the &quot;Guardians of the World&quot; continued to be passed on from teachers to students, along with the Magical Wands. People knew nothing except Peace. However, the world was changed by one thing; People, who forgot how to revolt against their destiny, lost all their hopes, and became trapped inside deep despair. Amidst the chaos in the world, only one small light of hope remained; The boy with the &quot;Wand&quot;. His journey begins now.<br />
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In Lost Magic the player controls Isaac, a young Wizard who initially sets out looking for his missing father. Soon his investigations uncover a threat to the world by the evil Diva of Twilight.<br />
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Lost Magic is a game that where the primary focus is combat, with little in the way of exploration to interrupt the main theme of the game. The stylus is used to direct the player's allies, (monsters captured by Isaac)and to cast spells.<br />
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The focus of the game is capturing monsters to later help the Isaac defeat the more powerful foes. Up to 400 different spells can be cast, many in combination with others to create new effects. The challenge lies in using the stylus quickly and accurately to not only combine these spells, but to effectively direct the real time battles.<br />
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The game supports Wi-Fi as well as both single and multi cartridge versions of multiplayer.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Apr 2007 07:48:39</pubDate>		</item>		<item>			<title>Quest For Glory: So You Want to be a Hero</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/QFG1/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b1ad25dd632663ad1b04ccc936fe87f_sq.jpg" title="Quest For Glory: So You Want to be a Hero Image" /> &quot;Quest for Glory: So You Want to be a Hero&quot; is the first game, and a<div style="clear:both;"></div> ]]></description>			<pubDate>11 Apr 2007 05:04:40</pubDate>		</item>		<item>			<title>Elder Scrolls IV: Shivering Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shiveringisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0cec5ac157d61a823fffc51f223f2126_sq.jpg" title="Elder Scrolls IV: Shivering Isles Image" /> Shivering Isles is an expansion for The Elder Scrolls IV: Oblivion.  It is available for download on Xbox Live or for the PC.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Apr 2007 02:46:54</pubDate>		</item>		<item>			<title>Darklands</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/darklands/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b6c1adb9b4852aa1c24dea42c22bedb4_sq.jpg" title="Darklands Image" /> Darklands was a long and engaging role-playing game from 1992 where you guided a party of four adventurers around medieval Germany.  It was very open-ended, in that you could travel to any city and get quests from just about anyone (as long as your reputation was high enough).  There wasn't magic in the traditional sense, although characters with the right skills could conjure potions or pray to different saints to receive important blessings.  There was also a long main plot which took the party through numerous cities and dungeons, although you could keep playing even after defeating the final bad guy.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Apr 2007 09:36:32</pubDate>		</item>	</channel></rss>