<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'core, Xbox' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'core, Xbox' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Oddworld: Stranger's Wrath (Xbox)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddworldStrangersWrath/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e2ed5e4ff47de5df6dbee70e83f2e777_sq.png" title="Oddworld: Stranger's Wrath (Xbox) Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2008 12:11:01</pubDate>		</item>		<item>			<title>Oddworld: Munch's Oddysee (Xbox)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/OddworldMunchsoddysee/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7ead5f41ee7e72efdb4252c0e52ccfcf_sq.png" title="Oddworld: Munch's Oddysee (Xbox) Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Feb 2008 12:06:35</pubDate>		</item>		<item>			<title>Ninja gaiden (Xbox)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NinjaGaidenXbox/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85aa9a3b7955da9c41b07346e28f050e_sq.png" title="Ninja gaiden (Xbox) Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2008 11:58:28</pubDate>		</item>		<item>			<title>fatal frame</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fatalframe/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/488074f6078df89bbe5f3a80811faa73_sq.jpg" title="fatal frame Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2008 11:37:43</pubDate>		</item>		<item>			<title>Armed and Dangerous</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/armedanddangerous/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2806b7bb4f3c017b529129e3b48ba0ce_sq.png" title="Armed and Dangerous Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Feb 2008 11:27:55</pubDate>		</item>		<item>			<title>All Star Baseball 03</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AllStarBaseball03/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cd78c88a6de65e0159360cc40956c9a_sq.jpg" title="All Star Baseball 03 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2008 02:05:51</pubDate>		</item>		<item>			<title>NBA Jam 04</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA-Jam-04/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb0786f0798c52153461ac4c6d28ff28_sq.jpg" title="NBA Jam 04 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Jan 2008 01:45:19</pubDate>		</item>		<item>			<title>Robotech: Battlecry</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/robotechbattlecry/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5674bd713a6ba5d3e8ad426d3365210f_sq.jpg" title="Robotech: Battlecry Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Sep 2007 07:52:14</pubDate>		</item>		<item>			<title>Harry Potter and the Goblet of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gobletoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70bbecbd7766ddbb50ca212cf1561bc2_sq.jpg" title="Harry Potter and the Goblet of Fire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:09:30</pubDate>		</item>		<item>			<title>Harry Potter and the Chamber of Secrets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chamberofsecrets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57d23269189e9215941df0c30ae6a0bc_sq.jpg" title="Harry Potter and the Chamber of Secrets Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 09:56:26</pubDate>		</item>		<item>			<title>Onimusha - Warlords</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Onimisha-Warlords/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d1459d7a7a173cf8fc0438033fed38e_sq.jpg" title="Onimusha - Warlords Image" /> Onimusha: Warlords is the first game of the Onimusha series.<br />
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The game features samurai Samanosuke Akechi, modeled after actor Takeshi Kaneshiro, determined to save Princess Yuki of the Saito clan and defeat Nobunaga, resurrected after signing a pact with demons. The game also features Kaede, an expert female ninja who provides Samanosuke with information. Kaede was originally sent to assassinate Samanosuke by the Iga clan of ninja, but had a change of heart and develops trust and deep feelings of love (as shown in Onimusha Blade Warriors) for the samurai and agrees to join him as his confidant. Samansosuke travels throughout all of Inabayama Castle where he searches for clues of Princess Yuki's whereabouts, finds special weapons, and solves various puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 06:10:37</pubDate>		</item>		<item>			<title>Battle Engine Aquila</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/battleengine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffc26677f61d13227f959d0374351444_sq.jpg" title="Battle Engine Aquila Image" /> In the future, on the planet Allium, the situation has become desperate. This world has suffered from global warming, causing the polar ice caps to melt. The rising sea has resulted in the amount habitable land to decrease dramatically. All that is left are island chains, making land the most valuable resource on the planet. The entire population must survive and compete over these islands.<br />
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Currently, there are two distinct civilizations on Allium, settled into an uneasy cease-fire. There are the scientifically advanced Forseti and the aggressive Muspell. The Forseti have recently developed the most advanced combat vehicle in existence, the Battle Engine Aquila. The Aquila is both a four-legged mechanized tank and a combat jet, it is capable of switching modes at will. You play the character of Hawk Winter, a Forseti cargo loader operator who has been conscripted because of his piloting skills.<br />
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Battle Engine Aquila is a mechanized shooter taking place in a larger battlefield. You play only a single, yet important, role in a larger war effort. A large part of the gameplay consists of supporting and being supported by your allied forces. You will have to fight navel, air, and ground forces in both modes of your battle engine.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Jun 2007 09:15:47</pubDate>		</item>		<item>			<title>Enter The Matrix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enterthematrix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/50ef59f05358f7c7dd33e0b354a3c774_sq.jpg" title="Enter The Matrix Image" /> In enter the matrix you play a whole new adventure set in the time of The Matrix: Reloaded.<br />
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This is a new adventure written and directed by the Wachowski brothers.  You play the roles of Niobe and Ghost both with slightly different storylines.  The adventures are separate to the movie but do have moments where they intertwine.  There is also exclusive movie content in between the levels.<br />
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The game features plenty of weapons and even more kung foo moves to beat your enemies.  There is also the inclusion of focus (or bullet time) which gives you better and more powerful moves.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 10:16:56</pubDate>		</item>		<item>			<title>The Matrix: Path of Neo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pathofneo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e2ba48a89b88caf3c8b72cc82a969f2_sq.jpg" title="The Matrix: Path of Neo Image" /> In path of Neo you play the main character of the Matrix trilogy: Neo.  The game starts with the taking of the pills and then takes you through the main parts of the three films.<br />
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This has all the main characters in with good likeness and a great soundbytes from all the actors.<br />
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You can wield a multitude of weapons to wield and plenty of kung foo moves to master.  Not forgetting the obligatory focus or &quot;bullet time&quot; which makes all your moves slower and more spectacular.  Skills are acquired throughout the game and allow for some awesome feats including flying and stopping bullets.<br />
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The whole of the game is broken up with extended parts to the movie and actual film footage from the trilogy.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2007 09:45:21</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
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You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
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GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
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The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
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The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
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Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
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This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Stubbs the Zombie </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stubbs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a094de9b325284660d491f2b56c8b68_sq.jpg" title="Stubbs the Zombie  Image" /> In this game, players take on the role of the rebel himself, Stubbs, a wisecracking Zombie who takes on an ultra-modern city of the future using nothing but his own carcass and the weapons of his possessed enemies. The game's tongue-in-cheek humour, innovative combat and strong storyline keep Stubbs the Zombie's gameplay as bizarre and unpredictable as its namesake.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:51:04</pubDate>		</item>		<item>			<title>Soldier Of Fortune 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sof2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fd9624b6ab0e01d0c79d3e9a88217a95_sq.jpg" title="Soldier Of Fortune 2 Image" /> Soldier of Fortune II: Double Helix is the much-anticipated sequel to the explosive FPS hit! <br />
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Reprise the role of John Mullins: Weapons Specialist, Anti-Terrorist Mercenary, and &quot;Military Consultant.&quot; A new and insidious threat has arisen in the form of a bio-terrorist organization and their two-pronged Gemini Virus. Now, you're off on a transcontinental mission to stop the terrorists and destroy the virus before it's unleashed on humanity. <br />
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Full frontal assaults, stealth and subterfuge are your tactics. Sub-machine guns, assault rifles and grenades are your tools. The world is on the brink of disaster. Get ready for one of the most realistic military shooter gameplay experiences ever. <br />
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Failure is not an option.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Jun 2007 07:36:54</pubDate>		</item>		<item>			<title>Gauntlet: Seven Sorrows</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Gauntlet-SevenSorrows/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4dc3cd31560687cdf7e01e7d53bf336f_sq.jpg" title="Gauntlet: Seven Sorrows Image" /> This version of Gauntlet goes back to the roots: The warrior, valkyrie, elf, and wizard fight their way through hordes of enemies to make their way to the six bosses. The game is mostly a hack'n'slash affair, puzzles are limited to finding keys and pressing buttons that open doors and portals. Every character has a unique set of moves and attacks: The warrior has rather powerful attacks, the valkyrie has quick moves, the elf can shoot powerful arrows, and the wizard has several magical range attacks.<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 07:49:27</pubDate>		</item>		<item>			<title>Peter Jackson's King Kong</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingkong/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/05564b79bb9cf93ff5f20f43e8765a04_sq.jpg" title="Peter Jackson's King Kong Image" /> Peter Jackson's King Kong: The Official Game of the Movie is a multiplatform/first person shooter/action adventure game based on the movie King Kong. It is a collaboration between the film's director Peter Jackson and famed videogame designer Michel Ancel (Rayman, Beyond Good &amp; Evil), remarkable in that such true cross-medium creative partnerships are rare in the realm of game development.<br />
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In Peter Jackson's King Kong, the player assumes the roles of both New York playwright Jack Driscoll and the giant ape King Kong as they struggle to survive on Skull Island.<br />
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This game is exhibitive of an industry trend to de-emphasize the role of Heads-Up Displays: it lacks a life bar and ammunition readout (the ammo readout could be enabled), which makes the game more realistic. The player must rely on subtle onscreen and vocal cues from Jack instead. During the majority of the game the player is tasked with controlling Jack Driscoll in a first person view, a character given a realistic amount of health and equipped with largely ineffectual weaponry, further adding to the challenge and encouraging the player to find alternate weapons and techniques.<br />
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Interspersed with Driscoll's adventure are levels in which the player controls King Kong himself, battling various giant monsters in defense of Ann. The Kong levels take place in a third person view, as the player directs Kong to punch, grab and use objects and certain dead creatures as weapons, bite, throw objects and creatures, charge, climb, and even pound his chest to go into fury mode, a powerful mode in which the sky becomes a golden hue and Kong becomes more powerful, faster and less vulnerable to attacks. Many of the Kong sequences fulfill the role of boss fights, as the giant ape is able to effectively battle the gigantic V-Rexes that Jack's weapons cannot harm.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:52:25</pubDate>		</item>		<item>			<title>Karaoke Revolution Party</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/karaokerp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/833086c930e7e7ccfc8a8d04a3c14062_sq.jpg" title="Karaoke Revolution Party Image" /> &quot;Grab your friends, plug in the mics, and get the party started!&quot;<br />
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The video game version of American Idol (before American Idol itself became a video game!), Karaoke Revolution Party will have you singing and dancing your way to fame!<br />
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Karaoke Revolution Party, using an included microphone controller, gauges your pitch as you sing along with 50 top hits, including &quot;Every Little Thing She Does is Magic&quot;, &quot;Sweet Caroline&quot;, &quot;Crazy in Love&quot;, and many others. <br />
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Karaoke Revolution Party introduced several new features to the Karaoke Revolution series. Notably:<br />
-The first multi-platform Karaoke Revolution game, Karaoke Revolution Party was released for the PS2, Xbox, and Gamecube.<br />
-An all new dance-mode incorporated both the microphone controller and the DDR dance pad, testing your coordination and tone at once!<br />
-New multiplayer and party modes allow a variety of ways to compete with your friends, including harmonized duets (with 2 microphone controllers)<br />
-A new character customization mode where you can design the body type of your Karaoke avatar and pick out their attire.<br />
-The Xbox version featured Xbox Live support, giving you the option of downloading new songs to sing along with.<br />
-The PS2 version featured support for the EyeToy camera, allowing you to see your real-life performance projected on big-screen TVs in-game.<br />
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Karaoke Revolution Party won Music Game of the Year from IGN.com for 2005.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Apr 2007 11:02:10</pubDate>		</item>		<item>			<title>Ghost Recon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostrecon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57c1eb8590cde319abb6de0fa38c8b9a_sq.gif" title="Ghost Recon Image" /> In Ghost Recon, you lead the Ghosts, an elite American infantry unit using the most advanced technology the USA has to offer, onto the front lines and into the battle. The Ghosts are the spearhead of the US Army's quick response. They are the first unit deployed into dangerous situations and the last ones to leave when things get rough. As the leader of a platoon of Ghosts in the field, it is your responsibility to select your frireteam members, train them, kit them out and command them once the shooting starts. You control them as they seek to execute your orders, which you give during the heat of battle, and complete their missions. Particularly spectacular performance and the completion of special objectives will unlock Specialist characters, who bring new weapons and new levels of expertise to your platoon.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 02:13:36</pubDate>		</item>		<item>			<title>007 From Russia With Love</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007FromRussiaWithLove/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a61038d66f00b57d8361761ba9f1c5e7_sq.jpg" title="007 From Russia With Love Image" /> James Bond 007 : From Russia With Love will be the first game to put players in the universe of the classic James Bond films. Set in the original 60's Bond era, the game features movie-based missions as well as original, action-intensive sequences, a broad and deep variety of gameplay, fully-integrated vehicles, social multiplayer experiences, gorgeous women, and classic, upgradeable weapons and gadgetry with modern mechanics.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:06:18</pubDate>		</item>		<item>			<title>007 GoldenEye: Rogue Agent</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007RogueAgent/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f5eccc82ca2ea63498382c91fb551ea0_sq.jpg" title="007 GoldenEye: Rogue Agent Image" /> Why save the world when you can rule it? Going where no previous James Bond game has dared to tread, GoldenEye: Rogue Agent breaks all the rules by transporting players to the dark side of the Bond universe to experience life as a high-rolling, cold-hearted villain. As an aspiring 00 agent dismissed from MI6 for reckless brutality, you hired as an enforcer by Auric Goldfinger, the wealthy super-villain with a lust for all things gold. Cross paths with such legendary allies and enemies as Oddjob, Scaramanga, Xenia Onatopp, and, of course, Pussy Galore on globe-spanning missions of vengeance and demolition as you make your unrelenting rise through the ranks to the top of the villain world. Featured modes include story-driven campaign missions, deathmatch style simulator trials, and objective-based war games for single and multi-player play.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:03:31</pubDate>		</item>		<item>			<title>007 Agent Under Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007AgentUnderFire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3da7ef7bba91a08e9a2abe107a644fb2_sq.jpg" title="007 Agent Under Fire Image" /> First-person shooter with an original storyline, starring James Bond. Players engage in a completely immersive first-person Bond experience featuring diverse gameplay, from stealth-based action to fast-paced driving (utilizing the Need for Speed engine) and on-rails shooting. Bond utilizes a full arsenal of Q-lab weapons, gadgets and rides. The new single-player storyline builds on the Bond legacy with villains and allies, both new and familiar. The game also sports multiplayer split-screen support for up to four. Electronic Arts ported the James Bond 007 in... Agent Under Fire over from the PlayStation 2, bringing improved visuals and multiplayer bots to the game.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:00:24</pubDate>		</item>		<item>			<title>007 Nightfire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007Nightfire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac87226694680fd94ad47cdef2b6922c_sq.jpg" title="007 Nightfire Image" /> NightFire takes inspiration from several of the best 007 moments across the years. In the completely original storyline, the super-spy finds himself on the trail of a corrupt businessman who's hatched a plan to use a secret weapon to destroy the world. Bond's quest to stop the terrorist before he can do any harm takes him across the world through a variety of first-person shooter and driving levels, deep into the ocean, and soaring into space. Much of the game (including the four-player multiplayer mode) is played in the first-person perspective, but there are also racing action stages that utilize the Need for Speed game engine.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 05:57:12</pubDate>		</item>		<item>			<title>Midnight Club 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MidnightClub2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ea298c6a167c3941f74afbe3902c3676_sq.jpg" title="Midnight Club 2 Image" /> This Angel-developed street racer deals out more than 28 street machines over three massive cities. Depending on the race, players can either follow an obvious course or find their own routes, using quick instincts and knowledge of the city's side streets, alleyways, shortcuts and ramps. Like the first in the series, the open design provides players with intelligent choices to make, instead of fixed rails in which to proceed. Career mode starts players off in a city and enables them to freely choose an opponent by flashing their lights, communicating the desire to drag. The game supports two-player split-screen racing and online play for up to eight.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 04:39:38</pubDate>		</item>		<item>			<title>Midnight Club 3 Dub Edition Remix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MC3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b54422c3bf353bc34e7e300b64c3dcc0_sq.jpg" title="Midnight Club 3 Dub Edition Remix Image" /> A remixed edition of Rockstar's street racing phenomenon for the game's Greatest Hits release. Midnight Club 3: DUB Edition Remix features all the cities, cars and music from Midnight Club 3: DUB Edition while adding entirely new content with 24 new vehicles, a new city (Tokyo), new music, new races and battle maps. For DUB Edition and DUB Edition Remix, Rockstar has partnered with the car/celebrity magazine, DUB, which focuses on modifiable vehicles, parts, rims (actually, it seems it focuses mainly on rims), and the celebrities, racers, and athletes who drive them.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 04:37:37</pubDate>		</item>		<item>			<title>James Bond 007 Everything or Nothing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/007EverythingOrNothing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/24e044848b350d6c42cba5b3db69c2d1_sq.jpg" title="James Bond 007 Everything or Nothing Image" /> The world's greatest secret agent returns in his fifth interactive adventure under the EA GAMES brand. Players once again play as James Bond, but this time, in a third-person action game that combines stealth, all-out action, and intense driving levels.Returning as James Bond is Pierce Brosnan, who will lend his cyberscanned likeness and voice to the character, in addition to an all-star cast like Shannon Elizabeth, Willem Dafoe, and Richard &quot;Jaws&quot; Kiel. The game features an original storyline, new actions like the ability to rappel up and down walls (and shoot at the same time), 20 weapons and gadgets, two-player co-op and four-player deathmatch, and cars, bikes, helicopters, and even tanks.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 03:47:55</pubDate>		</item>		<item>			<title>Burnout 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Burnout2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3885810578bc1d23ee582bfc013d4e90_sq.jpg" title="Burnout 2 Image" /> Burnout 2: Point of Impact builds upon this strong speed-driven franchise with improved gameplay, new game options and bigger, better and more insane crashes. Players can test their nerves and skills by taking to the air, sliding through corners, and swerving to avoid head-on collisions, while filling their meter to unleash a burst of speed previously exclusive to airplanes. In addition to an offensive driving 101, Burnout 2 features a four-player crash mode, six different locations with 30 stages, realistic weather effects, and 14 cars (plus hidden ones). On the technical side, the game also offers Dolby Pro-Logic 2 sound and 480p progessive scan support.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 02:47:42</pubDate>		</item>		<item>			<title>Burnout 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Burnout3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9063584ee656ce73cfd8a9639c636e8_sq.jpg" title="Burnout 3 Image" /> Burnout 3: Takedown takes the popular racing series even further as it introduces a unique 'crash and burn' racing concept and a one-of-a-kind special effects engine that delivers spectacular visuals. The intensity heats up as players race, and often crash, their way through oncoming traffic in an attempt to claim the top spot. Boasting multiple single-player, multiplayer and online crash and race modes, Burnout 3 offers players the opportunity to race through busy city streets and be rewarded for taking risks that result in heart-pounding action and electrifying crashes.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 02:44:27</pubDate>		</item>		<item>			<title>SSX On Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ssxontour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/14eee97f11ee23d08e2f61037f1fd902_sq.jpg" title="SSX On Tour Image" /> Reach breakneck speeds, catch huge air, and become an icon with SSX On Tour. Create a rider or skier and build a career as you progress from a slope-side wannabe to a black-diamond dominating rockstar. Compete for medals or just tear up the massive new mountain, but make sure you look good doing it because your reputation is always on the line. Pull off jaw-dropping monster tricks to out-style your competitors while hurtling down the slopes at supersonic speeds. You create the hype - the hype creates a legend in SSX On Tour.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 10:58:56</pubDate>		</item>		<item>			<title>Flatout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Flatout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a85c4219051692414210980f91eb473f_sq.jpg" title="Flatout Image" /> FlatOut is an adrenaline-filled racing game that brings cheap, rusty, banged-up cars to battle it out on intensive closed courses. First one to the finish line hogs not only the road but also most of the prize money, so it's every man for himself with all means necessary. Cutting edge damage modelling techniques and detailed visual car damage unleash the full potential of virtual racing.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:52:20</pubDate>		</item>		<item>			<title>NBA 2k4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2k4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f4978bd1edde54fabadc04afee4b856a_sq.jpg" title="NBA 2k4 Image" /> The sequel to NBA 2K3 features gameplay that offers both a realistic pace and more wide open spacing to let the runners run, gun, and throw down the jams. Shooters can shoot, passers can pass, and defenders rise up in the face of a throwdown and throw it back down to the floor. But the real star of the game is a new mode that has nothing to do with the NBA or 5-on-5. It's called 24/7, and it enables you to create a baller from scratch, build up his skills, and take to the streets to challenge the best street players in the country.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:46:05</pubDate>		</item>		<item>			<title>NBA 2k5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2k5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/769caa6297936b39edc06292e0361503_sq.jpg" title="NBA 2k5 Image" /> Installment in SEGA's basketball series, released at a budget price. A new momentum based gameplay system gives gamers a complete difference in control between various types of players. Now a player's ability and physical makeup will determine how fast they can run up the court on a fast break, how well they can cut to the basket off their opponent, and more. The game also features new lighting effects, hyper-realistic court reflections, self-shadowing on the players, and more lifelike player faces and expressions. Pioneering a new standard in artificial intelligence, computer-controlled players now have the ability to decide independently how they can best help their team and realistically react based on each human players' actions. Also included: a better dribbling system, 100 new items, new timed mini games, multi-player games, new press camera angles, follow cams, and stat overlays, online play, and more.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:42:47</pubDate>		</item>		<item>			<title>NBA 2K6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2K6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b82c53c6b6ea645658acd5f1a2053e43_sq.jpg" title="NBA 2K6 Image" /> Hit the courts with 2K Sports' NBA 2K6 for the PS2. With new features like isomotion, amazing graphics, and very realistic physics and player movement, the 2006 addition to the series is one of the best. The changes to the isomotion system are the biggest gameplay tweak gamers will find in NBA 2K6. The turbo button no longer exists. Instead, gamers can use the right and left buttons to modify their players aggression, which can change how the player passes and shoots. These changes include how fast the player is moving, what kind of fakes he does, and how he passes. Jukes have also been tweaked a bit, making them easier to chain together and more life-like. All of these changes make the game much more realistic and allow players to move more like they do in real basketball games. The shoot stick feature, also, makes it easier to shoot and makes the game look more realistic. With just a flick of the control stick, gamers can unleash a quick jump shot, a dunk, or a fast layup. Plenty of players are available in NBA 2K6. Just about every NBA team is represented, as are hundreds of today's hottest players like Shaq, Steve Nash, and Amare Stoudemire. The AI programming is amazing, making players really act like they do in real life rather than having all the players shoot, dribble, and guard alike. These realistic players, amazing graphics, and intuitive controls all make NBA 2K6 a sure slam dunk.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:38:50</pubDate>		</item>		<item>			<title>NBA Live 2000</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2000/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ccfd7409057de300e3254b7dfa1bf19b_sq.jpg" title="NBA Live 2000 Image" /> The entertainment is back with rim-rocking', take-your-soul-to-the-hole basketball. Featuring mo' attitude, mo' emotion and new broadcast style camera technology that zooms you into the heart of the action. Next generation facial animation with added speech links gives the players added personality and attitude. This year you can go 5-on-5 or 1-on-1, on our street court, with the greatest names in the NBA past and present as NBA LIVE 2000 exclusively brings the NBA retired players to you.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:21:19</pubDate>		</item>		<item>			<title>NBA Live 2001</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2001/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f51f749817d5073b002bf278a1c5508_sq.jpg" title="NBA Live 2001 Image" /> Electronic Arts returns to the court with its first PlayStation 2 basketball game, NBA Live 2001. This seventh edition in the popular series uses brand new cyberscan technology for more detailed player heads and skin textures, in addition to improved stadium details like animated benches and a polygonal crowd. New transitions and enhanced in-game sequences add to the television-style presentation, while each coach's unique personality and emotions dictate the way their team reacts to the ins and outs of a contest. When coupled with a host of brand new animations, improved speech and sound effects, motion capture from Kevin Garnett, and an enhanced create-a-player, NBA Live 2001 tries its best to create the ultimate basketball experience.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:19:40</pubDate>		</item>		<item>			<title>NBA Live 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2002/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ff8032e27ea5f1174b0bddd4cf0af839_sq.jpg" title="NBA Live 2002 Image" /> Play it Live! NBA Live 2002 is coming at you with more of an emotional basketball experience than ever before. With action similar to an NBA highlight video rather than a television broadcast shown on NBC or TNT, NBA Live 2002 brings you out of the stands and onto the court.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:17:27</pubDate>		</item>		<item>			<title>NBA Live 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2003/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c55962627ac371c0d6fbad05a26336e0_sq.jpg" title="NBA Live 2003 Image" /> NBA LIVE 2003 allows players to get into the action and live their dreams of NBA superstardom. Totally enhanced gameplay brings the physical, fast-paced action of the NBA to life, while all-new animations and audio deliver the awesome drama and emotion of the NBA experience. In NBA LIVE 2003 players feel the action like never before and make their hoop dreams come true.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:15:10</pubDate>		</item>		<item>			<title>NBA Live 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2004/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1c5fe8b742af8f3f1233feed4285badf_sq.jpg" title="NBA Live 2004 Image" /> EA Sports gives basketball fans a heaping dose of NBA action with NBA Live 2004 for the GameCube, Xbox, PlayStation 2, and PC. Live 2004 delivers the most realistic basketball recreation yet from EA with redesigned player models, as well as all 29 accurately rendered NBA arenas. Customize the level of computer competition with easy-to-use AI adjusting slider controls. Simplified controls scheme allows players to run play formations at the touch of a single button. Exclusive EA Sports &quot;Freestyle Control&quot; lets players express their game easily with the right analog stick. Updated Dynasty Mode integrates the ability to import favorite college players in order to create the ultimate NBA team.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:12:15</pubDate>		</item>		<item>			<title>NBA Live 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2007/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63c04297120f4a59d44a3c8aa5b09174_sq.jpg" title="NBA Live 2005 Image" /> The Freestyle Revolution is back with NBA LIVE 2005. Elevate your game on both ends of the court with EA SPORTS Freestyle Control, which continues to be the benchmark for innovative control in a sports videogame. Create new ankle-breaking dribble moves, gravity-defying highlight-reel dunks, and tenacious defensive plays that express your individual style-all with a touch of the right-analog stick. All-new 10-man Freestyle implementation enhances individual player movements and floor spacing, putting you right in the middle of the action for the most realistic simulation ever created. Enhanced player graphics vividly reproduce each NBA player with the most realistic faces, hairstyles, jerseys, and shoes ever produced. A comprehensive offering of incredibly deep game modes, like the Dynasty Mode, put you in the middle of the action like never before. Levitate and create with NBA LIVE 2005.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:10:23</pubDate>		</item>		<item>			<title>NBA Live 2006</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2006/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa06320fbfb59b5ac700d2138a65bffe_sq.jpg" title="NBA Live 2006 Image" /> The evolution of the EA SPORTS Freestyle Control continues with all-new EA SPORTS Freestyle Superstars. Users now dictate the actions of the top NBA stars with full user control over dazzling passes, rebounds, dunks and steals within 5-on-5 gameplay. With the superstars of the NBA playing like their real-life counterparts, Playmakers deliver fast break Freestyle passes on the fly, Stoppers control the paint, and Power players dominate the opposition with powerful user-controlled dunks. An enhanced transition game yields an up-tempo, fast-break, and physical brand of basketball that features players running the lanes and awaiting the open pass. With the NBA LIVE 06 advancements in gameplay and enhanced player graphics, the NBA's superstars look and play more like their real-life counterparts than ever before. A rich collection of game modes adds to the deepest offering of NBA LIVE ever - including Dynasty Mode, EA SPORTS Online, and NBA All-Star Weekend.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:07:40</pubDate>		</item>		<item>			<title>NBA Live 07</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA07/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b5dc921e6c7da02899596ff8d939af8_sq.jpg" title="NBA Live 07 Image" /> The 2007 game of EA's hoops sim, designed with a new development philosophy that drives gameplay and feature innovation. This year, NBA Live 07 introduces the next generation of basketball gameplay with EA Sports' Total Freestyle Control, a new feature that gives users more control over athletes than they ever imagined. By introducing a ground-breaking next generation AI system that is both intuitive and intelligent, combined with advancements to fan-favorite features like All-Star Weekend and Dynasty Mode, NBA Live 07 will continue to deliver its award-winning gameplay experience to fans worldwide. Also this year, NBA Live 07 partners with the worldwide leader in sports to deliver more ESPN content in-game while you play than ever before.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 03:01:00</pubDate>		</item>		<item>			<title>Nba 2k7</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NBA2K7/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/75df1fcd6c55ea1554399e875adc9e0f_sq.jpg" title="Nba 2k7 Image" /> 2K Sports once again goes for the trophy with its 2006 entry in its basketball franchise. <br />
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Think you can beat Shaq?<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:58:19</pubDate>		</item>		<item>			<title>Triple Play Baseball 2002</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TP2002/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/722b00c94018081da75737637116f508_sq.jpg" title="Triple Play Baseball 2002 Image" /> Step up to the plate and swing for the fences with Triple Play 2002. The action on the field comes to life with real player models and dramatic out-of-play sequences, giving players the chance to experience big game moments such as a game-winning hit or a key strikeout. <br />
<br />
Triple Play 2002 features Single Game, Season and Playoff modes in addition to the new Home Run Derby mode. In Home Run Derby Mode, players can compete in an eight-player elimination tournament and try to hit as many home runs as possible before getting 10 outs.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:39:57</pubDate>		</item>		<item>			<title>MVP Baseball 2003</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MVP03/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba0bc51e993542587f0f40cd5426b6e2_sq.jpg" title="MVP Baseball 2003 Image" /> MVP Baseball 2003 will deliver the most authentic baseball experience ever available to the video gamer. A new pitcher/batter interface will give players the opportunity to be more strategic both on the mound and at the plate. <br />
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MVP Baseball 2003 will also feature the first ever picture-in-picture on-base view, which will give players the opportunity to be more strategic with their pitching, batting and baserunning. <br />
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Adding to the depth of the game, MVP Baseball 2003 will include a robust franchise mode that incorporates rookie drafts, player development, career-ending injuries, contracts, hirings and firings. These features, on top of the realistic stadiums and highly detailed player models and animations, bring the baseball action and gameplay to life like never before.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:36:39</pubDate>		</item>		<item>			<title>MVP Baseball 2004</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MVP04/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6633e4622b8d2ba985fab97e2a1fcaa6_sq.jpg" title="MVP Baseball 2004 Image" /> Step up to the plate and master the true art of hitting with MVP Baseball 2004. An all-new hitting model allows for complete user control over all swing types as well as signature cuts from the game's best sluggers. Players can take full control of their franchise on all the levels -- from the minors to the pros -- and play, sim, or manage each game all the way to the World Series. Featuring rich new presentation, realistic player models, and enhanced animations. Other new features include an improved fielding model, added front office options, full EA Sports Bio compatibility, and competitive online play.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:33:52</pubDate>		</item>		<item>			<title>MVP Baseball 2005</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MVP05/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8bdde384ba87bd4980d88821253be615_sq.jpg" title="MVP Baseball 2005 Image" /> Featuring the EA Sports Hitter's Eye, MVP Baseball 2005 gives players more control of their at-bat including the power to read the pitch and the ability to move in the batter's box. A visual indicator allows hitters to pick up the pitch the moment it leaves the pitcher's hand. In addition, players can use the Pitch/Swing Analysis to review the timing and location of their swings and adjust accordingly. An all-new Owner Mode enables players to control all aspects of an organization including concession stand prices, promotional days, hiring and firing coaches as well as building their field of dreams. In Create Ballpark, players can customize their stadium by selecting a ballpark name, location, field dimensions and much more. The game features 30 Single-A minor league teams (90 minor leagues teams overall), three new mini-games, an improved Dynasty Mode and all-new unlockable legends, stadiums and uniforms.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 02:30:38</pubDate>		</item>		<item>			<title>MLB 2K5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MLB2K5/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/90e39e2af7e569f671ff4a87018ad439_sq.jpg" title="MLB 2K5 Image" /> The 2K6 edition of 2K Sports' baseball game includes innovative features such as a new movement system and realistic player collisions on the infield and outfield to take the virtual baseball experience to the next level. New broadcast elements include flashback replays, and a unique player morale system will unfold the drama like never before in a baseball video game. New York Yankees All-Star shortstop Derek Jeter is featured as the cover athlete and official spokesperson for the exclusive and official Major League Baseball multi-platform videogame.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 12:02:22</pubDate>		</item>	</channel></rss>