<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'casual, adventure' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'casual, adventure' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Mr Ray and the Missing Colours</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mr-Ray/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/561d3881004ec6c9e37f0dce1ff0d3a8_sq.jpg" title="Mr Ray and the Missing Colours Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>25 Sep 2008 02:36:19</pubDate>		</item>		<item>			<title>Burning Moon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/burningMoon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cf0b2e0161b76acdd14fe9af6487882_sq.jpg" title="Burning Moon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Sep 2008 06:23:28</pubDate>		</item>		<item>			<title>Frogs in Love</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frogsinlove/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c03db05d6e0ed440edb12a08e3d58617_sq.jpg" title="Frogs in Love Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>05 Sep 2008 11:55:18</pubDate>		</item>		<item>			<title>Broken Sword: The Sleeping Dragon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brokensword3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8213e1b3b0ddafb1438047cb1b2411a8_sq.jpg" title="Broken Sword: The Sleeping Dragon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Apr 2008 11:38:33</pubDate>		</item>		<item>			<title>Grade black CX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gradeblackcx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4bd43362d62c8ed49ddd6b59ae45fef6_sq.png" title="Grade black CX Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Apr 2008 07:12:56</pubDate>		</item>		<item>			<title>Grimm's Hatchery</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/grimmshatchery/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5df152fcc7edb62427068236d7e68b51_sq.jpg" title="Grimm's Hatchery Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2008 01:43:21</pubDate>		</item>		<item>			<title>Aveyond 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aveyond2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a729e20d67c0ee0bcf5a74ef93eaf69f_sq.png" title="Aveyond 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2008 01:30:28</pubDate>		</item>		<item>			<title>Simon the Sorcerer 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SimonSorcerer3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8be4f4fb8450ff62ccf39cf09d4042a_sq.jpg" title="Simon the Sorcerer 3D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2008 11:52:31</pubDate>		</item>		<item>			<title>Zack &amp; Wiki: Quest for Barbaros' Treasure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ZackandWiki/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9cd782884276228e30d8160c8a0fda3_sq.jpg" title="Zack &amp; Wiki: Quest for Barbaros' Treasure Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>15 Nov 2007 09:52:10</pubDate>		</item>		<item>			<title>Nanomite: The Battle Begins</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Nanomite/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc36fb9b9f6423f2fc62958f224ba69a_sq.jpg" title="Nanomite: The Battle Begins Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Oct 2007 10:27:00</pubDate>		</item>		<item>			<title>Nelly Cootalot: Spoonbeaks Ahoy!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spoonbeaksahoy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fde4239fde347a37851f105a0609025c_sq.jpg" title="Nelly Cootalot: Spoonbeaks Ahoy! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 06:09:28</pubDate>		</item>		<item>			<title>The Ion Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tia/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/699fae1e2f776ca136e237f5fe738968_sq.jpg" title="The Ion Adventures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>01 Oct 2007 11:39:35</pubDate>		</item>		<item>			<title>Seven Deadly Sins</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sevendeadlysins/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ae86c35d7182750f8a8f61aa15652d5_sq.jpg" title="Seven Deadly Sins Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Sep 2007 03:17:21</pubDate>		</item>		<item>			<title>Crayola Treasure Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crayolatreasureadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/ffc4146b271398aec3e08c4b8c72952e_sq.jpg" title="Crayola Treasure Adventures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Sep 2007 09:39:35</pubDate>		</item>		<item>			<title>Knytt Stories</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/KnyttStories/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a6ef0452a356f8714789cd863e04100_sq.png" title="Knytt Stories Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Aug 2007 08:35:48</pubDate>		</item>		<item>			<title>Stranded</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stranded/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3bdb43ffd3c0aef52bf5c96bba4274c1_sq.jpg" title="Stranded Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jul 2007 02:57:58</pubDate>		</item>		<item>			<title>Survival Kids</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/survivalkids/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60ae6ba29b32cba3662d2cc6279e812f_sq.jpg" title="Survival Kids Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Jul 2007 02:48:03</pubDate>		</item>		<item>			<title>Schiffbruch</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Schiffbruch/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4faf86f1c25ddc8f2718af55cc1d54ac_sq.gif" title="Schiffbruch Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>28 Jul 2007 09:29:44</pubDate>		</item>		<item>			<title>Ankh</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ankh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/086a1d441241a0211119b3b7feef556b_sq.jpg" title="Ankh Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jul 2007 10:19:18</pubDate>		</item>		<item>			<title>The 7th Guest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/7thguest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57ccf1563ce842702ff01046c8be5cca_sq.jpg" title="The 7th Guest Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jul 2007 02:55:15</pubDate>		</item>		<item>			<title>RomZom</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/romzom/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82722c7d41e1b8d3e9e7f80d657e1f87_sq.png" title="RomZom Image" /> One blistering night, when all seemed quiet;<br />
A meteor came crashing and caused a big riot!<br />
To edge closer or not? A question unanswered<br />
as we stumbled through the forest, this way that, we<br />
meandered.<br />
<br />
Oh look! The circus is here! The children exclaimed!<br />
And HULABOO-BUBBLE! of the juggling clown fame!<br />
<br />
We entered the tent, with hopes and promises<br />
of wonderous activities and sugar pop molasses.<br />
<br />
13 green cotton candies, not 4 or 5.<br />
Hung high from the ceiling, swaying here, swaying by.<br />
But what's this? It drips! Red, sticky, warm blood.<br />
A low humming voice whispers, and then a THUD!<div style="clear:both;"></div> ]]></description>			<pubDate>18 Jul 2007 11:35:47</pubDate>		</item>		<item>			<title>Atlantis Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/atlantis-quest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4ffc6bf838983244b03ecf60b1f13547_sq.jpg" title="Atlantis Quest Image" /> Are you ready for an exciting quest of adventure and discovery? Embark on a journey around the ancient lands of the Mediterranean in the search for one of the greatest mysteries of all time - the lost city of Atlantis. In this classic style matching game with a dazzling new twist you will discover pieces of ancient artifacts that will guide in your travels. A great storyline with an extremely addictive new gameplay will keep you up at night!<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 05:07:47</pubDate>		</item>		<item>			<title>The Rise of Atlantis</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/The-Rise-of-Atlantis/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3492e9f93441d31966a03117b913c282_sq.jpg" title="The Rise of Atlantis Image" /> Find a way to bring the legendary continent of Atlantis back to the surface and restore it to its might. In this extraordinary puzzle game with spectacular new features, handy bonuses and explosive power-ups you set out on an adventurous quest around the ancient lands of Greece, Troy, Phoenicia, Babylon, Egypt, Carthage and Rome to gather the seven greatest powers of the patron god of the Atlanteans - Poseidon. With 77 captivating levels of fantastic game play, truly unique twists never seen before and the ability of continuous replay this game will keep you entertained for weeks!<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 04:11:27</pubDate>		</item>		<item>			<title>Sprout</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sprout/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/380f9525059f15f45fee6588e82d8dff_sq.gif" title="Sprout Image" /> Sprout is a creative and original adventure puzzle game created by Jeff Nusz. From the moment you lay eyes on it you know it's something special. The unique artwork for a Flash game has a paper-cut appearance that lends a storybook atmosphere to the game. This environment perfectly suits the role you play as a young seedling trying to find its way home. Sprout has everything we love to see in a Flash game: originality, a simple design, and a beautiful presentation. (qtd. from Jayisgames.com)<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 03:49:32</pubDate>		</item>		<item>			<title>Miestas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Miestas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6a5ddc1f0454053df083c85c0b5caba5_sq.gif" title="Miestas Image" /> Created by Jurgis Jonaitis and Justinas Malijonis, Miestas is actually a follow-up to Menulis. Both games incorporate hand-drawn graphics and animation, and create a surreal world adventure to point-and-click through.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Jun 2007 03:22:48</pubDate>		</item>		<item>			<title>Progress Quest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/progressquest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0aaf6440f22ea53abe315d8f6d4031c2_sq.gif" title="Progress Quest Image" /> Progress Quest is a next generation computer role-playing game. Gamers who have played modern online role-playing games, or almost any computer role-playing game, or who have at any time installed or upgraded their operating system, will find themselves incredibly comfortable with Progress Quest's very familiar gameplay. <br />
<br />
Progress Quest follows reverently in the footsteps of recent smash hit online worlds, but is careful to streamline the more tedious aspects of those offerings. Players will still have the satisfaction of building their character from a ninety-pound level 1 teenager, to an incredibly puissant, magically imbued warrior, well able to snuff out the lives of a barnload of bugbears without need of so much as a lunch break. Yet, gone are the tedious micromanagement and other frustrations common to that older generation of RPG's.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Jun 2007 12:02:47</pubDate>		</item>		<item>			<title>Onimusha - Warlords</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Onimisha-Warlords/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5d1459d7a7a173cf8fc0438033fed38e_sq.jpg" title="Onimusha - Warlords Image" /> Onimusha: Warlords is the first game of the Onimusha series.<br />
<br />
The game features samurai Samanosuke Akechi, modeled after actor Takeshi Kaneshiro, determined to save Princess Yuki of the Saito clan and defeat Nobunaga, resurrected after signing a pact with demons. The game also features Kaede, an expert female ninja who provides Samanosuke with information. Kaede was originally sent to assassinate Samanosuke by the Iga clan of ninja, but had a change of heart and develops trust and deep feelings of love (as shown in Onimusha Blade Warriors) for the samurai and agrees to join him as his confidant. Samansosuke travels throughout all of Inabayama Castle where he searches for clues of Princess Yuki's whereabouts, finds special weapons, and solves various puzzles.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Jun 2007 06:10:37</pubDate>		</item>		<item>			<title>Zelda's Adventure</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zeldasadventure/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/582c3966556cd28c936f54fa93806f20_sq.jpg" title="Zelda's Adventure Image" /> Zelda's Adventure is a video game developed by Viridis and released for the Philips CD-i in 1994. It is a semi-sequel to Link: The Faces of Evil and Zelda: The Wand of Gamelon, both released on the same day a year before. Zelda's Adventure was developed by a different company, and this shows through heavily in the game's design. All three CD-i Zelda games were the product of a compromise between Philips and Nintendo after the two companies failed to release a CD-based add-on for the SNES.<br />
<br />
Tolemac is in the middle of the Age of Darkness, as Ganon (spelled here as Gannon) has kidnapped Link, and unleashed his rule over the land of Tolemac (Camelot spelled backwards). Princess Zelda sets out to save the young adventurer and learns from the astronomer Gaspra that she must first collect seven celestial signs before she can conquer the dark king and bring Hyrule to an &quot;Age of Lightness&quot;.<br />
<br />
The story is told mostly through live-action FMV scenes filmed in Los Angeles on blue screen.<br />
<br />
Unlike the previous two CD-i Zelda games, which take the side-scrolling view from Zelda II, Zelda's Adventure is played with the same top-down view found in The Legend of Zelda. Playing as Princess Zelda, the aim is to fight through the Seven Shrines of the Underworld to collect the celestial signs, and bring the land of Tolemac to an Age of Lightness.<br />
<br />
(Quoted from Wikipedia)<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2007 04:31:28</pubDate>		</item>		<item>			<title>Pazzesco</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pazzesco/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4797768d372434dc47f7e6a5fc41b268_sq.png" title="Pazzesco Image" /> The game stars a... thing...<br />
The rest of the storyline is still a working progress...<br />
The gameplay is purely adventure/platformer. There are no enemies in the game, which might scare away a lot of gamers, but its more about story, finding new items, planting seeds, and more.<br />
What makes it unique is the fact that there is no enemies, the art is very cool, and its going to be a storyline with a lot of twists, turns, and comedy.<br />
<br />
WARNING: there are 3 things that may come as a bit of a shock.<br />
1- There is no sound... yet. If you have musical skills, please contact.<br />
2-There is a glitch that I am not able to run into at all, but others have seen it. I suspect it may be because of computer specs, but either way if you see this, I'd appreciate if you took a screenshot and explain what you did.<br />
3-There isn't much to do yet... This is more of a tech demo than a gameplay demo, but if you want to help give ideas, etc then please contact.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:10:17</pubDate>		</item>		<item>			<title>Leisure Suit Larry Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/leisuresuitlarrycollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f46862d1b351d1a9c8673472c5ee08ee_sq.gif" title="Leisure Suit Larry Collection Image" /> A decade of debauchery now on one CD.<br />
<br />
Larry Laffer is a loveable loser on the most desperate of quests: lose his virginity or die trying. Armed with his trademark leisure suit, breath spray the dream of true love (or at least fake love), he heads to the sinful Lost Wages, The Land of the Lounge Lizards.<br />
<br />
When the girl of his dreams has second thoughts, Larry finds himself on the street again, but this time in Los Angeles. Larry Goes Looking for Love (in Several Wrong Places) amidst KGB agents, island natives, and the evil Dr. Nonookee.<br />
<br />
Larry may finally have found The One on Nontoonyt Island, but a misunderstanding separates him from his lascivious lounge singer love. Explore the jungle with lovelorn Larry or aid Passionate Patti in Pursuit of the Pulsating Pectorals.<br />
<br />
After suffering amnesia induced by The Case of the Missing Floppies, Larry must find three hot women to appear on America's Sexiest Home Videos. Meanwhile, Passionate Patti Does a Little Undercover Work as an FBI agent investigating corruption in the music industry. Help the lost lovers take on organized crime and Larry regain his memory.<br />
<br />
Alone again, Larry finds himself at a spa resort as a consolation prize on a TV dating game. To try to win the hearts of the beautiful vacationers, Larry must Shape Up or Slip Out!<br />
<br />
Grab this spectacularly priced collection and help the original Leisure Suit Larry himself find his way in the series that spawned a lecherous legend. Be sure to visit the creator at www.allowe.com for great game hints, tips, and all-around good humor!<br />
<br />
from <a href="http://classics.sierra.com/us/larry/" target="_blank" rel="nofollow">http://classics.sierra.com/us/larry/</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 01:18:21</pubDate>		</item>		<item>			<title>Police Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/policequestcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7dc6e423e2874462a8a0191547de4034_sq.jpg" title="Police Quest Collection Image" /> The closest experience to being a police officer without having a badge.<br />
<br />
Investigating what seems to be a simple car crash, rookie cop Sonny Bonds uncovers a homicide. In Pursuit of the Death Angel, Bonds must track down murderous drug lord Jessie Bains before he strikes again.<br />
<br />
It isn't long after Sonny Bonds is promoted to the homicide department that Jessie Bains escapes from prison seeking revenge on everyone who put him behind bars. Bonds must protect not only his own life, but his girlfriend Marie from The Vengeance of Bains.<br />
<br />
With vicious cult killings, a raving madman, and a new drug regime threatening Lytton, Bonds is faced with his greatest fear: his wife Marie is stabbed and lays in a coma. Will Bonds be able to keep his cool and solve the brutal mysteries of The Kindred?<br />
<br />
The action moves to Los Angeles, where Detective John Carey must find the link between the murder of his partner and a string of mutilation murders. It's Open Season when a serial killer is one step ahead of the investigation.<br />
<br />
from <a href="http://classics.sierra.com/us/policequest/" target="_blank" rel="nofollow">http://classics.sierra.com/us/policequest/</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 01:13:27</pubDate>		</item>		<item>			<title>King's Quest Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kingsquestcollection/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4102ff5b36c2ee3606af6d1df1b94e33_sq.jpg" title="King's Quest Collection Image" /> Celebrate the golden age of adventure games all over again with the return of King's Quest.<br />
<br />
The bravest knight in all of Daventry, Sir Graham, is appointed by the dying king to embark on a Quest for the Crown. By retrieving the three treasures of Daventry, he will not only save the land but become its king.<br />
<br />
Now the ruler of Daventry, King Graham sees a vision of a beautiful woman trapped in a tower. Romancing the Throne won't be easy with mermen and vampires separating him from his imprisoned bride.<br />
<br />
A young apprentice to an evil wizard must escape his captor or be faced with certain death. Upon the discovery that he is the long-lost son of the royal family, young prince Alexander learns that To Heir is Human.<br />
<br />
King Graham lies on the brink of death and only a magical fruit from a far off land can heal him. The Perils of Rosella pit evil fairies and fearsome foes against the brave princess as she fights to save her father.<br />
<br />
Returning home one day to find the castle missing, King Graham must don his famous adventurer's cap once more to find his family. Absence Makes the Heart Go Yonder and Graham must learn a little magic of his own to rescue his loved ones from an evil spell.<br />
<br />
Haunted by the memory of the kidnapped princess who helped his family escape the malevolent wizard Mordack, Alexander learns of a plot to force the beautiful Cassima to marry an evil Vizier. Sworn to protect the woman who saved his life, Alexander takes to the Green Isles in Heir Today, Gone Tomorrow.<br />
<br />
Rebellious Rosella is content to be The Princeless Bride, but her adventurous spirit may lead to a marriage to the King of the Trolls. With the help of her mother, Queen Valanice, Rosella must end a plot to destroy the land of Eldritch and find her own happy ending.<br />
<br />
from <a href="http://classics.sierra.com/us/kingsquest/" target="_blank" rel="nofollow">http://classics.sierra.com/us/kingsquest/</a><div style="clear:both;"></div> ]]></description>			<pubDate>03 Jun 2007 01:07:42</pubDate>		</item>		<item>			<title> Nick Bounty: A Case of the Crabs </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nickbountycrabs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4607eb888101cf78044e890146e97133_sq.jpg" title=" Nick Bounty: A Case of the Crabs  Image" /> <div class="user_quote"><blockquote class="user_quote">Something stinks and it smells like crab, only there's something funny about these crustaceans. You play as Detective Nick Bounty, who despite his ability to solve the most tangled cases, has yet to work for a paying client. This time it's up to you to discover who knocked off a local seafood salesman and get to the bottom of a diabolical counterfeiting operation!</blockquote></div><div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 06:43:45</pubDate>		</item>		<item>			<title>Nearly Departed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nearlydeparted/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/099a5af0c3609bdc422e34d93e74422b_sq.jpg" title="Nearly Departed Image" /> Nearly Departed is a graphic adventure that puts you in control of a guy who has recently become a zombie.  Having no idea how you became a zombie, you must explore the city and find out who you were and what happened.  The game is reminiscent of old Lucas Arts cartoon adventure games.  Nearly Departed is still in development and does not yet have a set release date.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 06:01:43</pubDate>		</item>		<item>			<title>Transformers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/transformers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/44521bf53d74e3b6290e5bbf7f276ce2_sq.jpg" title="Transformers Image" /> Transformers: The Game is a video game based on the 2007 Transformers movie. Activision and Traveller's Tales are currently developing the game, which allows people to play as either one of nine Autobot or Decepticons including characters not in the film.<br />
<br />
The gameplay consists of &quot;free roaming action adventure which draws upon racing, flying, combat, shooter and exploration elements.&quot; <br />
<br />
Peter Cullen and Frank Welker will reprise their roles as Optimus Prime and Megatron.<br />
<br />
There may be different play styles and abilities depending on the platform of choice.<div style="clear:both;"></div> ]]></description>			<pubDate>11 May 2007 04:26:56</pubDate>		</item>		<item>			<title>Submachine 4: The Lab</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/submachine4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6df1aaa1a176979abbfbe937061a2237_sq.png" title="Submachine 4: The Lab Image" /> Submachine 4: The Lab is the fourth installment of the popular Submachine Flash Puzzle/Adventure game. Created by Mateusz Skutnik, Submachine is a compelling mystery that only gets more intriguing as time goes on. Scraps of paper, words etched into walls, and archaic computers leave clues as to what the Submachine is, and how you must escape it. All of the (so far) 5 Submachine games tie into one another, and references to previous ones are riddled throughout.<div style="clear:both;"></div> ]]></description>			<pubDate>10 May 2007 02:38:54</pubDate>		</item>		<item>			<title>Toonstruck</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Toonstruck/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5c19d03a5f0bc6c2c76edb7f023a7fda_sq.jpg" title="Toonstruck Image" /> <em>Toonstruck is a point-and-click adventure game featuring hand-drawn animation mixed with live action video - similar to the film &quot;Who Framed Roger Rabbit?&quot;</em><br />
<a href="http://www.lauraj.net/portfolio/GameArt/Toonstruck/Toonstruck.htm" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/8/8f1f79087910ad309dff6879bde10e44_m.gif" /></a><br />
The story begins in the real world with the player learning of the main protagonist whom will be under their control: Drew Blanc is his name and he is the artist and original creator of the wildly popular animated &quot;Fluffy Fluffy Bun Bun Show&quot;. As the player will learn, Drew actually loathes the cutesy-pie antics of the show and  prefers his other more adult creation of Flux Wildly, who has unfortunatley and unfairly been denied a chance at stardom. Forced by his employer, Drew must come up with a new character for the Bun Bun Show or his employment will be terminated. Exhausted and completely uninspired Drew falls asleep and is awoken in the early morning, just as he is being sucked into his TV, which to his horror is displaying the Fluffy Fluffy Bun Bun Show..<strong>...</strong><span style="font-size: 16px;"><strong><em>Welcome to the insanity of Toonstruck!</span></strong></em><br />
<br />
<br />
<br />
Toonstruck was an ambitious, fun and cleverly made adventure game that was neglected by its audience at the time of its 1996 release. Poor sales within the adventure game genre during that period prevented the planned sequel from ever being completed.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Apr 2007 12:09:25</pubDate>		</item>		<item>			<title>Phoenix Wright: Ace Attorney: Trials and Tribulations</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/phoenixwright3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fa3673a1e3755777840b33e691ef5579_sq.jpg" title="Phoenix Wright: Ace Attorney: Trials and Tribulations Image" /> <em>Phoenix Wright: Ace Attorney: Trials and Tribulations</em> (also known as <em>Phoenix Wright: Trials and Tribulations</em> and <em>Phoenix Wright 3</em>) is the third instalment in the <em>Ace Attorney</em> series of games for the Nintendo DS. It will be released in the United States in September 2007.<br />
<br />
The game was released in Japan under the name <em>Gyakuten Saiban 3</em> on the Gameboy Advance in January 2004 and the PC in March 2006.<br />
<br />
<strong>Category:</strong> Point-and-click adventure (lawyer 'em up)<br />
<br />
<strong>Release Dates:</strong> January 23, 2004 (JP), September 27, 2007 (US)<br />
<br />
<strong>Developer:</strong> Capcom<div style="clear:both;"></div> ]]></description>			<pubDate>20 Apr 2007 08:31:06</pubDate>		</item>		<item>			<title>Shadowgate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/shadowgate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dcfddabf279f54d08e4ec291c85fc44c_sq.gif" title="Shadowgate Image" /> Adventure in Castle Shadowgate and solve the many puzzles to defeat the evil Warlock Lord. Some puzzles if not done correctly lead to your death.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Apr 2007 11:14:43</pubDate>		</item>		<item>			<title>Pirate Poppers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/piratepoppers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d9b24a469deac49c28df3b83b8935c45_sq.jpg" title="Pirate Poppers Image" /> Sail the seas of swashbucklin', pirate-popping fun! Fire your colored cannonballs at advancing balls to make groups of three or more. Collect the trinkets and jewels that fall and stash them away in the Treasure Cove. You'll begin as Lowly Landlubber, but as you plunder you'll rise up in rank. Do you have what it takes to be named a Living Legend? Featuring addictive gameplay, gorgeous graphics, and sparkling surprises, Pirate Poppers is an action-puzzle adventure for the entire family. Aargh!<div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 12:42:18</pubDate>		</item>		<item>			<title>Metal Burger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalburger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d343a88ab20b0d330e1cc2b3817bc892_sq.png" title="Metal Burger Image" /> You play as Metal Burger, a burger who absolutely loves Heavy Metal music. Sadly, he has lost all ten of his favorite metal CD's, and they've been scattered all over the (unusually small) world he lives in. To make matters worse, he only has 3 minutes to get them back (for no apparent reason)! You'll need to make him run and jump his way through the world in order to retrieve the CD's with as much time and health left as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 07:45:32</pubDate>		</item>		<item>			<title>Ghost Hunter Inc: The Haunting of Majesty Manor</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GhostHunterInc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6cfcf4c3f8413007beadabd462d1335_sq.jpg" title="Ghost Hunter Inc: The Haunting of Majesty Manor Image" /> You are an investigator for G.H.O.S.T. Hunters, Inc. and have been called to Majesty Manor to investigate a possible haunting or to uncover a cruel hoax.  Search the house for clues and generate a list of suspects as you progress through the game.  You can then eliminate suspects as you rush between the dark, scary attic and the haunted rooms in a final heart-pounding race against time.<br />
<br />
<strong>Features:</strong><br />
Cleverly hidden objects<br />
Sharp, hi-res graphics<br />
15 levels of regular play<br />
Extended completion level<br />
Haunting soundtrack<br />
<br />
<strong><a href="http://www.gamezebo.com/2007/05/ghost_hunters_the_haunting_of.html" target="_blank" rel="nofollow">GameZebo Review of G.H.O.S.T. Hunters</a></strong><br />
<br />
<strong><a href="http://www.gamestrend.com/developer-interview/9/Interview-with-Mike-Wright.html" target="_blank" rel="nofollow">GAMESTREND Interview</a></strong><div style="clear:both;"></div> ]]></description>			<pubDate>23 Mar 2007 10:10:01</pubDate>		</item>		<item>			<title>Troll's Tale</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trollstale/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cdf32bc3142a884b4f7c7393f118a84_sq.jpg" title="Troll's Tale Image" /> Troll's Tale is an adventure game created by Al Lowe (Leisure Suit Larry, The Black Cauldron).  An evil troll has hidden the treasures of the Dwarf King, and it is up to you to get them back!<br />
<br />
Each screen featured a graphic and a menu of decisions.  If you find the treasure, but the troll is on the screen at the same time, you would not be able to pick up the treasure.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 02:19:17</pubDate>		</item>		<item>			<title>It's a Magical World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magicalworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba10acb41548165ba86fe4f22cbf2269_sq.png" title="It's a Magical World Image" /> I was walking in my back yard the other day and wishing I had a wonderland to explore like Calvin and Hobbes. It always seemed like they had miles and miles of forest and adventure waiting for them.<br />
If this game ever gets finished (and I'm going into this with no experience at all, only ambition), it will be an adventure platformer similar to Seiklus and Knytt - though slightly more linear.<br />
<br />
This game will be free as it is my tribute to Bill Watterson's work. I hope to have a working demo by June.<br />
<br />
&quot;It's a magical world, Hobbes, ol' buddy...Let's go exploring!&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 09:34:43</pubDate>		</item>		<item>			<title>Runaway: The Dream of the Turtle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/runaway/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32a36c3fbbde8812127c55780476aa47_sq.jpg" title="Runaway: The Dream of the Turtle Image" /> Aware of the expectations a sequel to Brian &amp; Gina's adventures would trigger a few years after the first release, Pendulo Studios has taken its time to develop and improve this new episode called The Dream of the Turtle. The team has worked hard with a very clear and precise objective: to make the game better than the original in every way and offer an even funnier and captivating gaming experience.<br />
<br />
Players will be able to explore more than 100 different places across the globe, throughout the 6 extensive chapters of this new adventure. In Alaska, Hawaii, under the sea or up in the sky, in the middle of a hostile jungle or on board a huge yacht, you will experience an unforgettable adventure in a rich and varied environment. Pendulo Studios has come up with many juicy puzzles and exciting challenges which can be solved more or less easily depending on the player's level.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 06:15:30</pubDate>		</item>		<item>			<title>Alone in the Dark: The New Nightmare</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/aloneinthedarkthenewnightmare/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a5179e33d27f37dfb1119072adf53fdc_sq.jpg" title="Alone in the Dark: The New Nightmare Image" /> Alone in the Dark: The New Nightmare is the fourth installment of 1992 survival horror video game series Alone in the Dark created by Atari. The game was released on several platforms including PC, PlayStation, Game Boy Color, Sega Dreamcast and PlayStation 2.<br />
<br />
Edward Carnby's best friend, Charles Fiske, has been found dead off Shadow Island, a mysterious island near the coast of Maine. Carnby's investigation quickly leads him to Fred Johnson, who informs him of Fiske's search for three ancient tablets with the ability to unlock an incredible and dangerous power. Johnson pleads with Carnby to take the place of Fiske and reopen the investigation in order to recover the tablets. Carnby accepts the mission making it his life's goal to avenge Fiske's death and find the tablets.<br />
<br />
Carnby isn't alone on his quest. Aline Cedrac, an intelligent, determined young archaeologist joins Carnby on the mission to Shadow Island. This high-spirited adventurer has taken it upon herself to find the missing tablets, but is there another reason she was so determined to come to Shadow Island? Time will surely reveal the secrets and the intentions, so on October 30, 2001 they approach Shadow Island.<br />
<br />
From their first steps on Shadow Island in the cold winter night, Carnby and Aline are immediately confronted by terrifying, evil creatures that are determined to halt their progress. Throughout the course of their investigations, every step they take, every corner they turn, they are met with suspense, intrigue and a sense of impending doom. Relying only on their instincts and limited resources, Carnby and Aline must destroy this sinister evil and uncover the truth.<br />
<br />
The player takes the role of either Edward Carnby (a rugged paranormal investigator) or Aline Cedrac (a feisty scholarly type), and find themselves marooned on Shadow Island, a haunted place where the shadows are rumored to come alive. The player soon comes under attack from &quot;Creatures of Darkness&quot; that appear out of nowhere and seem to be living shadows. These &quot;Creatures of Darkness&quot; are eventually revealed to be reptilian, silicon-based life forms from the center of the Earth, an enormous world of dark caverns known as the &quot;World of Darkness&quot;. Shadow Island apparently contains one of the many entrances to this underground world. True to their name, the game's enemies are averse to light (which apparently turns them into sand), and this figures heavily in gameplay. Players can use their flashlight to repel certain creatures, and killing them is accomplished with such light-producing ammunition as &quot;magnesium bullets&quot; and &quot;phosphorus shells.&quot;<br />
<br />
Light plays a significant role in this game. One of the game's main gimmicks is the use of a flashlight that players can use to light up the game's darkened pre-rendered screens, revealing hidden details and uncovering items.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 06:23:46</pubDate>		</item>		<item>			<title>Alone in the Dark 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AloneintheDark3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cb61b3a62b7e2d3e8b8215e9e5d9e1be_sq.jpg" title="Alone in the Dark 3 Image" /> Alone in the Dark 3 is the third installment of the Alone in the Dark survival horror video game series created by Infogrames (now Atari).<br />
<br />
After Edward's success in his previous two investigations a journalist has nicknamed him the &quot;Supernatural Private Eye.&quot; This time, he is called to investigate the disappearance of a film crew at a two-bit ghost town known by the name of Slaughter Gulch located in the Mojave Desert in California. Among the disappeared crew is the heroine of the story, Emily Hartwood. Edward soon discovers that a curse has gripped the town, and an evil cowboy from the Badlands named Jed Stone is the villain who is responsible for the crew's disappearance. Lurking around town are many trigger-happy sharpshooters, deranged prospectors, and bloodthirsty lost souls whom Edward must ward off with both his strength and his wit.<br />
<br />
Although the primary enemies are still human-like characters with firearms, combat has been de-emphasized a bit and isn't quite as hard. Carnby is often presented with opportunities to flee from enemies or defeat them using non-combat means, and there is a greater emphasis on solving puzzles. Also, because enemies are armed with six-shooters rather than tommyguns, the player ends up being shot less frequently than in Alone in the Dark 2.<br />
<br />
The main theme of this game is the Wild West, as Carnby is pitted against a town filled with &quot;zombie cowboys&quot; who attack him with six-shooters and lever-action rifles. More traditionally mindless, shambling zombies begin to appear about mid-way through the game. Towards the end of the game, the concept of radioactive mutation plays a significant role in the story, and the player ends up fighting a few monstrous creatures created from such radiation.<br />
<br />
Alone in the Dark 3 features a greater variety of gameplay, including sequences in which you play as a mountain lion that Carnby has been transformed into.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 06:14:23</pubDate>		</item>		<item>			<title>Buried Alive</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/buriedalive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b34963a00fd822dbceea699a36ae699_sq.jpg" title="Buried Alive Image" /> You wake up in the darkness and have no idea where you are.  Point and click to solve the puzzles and escape your terrible situation.  Buried Alive is an &quot;epic point and click adventure&quot; that only the brave and cunning will be able to solve.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 05:44:04</pubDate>		</item>		<item>			<title>E.V.O.: Search for Eden</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EVOSearchforEden/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c5077b449b21dcf5ac458242c9192805_sq.jpg" title="E.V.O.: Search for Eden Image" /> E.V.O.: Search for Eden is a Super Nintendo Entertainment System game developed by Almanic and published by Enix about a character whose goal is to evolve into the dominant life form on Earth and live in Eden where Gaia, a goddess personification of earth, lives.<br />
<br />
E.V.O. tells the saga of life's evolution on Earth, with a subtext of a creation myth. The player takes the role of one of many billions of life-forms created by Gaia, the nurturing and benevolent daughter of Sol (aka God, personified as the sun). Among the creatures known as &quot;life&quot;, there is a competition to evolve, and the greatest life-form will eventually be granted the privilege of entering the Garden of Eden and becoming the husband and partner of Gaia.<br />
<br />
The story takes place over 5 stages of life's evolution: the Age of Fish, the Age of Amphibians, the Age of Dinosaurs, the Age of Mammals, and finally the Age of Eden.<br />
<br />
E.V.O. is a side-scrolling platform game with role playing elements. Your character has two basic moves: a jump and a melee attack (usually some form of bite), though mammals also have a &quot;kick&quot; option to attack enemies behind them. By eating defeated enemies, players gain &quot;Evolution points&quot; that can be used to modify the creature they are playing as. These improvements include bigger jaws, scales, horns, fins, longer neck, jumping ability, swimming ability, flying ability and more. By evolving, your character gains more hit points, greater speed, stronger attacks, and even certain special abilities such as flight.<br />
<br />
There are also four types of crystals. Yellow crystals give tips and reveal points of the story. Red crystals allow the main character to morph into special powerful creatures that can be recorded in the evolution log so that they may be called upon later via Green crystals. (One notable addition about Red crystals is that the resultant form is quite different depending on the body size of the player at the time.) Green crystals, of which the character may only possess one of at any given time, allow your creature to revert to a past, perhaps more powerful form. Blue crystals grant the player an unusually large amount of evolution points. These points can then be spent on various improvements to customize the main character.<br />
<br />
The game uses a hub system similar to Super Mario World, with each level consisting of a single overhead map from which the player can choose a variety of stages to play. As the player completes stages within the map, new areas are unlocked for them to explore.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:50:21</pubDate>		</item>		<item>			<title>Goof Troop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gooftroop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/ce48ee82cc912c422fb3f66ba91a198d_sq.jpg" title="Goof Troop Image" /> Goof Troop is an action-adventure game, developed and released by Capcom in 1993 for the Super NES and based on the TV series by the same name. The game can be played in multiplayer mode, wherein one player controls Goofy and the other Max.<br />
<br />
On a great day for fishing in Spoonerville, Goofy and his son Max go out to the sea. While fishing, they see a huge pirate boat, captained by Keelhaul Pete, heading towards Spoonerville with Pete and P.J. kidnapped. Goofy tries to catch up with the boat, but doesn't succeed until the boat lands on the pirate's island.<br />
<br />
Playing as Goofy or Max, the player works through 5 worlds: Spoonerville Island, a destroyed farm, a castle, a hazy maze cavern, and finally the pirate's ship where Pete and PJ are rescued.<br />
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To defend against enemies, players can throw flowerpots, barrels or vases. There exist several items in the game; for example, a bell to bait the pirates. In the multiplayer game, players can bait enemies into positions where the other player can easily kill them. A grappling hook can be used to stun enemies or for collecting health points, represented as bananas and cherries; only one item can be carried by each player. Platers get an extra life for collecting a white diamond, and an extra continue for a red one.<br />
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The game is very puzzle-oriented. By kicking stones which roll until they are stopped by a barrier, Goofy and Max place stones on switches to open doors. They also search for grappling hooks, with which they can stretch a line over an abyss or to wooden shelves to repair a destroyed bridge. In this situation, the items are lost afterwards. In addition, they must search for keys to open the path to the levels' bosses.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 06:39:59</pubDate>		</item>	</channel></rss>