<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'casual, GameCube' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'casual, GameCube' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Scaler</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scaler/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/60e78464f642f02ec37344f28dde6f6a_sq.jpg" title="Scaler Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 May 2008 08:13:08</pubDate>		</item>		<item>			<title>Chibi Robo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chibirobo/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82093f8b2568aed1453b664fa16c9a47_sq.jpg" title="Chibi Robo Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Sep 2007 10:00:18</pubDate>		</item>		<item>			<title>Harry Potter and the Goblet of Fire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gobletoffire/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/70bbecbd7766ddbb50ca212cf1561bc2_sq.jpg" title="Harry Potter and the Goblet of Fire Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:09:30</pubDate>		</item>		<item>			<title>Harry Potter and the Prisoner of Azkaban</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/prisonerofazkaban/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5cd74ebcdc2472c92c46aff2de675c89_sq.jpg" title="Harry Potter and the Prisoner of Azkaban Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 10:03:40</pubDate>		</item>		<item>			<title>Harry Potter and the Chamber of Secrets</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/chamberofsecrets/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57d23269189e9215941df0c30ae6a0bc_sq.jpg" title="Harry Potter and the Chamber of Secrets Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>23 Jul 2007 09:56:26</pubDate>		</item>		<item>			<title>Hulk</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hulk/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cbfa73e1bb3709433c7fc2df0ef7c56b_sq.jpg" title="Hulk Image" /> Attempting to cure himself of the Hulk, Dr. Bruce Banner contacts his mentor Professor Crawford. But instead of curing him, Crawford steals some of his gamma radiation and turns himself into a Hulk-like creature called Ravage. Hulk pursues Ravage to a clandestine force led by a group of supervillains which plan to use the gamma radiation to create an army of radioactive super soldiers. Meanwhile,the Hulk is being targeted by General Ryker.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 11:20:43</pubDate>		</item>		<item>			<title>fantastic four</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/FantasticFour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/203fc5f9f0746ddfcccf0e326f94535e_sq.jpg" title="fantastic four Image" /> Relive the movie experience with character likenesses, locations and villains from the upcoming summer blockbuster. <br />
Go beyond the movie with a completely original storyline that follows the movie story arch (penned by Hollywood writer Zak Penn). <br />
Play as each unique member of the Fantastic Four as you assume their persona and master their individual talents to solve puzzles, overcome obstacles and combat enemies: <br />
Mr. Fantastic (Intelligence): Use your ability to stretch in order to attack from a distance, squeeze into tight spaces and reach places no one else can. Use Mr. Fantastic's brainpower to heal characters, hack computers, over-ride security systems and take control of enemy's weapons to use against them.<br />
   The Invisible Girl (Stealth): Turn invisible and perform stealth moves with ninja-like speed or immobilize enemies through telekinetic powers. <br />
The Human Torch (Fire): Create walls of fire and supernova fireballs as you hover or shoot fire from your fingertips and bend flames at your will as you ward off enemies. <br />
The Thing (Strength): Use brute force to pick up objects or tear them apart, break through walls and obstacles and obliterate enemies. <br />
Control the Fantastic Four together as a team with dynamic switching, team-based combat and two-player co-op mode. <br />
Wreak havoc on enemies in destructible environments that get thrashed in battle<div style="clear:both;"></div> ]]></description>			<pubDate>11 Jul 2007 11:03:15</pubDate>		</item>		<item>			<title>Enclave</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enclave/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f1c4729df2f16f3baaea3f9c1171afa7_sq.jpg" title="Enclave Image" /> <strong>Overview</strong><br />
<br />
In the game, players can choose to take on the role of either an agent of Light, or a soldier of Darkness, complete with separate and unique missions reflecting the nature of that decision. Battle takes place in an atmospheric medieval realm where spellcraft and sorcery combine with wood and steel to create awesome weapons, and powerful magic spells.<br />
<br />
<strong>Story</strong><br />
<br />
    Enclave takes place in a world literally torn-apart by magic. A millennia ago, the dark armies of Vatar had battled the people of Celenheim to the brink of destruction. During the final, desperate battle, a lone figure, clad in a wizard's robe, appeared high atop a ridge, staff held upraised in both hands. Defiantly, he slammed the staff hard into the ground, unleashing the terrible fury of nature itself. In that single night, the world erupted. The skies grew black, and the earth turned red with fire, chaos, and blood. The Rift raced forward, tearing the ground apart, and destroying everything in its horrifying path. In the aftermath, the demon Vatar and the mysterious wizard had disappeared, and were both assumed dead.<br />
<br />
    Light had separated from dark, and the world had been been split in twain. The new &quot;island&quot; of Celenheim was protected on all sides by an abyssal rift, and its people safe from the dark twisted forms now struggling for survival on the other side. To the people of Celenheim, these creatures became known as the Outlanders.<br />
<br />
    The inhabitants of the Enclave, as it came to be called, grew strong and prosperous over the centuries, nearly forgetting the bitter hatred harboured for them from those confined to the war-ravaged plains of the Outland. But now, after hundreds of years, the Rift has begun to seal, even becoming crossable in places. The very earth is healing beneath their feet. It's only a matter of time before another full-scale war erupts, threatening the very existence of Celenheim.<br />
<br />
<strong>Non-player characters (NPCs)</strong><br />
<br />
    <li class="user_li"><em>Alecto:</em> The leader of the Ancestors.<br /></li><br />
    <li class="user_li"><em>Ancestors:</em> The people of Meckelon.<br /></li><br />
    <li class="user_li"><em>Durzu:</em> The boss of the &quot;Outland wastes&quot; map. It looks like a larger version of the regular Stone Gnomes that also appear in that area. It is equipped with a relatively normal right hand and a left hand that looks like a monstrously huge sledgehammer. In the contrary to the Stone Gnomes, Durzu has a more Goblin-like head. Durzu attacks by creating a huge shockwave (Quakefist) with its left arm that can not only cause severe damage, but it can also knock the player down in the lava. It is also capable of spawning Stone Gnomes by making a throwing move with its right arm.<br /></li><br />
    <li class="user_li"><em>Fyrlakith (sometimes known as simply &quot;The Dragon&quot;):</em> A boss in the level &quot;The guardian&quot;. Like said, it appears to be a large dragon with four legs and two bat-like wings. Fyrlakith was sent by High wizard Zale to guard the &quot;Tome of souls&quot; and is not going to let anyone slip away with it during his (it seems to be a male) watch. He flies around the level and occasionally stops to breathe fire at the player. His name, Fyrlakith, roughly translated into English means &quot;flying fire-breather&quot;.<br /></li><br />
    <li class="user_li"><em>High wizard Zale:</em> The wizard who defeated Vatar.<br /></li><br />
    <li class="user_li"><em>Head Councellor Mordessa:</em> The evil sorceress who wishes to revive Vatar and together with him, rule over the world.<br /></li><br />
    <li class="user_li"><em>Scaara Warrior:</em> These strange frog-like humanoids live in The Sanctuary which they fiercely protect. They all wield tridents and are excellent swimmers.<br /></li><br />
    <li class="user_li"><em>Skeletons:</em> There are several types of skeletons in the game, but they all act and fight in the same way. They come in the following types and grow stronger in that order:<br /></li><br />
        <li class="user_li">Skeleton<br /></li>        <li class="user_li">Undead<br /></li>        <li class="user_li">Grim skeleton<br /></li>        <li class="user_li">Shadow skeleton<br /></li>        <li class="user_li">Dread skeleton/Dread archer<br /></li>        <li class="user_li">Hellbone<br /></li><br />
    <li class="user_li"><em>Stone Gnomes:</em> Small, magical creatures born out of lava and fire. They appear only in the Outland wastes area as Non-playable character's, but they also appears as playable characters in the Dark campaign.<br /></li><br />
    <li class="user_li"><em>Vatar:</em> A mighty demon who is the incarnation of evil in Enclave.<br /></li><br />
    <li class="user_li"><em>Wraiths:</em> are small, ghostly creatures that mostly haunts deserted buildings such as the Mansion of Dreams. Wraiths resemble skulls with flowing hair. They come in four different types.<br /></li><br />
            <li class="user_li">Lesser Wraith: They come in small groups and are white in colour. They can attack only once, then they disappear for good.<br /></li>            <li class="user_li">Shadow Wraith: Appears more rarely and usually alone. It has more health than the Lesser Wraith but can likewise only attack once.<br /></li>            <li class="user_li">Mist Wraith: It is faster than the others. It's actually a transformed Lich. They rarely attack until they return to their Lich form.<br /></li>            <li class="user_li">Hell Wraith: Doesn't seem to appear normally. However, the Hell wraith is included in the game's registry files.<br /></li><br />
    <li class="user_li"><em>Zurana:</em> A boss-character. Once an ambitious sorceress, Zurana was consumed by evil forces when she tried to control a demon using the Tome of Souls. She now appears as a large demon-like skeleton. She has made the Underworld her headquarters and the &quot;Underworld Spawn&quot; (which consists of re-animated skeletons) are actually too afraid to protest. She possesses an immense physical strength which she demonstrates after the player has seized the Staff of the Earthspirit. When Zurana faces opponents her own size she usually slashes at them with her long claws. Her left arm is covered in a bony plate that acts as a shield. Zurana has an old mansion located south-west of the rift which the player must visit in the dark campaign to recover the Crystal of Eversi.<br /></li><br />
<br />
<strong>Player character classes</strong><br />
<br />
<u>Light Side classes</u><br />
<br />
<em>Knight</em><br />
The Knights are strong warriors, revered and feared from their bravery and valor in combat. They are picked out even as young boy, and go through a rigorous training in the Ancient Code of warfare. Among the people of Celenheim, their bravery on the battlefield and skills in melee combat are unmatched. While superior in hand to hand combat, the Knights abilities in ranged combat and magic are very weak, and more often than not they resort to using the sword and shield.<br />
<em>Huntress</em><br />
The Huntresses of Aylewood are more nimble with the bow than anyone else, perhaps even the Dreg'Atar Assassins. The Elves have a natural vision that strongly exceeds that of any other races. They are secretive however, and not even the Queen herself and the Assembly really know where they come from or how they trained.<br />
<em>Wizard</em><br />
Wizards are powerful wielders of elemental magic and have a wide array of devastating spells at their disposal. Unlike the rogue Sorceress of the Outlands, the Wizards of Celenheim are trained after strict rules and conduct within a guild structure. This is necessary for Enclave, and the wizards themselves. They are one of the strongest assets to Celenheim, and very loyal to the Queen and her cause. On the downside, Wizards are physically very weak, and nearly useless in melee combat.<br />
<em>Druid</em><br />
The Druids are a secret order, which lives on its own independently of the Enclaves government or the Assembly of Six. Nature itself shapes them as their guardians, with knowledge and memories passed from generation to generation. They are seldom seen outside their own kind, but have a strong affinity to sense disturbances in the balance of nature. And the Outlanders are the worst disturbance of them all.<br />
<em>Engineer</em><br />
The Gnomes are very important to the people of the Enclave. They are skilled craftsman, workers and engineers of the populace, and unmatched in their dexterous skills in handwork. But just as they are skilled in creation, they are very talented in destroying things as well, having a penchant for experimental explosives and demolitions.<br />
<em>Halfling</em><br />
The Halfling have always been faithful to the elves in the lands of Celenheim, and often taken into services as spies or scouts. They are very fast, agile and can hit their enemies hard, in spite of their small size. Although the halflings are indeed fast, they are somewhat lacking when it comes to physical strength.<br />
<em>9320 Battle droid</em><br />
A bonus-character with tremendous strength. This robot-warrior can be unlocked by accumulating 13000 gold pieces in the light campaign. It is equipped with a vastly powerful rocket-launcher<br />
<br />
<u>Dark Side classes</u><br />
<br />
<em>Berserker</em><br />
Every year, the strongest warriors in the Ogre clans battle amongst one another in a duel to the death. The survivor is bestowed the great honor of being sent to Ark Moor, to be enlisted in the services of the Head Councilor Mordessa herself. The Berserkers are the front-line soldiers of the Outland armies. Their size, strength and skill in warfare make them the perfect warrior. War is all Ogre knows. They are not famous for their brains, they have little intelligence. But they are strong, cruel, and brutally efficient in melee combat. Their greatest weakness is their lack of speed.<br />
<em>Assassin</em><br />
The Assassins of Ark Moor are bred from birth under a very strict and dangerous program of training. Every waking moment since infancy they are molded and shaped into cold and precise assassins. The Assassins don't rely on strength, but on skillful marksmanship and backstabbing.<br />
<em>Sorceress</em><br />
The sorceress are powerful wielders of magic, having at their finger-tips the strongest offensive magic of the Outlands. Their training goes only from one Sorceress to her disciple, and they tend to be loners. Therefore the High Council of Ark Moor has to search the lands for them, and convince them to join their ranks with the promise of powers. Because the sorceress tend to be very ambitious and keen on power. While being powerful magic casters, the Sorceress is fairly inferior when it comes to melee combat, and may only wear light armor.<br />
<em>Lich</em><br />
Who could possible know more about life than those returning from the dead? Many beings in the Outland are denied the luxury of a peaceful death. The High Councilors of Ark Moor use Liches, undead magic wielders among their ranks. With theirs souls trapped, and an existence in constant agony, they have no choice but to obey the commands of their creators.<br />
<em>Bombardier</em><br />
The bombardiers consist of the most crazy deranged fanatics on the entire continent. Their task is probably the most dangerous of all: sabotage and blow up enemy installations including the enemy themselves. In addition, they work to keep their own siege weapons and installations intact, in the midst of the most furious battles. The Bombardiers are of average strength in melee combat. Their true strength lies in their ability to create bombs and set deadly traps.<br />
<em>Goblin</em><br />
These small creatures are the standard cannonfodder in the Dreg'Atar armies. They are fast and vicious but lack physical strength. A Goblin is nevertheless more cunning than a Berserker and even a Bombardier and sometimes offer an intelligent conversation. They are known for inventing the &quot;Grease bomb&quot; that works like a Molotov Cocktail. They also invented the explosive arrows. They prefer using axes in battle and like to sneak up on their foes. They speak with a re-mixed grammar of Swedish.<br />
<em>Fetica</em><br />
This is a bonus character unlocked when you find all the gold (13000 gold pieces in all) in the dark campaign. The Fetica is equipped with a rocket launcher. The game indicates that Fetica is featured from &quot;Enclave classic&quot;.<br />
<br />
<strong>Locations in and around the Enclave</strong><br />
<br />
<em>Ark Amar</em><br />
A harbour located in the south-west parts of the Outlands. The harbour of Ark Amar is known for its cold, shark-infested waters. This is where the ships used to stop before sailing on over the vast seas. Most of this harbour is now under control of the Dreg'Atar.<br />
<br />
<em>Ark Moor Citadel</em><br />
Mordessa's base of operations, located in the northern Outlands. This fortress is located on a small mountain placed in the very middle of a deep, lava-filled canyon. Ark Moor Citadel is heavily protected by Mordessa's most powerful warriors.<br />
<br />
<em>Aylewoods</em><br />
A prosperous and mysterious forest located near the southern parts of the Enclave. Aylewoods is a magnificent forest consisting of healthy trees, clear lakes and steep hills. This forest is protected mostly by Druids and elves and serves as an available refuge for the queen and the assembly of six.<br />
<br />
<em>Celadia Village</em><br />
A small village located near the northern parts of the Enclave. This village was deserted after a raid and is now under the control of the Dreg'Atar.<br />
<br />
<em>Iellon Outpost</em><br />
This fortress is squeezed in between two cliffs near a very narrow portion of the rift. Iellon Outpost was built in order to keep the Outlanders from building a bridge across the rift. The outpost is also used for storing dangerous criminals, both Outlanders and Enclave members.<br />
<br />
<em>The Sanctuary</em><br />
The Sanctuary is located deep below a lake located in the north-west parts of the Outlands. This is where Zale is said to be held prisoner. The base is partly underwater and is protected by the frog-like Scaara Warriors.<br />
<br />
<em>The Howiling Chambers</em><br />
After finding Zale a secret door is opened leading to the Howiling chambers. The Howiling Chambers are full of traps. This was built to test goblins skills.<br />
<br />
<em>Ungard Mines</em><br />
These mines are very old, even older than the rift. The Ungard bridge located deep in the mines is one of the few places where it's still possible to transverse (walk across) the rift.<br />
<br />
<em>Ur-Annon Island</em><br />
This island is Mordessa's personal lair and is located in the southern parts of the Sea of Sorrow. The island itself is barren and life-less. The only sign of inhabitance is a small fortress protected by the most powerful Dreg'Atar warriors.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Jul 2007 07:29:01</pubDate>		</item>		<item>			<title>Mappy</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mappy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8e874587feca7608c9c8fe57b25e99ea_sq.png" title="Mappy Image" /> <strong>Game play</strong><br />
<br />
The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. version) to retrieve stolen goods. The mansion has six floors of long hallways in which the items are stashed. The items come in pairs; should Mappy get the same items twice in a row, the player earns more points. In addition to Mewkies, the boss cat Nyamco (Goro in the U.S. version) also roams around. He is faster, but less clever, than the Mewkies. Should Mappy get an item wherein Nyamco is hiding behind, the player gets a bonus of 1000 points. He only hides behind an object for three seconds, though.<br />
<br />
Mappy and the cats move between the floors by bouncing on trampolines at the ends and middle of the hallways, and landing on a floor in the way up, but not on the way down. The trampolines will break if Mappy bounces on them continuously. When they pass in the air, Mappy is unharmed by the cats, but should Mappy run into a cat anywhere else, he will lose a life.<br />
<br />
If Mappy tarries too long, a &quot;Hurry&quot; sign appears and the music and the cats are faster. A level is completed when all the loot is retrieved. If the player waits too long after this, the cat coin &quot;Gosenzo&quot; will drop onto the top-middle platform and chase Mappy in a manner similar to the Mewkies.<br />
<br />
Many of the hallways have doors which Mappy can slam open or shut to temporarily knock out the Mewkies or Nyamco. Some of these are special &quot;microwave doors&quot; which release a wave which sweeps away any cat in its path (even off the edge of the screen). Every Mewky is 200 points; Nyamco is a multiplier of 200 points times 2. Any cat that is swept away reappears after a short while, jumping from the top center opening in the roof.<br />
<br />
The third level and every fourth level after that is a bonus round. Mappy, unbothered by the cats, must bounce across a series of trampolines, popping suspended balloons along the way. A bonus is awarded if all the balloons are popped before the music ends. It is possible to pop the Nyamco balloon even if there is one balloon above him, because Nyamco will break any trampoline and will grab one balloon above him for Mappy.<br />
<br />
The eighth to tenth levels have bells, which Mappy can hit so that it temporarily knocks out any cats below. Starting from these stages, the &quot;Hurry&quot; sign will also appear earlier, and there are more Mewkies.<br />
<br />
The player uses a left-right joystick to move Mappy and a single button to operate the doors.<div style="clear:both;"></div> ]]></description>			<pubDate>30 Jun 2007 11:52:44</pubDate>		</item>		<item>			<title>GUN</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gun/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/80f1e19cd863e89e38b8c0842d987a3f_sq.jpg" title="GUN Image" /> GUN is an action-packed game set in the wild west.<br />
<br />
You start off as a hunter Colton White who works with his father Ned (voice by kris kristofferson) until something changes Colton's life forever.  A long winding plot unfolds as you have to explore the lawless West to uncover the dark truth.<br />
<br />
GUN is a fantastic 3rd person shooter with plenty of side missions to break up the main story.  There is plenty of Old Western movie references and the atmosphere of the West is captured perfectly.<br />
<br />
The action never stops. If riding horseback and shooting outlaws is your thing, then this is definitely your type of game!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 06:04:11</pubDate>		</item>		<item>			<title>pacman vs</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pacmanvs/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/72eebed2fc1fd4425f7befca8e5f1ae5_sq.jpg" title="pacman vs Image" /> Pac-Man vs. is a multiplayer game for the GameCube which utilizes the GC-GBA connectivity.<br />
<br />
One person uses the GBA screen to play pacman in the classic way whereas your friends are playing on the tv as ghosts in a 3D maze trying to get you.  The aim is to get a set amount of points by collecting as many pellets as you can.  When a ghost does get pacman, the person who caught pacman and the person playing pacman swap pads.<br />
<br />
This is a fantastic game which is one of the best multiplayer games around.<br />
<br />
(screenshots taken from nintendo.com)<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:29:42</pubDate>		</item>		<item>			<title>Rampage World Tour</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/RampageWorldTour/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a378dc4a5b538ef4bc72a2a96273bf3_sq.jpg" title="Rampage World Tour Image" /> Rampage World Tour was a reinvention of the original arcade classic; created for Midway Mfg. by the original designers, Jeff Nauman and Brian Colin and the crew at Game Refuge Inc. <br />
<br />
The game follows George Lizzy and Ralph as they smash and fight their way through hundreds of cities around the Globe. This update game added dimension to the characters andadvanced the storyline, but stayed true to the user-friendly &quot;there's no wrong way to play it&quot; gameplay mechanic of the original.<br />
<br />
Though incredibly violent, the game treats all interaction with a cartoony, blood-free, tongue-in-cheek approach that keeps the action light-hearted and appealing to players of all ages.<br />
<br />
This &quot;Sequal&quot; has spun off a number of additional &quot;Rampages&quot; on a number of platforms .. but many feel that RWT was the best of the lot.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 11:06:40</pubDate>		</item>		<item>			<title>Splinter Cell Chaos Theory</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SplinterCellChaosTheory/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/19816e1145c33dd29db810bcb704567e_sq.jpg" title="Splinter Cell Chaos Theory Image" /> In Splinter Cell: Chaos Theory you need to follow the main objectives without being detected by the enemy. You'l also have a few bonus objectives each level which you don't need to complete, but they give you a nice reward for after you beat the game.<br />
  In this game you play as Sam Fisher, and you are walked through alot of the parts through a com-unit.<br />
  Throughout Splinter Cell: Chaos theory your objective is to stay in the shadows and stealthily make your way through the levels.<br />
  If you succesfully finish all the bonus objectives you can unlock &quot;costumes&quot; for Sam Fisher to wear when you replay levels in the game, and cheats such as unlimited ammunition and health.<br />
  This game also has up to 4-player Co-Opertive mode to play nine extra levels with your friends. Plus a versus mode where the mercaneries need to protect the computer terminals against the spies which have to hack them without being found by the merceneries.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 10:45:09</pubDate>		</item>		<item>			<title>David Douillet Judo</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ddj/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c7e0d2dada9e0fa97853c44c5a22c560_sq.jpg" title="David Douillet Judo Image" /> David Douillet Judo is the first full 3D Judo game featuring 52 techniques and an unique gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Mar 2007 06:12:06</pubDate>		</item>		<item>			<title>Animal Crossing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/animalcrossing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/547565c52cc3131124928c258c0262b9_sq.jpg" title="Animal Crossing Image" /> Occasionally strange but completely addictive, Nintendo's Animal Crossing for the GameCube is not so much a game as a simulation of life on a small town. Players begin the game by setting out to live life on their own in a colorful town, where they are greeted by a seemingly endless supply of things to do and characters to meet.<br />
<br />
Time passes in Animal Crossing in real-time, as the month, day, season, and time of day matches that of the player's. Holiday seasons come and go in Animal Crossing, just as they would in the real world. Experience the freedom to fish, decorate your house, go bug catching, garden, write letters, and even play original Nintendo NES games in this imaginative, and addictive game.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Mar 2007 07:48:52</pubDate>		</item>		<item>			<title>Ghost Recon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ghostrecon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/57c1eb8590cde319abb6de0fa38c8b9a_sq.gif" title="Ghost Recon Image" /> In Ghost Recon, you lead the Ghosts, an elite American infantry unit using the most advanced technology the USA has to offer, onto the front lines and into the battle. The Ghosts are the spearhead of the US Army's quick response. They are the first unit deployed into dangerous situations and the last ones to leave when things get rough. As the leader of a platoon of Ghosts in the field, it is your responsibility to select your frireteam members, train them, kit them out and command them once the shooting starts. You control them as they seek to execute your orders, which you give during the heat of battle, and complete their missions. Particularly spectacular performance and the completion of special objectives will unlock Specialist characters, who bring new weapons and new levels of expertise to your platoon.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2007 02:13:36</pubDate>		</item>		<item>			<title>Ribbit King</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ribbitking/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5ec324b0c3dc96cd8eee2373c96a4616_sq.jpg" title="Ribbit King Image" /> Ribbit King is about a plucky little character named Scooter and his talking lunchbox, Picwick, who try to save their world by entering a Frolf Tournament. Frolf is golf but instead of a golf ball you use a frog, and its way more humorous.<br />
Launching your frog across 5 different areas with 4 maps for each area, and different starting and ending positions makes this a great multiplayer game. Obstacles are throughout the all the areas including snakes, lava lakes, mammoths, and even caters. Almost all obstacles are worth points unless you play your frog right. Items can be used to boost your frog and change its status.<br />
<br />
Including with Ribbit King is a bonus disc called Ribbit King Plus! It doesn't have any additional gameplay just movies the developers created for fun.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 10:12:54</pubDate>		</item>		<item>			<title>Pokemon XD: Gale of Darkness</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pokemonxd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/72278b22db1e42d25a6545ec3e109a23_sq.jpg" title="Pokemon XD: Gale of Darkness Image" /> This is the sequel to Pokemon Colosseum. It takes place in the same region, and you start with eevee. Cipher is back and you must rescue Lugia from them.<br />
<br />
Check out the group for <a href="/group/pokemon" class="game_link">Pokemon Fans of the World!</a><div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 01:11:51</pubDate>		</item>		<item>			<title>Crash Bandicoot: The Wrath of Cortex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicootTheWrathofCortex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c0f749e29626bbd80076565b3a29eae_sq.jpg" title="Crash Bandicoot: The Wrath of Cortex Image" /> Crash Bandicoot: The Wrath of Cortex is a platform game in the Crash Bandicoot series.<br />
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Gameplay is basically the same, but this time Crash has a new move called sneak. This move allowes you to sneak over nitros. Coco is also playable, and for the first time, Coco has her own set of moves. There are many vehicles available including a 4x4, a plane, and a robot suit.<br />
<br />
The story begins somewhere outside Earth's orbit, where we see Doctor Neo Cortex's evil space station base. Inside it, Uka Uka has called together a &quot;bad guy convention&quot; and is obviously quite angry with everyone. According to him, their track record for spreading evil is pathetic. They conclude that Crash Bandicoot is to blame. Of course, they wouldn't let anything stand in the way of evil, especially not a &quot;brainless orange marsupial&quot;, and decide that Crash must be eliminated. And so, Uka Uka orders Cortex and his cronies to come up with one good plan... or else. Cortex informs everyone that in his scientific endeavors, he has created a genetically-advanced superweapon of unbelievable strength. But the final missing crucial element is a power source. Uka Uka brings up the Elementals, a group of destructive masks with the power over Earth, Fire, Water, and Air. If they unleashed their destructive energy, they'll have enough power to bring Cortex's secret weapon to life. They would have a weapon capable of crushing mountains, demolishing entire cities, and wiping Crash Bandicoot off the face of the Earth forever.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:59:22</pubDate>		</item>		<item>			<title>Batman Vengeance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/batmanvengeance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b92ef34c0263a62b828fee80758f9712_sq.jpg" title="Batman Vengeance Image" /> Batman Vengeance is a video game in the Batman universe developed and published by Ubisoft. It was released over a period of time on all of the major platforms, starting with the PS2 version on October 15, 2001 and ending with the PC version a year later on October 8, 2002. The game is based on the animated series The New Batman Adventures, which in turn is an expansion of Batman: the Animated Series. Spanning 5 episodes, presented in a style intended to emulate that of the animated series, Batman Vengeance takes the Caped Crusader through 19 levels of gameplay up against a series of familiar villains unknowingly involved with one central plot to wreak havoc on Gotham City. Presented in a more stylized golden age comic book appearance that communicates attitude and personality through deceptively Spartan artwork, Batman engages in a variety of different gameplay modes (e.g. traditional third-person platforming and vehicle-based gameplay) in his pursuit to rid Gotham City of its most notorious criminals.<br />
<br />
It starred Kevin Conroy as the role of Batman. He reprised it from the successful animated TV show as did Mark Hamill, who voiced the criminally insane Joker.<br />
<br />
In Batman Vengeance, the gritty underworld of Gotham ignites as Batman becomes the target of a nerve-rattling conspiracy. After the Joker plummets to his death in an attempt to kill Batman, Gotham's criminals quickly escalate their schemes to gain power. Batman discovers subtle links in these seemingly unrelated crimes, but is forced undercover after being framed for an attack on Commissioner Gordon. Hunted by the police, the Dark Knight must pinpoint the unseen enemy weaving this sinister web before Gotham City falls to a fiery demise.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 04:36:43</pubDate>		</item>		<item>			<title>Wave Race: Blue Storm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/waveracebluestorm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e1a57a9e60d1b4f918275ecdd7f26210_sq.jpg" title="Wave Race: Blue Storm Image" /> Wave Race: Blue Storm is a jet ski racing game released as a launch title for the Nintendo GameCube on November 18, 2001. It is a sequel to the 1996 Nintendo 64 game Wave Race 64.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 03:46:10</pubDate>		</item>		<item>			<title>NFL Street 2: Unleashed</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFLStreet2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a1891d7631a0e77fe9a3a790ebfc332d_sq.jpg" title="NFL Street 2: Unleashed Image" /> Defy gravity and stretch your game to the skies with NFL STREET 2. Send your receivers off walls, change passing lanes by running your QB up a building, and take advantage of eye-popping wall jukes and all-new hurdles. You better hold on to the ball because defenders fly across the field in ways never before seen in a football game. Players descend on an all-new persistent world, Bay City, to build their teams, their reps, and their battle plans one field at a time. Join pick-up games around the city and establish your reputation by recruiting talent from the neighborhoods you conquer as you begin your journey to become football&acirc;&euro;&trade;s biggest street legend. The time to own the streets is NOW.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 10:38:53</pubDate>		</item>		<item>			<title>NFL Street</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/NFLStreet/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3c04340db84075367a592bf85fca15f2_sq.jpg" title="NFL Street Image" /> A new brand of football meant only for the streets. Hard-hitting 7-on-7 arcade gameplay challenges players to show their skills on both offense and defense. Big jukes with bone-crunching tackles, pitches, and a wealth of showboat moves are available. Create your team, equip them how you want, and get ready for some amazing hard-hitting football with NFL Street from Electronic Arts.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Feb 2007 10:32:28</pubDate>		</item>		<item>			<title>Def Jam : Fight For New York</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DefJamFFNY/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ff82604dd9e9086431b78ee57d6c943_sq.jpg" title="Def Jam : Fight For New York Image" /> Def Jam:FFNY is the sequel to Def Jam Vendetta, though apart from sharing the Def Jam label you wouldn't know it at all. There are 40 odd characters to choose from ranging from the well known,(Snoop Dogg, Redman, Sean Paul, Xzibit) to some I had no idea existed (Crazy Legs, Fat Joe, Bone Crusher). If you like your beat-em ups fast, furious and incredibly visceral then this is game is for you. The fighting system is so simple yet so very deep. You start by learning just one fighting style from a choice of 4, Kickboxing, Streetfighter, Martial Artist and Wrestling. As you progress and level up in the gym, you will be able to learn up to 2 more styles, allowing you to create a totally customized style suited to you.<br />
While violence in videogames is nothing new, FFNY takes it to whole new levels with the Blazin' moves. Once your special bar is full, you are then able to finish your opponent (providing there energy bar is in the red),with a bonecrunching, face smashing, arm twisting, leg breaking finisher, these bad boys are guaranteed to make you wince at least once (Balls to the Wall springs to mind), also certain arenas in the game have special Blazin' moves which are unique to that stage. The bulk of the game is taken up with the story mode, two rival gangs fighting over the New York underground fight scene, not that it matters really, its just there to give you something to fight for.<br />
I highly recommend this game to anyone who says they truly enjoy a fighting game, and the same goes for those that dont.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 09:23:47</pubDate>		</item>		<item>			<title>Mario Superstar Baseball</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Mariobaseball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85de2711a6dc113870c4aa886007db82_sq.jpg" title="Mario Superstar Baseball Image" /> A feature unique to Mario Superstar Baseball is &quot;player chemistry&quot;. Player chemistry puts emphasis on character relationships and compatibility while playing. There are two types of player chemistry: good and bad. Good chemistry occurs when two &quot;buddy&quot; players throw to each other while fielding. The ball travels faster when one character throws to a buddy, improving teamwork. On offense, a player's batting abilities increase if he/she has a buddy on base. A few examples of buddy players are Peach &amp; Daisy, Mario &amp; Luigi, Donkey Kong &amp; Diddy Kong, Yoshi &amp; Birdo, Bowser &amp; Bowser Jr., and Wario &amp; Waluigi. Good chemistry is symbolized by an eighth note, and is displayed to show which characters are friends. If other characters share this note when one is highlighted, they are buddies.<br />
<br />
Conversely, bad chemistry occurs when one character throws to another character he/she dislikes. The ball travels much slower, and is wildly off-line, which may result in misplays that are usually routine (Such as throwing a runner out at first base). Examples of characters who have bad chemistry with each other are Mario &amp; Bowser, Toad &amp; Wario, and Luigi &amp; Boo. Bad chemistry occurs less often than good chemistry, however.<br />
<br />
A single game of baseball, players choose the Team Captain and a roster of players, and play one game. Players can also choose how many innings the game will last, and pick their choice out of 6 unique stadiums.<br />
<br />
The heart of Mario Superstar Baseball is the Challenge Mode. It is a single-player mode where the player selects a pre-built team and must defeat all the other teams; at first Bowser's team is the last team to beat for the cup, and must be unlocked before the player can use him. There are six teams, each led by one of the Captains (Mario, Peach, Yoshi, Donkey Kong, Wario and Bowser), features a secondary captain (Luigi, Daisy, Birdo, Diddy Kong, Waluigi and Bowser Jr.), and is filled with a mix of sub characters, some of which are duplicated within a team, but do not appear on any other team. For example, Mario's team consists of Mario, Luigi, Monty Mole, 3 Piantas and 3 Nokis, Princess Peach's team consists of Princess Peach, Princess Daisy, Toadette, Toadsworth, and 5 Toads, Wario's team consists of Wario, Waluigi, Boo, King Boo, Petey Pirahna, and 4 Magikoopas, Yoshi's team consists of Yoshi, Birdo, Baby Mario, Baby Luigi, and 5 Shy Guys, Donkey Kong's team consists of Donkey Kong, Diddy Kong, Dixie Kong, Goomba, Paragoomba, 2 Koopa Troopas, and 2 Koopa Paratroopas and Bowser's team consists of Bowser, Bowser Jr., 4 Dry Bones, and 3 Hammer Bros<br />
<br />
Players challenge the other teams, beating the other four opens the path to Bowser's castle. The secondary purpose of defeating other teams is to recruit other characters to improve ones team. On opposing teams, each character has a set of scouting flags. During the game players will have mission objectives like &quot;Strike 'em out&quot;, or &quot;Score a run&quot;, that earn flags; if one gets all the flags of a particular character and wins the game, that character will be recruited. Flags are cumulative, so if the player doesn't get all the flags in a game, or loses the game after getting all the flags, the flags earned will remain when the team is challenged again; a team can be challenged as long as the captain of the team is not recruited. Players of a different color (such as Purple Toad &amp; Yellow Magikoopa) can't be recruited and can only be played in minigames and playing with the teams they start on (ex. Green Toad with Peach).<br />
<br />
If the team captain is recruited, his or her team will disband; any characters from that team that were not recruited will join a team led by Bowser Jr. Another way to recruit characters is by a mercy win; if either team is leading by at least 10 runs at the end of an inning, the game is called out of mercy to the losing team. If the player wins a game in this fashion, all characters on the opposing team will be so impressed that they will immediately join.<br />
<br />
After every game or minigame, Bowser Jr. will wander around the map; if the player challenges him, they will play a game in the bottom of the 9th inning, with the player randomly chosen as visitor or home. If the player's team is the visiting team, then they will have the lead and must stop Bowser Jr. from mounting a comeback; otherwise, it is the player's job to mount a comeback. Beating Bowser Jr. earns the player coins to use in the shop, while losing costs the player coins. Bowser Jr.'s team also has players from disbanded teams that the player can recruit; in which case the only mission objective is &quot;Beat Bowser Jr.&quot;.<br />
<br />
There is a shop located on the map for purchasing power-ups, each worth a certain number of coins that the player earns from the minigames or Bowser Jr. In order for a Captain to use their special abilities, they must be purchased from the shop; these power-ups are permanent, and can be carried over into other Challenge Mode games by continuing from a previously cleared game. Other power-ups offer a temporary boost to a stat for all characters on their team, but they only last for one game, win or lose.<br />
<br />
Another goal during Challenge Mode is the Superstar quest; each character has a set of requirement that earn stars. If a character meets all of his or her requirements, then the character upgrades to a Superstar, and gets a boost in all their abilities. Also, once a character becomes a Superstar, the Superstar version of the character can be used in other game modes. There's a simple way to figure out the number of superstar missions per player. The captain of the team has 10 missions. The 2nd captain has 8. Minor characters have 6. And characters of race (excluding Monty Mole who has 6) have 4. Note that players like Red Koopa and Black Shy Guy can be unlocked by completing the main changing color player like Blue Pianta &amp; Blue Noki.<br />
<br />
There are four difficulty settings for challenge mode that are similar to those of Mario Kart: Double Dash!! - Mushroom (easy), Flower (medium), Star (hard), and Special (very hard). On Mushroom, Flower, and Star difficulty setting, you challenge four other teams that lasts for 3 innings and beat Bowser's team that lasts for 5 innings. On Special difficulty setting, the innings change: challenging four other teams lasts for 5 innings and beating Bowser's team lasts for 7 innings. Once the player clears Special Cup, then Bowser is selectable as a team captain. When using him as a team captain, the rules slightly change: one has to beat the initial five teams, then face a team composed of nine of the ten main captains and sub-captains called the Mario Fireballs (One character is exempt at random); one can still recruit other characters, except the captains and sub-captains; and Bowser Jr. does not wander the map to challenge a player.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 11:38:34</pubDate>		</item>		<item>			<title>Dance Dance Revolution Mario Mix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/DDRMario/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/28902893cfffb0837126449af4394d0d_sq.jpg" title="Dance Dance Revolution Mario Mix Image" /> Mario Mix features several of Nintendo's popular characters, including Mario, Luigi, Toad, Toadette, Waluigi, Wario, and Bowser. According to the story, Waluigi has stolen the &quot;Music Keys&quot;, unleashing their music upon the Mushroom Kingdom and causing chaos. Mario must restore peace to the land by recovering the Music Keys.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 11:32:56</pubDate>		</item>		<item>			<title>Luigis Mansion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LuigisMansion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae2299f8d45ff64f284ba60cd29c697a_sq.jpg" title="Luigis Mansion Image" /> Luigi's Mansion is an adventure video game developed by Nintendo for the Nintendo GameCube in 2001. It was a launch title for the GameCube.<br />
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Luigi's Mansion is the first official Mario game to star Luigi exclusively, as opposed to most earlier Mario titles that featured either Mario by himself or both Mario and Luigi. It features a unique set of goals and ways to attain those goals, involving stunning ghosts with a flashlight and promptly sucking them into a vacuum cleaner, which is aptly named the Poltergust 3000.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 03:55:51</pubDate>		</item>		<item>			<title>WarioWare, Inc - Mega Party Games</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WariowareParty/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/be1553639f83659fc3114eceb7e0fb98_sq.jpg" title="WarioWare, Inc - Mega Party Games Image" /> WarioWare, Inc.: Mega Party Game$! is party game for Nintendo GameCube released in Japan on October 17, 2003 in North America on April 5, 2004 and on September 3 that year in Europe.<br />
<br />
This title contains all the microgames contained in WarioWare, Inc.: Mega Microgame$!, and it also contains 7 competitive multiplayer games, 1 cooperative game, and a selection of single-player features (for example, the ability to play any microgame of the player's choice).<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 01:05:55</pubDate>		</item>		<item>			<title>Wario World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/WarioWorld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/00c25ae44c734ec623498cb23d235e7b_sq.jpg" title="Wario World Image" /> Wario World is a video game developed by Treasure Co. Ltd and produced by Nintendo. It was released on June 23, 2003 exclusively for the Nintendo GameCube.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 12:47:42</pubDate>		</item>		<item>			<title>Tony Hawk's Undeground</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksunderground/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9824b8d5e61dfaf5fd8d9663432efe2_sq.jpg" title="Tony Hawk's Undeground Image" /> MASSIVE departure for the series.  New completely free-roam style throughout levels and beefed story mode make this almost a completely different game.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:26:34</pubDate>		</item>		<item>			<title>Tony Hawk's Pro Skater 4</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tonyhawksproskater4/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/742879d70f0e69770e50a69f2dc5b03c_sq.jpg" title="Tony Hawk's Pro Skater 4 Image" /> This one was a HUGE departure.  Ditching the 2 minute time limit and giving you larger levels to free roam (which become a later mainstay for the series) was a HUGE addition to the series.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 06:22:24</pubDate>		</item>		<item>			<title>Outlaw Golf</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/outlawgolf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ef82cffc7dfd5dedc788176ced5bbca_sq.gif" title="Outlaw Golf Image" /> An incredible golf engine, stellar physics and excellent graphics combine with fierce competition, mortal danger and shapely women in this no-holds barred game of golf. Play seven games for one to four players on three unique courses where some hazards have two legs!<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 04:22:19</pubDate>		</item>		<item>			<title>Jungle Beat</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jUNGLEbEAT/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0beba822043bdd16710a42057e72a20a_sq.jpg" title="Jungle Beat Image" /> Donkey Kong Jungle Beat is a Nintendo GameCube video game featuring the gorilla Donkey Kong and played with a pair of drum-like controllers (tarukonga). It was released in Japan on December 16, 2004, Europe on February 4, 2005 and in North America on March 14, 2005. A landmark in video game history will showcase Donkey Kong Jungle Beat as the first game to get an ESRB rating of E10+.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Feb 2007 01:50:34</pubDate>		</item>		<item>			<title>Sonic Mega Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicMega/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fed68763eef24271c96d49e1b847e15_sq.jpg" title="Sonic Mega Collection Image" /> This was the first Sega game to reunite the classic &quot;SE-GA&quot; chant since the early-late 90s' (Sonic 3D Blast has the &quot;SEGA!!&quot; scream), likely included due to the retro nature of the compilation.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 06:40:04</pubDate>		</item>		<item>			<title>Sonic Gems Collection</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicGems/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/899a04ec0bc485544d7f8f4d39c25ad5_sq.jpg" title="Sonic Gems Collection Image" /> Sonic Gems Collectionis a GameCube and (in Japan and Europe) PlayStation 2 compilation of the more obscure games of the Sonic series. It could be considered a sequel to Sonic Mega Collection and, to a lesser extent, Sonic Jam.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 06:26:57</pubDate>		</item>		<item>			<title>Sonic Riders</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicRiders/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fc9c83f6a7ef41bf205226bd8e6bd5e1_sq.jpg" title="Sonic Riders Image" /> Sonic Riders is a racing game developed by Sonic Team's UGA Division (a second-party developer for SEGA) for the video game consoles Nintendo Gamecube, Sony PlayStation 2, Microsoft Xbox and PC DVD-ROM. It is the fourth racing game in the Sonic the Hedgehog series, preceded by Sonic Drift, Sonic Drift 2 and Sonic R. This time, the characters race on floating airboards, air shoes and motorbikes powered by air, the Extreme Gear.<br />
<br />
Sonic Riders was revealed by Famitsu on September 7, 2005 prior to 2005's Tokyo Game Show.<br />
<br />
The game was released to start off the 15th anniversary of the release of the Sonic the Hedgehog series. This game introduces five new playable characters, the Babylon Rogues and the E-10000 series.<br />
<br />
On August 22, 2006, a PC port of Sonic Riders was announced. The port was released in November according to both Sega of America's and Sega Europe's websites. A North American price of $19.99 is listed on Sega's Press Release. [1]. In Europe it was released at a price of 29.99&acirc;&sbquo;&not;. A downloadable demo was released on October 19, 2006<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:20:11</pubDate>		</item>		<item>			<title>Sonic R</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicR/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc5e3845e0d82686044de568b63fb8e1_sq.jpg" title="Sonic R Image" /> Sonic R (&atilde;&sbquo;&frac12;&atilde;&fnof;&lsaquo;&atilde;&fnof;&fnof;&atilde;&sbquo;&macr; R) is a racing game developed by Traveller's Tales and Sonic Team for the Sega Saturn and PC, the latter version being ported to the GameCube and PlayStation 2 in Sonic Gems Collection. It features characters from the Sonic the Hedgehog series. The game is characterized by the same sense of environmental openness in the Sonic platformers. It contains colorful 3D graphics combined with a strong soundtrack by Richard Jacques (including songs performed by British singer T. J. Davis). Running the game on XP successfully depends very much on the hardware of the PC it is being run on. It was the first true 3D Sonic game.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 05:04:12</pubDate>		</item>		<item>			<title>Sonic the Fighters</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicFighters/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9dd12c23c6bd74d58c98cbd1e5a218ec_sq.jpg" title="Sonic the Fighters Image" /> Sonic the Fighters (Sonic Championship in US arcades), is a fighting game in the Sonic the Hedgehog series. The game's original title is used in North American and European releases of Sonic Gems Collection.<br />
<br />
An employee at AM2 in Sega added Sonic the Hedgehog characters into a copy of the fighting game, Fighting Vipers, during his spare time. His coworkers liked the idea so much, the game was developed and released for the arcade in May 1996, running on the Sega Model 2B board.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:58:33</pubDate>		</item>		<item>			<title>Fifa Street 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/fifastreet2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba4045636224b52db211d67940c70fa1_sq.jpg" title="Fifa Street 2 Image" /> This game has everything we've come to expect from the street series... plus soccer.  The multiplayer aspect can pretty much  give this game all the replay value it could ever have.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:51:47</pubDate>		</item>		<item>			<title>Tails Skypatrol</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TailsSkypatrol/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fdb3324b7f30dc59610023f43c4e0733_sq.gif" title="Tails Skypatrol Image" /> Tails' Skypatrol is a video game in the Sonic the Hedgehog series, developed and published by Sega for Sega Game Gear. It was originally released on April 28, 1995 as an exclusive game to the Japanese market. Tails' Skypatrol is also included as an unlockable minigame in Nintendo GameCube's Sonic Adventure DX, and was re-released as one of the featured games in GameCube's Sonic Gems Collection. The game is a spin-off in the Sonic series following the adventures of Sonic's trusty sidekick Miles &quot;Tails&quot; Prower.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:40:04</pubDate>		</item>		<item>			<title>Dr Robotniks Mean Bean Machine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MeanBeanMachine/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9f75ba10e424a1e3a8bf162392945ba1_sq.jpg" title="Dr Robotniks Mean Bean Machine Image" /> Dr Robotnik's Mean Bean Machine is a video game within the Sonic the Hedgehog universe. The game is a modified version of the Japanese puzzle game Puyo Puyo and has characters from the Adventures of Sonic the Hedgehog.<br />
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Dr. Robotnik has hatched a plan to ensure that no music or fun remains on Mobius. To do this, he kidnaps the citizens of Beanville and stuffs them into a giant robotising machine called the Mean Bean-Steaming Machine (hence the name, Mean Bean Machine), so that they become his robot slaves. The player must now defeat each of the robot guards and Robotnik himself to foil his evil plans.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Feb 2007 04:30:07</pubDate>		</item>		<item>			<title>Shadow the Hedgehog</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ShadowHedgehog/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0836dd54e33cecae945e2311a7eedfbb_sq.jpg" title="Shadow the Hedgehog Image" /> Over 50 years ago, deep in a Military Research Space Station, Prof. Gerald Robotnik forged an experiment known as &quot;Project Shadow&quot; while trying to unlock the secrets of eternal life at the request of the Government. The experiment culminated in &quot;The Ultimate Life-Form&quot;; Shadow the Hedgehog, a creature with the ability to harness the mysterious power of the Chaos Emeralds in ways not thought possible. After being thought dead in Sonic Adventure 2, Shadow returned in Sonic Heroes with amnesia, and still does in this game. In the beginning of the game, Shadow is still without any clue about his past. He does not understand who he is or where he's from, but he's determined to find out, be it from Black Doom, the leader of an alien race who claims he and Shadow made a pact involving the Chaos Emeralds, G.U.N., the militaries that murdered Maria, or Dr. Eggman, the evil scientist.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:49:46</pubDate>		</item>		<item>			<title>Sonic Heroes</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicHeroes/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35d0c212fcc90adafba110a81d507288_sq.jpg" title="Sonic Heroes Image" /> Unlike past Sonic the Hedgehog games, Sonic Heroes is the first Sonic game that allows the player to control three characters at once (although the player controls the selected character, while the computer takes control of the remaining two characters). A player will choose one of four teams to use. The four teams all have their own strengths and weaknesses as do each of the individual characters. Sonic Heroes was the first Sonic game to introduce the &quot;Speed, Flight, and Power&quot; concept into the series.<br />
<br />
A team is made up of three characters, each suited for a specific task. The three types of characters are &quot;flight,&quot; &quot;speed,&quot; and &quot;power.&quot; The flight type is able to ascend short distances with other party members. The speed character has the ability to move at a faster rate than the other two members of the team. Lastly, the power character is the strongest physically of the three.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:40:29</pubDate>		</item>		<item>			<title>Sonic Adventure DX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonixDX/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/660ea305953ecff84874197929a5d1d7_sq.png" title="Sonic Adventure DX Image" /> This game was released as an enhanced port of the original Sonic Adventure for the Sega Dreamcast (1999), with several additional features. The PC version was released at first in only Japan and Europe, but was eventually released in the US later on in a limited amount. Sonic Adventure DX Director's Cut included a mission mode, which included 60 missions to complete throughout the adventure fields and action stages. Sonic Adventure DX Director's Cut also includes a mini game collection, which is comprised of 12 Sega Game Gear games featuring Sonic and friends. It didn't do quite as well with reviews as its Sega Dreamcast predecessor.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:17:17</pubDate>		</item>		<item>			<title>Sonic Adventure 2 Battle</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SonicAdventure2Battle/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bb54a8c7b71b674bf8e4b9660b1af119_sq.jpg" title="Sonic Adventure 2 Battle Image" /> This game added new &quot;Battle&quot; multiplayer options, like the addition of new characteristics to the additional multiplayer characters that were in the available unlockable in the original. The multiplayer characters that were unlockable in the other game are now playable from the start, and other new &quot;bells and whistles&quot; were added.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 03:04:54</pubDate>		</item>		<item>			<title>Sonic The Hedgehog 3</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Sonic3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/590e4245b6b6e2a65e210420355fca5b_sq.jpg" title="Sonic The Hedgehog 3 Image" /> The storyline picks up shortly after the end of Sonic the Hedgehog 2: Dr. Robotnik's[1] space station, the Death Egg, has fallen out of orbit after his mech suit exploded in his final showdown with Sonic, causing critical damage to the ship.<br />
<br />
However, instead of impacting the planet, the Death Egg crash-landed on Angel Island[2][3], a mystical floating landmass previously believed to exist only in legend. As Dr. Robotnik repairs the ship he meets up with the Island&acirc;&euro;&trade;s sole inhabitant, Knuckles the Echidna. Knuckles is the last surviving member of an ancient civilization, whose ruins and relics are scattered throughout the island. He is also the guardian of a set of Chaos Emeralds, which are the source of the island&acirc;&euro;&trade;s levitation powers.<br />
<br />
Knowing Sonic and Tails will try to track him down, and realizing he can use the Chaos Emeralds to power the ship, Robotnik deceives Knuckles into believing Sonic is trying to steal his emeralds, and he&acirc;&euro;&trade;s come to help him. Shortly after, Super Sonic and Miles &acirc;&euro;&oelig;Tails&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 02:29:37</pubDate>		</item>		<item>			<title>Cubivore</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cubivore/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a975255d61f310b6e10ba568d88ec58_sq.jpg" title="Cubivore Image" /> Cubivore's gameplay is an action/adventure game with a few RPG elements in it. The purpose of Cubivore is to kill the Killer Cubivore and its cronies. To accomplish this your Cubivore must go through several mutations, through several lifetimes &quot;laps&quot; and generations of &quot;offspring&quot;. Upon attaining 100 mutations, your Cubivore can become powerful enough to produce an offspring capable of fighting the Killer Cubivore. Thus, Cubivore is a game that is meant to somewhat represent natural selection.<br />
<br />
Combat is simple, but strategic and often fast-paced. When facing another cubivore, your job is to attack it, weaken it, and finally kill it by tearing off its limbs. Cubivores are able to attack, jump, run, evade i.e. walk backwards, and block. Much of combat consists of trying to learn the enemy's attack patterns and hitting a weak point. Once the enemy has been subdued, it becomes a battle of wills when your cubivore clamps down the opponent and attempts to tear off its limbs (resulting in a large spurt of purple square-shaped blood, uncharacteristically dark for Nintendo). On eating a limb your Cubivore heals itself a bit, absorbs the color of that limb, and mutates if possible. Finally some boss monsters have a special limb called &quot;Raw Meat&quot;, which grants special abilities when comsumed.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 11:19:43</pubDate>		</item>		<item>			<title>Mortal Kombat: Deception</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MKDeception/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3b401a21dff4e71c13ec48e637a12349_sq.jpg" title="Mortal Kombat: Deception Image" /> Mortal Kombat: Deception is a fighting game in the controversial and bloody Mortal Kombat series. Deception was developed and published by Midway for the PlayStation 2 and Xbox in October 2004. A GameCube version was published in January 2005.<br />
<br />
Mortal Kombat: Deception precedes Shaolin Monks (in release date only) and follows Deadly Alliance. MK:D was released in two versions for the Playstation 2 and Xbox, a regular version, and a &quot;Kollector's Edition&quot; which added a metal trading card and a bonus disc containing a history of Mortal Kombat, several video biographies of characters, and an &quot;arcade perfect&quot; version of the original Mortal Kombat.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 01:18:40</pubDate>		</item>		<item>			<title>Mortal Kombat: Deadly Alliance</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/MKdeadlyalliance/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac7ec7c86a092edece652063cabf5959_sq.png" title="Mortal Kombat: Deadly Alliance Image" /> In a bold new step after a 3 year hiatus, Mortal Kombat Deadly Alliance(aka MK5) offers no less than 3 fighting styles for each character, includes a far more fleshed out weapons combat, new characters, a more 3D combat, new arenas, new characters and alternatives costumes, to name a few upgrades<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 12:47:41</pubDate>		</item>		<item>			<title>Harvest Moon: Magical Melody</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harvestmoonmm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0b7557479cd745c0dfef2a5690459d89_sq.jpg" title="Harvest Moon: Magical Melody Image" /> In this final iteration of Harvest Moon for the GameCube, you can choose to play as a girl or a boy and start life in a farming village with the goal of becoming an expert farm manager. Taking over your own farm, you raise plants and animals, catch lots of fish, build up your farm, and see your character grow into adulthood. The game features cows, horses and sheep, among other animals, but this time around, if you don't have a gate around their grazing area, they may get out from your farm area and, when night comes, get attacked by wild dogs. You also have added freedom with your planting, as you can now raise plants outside your own farm area. Once again, interacting with townsfolk and falling in love are major points of the game. Your choice of love interests changes depending on your choice of boy or girl at the start of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Feb 2007 05:22:19</pubDate>		</item>	</channel></rss>