<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'car' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'car' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Aye Caramba</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ayecaramba/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2d57ddab7dfeb2a94210fb99177fdd2d_sq.jpg" title="Aye Caramba Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>27 Oct 2007 07:15:24</pubDate>		</item>		<item>			<title>Interstate '76</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/interstate76/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c87ba216faa7302bbd9b3645ecfa7be6_sq.jpg" title="Interstate '76 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>08 Aug 2007 06:26:00</pubDate>		</item>		<item>			<title>Jim Beam Rally</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jimbeamrally/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fb2097d16160cf30a60d25426b715af5_sq.jpg" title="Jim Beam Rally Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Jul 2007 12:23:20</pubDate>		</item>		<item>			<title>Ignition</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Ignition/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8de7840620af75a24632043d20f71bcb_sq.jpg" title="Ignition Image" /> Use the mouse to control your car through various tracks. You have 1  minute to complete all of the tracks before getting to the next level of even more difficult tracks. One minute goes by pretty fast when you are trying to work through a maze.<div style="clear:both;"></div> ]]></description>			<pubDate>05 Jun 2007 06:09:59</pubDate>		</item>		<item>			<title>Streets of Sim City</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/streetsofsimcity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c16ebb9d49d6c198a7cf07c1dcc5fd06_sq.jpg" title="Streets of Sim City Image" /> Streets of SimCity is a 1997 racing and vehicular combat computer game published by Maxis. The novelty of this game stemmed mostly from the fact that the player could race cars around cities that had been created in SimCity 2000. The game is in full 3D, which was a departure from Maxis's normal fare. It is one of the few games in the Maxis series that Will Wright did not work on, and the last Maxis game to be developed and released without supervision by Electronic Arts (which acquired Maxis in 1997 and assisted development of Maxis games thereafter). Despite features such as being able to load cities from SimCity 2000, the game was known more for its bugs, including unexpected crashes, issues with vehicles stuck in buildings, people walking backwards and being able to drive through trees.<br />
<br />
The game is known to be the black sheep of the &quot;sim&quot; line, since it in no way actually simulates driving with precision. It instead focuses more on the goals of blowing up other enemy cars, winning races, evading cops, and hitting the occasional cow. The game can be controlled with a keyboard, a joystick, or a gamepad. As a result, the game was mostly only popular with SimCity 2000 users, which like SimCopter, allowed players to explore SimCity 2000 cities, created by themselves or otherwise. There is also a network mode in which players can play deathmatches with up to seven other individuals.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2007 02:12:45</pubDate>		</item>		<item>			<title>LeRace</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/LeRace/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ad64d5b9c252c98d603e1600e48884b_sq.jpg" title="LeRace Image" /> LeRace is a car racer using the garage games buggy. I made the terrain and buildings from scratch, and modded the starter.fps to use as a racing game.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Feb 2007 08:42:35</pubDate>		</item>		<item>			<title>Redline</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/redline/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86cc5a647ae0f8e67546c52d73127fd5_sq.jpg" title="Redline Image" /> Pure pleasure is in the control. Redline models each wheel of your car independently, as well as the axle width and weight of each car, allowing for an unprecedented feel of the road.  Redline features an advanced 3D gaming engine that tosses polygons around at speeds that'd be sure to land you an expensive speeding ticket. Combine that with the voracious sound of your engine incessantly clawing its way towards redline, and you can almost smell the rubber.  The real fun, though, is meeting nice people on the Internet and running them off of the road. Redline supports up to 12 people in a network race, either on a local network, or over the Internet. Meet up in the Lobby, pick a course, pick your cars, and recklessly slam your newfound &quot;friends&quot; into the guard rail in your quest for the coveted checkered flag.  With tracks that range from dirt road rally courses to high speed racing tracks to nail-biting mountainous roads, Redline offers a sublime assortment of arenas in which you can test the metal of almost two dozen different cars. Add in challenges, time trials, and the unlimited variety offered by Internet play.  With each progressive challenge, your performance earns you new challenges, and new cars to drive. Your performance is also ranked among other Redline players from around the world via an Internet leader board.  --ambrosiasw.com<div style="clear:both;"></div> ]]></description>			<pubDate>22 Dec 2006 09:22:45</pubDate>		</item>		<item>			<title>Mercedes Winter Drift</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mercedesdrift/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/638ae180ee4e40bff9584003539bf2f6_sq.jpg" title="Mercedes Winter Drift Image" /> Celebrate this holiday season by taking the new CL 63 AMG for a slide.  Take a spin on our closed winter course, and learn how to perform the perfect Holiday Drift.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Dec 2006 01:47:34</pubDate>		</item>		<item>			<title>Create A Ride </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/createaride/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e44f5882a400bb4e7773e5adeddca2bf_sq.jpg" title="Create A Ride  Image" /> Choose a car type and customize it how you like.  Add a spoiler, change the headlights, and put a new paint job on it.  After you make the car, you can put it in different situations to see how it looks.<div style="clear:both;"></div> ]]></description>			<pubDate>14 Dec 2006 04:13:44</pubDate>		</item>		<item>			<title>GeneRally</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/generally/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2bb3a6150a5f8a18756b6e7320498b69_sq.jpg" title="GeneRally Image" /> Customizable top-down arcade racing<div style="clear:both;"></div> ]]></description>			<pubDate>13 Dec 2006 03:55:52</pubDate>		</item>		<item>			<title>NHRA Drag Racing 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nhradragracing2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e5df2057009865b717c0fb0fb9b0f7e1_sq.jpg" title="NHRA Drag Racing 2 Image" /> An officially licensed simulation of NHRA top fuel and funny car drag racing. It includes the entire 25 event NHRA circuit and 30 of the top drag racing teams. Tune your car against changing weather conditions and view detailed telemetry via Racepak, the same software used by all the NHRA teams. The game supports force feedback devices and includes competitive online play.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Nov 2006 11:58:41</pubDate>		</item>	</channel></rss>