<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged '3D' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged '3D' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Ad Gladium</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/adgladium/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/85e634226f1db2fc02d494b32eb5bbbf_sq.png" title="Ad Gladium Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Aug 2008 12:03:41</pubDate>		</item>		<item>			<title>Staker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Staker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/71797f174961192c8723d1d42e6a2f0a_sq.png" title="Staker Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2008 12:26:54</pubDate>		</item>		<item>			<title>Rextro 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rextro3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bc4ad80d91de30fd02d99a5e7de428ad_sq.png" title="Rextro 3D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Mar 2008 01:53:42</pubDate>		</item>		<item>			<title>Simon the Sorcerer 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SimonSorcerer3/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c8be4f4fb8450ff62ccf39cf09d4042a_sq.jpg" title="Simon the Sorcerer 3D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>07 Feb 2008 11:52:31</pubDate>		</item>		<item>			<title>Pure Action CTF</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pactf/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/797ec39f61594e87a711c57f17f67d15_sq.png" title="Pure Action CTF Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>09 Jan 2008 03:17:11</pubDate>		</item>		<item>			<title>Guilty Gear Judgment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/guiltygearjudgmentfanboy/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0c3e575914a8f05f34ff944be46e2037_sq.jpg" title="Guilty Gear Judgment Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Dec 2007 10:44:47</pubDate>		</item>		<item>			<title>Pipe World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pipeworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5a2af38b7e4c7033b6c53a9f22084c9f_sq.jpg" title="Pipe World Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Oct 2007 05:12:21</pubDate>		</item>		<item>			<title>Zuddles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zuddles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/797671485179bf4254aaf548a75b1ec2_sq.jpg" title="Zuddles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Oct 2007 11:13:08</pubDate>		</item>		<item>			<title>Engmo 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enigmo2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/42d27324f47ef4c7a1891a4f55397e7a_sq.jpg" title="Engmo 2 Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Sep 2007 06:38:18</pubDate>		</item>		<item>			<title>The Warriors Path </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/twp/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/11948aed19700298a09adb92b3f4c156_sq.png" title="The Warriors Path  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Sep 2007 10:57:09</pubDate>		</item>		<item>			<title>Tasty Treats Online Adventures</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/onlineadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a47f7c1ad83467fe99dfbe3fd2cf842_sq.jpg" title="Tasty Treats Online Adventures Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>21 Aug 2007 08:14:56</pubDate>		</item>		<item>			<title>Teaminator: Brew Isles</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/brewisles/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e142c74528b599d1ddb11a8c4252f17a_sq.jpg" title="Teaminator: Brew Isles Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 03:36:36</pubDate>		</item>		<item>			<title>jGL - OpenGL Abstraction Library</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/jGL/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/666aad2e02ca01cfb87e313271ae04c3_sq.jpg" title="jGL - OpenGL Abstraction Library Image" /> A libray (DLL) to make easier the development using OpenGL.<br />
Plus a spacial 3D simulator to test the library.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 09:54:13</pubDate>		</item>		<item>			<title>Tank Universal</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tankuniversal/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7694383748b3a37153c9e1bb24b4b419_sq.jpg" title="Tank Universal Image" /> Are you in the real world? Or the virtual?<br />
<br />
Whatever your answer, you need to run and gun to survive! Take part in tank battles involving scores of units both friendly and not so friendly. <br />
<br />
Bombard the enemy from a distance or close the gap and dodge those shells at point blank range!<br />
<br />
Try the new 3 level demo and become the virtual tank commander you were meant to be!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Jul 2007 04:27:00</pubDate>		</item>		<item>			<title>Treasures of the Deep</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/treasuresofthedeep/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2e31e4b8190d71330608b1e1ad514e76_sq.jpg" title="Treasures of the Deep Image" /> Explore amazing and miraculous underwater world full of treasures in this gorgeous 3D brick-breaking adventure. 113 animated levels are waiting for you, full with treasures and jewels to collect. <br />
<br />
Every level is unique in its shape and solution style. Game is created in brilliant 3D with variety of special effects. During gameplay you will enjoy manifold underwater landscapes inhabited by more than 20 fish species and great variety of marine vegetation. <br />
<br />
3 levels of difficulty will ensure pleasing pastime as for newbies, as for advanced players.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 03:25:31</pubDate>		</item>		<item>			<title>enelin 6</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/enelin6/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2c2bbb6a5c2d9599de494808ad126ffc_sq.jpg" title="enelin 6 Image" /> enemy lines 6<br />
This one is a bit experimental.<br />
You are a damaged alien spy probe.<br />
With visual systems malfunctioning all you have left for navigation is some particle detector.<br />
You have to reach your pickup zone before system failure.<br />
Basically you have to navigate through a 3d environment in first person view while the only thing you see are a few dots of the walls here and there.<br />
Don't bump into the walls too often - you can't take much more.<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 08:12:11</pubDate>		</item>		<item>			<title>The EXO project</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/exoproject/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/021926d374ac12c17565f3f210ecfee7_sq.png" title="The EXO project Image" /> It's a 3D arcade inspired by the classic &quot;Afterburner&quot;, but with a deeper story and very different missions.<br />
The story happens in the future and tells the story of two people who met by chance and, then, help each other to survive.<br />
Its gameplay is very similar to Afterburner's gameplay since you always move forward, but there are very different situations like car chases, air fights and much more.<div style="clear:both;"></div> ]]></description>			<pubDate>06 Jun 2007 10:14:33</pubDate>		</item>		<item>			<title>Nuts and Scrap</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nutsandscrap/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e3f26208370a0bd7e8ed08eb6984f0bc_sq.jpg" title="Nuts and Scrap Image" /> Nuts &amp; Scrap combines action, platform and a hint of adventure in one game that runs on Windows, Linux and Zeta OS computers. The main characters of the game are two fearless robots whose mission is to save the human race from the claws of an evil doctor trying to conquer the world. The game includes amusing pre-rendered 3D graphics and a spectacular sound track for the player to enjoy throughout the numerous locations of the story.<div style="clear:both;"></div> ]]></description>			<pubDate>31 May 2007 04:02:03</pubDate>		</item>		<item>			<title>Empire Earth 2</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EmpireEarth2/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/86323221d77c34fe8687a51dbf11a086_sq.jpg" title="Empire Earth 2 Image" /> Mad Doc Software's Real Time Strategy sequel to Stainless Steel's original Empire Earth.<br />
<br />
Command armies throughout fifteen historical epochs, from the stone ages to the future!<br />
<br />
Building on the original Empire Earth gameplay, Empire Earth II includes:<br />
<ul class="user_list"><br />
<li class="user_li">Up to ten different players in one game.<br /></li><li class="user_li">Over 350 different units, including civilization specific units such as the German Teutonic Knight, Egyptian Royal Elephant, and Chinese Dragon Archer.<br /></li><li class="user_li">A full diplomacy system for interacting with human and AI players.<br /></li><li class="user_li">Military, Economic, and Imperial Crowns to struggle over, each giving unique advantages such as powerful leaders and unique doctrines.<br /></li><li class="user_li">Fifteen unique civilizations.<br /></li><li class="user_li">New UI enhancements such as Picture-in-Picture, the Citizen Manager, and War Planner.<br /></li><li class="user_li">Players can build roads and bridges to move their troops.<br /></li><li class="user_li">Invisible spy units, fighting with different methods than traditional military units.<br /></li><li class="user_li">Full Campaigns in ancient Korea, medieval Germany, and the lifespan of America to the future.<br /></li><li class="user_li">Turning point scenarios based on the battle of Normandy and the Three Kingdoms period of China.<br /></li></ul>
<br />
Developer: Mad Doc Software<br />
Publisher: Sierra Entertainment<br />
Released: Spring 2005<div style="clear:both;"></div> ]]></description>			<pubDate>26 May 2007 10:25:50</pubDate>		</item>		<item>			<title>Snapshot Adventures: Secret of bird island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/snapshotadventures/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/46d6ce1cb41b9bc50f5f23ae1b25e516_sq.jpg" title="Snapshot Adventures: Secret of bird island Image" /> Let me get this out of the way: I consider myself at times a pretty &quot;hard-core&quot; video gamer. I mean, I'm not adverse to hacking and slashing Orcs in fantasy role-playing games, such as World of Warcraft. I can shoot down enemy aliens in Halo 2 and drop nukes on unsuspecting enemies in Supreme Commander. I'm tough, and I'm proud of it. So when my trusty Gamezebo editor asked me to review a &quot;bird watching&quot; game, you can imagine my initial reaction...<br />
<br />
OK, so call me what you will, but after playing Snapshot Adventures: Secret of Bird Island, I'm not only sold on the concept, but completely hooked.<br />
<br />
At the start of the game you find out your grandfather -- a famous bird photographer and naturalist who went missing six months ago -- left you a shoebox with your name on it. Inside you find a map of the U.S., his beloved camera and a half-empty field journal that alludes to a mystery (and uses your real name in the cryptic passage, since you typed it in when you started playing!). And so you decide to visit his old friends and colleagues, beginning in Pennsylvania, to find clues leading to his disappearance as well as learn the craft of nature photography in the process.<br />
<br />
In fact, you're asked to snap photos of birds for magazine covers and your field journal, and receive advice along the way. For example, you'll get more points for your photos if they're close-up, unobstructed and centered shots, and if the bird is orientated well, such as looking at the camera or caught in the act of singing, eating, flying or preening.<br />
<br />
Game-play works as follows. After you get your mission, such as take five photos of a Blue Jay in-flight or three photos with quality of at least 3 stars, you're presented with a landscape such as a forest, parks or shoreline (while you're on a moving boat). You can move the mouse side-to-side to see even more of the environment. Your mouse cursor is now a magnifier, so as you move it around to see subjects to photograph, you will see a larger view of the bird when your mouse is placed over top of it. Take the photo by pressing the left-mouse button. If you've earned the zoom lens you can use your mouse's middle-scroll wheel to zoom in closer; other tools you can unlock for completing missions include an infrared scope, bird seed (to get them to eat), bird identifier (which tells you what kind of bird it is), a &quot;Flight Stimulator&quot; plane (to make birds fly), camera auto-winder, and more.<br />
<br />
Bonus points are awarded at the end of the level for finding other species (such as a Baltimore Oriole or red-winged blackbird) within a predetermined amount of time (and only if you have film left).<br />
<br />
Developed in collaboration with experts at Cornell University, this game features authentic-looking birds and animations, and realistic birdsongs. You can unlock additional birdsongs as a reward for taking good photos.<br />
<br />
The big payoff is seeing your photos at the end of each level. You must choose between two side-by-side photos and once you do, the points are revealed for both so it's almost like a mini-game to choose the best one (and see if the game agrees!). You can see your best work as a cover of a magazine and in your field journal (which you can view at any time from the main menu) or with the click of a mouse you can email a photo to a friend right from within the game.<br />
<br />
As you travel throughout the U.S. to photograph new birds, you will receive clues and other information that will eventually unravel this grand mystery.<br />
<br />
A wonderful addition to Snapshot Adventures: Secret of Bird Island is an unlockable Bird Creator mode. With this clever in-game tool, you can create any bird you like. You begin with a basic shape -- such as an owl, gull, loon or hummingbird - then begin to tweak the wingspan, body size, beak length, eye style, field marks and color, and so on. Then you can name your bird (mine was called the Toronto Tailfeather), add other info if you like, and then upload to the Net for other gamers to download and photograph. I also downloaded close to 200 other custom-made birds to photograph in various locations.<br />
<br />
As fun and unique this game is, there are a few faults. For one, it's far too easy to unlock the Bird Creator mode, which only took about 30 minutes or so. It would be a better dangling carrot if it took longer to achieve this bonus. Secondly, the feedback doesn't always match your performance; in one instance, a magazine editor told me &quot;An excellent collection of new photographs!&quot; yet I failed the mission and had to start it over again.<br />
<br />
Even with these minor shortcomings, Snapshot Adventures: Secret of Bird Island may be the most refreshingly fun casual game of 2007. Seriously, yes, a bird photography game. But before you turn your beak up in disbelief, download this iWin game and give it a spin.<br />
<br />
Written by: Marc Saltzman/Gamezebo<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 05:48:53</pubDate>		</item>		<item>			<title>ScudBuster</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/scudbuster/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0a6dcac13650fd638e5aea07371b84bb_sq.jpg" title="ScudBuster Image" /> ScudBuster is a full 3d in your face first person missile game. We took the old Missile Command and mixed it with some elements of BattleShip and created a wild missile shooter that will keep you on the edge of your seat.<br />
You set up your battlefield with 6 units consisting of 3 Surface to Surface missile launchers, 1 Surface to Air missile launcher, a radar system and a command bunker. When both sides are ready you fire missiles at each other until all 3 SSM's are dead or you lose the command bunker.<div style="clear:both;"></div> ]]></description>			<pubDate>01 May 2007 09:19:26</pubDate>		</item>		<item>			<title>Animal Cruelty</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/AnimalCrueltyGame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/99df231e92eac67a48b90ffb1368724c_sq.jpg" title="Animal Cruelty Image" /> 3d-fighting game; developed for pc; used ogre engine.<br />
<br />
http://www.animalcrueltygame.com<br />
<br />
The levels in Animal Cruelty are very unique just like the animals that fight in them.  There are 10 levels in total and each one has its own unique characteristics which sets it aside from the rest.  Each character has its own unique moves as well as finishing moves that will be sure to rock the competition.   Animal Cruelty takes place in a world that used to be inhabited by humans.  <br />
    The US army developed a bomb that would destroy all human life but spare the lives of animals.  Little did they know that the animals would become mutated and take on human characteristics.  These mutated animals are very aggressive and are trying to prove their strength to one another, this is why they have to fight to the death.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Apr 2007 10:33:26</pubDate>		</item>		<item>			<title>MINI#37 - Arcade Racer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mini37/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/35cb96f3f0ce67235c511e27bf8a25c0_sq.jpg" title="MINI#37 - Arcade Racer Image" /> MINI#37 is an episodic racing game and every couple of months or so, new sections of the game will be released. The first public release (Episode One) will be available in Q3 of this year. It will include tracks set in Newtown as well as Cape Town (tracks include Camps Bay, the V&amp;A Waterfront, and the dock area). Each city/location will consist of three tracks, and new cars will also be available as downloadable updates or as part of the next release. All of the MINI vehicles will eventually be available, including vintage MINI's and some hotted up MINI's like the GP and JCW.<br />
<br />
There are two game modes: Arcade Mode will feature single races on any of the unlocked tracks, and Championship Mode will require players to compete through a series of tracks in Grand Prix style racing. Both game modes will be playable as single player or multiplayer experiences.<br />
<br />
The soundtracks and sound design are being done by Tripwire (Lead singer of the band Pestroy (<a href="http://www.pestroy.co.za" target="_blank" rel="nofollow">http://www.pestroy.co.za</a>)), and Paul Norwood from 16Stitch (<a href="http://www.16stitch.co.za" target="_blank" rel="nofollow">http://www.16stitch.co.za</a>).<br />
<br />
Download Trailer here: <a href="http://www.mini.co.za/MINI37/images/MINI37.zip" target="_blank" rel="nofollow">http://www.mini.co.za/MINI37/images/MINI37.zip</a><br />
MINI#37 Website: <a href="http://www.mini37.co.za" target="_blank" rel="nofollow">http://www.mini37.co.za</a><br />
Luma: <a href="http://www.luma.co.za" target="_blank" rel="nofollow">http://www.luma.co.za</a><br />
<a href="http://www.mini.co.za/MINI37/images/MINI37.zip" rel="nofollow" target="_blank"><img class="userImageM" style="display: block; margin: auto;" src="http://www.greatgamesexperiment.com//userimages/3/3ad08940417d9ad7d8a4360653e2dbb7_m.jpg" /></a><div style="clear:both;"></div> ]]></description>			<pubDate>24 Apr 2007 03:32:22</pubDate>		</item>		<item>			<title>Tombclimber</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/TombClimber/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6d631ceeb167ca74c12574cc201b095f_sq.png" title="Tombclimber Image" /> TombClimber is a 2D Platform-Labyrinth Jump and Run Game. You have to find your way through labyrinths, fight monsters, avoid traps and colleact treasures. Discover completely unexplored, subterranean tombs of the old forgotten Pharaohs!<div style="clear:both;"></div> ]]></description>			<pubDate>23 Apr 2007 02:44:18</pubDate>		</item>		<item>			<title>Block Mania</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/blockmania/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e09e916a6aebc94c349cad9a11ca7788_sq.jpg" title="Block Mania Image" /> This was my first attempt at full 3D computer game, this game was created using the Torque game engine, Maya and QuArK as part of my studies at JCU.<br />
<br />
To complete this game the  player must get from one end  of the map to the other.  Sounds easy but there are  obstacles preventing an easy  passage.<br />
<br />
If the player can finish the  stage the quickest they get  placed on the Honer Board, by  passing a stage within the  required time more stages  become available to the player.<br />
<br />
The Water is the game  boundary.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Apr 2007 01:07:32</pubDate>		</item>		<item>			<title>EVIL5</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EVIL5alive/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/41873f6aeec71639ab8726c18546f8f0_sq.jpg" title="EVIL5 Image" /> <h1><em><strong> NOW UPDATED TO VERSION 2.65 !</h1></em></strong><br />
<br />
<br />
<br />
<h1>EVIL5</h1>                                                    <br />
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                                                                           <h2> Created by Michael Kloeppner</h2>
                                                                              <em><small>FireStormSeraph@yahoo.com</small></em><br />
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<strong><u>The Story:</strong></u><br />
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It was the year 9820 when an intergalactic war broke out between the Thydarrons and the Gochectk Republic. Because of the 4190 'Fair Trade And Peace Settlement' , Earth was once again inclined to intervene on behalf of Gochectks. But no-one knew, no-one could have imagined the outcome.<br />
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Now 30 years after the attack, the Thydarrons have returned to claim the fiery aftermath once called Earth. Only a small colony of human survivors and their one remaining Battle-Bot stand in the way. These, the strongest and most resourceful of humans, coordinate their defense from a secret military space station known as 'Hugo12c', located somewhere within the old Vegain5 galaxy.<br />
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You are 'E-5', a multifunction Battle-Bot designed and created by the human survivors and governed by a highly sophisticated, and heavily armed military satellite (J.U.D.D) under the control of 'L.E.X.' who is the brain of 'Hugo12c' and your prime commander. You have been teleported to an old abandoned transport station on earth where J.U.D.D will brief you on your first mission.<br />
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<strong><u>The Main Character:</strong></u><br />
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Evil5, as you have been so lovingly named by your human creator, are a 40th century Battle-Bot who's not only seen a lot of action but has developed a personality all his own. Your multifunction capabilities make you the perfect candidate for almost any purpose. Some of your more signature design specs include a level-8 energy condenser (main weapon) and the newest Hydroplasmalic-Evap technology (your jet-pack).<br />
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Not only can your jet-pack send you shooting into the air, it also makes insanely high speeds on the ground just as possible! Unlimited transport beacons give you the strategic edge that your limited energy chambers do not. You'll find these functions to often be more than just fun...you're gonna need them!<br />
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<strong><u>Level 1 overview:</strong></u><br />
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In an attempt to prevent any wayward survivors from reclaiming the transport station, the Thydarrons have begun to 'beam down' a series of bombs onto the teleport hubs. Your mission is to disarm these bombs before they EXPLODE, damaging the teleport hubs and making it difficult for the humans to secure the area and impossible for you to ever go home. <br />
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<strong><u>The game play:</strong></u><br />
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EVIL5 level 1 is a fast paced, race against time! In this mission your not going to be able to get by simply based on how fast you can unload and reload your weapons...there is nothing to shoot at. Your not the hunter, nor are you the hunted. This mission is brains over brawn, and quite a challenge at that. The time limit comes into play as each bomb is set to detonate in 60 seconds! But don't wait until the last minute, these bombs reconfigure themselves, becoming more difficult to disarm with every second you let pass. <br />
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There are 3 pickups that appear randomly as well throughout the game world, 2 of which are essential and another that is simply helpful. <br />
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You will find yourself pacing back and forth between the bombs and the required utilities with which to disarm them...but that is where strategy comes into play and where your beacons come in handy. Simply plant a beacon near a bomb, go get your pickups and then instantly teleport back! If stuff does happen to blow up in your face...and it will...simply go to the nearest repair station where nanotron technology will make you feel all better.<br />
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Bonus points are awarded for disarming them quickly.<br />
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<em><small> And a special reward awaits those who can rack up enough points to earn higher ranks</em></small><div style="clear:both;"></div> ]]></description>			<pubDate>05 Apr 2007 03:19:00</pubDate>		</item>		<item>			<title>Metal Burger</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/metalburger/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d343a88ab20b0d330e1cc2b3817bc892_sq.png" title="Metal Burger Image" /> You play as Metal Burger, a burger who absolutely loves Heavy Metal music. Sadly, he has lost all ten of his favorite metal CD's, and they've been scattered all over the (unusually small) world he lives in. To make matters worse, he only has 3 minutes to get them back (for no apparent reason)! You'll need to make him run and jump his way through the world in order to retrieve the CD's with as much time and health left as possible.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 07:45:32</pubDate>		</item>		<item>			<title>Hard Wheels 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Hard-Wheels3D/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f32cf9aedb20d5e4e561429b4026d9f8_sq.jpg" title="Hard Wheels 3D Image" /> Hard Wheels 3D  is a racing game.<div style="clear:both;"></div> ]]></description>			<pubDate>29 Mar 2007 12:26:06</pubDate>		</item>		<item>			<title>Stunt Bike Island</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stuntbikeisland/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b403c1cc631d62f8b629923521cf0db1_sq.jpg" title="Stunt Bike Island Image" /> Stunt Bike Island is the bike game with spectacular stunts and a tropical twist! Your goal is simple but challenging - rack up as many points as you can.  But remember that you're competing against players around the world.  If you've got the skills, you'll be posting your scores to the online scoreboard.<div style="clear:both;"></div> ]]></description>			<pubDate>24 Mar 2007 02:16:42</pubDate>		</item>		<item>			<title>SkyRoads</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/skyroads/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c2ba27df937493613061dcc1558a90d6_sq.gif" title="SkyRoads Image" /> &quot;You could play this game just for the amazing sound tracks, but the gameplay is also very catchy. Simply, you need to steer your space vehicle along the course, jumping and dodging blocks that will wipe you out when you're flying along at light-speed. Balancing acceleration and fuel usage becomes tricky when you've got a time limit to beat with hardly any fuel in the tank. Your reflexes and timing will be the difference between getting home safely and floating aimlessly through space.&quot;<br />
-dosgamesarchive.com<br />
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This is truly an original. Very simple, very addictive.<div style="clear:both;"></div> ]]></description>			<pubDate>19 Mar 2007 09:09:34</pubDate>		</item>		<item>			<title>Glutton</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Glutton/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d21f6be90055bed3351758620e917f9_sq.png" title="Glutton Image" /> Comming Soon.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 11:28:23</pubDate>		</item>		<item>			<title>Hydrium</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/hydrium/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3a1403dede369d630175cc0be138e831_sq.gif" title="Hydrium Image" /> Hydrium is freeware!!!<br />
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In Hydrium we take control of an Helium molecule and we have the mission of finding every blue gem in each galaxy of the game.<br />
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But our task won't be as easy. We will have to face several enemies and traps that want to extract all the air inside our molecule, and be careful because you loose air every time you move!!<br />
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Hydrium is proudly presented by Geardome Entertainment.<div style="clear:both;"></div> ]]></description>			<pubDate>16 Mar 2007 02:41:24</pubDate>		</item>		<item>			<title>Prism</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/prism/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d22724d787e73c708c924fed16836d61_sq.jpg" title="Prism Image" /> NB: Currently seeking a publisher/funding to realise the full game.<br />
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Prism is an action adventure platform game featuring a character comprised of two contrasting software systems; a creative artificial intelligence and a restrictive algorithm. Roaming from level to level to neutralise viruses in a corrupted server network, Routine404 is able to take three principle forms: Biped Mode, Jet Mode and Pure Mode.<br />
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It is also possible for Routine404 to take the form of its enemies in later stages of the game after being subjected to enemy code. The game world takes place across 7 nodes of the server network. Each node is split into rooms called cells, and each node is joined by a vertical scrolling shoot-em up section where Routine404 is in Jet Mode throughout. <br />
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Some levels begin with 3D cut scene animation for storytelling purposes, and some actions such as opening doors or defeating end-of-level enemies trigger short 3D animated clips.<br />
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As the player progresses through the game, an increased effort is made to draw the player's attention to his/her interaction with the game. The purpose of which is to generate a perspective of self reference; one that encourages the player to question their role within the game, and the role of the game (and interactive media as a whole) in their life.<br />
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The climax of the game reveals that the enemy and hero are one and the same; both created for the purpose of storytelling by a force that remains elusive.<br />
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The reward for completion of the game is a generative level; one that is created dynamically at run time for the player to obtain a high score among a community of players.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 07:54:41</pubDate>		</item>		<item>			<title>Earth 2150</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/earth2150/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/89f07e7d751ccfd37eba9957aa857816_sq.jpg" title="Earth 2150 Image" /> The first all-terrain, 3D real-time strategy game has landed on American shores. More than eye candy, its revolutionary 3D engine takes the genre in a new direction. Water levels rise and wash out a once passable area. Meteor showers rain down from above. Volcanoes erupt and destroy once fertile land. And full warfare occurs beneath the surface of the earth.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Mar 2007 01:03:11</pubDate>		</item>		<item>			<title>Cubis Gold</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/cubisgold/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/65b0db3dd392ecadb4a0eb9c4042d2a1_sq.jpg" title="Cubis Gold Image" /> Cubis Gold is a simple, highly charged arcade-puzzle game that goes beyond 2D point-and-click games. Cubis Gold's unique 3D board engages the player with colorful cubes that must be removed against the clock by matching three or more in a row, vertically or horizontally, not diagonally. Score BIG with a chain that sets off another chain and you have a CUBIS! <br />
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Cubis Gold has optional cube styles that come in solid and translucent.  It has many different levels of play for hours of fun entertainment.<div style="clear:both;"></div> ]]></description>			<pubDate>07 Mar 2007 10:17:16</pubDate>		</item>		<item>			<title>The Innominate</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/innominate/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/aa29765fcb48754a76ccdf20a3df6139_sq.jpg" title="The Innominate Image" /> Medieval environment, you need to defend the village and save the villagers from the Innominate by setting obstacles and traps and fighting them with different weapons 3rd or 1st person view Action-RPG style<div style="clear:both;"></div> ]]></description>			<pubDate>06 Mar 2007 07:19:21</pubDate>		</item>		<item>			<title>Space Station Silicon Valley</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceStationSiliconValley/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e9a224011ed1411c6fc2e94c36094bc0_sq.jpg" title="Space Station Silicon Valley Image" /> pace Station Silicon Valley is a platform game released on October 01, 1998 by Scottish developer DMA Design (now known as Rockstar North, creator of the Grand Theft Auto series). It was initially released for the Nintendo 64, and later in a version for the Game Boy Color.<br />
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The game's storyline revolves around a space station, home to numerous animals (the station was intended by the designer to be a &quot;technologically advanced amusement park&quot;), which was launched and subsequently lost in the year 2001. Thought to have disappeared forever, it reappears in the year 3000, and its designer, Professor Cheese, mysteriously vanishes upon an excursion to the station. Following this, A duo of &quot;Heroes for Hire&quot;, namely Danger Dan and his partner Evo, are dispatched to the station in order to investigate this disappearance. They arrive to find that over 1000 years, the animal cargo had evolved and merged with technology; examples including an electronically-powered fox with motorized wheels and a steam-powered hippopotamus. Throughout the course of the game, the space station is on a collision course with Earth, and it is the player's mission to save all of humanity.<br />
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Within the game, the player controls Evo, a robot who is reduced to no more than a microchip during the crash into the station and must enter the bodies of the animals therein (who each possess their own abilities), in order to solve puzzles and defeat enemies in each level. As this progresses, Dan is trapped in the team's destroyed spaceship and does nothing but assign Evo his missions and watch the player's actions.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 05:25:47</pubDate>		</item>		<item>			<title>Forsaken</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forsaken/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/77858564007e863db5034288c4f714dc_sq.jpg" title="Forsaken Image" /> Forsaken is a first person shooter based on the Descent series of games. It was released for Windows on in April 30th, 1998. Forsaken was later released on PlayStation on May 13th, and Nintendo 64 on May 27th of the same year. Television commercials for the game featured the repeated phrase &quot;The future is forsaken&quot;.<br />
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In a world where science had stepped beyond the realms of humanity and the search for higher learning had broken all known limits, a subatomic experiment gone wrong caused an uncontrollable fusion reaction to rip through planet Earth.<br />
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Now, one year later, the fragmented planet has been classified condemned by the ruling imperial theocracy, meaning that every freeloading scum in the universe has the rights to raid the dead system and take anything left behind.<br />
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Amidst the blasted remains of the forlorn Earth the worst mercenaries this side of the sun do battle not only against each other, but also the robot sentinels that the government has left behind. Our future has become forsaken.<br />
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Screaming through tunnels and roaring over the blackened plains, they seek the thrill of a post-apocalyptic head rush that only comes with such a deadly game.<br />
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You must compete against the likes of Mephistofun, a veteran of a dozen droid-combat wars and the epitome of pure pumped metal devastation. Beard, a head-banging, bear-swilling hard mother who never blows out his bones. Nubia, the meanest bitch this side of hell with a kill a minute attitude and trigger-happy mentality to match.<br />
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When the Earth is left to die and the galaxies' violet prodigy roams free, the future of our planet has become &Atilde;&cent;&acirc;&sbquo;&not;&Acirc;&brvbar; forsaken.<br />
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Forsaken is primarily a multiplayer First-Person-Shooter. The game is based on a 3D-engine that allows unlimited 360-degree movements. This concept is similar to the Descent series, yet Forsaken is not just another Descent-clone, in fact the developers did an excellent job in creating a world of its own, with superior effects and gameplay.<br />
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Basically there are two modes to choose from: Single player and Multi player. It is most helpful to complete the single player mission first and gather some experience by fighting against the computer-controlled vehicles. On the other hand, if you do not like single player mode, playing the game against other human pilots might be an amazing new world for you. All in all the two game modes are pretty different, resulting in individual strategies for each mode.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 04:04:21</pubDate>		</item>		<item>			<title>Crash Team Racing</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashTeamRacing/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d6b8436f5499239c811acbe90e6af0ac_sq.jpg" title="Crash Team Racing Image" /> Crash Team Racing is a racing game for the PlayStation, made by Naughty Dog. It was released in 1999. This was the last Crash game made by Naughty Dog. After this game, they left Universal Interactive Studios (now Vivendi Games) and became an in-house developer for SCEA.<br />
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Crash and his friends are preparing to enter a kart racing tournament. Unfortunately, an extraterrestrial named Nitros Oxide sees this, and travels to Earth to compete. He claims to be the fastest racer in the Galaxy, who travels the stars looking for creatures to test his skill. He then challenges Earth to a &quot;little game&quot; he calls &quot;Survival of the Fastest&quot;, and explains the rules: Oxide races against the best racer on Earth. If Earth's driver wins, Oxide will leave Earth alone. But if Oxide wins, he'll turn the entire globe into a concrete parking lot, and make Earth's inhabitants his slaves. The drivers of Earth prepare to race for the fate of their planet.<br />
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Gameplay is similar to that of Mario Kart; the following are gameplay elements original to CTR. Collecting ten wumpa fruit improves any item used. The game has a special &quot;power slide&quot; move that gives the player a speed boost while turning. It should be noted that in the last Jak and Daxter game from Naughty Dog: Jak X: Combat Racing also has a &quot;power slide&quot; which gives you an extra speedboost.<br />
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In the races, boxes contain weapons or other powerups that give the player an advantage. Green and black arrows on the ground (turbo boosters) will give the player a short speed increase. Most of the courses contain obstacles that cause a loss of speed, and must be avoided.<br />
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As in Mario Kart, CTR has a battle mode, in which players attack each other in one of several special battle arenas, some of which are unlockable.<br />
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Collectible items include trophies, crystals, gems, and relics. A number of secret characters can be activated throughout the course of the game.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 03:17:32</pubDate>		</item>		<item>			<title>Crash Twinsanity</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashTwinsanity/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b826ef1adcef2d33a278c2c4e9d1500d_sq.jpg" title="Crash Twinsanity Image" /> Crash Twinsanity is the fifth platform game in the Crash Bandicoot series. It was released in 2004 for the PlayStation 2 and Xbox.<br />
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Two purple birds called the Wicked Twins form a new threat to Crash's homeworld. Crash has to team up with his arch rival Dr. Neo Cortex to put a stop to this new threat.<br />
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Crash Twinsanity is a classic-style Crash platform game, though this time Crash has to work together with Dr. Cortex from time to time. Crash can pick up and throw Dr. Cortex to places he can't reach himself, or use him as a hammer to slap enemies. The consistent conflict between both heroes causes many situations.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 03:08:09</pubDate>		</item>		<item>			<title>Crash Bandicoot: The Wrath of Cortex</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicootTheWrathofCortex/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9c0f749e29626bbd80076565b3a29eae_sq.jpg" title="Crash Bandicoot: The Wrath of Cortex Image" /> Crash Bandicoot: The Wrath of Cortex is a platform game in the Crash Bandicoot series.<br />
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Gameplay is basically the same, but this time Crash has a new move called sneak. This move allowes you to sneak over nitros. Coco is also playable, and for the first time, Coco has her own set of moves. There are many vehicles available including a 4x4, a plane, and a robot suit.<br />
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The story begins somewhere outside Earth's orbit, where we see Doctor Neo Cortex's evil space station base. Inside it, Uka Uka has called together a &quot;bad guy convention&quot; and is obviously quite angry with everyone. According to him, their track record for spreading evil is pathetic. They conclude that Crash Bandicoot is to blame. Of course, they wouldn't let anything stand in the way of evil, especially not a &quot;brainless orange marsupial&quot;, and decide that Crash must be eliminated. And so, Uka Uka orders Cortex and his cronies to come up with one good plan... or else. Cortex informs everyone that in his scientific endeavors, he has created a genetically-advanced superweapon of unbelievable strength. But the final missing crucial element is a power source. Uka Uka brings up the Elementals, a group of destructive masks with the power over Earth, Fire, Water, and Air. If they unleashed their destructive energy, they'll have enough power to bring Cortex's secret weapon to life. They would have a weapon capable of crushing mountains, demolishing entire cities, and wiping Crash Bandicoot off the face of the Earth forever.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:59:22</pubDate>		</item>		<item>			<title>Crash Bandicoot 3: Warped</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot3Warped/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e6d5ea4a573ac68e29abfdc5f2c9dc75_sq.jpg" title="Crash Bandicoot 3: Warped Image" /> Crash Bandicoot 3: Warped is a platform game created and developed by Naughty Dog. Released in 1998, it was the third platformer game in the Crash Bandicoot series and the last platformer game in the series made by Naughty Dog, who became an in-house developer for SCEA after Crash Team Racing.<br />
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The game's story centers on a duo of anthropomorphic bandicoots and their mission to gather Power Crystals scattered across time before their enemies can.<br />
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A large critical and commercial success, Crash Bandicoot 3 is considered the best game in the series and one of the defining platform games of its era, alongside Super Mario 64 and Banjo-Kazooie.<br />
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Like previous installments in the Crash Bandicoot series, Warped consists of two main modes of gameplay: a hub room and the levels. The hub room (called the Time Twister here) is split into five areas, each containing five levels and a boss fight. Initially, only one area in the hub is accessible, but more are opened as the areas are completed. The levels featuring Crash largely follow the &quot;follow-the-path&quot; gameplay seen in previous games in the series, but other modes, such as riding a biplane, jetski, and tiger among others, can be seen along with this. Another new feature is the ability to gain new abilities by defeating a boss. These abilities include faster running speed, a longer spinning attack, and a bazooka among others. The game also makes heavy use of the then-new Dual Shock controller by using the vibration effect frequently.<br />
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In addition, the game features a new Time Trial mode, in which a level must be raced through in the fastest time possible. Boxes are laid throughout the levels that are able to freeze time for 1, 2, or 3 seconds. A Sapphire or Gold Relic will be earned if the given time is beaten. In addition, there are Platinum Relics and developer times set by the Naughty Dog and SCEA testers. A platinum relic can still be received before completing the game with 100%, but the times will only be seen on the level info box if the game is completed with 100%. Completing the game with 105% (the maximum percentage of the game) shows a sequence in which Crash and Coco watching a fireworks display.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:46:32</pubDate>		</item>		<item>			<title>Crash Bandicoot 2: Cortex Strikes Back</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/CrashBandicoot2CortexstrikesBack/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/5357d10c3f4889cdf9bbefd56e75e00e_sq.jpg" title="Crash Bandicoot 2: Cortex Strikes Back Image" /> Crash Bandicoot 2: Cortex Strikes Back is a platform game made by Naughty Dog for the PlayStation and released in 1997.<br />
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The game takes place after the end of the first game, where Crash sent Cortex falling to his supposed doom from atop his blimp and into a cave, where Cortex discovers a large Crystal, and has a flash of inspiration. One year later, he is seen in a space station, being told by his new assistant N. Gin that to harness the Master Crystal's power, he will require an additional 25 &quot;Slave Crystals&quot;, which are scattered across the Earth. Cortex then abducts Crash (while he is searching for a spare battery for Coco's laptop) and persuades him to gather the Slave Crystals, telling him that he will use them to harness the power of the aligned planets and prevent Earth from certain doom.<br />
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The gameplay is characterized by a limited environment, and by the breaking of crates, each of which contains some bonus. Breaking all of a level's crates earns the player that level's clear gem. The player can collect additional clear and colored gems by finding and touching them. Colored gems activate secret areas. If one collects all of the gems in the game, the secret ending is activated. Crash has several moves: jump, spin attack, body slam, slide, duck, crawl, and an extra-high jump performed by sliding or ducking and then jumping. Stepping on a question-mark platform/trap door takes Crash to a bonus level. Going to special locations, where something is somehow out of place, brings Crash to one of five secret levels. Also if the player manages to get to certain place in some levels with out losing a single life, the player can hop onto a platform with a Skull and Crossbones logo on it. It takes you to another path in the level of the main path and contains boxes and other secrets one might notice not being found on the main path.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 02:37:59</pubDate>		</item>		<item>			<title>Crash Bandicoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/crashbandicoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7fd9701285bc152bb53c49a4b53dc0c8_sq.jpg" title="Crash Bandicoot Image" /> Crash Bandicoot is a platform game made by Naughty Dog in 1996 for the PlayStation, featuring the character by the same name. In it, Crash must fight Dr. Neo Cortex's henchmen in order to save Tawna, his beloved bandicoot girlfriend for revenge on Cortex. <br />
<br />
Evil dr. Neo Cortex and his sidekick dr. Nitrus Brio have captured Crash and his girlfriend Tawna to experiment on them. Crash was rejected as a failiure, but Tawna is still at the clutches of evil scientist Cortex. It is up to Crash to rescue her.<br />
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In Crash' first appearance on the Playstation, you must run, jump and spin your way through this part 3D platform/part Side Scroller/part Mario 64 style adventure.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 02:03:56</pubDate>		</item>		<item>			<title>Project Phoenix</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/projectphoenix/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/455dfe394fa8561ebd821429ee959960_sq.jpg" title="Project Phoenix Image" /> Project Phoenix is a new twist on an old idea.  You don't simply fly a boring little ship back and forth on your screen and jam the fire button, you have full 360 degree rotation to move around in 3D ship, with many little features which may prove to be very helpful.  Battle fully 3D AI controlled enemies ranging from lone fighters to complete battle fleets.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 12:39:45</pubDate>		</item>		<item>			<title>Stunt Race FX</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stuntracefx/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3486452ca7c7998e215588ae69061e6c_sq.png" title="Stunt Race FX Image" /> Stunt Race FX (Wild Trax in Japan) is a cartoon style 3D racing video game produced and published by Nintendo for the Super Nintendo console system. It was the company's second game to use the 3D-centric Super FX chip. The game, co-developed with Argonaut, was known as Wild Trax in Japan.<br />
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The game features racing levels, obstacle courses, and a multiplayer mode.<br />
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Vehicles<br />
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<li class="user_li">Coupe - A small, yellow, car with balanced settings. It's top speed is 120 MPH.<br /></li><li class="user_li">F-Type - A Formula One-like racer with high speed and good acceleration, but with a weak body. It's top speed is 140 MPH.<br /></li><li class="user_li">4WD - A monster truck-like racer with poor acceleration and speed, but with a strong body. It's top speed is 100 MPH.<br /></li><li class="user_li">2WD - A two-wheeled car, with high speed, good acceleration, and a fair body. It can sometimes be difficult in turning. It's top speed is 140 MPH. It can only be playable in Free Trax or after winning first place in every Speed Trax circuit.<br /></li>* 18-Wheeler - A semi-trailer truck that can only be played in the Bonus Trax in Speed Trax.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 06:14:36</pubDate>		</item>		<item>			<title>Anima Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/animawars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a6bfe7dca0d94a0d76d5a3bb95687a0c_sq.jpg" title="Anima Wars Image" /> Anima Wars is a game played on two levels. On one level it is a turn-based Strategy game reminiscent to the board game Risk. It allows the player to take control of a horde of warriors in a battle to capture the enemy's stronghold.  On another level it is a hack-and-slash game that allows the player to use champions to slay the enemy's grunts and/or go head-to-head with another champion.  It uses a stat-driven AI system that allows up to 4 players to cooperate, strategize, and fight 4 other players.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Feb 2007 09:41:22</pubDate>		</item>		<item>			<title>Time Breaker</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/timebreaker/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6db89514b0752c7253b63d307cd3f8fb_sq.gif" title="Time Breaker Image" /> A giant sea serpent lashes at the screen. A majestic Pharaoh dances like an Egyptian. A helicopter spins and whirls in three-dimensional space. The detail on the chopper is so extreme, you can see through its window and into its cockpit. Like a mad scientist&acirc;&euro;&trade;s fusion of Magic Ball and Hyperballoid, Timebreaker features jaw-dropping 3D animated levels. Your mission: Smash them into smithereens with your ball and paddle.<br />
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In addition to eye-popping visuals, Timebreaker offers a collection of unique bonuses, including a gravity power-up that gives you control of where the ball goes and a helper droid who&acirc;&euro;&trade;s as cute as he is useful. What&acirc;&euro;&trade;s more, the game is tailored for players of all skill levels; whether you&acirc;&euro;&trade;re a novice or an expert, Timebreaker will entertain and challenge you. Download the free trial version now, and experience the new standard in Arkanoid games.<div style="clear:both;"></div> ]]></description>			<pubDate>26 Feb 2007 07:12:16</pubDate>		</item>		<item>			<title>Space Harrier 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spaceharrier3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/81060fbd166ad5a53028323504d314ee_sq.png" title="Space Harrier 3D Image" /> In Space Harrier you fly through the Fantasy Zone with a gun/jetpack under your arm, shooting at everything in your way. The entire game is centered on your character's back, as you run toward the action. Utilizing scaling graphics, enemies bob toward and away from you as you zoom past destructable obstacles. You have the option of flying down and running on the groud, having to deal with rocks and cacti in your way, or fly in the air where you aremore suseptible to flying enemies attacks. Fast, fun, and addictive.<br />
<br />
What sets this game apart is it is a port of the arcade classic which utilized the Sega Master System's 3D glasses to present the game in a sometime's headache inducing flickering 3D.<div style="clear:both;"></div> ]]></description>			<pubDate>21 Feb 2007 05:08:09</pubDate>		</item>		<item>			<title>White Snow</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whitesnow/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2099038f6a8b182a41065c6915ab3a85_sq.jpg" title="White Snow Image" /> You play as a hitman addicted to drugs and violence.<br />
your wife has left you and she ran away from you with everything you ever had. Now you have started working for the MOB and you kill for a living.<div style="clear:both;"></div> ]]></description>			<pubDate>20 Feb 2007 07:41:55</pubDate>		</item>	</channel></rss>