<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'XNA' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'XNA' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Vocab Trainer</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/voab-trainer/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ac6e79459dc9f5998236c9317b9f5016_sq.jpg" title="Vocab Trainer Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Aug 2007 08:32:27</pubDate>		</item>		<item>			<title>Dream Sower</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dreamsower/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6bef3429e3b45899bf713dfddb69cbe_sq.jpg" title="Dream Sower Image" /> You are the Dream Sower, a device that can enter dreams and alter them.  As the Dream Sower, it is your responsibility to fight off nightmares that enter the <br />
dream and try to attack the dreamer.  You must also plant dream seeds to build up the dreamscape, making sure the dreamer has something interested to do.  If the nightmares attack the dreamer too much or the dreamer becomes bored because you haven't built an interesting dreamscape, the dream will turn into a nightmare and end.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 02:40:16</pubDate>		</item>		<item>			<title>Snowball Fight!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SnowballFight/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/0ef55da4fde510d7993fdd74e09d47c2_sq.png" title="Snowball Fight! Image" /> Hit your opponents with snowballs while avoiding being hit yourself. Pick up Power Ups for special (temporary) abilities. Play against your friends and computer players.<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jun 2007 02:01:50</pubDate>		</item>		<item>			<title>Just Shoot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/justshoot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e5cd59199767a5c76d13eda7dab17e4a_sq.jpg" title="Just Shoot Image" /> MISSION:<br />
 An enemies armada is just ahead. Sneak up behind them, fly through and take down as many ships as possible.<br />
 After your mission has been completed we'll finish them. Good Luck!<br />
<br />
This is my first XNA game. Very simple, very easy. This was just to sink my teeth into XNA and hopefully, if a find a host, I can put it up for download. One interface bug, but minor and doesn't effect gameplay.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 02:50:28</pubDate>		</item>		<item>			<title>AstroBall</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/astroball/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d9f9d81651b460bc1238afa7f973dfc_sq.jpg" title="AstroBall Image" /> AstroBall is a kind of space air hockey. There are 2 players. Each controls an asteroid by setting an initial power and angle at which it will be fired. The aim is to hit your opponent's goal with your asteroid. The asteroid must then cross a sun field without hitting any of them. But the suns attract your asteroid with their gravity pull. The winner is the first player to score 5 points.<div style="clear:both;"></div> ]]></description>			<pubDate>04 Mar 2007 07:12:52</pubDate>		</item>		<item>			<title>8 bits of Spacewar</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/8bitsofspacewar/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/61859319202c938f3348ac2336d0cf74_sq.jpg" title="8 bits of Spacewar Image" /> PC versus consoles? Xbox360 versus Playstation3? Bah! That is for pussies. The real wars were battled between the camps of ZX Spectrum and Commodore 64. You too can now decide which side truly is better and send the other into oblivion.<br />
Each player starts on his home planet as one of the three spaceships in each team. The goal is to destroy the enemy HQ building and protect your own.<div style="clear:both;"></div> ]]></description>			<pubDate>03 Mar 2007 10:32:41</pubDate>		</item>		<item>			<title>Bubblezoid</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bubblezoid/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/691a5211e828191d554fc92d1c9d942a_sq.jpg" title="Bubblezoid Image" /> Don't let the bubbles invade the screen!<br />
<br />
Make bubble combos of three or more bubbles of the same color to pop them up and accumulate points, time attack mode will require you to be a quick shooter if you want to make it to the online top 10 players. <br />
<br />
Select &quot;How to play&quot; from the game menu to learn more.<br />
<br />
What's new in 1.1 ?<br />
<br />
- Animated background<br />
- Launched bubbles will bounce off the walls<br />
- Bubble clumps will drop, not only single bubbles<br />
- XBox 360 Controller added (forced use if detected)<br />
- Music composed by Erik McClure<br />
- XBox 360 Version (XNA Launcher required)<br />
- Source code included<div style="clear:both;"></div> ]]></description>			<pubDate>02 Mar 2007 11:06:35</pubDate>		</item>		<item>			<title>Quantum Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/quantumwars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c32140a4eb5f791ebeeab13f489e9da9_sq.jpg" title="Quantum Wars Image" /> Quantum Wars is a space battle game which lets two players face off against one another. The objective is to destroy the ship of the enemy. <br />
The game deviates from the standard space shooter by the weapons and abilities put at the player&acirc;&euro;&trade;s disposal. No fire weapons are available, but instead, the players have the power to alter the very fabric of time and space, allowing for four basic effects, described below. To win, the players have to learn how they can combine these powers creatively, and surprise the opponent by unusual tactics.<br />
The first power, Quantum Travel is the equivalent of hyperspace travelling. It can be initiated either directly on the player, or a &acirc;&euro;&oelig;quantum hole&acirc;&euro;<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 05:28:25</pubDate>		</item>		<item>			<title>Whirled!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/whirled/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/66df0ba480466f75fdcba5b82c456b4a_sq.jpg" title="Whirled! Image" /> Whirled! is a mod of the Spacewar Game as an entry to the Dream Build Play Warm-Up competition. The main features are:<br />
<br />
Cooperative Control:<br />
While Whirled! is a single player experience against AI controlled enemies, we implemented controls and game play that make it not only possible but advantageous to play cooperatively with a friend. This is done by having both players control different aspects of the same ship. We've called this &quot;Cooperative Control&quot; and is really the intended way to play.<br />
<br />
Single &quot;Bullet&quot;:<br />
Whirled! is a strategic shooter where each ship has only a single ballistic &quot;Blade&quot; to use to attack opponents. Firing and recalling the blade is done with the Right trigger; however, the blade is omni-directional and the player has the option of controlling the launch direction by using the Right analog stick. The player may use the Blade in defense as well by blocking incoming blades.<div style="clear:both;"></div> ]]></description>			<pubDate>01 Mar 2007 04:56:23</pubDate>		</item>		<item>			<title>Last Alarm</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/lastalarm/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/bda832ad7d8d577390605890c13639ed_sq.jpg" title="Last Alarm Image" /> Last Alarm is a visually stunning 2d vertically scrolling shooter that challenges the player in his Arrow prototype fighter to escape the ARGUS complex, a computer AI that has assumed control of the solar system. The player will travel through the galaxy fighting off the ARGUS systems' agents to reach station IO and survive to free humanity another day.<div style="clear:both;"></div> ]]></description>			<pubDate>28 Feb 2007 08:17:57</pubDate>		</item>		<item>			<title>Nut Harvest</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/nutharvest/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/21580e59cac4ba521a2d57ec5dadb4bd_sq.jpg" title="Nut Harvest Image" /> Nut Harvest is a fun and frantic game for the Xbox 360 that supports up to 4-players! Take on your friends in a mad dash to collect the most golden acorns. Jump, shove, slide, and flip your way to victory as you try to hoard the acorns while unleashing havoc on your friends with crazy power ups! And don't forget it is completely free to play and source is included!<div style="clear:both;"></div> ]]></description>			<pubDate>10 Feb 2007 10:54:07</pubDate>		</item>		<item>			<title>Sopwith XNA</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sopwithxna/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cca2e6cf7b52cc0e7a0fa5b5d676e4b7_sq.jpg" title="Sopwith XNA Image" /> Sopwith XNA is a remake/update of Sopwith II. I have tried to keep the fun simple gameplay intact, whilst adding a few extra bits and pieces of my own. This was a small project designed to let me learn better game development using XNA, as well as trying to keep focused on a single project through to completion.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 10:43:01</pubDate>		</item>		<item>			<title>Space Invasion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SpaceInvasion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da65db707bbd727c3fb0ee82e71f16a1_sq.jpg" title="Space Invasion Image" /> Updated but faithful Space Invaders clone for XNA (both Windows and Xbox 360).  Full source code available.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Feb 2007 11:54:09</pubDate>		</item>		<item>			<title>Zider Game Engine</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zider/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/dd650ac0102a1f498dc549c181bab12e_sq.png" title="Zider Game Engine Image" /> The Zider game engine is a 2D/3D hybrid game engine focusing on 2D side scrolling, and top down game play styles.<br />
<br />
There is a game in the planning stages that will use the Zider engine called &quot;LOTP: Heroes&quot; (Title might change)<div style="clear:both;"></div> ]]></description>			<pubDate>23 Jan 2007 12:38:39</pubDate>		</item>	</channel></rss>