<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">	<channel>		<title>New Games Tagged 'Windows, in-development, indie, free, casual' on The Great Games Experiment</title>		<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		<description>New Games on The Great Games Experiment</description>		<image>			<url>http://www.greatgamesexperiment.com/css/logo.jpg</url>			<title>New Games Tagged 'Windows, in-development, indie, free, casual' on The Great Games Experiment</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/games/recent/?utm_source=feed&utm_medium=rss ]]></link>		</image>		<language>en-us</language>		<item>			<title>Pillars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pillars/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8c05439c4246281db4f3571b0e9c1a7f_sq.png" title="Pillars Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Dec 2008 08:11:26</pubDate>		</item>		<item>			<title>eXtreme Flash TD</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/eXtremeFlashTD/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63c722c134cc6fbad1edef4d1329e6e6_sq.png" title="eXtreme Flash TD Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Dec 2008 03:27:30</pubDate>		</item>		<item>			<title>Zues lightning </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/zueslightning/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3f37c2101f32045827b43c7050840d1b_sq.jpg" title="Zues lightning  Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Sep 2008 01:42:32</pubDate>		</item>		<item>			<title>Rocket Rita's Revenge</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/rocketrita/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/0/049dcf4a7659e67589f9651ff436af17_sq.jpg" title="Rocket Rita's Revenge Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Sep 2008 01:35:10</pubDate>		</item>		<item>			<title>Sumo Racers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/SumoRacers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a9189562ac6ec129f418ee25bc53a5d8_sq.jpg" title="Sumo Racers Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>02 Sep 2008 01:05:06</pubDate>		</item>		<item>			<title>Secret Society Wars</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ssw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7187759e0b15c86f0ca537dafcb00499_sq.jpg" title="Secret Society Wars Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>10 Aug 2008 03:47:45</pubDate>		</item>		<item>			<title>Snakers</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Snakers/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/82d147075bf90b37edb809904d09327e_sq.gif" title="Snakers Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jun 2008 02:27:02</pubDate>		</item>		<item>			<title>Air Roar SDL</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/air-roar-sdl/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e49b5cd09c3dcdc4ee5572d473cdfa7a_sq.jpg" title="Air Roar SDL Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>17 Jun 2008 09:48:17</pubDate>		</item>		<item>			<title>Murder Hearse</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/murderhearse/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/32f5aa5928699e62622cabf96f29d0a7_sq.jpg" title="Murder Hearse Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>16 Jun 2008 04:11:18</pubDate>		</item>		<item>			<title>Antisense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/antisense/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b4bab50455fb3d69bd873fa8665aaaa6_sq.png" title="Antisense Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Jun 2008 03:55:53</pubDate>		</item>		<item>			<title>Orc Smash Face</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/orcsmashface/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f342d5326720dd1b0613d5cabf5dfb4b_sq.jpg" title="Orc Smash Face Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2008 11:13:40</pubDate>		</item>		<item>			<title>polyglot</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/polyglot/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/63fd11a236b53b93c6c10d90ecdb6c35_sq.jpg" title="polyglot Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2008 10:21:53</pubDate>		</item>		<item>			<title>Generic Lego FPS</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/GenericLegoFPS/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4c85c402b520a9c4fc3992e5d1121ea2_sq.png" title="Generic Lego FPS Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 May 2008 03:05:16</pubDate>		</item>		<item>			<title>Turbulence: The Chronicles of Catbird</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turbulencecoc/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/83f3c82a2783a53998acfd5d1df92ea6_sq.jpg" title="Turbulence: The Chronicles of Catbird Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>12 Mar 2008 11:06:21</pubDate>		</item>		<item>			<title>Cities At War</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/caw/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/cc27be7cedf5faabf1461a832997f44a_sq.png" title="Cities At War Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2008 07:01:46</pubDate>		</item>		<item>			<title>Escape The Trees</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/EscapeTheTrees/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/8/8829c50449f3b118e493e85ac8b38ff3_sq.gif" title="Escape The Trees Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Feb 2008 11:51:14</pubDate>		</item>		<item>			<title>Forumwarz</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/forumwarz/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4f9b0ca99cd3f6127c15407f27e13c51_sq.jpg" title="Forumwarz Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>13 Feb 2008 05:21:23</pubDate>		</item>		<item>			<title>Pancada</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pancada/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/2/2a99fd08713ece4c779ab3d8e802f870_sq.jpg" title="Pancada Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>19 Jan 2008 09:01:14</pubDate>		</item>		<item>			<title>Big Fat Cannon</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/bigfatcannon/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b9fccb3b4518d7270f3fa60c549a4d10_sq.jpg" title="Big Fat Cannon Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>11 Jan 2008 01:23:51</pubDate>		</item>		<item>			<title>Morbidly Obese Samurai Havoc</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mosh/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3719944972e32df937fe43f3038d89fe_sq.jpg" title="Morbidly Obese Samurai Havoc Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Oct 2007 03:19:38</pubDate>		</item>		<item>			<title>Spellcast 3D</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/spellcast3d/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d2f49fa19d03c284cf65b7b1163071e1_sq.png" title="Spellcast 3D Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>04 Oct 2007 04:45:56</pubDate>		</item>		<item>			<title>Joompa!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/joompa/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9d77ceb3d312e2d407778bfd9fc8005a_sq.jpg" title="Joompa! Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Sep 2007 05:59:28</pubDate>		</item>		<item>			<title>Mini-Pod Races</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/minipodraces/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e92bfb452b96d23aed3cc79ece6949cd_sq.png" title="Mini-Pod Races Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Sep 2007 09:28:33</pubDate>		</item>		<item>			<title>Tabletop Network</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/tabletopnetwork/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/b7180f8afd6152d8a5d25dcd77fd6db8_sq.jpg" title="Tabletop Network Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>31 Aug 2007 06:13:34</pubDate>		</item>		<item>			<title>Turbulence</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/turbulence/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c228f5483f5b262d73e72cf75611a99c_sq.jpg" title="Turbulence Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>30 Aug 2007 12:06:21</pubDate>		</item>		<item>			<title>Gamoliyas</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gamoliyas/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f0afcfcc62072296a87603fe5e01e618_sq.gif" title="Gamoliyas Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>26 Aug 2007 02:20:10</pubDate>		</item>		<item>			<title>Stone Age Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/stone-age-online/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1b94f0f16583585bf23e82e3463a1d69_sq.gif" title="Stone Age Online Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>14 Aug 2007 04:25:06</pubDate>		</item>		<item>			<title>Herder</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/herder/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/1d819ba1542cca56287440abdde5eec0_sq.png" title="Herder Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>29 Jul 2007 12:59:10</pubDate>		</item>		<item>			<title>PixelFi Remixed.</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pixelfi/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6012489b7754a02d01e9586131b5601e_sq.png" title="PixelFi Remixed. Image" /> <div style="clear:both;"></div> ]]></description>			<pubDate>22 Jul 2007 03:05:58</pubDate>		</item>		<item>			<title>Dream Sower</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/dreamsower/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f6bef3429e3b45899bf713dfddb69cbe_sq.jpg" title="Dream Sower Image" /> You are the Dream Sower, a device that can enter dreams and alter them.  As the Dream Sower, it is your responsibility to fight off nightmares that enter the <br />
dream and try to attack the dreamer.  You must also plant dream seeds to build up the dreamscape, making sure the dreamer has something interested to do.  If the nightmares attack the dreamer too much or the dreamer becomes bored because you haven't built an interesting dreamscape, the dream will turn into a nightmare and end.<div style="clear:both;"></div> ]]></description>			<pubDate>17 Jul 2007 02:40:16</pubDate>		</item>		<item>			<title>Trimanic</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/trimanic/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6b432ebe99122606e478d33beaf5292e_sq.png" title="Trimanic Image" /> Trimanic plays like Lumines+Bejeweled+Triangles+Huge spinning disc.  Players spin triangles around to make big triangles of the same color.  Making many triangles of the same color in a row to create huge combos.<br />
<br />
The game is still very early in development.  It sorely needs to be rewritten; I'm still using T2D version 1.1 beta 1 for it, because I just recently stumbled across the old code and decided to flesh it out before I went on vacation.<div style="clear:both;"></div> ]]></description>			<pubDate>09 Jul 2007 12:37:36</pubDate>		</item>		<item>			<title>Desktop Tower Defense</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/desktoptd/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/1/122fa68f70fa30156cf3f0bce2cf1aef_sq.png" title="Desktop Tower Defense Image" /> Desktop TD is a fun flash based puzzle / strategy game where you have to protect your desktop from invaders by spending money on attacking pieces and building a maze for them to follow. Strangely addictive yet stress relieving... how many levels can you survive?<div style="clear:both;"></div> ]]></description>			<pubDate>03 Jul 2007 01:44:20</pubDate>		</item>		<item>			<title>Big Cheese</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/BigCheese/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/f40592321f7c8f5f6811b6ecea341b65_sq.gif" title="Big Cheese Image" /> Shop Your Way To The Top!<br />
<br />
Impress the Big Cheese with your shopping prowess, and he might just choose you as his successor.  <br />
<br />
&quot;Big Cheese&quot; is a persistent, multi-player browser game designed for the casual player.  You bid on auctions and try to get great deals.  If you do well, you can impress the Big Cheese.<br />
A great game for online auction/eBay fans.<div style="clear:both;"></div> ]]></description>			<pubDate>27 Jun 2007 03:06:37</pubDate>		</item>		<item>			<title>Mechatron 2154</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/mechatron2154/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/6/6c9a0fa835f5e79e3476d1853d7470c3_sq.gif" title="Mechatron 2154 Image" /> Mechatron 2154 is like Robotron on steroids, with awesome new  3-D inspired visuals, new sounds, a custom level editor, and  includes both offline and online high-score systems. The game plays damn-near arcade perfect because we used the actual AI from the original Robotron arcade ROM set! This is the definitive Robotron remake you've got to play!<div style="clear:both;"></div> ]]></description>			<pubDate>25 Jun 2007 05:00:25</pubDate>		</item>		<item>			<title>Squarez</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/squarez/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/43f08d41f7545e22574aa2b0a72a00f9_sq.jpg" title="Squarez Image" /> Please note that this isn't some fancy game with super-cool graphics or good...sound either. Nope. This is purely a game to see how well I can program in C# using XNA without having any prior knowledge.<br />
<br />
With that in mind, it's sort of an action game. It gets very fast paced, and is simple to pick up and learn. You're a square...trying to hit another square. Doesn't get much simpler than that, does it?<br />
<br />
There's two modes at the moment. One is Puzzle mode, get from the start to the end in the quickest amount of time possible, and the other is Vs. Cpu mode, try and defeat the computer before you get defeated yourself.<div style="clear:both;"></div> ]]></description>			<pubDate>15 Jun 2007 01:05:15</pubDate>		</item>		<item>			<title>Pazzesco</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/pazzesco/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/4/4797768d372434dc47f7e6a5fc41b268_sq.png" title="Pazzesco Image" /> The game stars a... thing...<br />
The rest of the storyline is still a working progress...<br />
The gameplay is purely adventure/platformer. There are no enemies in the game, which might scare away a lot of gamers, but its more about story, finding new items, planting seeds, and more.<br />
What makes it unique is the fact that there is no enemies, the art is very cool, and its going to be a storyline with a lot of twists, turns, and comedy.<br />
<br />
WARNING: there are 3 things that may come as a bit of a shock.<br />
1- There is no sound... yet. If you have musical skills, please contact.<br />
2-There is a glitch that I am not able to run into at all, but others have seen it. I suspect it may be because of computer specs, but either way if you see this, I'd appreciate if you took a screenshot and explain what you did.<br />
3-There isn't much to do yet... This is more of a tech demo than a gameplay demo, but if you want to help give ideas, etc then please contact.<div style="clear:both;"></div> ]]></description>			<pubDate>12 Jun 2007 01:10:17</pubDate>		</item>		<item>			<title>UR </title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/URTheShmup/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/eea1a0fa31263f9473eb953a89865606_sq.jpg" title="UR  Image" /> Features:<br />
<li class="user_li">12 temporary weapons<br /></li><li class="user_li">10 stages + a continuous stage<br /></li><li class="user_li">3 difficulty levels<br /></li><li class="user_li">Stage editor<br /></li><br />
Unique gameplay elements:<br />
Collect and combine weapons from your fallen enemies, then use them to blast your opponents to pieces.<div style="clear:both;"></div> ]]></description>			<pubDate>08 Jun 2007 01:47:40</pubDate>		</item>		<item>			<title>DeathBall 2013</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/deathball2013/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/ed9895544bdff35ddc923add74ba645c_sq.jpg" title="DeathBall 2013 Image" /> &quot;EPIC.&quot;<br />
<br />
Ten years after Sarah Conner destroyed the original foosball table that was programmed to kill her, two foosball tables arrive in Los Angeles from the post-apocalyptic year 2013. The first T-800 Model 101, the same type of table that Sarah first encountered, while the second is the T-1000. You play as a group of foosball players that are playing foosball on a foosball table. <br />
<br />
More coming real soon...<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 10:00:26</pubDate>		</item>		<item>			<title>Slaam!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Slaam/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/7/7cfb7b36988f9972689a0459a528a33a_sq.png" title="Slaam! Image" /> Based on Checkboard Chase from Kirby 64: The Crystal Shards, Slaam! is an action party game where 4-8 players duke it out on a 16x16 grid. They shoot lines at each other to make the blocks fall and disappear making the other players also fall. <br />
<br />
Features include:<br />
<br />
- Custom skins.<br />
- Custom tilesets.<br />
- Online play.<br />
- Full array of AI difficulties.<br />
- Wacky powerups to offset the competition.<br />
<br />
STILL IN DEVELOPMENT! Release (hopefully) coming out soon.<div style="clear:both;"></div> ]]></description>			<pubDate>02 Jun 2007 09:24:29</pubDate>		</item>		<item>			<title>K+ Solitaire</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/kplus/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/d11f71edfc26d65c706f25a429184bca_sq.jpg" title="K+ Solitaire Image" /> Much of Klondike Solitaire play involves shuffling through the deck three cards at a time.  By eliminating the Stock and fanning the Talon face up onto the table, all of the available cards can be seen and instantly played.<br />
<br />
The puzzle of Klondike is getting easier to solve.<div style="clear:both;"></div> ]]></description>			<pubDate>25 May 2007 04:53:47</pubDate>		</item>		<item>			<title>Element Online</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/element/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/e/e7e1b6a5ff2457f857e88b863f22847f_sq.png" title="Element Online Image" /> Element is a platform MMORPG project. You start as a little white blob, and depending on how you play and what you buy, it changes.<br />
<br />
Most of the servers require a free program called Hamachi to play. It's included in the zip. For more info, go to:<br />
<br />
http://www.hamachi.cc<br />
<br />
Our Network is:<br />
Name: ElementOnline<br />
Pass: IM1337<br />
<br />
If you need help setting it up, let me know, I've helped a lot of people get this thing up and running, I know what I'm doing.<br />
<br />
Controls:<br />
Arrows: Move<br />
Click: Interact<br />
F4 Fullscreen<br />
<br />
To get in a battle, collide with an enemy.<div style="clear:both;"></div> ]]></description>			<pubDate>24 May 2007 03:55:41</pubDate>		</item>		<item>			<title>The Outcast</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/theoutcast/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/f/fcc345f5c14d241a5e6f4162f18af07e_sq.jpg" title="The Outcast Image" /> This is an alternative implementation of a client that uses Tibia protocol. Tibia is a MMORPG developed by a company called Cipsoft; this client contains no Cipsoft code, and is in active development<div style="clear:both;"></div> ]]></description>			<pubDate>22 May 2007 08:34:26</pubDate>		</item>		<item>			<title>Fraser's Ride</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/frasersride/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/a58f379c527edb3afa2a26e84a30eaf5_sq.jpg" title="Fraser's Ride Image" /> FROM THE TEAM THAT BROUGHT YOU FANCY PANTS ADVENTURES (Tommy did some stuff too)<div style="clear:both;"></div> ]]></description>			<pubDate>07 May 2007 08:04:43</pubDate>		</item>		<item>			<title>Sprint Addict</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/sprintaddict/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/c/c86385d5053d9c970fa88d0e5938cd05_sq.jpg" title="Sprint Addict Image" /> Multiplayer online realtime 3D racing simulator for PC.<br />
Realtime statistics and driver rankings. <br />
Currently available futuristic motorcycle racing.<div style="clear:both;"></div> ]]></description>			<pubDate>22 Apr 2007 07:29:26</pubDate>		</item>		<item>			<title>Ashen Empires</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/ashenempires/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/5/567ea5aed252f51f6908c17abdca81aa_sq.jpg" title="Ashen Empires Image" /> <strong><u>The Time of Gold</strong></u><br />
Long ago, before the thinking races had tamed the horse or built the first cities, the rune-guardians of Ashen Empires mastered the magic of the runes, learned to control animals and plants and perhaps even weather... and then vanished.<br />
<br />
Centuries later, the peace they had fashioned still endured. Food was plentiful, customs were calm, and people had no ancient hatreds to blind them. The thinking races &acirc;&euro;&rdquo; humans, night elves, orcs, and other folk &acirc;&euro;&rdquo; did not wage war upon one another. Wise rule, hard work, and brisk trade ensured prosperity. Knowledge was shared, dangerous beasts kept outside the frontiers, and all the land was a single nation.<br />
<br />
It was a golden age...<br />
<br />
But golden ages do not last forever.<br />
<br />
<br />
<strong><u>The Time of Darkness</strong></u><br />
No one knows where they came from, the dark warriors. Suddenly they were everywhere, speaking languages not known to the people of Ashen Empires, seizing knowledge of the runes wherever they could find it. They used the runes to create items of terror &acirc;&euro;&rdquo; weapons, armor, implements of torture, objects that wrenched mind and soul. These runic devices corrupted the spirits of all who used them.<br />
<br />
As the armies of Rune Warriors grew, so grew the resolve of the people of Ashen Empires to destroy them. The desire for peace, even the very concept of peace, was abandoned.<br />
<br />
Lotor, a nobleman of Krythan &acirc;&euro;&rdquo; and later king of that region (once Ashen Empires was sundered into warring nations) &acirc;&euro;&rdquo; was the first great defender against the Rune Warriors. He built armies of his own, made peace among nations that had been founded upon strife, outmaneuvered his enemies, and gave hope to a world that had all but lost it.<br />
<br />
And even though the war grew long and Lotor grew old, he found a warrior to succeed him as the hope of Ashen Empires. Talazar, the Sword of Krythan, a noble fighter no Rune Warrior could stand against, led Lotor&acirc;&euro;&trade;s armies to victory again and again.<br />
<br />
He was a hero for all the world.<br />
<br />
But such heroes do not last forever.<br />
<br />
<br />
<strong><u>The Time of Ash</strong></u><br />
In time, the armies of Krythan defeated the Rune Warriors and assembled all their runic artifacts. King Lotor summoned his twelve greatest warriors, Talazar among them, and commanded them to take the artifacts far away &acirc;&euro;&rdquo; to hide them where the eyes of the thinking races would never find them. The twelve accepted their duty and rode from the capital with these items of evil.<br />
<br />
But none ever reached his intended destination.<br />
<br />
Each warrior &acirc;&euro;&rdquo; some after mere days of travel, some after months &acirc;&euro;&rdquo; succumbed to the corrupting influence of the rune artifacts. One by one their thoughts turned to personal gain, power, lust, revenge. One by one they abandoned paths of humility and self-sacrifice to prey upon the people of Ashen Empires.<br />
<br />
Some became bandit-kings, leading armies of raiders into more civilized lands. Some became solitary riders, thundering through the night on missions sane folk would never understand, their names invoked only in whispers, only to frighten children. Some died, only to have their heirs accept their rune artifacts and continue their legacies of pain.<br />
<br />
Some disappeared. This was the fate of Talazar, once the greatest of heroes. Those who saw him in the time before his disappearance say he was no longer a man, no longer quite human.<br />
<br />
Centuries passed, centuries in which the land did not heal, the nations did not reunite, knowledge did not prosper. Beasts crept into once-civilized lands. Kings fought kings even when the rune artifacts had no part to play in their squabbles.<br />
<br />
This was a time of slow, inescapable suffering.<br />
<br />
But even times such as this do not last forever.<br />
<br />
<br />
<strong><u>The Time of Renewal</strong></u><br />
In recent years, prophecies have hinted that a new era was dawning, a time of change and instability, a time when the ugly balance of the Time of Ash could be lost... for better or for worse.<br />
<br />
Sixteen summers ago, in the nation of Krythan, a boy-child of Lotor&acirc;&euro;&trade;s line was born and given the name Lotor. He survived to reach his age of majority and this summer not long ago received the crown of Krythan, taking the royal name of Lotor II.<br />
<br />
Not long after, military forces claiming to belong to Talazar began laying waste to towns and cities in the western regions. They claimed not to follow some descendant of the original Talazar, but the corrupted warrior himself, and tales filtering from those distant places say that he is now a demon, a thing of inhuman places and unknowable intent.<br />
<br />
Heroes, men and women skilled in fighting, have become more numerous in recent summers, some flocking to the side of Lotor II, some joining the forces of Talazar, others seeking their own way in this increasingly turbulent land.<br />
<br />
And you are one of them.<br />
<br />
Your skills and courage are enough to make you the master of any little village, the champion of any petty nobleman... but that is not enough. The challenge this new era poses calls to you. You can tip the balance of power &acirc;&euro;&rdquo; toward Lotor, toward Talazar, toward some fate no one can predict.<br />
<br />
This chance waits before you, but you must act soon.<div style="clear:both;"></div> ]]></description>			<pubDate>18 Apr 2007 12:50:32</pubDate>		</item>		<item>			<title>Harmotion</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/harmotion/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/d/da88438b151f6997f0520d2b8fc60630_sq.png" title="Harmotion Image" /> <div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/4WFMOSdM59g"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/4WFMOSdM59g" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div>
<br />
Game Overview:<br />
<br />
Harmotion is an effects intensive player vs. player, top down 2D classic shooter (aka shmup). You face the opponent from the bottom of the screen and the objective is to outlast him/her in a short space fight. Each fight will be a one of a kind collaboration between the two opponents; a collaboration of sound and colors.<br />
<br />
<div style="float: left" class="user_video"><object width="320" height="240"><param name="movie" value="http://www.youtube.com/v/TKz-zs8LTzA"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/TKz-zs8LTzA" type="application/x-shockwave-flash" wmode="transparent" width="320" height="240"></embed></object><div style="clear:both"></div></div><div style="clear:both;"></div> ]]></description>			<pubDate>25 Mar 2007 04:22:49</pubDate>		</item>		<item>			<title>It's a Magical World</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/magicalworld/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/b/ba10acb41548165ba86fe4f22cbf2269_sq.png" title="It's a Magical World Image" /> I was walking in my back yard the other day and wishing I had a wonderland to explore like Calvin and Hobbes. It always seemed like they had miles and miles of forest and adventure waiting for them.<br />
If this game ever gets finished (and I'm going into this with no experience at all, only ambition), it will be an adventure platformer similar to Seiklus and Knytt - though slightly more linear.<br />
<br />
This game will be free as it is my tribute to Bill Watterson's work. I hope to have a working demo by June.<br />
<br />
&quot;It's a magical world, Hobbes, ol' buddy...Let's go exploring!&quot;<div style="clear:both;"></div> ]]></description>			<pubDate>18 Mar 2007 09:34:43</pubDate>		</item>		<item>			<title>Gesundheit!</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/gesundheit/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/a/ae562db0d86bcc2ac27223edafd7b458_sq.jpg" title="Gesundheit! Image" /> Help an allergic pig save a city from snot-eating monsters using a clever combination of brains and boogers. <br />
<br />
While keeping out of sight, you must lure your enemies through each single-screen level with your delicious nasal discharges. Objects scattered around town provide your pig with different ways of solving each puzzle. Control is simple and intuitive, requiring only a two-button mouse.<div style="clear:both;"></div> ]]></description>			<pubDate>13 Mar 2007 12:32:37</pubDate>		</item>		<item>			<title>Gradipus (working title)</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Gradipusthegame/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/9/9a2175e05f4bdd97926c194d831bbb3c_sq.gif" title="Gradipus (working title) Image" /> This is one of the games I am working on with Chaosepoch (Whose Profile can be found here: <a href="http://www.greatgamesexperiment.com/user/snowfox" target="_blank" rel="nofollow">http://www.greatgamesexperiment.com/user/snowfox</a>), this one being a less serious one that we probably won't put into commercial use.<br />
<br />
I am always brimming with ideas for games, but lack the ability to programme them, so on one of my many brain farts I created some levels, a scenario and characters, all for this side scrolling shooter game.<br />
Chaosepoch actually took a liking to the idea (he likes coding games) and agreed to code the game for me.<br />
<br />
So far all we have is one example level (i.e. a level that won't be used in the game once it's coded properly) and the basic game play structure (i.e. side scrolling, and shooting).<br />
<br />
There are only two of the 29 enemies present in this demo clip and none of the power-ups, special moves, or anything like that.<br />
This is merely just a little taster of what I am working on, and nothing here is set in stone.<br />
The only thing that is definite is that the main character is a flying platypus that shoots eggs from it's bill.<br />
Yep.<br />
<br />
You play as a Platypus who has been sucked into a bizarre under water world of monsters, clowns and toilets who all want to kill you. <br />
There are plenty of weird bosses too, such classics as one boss being a giant robot giraffe who hurls newts at you, and another being a giant floating mans head which resembles a tea pot his skull opens up to reveal a soggy tea bag which you have to hit to do him damage.<br />
<br />
A lot of work needs to be done, this is FAR from finished... <br />
<br />
The artwork, level design, character design and concept is Copyright Unnatural Lump<br />
The behind the scenes coding/programming is Copyright Chaosepoch<br />
<br />
Jack In The Bog Productions<br />
All Rights Reserved.<div style="clear:both;"></div> ]]></description>			<pubDate>11 Mar 2007 09:35:31</pubDate>		</item>		<item>			<title>Winthrop</title>			<link><![CDATA[ http://www.greatgamesexperiment.com/game/Winthrop/?utm_source=feed&utm_medium=rss ]]></link>			<description><![CDATA[ <img style="float: left; clear: left;" src="http://static.greatgamesexperiment.com/userimages/3/3eaa9e7f5e9d5e4c147954b292d3b1c2_sq.png" title="Winthrop Image" /> In the near future, the world as it was known collapses and emerges once more as a network of barely connected city-states.<br />
<br />
No longer the wide-eyed youth, you yearn to explore the world to learn the true mystery of the other city-states.  Guide your team through this dangerous, unexplored world, and do battle in rich, multifaceted system that rewards thought and planning as much as brute force.<div style="clear:both;"></div> ]]></description>			<pubDate>10 Mar 2007 05:48:18</pubDate>		</item>	</channel></rss>